Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 14:25:28 Player: arkn Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (2542) 2542 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 6465 Bonus ------- Follower Combat Kills 145 Aligned with FarCom 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/550 Matter 38/300 Energy 289/290 System Corruption 2% Temperature Critical (505) Movement Core (1650) Ox32 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon Katana > --- INVENTORY (20) --- Light Nuclear Core Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Armor Integrity Analyzer Armor Integrity Analyzer Hardened Heavy Armor Plating Improved Shield Generator Improved Shield Generator Chronowheel Mini Assault Cannon Rocket Launcher Plasma Cutter Heavy Flail Katana Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Katana > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Structural Scanner Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Hardened Heavy Armor Plating Improved Shield Generator Improved Shield Generator Chronowheel Rocket Launcher Plasma Cutter Heavy Flail Katana [Rating: 48] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Beamcaster Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . 2 . . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 91 | . 12 2 24 4 . 4 41 4 Power 10 | . 1 . 5 1 . . 3 . Engine 9 | . . . 5 1 . . 3 . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | . 4 1 4 . . 1 9 2 Treads . | . . . . . . . . . Leg 1 | . 1 . . . . . . . Wheel 20 | . 3 1 4 . . 1 9 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | . 4 . 7 2 . 1 16 2 Device 10 | . . . . 1 . 1 6 2 Storage 2 | . 2 . . . . . . . Processor 4 | . . . 3 . . . 1 . Hackware . | . . . . . . . . . Protection 16 | . 2 . 4 1 . . 9 . Artifact . | . . . . . . . . . Weapon 28 | . 3 1 8 1 . 2 13 . Energy Gun 2 | . . . . 1 . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . 3 . 7 . . . 1 . Ballistic Cannon 4 | . . . . . . 2 2 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . 1 1 . . . 3 . Slashing Weapon 5 | . . . . . . . 5 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 24 | . 2 1 8 . . 1 12 . Power 4 | . . . 2 . . . 2 . Propulsion 7 | . 1 1 2 . . 1 2 . Utility 6 | . . . 2 . . . 4 . Weapon 7 | . 1 . 2 . . . 4 . Highest Loss Streak 7 | . 2 1 3 . . 1 7 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 100 78 99 95 81 Engine 8 | . 9 . 8 11 11 11 8 9 Core 2 | . 4 14 2 . . . . . Leg 1 | . 9 . . . . . . . Wheel 19 | . 18 27 21 22 22 21 16 9 Device 2 | . . . . 2 . 6 5 9 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 11 | . . . 22 22 22 22 10 . Protection 13 | . 13 14 10 8 11 4 17 18 Energy Gun 1 | . 3 . . 2 . . 1 . Ballistic Gun 13 | . 24 24 21 19 . . 1 . Ballistic Cannon 3 | . . . . . . 21 4 18 Impact Weapon 1 | . . 3 . . . . 4 . Slashing Weapon 4 | . . . . . . . 13 9 Peak Build Rating 48 | . 13 13 22 27 27 26 48 48 Average Rating 23 | . 9 12 19 23 21 25 33 47 On Entrance 20 | 6 6 13 13 21 27 21 26 48 Naked Turns . | . . . . . . . . . Heaviest Build 97 | 14 52 52 60 58 57 57 97 97 Greatest Support 28 | 20 26 26 26 24 24 24 28 28 Greatest Overweight (x) 3 | . 2 3 3 2 2 2 3 3 Average Overweight (x) 1 | . . 1 1 2 2 2 2 3 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 Average Capacity 19 | . 17 20 20 20 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 20 20 Average Carried 18 | . 14 20 19 19 19 18 17 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 20 16 Class Distribution -------------------- 88% | Mutant 8% | Scavenger-Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 2423 | 179 485 105 812 151 . 128 479 84 Remotely . | . . . . . . . . . Salvage Created 3418 | . 787 140 1041 165 . 39 1084 162 Parts 213 | . 54 9 73 11 . . 59 7 Haulers Intercepted 9 | . 2 . 5 . . . 2 . Recyclers Shooed 2 | . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 67 | . 13 3 20 5 . 2 19 5 Melee 13 | . . . . . . . 12 1 Guns 41 | . 13 3 20 5 . . . . Cannons 10 | . . . . . . 2 4 4 AOE 1 | . . . . . . . 1 . Classes Destroyed 13 | . 8 . 2 . . . 3 . Worker 4 | . 2 . . . . . 2 . Builder 5 | . 2 . 1 . . . 2 . Tunneler 1 | . . . . . . . 1 . Hauler 9 | . 2 . 5 . . . 2 . Recycler 5 | . 2 1 . . . . 2 . Mechanic 1 | . 1 . . . . . . . Watcher 6 | . 2 . 3 . . . 1 . Swarmer 19 | . 5 2 3 4 . . 5 . Grunt 31 | . 8 1 7 . . 2 10 3 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . 1 1 . . . . Sentry 13 | . . . 9 . . . 2 2 Heavy 1 | . . . . . . . 1 . Thug 1 | . . . . 1 . . . . Best Kill Streak 5 | . 5 2 4 3 . 2 4 2 Combat Bots Only 4 | . 4 2 4 3 . 2 3 2 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 2 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 400 | . 93 13 87 27 . 20 132 28 Missed 99 | . 30 1 16 11 . 3 31 7 Damage Taken 4448 | . 592 150 1026 140 . 284 1759 497 Core 1023 | . 158 17 176 30 . 34 331 277 Absorbed by Shields 101 | . . . . . . . 23 78 Redirected to Shielding 133 | . 18 14 37 . . . 64 . Core Remaining (%) 56 | 100 . 30 . . . 40 . . Volleys Fired 221 | . 75 8 82 14 . 10 15 17 Largest 3 | . 2 2 2 2 . 2 3 2 Hottest 133 | . 60 46 46 46 . 78 133 96 Shots Fired 434 | . 141 16 161 30 . 20 32 34 Gun 358 | . 141 16 161 30 . . 10 . Cannon 74 | . . . . . . 20 20 34 Launcher 2 | . . . . . . . 2 . Special . | . . . . . . . . . Kinetic 407 | . 122 16 161 29 . 20 25 34 Thermal 6 | . . . . 1 . . 5 . Explosive 2 | . . . . . . . 2 . Electromagnetic 19 | . 19 . . . . . . . Robot Hit Streak 12 | . 8 6 12 6 . 5 11 3 Robot Miss Streak 6 | . 6 3 6 4 . 3 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . 1 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 311 | . 71 11 117 19 . 14 60 19 Core Hits 147 | . 36 5 55 10 . 5 29 7 Critical Kills 3 | . 2 . 1 . . . . . Critical Parts Destroyed 8 | . . 1 2 1 . . 4 . Critical Strikes 16 | . 2 1 3 1 . 1 7 1 Destroy 6 | . 2 . 3 1 . . . . Blast 2 | . . . . . . 1 . 1 Smash 5 | . . 1 . . . . 4 . Sever 3 | . . . . . . . 3 . Melee Attacks 99 | . . 10 1 . . . 82 6 Impact 31 | . . 10 1 . . . 20 . Slashing 68 | . . . . . . . 62 6 Piercing . | . . . . . . . . . Sneak Attacks 12 | . . 2 . . . . 9 1 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks 7 | . . . . . . . 7 . Damage Inflicted 6698 | . 1002 218 1983 281 . 289 2343 582 Guns 3228 | . 906 129 1823 281 . . 89 . Cannons 1091 | . . . . . . 289 311 491 Explosions 402 | . 96 . 160 . . . 146 . Melee 1977 | . . 89 . . . . 1797 91 Ramming . | . . . . . . . . . Kinetic 4155 | . 783 129 1823 281 . 289 359 491 Thermal 297 | . 96 . 160 . . . 41 . Explosive 146 | . . . . . . . 146 . Electromagnetic 123 | . 123 . . . . . . . Impact 638 | . . 89 . . . . 549 . Slashing 1339 | . . . . . . . 1248 91 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . 2 Average Corruption 2 | . . . 2 2 2 2 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . 12 12 4 6 . 3 Message Errors 14 | . . . 4 8 . 1 . 1 Matter Fused 5 | . . . 1 . . 2 . 2 Heat Flow Errors 7 | . . . 3 1 2 1 . . Energy Discharges 2 | . . . 1 . . 1 . . Data Loss (minor) 3 | . . . 1 1 . 1 . . Data Loss (major) 2 | . . . . . 2 . . . Misfires 4 | . . . 2 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 418 | . . 64 55 . . . 282 17 Projectiles 15 | . . . . . . . 15 . Explosions 55 | . . . 55 . . . . . Melee 348 | . . 64 . . . . 267 17 Knockbacks 7 | . . 2 . . . 1 3 1 Impact 4 | . . 2 . . . . 2 . Kinetic 3 | . . . . . . 1 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 115 | . 28 . 87 . . . . . Shots 2 | . 1 . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 890 | . 66 15 254 117 279 313 243 890 Average Temperature 153 | . 26 8 47 29 119 158 57 380 Received Heat Transfer 1410 | . 126 51 384 24 . 