Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 11:11:42 Player: Lazz Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (4115) 4115 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9270 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 90/100 System Corruption 23% Temperature Cool (21) Movement Core (1350) Ox26 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Reinforced Fission Core Advanced Heat Sink High-capacity Storage Unit Gravity Neutralizer Long-range Terrain Scanner Medium Insulated Plating Improved Force Field Improved Trap Extractor (0/6) Faulty Heavy Gatling Laser Dirty Datajack (20) Ionic Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Core Analyzer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Thermic Laser Coil Gun Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Medium Treads Medium Treads Medium Treads High-capacity Storage Unit Gravity Neutralizer Hardened Light Armor Plating Improved Trap Extractor Improved Arc Projector Heavy Laser Heavy Gatling Laser Coil Gun Coil Gun Gauss Cannon Gauss Cannon Proton Missile Launcher Proton Missile Launcher Concussive RPG Dirty Datajack Dirty Datajack Ionic Axe [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Utility Shielding Device Coolant Injector Storage Huge Storage Unit Processor Core Analyzer Protection Improved Utility Shielding Weapon Coil Gun Energy Gun Thermic Laser Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . 1 . . Utility 4 | . . . . 2 2 . . . . . Weapon 2 | . . 1 1 . . . . . . . Parts Attached 82 | 6 5 4 12 9 16 4 . 9 13 4 Power 10 | 1 . . 1 . 2 . . 3 3 . Engine 6 | 1 . . 1 . . . . 3 1 . Core 3 | . . . . . 1 . . . 2 . Reactor 1 | . . . . . 1 . . . . . Propulsion 19 | 2 . 3 1 5 2 3 . 1 . 2 Treads 12 | . . . . 4 2 3 . 1 . 2 Leg 7 | 2 . 3 1 1 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 1 . 4 4 6 . . 4 5 . Device 8 | . . . 3 1 1 . . 1 2 . Storage 3 | 1 . . . 1 1 . . . . . Processor 4 | . 1 . . 1 . . . 1 1 . Hackware . | . . . . . . . . . . . Protection 10 | . . . 1 1 4 . . 2 2 . Artifact . | . . . . . . . . . . . Weapon 28 | 2 4 1 6 . 6 1 . 1 5 2 Energy Gun 8 | 1 3 . 1 . 1 . . 1 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 1 1 1 1 . 4 1 . . 2 . Ballistic Cannon 5 | . . . 4 . 1 . . . . . Launcher 3 | . . . . . . . . . 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 4 | . 1 . . . 2 . . . 1 . Parts Lost 38 | . . . 2 1 4 1 . 7 10 13 Power 4 | . . . . . . . . 2 1 1 Propulsion 12 | . . . . 1 2 . . 2 3 4 Utility 8 | . . . . . 1 . . 2 2 3 Weapon 14 | . . . 2 . 1 1 . 1 4 5 Highest Loss Streak 13 | . . . 1 1 2 1 . 3 4 13 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 15 | 1 2 7 5 8 20 21 21 19 14 14 Power 1 | . 1 1 2 1 2 2 2 . . 1 Propulsion 2 | . . . . 4 4 3 3 1 . . Utility 4 | . . 1 2 1 3 5 5 4 6 7 Weapon 6 | 1 1 3 1 . 8 8 8 9 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . 1 . 2 1 1 . . . . 7 Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 7 | . . . 2 . 1 . . . . 4 Weapon 3 | . 1 . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 96 97 97 99 97 99 100 96 90 72 Engine 5 | . 14 11 9 6 2 . . 7 8 4 Core 2 | . . . . . 3 6 6 2 1 3 Treads 20 | . . . . 24 25 26 26 28 22 13 Leg 6 | . 28 31 36 5 . . . . . . Device 8 | . . . 4 7 7 13 13 6 10 9 Storage 6 | . 14 11 5 7 6 6 6 5 5 5 Processor 6 | . 11 11 3 1 6 6 6 7 5 4 Protection 10 | . . . 4 13 17 13 13 10 10 8 Energy Gun 6 | . 15 22 13 . 3 6 6 5 5 4 Ballistic Gun 9 | . 11 10 11 . 10 9 13 11 9 7 Ballistic Cannon 8 | . . . 