Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.24 @ 06:28:47 Player: Fleshy Vegetable Bird Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2587) 2587 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 6503 Bonus ------- High Alert Combat Kills 156 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Force Booster Splice Drone Bay (6/6) Advanced Assault Cannon Plasma Flamer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Target Analyzer Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Recoil Stabilizer Weapon Cycler Improved Weapon Shielding Improved Medium Armor Plating Reactive Plating Hacking Suite Splice Drone Bay Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Array Plasma Flamer Mace [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Hover Unit Gravmag System Utility Light Armor Plating Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 79 | 8 6 2 4 2 29 23 3 2 Power 9 | 1 1 . 1 . 5 1 . . Engine 5 | 1 1 . . . 2 1 . . Core 4 | . . . 1 . 3 . . . Reactor . | . . . . . . . . . Propulsion 18 | 4 1 2 . . 7 3 . 1 Treads 3 | . . . . . 1 2 . . Leg . | . . . . . . . . . Wheel 14 | 4 1 2 . . 6 1 . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 26 | 1 3 . 2 1 6 10 2 1 Device 7 | . . . 1 . 1 5 . . Storage 4 | 1 1 . . 1 1 . . . Processor 5 | . . . . . . 2 2 1 Hackware 2 | . . . . . 1 1 . . Protection 8 | . 2 . 1 . 3 2 . . Artifact . | . . . . . . . . . Weapon 26 | 2 1 . 1 1 11 9 1 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 15 | 1 1 . 1 . 9 3 . . Ballistic Cannon 3 | . . . . . . 2 1 . Launcher 5 | . . . . 1 2 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 1 . . Parts Lost 32 | . 3 . . . 11 13 2 3 Power 4 | . 1 . . . 2 1 . . Propulsion 11 | . 1 . . . 4 6 . . Utility 11 | . 1 . . . 3 3 2 2 Weapon 6 | . . . . . 2 3 . 1 Highest Loss Streak 7 | . 1 . . . 5 7 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 97 100 100 100 78 86 37 20 Engine 5 | . 12 14 1 . 1 6 . . Core 2 | . . . 12 14 5 . . . Treads 3 | . . . . . . 11 . . Wheel 17 | . 28 28 28 28 24 10 . . Device 1 | . . . . . . 4 . . Storage 8 | . 14 14 14 14 9 6 . . Processor 5 | . . . . . . 10 18 18 Hackware 4 | . . . . . 2 7 11 . Protection 7 | . 12 14 13 14 8 4 . . Ballistic Gun 19 | . 21 28 28 18 25 17 . . Impact Weapon 1 | . . . . . . . 7 1 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 11 31 31 39 35 61 67 8 2 Greatest Support 62 | 32 20 20 20 20 34 62 3 9 Greatest Overweight (x) 13 | . 1 1 1 1 2 13 2 . Average Overweight (x) 1 | . . 1 1 1 1 2 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 5 5 Average Capacity 15 | 7 14 15 15 15 18 18 5 5 Most Carried 20 | 5 12 15 15 15 20 20 5 5 Average Carried 13 | 2 9 14 14 14 15 16 4 4 Final Capacity 20 | 8 15 15 15 15 20 5 5 5 Final Carried 18 | 4 12 15 15 15 18 5 5 5 Class Distribution -------------------- 41% | Mutant 11% | Scavenger-Tank 11% | Hacker-Mutant 9% | Skirmisher 8% | Scavenger-Gunner 6% | Tank 5% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Matter Collected 2763 | 298 146 139 . 58 1181 625 214 102 Remotely . | . . . . . . . . . Salvage Created 3150 | 120 382 104 . 22 1582 906 34 . Parts 220 | 12 26 12 . 4 107 58 1 . Haulers Intercepted 8 | . 1 . . . 4 3 . . Recyclers Shooed 3 | . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 57 | . 6 3 . 3 26 16 3 . Guns 42 | . 6 3 . . 23 10 . . Cannons 6 | . . . . . . 3 3 . AOE 9 | . . . . 3 3 3 . . Classes Destroyed 13 | 2 4 1 . . 5 1 . . Worker 6 | . 1 1 . . 2 2 . . Builder 1 | . . . . . 1 . . . Tunneler 6 | 3 . 2 . 1 . . . . Hauler 8 | . 1 . . . 4 3 . . Recycler 5 | 1 1 . . . 1 2 . . Operator 2 | . . . . . 2 . . . Watcher 7 | . 1 . . . 4 2 . . Swarmer 15 | . . 3 . 3 3 3 3 . Grunt 26 | . 6 . . . 12 8 . . Brawler 2 | . . . . . 1 1 . . Sentry 8 | . . . . . 7 1 . . Hunter 5 | . . . . . 3 2 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | 4 4 3 . 3 8 5 3 . Combat Bots Only 7 | . 4 3 . 3 7 3 3 . Max Kills in Single Turn 3 | 1 2 2 . 2 2 3 1 . Gunslinging 1 | . . 1 . . 1 . . . Exploded 2 | . . . . 2 1 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Damage Taken 4942 | . 418 30 . 15 1793 2108 339 239 Core 1009 | . 79 8 . . 207 398 131 186 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . 11 . . . Core Remaining (%) 75 | 100 . . . 