Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 23:17:32 Player: b00n1n Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (122) 610 Value Destroyed (4556) 4556 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 12312 Bonus ------- High Alert Combat Kills 126 Cogmind --------- Core Integrity 0/1450 Matter 170/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Experimental Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Experimental Thermal Shield Improved Hacking Suite > --- WEAPON ----------- Dispersion Rifle Centrium Greatsword > --- INVENTORY -------- Light Particle Reactor Biometal Leg Advanced Force Field Cooled Phase Cannon Micro-nuke Launcher [Rating: 142] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Makeshift Hover Unit Flight Unit Improved Flight Unit Utility Melee Analysis Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Pick Energy Gun Heavy Particle Gun Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 . 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . 1 . . 1 . . . . 1 . Utility 10 | . . 1 . 1 1 2 1 . 1 . . 1 2 Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 288 | 7 13 31 36 11 18 8 23 10 18 10 3 66 34 Power 34 | 1 . 3 2 3 5 . 3 1 3 1 . 4 8 Engine 6 | 1 . 2 2 1 . . . . . . . . . Core 17 | . . 1 . 2 5 . 3 1 3 1 . . 1 Reactor 11 | . . . . . . . . . . . . 4 7 Propulsion 75 | 2 3 5 16 1 1 . 8 4 8 3 . 20 4 Treads 13 | . 1 5 2 . . . . . 3 . . 2 . Leg 27 | 2 2 . 11 . . . 3 1 . . . 6 2 Wheel 1 | . . . . . . . . . . . . 1 . Hover 4 | . . . . . . . . . . 2 . 2 . Flight 30 | . . . 3 1 1 . 5 3 5 1 . 9 2 Utility 95 | 2 3 12 13 3 6 6 8 1 6 4 2 19 10 Device 58 | 1 3 7 7 3 2 2 6 . 4 2 2 14 5 Storage 5 | 1 . 1 . . . . . . . . . . 3 Processor 18 | . . 3 2 . 4 2 1 1 1 1 . 2 1 Hackware 5 | . . . . . . 2 . . . . . 2 1 Protection 9 | . . 1 4 . . . 1 . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 84 | 2 7 11 5 4 6 2 4 4 1 2 1 23 12 Energy Gun 25 | 1 4 7 2 2 . . 1 2 . . . 2 4 Energy Cannon 17 | . . . 1 . . . 1 1 1 . . 5 8 Ballistic Gun 10 | 1 2 4 1 . 1 . . . . . 1 . . Ballistic Cannon 6 | . 1 . . . 1 . . . . . . 4 . Launcher 6 | . . . . 1 1 . . . . . . 4 . Special Weapon 3 | . . . . . . . . . . 1 . 2 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 11 | . . . 1 1 1 1 1 . . 1 . 5 . Piercing Weapon 6 | . . . . . 2 1 1 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 2 1 1 . . . . . . 4 1 Parts Lost 72 | . . 1 5 . 4 1 4 8 8 . . 24 17 Power 14 | . . . 1 . . . 1 1 3 . . 5 3 Propulsion 27 | . . . 3 . 1 1 2 5 3 . . 8 4 Utility 17 | . . . 1 . 2 . . . 2 . . 6 6 Weapon 14 | . . 1 . . 1 . 1 2 . . . 5 4 Highest Loss Streak 15 | . . 1 4 . 2 1 4 4 7 . . 14 15 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 97 98 99 95 96 96 92 82 83 94 84 62 Engine 3 | . 14 10 4 6 3 . . . . . . . . Core 4 | . . . 6 2 10 13 10 10 6 1 5 2 . Reactor 1 | . . . . . . . . . . . . 4 4 Treads 6 | . 6 32 7 . . . . . . 10 10 4 . Leg 4 | . 20 . 24 . . . 2 . 2 . . . . Flight 14 | . . . . 36 30 26 23 21 17 13 10 12 10 Device 10 | . 14 11 4 18 9 4 3 5 6 7 10 14 6 Storage 3 | . 14 10 10 . . . . . . . . . 2 Processor 22 | . . 8 11 18 27 32 35 35 33 31 31 27 19 Hackware 2 | . . . . . . 7 6 5 4 . . 1 12 Protection 1 | . . 1 5 . . . . . . 4 5 1 . Energy Gun 4 | . 19 8 12 8 . . . . 2 . . . 2 Energy Cannon 1 | . . . . . . . 1 1 . 5 5 1 3 Ballistic Gun 2 | . 6 12 3 . . . . . . . 4 . . Slashing Weapon 2 | . . . 