9 30 11 8 6 5 4 4 Peak Build Rating 79 | 6 11 15 28 50 68 69 69 79 77 69 Average Rating 55 | 3 7 14 20 44 62 67 69 73 69 55 On Entrance 40 | . 6 11 15 27 50 67 69 69 68 67 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 146 | 12 16 19 41 81 124 119 117 130 146 133 Greatest Support 152 | 20 20 30 40 112 124 124 112 152 140 124 Greatest Overweight (x) 36 | . . . 1 1 1 1 1 1 1 36 Average Overweight (x) . | . . . . . . . 1 . . 1 Largest Inventory Capacity 25 | 8 8 8 8 20 25 25 25 25 25 25 Average Capacity 20 | 7 8 8 6 13 22 25 25 25 25 25 Most Carried 24 | 4 7 8 8 13 24 22 21 23 18 17 Average Carried 15 | 1 2 7 5 8 20 21 21 19 14 14 Final Capacity 25 | 8 8 8 8 20 25 25 25 25 25 25 Final Carried 21 | 2 6 8 7 13 20 21 21 18 15 11 Class Distribution -------------------- 50% | Tank 29% | Scavenger-Tank 8% | Gunner 6% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Matter Collected 3463 | 259 73 126 288 96 737 464 4 685 591 140 Remotely . | . . . . . . . . . . . Salvage Created 4642 | . 152 493 522 84 900 203 . 1292 626 370 Parts 207 | . 13 31 19 7 41 5 . 53 32 6 Haulers Intercepted 4 | . . . . . 1 . . 2 1 . Recyclers Shooed 2 | . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 6 . . 24 7 Prevented 7 | . . . . . . . . . 6 1 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 90 | . 5 12 13 3 14 4 . 19 14 6 Guns 61 | . 5 12 11 . 9 1 . 11 9 3 Cannons 25 | . . . 1 3 4 3 . 8 3 3 AOE 4 | . . . 1 . 1 . . . 2 . Classes Destroyed 14 | . 3 2 2 1 5 . . 1 . . Worker 9 | . . . . . 5 . . 4 . . Builder 7 | . . 2 . . 5 . . . . . Hauler 4 | . . . . . 1 . . 2 1 . Operator 1 | . . . 1 . . . . . . . Watcher 4 | . 1 1 . . . . . 2 . . Swarmer 26 | . 3 3 4 2 . . . 5 9 . Grunt 42 | . 2 7 8 . 8 2 . 9 5 1 Brawler 3 | . . . . . . . . 2 . 1 Duelist 4 | . . . 1 . . 1 . . . 2 Sentry 8 | . . 2 . . 1 1 . 3 . 1 Specialist 1 | . . . . . 1 . . . . . Hunter 2 | . . . . 1 1 . . . . . Programmer 3 | . . . . . 2 . . . . 1 Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 11 | . 3 8 6 2 11 4 . 7 5 4 Combat Bots Only 6 | . 3 5 6 2 4 4 . 5 5 4 Max Kills in Single Turn 7 | . 1 2 1 1 7 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . 1 . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Hostile Shots Fired 603 | . 22 24 66 25 85 23 . 104 126 128 Missed 159 | . 6 5 10 9 21 5 . 33 42 28 Hits 444 | . 16 19 56 16 64 18 . 71 84 100 Melee 35 | . . . . . . 1 . 5 . 29 Projectile 409 | . 16 19 56 16 64 17 . 66 84 71 Critical Strikes 30 | . 1 . 2 . 6 1 . 2 3 15 Part Disruptions 2 | . . . . . 2 . . . . . Damage Taken 8997 | . 153 233 873 255 1443 400 . 1472 1598 2570 Core 1264 | . 29 9 181 . 18 20 . 51 89 867 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 359 | . . . . 97 69 . . 47 85 61 Regen/Repaired (Parts) 491 | . . . . 54 . . . 437 . . Core Remaining (%) 91 | 100 88 97 67 100 . . 95 . . . Volleys Fired 227 | . 22 19 38 4 36 12 . 45 37 14 Largest 4 | . 2 3 4 4 4 4 . 4 4 4 Hottest 199 | . 60 135 160 160 199 199 . 189 174 179 Shots Fired 737 | . 41 55 126 16 128 40 1 179 99 52 Gun 558 | . 41 55 114 . 82 24 . 134 71 37 Cannon 176 | . . . 12 16 46 16 1 45 25 15 Launcher 3 | . . . . . . . . . 3 . Special . | . . . . . . . . . . . Kinetic 491 | . 22 19 59 16 116 28 1 134 59 37 Thermal 205 | . 19 36 54 . 12 12 . 37 20 15 Explosive 1 | . . . . . . . . . 1 . Electromagnetic 40 | . . . 13 . . . . 8 19 . Robot Hit Streak 14 | . 7 8 7 5 11 7 . 13 14 11 Robot Miss Streak 8 | . 3 2 3 5 6 6 . 