Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.27 @ 14:10:06

Player: blelm

Result: Destroyed by 12-ASH with 12-ASH's Boomstick

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (61)      305
Value Destroyed (1082)     1082
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (410)                410
              TOTAL SCORE: 4137

 Bonus
-------
Follower Combat Kills      110
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     132/300
Energy                     170/170
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (345) Ox2
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (3) ---
       Advanced Treads
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Core Shielding
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
        Armored Wheel
                Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (200)
     Long-range Tractor Beam
                AS-neutralizer No. 17b
                AWS/EX-DEC
       Improved Medium Laser
       Improved Light Cannon
                Rocket Launcher
           Mini Grenade Launcher
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Neutrino Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Core Shielding
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                AWS/EX-DEC
>               --- INVENTORY --------
      Makeshift Power Source
       Advanced Treads
       Advanced Myomer Leg
        Armored Wheel
                Heat Sink
  High-capacity Matter Pod
       Hardened Medium Armor Plating
     Long-range Tractor Beam
                AS-neutralizer No. 17b
       Improved Medium Laser
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                8R-AWN's Boregun
       Improved Light Cannon
                Rocket Launcher
           Mini Grenade Launcher
                Mining Laser
      Makeshift Hammer
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Mining Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             97   | .   10  1   49  4   23  10  
  Power                    6    | .   .   .   3   .   2   1   
    Engine                 5    | .   .   .   3   .   1   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | .   3   .   13  .   5   2   
    Treads                 20   | .   3   .   13  .   4   .   
    Leg                    3    | .   .   .   .   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | .   4   1   8   .   4   1   
    Device                 3    | .   .   .   2   .   1   .   
    Storage                2    | .   1   .   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             12   | .   2   1   5   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   50   | .   3   .   25  4   12  6   
    Energy Gun             10   | .   .   .   7   1   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   1   .   5   .   5   5   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   
    Launcher               12   | .   1   .   6   1   4   .   
    Special Weapon         9    | .   1   .   6   1   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   5   .   
Parts Lost                 17   | .   .   1   1   .   8   7   
  Power                    3    | .   .   .   1   .   1   1   
  Propulsion               5    | .   .   .   .   .   3   2   
  Utility                  4    | .   .   1   .   .   2   1   
  Weapon                   5    | .   .   .   .   .   2   3   
  Highest Loss Streak      6    | .   .   1   1   .   4   6   
Average Slot Usage (%)     97   | .   98  100 99  100 94  96  
  Engine                   10   | .   14  14  11  11  8   1   
  Core                     1    | .   .   .   .   .   2   7   
  Treads                   31   | .   27  28  32  33  33  28  
  Storage                  11   | .   14  14  11  11  11  11  
  Protection               19   | .   12  14  20  22  21  22  
  Energy Gun               3    | .   9   .   2   2   4   .   
  Ballistic Gun            3    | .   8   .   3   .   3   11  
  Launcher                 7    | .   5   14  7   9   5   6   
  Special Weapon           6    | .   4   14  8   8   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             67   | 13  30  30  63  63  67  64  
  Greatest Support         66   | 20  40  40  66  66  66  62  
  Greatest Overweight (x)  1    | .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  
  Average Capacity         17   | 8   10  15  18  20  20  20  
  Most Carried             20   | 7   15  15  20  20  20  20  
  Average Carried          16   | 6   8   14  18  20  17  17  
  Final Capacity           20   | 8   15  15  20  20  20  20  
  Final Carried            20   | 7   15  14  20  20  20  13  