5 8 3 2 . . . 1 . 3 . Piercing Weapon 2 | . . . . . 5 7 6 8 5 5 5 1 . Naked Turns 1 | . . 1 . . . . . . . . . . . Heaviest Build 69 | 14 16 22 20 14 20 20 26 25 22 39 43 64 69 Greatest Support 60 | 20 20 60 40 20 20 20 31 31 35 58 58 58 45 Greatest Overweight (x) 14 | 1 1 2 3 . . 1 . 3 5 . . 3 14 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 7 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 5 7 7 7 4 4 4 4 4 4 2 5 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 8 8 5 5 5 5 5 5 2 5 5 5 . Class Distribution -------------------- 21% | Mutant 19% | Scavenger-Sprinter 17% | Scout 8% | Scavenger-Assassin 8% | Scavenger-Mutant 5% | Derelict-Assassin 3% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Extension Scavenger-Scout | -4/Factory Scavenger-Assassin | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Scout | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Matter Collected 3223 | 291 56 371 461 160 175 80 210 75 124 97 89 833 201 Remotely . | . . . . . . . . . . . . . . Salvage Created 4786 | 88 64 386 1195 442 481 97 97 137 276 . 195 902 426 Parts 305 | 5 8 33 60 35 30 1 9 11 21 . 8 67 17 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 2 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented 8 | . . . . . . . . . . . 8 . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Combat Hostiles Destroyed 98 | . 3 15 26 10 9 1 4 3 6 . 3 15 3 Melee 39 | . . . 8 10 9 1 4 . 1 . . 6 . Guns 41 | . 3 11 17 . . . . 3 5 . . 1 1 Cannons 10 | . . . . . . . . . . . 3 5 2 AOE 7 | . . 4 . . . . . . . . . 3 . Classes Destroyed 12 | 2 2 4 1 2 1 . . . . . . . . Worker 5 | . . . . 1 . 1 . . 1 . . 2 . Builder 4 | . . 1 . . . . . . . . . 3 . Tunneler 1 | 1 . . . . . . . . . . . . . Recycler 3 | 1 . . . . . . . . . . . . 2 Watcher 11 | . 1 1 . 1 2 . . 2 1 . . 3 . Swarmer 31 | . 3 9 . 3 . . 4 3 5 . 1 3 . Grunt 27 | . . 2 13 3 7 1 . . . . 1 . . Brawler 2 | . . 1 1 . . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . Sentry 19 | . . 3 11 2 . . . . 1 . 1 1 . Hunter 3 | . . . . 1 . . . . . . . 2 . Programmer 14 | . . . . . 2 . . . . . . 9 3 Best Kill Streak 6 | 1 3 6 6 4 5 1 4 3 6 . 3 5 2 Combat Bots Only 6 | . 3 5 6 4 5 1 4 3 5 . 3 3 1 Max Kills in Single Turn 3 | 1 2 3 2 1 1 1 1 1 1 . 1 2 1 Gunslinging 1 | . 1 1 1 . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . 2 . Melee 1 | . . . 1 1 1 1 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Hostile Shots Fired 905 | . 4 73 121 56 26 10 50 66 42 . 20 225 212 Missed 270 | . 3 18 30 30 12 4 12 16 12 . 12 66 55 Damage Taken 11704 | . 29 630 1200 325 212 96 568 1057 606 . 123 3312 3546 Core 2978 | . 23 29 180 106 77 63 191 335 43 . 14 444 1473 Absorbed by Shields 142 | . . . 12 . . . . 41 6 . . 83 . Ignored by Resistances 54 | . . . . . . . . . . . . 54 . Regen/Repaired (Parts) 187 | . . . 163 24 . . . . . . . . . Core Remaining (%) 78 | 100 90 . 47 80 89 92 . 47 . . 95 65 . Volleys Fired 208 | 7 13 31 41 . . . . 12 15 . 9 45 35 Largest 3 | 2 2 2 2 . . . . 1 1 . 2 2 3 Hottest 266 | 60 90 120 110 . . . . 81 88 . 123 128 266 Shots Fired 328 | 14 21 54 82 . . . . 12 15 . 18 48 64 Gun 244 | 14 21 54 82 . . . . 6 13 . 9 11 34 Cannon 77 | . . . . . . . . 6 2 . 9 30 30 Launcher 7 | . . . . . . . . . . . . 7 . Special . | . . . . . . . . . . . . . . Kinetic 80 | 7 1 27 21 . . . . . . . 9 15 . Thermal 212 | 7 20 19 61 . . . . 