207 501 117 Effects 44 | . . . . . . 1 . 43 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 8 | . . . . . . 1 . 7 Interference 5 | . . . . . . . . 5 Matter Decay 4 | . . . . . . . . 4 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 10 | . . . . . . . . 10 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 6 | . . 1 . . . . 5 . Impact Corruptions 8 | . . 3 . . . . 5 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 274 | . 100 . 100 . . . 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Peak Influence 343 | . 262 192 343 195 . 64 311 174 Initial 111 | . . 27 . 111 . . . 73 Average 131 | . 87 75 218 112 . 32 154 116 Maximum Alert Level 1 | . 1 . 1 . . . 1 . Low Security (%) 79 | . 96 100 39 100 . 100 72 100 Level 1 20 | . 3 . 60 . . . 27 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 . 1 . . . 5 1 Investigation 5 | . 2 . 1 . . . 2 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . . . . 3 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 5 | . . . 3 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 20 10 32 10 . 3 37 7 Peak Tracking Total 8 | . 4 3 4 4 . 3 8 3 Tactical Retreats 14 | . 1 2 1 1 . 1 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 10 | . 2 . 3 . . . 4 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted 2 | . . . . 2 . . . . Installed 2 | . . . . 2 . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 7 | . 3 . 1 1 . . . 2 Max in Single Turn 1 | . 1 . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 16 | . 4 . 5 . 1 1 2 3 Terminals 14 | . 4 . 5 . . 1 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 46 | . 8 . 18 . 1 5 7 7 Successful 23 | . 3 . 10 . 1 4 3 2 Failed 23 | . 5 . 8 . . 1 4 5 Catastrophic 3 | . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 36 | . 5 . 16 . 1 5 7 2 Terminals 42 | . 8 . 18 . . 5 7 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 9 | . 3 . 1 . 1 3 . 1 Record 1 | . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 Locate Traps 2 | . 1 . . . . 1 . . Maintenance Status 1 | . . . . . . 1 . . Zone Layout 3 | . 1 . 1 . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . . . 9 . . 1 3 1 Terminals 14 | . . . 9 . . 1 3 1 Track 6 | . . . 4 . . 1 1 . Assimilate 1 | . . . . . . . 1 . Botnet 5 | . . . 4 . . . . 1 Operators 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 . 4 . . 1 2 2 Full Trace Events 3 | . 1 . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 6 | . . 4 . 2 . . . . Largest Group 3 | . . 3 . 2 . . . . Highest-Rated Group 43 | . . 40 . 43 . . . . Highest-Rated Ally 31 | . . 31 . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 37 | . . 25 . 12 . . . . Total Damage 562 | . . 374 . 188 . . . . Kills 11 | . . 8 . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 7885 | . 1362 815 1448 750 433 467 2100 510 Spaces Moved 4674 | 1 700 668 941 562 358 340 846 258 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 174 | 1 173 . . . . . . . Wheels 4500 | . 527 668 941 562 358 340 846 258 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 105 | 120 105 105 105 120 120 120 120 145 Average Speed 120 | 120 119 106 116 120 120 120 128 145 Slowest Speed 260 | 120 260 145 145 120 120 120 145 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 69 | 2 98 98 88 96 87 76 49 33 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 3 . 2 . 2 . . Spaces Dug 26 | . . . 1 . . . 23 2 Terrain Destroyed 99 | . 3 . 34 . . . 48 14 Melee 26 | . . . 1 . . . 23 2 Projectile 12 | . . . . . . . . 12 AOE 61 | . 3 . 33 . . . 25 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 6393 | . 1092 742 1139 610 363 378 1718 351 Wait 1182 | . 268 51 55 21 . 22 701 64 Move 4666 | . 699 667 940 561 357 339 845 258 Hop . | . . . . . . . . . Pick Up 78 | . 24 2 19 3 2 3 25 . Fast Attach 21 | . 2 1 7 2 . . 9 . Attach 29 | . 2 . 7 . . 