Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.26 @ 13:44:26

Player: Granzteel

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (7)       35
Value Destroyed (110)      110
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2905

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             434/550
Matter                     74/300
Energy                     316/350
System Corruption          0%
Temperature                Warning (358)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (4) ------
                Lightpack 2.0
  High-capacity Battery
>               --- WEAPON (3) -------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY (40) ---
                Ion Engine
          Light Treads
                Aluminum Leg
                Flight Unit
                Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
                Lightpack 2.0
  High-capacity Battery
>               --- WEAPON -----------
          Small Laser
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Aluminum Leg
                Flight Unit
                Assault Rifle
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             17   | 5   1   .   3   .   8   
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   .   4   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    6    | 2   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   .   .   1   .   2   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   .   .   1   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   4    | 1   1   .   .   .   2   
    Energy Gun             2    | .   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   76  85  94  100 74  
  Engine                   13   | .   14  14  14  14  5   
  Treads                   13   | .   .   .   16  28  7   
  Leg                      14   | .   28  28  11  .   15  
  Storage                  20   | .   14  14  22  28  18  
  Energy Gun               13   | .   5   14  14  14  18  
  Ballistic Gun            13   | .   14  14  14  14  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             93   | 12  13  13  93  93  18  
  Greatest Support         40   | 20  20  20  40  40  25  
  Greatest Overweight (x)  2    | .   .   .   2   2   .   
  Average Overweight (x)   .    | .   .   .   .   2   .   
Largest Inventory Capacity 40   | 8   8   8   25  25  40  
  Average Capacity         17   | 6   8   8   18  25  39  
  Most Carried             10   | 7   8   8   10  10  10  
  Average Carried          8    | 4   7   7   9   10  4   
  Final Capacity           40   | 8   8   8   25  25  40  
  Final Carried            10   | 7   8   8   10  10  5   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           193  | 112 .   81  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            140  | .   .   81  .   .   59  
  Parts                    14   | .   .   11  .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  7    | .   .   6   .   .   1   
  Guns                     7    | .   .   6   .   .   1   
Classes Destroyed          2    | .   .   1   .   .   1   
  Swarmer                  6    | .   .   6   .   .   .   
  Grunt                    1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   .   3   .   .   1   
  Combat Bots Only         3    | .   .   3   .   .   1   
Max Kills in Single Turn   1    | .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               896  | .   .   196 .   .   700 
  Core                     154  | .   .   38  .   .   116 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         92   | 100 .   .   .   84  .   
Volleys Fired              27   | .   1   16  .   .   10  
  Largest                  3    | .   2   2   .   .   3   
  Hottest                  100  | .   60  60  .   .   100 
Shots Fired                64   | .   2   32  .   .   30  
  Gun                      64   | .   2   32  .   .   30  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  27   | .   1   16  .   .   10  
  Thermal                  37   | .   1   16  .   .   20  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         7    | .   2   4   .   .   7   
  Robot Miss Streak        5    | .   .   5   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   .   1   .   .   1   
    Max Gunslinging Chain  1    | .   .   1   .   .   1   
Shots Hit Robots           38   | .   2   15  .   .   21  
  Core Hits                13   | .   .   6   .   .   7   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           480  | .   22  203 .   .   255 
  Guns                     476  | .   22  203 .   .   251 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  4    | .   .   .   .   .   4   
  Kinetic                  224  | .   11  124 .   .   89  
  Thermal                  252  | .   11  79  .   .   162 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             1    | .   .   .   .   .   1   
  Kicked                   1    | .   .   .   .   .   1   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        358  | .   .   .   .   .   358 
  Average Temperature      187  | .   .   .   .   .   187 
  Received Heat Transfer   495  | .   .   .   .   .   495 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         575  | .   25  175 .   .   375 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             167  | .   31  167 .   .   30  
  Initial                  12   | .   .   12  .   .   .   