6 13 . . 26 60 Explosive 7 | . . . . . . . . . . . . 7 . Electromagnetic 29 | . . 8 . . . . . 6 2 . 9 . 4 Robot Hit Streak 15 | 7 5 14 15 . . . . 6 5 . 6 10 10 Robot Miss Streak 6 | 1 3 5 6 . . . . 2 2 . 1 4 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 1 2 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 336 | 11 12 48 79 22 16 6 6 9 19 . 11 53 44 Core Hits 165 | 3 4 33 35 10 10 1 4 4 9 . 6 34 12 Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 14 | . . . 3 2 1 2 . 1 1 . . 4 . Burn 2 | . . . 1 . . . . 1 . . . . . Destroy 2 | . . . . . . . . . . . . 2 . Blast 1 | . . . . . . . . . . . . 1 . Sever 6 | . . . 2 2 . 1 . . . . . 1 . Impale 3 | . . . . . 1 1 . . 1 . . . . Melee Attacks 122 | . . . 20 27 20 9 10 2 9 . . 25 . Impact . | . . . . . . . . . . . . . . Slashing 76 | . . . 20 27 3 3 . . . . . 23 . Piercing 46 | . . . . . 17 6 10 2 9 . . 2 . Sneak Attacks 6 | . . . . 4 . 1 . . . . . 1 . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 . . . . . 2 . Damage Inflicted 12765 | 135 149 959 1820 1001 854 333 253 280 657 . 344 4039 1941 Guns 3667 | 135 149 733 1239 . . . . 95 238 . 75 249 754 Cannons 2949 | . . . . . . . . 123 63 . 269 1307 1187 Explosions 1191 | . . 223 . . . . . . . . . 968 . Melee 4952 | . . . 581 1001 854 333 253 62 356 . . 1512 . Ramming 6 | . . 3 . . . . . . . . . 3 . Kinetic 1731 | 66 15 427 367 . . . . . . . 75 781 . Thermal 4507 | 69 134 406 872 . . . . 95 238 . . 775 1918 Explosive 968 | . . . . . . . . . . . . 968 . Electromagnetic 601 | . . 123 . . . . . 123 63 . 269 . 23 Impact . | . . . . . . . . . . . . . . Slashing 3170 | . . . 581 1001 106 42 . . . . . 1440 . Piercing 1782 | . . . . . 748 291 253 62 356 . . 72 . Highest Corruption 17 | . . . 2 . . . . . . . . 17 16 Average Corruption 6 | . . . 2 . . . . . . . . 6 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 46 | . . . . . . . . . . . . 38 8 Message Errors 11 | . . . . . . . . . . . . 9 2 Matter Fused 10 | . . . . . . . . . . . . 9 1 Heat Flow Errors 2 | . . . . . . . . . . . . 2 . Energy Discharges 5 | . . . . . . . . . . . . 4 1 Parts Rejected 4 | . . . . . . . . . . . . 1 3 Data Loss (minor) 6 | . . . . . . . . . . . . 6 . Data Loss (major) 2 | . . . . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . . . 2 . Misdirections 3 | . . . . . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 700 | . . . . 107 107 35 33 23 . . 6 289 100 Projectiles 175 | . . . . . . . . 23 . . 6 46 100 Explosions 9 | . . . . . . . . . . . . 9 . Melee 516 | . . . . 107 107 35 33 . . . . 234 . Knockbacks 2 | . . . . . . . . . . . . 2 . Impact 1 | . . . . . . . . . . . . 1 . Kinetic 1 | . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . 80 . . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . . . . . 1 Targets Rammed 3 | . . 1 . . . . . . . . . 1 1 Kicked 1 | . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 694 | . 150 138 285 9 6 . 112 344 165 . . 204 694 Average Temperature 100 | . 43 60 90 4 3 . 27 106 47 . . 101 238 Received Heat Transfer 1607 | . . 78 559 108 81 12 9 376 87 . 9 90 198 Effects 18 | . . . . . . . . . . . . . 18 Shutdowns 4 | . . . . . . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . . . . . . 4 Interference 6 | . . . . . . . . . . . . . 6 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 11 | . . . 7 . . . . . . . . 1 3 Heat Transferred 5734 | 150 371 514 1739 . . . . 