Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.27 @ 14:10:06 Player: blelm Result: Destroyed by 12-ASH with 12-ASH's Boomstick Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1082) 1082 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 4137 Bonus ------- Follower Combat Kills 110 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 132/300 Energy 170/170 System Corruption 3% Temperature Cool (0) Movement Treading (345) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Advanced Treads Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (3) ------ High-capacity Storage Unit Core Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Armored Wheel Heat Sink Large Storage Unit High-capacity Matter Pod (200) Long-range Tractor Beam AS-neutralizer No. 17b AWS/EX-DEC Improved Medium Laser Improved Light Cannon Rocket Launcher Mini Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Advanced Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- AWS/EX-DEC > --- INVENTORY -------- Makeshift Power Source Advanced Treads Advanced Myomer Leg Armored Wheel Heat Sink High-capacity Matter Pod Hardened Medium Armor Plating Long-range Tractor Beam AS-neutralizer No. 17b Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle 8R-AWN's Boregun Improved Light Cannon Rocket Launcher Mini Grenade Launcher Mining Laser Makeshift Hammer [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Mining Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 97 | . 10 1 49 4 23 10 Power 6 | . . . 3 . 2 1 Engine 5 | . . . 3 . 1 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 23 | . 3 . 13 . 5 2 Treads 20 | . 3 . 13 . 4 . Leg 3 | . . . . . 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | . 4 1 8 . 4 1 Device 3 | . . . 2 . 1 . Storage 2 | . 1 . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 12 | . 2 1 5 . 3 1 Artifact . | . . . . . . . Weapon 50 | . 3 . 25 4 12 6 Energy Gun 10 | . . . 7 1 2 . Energy Cannon . | . . . . . . . Ballistic Gun 16 | . 1 . 5 . 5 5 Ballistic Cannon 2 | . . . 1 1 . . Launcher 12 | . 1 . 6 1 4 . Special Weapon 9 | . 1 . 6 1 1 . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 2 . 5 . Parts Lost 17 | . . 1 1 . 8 7 Power 3 | . . . 1 . 1 1 Propulsion 5 | . . . . . 3 2 Utility 4 | . . 1 . . 2 1 Weapon 5 | . . . . . 2 3 Highest Loss Streak 6 | . . 1 1 . 4 6 Average Slot Usage (%) 97 | . 98 100 99 100 94 96 Engine 10 | . 14 14 11 11 8 1 Core 1 | . . . . . 2 7 Treads 31 | . 27 28 32 33 33 28 Storage 11 | . 14 14 11 11 11 11 Protection 19 | . 12 14 20 22 21 22 Energy Gun 3 | . 9 . 2 2 4 . Ballistic Gun 3 | . 8 . 3 . 3 11 Launcher 7 | . 5 14 7 9 5 6 Special Weapon 6 | . 4 14 8 8 2 . Naked Turns . | . . . . . . . Heaviest Build 67 | 13 30 30 63 63 67 64 Greatest Support 66 | 20 40 40 66 66 66 62 Greatest Overweight (x) 1 | . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 8 10 15 18 20 20 20 Most Carried 20 | 7 15 15 20 20 20 20 Average Carried 16 | 6 8 14 18 20 17 17 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 7 15 14 20 20 20 13 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 2104 | 203 448 145 684 73 515 36 Remotely 79 | . . . 79 . . . Salvage Created 1624 | 125 466 87 524 9 377 36 Parts 163 | 8 36 10 60 . 49 . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 40 | . 10 5 16 1 7 1 Guns 18 | . 10 . 6 . 1 1 Cannons 2 | . . . 1 1 . . AOE 20 | . . 5 9 . 6 . Classes Destroyed 15 | 2 5 . 4 1 2 1 Worker 3 | . 3 . . . . . Builder 4 | . . . 3 1 . . Tunneler 2 | 1 . 1 . . . . Hauler 2 | . 1 . 1 . . . Recycler 2 | 1 . 1 . . . . Mechanic 1 | . 1 . . . . . Turret 1 | . . . . . 1 . Watcher 3 | . . . 3 . . . Swarmer 14 | . 3 5 6 . . . Grunt 10 | . 7 . 3 . . . Brawler 1 | . . . 1 . . . Sentry 6 | . . . 6 . . . Hunter 1 | . . . . . . 1 Zionite 8 | . . . . . 8 . Assembled 7 | . . . . 1 6 . Best Kill Streak 10 | 2 7 3 4 1 10 1 Combat Bots Only 6 | . 4 3 3 1 6 1 Max Kills in Single Turn 5 | 1 1 2 3 1 5 1 Gunslinging . | . . . . . . . Exploded 5 | . . 2 3 . 5 . Melee . | . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3966 | . 364 210 507 88 1458 1339 Core 501 | . 58 17 28 . 219 179 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 233 | 3 59 16 77 16 46 16 Largest 2 | 2 2 1 2 2 2 2 Hottest 100 | 70 100 100 100 100 46 53 Shots Fired 397 | 6 105 16 106 17 121 26 Gun 290 | 6 93 . 54 1 112 24 Cannon 11 | . . . 4 7 . . Launcher 34 | . 1 9 13 . 9 2 Special 62 | . 11 7 35 9 . . Kinetic 182 | 3 47 . 29 7 72 24 Thermal 181 | 3 57 7 64 10 40 . Explosive 34 | . 1 9 13 . 