Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 11:21:45 // Winter2019/RPGLIKE Player: Rainynight Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (105) 525 Value Destroyed (3714) 3714 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (-243) -243 TOTAL SCORE: 10456 Bonus ------- High Alert Combat Kills 75 Aligned with FarCom 300 Friendly Fire -618 Cogmind --------- Core Integrity 0/1450 Matter 174/300 Energy 253/325 System Corruption 1% Temperature Cool (9) Movement Walking (100) Location -3/Research Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Centrium Leg Potential Leg Potential Leg > --- UTILITY (9) ------ Advanced Heat Sink Experimental Sensor Array Improved Signal Interpreter Terrain Scanner Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Improved Force Booster Advanced Powered Armor > --- WEAPON (2) ------- Katana Scythe > --- INVENTORY (4) ---- Antimatter Reactor Enhanced Optical Array Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Centrium Leg Potential Leg Potential Leg > --- UTILITY ---------- Experimental Sensor Array Improved Signal Interpreter Improved Armor Integrity Analyzer Damper Plating Advanced Powered Armor Advanced Thermal Shield > --- WEAPON ----------- Katana Scythe > --- INVENTORY -------- Antimatter Reactor Terrain Scanner Advanced Melee Analysis Suite Improved Force Booster [Rating: 102] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Potential Leg Leg Potential Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Experimental Sensor Array Processor Signal Interpreter Protection Damper Plating Weapon Scythe Energy Gun Beam Rifle Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Slots Evolved 11 | 3 . . . . 2 2 2 . 1 . . 1 Power . | . . . . . . . . . . . . . Propulsion 2 | 1 . . . . . . 1 . . . . . Utility 8 | 1 . . . . 2 2 1 . 1 . . 1 Weapon 1 | 1 . . . . . . . . . . . . Parts Attached 79 | 5 10 2 3 . 11 12 7 4 1 8 8 8 Power 6 | 1 . . . . . 1 1 1 . 2 . . Engine 1 | 1 . . . . . . . . . . . . Core 2 | . . . . . . 1 . 1 . . . . Reactor 3 | . . . . . . . 1 . . 2 . . Propulsion 17 | 2 7 . 3 . 1 . 2 . . 1 1 . Treads . | . . . . . . . . . . . . . Leg 7 | . . . 2 . 1 . 2 . . 1 1 . Wheel 2 | 2 . . . . . . . . . . . . Hover 4 | . 3 . 1 . . . . . . . . . Flight 4 | . 4 . . . . . . . . . . . Utility 43 | . 1 1 . . 5 8 4 3 1 5 7 8 Device 26 | . 1 . . . 3 4 2 2 1 2 5 6 Storage . | . . . . . . . . . . . . . Processor 7 | . . 1 . . . 2 . . . 1 2 1 Hackware . | . . . . . . . . . . . . . Protection 10 | . . . . . 2 2 2 1 . 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 13 | 2 2 1 . . 5 3 . . . . . . Energy Gun 4 | 2 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon 8 | . . . . . 5 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . 1 1 . Parts Lost 3 | . . . . . . . . 2 . . . 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . . 2 . . . 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 2 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 79 84 83 85 91 99 100 99 95 85 78 79 Engine 4 | . 14 14 14 14 11 9 . . . . . . Core 1 | . . . . . . . 7 1 7 2 . . Reactor 2 | . . . . . . . . 5 . 4 7 6 Leg 19 | . . . 14 28 24 19 16 23 21 21 21 20 Hover 1 | . 7 28 11 . . . . . . . . . Device 16 | . 9 14 14 14 19 19 24 25 28 18 7 13 Processor 17 | . . 4 14 14 11 23 24 23 21 16 14 13 Protection 8 | . . . . . 6 8 7 4 . 6 14 11 Impact Weapon 1 | . . 5 14 14 . . . . . . . . Slashing Weapon 13 | . . . . . 