Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.14 @ 15:23:50 Player: lcbb_tuk Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (2165) 2165 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5580 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 364/365 System Corruption 6% Temperature Cool (0) Movement Core (1050) Ox20 Location -6/Proximity Caves Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Neutrino Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Enhanced Optical Array Makeshift Transmission Jammer > --- WEAPON (3) ------- Heavy Laser Plasma Cannon Plasma Cannon > --- INVENTORY (10) --- Advanced Heat Sink Enhanced Optical Array Scythe Scythe Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Makeshift System Shield > --- WEAPON ----------- Heavy Riot Gun Flak Gun Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Nuclear Core Titanium Leg Enhanced Optical Array Particle Gun Scythe Axe [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Makeshift Transmission Jammer Storage Large Storage Unit Processor Enhanced Optical Array Hackware Makeshift System Shield Weapon Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 3 | . . 1 1 1 . . . . Propulsion . | . . . . . . . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 92 | 7 6 9 32 6 15 9 . 8 Power 25 | 1 1 3 10 1 5 2 . 2 Engine 18 | 1 1 3 5 1 4 2 . 1 Core 7 | . . . 5 . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . 3 5 . 1 1 . 1 Treads 2 | 2 . . . . . . . . Leg 11 | . . 3 5 . 1 1 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 2 2 1 4 2 2 . . . Device 6 | . . 1 3 1 1 . . . Storage 4 | 2 2 . . . . . . . Processor 2 | . . . 1 1 . . . . Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 41 | 2 3 2 13 3 7 6 . 5 Energy Gun 16 | 1 2 . 5 1 4 2 . 1 Energy Cannon 6 | . . . 1 1 . 2 . 2 Ballistic Gun 6 | 1 1 1 2 . 1 . . . Ballistic Cannon 2 | . . . 1 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . Slashing Weapon 9 | . . . 3 . 2 2 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 43 | . 2 1 15 . 17 1 . 7 Power 14 | . . . 5 . 7 . . 2 Propulsion 5 | . . . 1 . 3 . . 1 Utility 4 | . . . 2 . 1 . . 1 Weapon 20 | . 2 1 7 . 6 1 . 3 Highest Loss Streak 16 | . 2 1 4 . 16 1 . 6 Average Slot Usage (%) 78 | . 92 87 89 100 73 60 76 57 Engine 11 | . 14 22 11 15 9 6 15 6 Core 4 | . . . 12 15 8 . . . Treads 5 | . 22 8 . . . . . . Leg 7 | . . 5 17 15 8 3 7 3 Device 5 | . . 7 10 3 4 7 7 7 Storage 14 | . 26 22 18 14 7 7 7 7 Processor 6 | . . . 1 11 15 15 15 8 Energy Gun 8 | . 13 8 7 7 5 3 15 6 Energy Cannon 4 | . . . 2 7 3 5 7 13 Ballistic Gun 3 | . 13 5 2 . . . . . Ballistic Cannon 1 | . . . 2 7 3 . . . Slashing Weapon 2 | . . . 1 . 3 10 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 16 28 33 51 60 61 52 52 62 Greatest Support 40 | 40 40 20 20 20 27 18 18 18 Greatest Overweight (x) 20 | 1 1 1 3 2 17 13 2 20 Average Overweight (x) 2 | . . 1 1 2 3 4 2 9 Largest Inventory Capacity 12 | 8 12 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 Most Carried 10 | 4 10 9 10 8 9 5 4 5 Average Carried 5 | 3 8 8 6 5 5 3 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 9 | 4 9 9 7 6 3 4 4 5 Class Distribution -------------------- 56% | Mutant 13% | Scavenger-Mutant 12% | Skirmisher 9% | Scavenger-Gunner 3% | Derelict-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1274 | 248 102 70 443 54 133 175 . 49 Remotely 170 | . . . 170 . . . . . Salvage Created 2690 | 53 223 328 1264 54 168 206 . 394 Parts 151 | 3 21 18 69 3 12 8 . 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 6 11 . 13 Prevented 5 | . . . . . 