9 2 Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 4 7 5 22 5 22 11 Robot Miss Streak 6 | 1 6 3 2 2 2 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Autonomous 40 | . . . . . 40 . Shots Hit Robots 232 | 4 54 4 52 6 92 20 Core Hits 124 | 3 29 8 33 3 40 8 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 8 | 1 2 . 2 . 1 2 Burn 4 | 1 2 . 1 . . . Destroy 4 | . . . 1 . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5822 | 43 670 699 1742 151 2139 378 Guns 3189 | 43 573 . 566 17 1689 301 Cannons 190 | . . . 90 100 . . Explosions 2320 | . 87 699 1014 . 443 77 Melee . | . . . . . . . Ramming 73 | . 10 . 22 34 7 . Kinetic 1950 | 19 217 . 378 100 935 301 Thermal 1479 | 24 356 . 328 17 754 . Explosive 2320 | . 87 699 1014 . 443 77 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 . . 3 3 Average Corruption 1 | . 1 1 . . 2 3 Corruption Purged . | . . . . . . . Effects 28 | . . 6 . . 21 1 Message Errors 13 | . . 2 . . 10 1 Matter Fused 3 | . . . . . 3 . Heat Flow Errors 4 | . . . . . 4 . Energy Discharges 7 | . . 4 . . 3 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 96 | . 9 62 25 . . . Projectiles . | . . . . . . . Explosions 96 | . 9 62 25 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 189 | . . 119 47 . 7 16 Shots 7 | . . 3 2 . 1 1 Rammed 14 | . 2 . 3 6 3 . Targets Rammed 16 | . 2 . 4 7 3 . Kicked . | . . . . . . . Crushed 2 | . . . 1 1 . . Highest Temperature 280 | 50 280 96 128 128 266 30 Average Temperature 58 | 26 90 40 33 36 95 15 Received Heat Transfer 252 | . 108 . 144 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 15 | 1 1 . . . 13 . Heat Transferred 3217 | 148 1184 . 914 37 934 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 332 | 10 332 134 247 125 . 46 Initial 42 | . 6 14 . 42 . . Average 91 | 6 118 35 136 37 . 29 Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 89 | 100 88 100 78 100 . 100 Level 1 10 | . 11 . 21 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 5 | . 5 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 20 5 19 2 23 2 Peak Tracking Total 10 | . 5 3 4 2 10 2 Tactical Retreats 8 | . 2 . 1 1 4 . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 3 | . . . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 12 | . 1 . 2 . 9 . Max in Single Turn 1 | . 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 21 | . 4 1 13 1 2 . Terminals 14 | . 3 1 10 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 52 | . 16 3 30 1 2 . Successful 25 | . 7 . 15 1 2 . Failed 26 | . 8 3 15 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 24 | . 11 3 9 . 1 . Terminals 41 | . 14 3 24 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 4 . 8 1 2 . Record 1 | . . . . . 1 . Part Schematic 1 | . 1 . . . . . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 3 | . 1 . 2 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . . . 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . Terminals 4 | . 2 . 2 . . . Assimilate 1 | . . . 1 . . . Botnet 1 | . 1 . . . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Tunnel 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 3 1 11 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . . 1 2 . . Largest Group 2 | . . . 1 2 2 . Highest-Rated Group 47 | . . . 10 47 43 . Highest-Rated Ally 31 | . . . 10 31 31 . Total Orders . | . . . . . . . Ally Attacks 13 | . . . . 13 . . Total Damage 187 | . . . . 187 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 8567 | 28 1015 1233 2067 799 3353 72 Spaces Moved 3718 | 16 464 207 838 490 1692 11 Core . | . . . . . . . Treads 3702 | . 464 207 838 490 1692 11 Legs 16 | 16 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 160 160 145 145 145 155 Average Speed 173 | 120 160 160 180 145 183 173 Slowest Speed 260 | 120 160 160 260 145 260 255 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 2 83 35 69 70 90 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 1 . 1 1 1 . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 102 | . 7 15 68 1 . 11 Terrain Destroyed 265 | . 21 79 109 4 23 29 Melee . | . . . . . . . Projectile 61 | . 11 7 31 4 2 6 AOE 204 | . 10 72 78 . 21 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 5370 | 19 622 1079 1220 538 1855 37 Wait 1191 | . 57 856 201 22 55 . Move 3712 | 15 463 206 837 489 1691 11 Hop . | . . . . . . . Pick Up 58 | 1 18 . 22 . 17 . Fast Attach 13 | . 2 . 4 . 7 . Attach 23 | . 1 1 4 . 10 7 Detach 4 | . 1 . . . 3 . Swap 61 | . 7 . 41 4 6 3 Drop 59 | . 12 . 30 . 17 . Fire 233 | 3 59 16 77 16 46 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 16 | . 