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           2104 | 203 448 145 684 73  515 36  
  Remotely                 79   | .   .   .   79  .   .   .   
Salvage Created            1624 | 125 466 87  524 9   377 36  
  Parts                    163  | 8   36  10  60  .   49  .   
Haulers Intercepted        2    | .   1   .   1   .   .   .   
Recyclers Shooed           4    | .   .   .   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  40   | .   10  5   16  1   7   1   
  Guns                     18   | .   10  .   6   .   1   1   
  Cannons                  2    | .   .   .   1   1   .   .   
  AOE                      20   | .   .   5   9   .   6   .   
Classes Destroyed          15   | 2   5   .   4   1   2   1   
  Worker                   3    | .   3   .   .   .   .   .   
  Builder                  4    | .   .   .   3   1   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   3   .   .   .   
  Swarmer                  14   | .   3   5   6   .   .   .   
  Grunt                    10   | .   7   .   3   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   6   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Zionite                  8    | .   .   .   .   .   8   .   
  Assembled                7    | .   .   .   .   1   6   .   
Best Kill Streak           10   | 2   7   3   4   1   10  1   
  Combat Bots Only         6    | .   4   3   3   1   6   1   
Max Kills in Single Turn   5    | 1   1   2   3   1   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   3   .   5   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3966 | .    364  210  507  88   1458 1339 
  Core                     501  | .    58   17   28   .    219  179  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    70   .    .    .    .    
Volleys Fired              233  | 3    59   16   77   16   46   16   
  Largest                  2    | 2    2    1    2    2    2    2    
  Hottest                  100  | 70   100  100  100  100  46   53   
Shots Fired                397  | 6    105  16   106  17   121  26   
  Gun                      290  | 6    93   .    54   1    112  24   
  Cannon                   11   | .    .    .    4    7    .    .    
  Launcher                 34   | .    1    9    13   .    9    2    
  Special                  62   | .    11   7    35   9    .    .    
  Kinetic                  182  | 3    47   .    29   7    72   24   
  Thermal                  181  | 3    57   7    64   10   40   .    
  Explosive                34   | .    1    9    13   .    9    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 4    7    5    22   5    22   11   
  Robot Miss Streak        6    | 1    6    3    2    2    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
  Autonomous               40   | .    .    .    .    .    40   .    
Shots Hit Robots           232  | 4    54   4    52   6    92   20   
  Core Hits                124  | 3    29   8    33   3    40   8    
  Critical Kills           2    | .    .    .    1    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         8    | 1    2    .    2    .    1    2    
    Burn                   4    | 1    2    .    1    .    .    .    
    Destroy                4    | .    .    .    1    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5822 | 43   670  699  1742 151  2139 378  
  Guns                     3189 | 43   573  .    566  17   1689 301  
  Cannons                  190  | .    .    .    90   100  .    .    
  Explosions               2320 | .    87   699  1014 .    443  77   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  73   | .    10   .    22   34   7    .    
  Kinetic                  1950 | 19   217  .    378  100  935  301  
  Thermal                  1479 | 24   356  .    328  17   754  .    
  Explosive                2320 | .    87   699  1014 .    443  77   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    .    .    3    3    
  Average Corruption       1    | .    1    1    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  28   | .    .    6    .    .    21   1    
    Message Errors         13   | .    .    2    .    .    10   1    
    Matter Fused           3    | .    .    .    .    .    3    .    
    Heat Flow Errors       4    | .    .    .    .    .    4    .    
    Energy Discharges      7    | .    .    4    .    .    3    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            96   | .    9    62   25   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               96   | .    9    62   25   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      189  | .    .    119  47   .    7    16   
  Shots                    7    | .    .    3    2    .    1    1    
  Rammed                   14   | .    2    .    3    6    3    .    
Targets Rammed             16   | .    2    .    4    7    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    1    1    .    .    
Highest Temperature        280  | 50   280  96   128  128  266  30   
  Average Temperature      58   | 26   90   40   33   36   95   15   
  Received Heat Transfer   252  | .    108  .    144  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             15   | 1    1    .    .    .    13   .    
  Heat Transferred         3217 | 148  1184 .    914  37   934  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             332  | 10  332 134 247 125 .   46  
  Initial                  42   | .   6   14  .   42  .   .   
  Average                  91   | 6   118 35  136 37  .   29  
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         89   | 100 88  100 78  100 .   100 
  Level 1                  10   | .   11  .   21  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           5    | .   5   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   20  5   19  2   23  2   
  Peak Tracking Total      10   | .   5   3   4   2   10  2   
  Tactical Retreats        8    | .   2   .   1   1   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            3    | .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          12   | .   1   .   2   .   9   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          21   | .   4   1   13  1   2   .   
  Terminals                14   | .   3   1   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                52   | .   16  3   30  1   2   .   
  Successful               25   | .   7   .   15  1   2   .   
  Failed                   26   | .   8   3   15  .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   24   | .   11  3   9   .   1   .   
  Terminals                41   | .   14  3   24  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             15   | .   4   .   8   1   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   3   .   .   .   
  Terminals                4    | .   2   .   2   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   1   11  .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   .   1   2   .   .   
  Largest Group            2    | .   .   .   1   2   2   .   
  Highest-Rated Group      47   | .   .   .   10  47  43  .   
  Highest-Rated Ally       31   | .   .   .   10  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   13  .   .   
  Total Damage             187  | .   .   .   .   187 .   .   
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       2    | .   .   .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               8567 | 28   1015 1233 2067 799  3353 72   
Spaces Moved               3718 | 16   464  207  838  490  1692 11   
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   3702 | .    464  207  838  490  1692 11   
  Legs                     16   | 16   .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  160  160  145  145  145  155  
  Average Speed            173  | 120  160  160  180  145  183  173  
  Slowest Speed            260  | 120  160  160  260  145  260  255  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 2    83   35   69   70   90   3    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    1    .    1    1    1    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    .    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 102  | .    7    15   68   1    .    11   
Terrain Destroyed          265  | .    21   79   109  4    23   29   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               61   | .    11   7    31   4    2    6    
  AOE                      204  | .    10   72   78   .    21   23   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      5370 | 19   622  1079 1220 538  1855 37   
  Wait                     1191 | .    57   856  201  22   55   .    
  Move                     3712 | 15   463  206  837  489  1691 11   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  58   | 1    18   .    22   .    17   .    
  Fast Attach              13   | .    2    .    4    .    7    .    
  Attach                   23   | .    1    1    4    .    10   7    
  Detach                   4    | .    1    .    .    .    3    .    
  Swap                     61   | .    7    .    41   4    6    3    
  Drop                     59   | .    12   .    30   .    17   .    
  Fire                     233  | 3    59   16   77   16   46   16   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    16   | .    2    .    4    7    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   29 | -11/Scrapyard | Entered Materials
   77 | -10/Materials | Central database locked down
  318 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 15)
  498 | -10/Materials | Discovered new exit (range 16)
  533 | -10/Materials | Discovered new exit (range 6)
  654 | -10/Materials | Discovered new exit (range 3)
  898 | -10/Materials | Identified exit to Materials
 1044 | -10/Materials | Entered Mines
 1245 | -10/Mines     | Discovered exit to Materials (range 10)
 1312 | -10/Mines     | Assembled infested the area
 1317 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2277 | -10/Mines     | Entered Materials
 2277 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2531 | -9/Materials  | Discovered new exit (range 10)
 2861 | -9/Materials  | Discovered new exit (range 10)
 3099 | -9/Materials  | Build established: Scavenger-Mutant
 3563 | -9/Materials  | Discovered new exit (range 5)
 3741 | -9/Materials  | Repaired Lgt. Treads
 3805 | -9/Materials  | Repaired Lgt. Treads
 3890 | -9/Materials  | Identified exit to Mines
 3890 | -9/Materials  | Identified exit to Storage
 4344 | -9/Materials  | Entered Mines
 4443 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4443 | -9/Mines      | Discovered new exit (range 5)
 4572 | -9/Mines      | Build established: Mutant
 4627 | -9/Mines      | Excavation squad dispatched
 4627 | -9/Mines      | A large section of the Mines collapsed
 4966 | -9/Mines      | Found the Drone Emporium
 5143 | -9/Mines      | Entered Exiles
 5143 | -9/Exiles     | Accompanied by 2 allies
 5165 | -9/Exiles     | Discovered new exit (range 15)
 5173 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 5183 | -9/Exiles     | Met 8R-AWN
 5203 | -9/Exiles     | Met EX-HEX
 5267 | -9/Exiles     | Met EX-DEC
 5291 | -9/Exiles     | Learned location of Zion (-6)
 5323 | -9/Exiles     | Met EX-BIN
 5341 | -9/Exiles     | Aligned with FarCom system
 5342 | -9/Exiles     | Given EX-Vault access code
 5384 | -9/Exiles     | Opened EX-Vault
 5425 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5513 | -9/Exiles     | Visited The Gauntlet
 5715 | -9/Exiles     | Discovered new exit (range 14)
 6363 | -9/Exiles     | Attacked by the Exiles
 6559 | -9/Exiles     | Destroyed 8R-AWN
 6566 | -9/Exiles     | Found Prototype Ballistic Gun
 6566 | -9/Exiles     | Identified 8R-AWN's Boregun
 6575 | -9/Exiles     | Found Prototype Device
 6575 | -9/Exiles     | Identified AS-neutralizer No. 17b
 6583 | -9/Exiles     | Lost 3 parts (1p2n)
 6713 | -9/Exiles     | Core integrity fell below 50%
 6743 | -9/Exiles     | Lost 4 parts (1n2u1w)
 6939 | -9/Exiles     | Found AWS/Thermal
 7117 | -9/Exiles     | Destroyed EX-DEC
 7128 | -9/Exiles     | Destroyed EX-BIN
 7167 | -9/Exiles     | Destroyed EX-HEX
 7557 | -9/Exiles     | Found Prototype Energy Gun
 7557 | -9/Exiles     | Identified AWS/EX-DEC
 8496 | -9/Exiles     | Entered Mines
 8528 | -8/Mines      | 12-ASH came to Exiles' defense
 8558 | -8/Mines      | Core integrity fell below 20%
 8568 | -8/Mines      | Destroyed by 12-ASH with 12-ASH's Boomstick