4 . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 57 | . 9 9 24 1 3 4 . 7 Melee 14 | . . 3 6 . 2 1 . 2 Guns 29 | . 9 4 13 . . 2 . 1 Cannons 7 | . . . . 1 1 1 . 4 AOE 4 | . . 1 3 . . . . . Classes Destroyed 11 | 1 2 2 4 . 2 . . . Worker 3 | . . 1 2 . . . . . Builder 1 | . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 17 | . 6 3 3 . . 3 . 2 Grunt 25 | . 3 5 12 . . 1 . 4 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 9 | . . . 6 1 1 . . 1 Hunter 2 | . . . 2 . . . . . Programmer 1 | . . . . . 1 . . . Behemoth 1 | . . . . . 1 . . . Packrat 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 6 3 7 1 1 3 . 3 Combat Bots Only 6 | . 6 2 6 1 1 3 . 3 Max Kills in Single Turn 2 | 1 2 1 2 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 1 2 . . . . . Melee 1 | . . 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 4493 | . 323 325 1413 32 1492 204 . 704 Core 970 | . 17 32 221 . 358 102 . 240 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 93 92 59 . . . . . Volleys Fired 162 | 6 24 26 70 2 16 4 . 14 Largest 3 | 2 2 2 2 2 3 3 . 3 Hottest 229 | 70 85 60 90 107 137 188 . 229 Shots Fired 300 | 12 41 35 127 4 31 12 . 38 Gun 250 | 12 41 35 127 . 15 8 . 12 Cannon 50 | . . . . 4 16 4 . 26 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 109 | 6 23 17 41 2 20 . . . Thermal 82 | 6 17 . 13 . 2 8 . 36 Explosive . | . . . . . . . . . Electromagnetic 109 | . 1 18 73 2 9 4 . 2 Robot Hit Streak 25 | 7 16 24 14 6 25 2 . 12 Robot Miss Streak 3 | 1 2 2 2 . 3 1 . 2 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 4 | . 2 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 290 | 10 33 49 119 4 34 8 . 33 Core Hits 124 | 2 15 16 52 2 14 7 . 16 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 53 | . . 20 21 . 6 2 . 4 Impact 25 | . . 20 5 . . . . . Slashing 28 | . . . 16 . 6 2 . 4 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . Damage Inflicted 5383 | 99 371 868 2291 100 830 174 . 650 Guns 2786 | 99 371 285 1415 . 336 83 . 197 Cannons 798 | . . . . 100 312 27 . 359 Explosions 346 | . . 75 271 . . . . . Melee 1449 | . . 508 603 . 182 64 . 92 Ramming 4 | . . . 2 . . . . 2 Kinetic 1442 | 49 151 95 608 56 483 . . . Thermal 1306 | 50 205 75 357 . 33 61 . 525 Explosive . | . . . . . . . . . Electromagnetic 1182 | . 15 190 721 44 132 49 . 31 Impact 605 | . . 508 97 . . . . . Slashing 844 | . . . 506 . 182 64 . 92 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 6 6 6 6 Average Corruption 5 | . . . . . 5 6 6 6 Corruption Purged . | . . . . . . . . . Effects 60 | . . . . . 10 18 4 28 Message Errors 12 | . . . . . 3 5 . 4 Matter Fused 13 | . . . . . 2 6 1 4 Heat Flow Errors 6 | . . . . . . 3 . 3 Energy Discharges 9 | . . . . . 1 3 . 5 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 8 | . . . . . 1 1 2 4 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . . 2 Targeting Errors 6 | . . . . . 1 . . 5 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . 75 14 . . . . 3 Projectiles 3 | . . . . . . . . 3 Explosions . | . . . . . . . . . Melee 89 | . . 75 14 . . . . . Knockbacks 5 | . . 5 . . . . . . Impact 3 | . . 3 . . . . . . Kinetic . | . . . . . . . . . Secondary 2 | . . 2 . . . . . . Self-Inflicted Damage 27 | . . . 27 . . . . . Shots 2 | . . . 2 . . . . . Rammed 3 | . . . 1 . . . . 2 Targets Rammed 3 | . . . 1 . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 609 | 70 187 138 303 162 423 442 . 609 Average Temperature 131 | 33 83 53 126 83 140 163 . 190 Received Heat Transfer 1578 | . 114 201 657 . 204 99 . 303 Effects 23 | . . . 3 . 10 2 . 