65 62 . . . Volleys Fired 229 | 6 36 6 . 3 93 72 13 . Largest 3 | 2 2 2 . 2 3 3 1 . Hottest 113 | 60 60 43 . 56 79 113 48 . Shots Fired 560 | 10 72 12 . 6 267 180 13 . Gun 495 | 10 72 12 . 4 261 136 . . Cannon 55 | . . . . . . 42 13 . Launcher 10 | . . . . 2 6 2 . . Special . | . . . . . . . . . Kinetic 514 | 6 54 12 . 4 261 164 13 . Thermal 36 | 4 18 . . . . 14 . . Explosive 10 | . . . . 2 6 2 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | 8 9 7 . 7 9 25 4 . Robot Miss Streak 6 | . 3 1 . 1 3 6 2 . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 3 | . . 1 . . 1 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . Shots Hit Robots 357 | 8 46 6 . 4 170 115 8 . Core Hits 160 | 5 19 6 . 3 76 48 3 . Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 4 | . . . . . . 4 . . Critical Strikes 7 | . . . . . . 7 . . Destroy 6 | . . . . . . 6 . . Blast 1 | . . . . . . 1 . . Melee Attacks 11 | . . . . . . 11 . . Impact 11 | . . . . . . 11 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6964 | 95 654 104 . 224 2911 2758 218 . Guns 4847 | 95 640 104 . 31 2361 1616 . . Cannons 938 | . . . . . . 720 218 . Explosions 1165 | . . . . 193 550 422 . . Melee . | . . . . . . . . . Ramming 14 | . 14 . . . . . . . Kinetic 5294 | 71 521 104 . 31 2361 1988 218 . Thermal 562 | 24 119 . . . 71 348 . . Explosive 1094 | . . . . 193 479 422 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 10 Average Corruption 6 | . . . . . . 2 10 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . . . . . 16 25 6 Message Errors 15 | . . . . . . 4 10 1 Matter Fused 10 | . . . . . . 4 3 3 Heat Flow Errors 6 | . . . . . . 1 4 1 Energy Discharges 6 | . . . . . . 1 4 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . 3 2 . Data Loss (major) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 37 | . . . . 10 15 7 5 . Projectiles 5 | . . . . . . . 5 . Explosions 32 | . . . . 10 15 7 . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . . 7 3 . Impact . | . . . . . . . . . Kinetic 9 | . . . . . . 7 2 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 85 | . 7 . . . 78 . . . Shots 1 | . . . . . 1 . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 362 | . 115 8 . 37 165 362 213 212 Average Temperature 70 | . 54 6 . 16 34 132 80 110 Received Heat Transfer 1194 | . 231 . . . 666 261 12 24 Effects 3 | . . . . . . 2 . 1 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 856 | 50 275 . . . 50 481 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Peak Influence 734 | 20 168 90 . 98 734 329 . . Initial 295 | . 13 16 . . 37 295 . . Average 214 | 6 60 35 . 68 404 194 . . Maximum Alert Level 3 | . . . . . 3 1 . . Low Security (%) 60 | 100 100 100 . 100 19 61 . . Level 1 19 | . . . . . 20 38 . . Level 2 19 | . . . . . 58 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 3 . . . 6 10 . . Investigation 6 | . 1 . . . 2 3 . . Extermination 2 | . . . . . . 2 . . Reinforcement 8 | . 2 . . . 3 3 . . Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Distress Signals 7 | . 1 . . . 3 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 16 3 . 2 46 42 7 5 Peak Tracking Total 7 | . 5 3 . 3 5 7 3 4 Tactical Retreats 6 | . . . . . 1 1 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Traps Triggered 5 | . 1 . . . 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 5 | . . . . . 5 . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . . . . 5 . . . Triggered 6 | . . . . . 5 1 . . Most Traps Carried 5 | . . . . 5 5 . . . Exploded 1 | . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Machines Disabled 8 | . . 1 . . 6 1 . . Max in Single Turn 2 | . . 1 . . 2 1 . . Garrison Access 3 | . . . . . 1 2 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Machines Accessed 28 | . 2 2 1 . 12 11 . . Terminals 14 | . 2 1 . . 7 4 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 2 1 . . Garrison Access 4 | . . . . . 1 3 . . Total Hacks 90 | . 4 4 23 . 33 26 . . Successful 54 | . 1 2 23 . 16 12 . . Failed 36 | . 3 2 . . 17 14 . . Catastrophic 3 | . 1 . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 39 | . 4 3 . . 17 15 . . Terminals 41 | . 4 3 . . 19 15 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 4 | . . . . . 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . . 7 1 . . Garrison Access 9 | . . . . . 3 6 . . Terminal Hacks 32 | . . 2 23 . 2 5 . . Record 23 | . . . 23 . . . . . Part Schematic 2 | . . 1 . . . 1 . . Prototype ID Bank 2 | . . . . . 1 1 . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . Registered Prototypes 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 2 | . . . . . 2 . . . Garrison Access Hacks 3 | . . . . . 1 2 . . Seal Access 3 | . . . . . 1 2 . . Unauthorized Hacks 13 | . 1 . . . 7 5 . . Terminals 12 | . 1 . . . 7 4 . . Track 1 | . . . . . . 1 . . Botnet 10 | . . . . . 7 3 . . Disrupt 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . Fabnet 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 1 . . 10 8 . . Full Trace Events 3 | . . . . . 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 272 | . . . . . 272 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Turns Passed 6125 | 96 517 717 233 353 1648 1692 701 168 Spaces Moved 4903 | 64 395 712 234 351 1130 966 877 174 Core 1242 | 11 . . . . . 215 877 139 Treads 55 | . . . . . . 55 . . Legs . | . . . . . . . . . Wheels 3571 | 53 395 712 234 351 1130 696 . . Hover 35 | . . . . . . . . 35 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 50 50 50 Average Speed 91 | 85 93 95 95 95 101 120 50 52 Slowest Speed 700 | 100 95 95 95 95 120 700 150 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 4 55 97 66 91 68 39 80 26 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 11 | . . 2 . 3 . . 5 1 Spaces Dug 18 | . . . . . 9 9 . . Terrain Destroyed 123 | . . . . 29 62 29 3 . Melee 8 | . . . . . . 8 . . Projectile 10 | . . . . . . 7 3 . AOE 105 | . . . . 29 62 14 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Total 6072 | 94 476 743 245 367 1439 1331 1125 252 Wait 688 | 3 21 15 . . 123 225 230 71 Move 4895 | 63 394 711 233 350 1129 965 876 174 Hop . | . . . . . . . . . Pick Up 100 | 12 15 6 4 6 39 13 2 3 Fast Attach . | . . . . . . . . . Attach 52 | 6 5 . 1 . 17 18 3 2 Detach 7 | . . . . . 1 5 1 . Swap 27 | 2 1 2 3 2 12 5 . . Drop 49 | 2 3 3 4 6 20 9 . 2 Fire 229 | 6 36 6 . 3 93 72 13 . Melee 11 | . . . . . . 11 . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap 5 | . . . . . 5 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 97 | -11/Junkyard | Entered Materials 328 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 10) 614 | -10/Materials | Entered Mines 659 | -10/Mines | Assembled infested the area 723 | -10/Mines | Met 8R-AWN 787 | -10/Mines | Discovered new exit (range 5) 830 | -10/Mines | Found the Drone Emporium 840 | -10/Mines | Found Prototype Device 909 | -10/Mines | Discovered new exit (range 7) 1130 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1131 | -10/Mines | Found Prototype Device 1162 | -10/Mines | Discovered new exit (range 8) 1177 | -10/Mines | Learned Materials stockpile data 1331 | -10/Mines | Entered Exiles 1348 | -10/Exiles | Identified Splice Drone Bay 1369 | -10/Exiles | Welcomed by 8R-AWN 1382 | -10/Exiles | Met EX-HEX 1418 | -10/Exiles | Met EX-BIN 1430 | -10/Exiles | Met EX-DEC 1459 | -10/Exiles | Visited The Gauntlet 1508 | -10/Exiles | Learned location of Zion (-6) 1555 | -10/Exiles | Discovered new exit (range 12) 1564 | -10/Exiles | Entered Mines 1601 | -9/Mines | Learned 8 Materials zone layouts 1617 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1648 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1739 | -9/Mines | Found a hidden stash of uninstalled traps 1906 | -9/Mines | Discovered new exit (range 14) 1917 | -9/Mines | Entered Materials 1917 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1918 | -8/Materials | Identified exit to Storage 1918 | -8/Materials | Identified Exp. Sensor Array 1919 | -8/Materials | Identified exit to Factory 2386 | -8/Materials | Build established: Scavenger-Tank 2609 | -8/Materials | Lost 4 parts (1p1n2u) 2612 | -8/Materials | Destroyed 7 combat bots 2667 | -8/Materials | Repaired Broken Exp. Sensor Array 3031 | -8/Materials | Lost 5 parts (1p2n1u1w) 3517 | -8/Materials | First assault squad dispatched 3532 | -8/Materials | Repaired Broken Exp. Sensor Array 3565 | -8/Materials | Entered Factory 3565 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3644 | -7/Factory | Found Prototype Launcher 3645 | -7/Factory | Identified Rocket