Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.18 @ 22:02:23 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (121) 605 Value Destroyed (2949) 2949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 5882 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 389 Friendly Fire -13 Cogmind --------- Core Integrity 414/550 Matter 256/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Heavy Ion Engine Advanced Visual Processing Unit Improved Terrain Scanner Transport Network Coupler Transmission Jammer ECM Suite Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Hacking Suite > --- WEAPON ----------- Pulse Rifle Light EM Pulse Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Advanced Visual Processing Unit Improved Terrain Scanner Transport Network Coupler Transmission Jammer ECM Suite Hacking Suite Heavy Assault Rifle Datajack [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 81 | 7 18 26 13 17 Power 14 | 1 6 4 1 2 Engine 12 | 1 4 4 1 2 Core 2 | . 2 . . . Reactor . | . . . . . Propulsion 21 | 2 3 7 6 3 Treads 19 | . 3 7 6 3 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 2 5 1 4 Device 7 | 1 1 2 . 3 Storage 2 | 1 1 . . . Processor 2 | . . 2 . . Hackware 1 | . . . 1 . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 32 | 2 7 10 5 8 Energy Gun 12 | 2 4 4 . 2 Energy Cannon 2 | . 1 . . 1 Ballistic Gun 3 | . 1 . 1 1 Ballistic Cannon 5 | . . 2 2 1 Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 6 | . . 2 2 2 Unidentified Prototypes 3 | . . 3 . . Parts Lost 26 | . 5 5 3 13 Power 3 | . 1 1 . 1 Propulsion 5 | . 1 1 1 2 Utility 6 | . . 1 . 5 Weapon 12 | . 3 2 2 5 Highest Loss Streak 6 | . 4 4 1 6 Average Slot Usage (%) 95 | . 98 91 97 90 Engine 7 | . 2 10 11 8 Core 3 | . 11 . . . Treads 20 | . 22 20 21 17 Wheel 1 | . 4 . . . Device 7 | . 14 15 . 5 Storage 11 | . 14 11 11 9 Processor 13 | . . 11 22 18 Hackware 5 | . . . 10 8 Energy Gun 6 | . 15 7 . 3 Energy Cannon 1 | . . 1 . 3 Ballistic Gun 3 | . . . 6 6 Ballistic Cannon 4 | . . 2 8 7 Launcher 1 | . . 6 . . Impact Weapon 3 | . 11 . . . Special Melee Weapon 2 | . . 2 4 . Naked Turns . | . . . . . Heaviest Build 38 | 11 28 38 36 38 Greatest Support 43 | 20 40 40 43 40 Greatest Overweight (x) 8 | 1 1 8 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 2 6 9 9 7 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 4 10 10 8 8 Class Distribution -------------------- 46% | Mutant 24% | Scavenger-Mutant 12% | Commander-Mutant 8% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1930 | 270 148 279 676 557 Remotely . | . . . . . Salvage Created 3863 | 201 899 1032 724 1007 Parts 263 | 20 53 70 49 71 Haulers Intercepted 10 | . 2 2 5 1 Recyclers Shooed 8 | . . 7 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 71 | . 14 23 14 20 Melee 2 | . 2 . . . Guns 30 | . 12 7 5 6 Cannons 25 | . . 4 9 12 AOE 13 | . . 11 . 2 Classes Destroyed 12 | 2 6 2 . 2 Worker 8 | . 4 1 1 2 Builder 6 | . 1 2 . 3 Tunneler 6 | 5 1 . . . Hauler 10 | . 2 2 5 1 Recycler 5 | 1 . 3 . 1 Operator 7 | . 2 2 1 2 Watcher 8 | . 2 3 . 3 Swarmer 14 | . . 11 . 3 Grunt 40 | . 14 8 8 10 Duelist 1 | . . . . 1 Sentry 14 | . . 4 6 4 Hunter 2 | . . . . 2 Best Kill Streak 7 | 4 5 7 2 5 Combat Bots Only 4 | . 4 4 2 3 Max Kills in Single Turn 3 | 1 1 3 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4503 | . 802 1350 722 1629 Core 571 | . 118 211 106 136 Absorbed by Shields . | . . . . . Core Remaining (%) 57 | 100 52 . 20 . Volleys Fired 310 | 12 83 72 77 66 Largest 3 | 2 2 2 2 3 Hottest 163 | 80 80 79 88 163 Shots Fired 466 | 22 107 88 94 155 Gun 298 | 22 107 52 43 74 Cannon 158 | . . 27 51 80 Launcher 10 | . . 9 . 1 Special . | . . . . . Kinetic 224 | . 8 20 94 102 Thermal 129 | 10 83 10 . 26 Explosive 10 | . . 9 . 1 Electromagnetic 103 | 12 16 49 . 26 Robot Hit Streak 15 | 8 11 13 12 15 Robot Miss Streak 8 | 2 2 3 8 8 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 365 | 13 86 64 85 117 Core Hits 238 | 7 44 54 51 82 Critical Hits 2 | . . . 1 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks 20 | . 