Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 11:12:31 Player: Bytemaster Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (224) 224 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2489 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 27/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Improved Heat Sink Compact Matter Pod (150) 0b10 Decoder Chip [Generic] Transmission Jammer Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Transmission Jammer > --- WEAPON ----------- EM Pulse Gun Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine VTOL Module Improved Heat Sink Compact Matter Pod Bomb Factory No. 2 Autogun Spear [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 32 | 6 7 11 5 2 1 Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 2 2 . 1 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight 6 | . 2 2 1 . 1 Utility 8 | . 1 3 2 2 . Device 4 | . . . 2 2 . Storage 2 | . . 2 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 3 4 6 1 . . Energy Gun 5 | 2 . 2 1 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 3 . . . Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 77 89 91 92 44 Engine 10 | . 14 11 11 11 1 Leg 4 | . 24 . . . . Flight 26 | . 3 32 33 33 20 Device 3 | . . . 3 9 . Storage 8 | . . 11 11 11 11 Processor 8 | . 7 13 11 5 . Energy Gun 6 | . 4 2 8 11 5 Ballistic Gun 1 | . 4 2 . . . Launcher 11 | . 7 17 13 11 7 Impact Weapon 1 | . 8 . . . . Naked Turns . | . . . . . . Heaviest Build 41 | 5 8 12 12 41 11 Greatest Support 20 | 20 20 12 12 12 12 Greatest Overweight (x) 3 | . 1 1 . 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 5 | 5 5 7 8 8 8 Most Carried 8 | 1 5 8 8 8 8 Average Carried 2 | . 3 6 7 7 7 Final Capacity 8 | 5 5 8 8 8 8 Final Carried 8 | . 5 8 7 8 6 Class Distribution -------------------- 79% | Mutant 20% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 864 | 260 40 170 344 50 . Remotely . | . . . . . . Salvage Created 188 | 48 25 107 8 . . Parts 22 | 1 4 13 4 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 9 | 1 . 5 3 . . Guns 2 | 1 . 1 . . . AOE 7 | . . 4 3 . . Classes Destroyed 6 | 1 1 4 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 6 | . . 3 3 . . Grunt 1 | 1 . . . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | 1 1 4 3 . . Combat Bots Only 3 | 1 . 3 3 . . Max Kills in Single Turn 3 | 1 1 3 3 . . Gunslinging . | . . . . . . Exploded 3 | . . 3 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 131 | 7 . 28 3 . 93 Missed 58 | 2 . 16 2 . 38 Damage Taken 922 | 43 . 197 38 . 644 Core 410 | 8 . 37 38 . 327 Absorbed by Shields . | . . . . . . Ignored by Resistances 260 | 13 . 57 10 . 180 Regen/Repaired (Parts) 17 | . . 17 . . . Core Remaining (%) 96 | 96 96 . . . . Volleys Fired 23 | 6 1 14 1 . 1 Largest 2 | 2 1 2 2 . 1 Hottest 80 | 80 20 75 60 . 40 Shots Fired 43 | 12 1 27 2 . 1 Gun 20 | 12 . 7 . . 1 Cannon . | . . . . . . Launcher 22 | . . 20 2 . . Special 1 | . 1 . . . . Kinetic 1 | . . 1 . . . Thermal 13 | 12 1 . . . . Explosive 22 | . . 20 2 . . Electromagnetic 7 | . . 6 . . 1 Robot Hit Streak 11 | 11 . 11 2 . . Robot Miss Streak 1 | . 1 1 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 34 | 11 1 21 1 . . Core Hits 17 | 2 1 11 3 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1208 | 119 22 874 193 . . Guns 203 | 119 . 84 . . . Cannons . | . . . . . . Explosions 983 | . . 790 193 . . Melee 22 | . 22 . . . . Ramming . | . . . . . . Kinetic 13 | . . 13 . . . Thermal 191 | 119 . 72 . . . Explosive 911 | . . 718 193 . . Electromagnetic 71 | . . 71 . . . Impact 22 | . 22 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 19 | . . 19 . . . Projectiles . | . . . . . . Explosions 19 | . . 19 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . 74 . . . Shots 6 | . . 6 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 120 | 120 . 79 3 . . Average Temperature 39 | 59 . 30 3 . . Received Heat Transfer 108 | 30 . 78 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 2 . . . . . Heat Transferred 375 | 275 . 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 386 | 20 22 386 190 . . Initial 90 | . . . 90 . . Average 24 | 1 9 170 189 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 56 100 . . Level 1 4 | . . 