Array 4016 | -7/Factory | Build established: Skirmisher 4173 | -7/Factory | Cargo convoy interrupted 4599 | -7/Factory | Garrison activated, responded to threat 4646 | -7/Factory | Identified exit to Lower Caves 4868 | -7/Factory | Garrison activated, responded to threat 5087 | -7/Factory | Lost 7 parts (4n1u2w) 5230 | -7/Factory | System corruption reached 10% 5257 | -7/Factory | Core integrity fell below 50% 5257 | -7/Factory | Entered Lower Caves 5365 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5388 | -7/Lower Caves | Build established: Hacker-Mutant 5407 | -7/Lower Caves | Learned Factory machine intel 5810 | -7/Lower Caves | Encountered a Warlord checkpoint 5843 | -7/Lower Caves | Discovered new exit (range 15) 5844 | -7/Lower Caves | Learned Factory non-interactive machine intel 5850 | -7/Lower Caves | Identified exit to Lower Caves 5958 | -7/Lower Caves | Entered another Lower Caves area 5964 | -7/Lower Caves | Encountered a Warlord checkpoint 5992 | -7/Lower Caves | Spotted B-75 Beast 5993 | -7/Lower Caves | Core integrity fell below 20% 6029 | -7/Lower Caves | Lost 3 parts (2u1w) 6054 | -7/Lower Caves | Build established: Mutant 6126 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05965_ Acquired 27 matter. 05965_ Dropped Hcp. Storage Unit. 05966_ Acquired Imp. Melee Analysis Suite. 05969_ Acquired Force Booster. 05973_ Acquired Hcp. Storage Unit. 05984_ System corrupted: Energy discharge (-34). 05992_ Acquired 42 matter. 05992_ Armor Integrity Analyzer destroyed. 05992_ Mace destroyed. 05993_ Acquired 4 matter. 05993_ Acquired 6 matter. 05995_ Dropped Gravmag System. 05997_ Acquired 23 matter. 05998_ Adv. Terrain Scan Processor destroyed. 05999_ System corrupted: Matter fused (-5). 06023_ #&YFO PTA#HEYHXEFT BFT 06076_ System corrupted: Heat flow error (+246). 06077_ Overheating: Energy bleed (-22). 06097_ System corrupted: Matter fused (-10). 06117_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ??????????????????# ##?##%! #?? | | ?????????????????## #??## ##?? | | ?????????????????# ##??##=" #??? | | ?????????????????## ##??## " #### | | ??????????????????# ##??## | | ??????????????????# #???#"! | | ??????????????????# ## #### | | ??????????????????## ### ## ## | | ???????????????????## #?## ### % | | ????????????????????# #??# #####?# | | ????????????????????# #### ######## ## | | ????????????????????# #?# | | ????????????????????########### ### | | ??????????????????????????????# ## #### | | ??????????????????????????????# ## #???# | | ??????????????????????????????##### ## ##??? | | ??????????????????????????????????# #???# | | ??????????????????????????????????# ### #???? | | ??????????????????????????????????# #?# #????? | | ???????????????????????????######## ### #?????? ? | | ??????????????????????????## ? ## #???????? | | ??????????????????????????# ?? ## #???????? | | ??????????????????????????# ##### ## #???????? | | ????????????????????###??## s$ ### #???????? | | ????????????????????# ## s s #?# ##??????? | | ????????????????????# @ # ## #?# ##?????? | | ????????????????????## ## ## ### #?????? | | ?????????????????????##r ### %! ## #?????? | | ??????????????????????## ## !!! ##?????? | | ???????????????????????## ### %% #??????? | | ????????????????????????# ##?## #### #??????? | | ????????????????????????###???#####??# ??? | | ?????????????????????????????????????#" " ##?? | | ?????????????????????????????????????" "%"###??? | | ????????????????????????????????????? ###????? | | ???????????????????????????????????? " #??????? | | ????????????????????????????????????##" ??????? | | ?????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ???????????????????????????????????????## #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 300 Evasion (%) 53 Melee Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Mines | Hacked Imp. Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredSingularitySheargun Manual? 0 Play Time 00:55:48 Cumulative 324.0 hours Start 2023.10.24 @ 05:28:43 End 2023.10.24 @ 06:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 366 Rogue 366 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0 Lore% 65 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77433cbf-e72e-4cc8-aeae-cbf93382a2d5