Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.05 @ 00:58:06 Player: Moddy Result: Core melted Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (190) 950 Value Destroyed (7270) 7270 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (983) 983 TOTAL SCORE: 15683 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -196 Cogmind --------- Core Integrity 0/1300 Matter 68/300 Energy 385/385 System Corruption 7% Temperature Critical (902) Movement Rolling (175) Ox5 Location -3/Research Parts ------- > --- POWER (2) -------- Neutrino Core (fused) Light Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Compact Wheel Improved Antigrav System > --- UTILITY (8) ------ Improved Thermal Generator Large Storage Unit Advanced Target Analyzer Experimental Core Analyzer Precision Energy Filter Quantum Capacitor > --- WEAPON (5) ------- Field Laser Advanced Variable Charge Gun Coil Gun Gravity Flail > --- INVENTORY (15) --- Micro Fission Core Antimatter Reactor Light Antimatter Reactor Myomer Leg Improved Antigrav System Improved Energy Well (400) Relay Coupler [NC] (25) Railgun Advanced Remote Datajack Gravity Flail Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Thunder Leg Myomer Leg Myomer Leg Myomer Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Thermal Generator Advanced Coolant Injector Large Storage Unit Advanced Target Analyzer Experimental Core Analyzer Precision Energy Filter Advanced ECM Suite Advanced Thermal Shield > --- WEAPON ----------- Variable Charge Gun Advanced Variable Charge Gun Cooled Plasma Cannon Coil Gun Railgun > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Light Antimatter Reactor Compact Wheel Improved Antigrav System Improved Antigrav System Improved Energy Well Quantum Capacitor Gamma Rifle Gamma Rifle Gamma Rifle Coil Gun Gravity Flail Gravity Flail [Rating: 144] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Armored Treads Leg Multireflex Exoskeleton Wheel Armored Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Experimental Core Analyzer Protection Hardened Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun High-powered Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Gravity Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . . 1 . . . 1 . Utility 6 | . . 1 1 1 . . . . . . 2 . 1 Weapon 3 | . . . . 1 . . . . . . . 1 1 Parts Attached 189 | 1 9 30 18 5 . 10 30 33 4 . 6 23 20 Power 29 | . 1 4 5 . . 1 4 6 . . . 7 1 Engine 13 | . 1 4 3 . . 1 2 2 . . . . . Core 10 | . . . 2 . . . 1 4 . . . 3 . Reactor 6 | . . . . . . . 1 . . . . 4 1 Propulsion 54 | . 4 15 6 . . . 7 7 . . 1 7 7 Treads 10 | . . . 4 . . . 2 4 . . . . . Leg 21 | . . 4 . . . . 5 2 . . 1 6 3 Wheel 13 | . 4 5 1 . . . . 1 . . . 1 1 Hover 8 | . . 5 . . . . . . . . . . 3 Flight 2 | . . 1 1 . . . . . . . . . . Utility 61 | 1 2 7 4 2 . 7 7 13 3 . 5 4 6 Device 28 | 1 . 1 2 1 . . 3 7 2 . 5 3 3 Storage 10 | . 2 4 . . . . . 1 1 . . 1 1 Processor 16 | . . . 1 1 . 7 1 4 . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 7 | . . 2 1 . . . 3 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 45 | . 2 4 3 3 . 2 12 7 1 . . 5 6 Energy Gun 14 | . . . . . . . 6 2 . . . 