43 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | 1 4 19 3 . 4 Peak Tracking Total 11 | 1 2 11 3 . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Fabricated Traps 5 | . . . . 5 . Most Traps Carried 1 | . . . . 1 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 5 8 1 . . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 9 18 1 . . Successful 20 | . 6 13 1 . . Failed 8 | . 3 5 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 7 13 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 5 | . 2 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 8 1 . . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Unreport Threat 2 | . 2 . . . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 5 | . 2 3 . . . Report Inventory 3 | . 1 2 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 8 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 158 | . . . . 158 . Highest-Rated Ally 41 | . . . . 41 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5239 | 3590 331 447 137 628 106 Spaces Moved 3967 | 585 330 1085 420 1282 265 Core 54 | 19 . . . . 35 Treads . | . . . . . . Legs 791 | 566 225 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 3122 | . 105 1085 420 1282 230 Fastest Speed 29 | 50 32 29 29 29 29 Average Speed 52 | 117 92 29 29 41 38 Slowest Speed 269 | 120 120 112 29 269 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . 9 . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 45 57 59 74 83 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 186 | . . 163 23 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 186 | . . 163 23 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 7088 | 3473 353 1181 432 1382 267 Wait 3019 | 2874 . 57 . 88 . Move 3942 | 584 329 1066 419 1281 263 Hop 10 | . . 9 . . 1 Pick Up 33 | 2 10 14 3 4 . Fast Attach 8 | 4 1 1 1 1 . Attach 15 | 2 3 6 2 1 1 Detach 1 | . . 1 . . . Swap 9 | . 3 4 2 . . Drop 27 | 1 5 9 4 7 1 Fire 23 | 6 1 14 1 . 1 Melee 1 | . 1 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 3591 | -11/Scrapyard | Entered Materials 3592 | -10/Materials | Build established: Mutant 3810 | -10/Materials | Discovered new exit (range 16) 3911 | -10/Materials | Discovered new exit (range 15) 3922 | -10/Materials | Identified exit to Materials 3922 | -10/Materials | Entered another Materials area 3922 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4208 | -9/Materials | Repaired VTOL Module 4235 | -9/Materials | Identified exit to Mines 4248 | -9/Materials | Discovered new exit (range 17) 4369 | -9/Materials | Entered Mines 4378 | -9/Mines | Learned Materials garrison access intel 4413 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4430 | -9/Mines | Discovered new exit (range 9) 4466 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4466 | -9/Mines | Found Prototype Device 4467 | -9/Mines | Identified Exp. Sensor Array 4502 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4506 | -9/Mines | Entered Zion 4507 | -7/Zion | Build established: Sprinter 4522 | -7/Zion | Given A8's code to call for help 4630 | -7/Zion | Found Prototype Device 4650 | -7/Zion | Identified exit to Deep Caves 4701 | -7/Zion | Imprinted 4703 | -7/Zion | Declared Zion's savior 4871 | -7/Zion | Identified Bomb Factory No. 2 5119 | -7/Zion | Discovered new exit (range 14) 5134 | -7/Zion | Entered Proximity Caves 5141 | -6/Proximity Caves | Ambushed by research squad 5210 | -6/Proximity Caves | Core integrity fell below 50% 5227 | -6/Proximity Caves | Core integrity fell below 20% 5236 | -6/Proximity Caves | Lost 6 parts (4n2w) 5238 | -6/Proximity Caves | Learned Factory terminal intel 5240 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05140_ Slug penetrates Wall. 05141_ P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." 05143_ Penetrated by Slug. 05183_ Dropped Dirty Bomb Trap. 05183_ Penetrated by Slug. 05183_ EM Pulse Gun destroyed. 05183_ Slug penetrates Wall. 05186_ VTOL Module destroyed. 05202_ Slug penetrates Wall. 05205_ Penetrated by Slug. 05205_ VTOL Module destroyed. 05205_ Mni. Grenade Launcher destroyed. 05205_ Penetrated by Slug. 05205_ VTOL Module destroyed. 05206_ RD/8|,AP>K/ZU R&GOAIOCK4QT3GPTEP/>K 05209_ Penetrated by Slug. 05236_ QJB DVEIFJ