222 370 . . 777 1591 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Peak Influence 571 | 10 165 330 571 434 288 230 299 130 230 . . 379 291 Initial 200 | . 6 17 139 200 128 91 114 48 58 . . 40 174 Average 135 | 3 49 95 363 89 157 125 180 46 121 . . 119 192 Maximum Alert Level 2 | . . 1 2 2 1 1 1 . 1 . . 1 1 Low Security (%) 73 | 100 100 88 13 84 90 90 56 100 62 . . 69 51 Level 1 21 | . . 11 39 13 9 9 43 . 37 . . 30 48 Level 2 5 | . . . 46 2 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . . 1 4 2 2 1 2 . . . . 7 . Investigation 1 | . . . . 1 . . . . . . . . . Extermination 8 | . . . . . 1 1 1 . . . . 5 . Reinforcement 7 | . . 1 1 1 1 . 1 . . . . 2 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Distress Signals 11 | . . 3 1 3 1 . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 200 | . 12 26 33 19 19 8 12 19 9 . 3 28 12 Peak Tracking Total 9 | . 3 9 7 9 5 5 5 9 5 . 3 7 6 Tactical Retreats 21 | . 1 1 3 2 2 1 2 7 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Traps Triggered 14 | . 3 . 3 . 1 2 . 3 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Machines Disabled 5 | . . 2 1 . . . . . . . . 1 1 Max in Single Turn 1 | . . 1 1 . . . . . . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Machines Accessed 66 | . 9 9 10 9 6 7 5 . 2 . . 8 1 Terminals 39 | . 7 7 5 7 1 4 2 . . . . 5 1 Fabricators 2 | . . . . . 1 . . . . . . 1 . Repair Stations 5 | . . . 2 1 1 1 . . . . . . . Recycling Units 13 | . 2 1 2 1 2 1 1 . 2 . . 1 . Scanalyzers 4 | . . 1 . . . 1 1 . . . . 1 . Garrison Access 3 | . . . 1 . 1 . 1 . . . . . . Total Hacks 174 | . 31 25 30 27 10 13 11 . 4 . . 20 3 Successful 94 | . 23 15 14 15 6 5 6 . 3 . . 6 1 Failed 80 | . 8 10 16 12 4 8 5 . 1 . . 14 2 Catastrophic 8 | . . 1 . . 2 1 1 . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 18 | . . 8 3 7 . . . . . . . . . Terminals 108 | . 24 21 10 23 2 8 3 . . . . 14 3 Fabricators 4 | . . . . . 2 . . . . . . 2 . Repair Stations 16 | . . . 9 2 2 3 . . . . . . . Recycling Units 31 | . 7 2 9 2 3 1 1 . 4 . . 2 . Scanalyzers 9 | . . 2 . . . 1 4 . . . . 2 . Garrison Access 6 | . . . 2 . 1 . 3 . . . . . . Terminal Hacks 57 | . 17 13 4 12 . 3 1 . . . . 6 1 Record 2 | . . . . . . 1 . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . . 2 . 2 . . . . . . . 1 . Open Door 3 | . . . 2 . . . 1 . . . . . . Level Access Points 2 | . . . . . . 1 . . . . . 1 . Branch Access Points 3 | . 1 1 . 1 . . . . . . . . . Emergency Access Points 3 | . 1 1 . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . 1 . Repair Station Index 1 | . 1 . . . . . . . . . . . . Alert Level 16 | . 4 4 1 4 . 1 . . . . . 1 1 Unreport Threat 3 | . . . 1 2 . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . Maintenance Status 2 | . 1 . . 1 . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Surveillance Status 2 | . 2 . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . Zone Layout 6 | . 2 3 . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 8 | . . . 5 2 . 1 . . . . . . . Scan Component 5 | . . . 3 1 . 1 . . . . . . . Repair 3 | . . . 2 1 . . . . . . . . . Recycling Unit Hacks 22 | . 6 2 5 1 3 1 1 . 3 . . . . Recycle Component 2 | . 1 . 1 . . . . . . . . . . Process 2 | . 1 . 1 . . . . . . . . . . Report Inventory 11 | . 2 1 1 1 2 1 1 . 2 . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . . . . . Retrieve Components 5 | . 1 1 1 . 