15 19 15 15 14 14 14 13 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 82 | 9 12 12 8 8 27 18 28 28 21 81 81 82 Greatest Support 95 | 20 20 17 65 65 65 65 80 80 80 95 95 95 Greatest Overweight (x) 2 | . 2 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 1 1 1 1 2 3 3 3 4 4 4 4 4 Average Capacity 3 | 1 1 1 1 1 2 3 3 3 4 4 4 4 Most Carried 4 | . 1 1 1 1 3 3 3 3 4 4 4 4 Average Carried 2 | . . 1 . . 2 2 2 2 3 3 3 3 Final Capacity 4 | 1 1 1 1 2 3 3 3 4 4 4 4 4 Final Carried 4 | . 1 1 . 1 3 3 3 3 4 4 4 2 Class Distribution -------------------- 93% | Assassin 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Assassin | -4/Waste Assassin | -4/Factory Assassin | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Matter Collected 911 | 115 25 46 . 179 153 138 70 35 . 100 40 10 Remotely . | . . . . . . . . . . . . . Salvage Created 5627 | . 20 20 . 153 375 1480 999 394 . 1100 713 373 Parts 271 | . 5 4 . 2 24 76 33 22 . 23 58 24 Haulers Intercepted 2 | . . . . . . 1 . . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 62 | . 2 2 . . 8 20 13 4 . . 6 7 Melee 58 | . . . . . 8 20 13 4 . . 6 7 Guns 4 | . 2 2 . . . . . . . . . . Classes Destroyed 16 | . 1 1 . 3 5 4 1 . . . 1 . Worker 9 | . . 1 . . 2 3 . 1 . . 1 1 Builder 9 | . . . . 1 . 1 . 1 . . 6 . Tunneler 7 | . . . . 2 . 4 . . . . 1 . Hauler 2 | . . . . . . 1 . . . . 1 . Recycler 9 | . . . . 1 . 4 2 1 . . 1 . Mechanic 1 | . . . . . . 1 . . . . . . Operator 4 | . . . . . 1 2 . . . . 1 . Watcher 3 | . . . . . . 1 1 1 . . . . Swarmer 7 | . 2 2 . . . . 3 . . . . . Grunt 33 | . . . . . 5 14 8 . . . 1 5 Brawler 1 | . . . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 5 | . . . . . 1 1 1 1 . . 1 . Hunter 4 | . . . . . 1 2 . 1 . . . . Programmer 10 | . . . . . . 3 . 2 . . 3 2 Assembled 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | . 2 2 . 2 3 7 5 4 . . 6 7 Combat Bots Only 7 | . 2 2 . . 3 7 4 2 . . 2 7 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Damage Taken 7617 | . 10 360 . . 350 1253 1103 920 . . 1016 2605 Core 4837 | . 8 336 . . 287 886 747 695 . . 496 1382 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Core 3814 | . 8 63 . . 180 700 653 568 . . 463 1179 Regen/Repaired (Parts) 192 | . . . . . . 110 . . . . . 82 Core Remaining (%) 70 | 100 . . . 59 84 81 53 30 . . 89 . Volleys Fired 14 | . 2 12 . . . . . . . . . . Largest 2 | . 2 2 . . . . . . . . . . Hottest 112 | . 112 112 . . . . . . . . . . Shots Fired 28 | . 4 24 . . . . . . . . . . Gun 28 | . 4 24 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 28 | . 4 24 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 6 | . 2 6 . . . . . . . . . . Robot Miss Streak 8 | . 1 8 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 349 | . 2 10 . 5 24 88 63 39 . 33 50 35 Core Hits 124 | . 2 2 . 1 9 30 28 11 . 13 17 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 41 | . . 1 . . 2 14 10 6 . 1 5 2 Burn 1 | . . 1 . . . . . . . . . . Sever 40 | . . . . . 2 14 10 6 . 1 5 2 Melee Attacks 477 | . . 1 . 6 29 123 81 55 6 35 95 46 Impact 7 | . . 1 . 6 . . . . . . . . Slashing 470 | . . . . . 29 123 81 55 6 35 95 46 Piercing . | . . . . . . . . . . . . . Sneak Attacks 53 | . . 1 . 5 4 19 5 5 . . 12 2 Combat Hostiles 5 | . . . . . 1 1 2 . . . 1 . Follow-up Attacks 46 | . . . . . 1 10 11 6 . 2 8 8 Damage Inflicted 12989 | . 29 181 . 232 891 3459 2078 1492 . 1415 1974 1238 Guns 158 | . 29 129 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 12831 | . . 52 . 232 891 3459 2078 1492 . 