8 4 2 Penetration Max 2 | . . . . . 2 . . 1 . . Secondary Targets 6 | . 1 1 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 445 | . 25 31 74 6 76 31 . 115 50 37 Core Hits 252 | . 9 19 28 4 47 16 1 90 26 12 Critical Kills 3 | . . . . . 2 . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 26 | . . 1 3 2 6 2 . 7 1 4 Burn 13 | . . 1 2 . 1 1 . 6 . 2 Destroy 5 | . . . . . 3 . . 1 1 . Blast 7 | . . . . 2 2 1 . . . 2 Corrupt 1 | . . . 1 . . . . . . . Melee Attacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 4 | . . . . . . . . . . 4 Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9625 | . 232 560 1227 126 2379 585 8 2625 1126 757 Guns 6323 | . 232 560 1087 . 1132 339 . 1896 609 468 Cannons 2515 | . . . 84 126 771 246 8 729 275 276 Explosions 774 | . . . 56 . 476 . . . 242 . Melee 12 | . . . . . . . . . . 12 Ramming 1 | . . . . . . . . . . 1 Kinetic 6404 | . 93 133 584 126 1747 459 8 2210 512 532 Thermal 2621 | . 139 427 558 . 527 126 . 360 272 212 Explosive 147 | . . . . . 105 . . . 42 . Electromagnetic 428 | . . . 85 . . . . 55 288 . Impact 12 | . . . . . . . . . 12 . Slashing . | . . . . . . . . . . . Piercing 12 | . . . . . . . . . . 12 Highest Corruption 23 | . 2 2 1 . 16 16 16 7 7 23 Average Corruption 10 | . 2 2 1 . 7 16 16 6 7 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 119 | . . 1 . . 5 54 10 8 29 12 Message Errors 20 | . . . . . 1 12 1 3 2 1 Matter Fused 34 | . . 1 . . 2 18 3 1 6 3 Heat Flow Errors 13 | . . . . . . 6 1 1 3 2 Energy Discharges 15 | . . . . . 1 6 1 1 6 . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 17 | . . . . . 1 6 3 . 6 1 Data Loss (major) 3 | . . . . . . . . 1 1 1 Misfires 3 | . . . . . . 1 1 . . 1 Alerts 4 | . . . . . . 3 . . 1 . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . 2 . 1 2 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 84 | . . . 11 . 73 . . . . . Projectiles 29 | . . . 11 . 18 . . . . . Explosions 55 | . . . . . 55 . . . . . Melee . | . . . . . . . . . . . Knockbacks 19 | . . . 1 . 4 7 . 4 2 1 Impact . | . . . . . . . . . . . Kinetic 19 | . . . 1 . 4 7 . 4 2 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 76 | . . . . . . . . . 76 . Shots 2 | . . . . . . . . . 2 . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 563 | . 88 260 563 81 199 198 135 433 326 198 Average Temperature 113 | . 32 94 200 42 89 112 69 128 93 79 Received Heat Transfer 2622 | . 48 87 405 72 342 135 . 378 594 561 Effects 23 | . . 6 13 . . . . 4 . . Shutdowns 3 | . . . 2 . . . . 1 . . Energy Bleed 4 | . . . 3 . . . . 1 . . Interference 10 | . . 6 3 . . . . 1 . . Short Circuit 2 | . . . 1 . . . . 1 . . Damage (minor) 2 | . . . 2 . . . . . . . Damage (core) 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . 2 . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 16 | . . 2 3 . 2 . . 6 . 3 Heat Transferred 6504 | . 325 999 1286 . 900 450 . 1600 407 537 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Maximum Alert Level 1 | . . 1 1 . 1 . . 1 . . Low Security (%) 81 | 100 100 47 76 100 76 . . 84 . . Level 1 18 | . . 52 23 . 23 . . 15 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 263 | . 60 255 235 72 263 . . 233 . . Initial 79 | . . 3 79 18 . . . . . . Average 102 | . 20 170 103 24 124 . . 123 . . Influence Increases 2646 | . 127 368 348 158 542 80 . 558 320 145 Destroy 0b10 Robot/C 1800 | . 100 240 260 60 280 80 . 380 280 120 Destroy 0b10 Robot/NC 125 | . 5 15 5 . 55 . . 40 5 . Destroy Leader 294 | . 22 62 40 . 72 . . 