2 . 4 7 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Discovered new exit (range 6) 654 | -10/Materials | Discovered new exit (range 3) 898 | -10/Materials | Identified exit to Materials 1044 | -10/Materials | Entered Mines 1245 | -10/Mines | Discovered exit to Materials (range 10) 1312 | -10/Mines | Assembled infested the area 1317 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2277 | -10/Mines | Entered Materials 2277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2531 | -9/Materials | Discovered new exit (range 10) 2861 | -9/Materials | Discovered new exit (range 10) 3099 | -9/Materials | Build established: Scavenger-Mutant 3563 | -9/Materials | Discovered new exit (range 5) 3741 | -9/Materials | Repaired Lgt. Treads 3805 | -9/Materials | Repaired Lgt. Treads 3890 | -9/Materials | Identified exit to Mines 3890 | -9/Materials | Identified exit to Storage 4344 | -9/Materials | Entered Mines 4443 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4443 | -9/Mines | Discovered new exit (range 5) 4572 | -9/Mines | Build established: Mutant 4627 | -9/Mines | Excavation squad dispatched 4627 | -9/Mines | A large section of the Mines collapsed 4966 | -9/Mines | Found the Drone Emporium 5143 | -9/Mines | Entered Exiles 5143 | -9/Exiles | Accompanied by 2 allies 5165 | -9/Exiles | Discovered new exit (range 15) 5173 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5183 | -9/Exiles | Met 8R-AWN 5203 | -9/Exiles | Met EX-HEX 5267 | -9/Exiles | Met EX-DEC 5291 | -9/Exiles | Learned location of Zion (-6) 5323 | -9/Exiles | Met EX-BIN 5341 | -9/Exiles | Aligned with FarCom system 5342 | -9/Exiles | Given EX-Vault access code 5384 | -9/Exiles | Opened EX-Vault 5425 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5513 | -9/Exiles | Visited The Gauntlet 5715 | -9/Exiles | Discovered new exit (range 14) 6363 | -9/Exiles | Attacked by the Exiles 6559 | -9/Exiles | Destroyed 8R-AWN 6566 | -9/Exiles | Found Prototype Ballistic Gun 6566 | -9/Exiles | Identified 8R-AWN's Boregun 6575 | -9/Exiles | Found Prototype Device 6575 | -9/Exiles | Identified AS-neutralizer No. 17b 6583 | -9/Exiles | Lost 3 parts (1p2n) 6713 | -9/Exiles | Core integrity fell below 50% 6743 | -9/Exiles | Lost 4 parts (1n2u1w) 6939 | -9/Exiles | Found AWS/Thermal 7117 | -9/Exiles | Destroyed EX-DEC 7128 | -9/Exiles | Destroyed EX-BIN 7167 | -9/Exiles | Destroyed EX-HEX 7557 | -9/Exiles | Found Prototype Energy Gun 7557 | -9/Exiles | Identified AWS/EX-DEC 8496 | -9/Exiles | Entered Mines 8528 | -8/Mines | 12-ASH came to Exiles' defense 8558 | -8/Mines | Core integrity fell below 20% 8568 | -8/Mines | Destroyed by 12-ASH with 12-ASH's Boomstick Last Messages --------------- 08533_ HV Slug penetrates 12-ASH. 08533_ 12-ASH suffers critical hit (Destroy). 08533_ Destroyed Prototype Leg. 08533_ HV Slug penetrates Wall. 08536_ HV Slug penetrates 12-ASH. 08536_ HV Slug penetrates Wall. 08539_ HV Slug penetrates 12-ASH. 08539_ HV Slug penetrates Wall. 08542_ HV Slug penetrates 12-ASH. 08542_ HV Slug penetrates Wall. 08544_ The unstable cave ceiling collapses. 08545_ HV Slug penetrates 12-ASH. 08545_ HV Slug penetrates Wall. 08548_ Lgt. Treads destroyed. 08548_ Imp. Assault Rifle destroyed. 08549_ Lgt. Neutrino Core destroyed. 08551_ Critical hit (Destroy). 08551_ 8R-AWN's Boregun destroyed. 08557_ Lgt. Treads destroyed. 08564_ Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????###????????????? | | ??????????????????# ????????????? | | ??????????????????? ???????????? | | ???????????????????? ???????????? | | ????????????????????? ????#####?? | | ?????????????????????# ???# ## ##? | | ?????????????????????# ## #? | | ?????????????????????# #; # #? | | ?????????????????????# g@ #? | | ?????????????????????####; #? | | ????????????????????????## # | | ????????????????????????## ####? | | ????????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????# ##??? | | ???????????????????????# ####???? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ??????????????????????? ???????? | | ??????????????????????####???????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumGodRay Manual? 0 Play Time 00:47:15 Cumulative 396.8 hours Start 2021.09.27 @ 12:16:19 End 2021.09.27 @ 14:10:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 228 Adventurer 0 Explorer 0 Win Type - Total 16 Types 1/5/2/1/1/1/4/1/0 Lore% 87 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cf5f1ce-1bd4-4005-b345-a9d2d176ad8c