Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.24 @ 11:11:23 Player: Horse Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (211) 1055 Value Destroyed (8796) 8796 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (5106) 5106 TOTAL SCORE: 21017 Bonus ------- High Alert Combat Kills 472 Follower Combat Kills 251 Entered Garrisons 1400 Used RIF Installer 3000 Friendly Fire -17 Cogmind --------- Core Integrity 428/1000 Matter 35/300 Energy 88/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Advanced Hacking Suite Relay Coupler [NC] (12) Relay Coupler [Swarmer] (33) Relay Coupler [Swarmer] (50) Relay Coupler [Sentry] (21) Relay Coupler [Demolisher] (20) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Disposable Heat Sink Improved Weapon Cycler Improved Trap Extractor (3/6 Heavy EX) Mass Driver Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Machine Analyzer Improved Weapon Cycler Improved Medium Armor Plating Improved Hacking Suite Advanced Hacking Suite Improved System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Proton Cannon Mass Driver > --- INVENTORY -------- Flexi-carbon Leg Advanced Weight Redist. System Improved Weapon Cycler Improved Medium Armor Plating Improved Trap Extractor Heavy Proton Cannon Improved Proton Missile Launcher Remote Datajack Advanced Remote Datajack Fusion Bomb Trap [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 10 | . . 2 2 . . . 2 . . . 2 . . . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 10 | . . 2 2 . . . 2 . . . 2 . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 360 | 6 9 54 8 10 39 39 16 3 10 14 13 16 33 29 58 3 Power 18 | 1 . 4 . 1 . 2 2 . . 1 1 1 1 1 3 . Engine 12 | 1 . 4 . 1 . . 2 . . . 1 1 1 1 . . Core 3 | . . . . . . 2 . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 3 . Propulsion 59 | 2 6 18 2 . 4 7 . . . 2 3 2 2 4 7 . Treads 12 | . 4 4 . . . 3 . . . . . . . 1 . . Leg 31 | . . 7 . . 3 4 . . . 2 3 2 . 3 7 . Wheel 16 | 2 2 7 2 . 1 . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 152 | 1 2 10 4 8 22 17 8 1 3 5 6 3 16 16 28 2 Device 93 | . . 7 3 4 13 11 7 1 2 3 2 2 13 10 15 . Storage 6 | 1 1 1 . 1 2 . . . . . . . . . . . Processor 6 | . . 2 . 1 1 . . . . . 1 . . . 1 . Hackware 22 | . 1 . 1 . 2 1 1 . 1 1 1 1 2 2 6 2 Protection 25 | . . . . 2 4 5 . . . 1 2 . 1 4 6 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 131 | 2 1 22 2 1 13 13 6 2 7 6 3 10 14 8 20 1 Energy Gun 53 | . . 5 . 1 10 12 5 2 4 2 . 6 3 2 1 . Energy Cannon 30 | . . 4 1 . . . . . 1 1 1 1 7 4 9 1 Ballistic Gun 9 | 2 1 5 . . . . . . 1 . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . 4 . Launcher 5 | . . 2 . . . . . . . 1 1 . . . 1 . Special Weapon 13 | . . 4 . . . . . . . 2 1 2 2 . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 2 1 . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 13 | . . . . . 2 1 1 . 1 . . 1 2 2 3 . Unidentified Prototypes 13 | . . 1 . . 3 . 1 . 3 . . 1 1 . 3 . Corrupted Parts 2 | . . . . . . . . . . . . 1 . . 1 . System Corruption 5 | . . . . . . . . . . . . 3 . . 2 . Parts Lost 65 | . . 8 . 4 3 6 2 1 . 1 5 3 5 6 10 11 Power 12 | . . 3 . 1 . 2 1 . . . 1 1 . 1 1 1 Propulsion 13 | . . 1 . . 2 2 . . . . 1 1 1 2 2 1 Utility 29 | . . . . 2 1 2 1 1 . 1 2 1 4 1 6 7 Weapon 11 | . . 4 . 1 . . . . . . 1 . . 2 1 2 Highest Loss Streak 7 | . . 3 . 2 2 3 1 1 . 1 3 1 4 1 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 97 99 99 98 95 95 95 99 92 81 98 95 98 96 80 Engine 5 | . 14 10 9 8 9 4 3 7 7 6 2 5 6 6 . . Leg 11 | . . 15 4 . 12 14 15 15 15 15 12 12 10 5 10 10 Wheel 2 | . 14 3 13 18 4 . . . . . . . 2 4 . . Device 18 | . . 8 18 17 19 13 35 41 42 18 14 19 11 27 16 10 Storage 7 | . 14 11 9 9 9 9 7 7 7 7 6 6 6 6 5 1 Processor 9 | . . 