68 20 10 Successful Hack 53 | . . 17 . . . . . 36 . . Disable Machine 165 | . . . 30 15 90 . . 30 . . Destroy Structure 59 | . . 4 13 8 30 . . 4 . . Lose Combat Pursuer 150 | . . 30 . 75 15 . . . 15 15 Influence Decreases 2646 | . 117 190 493 201 415 207 . 390 488 145 Entered New Map 252 | . . 7 109 25 . 48 . . 63 . Time Decay 1908 | . 117 183 214 166 384 149 . 320 325 50 Lost Part 336 | . . . 20 10 31 10 . 70 100 95 Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 28 | . 2 1 2 1 11 . . 10 . 1 Investigation 5 | . . 1 . 1 1 . . 2 . . Extermination 4 | . . . . . 3 . . 1 . . Reinforcement 12 | . 2 . 2 . 4 . . 4 . . Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . . . 3 . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . Haulers Reinforced 2 | . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Distress Signals 2 | . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | . 11 12 21 8 18 5 . 26 15 17 Peak Tracking Total 9 | . 4 4 7 5 3 5 . 5 5 9 Tactical Retreats 6 | . . 1 . 2 1 . . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Traps Triggered 6 | . . 1 . . 4 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Machines Disabled 11 | . . . 2 1 6 . . 2 . . Max in Single Turn 4 | . . . 1 1 4 . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Machines Accessed 19 | . 1 3 2 3 3 . . 6 1 . Terminals 9 | . 1 3 2 1 1 . . 1 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 5 | . . . . 1 1 . . 3 . . Recycling Units 2 | . . . . 1 1 . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 42 | . 1 8 4 7 4 . . 17 1 . Successful 25 | . 1 5 1 6 . . . 11 1 . Failed 17 | . . 3 3 1 4 . . 6 . . Catastrophic 4 | . . 1 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 1 4 2 . . . . . . . Terminals 17 | . 1 8 4 1 2 . . 1 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 15 | . . . . 2 1 . . 12 . . Recycling Units 5 | . . . . 4 1 . . . . . Scanalyzers 3 | . . . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . 1 1 . . . . . 1 . Open Door 1 | . . . . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . . . 2 . . . 10 . . Scan Component 6 | . . . . 1 . . . 5 . . Repair 6 | . . . . 1 . . . 5 . . Recycling Unit Hacks 4 | . . . . 4 . . . . . . Process 1 | . . . . 1 . . . . . . Retrieve Matter 3 | . . . . 3 . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 1 4 . . . . . . . . Terminals 5 | . 1 4 . . . . . . . . Track 3 | . 1 2 . . . . . . . . Botnet 2 | . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . . 1 2 2 3 . . 4 . . Full Trace Events 6 | . . 1 1 1 1 . . 2 . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . . Parts Repaired 5 | . . . . 1 . . . 4 . . Time 214 | . . . . 16 . . . 198 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 6 | . . . . 6 . . . . . . Retrieved Matter 6 | . . . . 6 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Total Allies 2 | . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . 1 1 1 . 1 Highest-Rated Group 30 | . . . . . . 20 20 20 . 30 Highest-Rated Ally 30 | . . . . . . 20 20 20 . 30 Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 3 . 4 Total Damage 131 | . . . . . . . . 58 . 73 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Active Infowar (turns) 877 | . . . . . . . . 693 184 . Optics 877 | . . . . . . . . 693 184 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Turns Passed 6519 | 58 352 383 443 503 1134 1193 219 1048 948 238 Spaces Moved 2874 | 40 158 218 190 244 510 488 92 422 448 64 Core 5 | 4 . . . . . . . . . 