13 2 4 1 Impact 13 | . 13 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 11 | . 5 2 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7551 | 159 1344 2231 1345 2472 Guns 3105 | 159 919 647 518 862 Cannons 2432 | . . 372 827 1233 Explosions 1629 | . 44 1212 . 373 Melee 381 | . 381 . . . Ramming 4 | . . . . 4 Kinetic 2926 | . 35 249 1345 1297 Thermal 1921 | 41 777 540 . 563 Explosive 1009 | . . 844 . 165 Electromagnetic 1310 | 118 151 598 . 443 Impact 381 | . 381 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 159 | . 137 14 . 8 Projectiles 1 | . . . . 1 Explosions 75 | . 54 14 . 7 Melee 83 | . 83 . . . Knockbacks 30 | . . 1 8 21 Impact . | . . . . . Kinetic 28 | . . 1 8 19 Secondary 2 | . . . . 2 Self-Inflicted Damage 380 | . 114 165 . 101 Shots 11 | . 1 7 . 3 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 350 | 74 246 141 141 350 Average Temperature 66 | 27 67 38 30 97 Received Heat Transfer 1425 | . 384 318 309 414 Effects 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 7 | 1 4 1 . 1 Impact Corruptions 5 | . 5 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 1 . Heat Transferred 3961 | 100 1901 933 . 1027 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . 6 . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 618 | 30 234 618 459 323 Average Influence 199 | 11 124 304 244 172 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 58 | 100 76 26 45 71 Level 1 33 | . 23 46 42 28 Level 2 7 | . . 26 12 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 4 3 5 3 Investigation 7 | . 2 2 3 . Extermination . | . . . . . Reinforcement 7 | . 2 1 1 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 14 | . 5 1 4 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 148 | . 37 40 34 37 Peak Tracking Total 6 | . 4 4 5 6 Tactical Retreats 14 | . 6 5 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 8 | . 2 3 1 2 Max in Single Turn 2 | . 2 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 18 | . 5 5 7 1 Terminals 16 | . 5 5 6 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 72 | . 15 18 36 3 Successful 48 | . 9 9 27 3 Failed 23 | . 6 9 8 . Catastrophic 3 | . 2 1 . . Database Lockouts 1 | . . . 1 . Manual 56 | . 13 18 25 . Terminals 66 | . 15 18 33 . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 22 | . 4 4 14 . Record 1 | . . . 1 . Robot Analysis 2 | . 2 . . . Branch Access Points 2 | . 1 1 . . Unreport Threat 3 | . . . 3 . Disarm Traps 2 | . . . 2 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Garrison Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 7 | . 1 3 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 57 | . 14 17 26 . Terminals 22 | . 5 5 12 . Track 1 | . . . 1 . Assimilate 6 | . 1 1 4 . Botnet 13 | . 4 4 5 . Operators 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 17 | . 5 5 6 1 Full Trace Events 5 | . 2 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 51 | . . . . 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . . 1 2 . Non-combat 3 | . . 1 2 . Combat . | . . . . . Robot Hacks Applied 6 | . . 2 4 . parse_system 3 | . . 1 2 . no_distress 3 | . . 1 2 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 9 | . . . 9 . Highest-Rated Group 80 | . . . 80 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 112 | . . . 112 . Total Damage 1075 | . . . 1075 . Kills 19 | . . . 19 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 5187 | 115 1371 794 1660 1247 Spaces Moved 2275 | 80 742 291 743 419 Core 6 | 5 . 1 . . Treads 2027 | . 575 290 743 419 Legs . | . . . . . Wheels 242 | 75 167 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 160 Average Speed 152 | 78 142 161 160 161 Slowest Speed 450 | 100 160 450 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 81 33 80 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 95 | . 14 68 . 13 Melee . | . . . . . Projectile . | . . . . . AOE 95 | . 14 68 . 13 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 3534 | 109 927 528 1115 855 Wait 753 | . 