Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 00:25:55 Player: BlackCaro Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (755) 755 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2690 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 110/140 System Corruption 0% Temperature Cool (620) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON (4) ------- Particle Gun Particle Gun Flak Cannon Mini Grenade Launcher > --- INVENTORY (10) --- Large Storage Unit Shield Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Particle Gun Flak Cannon > --- INVENTORY -------- Large Storage Unit Shield Generator Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 40 | 6 4 7 . 23 Power 7 | 1 1 2 . 3 Engine 6 | 1 1 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 5 | 2 . . . 3 Treads 5 | 2 . . . 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 1 . 6 Device 5 | . 2 1 . 2 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 17 | 2 . 4 . 11 Energy Gun 8 | 1 . 3 . 4 Energy Cannon 3 | . . . . 3 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon 3 | . . 1 . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 1 1 . 16 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 11 | . 1 1 . 9 Highest Loss Streak 12 | . 1 1 . 12 Average Slot Usage (%) 93 | . 99 97 100 86 Engine 9 | . 14 11 11 5 Core 1 | . . . . 2 Treads 21 | . 28 22 22 16 Device 15 | . 13 22 22 14 Storage 11 | . 14 11 11 9 Protection 3 | . . . . 7 Energy Gun 14 | . 14 14 22 14 Energy Cannon 3 | . . . . 8 Ballistic Gun 9 | . 14 11 11 4 Special Weapon 1 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 42 | 10 25 34 34 42 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 6 | . . . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 4 9 10 10 10 Most Carried 10 | 2 8 10 10 10 Average Carried 7 | 1 5 8 10 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 2 8 10 10 2 Class Distribution -------------------- 51% | Mutant 37% | Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 518 | 220 88 78 . 132 Remotely . | . . . . . Salvage Created 927 | . 126 294 . 507 Parts 56 | . 8 25 . 23 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 21 | . 3 4 . 14 Melee 2 | . . . . 2 Guns 11 | . 3 4 . 4 Cannons 6 | . . . . 6 Classes Destroyed 9 | . 2 5 . 2 Worker 1 | . . . . 1 Builder 1 | . . 1 . . Tunneler 1 | . . 1 . . Hauler 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 6 | . . . . 6 Grunt 9 | . 3 1 . 5 Brawler 1 | . . 1 . . Sentry 5 | . . 2 . 3 Best Kill Streak 6 | . 3 6 . 3 Combat Bots Only 3 | . 3 3 . 3 Max Kills in Single Turn 2 | . 1 2 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2286 | . 203 190 . 1893 Core 632 | . 33 10 . 589 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 86 . 97 . Volleys Fired 62 | . 9 12 . 41 Largest 4 | . 2 3 . 4 Hottest 239 | . 70 170 . 239 Shots Fired 158 | . 18 32 . 108 Gun 117 | . 18 31 . 68 Cannon 39 | . . . . 39 Launcher . | . . . . . Special 2 | . . 1 . 1 Kinetic 46 | . 9 12 . 25 Thermal 105 | . 9 13 . 83 Explosive . | . . . . . Electromagnetic 7 | . . 7 . . Robot Hit Streak 30 | . 8 30 . 11 Robot Miss Streak 6 | . 2 . . 6 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 107 | . 14 24 . 69 Core Hits 47 | . 9 12 . 26 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1496 | . 162 310 11 1013 Guns 882 | . 155 282 . 445 Cannons 488 | . . . . 488 Explosions . | . . . . . Melee . | . . . . . Ramming 78 | . 7 4 11 56 Kinetic 287 | . 55 60 . 172 Thermal 1034 | . 100 149 . 785 Explosive . | . . . . . Electromagnetic 97 | . . 97 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . . . 1 3 Impact 1 | . . . 1 . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 24 | . 3 1 2 18 Targets Rammed 27 | . 3 2 2 20 Kicked . | . . . . . Crushed 3 | . . 1 . 2 Highest Temperature 649 | . 176 288 . 649 Average Temperature 171 | . 80 102 . 209 Received Heat Transfer 885 | . 114 51 . 720 Effects 13 | . . . . 13 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . . . . 3 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 6 | . . . . 6 Heat Transferred 2542 | . 296 420 . 1826 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 267 | . 92 173 67 267 Average Influence 83 | . 27 115 67 126 Maximum Alert Level 1 | . . . . 1 Low Security (%) 90 | 100 100 100 100 77 Level 1 9 | . . . . 22 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 8 5 . 19 Peak Tracking Total 5 | . 3 4 . 5 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 1 1 . 2 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 7 | . 1 1 . 5 Successful 5 | . 1 . . 4 Failed 2 | . . 1 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 1 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . . 4 Branch Access Points 1 | . . . . 1 Maintenance Status 2 | . 1 . . 1 Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1198 | 92 359 211 37 499 Spaces Moved 528 | 56 199 89 22 162 Core 8 | 7 . . . 1 Treads 520 | 49 199 89 22 161 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 146 160 160 160 164 Slowest Speed 350 | 160 160 160 160 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 13 | 3 37 5 8 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 746 | 64 221 134 23 304 Wait 48 | . 1 5 . 42 Move 524 | 55 198 88 21 162 Hop . | . . . . . Pick Up 26 | 3 4 12 . 7 Fast Attach 18 | 5 3 1 . 9 Attach 16 | 1 . 3 . 12 Detach 4 | . 2 . . 2 Swap 6 | . 1 3 . 2 Drop 15 | . . 8 . 7 Fire 62 | . 9 12 . 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 27 | . 3 2 2 20 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 7) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 556 | -9/Materials | Discovered new exit (range 15) 663 | -9/Materials | Entered Mines 681 | -9/Mines | Discovered new exit (range 7) 700 | -9/Mines | Entered Materials 700 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 813 | -8/Materials | Build established: Skirmisher 1084 | -8/Materials | Core integrity fell below 50% 1132 | -8/Materials | Lost 12 parts (1p2n3u6w) 1189 | -8/Materials | Core integrity fell below 20% 1200 | -8/Materials | Core destroyed Last Messages --------------- 01165_ S-10 Pest destroyed. 01173_ Acquired Flak Cannon. 01180_ Acquired Particle Gun. 01182_ Y-45 Defender destroyed. 01186_ Lgt. Treads destroyed. 01186_ R-06 Scavenger collects Imp. Ion Engine. 01189_ R-06 Scavenger collects Lgt. Treads. 01189_ S-10 Pest knocked back. 01191_ Power failure, Lgt. Deuterium Engine shutdown. 01192_ Overheating: Particle Gun damaged (-10). 01192_ U-05 Engineer builds a Door. 01192_ S-10 Pest knocked back. 01192_ R-06 Scavenger knocked back. 01196_ S-10 Pest destroyed. 01199_ Power failure, Lgt. Deuterium Engine shutdown. 01199_ Overheating: System interference. 01199_ Visual Processing Unit temporarily disabled. 01199_ Flak Cannon temporarily disabled. 01199_ Particle Gun destroyed. 01200_ Overheating: Core damaged (-99). 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