1 . . . 1 . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 57 | . 7 9 9 9 4 6 2 . 2 . . 8 1 Full Trace Events 2 | . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . 95 . . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . . . . . Time 77 | . . . 39 38 . . . . . . . . . Parts Recycled 2 | . 1 . 1 . . . . . . . . . . Recycled Matter 72 | . 12 . 60 . . . . . . . . . . Retrieved Matter 72 | . 12 . 60 . . . . . . . . . . Retrieved Components 26 | . 3 9 10 . 2 . . . 2 . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Turns Passed 10031 | 115 681 1054 995 1184 605 332 510 903 495 841 93 1771 452 Spaces Moved 9610 | 59 404 441 516 1324 997 834 1116 1150 450 505 41 1387 386 Core 111 | 12 . 3 . . . . . . . . . 34 62 Treads 1585 | . 179 438 64 . . . . . 17 505 41 341 . Legs 966 | 47 225 . 429 . . . 36 20 135 . . 74 . Wheels . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight 6947 | . . . 23 1324 997 834 1080 1130 298 . . 937 324 Fastest Speed 23 | 50 120 50 34 31 31 31 28 31 23 145 152 33 34 Average Speed 63 | 108 139 159 122 31 31 31 33 35 59 154 152 75 51 Slowest Speed 750 | 120 190 160 270 31 31 104 130 285 445 160 152 292 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 62 35 63 51 22 26 23 66 6 63 12 32 12 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . . 4 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 102 | . . 6 . . . . . . . . 1 91 4 Melee . | . . . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . . 1 6 4 AOE 91 | . . 6 . . . . . . . . . 85 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Ext Fac Upp Upp Res Res Total 13023 | 92 502 741 771 2063 1257 895 1234 1630 644 565 52 2000 577 Wait 2432 | 12 48 192 106 675 173 15 56 444 138 44 . 437 92 Move 9584 | 58 403 440 515 1323 996 833 1115 1149 449 504 40 1373 386 Hop 6 | . . . . . . . . . . . . 6 . Pick Up 112 | 8 11 20 14 11 12 6 8 3 3 2 . 10 4 Fast Attach 161 | 7 8 18 13 4 9 6 16 3 11 6 . 39 21 Attach 66 | . 3 5 4 3 4 2 7 5 5 2 . 14 12 Detach 46 | . 2 3 1 . 2 1 5 2 4 4 . 10 12 Swap 62 | . 2 8 19 4 6 . . 2 2 2 3 13 1 Drop 175 | . 12 23 28 16 18 8 17 . 8 1 . 31 13 Fire 208 | 7 13 31 41 . . . . 12 15 . 9 45 35 Melee 114 | . . . 20 27 19 6 10 2 9 . . 21 . Ram 1 | . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . 1 . Crush 1 | . . 1 . . . . . . . . . . . Escape Stasis 54 | . . . 10 . 18 18 . 8 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 715 | -10/Materials | Discovered new exit (range 3) 730 | -10/Materials | Identified exit to Mines 778 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Entered another Materials area 797 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 828 | -9/Materials | Discovered new exit (range 13) 867 | -9/Materials | Identified exit to Mines 1199 | -9/Materials | Released all parts (9) 1503 | -9/Materials | Identified exit to Storage 1851 | -9/Materials | Entered Storage 2073 | -9/Storage | Garrison activated, responded to threat 2469 | -9/Storage | Build established: Scavenger-Mutant 2478 | -9/Storage | Lost 4 parts (1p2n1u) 2689 | -9/Storage | Repaired Aluminum Leg 2712 | -9/Storage | Repaired Aluminum Leg 2772 | -9/Storage | Core integrity fell below 50% 2811 | -9/Storage | Discovered new exit (range 16) 2845 | -9/Storage | Identified exit to Materials 2846 | -9/Storage | Entered Materials 2846 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3079 | -8/Materials | Build established: Scavenger-Sprinter 3534 | -8/Materials | Repaired Katana 4019 | -8/Materials | Discovered new exit (range 16) 4030 | -8/Materials | Identified exit to Factory 4030 | -8/Materials | Entered Factory 4030 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4336 | -7/Factory | Fabricated Hvy. Pick (x2) 4631 | -7/Factory | Discovered new exit (range 12) 4634 | -7/Factory | Identified exit to Factory 4635 | -7/Factory | Entered another Factory area 4635 | -6/Factory | Evolved 2 slots: Utility x2 4898 | -6/Factory | Identified exit to Factory 4967 | -6/Factory | Entered another Factory area 4967 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5092 | -5/Factory | Lost 4 parts (1p2n1w) 5290 | -5/Factory | Spotted B-75 Beast 5315 | -5/Factory | Discovered new exit (range 6) 5316 | -5/Factory | Identified exit to Extension 5387 | -5/Factory | Found Imp. Powered Armor 5467 | -5/Factory | Build established: Scout 5477 | -5/Factory | Entered Extension 5523 | -5/Extension | Spotted B-75 Beast 6236 | -5/Extension | Spotted B-75 Beast 6268 | -5/Extension | Discovered new exit (range 22) 6268 | -5/Extension | Discovered new exit (range 22) 6272 | -5/Extension | Lost 4 parts (1p2n1w) 6280 | -5/Extension | Identified exit to Factory 6281 | -5/Extension | Identified exit to Cetus 6376 | -5/Extension | Core integrity fell below 50% 6380 | -5/Extension | Entered Factory 6380 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6794 | -4/Factory | Discovered new exit (range 13) 6874 | -4/Factory | Lost 7 parts (2p3n2u) 6874 | -4/Factory | Identified exit to Upper Caves 6875 | -4/Factory | Entered Upper Caves 7190 | -4/Upper Caves | Build established: Scavenger-Assassin 7392 | -4/Upper Caves | Learned Research stockpile data 7450 | -4/Upper Caves | Learned Research emergency access door positions 7704 | -4/Upper Caves | Discovered new exit (range 5) 7712 | -4/Upper Caves | Identified exit to Upper Caves 7716 | -4/Upper Caves | Entered another Upper Caves area 7716 | -4/Upper Caves | Discovered new exit (range 18) 7718 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7769 | -4/Upper Caves | Learned Research non-interactive machine intel 7778 | -4/Upper Caves | Identified exit to Research 7809 | -4/Upper Caves | Entered Research 7809 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7812 | -3/Research | Loaded intel: 61 non-interactive machine locations 7843 | -3/Research | Spotted B-86 Titan 8089 | -3/Research | Build established: Derelict-Assassin 8198 | -3/Research | Lost 3 parts (1p1n1u) 8559 | -3/Research | Found Prototype Slashing Weapon 8559 | -3/Research | Identified Centrium Greatsword 9060 | -3/Research | Found Prototype Device 9060 | -3/Research | Identified Exp. Thermal Shield 9322 | -3/Research | Build established: Scout 9335 | -3/Research | Spotted B-86 Titan 9347 | -3/Research | System corruption reached 10% 9429 | -3/Research | Lost 14 parts (2p5n4u3w) 9461 | -3/Research | Discovered new exit (range 21) 9476 | -3/Research | Lost 3 parts (1n1u1w) 9531 | -3/Research | Identified exit to Research 9580 | -3/Research | Entered another Research area 9580 | -2/Research | Evolved 2 slots: Utility x2 9680 | -2/Research | Found Prototype Processor 9680 | -2/Research | Identified Exp. Signal Interpreter 9955 | -2/Research | System corruption reached 10% 9969 | -2/Research | Core integrity fell below 50% 9988 | -2/Research | Core integrity fell below 20% 10032 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10009_ U-05 Engineer lays Concrete. 