45 107 268 333 Move 2271 | 79 741 290 742 419 Hop . | . . . . . Pick Up 60 | 11 18 14 5 12 Fast Attach 8 | . 4 3 . 1 Attach 31 | 7 5 8 3 8 Detach 2 | . . 1 . 1 Swap 42 | . 9 15 10 8 Drop 36 | . 9 16 6 5 Fire 310 | 12 83 72 77 66 Melee 20 | . 13 2 4 1 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 342 | -10/Materials | Lost 4 parts (1p1n2w) 654 | -10/Materials | Discovered new exit (range 14) 1001 | -10/Materials | Discovered new exit (range 14) 1140 | -10/Materials | Identified exit to Mines 1147 | -10/Materials | Discovered new exit (range 16) 1487 | -10/Materials | Entered another Materials area 1487 | -9/Materials | Evolved 2 slots: Utility x2 1817 | -9/Materials | Lost 4 parts (1p1n1u1w) 1943 | -9/Materials | Discovered new exit (range 9) 2129 | -9/Materials | Identified exit to Mines 2129 | -9/Materials | Identified exit to Storage 2223 | -9/Materials | Core integrity fell below 50% 2281 | -9/Materials | Entered Storage 2514 | -9/Storage | Garrison activated, responded to threat 2846 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3130 | -9/Storage | Build established: Commander-Mutant 3471 | -9/Storage | Central database locked down 3803 | -9/Storage | Build established: Scavenger-Mutant 3855 | -9/Storage | Discovered new exit (range 16) 3939 | -9/Storage | Identified exit to Materials 3941 | -9/Storage | Entered Materials 3941 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4253 | -8/Materials | Build established: Scavenger-Skirmisher 4633 | -8/Materials | Build established: Scavenger-Mutant 4926 | -8/Materials | Repaired Hvy. Ion Engine 5181 | -8/Materials | System corruption reached 10% 5188 | -8/Materials | Self-destructed Last Messages --------------- 05166_ System corrupted: Component data lost. 05166_ U-05 Engineer lays Concrete. 05166_ Lgt. EM Pulse Cannon destroyed. 05167_ U-05 Engineer lays Concrete. 05167_ K-01 Serf collects debris. 05168_ Imp. Ion Engine destroyed. 05168_ U-05 Engineer lays Concrete. 05170_ K-01 Serf destroyed. 05170_ U-05 Engineer lays Concrete. 05170_ K-01 Serf collects debris. 05170_ U-05 Engineer lays Concrete. 05171_ K-01 Serf collects debris. 05171_ U-05 Engineer lays Concrete. 05172_ U-05 Engineer builds a Wall. 05173_ K-01 Serf collects debris. 05180_ Transport Network Coupler destroyed. 05180_ System corrupted by crushing effect (+5). 05182_ Lgt. Treads destroyed. 05182_ System corrupted by crushing effect (+4). 05183_ System corrupted: Heat flow error (+104). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????#######????????????# | | ??????????????? ########## ############### | | ??????????????? %= % | | ??????????????? = | | ??????????????? | | ??????????????? ########## ##########/#### | | ?????????????????????????#######+#######?# =% # | | ?????????????????????????# % #?# # | | ?????????????????????????# #?# " / | | ?????????????????????????# #?# "" # | | ?????????????????????????# #?# "" # | | ?????????????????????????# #?# """ !# | | ?????????????????????????#= #?# "" ## | | ?????????????????????????###+###########?# """ #? | | ???????????? ########### % #?????????# """ #? | | ???????????? #????????## """ #? | | ???????????? * #????????# "% #? | | ???????????? %= % !#????????## #? | | ?????????????###########"" #?????????# " #? | | ????????????????########### ##?????????########? | | ????????????????# !#= #??????????????????? | | ????????????????# ""=@#%! #??????????????????? | | ????????????????# R ubg=*#??????????????????? | | ????????????????# """ "" u#u= #??????????????????? | | ????????????????# """ kk#% #??????????????????? | | ????????????????# """ ! # #??????????????????? | | ????????????????# # #??????????????????? | | ????????????????# # #??????????????????? | | ????????????????########### #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? +??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveNovaMachine Manual? 0 Play Time 01:23:06 Cumulative 21.7 hours Start 2019.11.18 @ 19:31:27 End 2019.11.18 @ 22:02:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 67152e0f-f4b0-4147-b302-988622acb352