11 9 9 9 9 7 7 7 7 7 13 13 13 7 . Hackware 15 | . 12 11 17 9 12 6 2 . 2 13 13 13 20 13 27 42 Protection 5 | . . . . 8 2 14 2 . . 6 7 13 9 3 8 1 Energy Gun 7 | . . 7 . 3 13 16 12 15 11 13 1 12 7 2 . . Energy Cannon 3 | . . 6 17 14 1 . . . . . 4 . 4 8 4 2 Ballistic Gun 1 | . 28 5 . . . . . . 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 64 | 10 15 22 23 34 35 41 33 33 35 53 51 44 50 52 64 49 Greatest Support 49 | 32 40 40 30 24 32 41 34 34 34 34 42 42 39 44 49 40 Greatest Overweight (x) 5 | . . 1 1 1 2 3 . 1 1 2 2 1 3 5 2 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Average Carried 9 | 4 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 8 10 8 5 Class Distribution -------------------- 47% | Scavenger-Mutant 27% | Bothacker-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 4886 | 223 77 961 47 190 387 394 146 38 42 228 102 215 251 401 1147 37 Remotely 319 | . . 319 . . . . . . . . . . . . . . Salvage Created 8057 | . 124 962 47 251 1087 653 212 175 42 262 329 661 396 994 1825 37 Parts 384 | . 10 73 1 13 68 36 9 8 . 11 6 24 23 35 67 . Haulers Intercepted 10 | . . 4 1 . 2 . . . 1 . 1 . . . 1 . Recyclers Shooed 6 | . . . . . 3 . . . . . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 168 | . 6 23 . 10 21 20 3 6 . 5 5 11 8 18 31 1 Guns 85 | . 6 11 . 1 19 19 3 6 . 5 . 8 2 1 4 . Cannons 63 | . . 4 . 9 2 . . . . . 4 2 5 12 24 1 AOE 10 | . . 8 . . . . . . . . 1 1 . . . . Classes Destroyed 17 | . 3 7 . 1 1 1 1 . . . . . 1 1 1 . Worker 10 | . . 4 . . 1 . 1 . . . 1 . 3 . . . Builder 2 | . . 1 . . . . . . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . Hauler 10 | . . 4 1 . 2 . . . 1 . 1 . . . 1 . Recycler 9 | . . 1 . . 5 . 1 . . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . 1 . Operator 5 | . 1 1 . . 3 . . . . . . . . . . . Watcher 5 | . . 4 . . . . 1 . . . . . . . . . Swarmer 45 | . 5 8 . 7 7 4 . 4 . . 2 . 2 3 3 . Cutter 3 | . . . . . . 3 . . . . . . . . . . Grunt 79 | . 1 12 . 2 7 9 2 1 . 3 2 9 . 10 20 1 Brawler 2 | . . . . 1 . . . . . . . . . . 1 . Duelist 5 | . . . . . . . 1 . . . 1 1 . 1 1 . Sentry 21 | . . 3 . . 6 4 . 1 . 1 . 1 1 3 1 . Hunter 5 | . . . . . 1 . . . . 1 . . 2 . 1 . Programmer 7 | . . . . . . . . . . . . . 3 . 4 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 13 | . 3 13 1 7 5 9 3 4 1 1 5 5 4 7 6 1 Combat Bots Only 9 | . 3 8 . 7 4 9 3 4 . 1 4 5 2 7 5 1 Max Kills in Single Turn 3 | . 1 3 1 2 3 2 1 1 1 1 2 1 2 1 1 1 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . 1 1 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 13027 | . 229 1328 29 766 601 1199 180 357 . 323 1139 746 1077 1093 3211 749 Core 2317 | . 21 357 14 192 75 147 68 90 . 46 202 204 190 139 341 231 Absorbed by Shields 307 | . . . . . . . . . . . . . . 202 105 . Redirected to Shielding 28 | . . . . . . . . . . . . . . . 28 . Regen/Repaired (Parts) 224 | . . . . . . . 107 . . . . . . . 117 . Core Remaining (%) 51 | 100 91 10 . . . 22 . . . 70 . . . 13 . . Volleys Fired 620 | . 28 94 8 26 45 45 9 13 5 22 17 57 37 49 152 13 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 1 Hottest 196 | . 40 136 136 136 150 150 160 160 160 120 90 150 90 196 170 81 Shots Fired 1054 | . 56 166 16 52 89 82 18 26 9 35 16 92 67 94 223 13 Gun 589 | . 56 125 . 10 82 82 18 26 9 28 . 86 30 13 24 . Cannon 422 | . . 22 16 42 7 . . . . 1 9 3 32 81 196 13 Launcher 16 | . . 10 . . . . . . . 1 2 . . . 3 . Special 27 | . . 9 . . . . . . . 5 5 3 5 . . . Kinetic 260 | . 56 73 . . . . . . 1 . . . . . 124 6 Thermal 660 | . . 83 16 52 89 82 18 26 8 29 9 56 45 94 53 . Explosive 10 | . . 10 . . . . . . . . . . . . . . Electromagnetic 106 | . . . . . . . . . . 1 2 33 17 . 46 7 Robot Hit Streak 24 | . 8 14 6 17 18 24 14 13 6 10 14 22 10 17 20 7 Robot Miss Streak 9 | . 