1 5 Energy Cannon 3 | . . . . . . . . 2 1 . . . . Ballistic Gun 16 | . 2 4 1 . . 2 2 2 . . . 3 . Ballistic Cannon 6 | . . . 1 2 . . 3 . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 1 Slashing Weapon 2 | . . . 1 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 3 . . 5 . 5 . . 2 1 2 Parts Lost 65 | . 2 9 4 . . . 19 12 2 . . 6 11 Power 7 | . . 3 1 . . . 1 2 . . . . . Propulsion 22 | . 1 4 . . . . 8 2 . . . 2 5 Utility 15 | . 1 1 2 . . . 3 2 2 . . 3 1 Weapon 21 | . . 1 1 . . . 7 6 . . . 1 5 Highest Loss Streak 12 | . 1 4 1 . . . 11 12 2 . . 3 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 14 | 6 13 19 19 19 20 19 16 7 6 10 6 4 10 Power . | 1 1 1 . . . . 1 . . 1 . 1 2 Propulsion 3 | 4 6 7 7 6 6 5 2 . 1 3 2 . 1 Utility 6 | . 3 7 8 8 10 10 9 5 3 5 2 2 1 Weapon 2 | 1 1 4 4 3 4 4 3 1 . 1 1 . 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 71 | . 2 21 14 3 1 7 4 9 . . 3 1 6 Power 4 | . . 1 1 . . . . . . . 1 . 1 Propulsion 21 | . . 9 7 2 . 1 1 . . . . . 1 Utility 27 | . . 5 5 . 1 2 2 9 . . 2 . 1 Weapon 18 | . 2 6 1 1 . 4 1 . . . . 1 2 Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 98 93 91 92 91 95 81 92 93 93 92 94 Engine 5 | . 14 10 5 . . 2 6 5 6 6 5 . . Core 2 | . . . 3 7 7 4 . 5 6 6 5 3 4 Treads 7 | . . . 2 7 7 7 10 15 20 20 11 5 . Leg 5 | . 3 3 . . . . 4 3 6 6 10 17 20 Wheel 12 | . 24 16 33 23 23 23 12 . . . . 2 . Hover 2 | . . 10 . . . . . 1 . . . . 3 Device 8 | . 9 . 4 7 7 2 3 6 15 13 26 26 21 Storage 9 | . 18 22 13 7 7 7 9 3 3 6 1 . 4 Processor 9 | . . . 4 6 7 12 17 16 13 13 11 9 8 Protection 4 | . . 10 8 7 7 7 4 3 . . . . . Energy Gun 2 | . . . . . . . 6 6 . . . . 9 Energy Cannon 2 | . . . . . . . . 1 12 13 11 9 3 Ballistic Gun 11 | . 28 21 9 13 7 10 6 6 6 6 5 9 8 Ballistic Cannon 3 | . . . 7 7 13 11 7 . . . . . . Peak Build Rating 144 | 9 10 23 38 44 44 53 64 75 76 74 94 125 144 Average Rating 54 | 6 9 20 30 42 43 49 56 60 74 74 90 113 134 On Entrance 51 | 6 9 10 21 36 44 44 53 57 74 74 74 94 122 Avg Prop Armor Cover (%) 9 | . . 5 5 5 5 5 7 18 21 22 11 15 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 96 | 13 51 62 80 87 83 83 85 81 50 50 57 92 96 Greatest Support 134 | 20 32 42 52 36 36 36 70 60 36 36 51 134 134 Greatest Overweight (x) 5 | . 2 5 2 2 2 2 5 4 1 1 1 5 5 Average Overweight (x) 1 | . 1 1 1 2 2 2 1 . 1 1 . 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 10 10 10 15 15 Average Capacity 15 | 8 18 20 20 20 20 20 20 8 7 10 6 5 14 Most Carried 20 | 7 20 20 20 20 20 20 20 20 10 10 10 10 15 Average Carried 14 | 6 13 19 19 19 19 19 18 8 6 10 6 5 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 10 10 5 15 15 Final Carried 20 | 7 20 20 20 20 20 20 19 5 10 10 5 10 10 Class Distribution -------------------- 41% | Gunner 37% | Mutant 10% | Scavenger-Gunner 6% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Matter Collected 6243 | 255 242 1419 801 131 47 96 1131 518 442 10 90 594 467 Remotely 278 | . . . 278 . . . . . . . . . . Salvage Created 8524 | 101 446 1644 745 109 . 7 831 1050 343 . 102 2032 1114 Parts 451 | 6 23 95 48 2 . 1 48 44 10 . 2 92 80 Haulers Intercepted 10 | . 1 5 1 . . . . 1 . . 1 1 . Recyclers Shooed 17 | . . 