Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.15 @ 13:02:53 Player: Bert Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1787) 1787 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 5344 Bonus ------- Pacifist 200 High Alert Combat Kills 27 Cogmind --------- Core Integrity 788/850 Matter 290/300 Energy 450/450 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Cooling System Improved Cooling System Medium Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Beam Rifle Beam Rifle > --- INVENTORY (10) --- Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Titanium Leg Improved Heat Sink Cooling System Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Improved Cooling System Medium Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Beam Rifle Field Laser > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Titanium Leg Improved Heat Sink Cooling System Layered Light Armor Plating Beam Rifle [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 . 1 Parts Attached 49 | 6 6 12 19 3 3 Power 5 | 1 . 1 2 1 . Engine 5 | 1 . 1 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 1 3 10 . 1 Treads . | . . . . . . Leg 17 | 2 1 3 10 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 5 1 2 . Device 5 | . . 3 . 2 . Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 17 | 2 4 3 6 . 2 Energy Gun 15 | . 4 3 6 . 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 3 | . . 1 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 92 96 89 100 96 Engine 10 | . 14 11 9 15 13 Leg 25 | . 26 30 23 23 25 Device 9 | . . 10 9 15 13 Storage 9 | . 14 11 9 7 6 Processor 8 | . . 10 9 7 6 Protection 3 | . 9 . 2 7 5 Energy Gun 23 | . 6 22 26 23 24 Ballistic Gun 1 | . 19 . . . . Naked Turns . | . . . . . . Heaviest Build 49 | 12 15 25 35 46 49 Greatest Support 80 | 20 20 30 60 60 80 Greatest Overweight (x) 3 | 3 1 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 5 8 9 10 10 9 Average Carried 7 | 1 3 6 8 9 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 3 5 8 10 10 7 Class Distribution -------------------- 40% | Gunner 21% | Mutant 20% | Scavenger-Gunner 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 667 | 241 . 206 150 70 . Remotely . | . . . . . . Salvage Created 2151 | . . 839 1076 107 129 Parts 97 | . . 50 44 2 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 41 | . . 21 16 2 2 Guns 39 | . . 21 15 2 1 Classes Destroyed 8 | . . 6 2 . . Recycler 1 | . . . 1 . . Operator 2 | . . 1 1 . . Watcher 6 | . . 2 4 . . Swarmer 6 | . . 6 . . . Grunt 19 | . . 8 9 . 2 Brawler 2 | . . 2 . . . Sentry 11 | . . 5 6 . . Hunter 3 | . . . 1 2 . Best Kill Streak 7 | . . 7 5 2 2 Combat Bots Only 7 | . . 7 4 2 2 Max Kills in Single Turn 2 | . . 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 261 | . . 104 66 10 81 Missed 96 | . . 38 23 5 30 Damage Taken 2068 | . . 637 517 64 850 Core 208 | . . 90 56 . 62 Absorbed by Shields . | . . . . . . Ignored by Resistances 592 | . . 190 145 18 239 Regen/Repaired (Parts) 171 | . . . 171 . . Core Remaining (%) 93 | 100 100 77 89 100 . Volleys Fired 117 | . 1 52 49 5 10 Largest 4 | . 2 2 3 3 4 Hottest 231 | . 40 112 175 175 231 Shots Fired 294 | . 2 105 143 15 29 Gun 294 | . 2 105 143 15 29 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 2 | . 2 . . . . Thermal 292 | . . 105 143 15 29 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 2 32 27 17 25 Robot Miss Streak 2 | . . 2 2 . 1 Penetration Max . | . . . . . . Secondary Targets 8 | . . 4 3 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 243 | . 2 84 115 15 27 Core Hits 94 | . . 35 48 4 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 23 | . . 9 9 1 4 Burn 23 | . . 9 9 1 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3358 | 1 18 1164 1659 225 291 Guns 3340 | . 18 1164 1642 225 291 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 18 | 1 . . 17 . . Kinetic 18 | . 18 . . . . Thermal 3322 | . . 1164 1642 225 291 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 4 . . . Matter Fused 2 | . . 2 . . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | 1 . 1 2 . . Kicked 4 | 1 . 1 2 . . Crushed . | . . . . . . Highest Temperature 385 | . . 300 385 . 97 Average Temperature 86 | . . 65 104 . 44 Received Heat Transfer 1046 | . . 267 369 . 410 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Melted 32 | . . 9 17 4 2 Heat Transferred 10323 | . . 3811 4847 629 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 457 | . 29 457 209 148 72 Initial 92 | . . 10 92 53 62 Average 127 | . 16 274 91 93 57 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 75 | 100 100 13 95 100 100 Level 1 21 | . . 74 4 . . Level 2 3 | . . 12 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 3 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 1 31 22 2 7 Peak Tracking Total 7 | . 