Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.08 @ 15:36:53

Player: Finestep

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (50)      250
Value Destroyed (795)      795
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1445

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     242/250
System Corruption          0%
Temperature                Cool (10)
Movement                   Treading (180) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
         Medium Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
         Medium Laser
          Small Laser
>               --- INVENTORY (16) ---
        Armored Treads
        Compact Wheel
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Structural Scanner
                Transport Network Coupler
          Light Armor Plating
                EM Pulse Gun
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
                Scythe

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
    Light Treads
  Compact Wheel
>         --- UTILITY ----------
   Medium Storage Unit
   Medium Storage Unit
>         --- WEAPON -----------
          Particle Gun
    Light Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
   Medium Storage Unit
          Structural Scanner
          Transport Network Coupler
    Light Armor Plating
          EM Pulse Gun
          EM Pulse Gun
          EM Pulse Gun
          Grenade Launcher
          Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 7   19  16  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   5   3   
    Treads                 6    | 1   2   3   
    Leg                    .    | .   .   .   
    Wheel                  4    | 1   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 1    | 1   .   .   
    Storage                5    | 1   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   23   | 2   9   12  
    Energy Gun             11   | 2   1   8   
    Energy Cannon          3    | .   3   .   
    Ballistic Gun          6    | .   4   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      2    | .   1   2   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   14   | .   14  14  
  Treads                   17   | .   14  21  
  Wheel                    10   | .   14  5   
  Storage                  27   | .   27  28  
  Energy Gun               15   | .   9   24  
  Energy Cannon            3    | .   4   .   
  Ballistic Gun            8    | .   13  1   
Naked Turns                .    | .   .   .   
Heaviest Build             49   | 10  47  49  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  4    | .   4   4   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         13   | 5   11  16  
  Most Carried             16   | 5   16  16  
  Average Carried          12   | 3   11  14  
  Final Capacity           16   | 6   16  16  
  Final Carried            16   | 5   16  14  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Scr  Mat  Min  
Matter Collected           734  | 270  296  168  
  Remotely                 .    | .    .    .    
Salvage Created            1584 | 148  1188 248  
  Parts                    88   | 13   69   6    
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           4    | .    2    2    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  30   | .   20  10  
  Guns                     22   | .   17  5   
  Cannons                  3    | .   3   .   
  AOE                      5    | .   .   5   
Classes Destroyed          10   | 2   7   1   
  Worker                   3    | .   3   .   
  Builder                  2    | .   2   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 5    | 1   3   1   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    16   | .   14  2   
  Assembled                8    | .   .   8   
Best Kill Streak           7    | 4   6   7   
  Combat Bots Only         7    | .   3   7   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1243 | .    641  602  
  Core                     281  | .    156  125  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              145  | 7    104  34   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 80   85   90   
Shots Fired                280  | 14   203  63   
  Gun                      255  | 14   180  61   
  Cannon                   22   | .    22   .    
  Launcher                 3    | .    1    2    
  Special                  .    | .    .    .    
  Kinetic                  109  | .    101  8    
  Thermal                  127  | 14   101  12   
  Explosive                3    | .    1    2    
  Electromagnetic          41   | .    .    41   
  Robot Hit Streak         13   | 5    13   6    
  Robot Miss Streak        6    | 1    6    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           171  | 8    126  37   
  Core Hits                88   | 6    61   21   
  Critical Hits            2    | .    1    1    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2033 | 92   1281 660  
  Guns                     1462 | 92   983  387  
  Cannons                  298  | .    298  .    
  Explosions               273  | .    .    273  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  539  | .    507  32   
  Thermal                  991  | 92   774  125  
  Explosive                219  | .    .    219  
  Electromagnetic          284  | .    .    284  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            47   | .    21   26   
  Projectiles              21   | .    21   .    
  Explosions               26   | .    .    26   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      76   | .    .    76   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        298  | 108  298  197  
  Average Temperature      58   | 48   61   54   
  Received Heat Transfer   421  | .    264  157  
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    4    .    
  Heat Transferred         2152 | 200  1728 224  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             329  | 25  329 77  
  Average Influence        118  | 9   187 28  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         72   | 100 52  100 
  Level 1                  27   | .   47  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   35  12  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          10   | .   9   1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                25   | .   24  1   
  Successful               14   | .   13  1   
  Failed                   11   | .   11  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   7   1   
  Robot Analysis           3    | .   3   .   
  Open Door                1    | .   .   1   
  Unreport Threat          1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         12   | .   12  .   
  Terminals                2    | .   2   .   
    Assimilate             1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     20   | .   20  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2198 | 91   1253 854  
Spaces Moved               1315 | 49   800  466  
  Core                     2    | 2    .    .    
  Treads                   274  | 11   2    261  
  Legs                     .    | .    .    .    
  Wheels                   1039 | 36   798  205  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  120  
  Average Speed            125  | 111  110  153  
  Slowest Speed            200  | 160  180  200  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       52   | 4    97   57   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 7    | .    .    7    
Terrain Destroyed          28   | .    4    24   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      28   | .    4    24   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1597 | 67  988 542 
  Wait                     56   | .   41  15  
  Move                     1313 | 48  799 466 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 5   12  7   
  Fast Attach              18   | 7   8   3   
  Attach                   6    | .   .   6   
  Detach                   .    | .   .   .   
  Swap                     18   | .   11  7   
  Drop                     17   | .   13  4   
  Fire                     145  | 7   104 34  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Discovered new exit (range 7)
  312 | -10/Materials | Build established: Mutant
  641 | -10/Materials | Discovered new exit (range 16)
  814 | -10/Materials | Discovered new exit (range 6)
  837 | -10/Materials | Discovered new exit (range 5)
  920 | -10/Materials | Core integrity fell below 50%
 1345 | -10/Materials | Entered Mines
 1367 | -10/Mines     | Assembled infested the area
 1369 | -10/Mines     | Identified exit to Materials
 1462 | -10/Mines     | Destroyed 7 combat bots
 1662 | -10/Mines     | Core integrity fell below 20%
 1686 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2199 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01695_ Lgt. Treads destroyed.
01710_ Dropped Mining Laser.
01711_ Acquired Scythe.
01715_ Triggered Blade Trap.
01715_ Massive razor-sharp blades shoot up from within the floor.
01715_ Med. Laser severed.
01715_ Sml. Laser severed.
01715_ Lgt. Treads severed.
01725_ Acquired Sml. Laser.
01728_ Acquired Med. Laser.
01732_ Acquired Mining Laser.
01735_ Acquired Lgt. Treads.
01736_ The unstable cave ceiling collapses.
01839_ Acquired 26 matter.
01844_ Acquired 18 matter.
01952_ U-05 Engineer builds a Wall. <x2>
01965_ G-34 Mercenary destroyed.
02027_ K-01 Serf collects debris.
02040_ Acquired 19 matter.
02052_ Acquired 20 matter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeChainFilter
  Manual?         0
Play Time         00:18:45
  Cumulative      337.3 hours
  Start           2020.03.08 @ 15:21:33
  End             2020.03.08 @ 15:36:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          246
  Rogue           246
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             76
Gallery%          83
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 664a35d9-f83b-409f-b0a9-c9ab83b6b8d6