1 4 2 . . . 2 . . . 7 1 Parts Field Recycled 11 | . . 5 . 6 . . . . . . . . . Retrieved Matter 116 | . . 100 . 16 . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . 56 . 11 . . . . Prevented 55 | . . . . . . . 55 . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Combat Hostiles Destroyed 138 | . 8 32 24 . . . 20 11 5 . . 24 14 Melee 4 | . . . 1 . . . 1 1 . . . . 1 Guns 87 | . 8 32 9 . . . 9 6 3 . . 7 13 Cannons 39 | . . . 14 . . . 8 1 1 . . 15 . AOE 4 | . . . . . . . 2 2 . . . . . Classes Destroyed 19 | 2 2 6 1 . . 1 3 3 1 . . . . Worker 7 | . . 1 . 1 . . . 1 . . . 1 3 Builder 7 | . . . . . . . . 3 . . . 1 3 Tunneler 2 | 1 . . . . . . . . . . . 1 . Hauler 10 | . 1 5 1 . . . . 1 . . 1 1 . Recycler 13 | 1 1 4 1 1 . . . 3 . . . 2 . Operator 1 | . . 1 . . . . . . . . . . . Watcher 9 | . . 3 1 . . . . 1 . . . 4 . Swarmer 24 | . . 7 8 . . . 8 . . . . 1 . Grunt 49 | . 8 15 10 . . . 5 1 3 . . 3 4 Brawler 3 | . . 1 1 . . . . . . . . 1 . Duelist 2 | . . . 1 . . . . . 1 . . . . Protector 1 | . . . . . . . 1 . . . . . . Sentry 17 | . . 9 4 . . . 1 2 . . . 1 . Specialist 3 | . . . . . . . 3 . . . . . . Hunter 11 | . . . . . . . 2 2 . . . 5 2 Programmer 26 | . . . . . . . . 5 . . . 13 8 Heavy 1 | . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . Zionite 1 | . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . Infiltrator 1 | . . . . . . . 1 . . . . . . Best Kill Streak 12 | 1 2 4 4 2 . . 4 8 4 . 1 10 12 Combat Bots Only 7 | . 2 4 4 . . . 4 3 4 . . 5 7 Max Kills in Single Turn 3 | 1 1 2 1 1 . 1 1 2 1 . 1 2 3 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 2 | . . . . . . . 1 2 . . . . . Melee 1 | . . . 1 . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Hostile Shots Fired 1068 | . 37 130 123 . . 42 283 169 50 . . 127 107 Missed 274 | . 11 33 35 . . 12 67 53 13 . . 35 15 Hits 794 | . 26 97 88 . . 30 216 116 37 . . 92 92 Melee 11 | . . 3 5 . . . . . 3 . . . . Projectile 783 | . 26 94 83 . . 30 216 116 34 . . 92 92 Critical Strikes 35 | . . 3 5 . . . 5 5 . . . 11 6 Part Disruptions 2 | . . . . . . . . 1 . . . 1 . Damage Taken 14186 | . 297 1209 1193 . . 557 3661 1988 872 . . 1673 2736 Core 3071 | . 81 131 80 . . 78 551 415 88 . . 170 1477 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 366 | . . . . . . . 129 . . . . . 237 Regen/Repaired (Parts) 315 | . . . . . . . 315 . . . . . . Core Remaining (%) 69 | 100 67 67 85 . . . 10 . . 40 100 85 . Volleys Fired 450 | 10 36 95 84 . . . 59 54 18 . 1 68 25 Largest 5 | 2 2 2 2 . . . 3 3 3 . 2 4 5 Hottest 650 | 40 43 50 62 . . . 180 180 161 . 210 395 650 Shots Fired 1045 | 20 72 190 167 . . 1 124 125 55 . 2 190 99 Gun 770 | 20 72 190 88 . . . 81 108 35 . . 88 88 Cannon 258 | . . . 79 . . 1 34 9 20 . 2 102 11 Launcher 16 | . . . . . . . 9 7 . . . . . Special 1 | . . . . . . . . 1 . . . . . Kinetic 755 | 20 72 190 167 . . 1 105 54 35 . . 75 36 Thermal 217 | . . . . . . . 1 32 20 . 2 115 47 Explosive 16 | . . . . . . . 9 7 . . . . . Electromagnetic 56 | . . . . . . . 9 31 . . . . 16 Robot Hit Streak 23 | 3 10 12 11 . . 4 10 23 9 . 2 7 6 Robot Miss Streak 11 | 3 6 9 11 . . 1 7 4 5 . . 9 7 Penetration Max 2 | . . . . . . . . . . . . 