1 7 3 2 7 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 2 4 6 2 . Terminals 12 | . 2 3 5 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 3 8 18 4 . Successful 22 | . 1 4 15 2 . Failed 11 | . 2 4 3 2 . Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 25 | . 3 6 12 4 . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 1 2 9 2 . Prototype ID Bank 2 | . . . 2 . . Level Access Points 1 | . . . . 1 . Branch Access Points 3 | . 1 1 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 2 | . . . 2 . . Locate Traps 2 | . . 1 . 1 . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 10 | . 2 1 5 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 84 | . . . 84 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3161 | 111 273 806 1481 364 126 Spaces Moved 1911 | 73 211 475 820 264 68 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 1894 | 56 211 475 820 264 68 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 Average Speed 132 | 130 121 125 141 130 130 Slowest Speed 200 | 200 190 190 190 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 37 41 53 7 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2296 | 88 228 583 1041 273 83 Wait 123 | . . 21 100 . 2 Move 1906 | 72 210 474 819 263 68 Hop . | . . . . . . Pick Up 63 | 9 8 14 30 2 . Fast Attach . | . . . . . . Attach 27 | 6 6 4 6 2 3 Detach 2 | . 1 1 . . . Swap 22 | . . 8 13 1 . Drop 32 | . 2 8 22 . . Fire 117 | . 1 52 49 5 10 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | 1 . 1 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 16) 215 | -10/Materials | Identified exit to Mines 326 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 529 | -9/Materials | Destroyed 7 combat bots 566 | -9/Materials | Discovered new exit (range 12) 583 | -9/Materials | Identified exit to Mines 583 | -9/Materials | Identified exit to Storage 984 | -9/Materials | Build established: Scavenger-Mutant 1026 | -9/Materials | Discovered new exit (range 13) 1191 | -9/Materials | Entered another Materials area 1191 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1293 | -8/Materials | Repaired Aluminum Leg 1321 | -8/Materials | Repaired Aluminum Leg 1355 | -8/Materials | Repaired Beam Rifle 1643 | -8/Materials | Build established: Scavenger-Gunner 2178 | -8/Materials | Build established: Gunner 2386 | -8/Materials | Garrison activated, responded to threat 2653 | -8/Materials | Discovered new exit (range 16) 2672 | -8/Materials | Entered Factory 2672 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2781 | -7/Factory | Identified exit to Factory 2855 | -7/Factory | Discovered new exit (range 11) 3036 | -7/Factory | Entered another Factory area 3036 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3162 | -6/Factory | Self-destructed Last Messages --------------- 03098_ ALERT: All DSF locations entering lockdown mode. 03101_ K-01 Serf collects debris. 03133_ Critical hit (Burn: +50). 03133_ Field Laser destroyed. 03143_ G-67 Veteran suffers critical hit (Burn). 03143_ Melted Lgt. Antimatter Reactor. 03144_ G-67 Veteran heat damages Flexi-carbon Leg, Adv. Heat Sink, Plasma Rifle. 03144_ G-67 Veteran overheating. 03145_ G-67 Veteran heat damages Field Laser. 03145_ G-67 Veteran overheating. 03146_ Critical hit (Burn: +50). 03147_ G-67 Veteran suffers critical hit (Burn). 03147_ Adv. Heat Sink melted. 03147_ G-67 Veteran destroyed. 03149_ Hrd. Light Armor Plating destroyed. 03150_ G-50 Soldier suffers critical hit (Burn). 03152_ Beam Rifle destroyed. 03154_ G-50 Soldier critical meltdown. 03156_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ????" ?????????????# #????????????????????? | | ???"" ????########## +????????????????????? | | ??? ????# # #????????????????????? | | ???"" ????# """"" # #????????????????????? | | " """ ???# """"" # #????????????????????? | | ? 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" #???# g ?????????????? | | ?? #"""""###???# = ?????????????? | | ?###+#+#######???###+##;#%#########??????????????? | | ?????????????????# g@ #??????????????? | | ?????????????????# """""""""g #??????????????? | | ?????????????????# gg #??????????????? | | ?????????????????# """"""""" #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# """"""""" #??????????????? | | ?????????????????# ! #??????????????? | | ?????????????????# """"""""" #??????????????? | | ?????????????????# ?? #??????????????? | | ?????????????????#????????????#####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterPlatingBoregun Manual? 0 Play Time 00:24:19 Cumulative 21.6 hours Start 2024.05.15 @ 12:39:28 End 2024.05.15 @ 13:02:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 0 Adventurer 42 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3df061af-94a0-47c7-a867-d4d083fbe263