1415 1974 1238 Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 158 | . 29 129 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 284 | . . 52 . 232 . . . . . . . . Slashing 12547 | . . . . . 891 3459 2078 1492 . 1415 1974 1238 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 . 4 . . 3 1 Average Corruption 1 | . . . . . . 2 . 3 . . 1 1 Corruption Purged 7 | . . . . . . 7 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . . . . . 10 . 3 . . 9 2 Message Errors 3 | . . . . . . 2 . . . . 1 . Matter Fused 5 | . . . . . . 2 . . . . 3 . Heat Flow Errors 5 | . . . . . . 2 . . . . 3 . Data Loss (minor) 9 | . . . . . . 3 . 3 . . 2 1 Data Loss (major) 2 | . . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1344 | . . 12 . 80 122 470 53 177 . 108 290 32 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1344 | . . 12 . 80 122 470 53 177 . 108 290 32 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 553 | . 102 553 . . . 226 66 . . 53 166 328 Average Temperature 113 | . 51 308 . . . 83 31 . . 27 57 158 Received Heat Transfer 2260 | . . . . . 81 579 455 . . . 249 896 Effects 14 | . . 12 . . . . . . . . . 2 Shutdowns 2 | . . 2 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 3 | . . 3 . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . . . Damage (minor) 2 | . . 1 . . . . . . . . . 1 Damage (core) 3 | . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . 2 . 5 . . . . . . . . Impact Corruptions 5 | . . 1 . 4 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 . . . . . Heat Transferred 481 | . 74 407 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Peak Influence 541 | . 90 149 . 23 290 541 452 330 80 28 201 340 Initial 224 | . . 34 . . 8 48 224 221 38 28 . 48 Average 141 | . 44 119 . 13 136 201 321 234 66 18 75 132 Maximum Alert Level 2 | . . . . . 1 2 2 1 . . 1 1 Low Security (%) 71 | 100 100 100 . 100 77 56 . 26 100 100 97 88 Level 1 22 | . . . . . 22 27 72 73 . . 2 11 Level 2 6 | . . . . . . 15 27 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . . . 2 8 3 5 1 . 8 4 Investigation 17 | . 1 . . . 1 3 2 2 1 . 4 3 Extermination 7 | . . . . . . 3 . 1 . . 2 1 Reinforcement 7 | . . . . . 1 2 . 2 . . 2 . Assault 1 | . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Distress Signals 6 | . 1 . . . . 2 . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 105 | . 4 3 . . 11 31 15 7 1 . 19 14 Peak Tracking Total 9 | . 4 2 . . 3 5 6 3 1 . 6 9 Tactical Retreats 16 | . . 2 . . 1 4 1 . . . 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Traps Triggered 9 | . . . . . . 2 . . 1 . 5 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . Reused 2 | . 2 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Machines Disabled 20 | . . 2 . . . 4 3 2 1 . 5 3 Max in Single Turn 1 | . . 1 . . . 1 1 1 1 . 1 1 Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Machines Accessed 34 | . 2 . 1 . 5 11 3 2 1 . 4 5 Terminals 16 | . 2 . . . 3 3 1 1 . . 3 3 Fabricators 4 | . . . . . . 2 1 . 1 . . . Repair Stations 3 | . . . . . . 2 . . . . . 1 Recycling Units 8 | . . . . . 1 3 1 1 . . 1 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 85 | . 5 . 1 . 11 24 9 5 3 . 16 11 Successful 46 | . 4 . 1 . 5 12 5 3 2 . 9 5 Failed 39 | . 1 . . . 6 12 4 2 1 . 7 6 Catastrophic 12 | . . . . . . 2 3 . . . 3 4 Database Lockouts . | . . . . . . . . . . . . . Manual 45 | . 1 . 1 . 9 8 4 5 2 . 9 6 Terminals 42 | . 5 . . . 8 3 3 3 . . 12 8 Fabricators 10 | . . . . . . 4 3 . 