8 Shutdowns 12 | . . . . . 8 2 . 2 Energy Bleed 5 | . . . 2 . 2 . . 1 Interference 1 | . . . . . . . . 1 Short Circuit 2 | . . . 1 . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Fried 6 | . . 2 3 . . 1 . . Impact Corruptions 6 | . . 5 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 Heat Transferred 2756 | 148 518 100 759 . 74 124 . 1033 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 1 5 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 348 | 5 186 154 348 102 . . . . Average Influence 87 | 3 53 63 162 83 . . . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 87 | 100 100 100 64 100 . . . . Level 1 12 | . . . 35 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 3 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . . 1 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 15 15 33 2 3 7 . 19 Peak Tracking Total 7 | . 5 4 7 2 2 4 . 3 Tactical Retreats 20 | . 2 2 2 . . 1 . 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 9 | . 5 3 1 . . . . . Terminals 6 | . 3 2 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 13 8 4 . . . . . Successful 19 | . 8 8 3 . . . . . Failed 6 | . 5 . 1 . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 8 4 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 5 4 3 . . . . . Record 3 | . 2 . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 5 1 1 . . . . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 17 | . 17 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5379 | 419 924 531 1057 103 805 586 114 840 Spaces Moved 1911 | 175 497 225 379 49 212 176 64 134 Core 220 | 4 . . . . 85 57 . 74 Treads 850 | 171 497 182 . . . . . . Legs 841 | . . 43 379 49 127 119 64 60 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 150 150 180 180 180 180 150 Average Speed 216 | 158 167 174 175 180 260 297 180 522 Slowest Speed 1050 | 160 180 180 210 180 900 700 180 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 14 62 22 30 2 47 35 8 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . 2 3 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 29 | . . 6 23 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 29 | . . 6 23 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 2773 | 303 553 290 609 61 425 224 63 245 Wait 509 | 112 16 9 88 . 175 30 . 79 Move 1903 | 174 496 224 378 48 211 175 63 134 Hop . | . . . . . . . . . Pick Up 30 | 4 7 1 11 1 1 2 . 3 Fast Attach 32 | 7 2 1 6 2 5 4 . 5 Attach 36 | . 1 3 16 4 7 3 . 2 Detach 6 | . . . 2 2 . 2 . . Swap 24 | . 3 5 10 . 3 2 . 1 Drop 17 | . 4 1 8 2 1 . . 1 Fire 162 | 6 24 26 70 2 16 4 . 14 Melee 51 | . . 20 19 . 6 2 . 4 Ram . | . . . . . . . . . Kick 3 | . . . 1 . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 420 | -11/Scrapyard | Entered Materials 421 | -10/Materials | Build established: Mutant 850 | -10/Materials | Discovered new exit (range 5) 1020 | -10/Materials | Repaired Lgt. Treads 1315 | -10/Materials | Discovered new exit (range 10) 1344 | -10/Materials | Entered another Materials area 1344 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1846 | -9/Materials | Discovered new exit (range 13) 1875 | -9/Materials | Entered another Materials area 1875 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2108 | -8/Materials | Lost 4 parts (1p1n2w) 2597 | -8/Materials | Lost 4 parts (1p1u2w) 2752 | -8/Materials | Identified exit to Factory 2759 | -8/Materials | Build established: Scavenger-Mutant 2932 | -8/Materials | Entered Factory 2932 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2991 | -7/Factory | Discovered new exit (range 16) 3035 | -7/Factory | Entered