1 Treads 2230 | . . . . 207 510 488 92 422 448 63 Legs 639 | 36 158 218 190 37 . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 160 240 160 160 200 Average Speed 174 | 113 120 120 124 159 180 222 240 164 181 244 Slowest Speed 1850 | 120 120 120 190 240 240 240 240 240 200 1850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 28 25 18 8 15 70 13 15 55 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 . . . 1 Known Exits Taken 2 | . 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 . . 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 . . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 77 | . . . 11 8 33 1 . 5 18 1 Melee . | . . . . . . . . . . . Projectile 44 | . . . 6 8 10 1 . 5 13 1 AOE 32 | . . . 5 . 22 . . . 5 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Total 3885 | 53 284 302 316 351 641 566 91 664 512 105 Wait 505 | . 87 56 59 66 50 12 . 165 . 10 Move 2864 | 39 157 217 189 243 509 487 91 421 447 64 Hop . | . . . . . . . . . . . Pick Up 91 | 8 9 4 7 17 18 2 . 14 10 2 Fast Attach 8 | . . . 4 2 2 . . . . . Attach 63 | 6 2 2 4 7 10 1 . 13 12 6 Detach 4 | . . . . . 2 . . 1 1 . Swap 31 | . 3 2 8 2 7 3 . 2 4 . Drop 34 | . 4 2 7 10 7 . . 3 1 . Fire 227 | . 22 19 38 4 36 12 . 45 37 14 Melee 4 | . . . . . . . . . . 4 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 52 | . . . . . . 49 . . . 3 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 12) 59 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 383 | -10/Materials | Identified exit to Materials 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 518 | -9/Materials | Identified exit to Materials 761 | -9/Materials | Build established: Gunner 794 | -9/Materials | Entered another Materials area 794 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1215 | -8/Materials | Discovered new exit (range 7) 1237 | -8/Materials | Entered Factory 1237 | -7/Factory | Evolved 2 slots: Utility x2 1381 | -7/Factory | Repaired Imp. Ion Engine 1575 | -7/Factory | Discovered new exit (range 12) 1613 | -7/Factory | Build established: Tank 1740 | -7/Factory | Entered another Factory area 1740 | -6/Factory | Evolved 2 slots: Utility x2 1788 | -6/Factory | Garrison activated, responded to threat 2757 | -6/Factory | System corruption reached 10% 2818 | -6/Factory | Discovered new exit (range 11) 2874 | -6/Factory | Entered Lower Caves 3294 | -6/Lower Caves | Learned Factory stockpile data 3361 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3410 | -6/Lower Caves | Learned Factory interactive machine intel 3441 | -6/Lower Caves | Learned location of Zion (-6) 3636 | -6/Lower Caves | Encountered a Warlord checkpoint 3969 | -6/Lower Caves | Discovered new exit (range 8) 4067 | -6/Lower Caves | Entered another Lower Caves area 4067 | -6/Lower Caves | Accompanied by 1 ally 4183 | -6/Lower Caves | Discovered new exit (range 11) 4286 | -6/Lower Caves | Entered Factory 4286 | -5/Factory | Accompanied by 1 ally 4286 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4288 | -5/Factory | Loaded intel: 53 interactive machine locations 4605 | -5/Factory | Garrison activated, responded to threat 4705 | -5/Factory | Repaired Med. Treads 4921 | -5/Factory | Repaired Med. Treads 4964 | -5/Factory | Build established: Scavenger-Tank 5182 | -5/Factory | Lost 3 parts (1n1u1w) 5242 | -5/Factory | Repaired Med. Treads+ 5289 | -5/Factory | Repaired Med. Treads+ 5298 | -5/Factory | Discovered new exit (range 14) 5334 | -5/Factory | Entered