3 . . . Repair Stations 10 | . . . . . . 8 . . . . . 2 Recycling Units 20 | . . . . . 2 8 3 2 . . 4 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Terminal Hacks 19 | . 4 . 1 . 2 1 2 2 . . 5 2 Record 2 | . . . . . . . 1 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . 1 . Locate Traps 11 | . 1 . . . 2 1 1 1 . . 3 2 Reprogram Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . 1 . . . Network Status 2 | . . . . . . . 1 . 1 . . . Repair Station Hacks 7 | . . . . . . 5 . . . . . 2 Scan Component 4 | . . . . . . 3 . . . . . 1 Repair 3 | . . . . . . 2 . . . . . 1 Recycling Unit Hacks 8 | . . . . . 1 2 1 1 . . 2 1 Report Inventory 8 | . . . . . 1 2 1 1 . . 2 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . Unauthorized Hacks 7 | . . . . . 1 3 1 . 1 . 1 . Terminals . | . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . 1 . . . Fabnet 3 | . . . . . . 2 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 1 1 . . . 1 . Reject 4 | . . . . . 1 1 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . . . . . 3 6 3 2 1 . 3 4 Full Trace Events 14 | . . . . . 1 3 2 2 1 . 3 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . . . 1 Time 208 | . . . . . . 140 . . . . . 68 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . 6 2 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Turns Passed 6486 | 29 122 147 168 306 432 1629 573 496 128 595 1468 393 Spaces Moved 4500 | 27 127 151 217 309 305 1205 340 317 116 443 737 206 Core 146 | 1 . 137 8 . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 4083 | . . . 105 309 305 1205 340 317 116 443 737 206 Wheels 92 | 26 66 . . . . . . . . . . . Hover 160 | . 42 14 104 . . . . . . . . . Flight 19 | . 19 . . . . . . . . . . . Fastest Speed 37 | 50 37 50 50 90 90 90 90 100 100 100 100 100 Average Speed 91 | 78 74 64 74 90 90 90 90 100 100 100 100 100 Slowest Speed 200 | 80 200 120 90 90 90 90 100 100 100 100 100 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 29 42 43 88 23 37 10 13 4 96 21 8 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 62 | . . . . 1 4 8 11 6 3 . 28 1 Terrain Destroyed 62 | . . . . 1 4 8 11 6 3 . 28 1 Melee 62 | . . . . 1 4 8 11 6 3 . 28 1 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Total 6258 | 31 152 174 224 326 421 1586 531 449 124 559 1344 337 Wait 1015 | . 2 1 . 11 46 205 97 67 . 7 499 80 Move 4489 | 26 126 150 216 308 304 1204 339 316 116 442 736 206 Hop . | . . . . . . . . . . . . . Pick Up 20 | . 2 . 1 1 4 4 . . 1 5 1 1 Fast Attach 44 | 5 6 2 2 . 6 6 1 2 . 4 6 4 Attach 17 | . . . 1 . 4 3 2 2 . 1 . 4 Detach 16 | . 1 . . . 5 3 1 2 . 3 . 1 Swap 18 | . 4 . . . 1 3 4 . 1 3 2 . Drop 45 | . 9 2 4 . 4 6 1 . 1 10 6 2 Fire 14 | . 2 12 . . . . . . . . . . Melee 406 | . . 1 . 6 28 106 69 45 5 31 79 36 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 174 | . . 6 . . 19 46 17 15 . 53 15 3 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 12) 30 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 9) 152 | -10/Materials | Entered Mines 197 | -10/Mines | Core integrity fell below 50% 231 | -10/Mines | Discovered new exit (range 13) 236 | -10/Mines | Assembled infested the area 241 | -10/Mines | Assisted by a Guerilla fighting off Assembled 274 | -10/Mines | Learned location of Storage (-9) 297 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 297 | -10/Mines | Discovered new exit (range 5) 299 | -10/Mines | Identified exit to Exiles 299 | -10/Mines | Entered Exiles 316 | -10/Exiles | Met 8R-AWN 323 | -10/Exiles | Build established: Mutant 325 | -10/Exiles | Met EX-HEX 342 | -10/Exiles | Met EX-BIN 350 | -10/Exiles | Reached level 2 350 | -10/Exiles | Aligned with FarCom system 350 | -10/Exiles | Given EX-Vault access code 364 | -10/Exiles | Opened EX-Vault 370 | -10/Exiles | Found Potential Leg 372 | -10/Exiles | Found Potential Leg 391 | -10/Exiles | Warned to stay clear of 0b10 Research branches 456 | -10/Exiles | Discovered new exit (range 14) 466 | -10/Exiles | Identified exit to Mines 467 | -10/Exiles | Left Exiles lab with Potential Leg 467 | -10/Exiles | Entered Mines 475 | -9/Mines | Learned location of Zion (-6) 504 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 584 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 745 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 747 | -9/Mines | Found Prototype Device 754 | -9/Mines | Build established: Assassin 766 | -9/Mines | Discovered new exit (range 9) 772 | -9/Mines | Identified exit to Materials 773 | -9/Mines | Entered Materials 775 | -8/Materials | Reached level 3 775 | -8/Materials | Upgraded with Utility slot (x1) 775 | -8/Materials | Identified Exp. Sensor Array 844 | -8/Materials | Core integrity fell below 50% 1125 | -8/Materials | Reached level 4 1134 | -8/Materials | Upgraded with Utility slot (x1) 1191 | -8/Materials | Discovered new exit (range 6) 1204 | -8/Materials | Identified exit to Factory 1205 | -8/Materials | Entered Factory 1207 | -7/Factory | Reached level 5 1207 | -7/Factory | Upgraded with Utility slot (x1) 2095 | -7/Factory | Reached level 6 2101 | -7/Factory | Upgraded with Utility slot (x1) 2116 | -7/Factory | Destroyed 7 combat bots 2498 | -7/Factory | Repaired Med. Armor Plating 2607 | -7/Factory | Repaired Exp. Sensor Array 2710 | -7/Factory | Reached level 7 2825 | -7/Factory | Discovered new exit (range 7) 2833 | -7/Factory | Identified exit to Factory 2834 | -7/Factory | Entered another Factory area 2836 | -6/Factory | Reached level 8 2836 | -6/Factory | Upgraded with Utility slot (x1) 3184 | -6/Factory | First assault squad dispatched 3292 | -6/Factory | Reached level 9 3295 | -6/Factory | Core integrity fell below 50% 3330 | -6/Factory | Upgraded with Propulsion slot (x1) 3339 | -6/Factory | Discovered new exit (range 12) 3406 | -6/Factory | Identified exit to Factory 3407 | -6/Factory | Entered another Factory area 3409 | -5/Factory | Reached level 10 3751 | -5/Factory | Core integrity fell below 50% 3778 | -5/Factory | Core integrity fell below 20% 3785 | -5/Factory | Discovered new exit (range 14) 3882 | -5/Factory | Identified exit to Factory 3903 | -5/Factory | Entered another Factory area 3904 | -4/Factory | Core integrity fell below 50% 3905 | -4/Factory | Reached level 11 3953 | -4/Factory | Reached level 12 3959 | -4/Factory | Upgraded with Utility slot (x1) 4031 | -4/Factory | Sucked down chute 4031 | -4/Factory | Entered Waste 4031 | -4/Waste | The area was eerily silent 4148 | -4/Waste | Found Enh. Force Lance 4272 | -4/Waste | Found Damper Plating 4379 | -4/Waste | Discovered new exit (range 13) 4384 | -4/Waste | Found Adv. Powered Armor 4625 | -4/Waste | Identified exit to Factory 4626 | -4/Waste | Entered Factory 5019 | -4/Factory | Assembled infested ambush trap array 6074 | -4/Factory | Discovered new exit (range 13) 6091 | -4/Factory | Identified exit to Research 6094 | -4/Factory | Entered Research 6096 | -3/Research | Reached level 13 6096 | -3/Research | Reached level 14 6096 | -3/Research | Upgraded with Utility slot (x1) 6282 | -3/Research | Repaired Adv. Powered Armor 6463 | -3/Research | Core integrity fell below 50% 6476 | -3/Research | Core integrity fell below 20% 6486 | -3/Research | Reached level 15 6487 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06471_ Critical hit (Burn: +50). 