 Last Messages 
---------------
08533_ HV Slug penetrates 12-ASH.
08533_ 12-ASH suffers critical hit (Destroy).
08533_ Destroyed Prototype Leg.
08533_ HV Slug penetrates Wall.
08536_ HV Slug penetrates 12-ASH.
08536_ HV Slug penetrates Wall.
08539_ HV Slug penetrates 12-ASH.
08539_ HV Slug penetrates Wall.
08542_ HV Slug penetrates 12-ASH.
08542_ HV Slug penetrates Wall.
08544_ The unstable cave ceiling collapses.
08545_ HV Slug penetrates 12-ASH.
08545_ HV Slug penetrates Wall.
08548_ Lgt. Treads destroyed.
08548_ Imp. Assault Rifle destroyed.
08549_ Lgt. Neutrino Core destroyed.
08551_ Critical hit (Destroy).
08551_ 8R-AWN's Boregun destroyed.
08557_ Lgt. Treads destroyed.
08564_ Hrd. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CentriumGodRay
  Manual?         0
Play Time         00:47:15
  Cumulative      396.8 hours
  Start           2021.09.27 @ 12:16:19
  End             2021.09.27 @ 14:10:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          228
  Rogue           228
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           1/5/2/1/1/1/4/1/0
Lore%             87
Gallery%          88
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3cf5f1ce-1bd4-4005-b345-a9d2d176ad8c