5 8 1 3 7 4 2 2 9 1 1 1 2 2 5 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . Secondary Targets 9 | . . 2 . . 1 5 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . . . . . . . Shots Hit Robots 763 | . 35 112 12 34 81 72 19 19 8 19 11 64 47 67 156 7 Core Hits 483 | . 14 66 1 11 104 68 28 17 6 11 10 27 16 23 72 9 Critical Kills 4 | . . . . . . . . . . . . . . 4 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . Critical Strikes 20 | . . 2 . . 1 1 . . . 1 . 2 1 6 6 . Burn 9 | . . 1 . . 1 1 . . . 1 . 2 1 2 . . Meltdown 4 | . . . . . . . . . . . . . . 4 . . Destroy 1 | . . . . . . . . . . . . . . . 1 . Blast 5 | . . . . . . . . . . . . . . . 5 . Sever 1 | . . 1 . . . . . . . . . . . . . . Melee Attacks 33 | . . 1 2 . 9 7 2 . 4 . . . 1 2 5 . Impact . | . . . . . . . . . . . . . . . . . Slashing 8 | . . 1 2 . 5 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 3 1 2 . 2 . . . . 1 5 . Combat Hostiles 2 | . . . . . . 1 . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19829 | . 279 2680 263 747 1967 1368 397 429 132 338 673 1596 1178 2124 5460 198 Guns 8195 | . 279 1135 . 106 1596 1368 397 419 132 338 . 1297 486 188 454 . Cannons 9366 | . . 370 263 641 108 . . . . . 328 136 674 1936 4731 179 Explosions 2123 | . . 1082 . . 263 . . . . . 345 163 . . 270 . Melee . | . . . . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . 10 . . . . 18 . 5 19 Kinetic 3719 | . 279 491 . . . . . . 20 . . . . . 2788 141 Thermal 12666 | . . 1107 263 747 1967 1368 397 419 112 338 601 1177 880 2124 1166 . Explosive 1082 | . . 1082 . . . . . . . . . . . . . . Electromagnetic 2310 | . . . . . . . . . . . 72 419 280 . 1501 38 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 . . . 2 2 1 . . . 1 4 6 6 10 10 Average Corruption 3 | . 2 . . . 2 2 1 . . . 1 3 4 6 3 10 Corruption Purged 6 | . . . . . . . 1 . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 118 | . . . . . 9 11 1 . . . 2 12 25 19 32 7 Message Errors 31 | . . . . . 2 3 . . . . . 4 5 5 12 . Matter Fused 25 | . . . . . 2 2 . . . . . 2 5 4 8 2 Heat Flow Errors 13 | . . . . . . 1 1 . . . . . 3 2 3 3 Energy Discharges 18 | . . . . . 1 2 . . . . 1 6 4 2 1 1 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . Data Loss (minor) 19 | . . . . . 1 3 . . . . 1 . 5 4 5 . Data Loss (major) 3 | . . . . . . . . . . . . . . 1 2 . Misfires 4 | . . . . . . . . . . . . . 2 1 1 . Alerts 3 | . . . . . 2 . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . Overload Shots 22 | . . . . . . . . . 1 4 5 5 2 5 . . Effects 4 | . . . . . . . . . . 2 1 . . 1 . . Energy Bleed 2 | . . . . . . . . . . . 1 . . 1 . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . Overflow Damage 523 | . . 70 2 40 134 . . . . . 42 . 67 23 138 7 Projectiles 306 | . . 15 2 40 3 . . . . . 11 . 67 23 138 7 Explosions 217 | . . 55 . . 131 . . . . . 31 . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 37 | . . . . . . . . . . . . . . . 33 4 Impact . | . . . . . . . . . . . . . . . . . Kinetic 36 | . . . . . . . . . . . . . . . 32 4 Secondary 1 | . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 421 | . . 33 . . 101 . . . . . 255 . . . 32 . Shots 7 | . . 1 . . 1 . . . . . 3 . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 14 | . . . . . 1 . . 2 . . . . 4 . 1 6 Kicked 14 | . . . . . 1 . . 2 . . . . 4 . 1 6 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 429 | . 9 245 285 197 429 343 197 193 103 112 215 115 196 199 368 210 Average Temperature 90 | . 7 62 111 108 132 114 89 92 46 33 79 27 68 88 82 90 Received Heat Transfer 3942 | . 39 564 9 252 198 612 45 84 . 171 117 312 69 315 813 342 Effects 5 | . . . . . 2 1 . . . . . . . . 2 . Shutdowns 3 | . . . . . 1 1 . . . . . . . . 1 . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 1 . 3 . Combat Hostiles 4 | . . . . . . . . . . . . . 1 . 3 . Parts Fried 6 | . . . . . . . . . . . . 1 2 . 3 . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted 6 | . . . . . . 1 . . . . . . . 5 . . Combat Hostiles 6 | . . . . . . 1 . . . . . . . 5 . . Parts Melted 34 | . . 5 1 1 . 3 . 1 1 . . 4 5 8 5 . Heat Transferred 18664 | . . 2253 444 1332 1947 1889 430 805 215 692 548 1977 1332 3318 1482 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 720 | . 232 522 131 360 412 614 421 269 187 282 407 720 406 523 525 421 Initial 378 | . . 97 73 85 175 97 322 154 140 16 126 284 378 119 274 351 Average 289 | . 132 287 102 226 225 371 343 211 146 138 318 527 235 288 368 370 Maximum Alert Level 3 | . 1 2 . 1 2 2 2 1 . 1 2 3 2 2 2 2 Low Security (%) 32 | 100 74 27 100 28 34 20 . 44 100 73 26 . 43 46 7 . Level 1 39 | . 25 50 . 71 64 39 71 55 . 26 29 16 38 25 36 84 Level 2 26 | . . 21 . . . 39 28 . . . 44 69 18 28 56 15 Level 3 . | . . . . . . . . . . . . 14 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 3 . . 4 . . . 1 . . . 5 . 16 . Investigation 7 | . . 1 . . 1 . . . . . . . . . 5 . Extermination 4 | . . . . . . . . . . . . . 1 . 3 . Reinforcement 11 | . . 2 . . 2 . . . 1 . . . 2 . 4 . Assault 5 | . . . . . . . . . . . . . 2 . 3 . Garrison 2 | . . . . . 1 . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . Alert ID Control Effect 5 | . . . . . . . . . . 3 1 . . 1 . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 8 | . . 3 . . 2 . . . . . 1 . 1 . 1 . Communications Jammed 1 | . . . . . . . . . 1 . . . . . . . Distress Signals 1 | . . . . . . . . . 1 . . . . . . . Times Spotted 265 | . 9 33 2 12 32 25 4 6 4 8 10 21 17 18 57 7 Peak Tracking Total 10 | . 3 10 2 6 5 6 3 4 1 4 7 5 5 5 9 5 Tactical Retreats 26 | . 2 . . 1 . 2 . . . 1 . 8 1 1 8 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 25 | . 1 1 . . 1 1 1 1 . 4 . 4 2 4 3 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 27 | . . . . . . . . . . . . . . 11 16 . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . 1 . Reprogrammed 4 | . . . . . . . . . . . . . . 1 3 . Reused 1 | . . . . . . . . . . . . . . . . 1 Traps Extracted 4 | . . . . . . . . . . . . . . 1 3 . Installed 1 | . . . . . . . . . . . . . . . . 1 Triggered 6 | . . . . . . . . . . . . . 4 . 1 1 Most Traps Carried 4 | . . . . . . . . . . . . . . 1 4 4 Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 26 | . . 1 1 1 1 2 . . . 4 12 1 . 1 1 1 Max in Single Turn 12 | . . 1 1 1 1 1 . . . 2 12 1 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . 2 . . . Garrison Relay 7 | . . . . 1 . 2 . . . 1 . 1 . 1 . 1 Phase Generator 1 | . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 56 | . 6 6 4 . 8 . 5 . 5 . 2 . 6 . 14 . Terminals 31 | . 5 4 2 . 6 . 1 . 2 . 1 . 2 . 8 . Fabricators 3 | . . . . . . . 1 . . . . . 1 . 1 . Repair Stations 3 | . . . . . . . 1 . . . . . 1 . 1 . Recycling Units 9 | . 1 2 1 . . . 1 . 1 . . . 1 . 2 . Scanalyzers 2 | . . . . . 1 . . . 1 . . . . . . . Garrison Access 8 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 2 . Total Hacks 162 | . 31 22 14 . 21 . 9 . 10 . 2 . 23 . 30 . Successful 102 | . 20 15 9 . 12 . 5 . 6 . 1 . 15 . 19 . Failed 59 | . 10 7 5 . 9 . 4 . 4 . 1 . 8 . 11 . Catastrophic 6 | . . . . . 3 . . . . . 1 . 1 . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 88 | . 19 9 10 . 16 . 4 . 5 . 1 . 15 . 9 . Terminals 99 | . 28 16 6 . 18 . 2 . 3 . 1 . 10 . 15 . Fabricators 8 | . . . . . . . 3 . . . . . 2 . 3 . Repair Stations 7 | . . . . . . . 1 . . . . . 4 . 2 . Recycling Units 32 | . 3 6 6 . . . 2 . 3 . . . 6 . 6 . Scanalyzers 5 | . . . . . 2 . . . 3 . . . . . . . Garrison Access 11 | . . . 2 . 1 . 1 . 1 . 1 . 1 . 4 . Terminal Hacks 36 | . 