10009_ Acquired Imp. Fusion Compressor. 10009_ U-05 Engineer builds a Wall. 10009_ R-10 Processor collects Welding Torch. 10010_ U-05 Engineer lays Concrete. 10010_ Terminal disabled. 10010_ Slug penetrates Wall. 10010_ U-05 Engineer builds a Wall. 10010_ K-01 Serf collects debris. 10011_ Wall collapses. 10011_ Nova Cannon destroyed. 10011_ U-05 Engineer builds a Wall. 10013_ System corrupted: Matter fused (-10). 10013_ K-01 Serf collects debris. 10014_ R-10 Processor collects Unknown Engine. 10015_ U-05 Engineer builds a Wall. 10029_ System corrupted: Imp. Fusion Compressor rejected. 10032_ Slug penetrates Wall. 10032_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# ] | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????#######???????????????# | | ?????????????????????# ???????????????# | | ?????????????????????# ?###########???# | | ?????????????????????# ?# #???# | | ?????????????????????+ ?# #???##+#### | | ?????????????????????# ?# #????# | | ?????????????????????# ??# "" #????# | | ?????????????????????# ??# T" #????# | | ?????????????????????# ??# "" #????# | | ?????????????????????# ??# #????#### | | ?????????????????????# ??# #???????# | | ?????????????????????+ #??#####+############# | | ?????????????????????# #???# | | ?????????????????????# #???# | | ?????????????????????# #???# | | ?????????????????????# #???# | | ?????????????????????# #??#####+############# | | ?????????????????????# #??# # # | | ?????????????????????# @#??# # # | | ?????????????????????# #??# """"" # + | | ?????????????????????# #??#! """"" + # | | ?????????????????????# k#??# """"" # # | | ?????????????????????# #??# """"" # #= | | ?????????????????????# *#??# # # | | ?????????????????????# #??# # # | | ?????????????????????# #??########### # | | ?????????????????????# #????????????# # | | ?????????????????????# ##########???# # | | ?????????????????????# # #???######### | | ?????????????????????# # #???????????# | | ?????????????????????# p# "" #??#####????# | | ?????????????????????# h # ! "" #? #????# | | ?????????????????????+ + T" # #????# | | ?????????????????????# # "" + #????# | | ?????????????????????# u# " # ! #????# | | ?????????????????????# # # #????# | | ?????????????????????# uh# # ]#????# | | ?????????????????????# #############+###????# | | ?????????????????????# | !%! ####???# | | ?????????????????????# = * #T"#???# | | ?????????????????????# * "##### | | ?????????????????????# *! !! | | ?????????????????????# =%! !=| | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 45 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 225 Resistance: TH 30 Point Defense Rating 240 Evasion (%) 75 Targeting Accuracy 6 Melee Accuracy 26 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 32 Item Schematics ----------------- Mic. Nuclear Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Pick | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed FlyingGrapheneDrive Manual? 0 Play Time 03:44:17 Cumulative 56.3 hours Start 2024.04.30 @ 19:55:13 End 2024.05.01 @ 23:17:32 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 48 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3acf781f-3514-45da-8e53-888d810fb9db