3 15 2 Detach . | . . . . . . . . . Swap 41 | . 8 1 10 2 . 1 17 2 Drop 66 | . 14 2 18 5 4 . 21 2 Fire 221 | . 75 8 82 14 . 10 15 17 Melee 87 | . . 10 1 . . . 70 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . 2 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 362 | -10/Materials | Core integrity fell below 50% 448 | -10/Materials | Discovered new exit (range 12) 841 | -10/Materials | Discovered new exit (range 15) 876 | -10/Materials | Discovered new exit (range 10) 1234 | -10/Materials | Discovered new exit (range 11) 1312 | -10/Materials | Discovered new exit (range 9) 1363 | -10/Materials | Entered Mines 1423 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1462 | -10/Mines | Discovered new exit (range 4) 1832 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1900 | -10/Mines | Discovered new exit (range 3) 1963 | -10/Mines | Received a Mining Laser from a helpful Derelict 1977 | -10/Mines | Excavation squad dispatched 1977 | -10/Mines | A large section of the Mines collapsed 2022 | -10/Mines | Learned Materials non-interactive machine intel 2178 | -10/Mines | Entered Materials 2178 | -9/Materials | Evolved 2 slots: Utility x2 2179 | -9/Materials | Loaded intel: 32 non-interactive machine locations 2422 | -9/Materials | Discovered new exit (range 15) 2798 | -9/Materials | Lost 3 parts (1p1n1w) 3212 | -9/Materials | Discovered new exit (range 3) 3539 | -9/Materials | Discovered new exit (range 14) 3626 | -9/Materials | Entered Mines 3809 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3860 | -9/Mines | Found a hidden stash of uninstalled traps 3987 | -9/Mines | Discovered new exit (range 8) 4018 | -9/Mines | Learned location of Zion (-7) 4077 | -9/Mines | Discovered new exit (range 9) 4140 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4180 | -9/Mines | Core integrity fell below 50% 4370 | -9/Mines | Discovered new exit (range 5) 4376 | -9/Mines | Entered Exiles 4405 | -9/Exiles | Met 8R-AWN 4431 | -9/Exiles | Met EX-HEX 4464 | -9/Exiles | Met EX-BIN 4479 | -9/Exiles | Aligned with FarCom system 4480 | -9/Exiles | Given EX-Vault access code 4507 | -9/Exiles | Opened EX-Vault 4517 | -9/Exiles | Found Chronowheel 4544 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4577 | -9/Exiles | Met EX-DEC 4618 | -9/Exiles | Visited The Gauntlet 4796 | -9/Exiles | Discovered new exit (range 12) 4809 | -9/Exiles | Left Exiles lab with Chronowheel 4809 | -9/Exiles | Entered Mines 5237 | -8/Mines | Discovered new exit (range 5) 5276 | -8/Mines | Entered Materials 5276 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5277 | -8/Materials | Identified exit to Factory 5584 | -8/Materials | Build established: Scavenger-Assassin 5739 | -8/Materials | Discovered new exit (range 12) 5813 | -8/Materials | Lost 3 parts (1p2w) 6219 | -8/Materials | Core integrity fell below 50% 6232 | -8/Materials | Lost 7 parts (1p4u2w) 6238 | -8/Materials | Found Prototype Device 6409 | -8/Materials | Build established: Mutant 7376 | -8/Materials | Entered Storage 7856 | -8/Storage | Core integrity fell below 20% 7887 | -8/Storage | Core destroyed Last Messages --------------- 07861_ Overheating: Matter decay (-12). 07862_ Power failure, Rnf. Deuterium Engine shutdown. 07862_ Arm. Huge Wheel broken. 07862_ Overheating: Short circuit. 07863_ Overheating: Rnf. Deuterium Engine damaged (-48). 07863_ Dropped Broken Arm. Huge Wheel. 07864_ Arm. Huge Wheel broken. 07864_ Overheating: Short circuit. 07866_ Overheating: Core damaged (-60). 07868_ Overheating: Energy bleed (-29). 07868_ G-47 Trooper destroyed. 07869_ Power failure, Rnf. Deuterium Engine shutdown. 07869_ Overheating: Energy bleed (-17). 07872_ Overheating: Energy bleed (-16). 07873_ Overheating: System interference. 07873_ Katana temporarily disabled. 07875_ Overheating: Energy bleed (-17). 07883_ Y