13 6 1 . 5 . . . 1 . . . 4 . 6 . Record 1 | . . . . . . . . . . . . . . . 1 . Robot Analysis 5 | . 4 . . . . . . . . . . . . . 1 . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . . . . . 2 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 . 1 . . . . . . . 2 . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . Unreport Threat 5 | . . 2 . . 2 . . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . Registered Components 4 | . 1 1 . . . . . . . . . . 1 . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . . . . 3 . Network Status 2 | . . . . . . . 1 . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . . . . . . . 1 . 2 . Scan Component 2 | . . . . . . . . . . . . . 1 . 1 . Repair 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 5 | . . 2 1 . . . . . . . . . 1 . 1 . Retrieve Components 5 | . . 2 1 . . . . . . . . . 1 . 1 . Scanalyzer 4 | . . . . . 2 . . . 2 . . . . . . . Insert Component 2 | . . . . . 1 . . . 1 . . . . . . . Analyze 2 | . . . . . 1 . . . 1 . . . . . . . Garrison Access Hacks 8 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 2 . Unlock Access 8 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 2 . Unauthorized Hacks 42 | . 7 7 6 . 4 . 3 . 2 . . . 8 . 5 . Terminals 20 | . 6 3 2 . 4 . . . 1 . . . 2 . 2 . Track 3 | . 2 1 . . . . . . . . . . . . . . Botnet 13 | . 3 2 2 . 3 . . . 1 . . . 1 . 1 . Disrupt 1 | . . . . . 1 . . . . . . . . . . . Operators 3 | . 1 . . . . . . . . . . . 1 . 1 . Fabricators 4 | . . . . . . . 2 . . . . . 2 . . . Report 2 | . . . . . . . 1 . . . . . 1 . . . Haulers 2 | . . . . . . . 1 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 17 | . 1 4 4 . . . 1 . 1 . . . 4 . 2 . Monitor 2 | . . . 1 . . . . . . . . . 1 . . . Reject 5 | . . 2 1 . . . . . 1 . . . 1 . . . Recyclers 6 | . 1 1 1 . . . 1 . . . . . 1 . 1 . Mask 4 | . . 1 1 . . . . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 6 3 . 7 . 3 . 4 . 2 . 4 . 10 . Full Trace Events 2 | . . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . 62 . Total Part Build Rating 4 | . . . . . . . . . . . . . . . 4 . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . Time 50 | . . . . . . . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . 3 9 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . 1 . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 6 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Command Fork 1 | . . . . . . . . . . . . 1 . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . . . . Structural Interface 1 | . . . . . . 1 . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . 1 . . Autoassimilate 1 | . . . . . . . . . . 1 . . . . . . Robots Hacked 27 | . . . . . 3 3 2 . 2 4 3 2 3 1 4 . Non-combat 9 | . . . . . 2 . 2 . 1 . . . 2 . 2 . Combat 18 | . . . . . 1 3 . . 1 4 3 2 1 1 2 . Autoassimilated 3 | . . . . . . . . . . 1 . . . . 2 . Robot Hacks Applied 28 | . . . . . 4 3 2 . 2 3 3 2 3 1 5 . no_distress 1 | . . . . . . . . . . . . . 1 . . . generate_anomaly 1 | . . . . . . . . . . . . . . . 1 . hold_bot 1 | . . . . . . . 1 . . . . . . . . . map_walls 1 | . . . . . . . . . . . . . . . 1 . drop_inventory 2 | . . . . . 1 . . . . . . . 1 . . . find_recycling 1 | . . . . . . . . . 1 . . . . . . . purge_threat 3 | . . . . . 1 . . . . . . . . . 2 . summon_haulers 1 | . . . . . . . . . . . . . . . 1 . recall_investigation 1 | . . . . . 1 . . . . . . . . . . . disrupt_area 1 | . . . . . . . . . . . . 1 . . . . spike_heat 1 | . . . . . . . . . . . . 1 . . . . reboot_system 1 | . . . . . . 1 . . . . . . . . . . overwrite_iff 6 | . . . . . . . . . . 3 3 . . . . . formatsys_low 1 | . . . . . . . 1 . . . . . . . . . formatsys_high 6 | . . . . . 1 2 . . 1 . . . 1 1 . . Relay Couplers Released 32 | . . . . 