06473_ R-10 Processor collects Lgt. Antimatter Reactor. 06473_ K-01 Serf collects debris. 06475_ R-10 Processor collects Sml. Battery. 06475_ Katana follow-up attack on G-67 Veteran. 06476_ Critical hit (Burn: +50). 06477_ K-01 Serf collects debris. 06478_ Critical hit (Burn: +37). 06478_ G-67 Veteran destroyed. 06478_ R-10 Processor collects Adv. Heat Sink. 06480_ K-01 Serf collects debris. 06480_ Katana follow-up attack on G-67 Veteran. 06480_ G-67 Veteran Flexi-carbon Leg severed. 06482_ R-10 Processor collects Adv. Heat Sink. 06483_ Katana follow-up attack on G-67 Veteran. 06484_ K-01 Serf collects debris. 06486_ Katana follow-up attack on G-67 Veteran. 06486_ Reached level 15. 06486_ G-67 Veteran destroyed. 06487_ K-01 Serf collects debris. 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R ### """ ##?# | | ???????????? ### """ #??# | | ????????????? #############+### ### """ #?## | | ??????????????#? ? # # ### ? ##?# | | ??????????????# ?? # ! # ###! ? ##?? | | ???????????????? # ? # #?##?#?######?? | | ???????????????? ?# """"" + #??##??##????#? | | ????????????????? # """"" # #?#?##???#??#?? | | ??????????????????? # ?"""" # A ??? ???????R? | | ????????????????????#?? ? # k ? ??????????? | | ????????????????????????? ?? ?# ??????????? | | ??????????????????????????????# u ? ??????????? | | ?????????????????????????????? ???????????? | | ?????????????????????????????? ???????????? | | ?????????????????????????????? ###???????????? | | ?????????????????????????????? #?????????????? | | ??????????????????????????????##+##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 2000 Resistance: KI 20 Resistance: EM 90 Melee Speed Boost 20 Evasion (%) 57 Melee Accuracy 8 Target Analysis 5 Armor Integrity Analysis 40 Force Boost 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Levels Raised 14 | . . . 1 . 2 3 2 1 2 . . 3 XP Earned 24036 | 3000 350 900 350 500 2500 4796 3325 2235 1615 200 1190 3075 XP Spent 22455 | 2800 100 . . 1400 3045 3600 3985 1520 2980 50 . 2975 Upgrades 50 | 7 1 . . 4 8 3 12 5 5 1 . 4 Propulsion Slot 2 | 1 . . . . . . 1 . . . . . Utility Slot 8 | 1 . . . . 2 2 1 . 1 . . 1 Weapon Slot 1 | 1 . . . . . . . . . . . . Core Integrity 17 | . . . . . . . 9 4 4 . . . Heat Dissipation 1 | . . . . . . . . . . 1 . . Mass Support 1 | . 1 . . . . . . . . . . . Inventory Capacity 4 | 1 . . . 1 1 . . 1 . . . . Sensor Range 5 | . . . . . 2 . . . . . . 3 Terrain Scan Density 3 | . . . . . 3 . . . . . . . Melee Accuracy 5 | . . . . 3 . 1 1 . . . . . KI Resistance % 3 | 3 . . . . . . . . . . . . Protomatter Created 1385 | . . 34 . . 146 396 122 106 . 325 115 141 Integrity Restored 3850 | . . 102 . . 438 997 366 318 . 1212 345 72 Core 3376 | . . 102 . . 438 865 366 318 . 870 345 72 Parts 474 | . . . . . . 132 . . . 342 . . Protomatter Decayed 124 | . . 3 . . . 62 . . . . 59 . Game ------ Seed ReactiveCannonMace Manual? 0 Play Time 01:09:50 Cumulative 110.3 hours Start 2022.04.28 @ 09:49:07 End 2022.04.28 @ 11:21:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 906972a6-c198-411b-a5a7-4f00a741861d