Lower Caves 3187 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3233 | -7/Lower Caves | Build established: Scavenger-Gunner 3426 | -7/Lower Caves | Spotted B-75 Beast 3543 | -7/Lower Caves | Lost 16 parts (6p3n1u6w) 3564 | -7/Lower Caves | Core integrity fell below 50% 3577 | -7/Lower Caves | Destroyed B-75 Beast 3644 | -7/Lower Caves | Learned location of Extension (-5) 3753 | -7/Lower Caves | Build established: Mutant 3786 | -7/Lower Caves | Discovered new exit (range 15) 3840 | -7/Lower Caves | Entered another Lower Caves area 3850 | -7/Lower Caves | Encountered a Warlord checkpoint 3854 | -7/Lower Caves | Learned location of 1 exit from Factory 4342 | -7/Lower Caves | Discovered new exit (range 16) 4426 | -7/Lower Caves | Entered Zion 4511 | -7/Zion | Discovered new exit (range 16) 4540 | -7/Zion | Entered Proximity Caves 4581 | -6/Proximity Caves | Core integrity fell below 20% 4592 | -6/Proximity Caves | Lost 6 parts (2p1n3w) 4698 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4970 | -6/Proximity Caves | Build established: Skirmisher 5380 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 04983_ Dropped Broken Carbon-fiber Leg. 04993_ Hvy. Laser fries itself beyond repair. 04994_ Lgt. Angular Momentum Engine fries itself beyond repair. 04996_ System corrupted: Component data lost. 05013_ System corrupted: Heat flow error (+123). 05037_ System corrupted: Component data lost. 05053_ System corrupted: Energy discharge (-36). 05090_ System corrupted: FCS attempts to trigger Plasma Cannon. 05090_ System corrupted: Plasma Cannon misfires. 05135_ System corrupted: Matter fused (-10). 05174_ TUXP9SUITZFEBXP3APBPIEN S9 05231_ System corrupted: Matter fused (-5). 05254_ System corrupted: Energy discharge (-36). 05276_ N QG,9 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????###?????????????????? | | ????????????????## #????????# ##????????????????? | | ???????????????## #???????# #????????????????? | | ##???????####### ######## ####### #????????? | | ????????# ## #????????? | | ????????## #???????? | | ??????### #????????????????? | | ?????## #????????????????? | | ?????# ##????????????????? | | ?????# ### ##????????????????? | | ?????# ##### % #????????????????? | | ?????## #??## %@ #????????????????? | | ?????# #??## !### #????????????????? | | ##??##???# #??# ##????????????????? | | ?###### ##???# #?????????????????? | | # ########?????????????????? | | # #????????????? | | # gg #### ????????????? | | ## % g%####??########### ?????????????? | | ##### g ####### ##???????????????????????? | | ##??## ### #???????????????????????? | | ##??## % #???????????????????????? | | ##??####%% #???????????????????????? | | #?##### #???????????????????????? | | ### #???????????????????????? | | ### ##???????????????????????? | | ## ##????????????????????????? | | ## #### #?????????????????????????? | | ##??## =#?????????????????????????? | | #????## #?????????????????????????? | | ##????# #?????????????????????????? | | ## ##???#####?????????????????????????? | | ## ##### ##????????????????????????????????? | | #######???## ###??????????????????????????????? | | ##??????????## #??????????????????????????????? | | #????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 47 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaWarpLaser Manual? 0 Play Time 00:42:08 Cumulative 24.2 hours Start 2020.07.13 @ 22:52:14 End 2020.07.14 @ 15:23:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 0 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4c44749-5fad-45b4-a983-387463c2f28c