4 . 8 . . . 3 . 5 1 5 3 3 Machine Destruction 29 | . . . . 4 . 8 . . . 3 . 5 1 5 . 3 Programmers 3 | . . . . . . . . . . . . . . . 3 . Attached 16 | . . . . . 2 1 1 . 1 1 1 1 1 2 3 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 17 | . . . . . 1 2 1 . 1 4 3 . 1 1 3 . Largest Group 2 | . . . . . 1 2 1 1 1 1 2 . 1 1 1 . Highest-Rated Group 83 | . . . . . 15 32 23 23 16 20 58 . 29 20 83 . Highest-Rated Ally 83 | . . . . . 15 16 23 23 16 20 29 . 29 20 83 . Total Orders 16 | . . . . . . . 1 3 . 2 . . 9 1 . . STAY 4 | . . . . . . . . 2 . 1 . . 1 . . . FOLLOW 4 | . . . . . . . . 1 . 1 . . 2 . . . GUARD 1 | . . . . . . . . . . . . . . 1 . . AID 1 | . . . . . . . 1 . . . . . . . . . EXPLORE 5 | . . . . . . . . . . . . . 5 . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks 65 | . . . . . . 17 . . 1 21 15 . . 1 10 . Total Damage 900 | . . . . . . 242 . . . 231 135 . . 39 253 . Kills 7 | . . . . . . 1 . . . 3 1 . . 1 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total 5 | . 4 . . . . . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . 5 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 11494 | 57 377 1336 308 376 1014 824 488 345 440 634 243 770 1060 896 1992 334 Spaces Moved 5742 | 41 219 687 268 221 525 384 324 178 290 292 122 318 523 419 832 99 Core 1 | 1 . . . . . . . . . . . . . . . . Treads 120 | . 61 13 . . . 36 . . . . . . . 10 . . Legs 4297 | . . 518 50 . 343 348 324 178 290 292 122 318 359 224 832 99 Wheels 1324 | 40 158 156 218 221 182 . . . . . . . 164 185 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 95 90 90 105 120 120 120 120 120 120 120 95 95 120 120 Average Speed 141 | 98 116 133 96 104 123 153 120 121 124 174 150 165 160 133 172 192 Slowest Speed 330 | 100 160 190 190 105 200 330 120 190 190 260 260 190 260 330 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 45 69 20 43 57 68 9 32 9 43 5 54 21 57 22 16 Regions Visited 16 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 11 | . . 1 1 . 1 . . . 1 . . . 1 . 6 . Terrain Destroyed 290 | . . 68 1 . 51 . . . 1 79 24 16 4 1 45 . Melee 3 | . . 1 1 . 1 . . . . . . . . . . . Projectile 51 | . . . . . . . . . 1 . . . 4 1 45 . AOE 236 | . . 67 . . 50 . . . . 79 24 16 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 8105 | 55 293 937 295 314 796 530 406 282 359 380 163 491 667 693 1217 227 Wait 991 | . 32 55 2 49 150 31 34 86 41 30 5 75 58 145 107 91 Move 5727 | 40 218 686 267 220 524 383 323 177 290 291 122 317 522 417 831 99 Hop . | . . . . . . . . . . . . . . . . . Pick Up 113 | 9 4 20 4 5 9 10 8 . 2 3 3 3 2 15 15 1 Fast Attach 89 | 3 1 11 2 2 10 9 7 . 4 1 6 1 13 6 11 2 Attach 53 | 3 1 6 2 5 1 2 1 1 . 2 3 2 3 6 15 . Detach 20 | . 1 2 . 3 1 1 . 1 . . . . . 4 7 . Swap 219 | . 7 37 4 3 28 28 9 2 6 11 4 13 17 17 32 1 Drop 131 | . 1 25 4 1 17 8 12 . 6 5 2 3 9 15 20 3 Fire 620 | . 28 94 8 26 45 45 9 13 5 22 17 57 37 49 152 13 Melee 33 | . . 1 2 . 9 7 2 . 4 . . . 1 2 5 . Ram . | . . . . . . . . . . . . . . . . . Kick 14 | . . . . . 1 . . 2 . . . . 4 . 1 6 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . 5 . . . 15 . 20 . 5 5 10 Rewire 7 | . . . . . 1 1 1 . 1 . 1 . 1 1 . . Trap 28 | . . . . . . . . . . . . . . 