Upper Caves 5418 | -5/Upper Caves | Lost 4 parts (1p3w) 5481 | -5/Upper Caves | Lost 4 parts (1n2u1w) 5517 | -5/Upper Caves | Found Imp. Powered Armor 5933 | -5/Upper Caves | Discovered new exit (range 13) 6097 | -5/Upper Caves | Encountered a Warlord checkpoint 6282 | -5/Upper Caves | Entered another Upper Caves area 6307 | -5/Upper Caves | Encountered a Warlord checkpoint 6362 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6418 | -5/Upper Caves | System corruption reached 10% 6494 | -5/Upper Caves | Core integrity fell below 50% 6507 | -5/Upper Caves | Core integrity fell below 20% 6520 | -5/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Splicing L-41 Fighter... Deactivating 1 weapon system. Splicing B-60 Warrior... Initiated overload sequence, T-4 to critical power. Splicing B-60 Warrior... Rewriting IFF filter. System corrupted: Component data lost. B-60 Warrior Rnf. Fission Core critical detonation. Machine disabled. Critical hit (Burn: +37). Proton Missile Launcher destroyed. Dirty Datajack destroyed. Attempting to rewire Y-64 Sentinel. Network quickbooting B-60 Warrior, ETC: 6. Attempting to rewire B-60 Warrior. B-60 Warrior is rebooting, system inaccessible. Slammed into B-60 Warrior. B-60 Warrior reactivates. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ?????????? | | ??????????????????????????????????# ?????????? | | ???????????????????????????????? ?????????? | | ????????????????????????????????? ?????????# | | ???????????????????? ???????##???? ????????? | | ???????????????????# ??????# #???# ????????? | | ???????????????????## ###?## ##??# ##??????? | | ???????????????????? ## ##### ##?????? | | ???????????????????#? ## #?????# | | ???????????????????# ??# % ?# #??#### | | ???????????????????# ## % #???# ###? | | ???????????????????# !##### ### | | ??????????????????## %% */ "% | | ????????????????### % % %"%[% % ## | | ????????????????# ####### %##=%%! ### | | ?????????????????# ; # %##%[* ## | | ??????????????????# ;@] # ##* ! ## | | ??????????????????# ;Ybig ## ### | | ?????????????? ;Y! b ## ##?# | | ???????????# ; g # ###### #??# | | ???????????### #""""# #????# #?# | | ?????????????# ####### #????# ### | | ?????????????## ?????? #????# ##### | | ??????????????### ???????####????####???# # | | ????????????????## ??????????????????????## | | ?????????????????## ?????????????#### ?????## # | | ??????????????????## ??????????????? ????# | | ???????????????????# ????????????????? ???## | | ???????????????????# ?????????????? ?? ??# | | ???????????????????# ????????????? ?## | | ?????????????????????????????????? ## | | ?????????????????????????????????? | | ?????????????????????????????????? #### | | ??????????????????????????????????????????????### | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????#""#" | | ??????????????????????????????????????????#"""" | | ??????????????????????????????????????????##"" | | ???????????????????????????????????????????##" | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 27 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 22% | -7/Factory Med. Treads | 7% | -5/Factory Med. Treads | 18% | -5/Factory Med. Treads | 37% | -5/Factory Studied --------- Med. Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokJammingDriver Manual? 0 Play Time 01:05:54 Cumulative 42.0 hours Start 2025.11.02 @ 22:05:10 End 2025.11.03 @ 11:11:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: a6c55966-2353-4e68-aebe-ee32ca149714