  Average                  46   | .   19  129 .   .   10  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              13   | .   1   6   .   .   6   
  Peak Tracking Total      5    | .   1   3   .   .   5   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          4    | .   2   .   2   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   6   .   24  .   .   
  Successful               27   | .   3   .   24  .   .   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             25   | .   1   .   24  .   .   
  Record                   23   | .   .   .   23  .   .   
  Part Schematic           1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1221 | 59  86  141 776 80  79  
Spaces Moved               626  | 38  65  76  403 26  18  
  Core                     1    | 1   .   .   .   .   .   
  Treads                   171  | .   .   .   145 26  .   
  Legs                     454  | 37  65  76  258 .   18  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 320 120 
  Average Speed            174  | 118 120 120 191 320 120 
  Slowest Speed            320  | 120 120 120 320 320 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   20  24  71  11  3   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      700  | 50  71  95  406 25  53  
  Wait                     16   | .   3   .   .   .   13  
  Move                     621  | 37  64  75  402 25  18  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  13   | 8   2   2   1   .   .   
  Fast Attach              5    | 4   .   .   .   .   1   
  Attach                   8    | 1   1   .   1   .   5   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     4    | .   .   .   2   .   2   
  Drop                     4    | .   .   2   .   .   2   
  Fire                     27   | .   1   16  .   .   10  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 9)
  146 | -10/Materials | Entered Mines
  177 | -10/Mines     | Assembled infested the area
  220 | -10/Mines     | Met 8R-AWN
  283 | -10/Mines     | Discovered new exit (range 5)
  287 | -10/Mines     | Entered Exiles
  309 | -10/Exiles    | Build established: Mutant
  316 | -10/Exiles    | Welcomed by 8R-AWN
  337 | -10/Exiles    | Met EX-HEX
  381 | -10/Exiles    | Met EX-DEC
  404 | -10/Exiles    | Learned location of Zion (-6)
  454 | -10/Exiles    | Discovered new exit (range 10)
  535 | -10/Exiles    | Met EX-BIN
  551 | -10/Exiles    | Aligned with FarCom system
  553 | -10/Exiles    | Given EX-Vault access code
  590 | -10/Exiles    | Opened EX-Vault
  598 | -10/Exiles    | Found Lightpack 2.0
  669 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  800 | -10/Exiles    | Learned about 8R-AWN's background
 1063 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 1063 | -10/Exiles    | Entered Mines
 1099 | -9/Mines      | Discovered new exit (range 15)
 1143 | -9/Mines      | Entered Materials
 1143 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1222 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01143_ Receiving FarCom transmissions...
01143_ Dropped Sml. Storage Unit.
01145_ Dropped Huge Storage Unit.
01167_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01171_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
01182_ Critical hit (Burn: +37). <x3>
01195_ Aluminum Leg destroyed.
01196_ Ion Engine destroyed.
01205_ Critical hit (Burn: +37).
01206_ Kicked G-50 Soldier out of the way.
01207_ G-50 Soldier destroyed.
01207_ Switching to secondary target: G-47 Trooper.
01211_ Acquired Carbon-fiber Leg.
01213_ R-06 Scavenger collects Adv. Heat Sink.
01216_ Critical hit (Burn: +37).
01217_ R-06 Scavenger collects Hvy. Laser.
01219_ Lgt. Treads destroyed.
01220_ Critical hit (Burn: +37).
01221_ Sml. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????????????#   #???????????????????????? |
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| ???????????????????"?#   #???????????????????????? |
| ???????????????????  #   #???????????????????????? |
| ???????????????????? #g  #???????????????????????? |
| ?????????????????????+  o+???????????????????????? |
| ?????????????????????#gg #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ????????????????????##   ##??????????????????????? |
| ????????????????????#     ############/##????????? |
| ????????????????????#    g                ???????? |
| ????????????????????#    %g               ???????? |
| ????????????????????#    @  r             ???????? |
| ????????????????????#     ###             ???????? |
| ????????????????????#######??            "???????? |
| ??????????????????????????????          "????????? |
| ???????????????????????????????*  h    ??????????? |
| ????????????????????????????????       ??????????? |
| ?????????????????????????????????     ???????????? |
| ??????????????????????????????????   ????????????? |
| ???????????????????????????????????  ????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            500
Matter Stores              182
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Structural Scanner | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              Hacknet
  Manual?         1
Play Time         00:25:06
  Cumulative      39.4 hours
  Start           2023.02.26 @ 13:09:01
  End             2023.02.26 @ 13:44:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          31
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dcc2da35-280a-40e4-8d87-d2f63f43efa1