11 16 1 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: [*Fac x2] / [*Upp] / Gar / Gar) -5/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 13) 230 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 7) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x2 638 | -9/Materials | Lost 3 parts (1p1n1w) 658 | -9/Materials | Core integrity fell below 50% 696 | -9/Materials | Destroyed 8 combat bots 792 | -9/Materials | Discovered new exit (range 4) 797 | -9/Materials | Identified exit to Materials 1119 | -9/Materials | Build established: Scavenger-Mutant 1126 | -9/Materials | Discovered new exit (range 15) 1487 | -9/Materials | Identified exit to Mines 1515 | -9/Materials | Core integrity fell below 20% 1743 | -9/Materials | Discovered exit to Materials (range 16) 1771 | -9/Materials | Entered another Materials area 1771 | -8/Materials | Evolved 2 slots: Utility x2 2074 | -8/Materials | Identified exit to Garrison 2079 | -8/Materials | Entered Garrison 2146 | -8/Garrison | Triggered checkpoint 2162 | -8/Garrison | Triggered checkpoint 2209 | -8/Garrison | Destroyed 7 combat bots 2237 | -8/Garrison | Discovered new exit (range 9) 2252 | -8/Garrison | Installed Relay Interface Framework 2292 | -8/Garrison | Triggered checkpoint 2339 | -8/Garrison | Garrison Relay disabled 2455 | -8/Garrison | Entered Materials 3311 | -8/Materials | Discovered new exit (range 7) 3421 | -8/Materials | Garrison activated, responded to threat 3438 | -8/Materials | Core integrity fell below 50% 3462 | -8/Materials | Identified exit to Garrison 3469 | -8/Materials | Entered Garrison 3496 | -8/Garrison | Triggered checkpoint 3543 | -8/Garrison | Garrison Relay disabled 3628 | -8/Garrison | Triggered checkpoint 3779 | -8/Garrison | Discovered new exit (range 8) 3814 | -8/Garrison | Triggered checkpoint 3892 | -8/Garrison | Triggered checkpoint 3949 | -8/Garrison | Lost 3 parts (1p2n) 4001 | -8/Garrison | Destroyed 9 combat bots 4063 | -8/Garrison | Garrison Relay disabled 4104 | -8/Garrison | Discovered new exit (range 8) 4267 | -8/Garrison | Discovered new exit (range 13) 4288 | -8/Garrison | Expanded RIF knowledge: Structural Interface 4293 | -8/Garrison | Entered Factory 4293 | -7/Factory | Evolved 2 slots: Utility x2 4742 | -7/Factory | Identified exit to Garrison 4781 | -7/Factory | Entered Garrison 4781 | -7/Garrison | Accompanied by 1 ally 4912 | -7/Garrison | Triggered checkpoint 4932 | -7/Garrison | Triggered checkpoint 4981 | -7/Garrison | Discovered new exit (range 13) 5003 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 5034 | -7/Garrison | Triggered checkpoint 5126 | -7/Garrison | Entered Factory 5566 | -7/Factory | Identified exit to Garrison 5566 | -7/Factory | Entered Garrison 5566 | -7/Garrison | Accompanied by 1 ally 5575 | -7/Garrison | Expanded RIF knowledge: Autoassimilate 5662 | -7/Garrison | Triggered checkpoint 5679 | -7/Garrison | Triggered checkpoint 5787 | -7/Garrison | Discovered new exit (range 12) 5848 | -7/Garrison | Triggered checkpoint 5879 | -7/Garrison | Garrison Relay disabled 6029 | -7/Garrison | Phase Generator disabled 6200 | -7/Garrison | Entered Factory 6200 | -6/Factory | Evolved 2 slots: Utility x2 6364 | -6/Factory | Lost 3 parts (1p1n1u) 6443 | -6/Factory | Identified exit to Garrison 6443 | -6/Factory | Entered Garrison 6564 | -6/Garrison | Build established: Mutant 6814 | -6/Garrison | Triggered checkpoint 6890 | -6/Garrison | Discovered new exit (range 14) 6928 | -6/Garrison | Expanded RIF knowledge: Command Fork 6990 | -6/Garrison | Triggered checkpoint 7047 | -6/Garrison | Garrison Relay disabled 7213 | -6/Garrison | Entered Factory 7362 | -6/Factory | Build established: Bothacker-Mutant 7600 | -6/Factory | Discovered new exit (range 12) 7813 | -6/Factory | Core integrity fell below 50% 8101 | -6/Factory | Lost 4 parts (1n3u) 8102 | -6/Factory | Cargo convoy interrupted 8166 | -6/Factory | Identified exit to Garrison 8273 | -6/Factory | Entered Garrison 8365 | -6/Garrison | Build established: Mutant 8640 | -6/Garrison | Spotted B-75 Beast 8677 | -6/Garrison | Destroyed B-75 Beast 8728 | -6/Garrison | Core integrity fell below 20% 8811 | -6/Garrison | Destroyed 7 combat bots 8856 | -6/Garrison | Discovered new exit (range 14) 8983 | -6/Garrison | Discovered new exit (range 10) 8999 | -6/Garrison | Expanded RIF knowledge: Autooverride 9028 | -6/Garrison | Triggered checkpoint 9051 | -6/Garrison | Build established: Scavenger-Mutant 9070 | -6/Garrison | Garrison Relay disabled 9169 | -6/Garrison | Entered Factory 9169 | -5/Factory | Evolved 2 slots: Utility x2 9247 | -5/Factory | Discovered new exit (range 5) 9396 | -5/Factory | Build established: Bothacker-Mutant 9469 | -5/Factory | First assault squad dispatched 9773 | -5/Factory | Discovered new exit (range 5) 10046 | -5/Factory | Identified exit to Garrison 10265 | -5/Factory | Discovered new exit (range 11) 10529 | -5/Factory | Repaired Flexi-carbon Leg 10680 | -5/Factory | Fabricated Disposable Heat Sink? 11084 | -5/Factory | Garrison activated, responded to threat 11112 | -5/Factory | Identified exit to Garrison 11159 | -5/Factory | System corruption reached 10% 11161 | -5/Factory | Entered Garrison 11236 | -5/Garrison | Triggered checkpoint 11308 | -5/Garrison | Lost 4 parts (1p3u) 11325 | -5/Garrison | Garrison Relay disabled 11494 | -5/Garrison | Core integrity fell below 50% 11495 | -5/Garrison | Self-destructed Last Messages --------------- 11348_ Field strength at 40. 11349_ Field strength at 25. 11350_ Field strength at 10. 11351_ Stasis field depleted. 11352_ System corrupted: Heat flow error (+250). 11375_ System corrupted: Heat flow error (+122). 11413_ System corrupted: IFF burst signal emitted. 11425_ RIF reveals location of phase wall. 11430_ System corrupted: Heat flow error (+231). 11449_ System corrupted: FCS attempts to trigger Hvy. Proton Cannon. 11466_ System corrupted: Energy discharge (-23). 11469_ Flexi-carbon Leg destroyed. 11470_ Dropped Flexi-carbon Leg. 11471_ Hvy. Flak Cannon destroyed. 11477_ Relay Coupler [Cutter] destroyed. 11481_ Adv. Cooling System destroyed. 11489_ Imp. Hacking Suite destroyed. 11489_ Hvy. Proton Cannon destroyed. 11491_ Imp. Weapon Cycler destroyed. 11493_ G-50 Soldier IFF system glitched. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?# #########?????????????????????????????????? | | #############????????????????????? | | " g #????????????????????? | | ???????##### ###########g#????????????????????? | | ???????????# #?????????#@#????????????????????? | | ???????????# #??######?# #????????????????????? | | ???????????# #?## ###g##???????????????????? | | ???????????# #?# # # #???????????????????? | | ???????????# #### # # # ####????????????????? | | ???????????+ + #????????????????? | | ???????????# ### ##### ###??????????????? | | ?# ######## #?# # #???# #"#??????????????? | | ?# ^^ #### # ###???# "#??????????????? | | ?# ^ ]!###?????# #??????????????? | | ?????####### #######???????# !"#??????????????? | | ???????????# #?????????????###"#??????????????? | | ???????????# #????????????????##??????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# ##############???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????############# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#####???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 23 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 26 Defensive Hacking 12 Relay Coupler Types 5 Relay Coupler Value 158 Trap Extractor Capacity 6 Item Schematics ----------------- Disposable Heat Sink | -8/Materials | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Disposable Heat Sink | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaDimensionalSaw Manual? 0 Play Time 03:09:00 Cumulative 953.5 hours Start 2022.11.23 @ 21:54:21 End 2022.11.24 @ 11:11:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 373 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef934bff-adf3-4979-b8c9-f8c0dd5705f0