2 1 Secondary Targets 8 | . 2 3 . . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . 1 Shots Hit Robots 655 | 10 46 130 123 6 . 1 93 89 34 . 1 83 39 Core Hits 374 | 3 21 76 87 2 . 2 44 45 13 . 1 51 29 Critical Kills 7 | . . . . . . . . 1 1 . . 4 1 Critical Parts Destroyed 8 | . . . 1 . . . . 1 2 . . . 4 Critical Strikes 24 | . . . 1 . . . 6 3 4 . . 4 6 Burn 1 | . . . . . . . . 1 . . . . . Meltdown 5 | . . . . . . . . . 1 . . 4 . Destroy 9 | . . . 1 . . . . 2 3 . . . 3 Blast 2 | . . . . . . . 2 . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . . 2 Sever 4 | . . . . . . . 4 . . . . . . Melee Attacks 45 | . . . 2 6 . . 21 9 . . . . 7 Impact 7 | . . . . . . . . . . . . . 7 Slashing 38 | . . . 2 6 . . 21 9 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 4 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 18916 | 130 605 2370 2006 323 . 19 2440 2784 1204 . 60 4758 2217 Guns 10288 | 130 605 2370 930 . . . 1056 1401 450 . . 1588 1758 Cannons 5952 | . . . 1018 . . 19 509 222 754 . 60 3170 200 Explosions 1345 | . . . . . . . 410 935 . . . . . Melee 1331 | . . . 58 323 . . 465 226 . . . . 259 Ramming . | . . . . . . . . . . . . . . Kinetic 9500 | 130 605 2370 1948 . . 19 1519 637 450 . . 1243 579 Thermal 6503 | . . . . . . . 96 875 754 . 60 3515 1203 Explosive 1066 | . . . . . . . 314 752 . . . . . Electromagnetic 516 | . . . . . . . 46 294 . . . . 176 Impact 259 | . . . . . . . . . . . . . 259 Slashing 1072 | . . . 58 323 . . 465 226 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . 4 1 . . 4 6 10 10 10 . 15 7 Average Corruption 5 | . . 3 1 . . 4 4 7 10 10 . 4 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 213 | . . 45 1 . . 15 54 44 28 2 . 19 5 Message Errors 47 | . . 10 . . . 1 12 12 4 . . 6 2 Matter Fused 48 | . . 8 . . . 6 11 11 10 . . 1 1 Heat Flow Errors 21 | . . 6 1 . . 2 3 5 1 . . 3 . Energy Discharges 23 | . . 5 . . . 3 9 3 1 1 . 1 . Parts Rejected 3 | . . . . . . . . 3 . . . . . Parts Fused 3 | . . 1 . . . . 1 . . . . 1 . Data Loss (minor) 26 | . . 11 . . . 1 6 1 4 1 . 1 1 Data Loss (major) 16 | . . 3 . . . 1 2 2 5 . . 3 . Misfires 11 | . . . . . . 1 5 1 2 . . 1 1 Alerts 4 | . . 1 . . . . 1 2 . . . . . Weapon Failures 11 | . . . . . . . 4 4 1 . . 2 . Overload Shots 127 | . . . . . . . . . 11 . 2 84 30 Effects 8 | . . . . . . . . . . . . 7 1 Energy Bleed 2 | . . . . . . . . . . . . 2 . Heat Surge 5 | . . . . . . . . . . . . 5 . Short Circuit 1 | . . . . . . . . . . . . . 1 Overflow Damage 792 | . . . 10 58 . . 56 69 23 . . 392 184 Projectiles 437 | . . . 10 . . . 12 . 23 . . 392 . Explosions 64 | . . . . . . . . 64 . . . . . Melee 291 | . . . . 58 . . 44 5 . . . . 184 Knockbacks 49 | . . . 41 . . . 6 . . . . . 2 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 44 | . . . 38 . . . 6 . . . . . . Secondary 4 | . . . 3 . . . . . . . . . 1 Self-Inflicted Damage 87 | . . . . . . . 40 47 . . . . . Shots 2 | . . . . . . . 1 1 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 2142 | . 13 287 447 . . 275 296 284 254 . 3 354 2142 Average Temperature 157 | . 5 45 88 . . 114 69 65 86 . 2 102 622 Received Heat Transfer 2669 | . 162 471 477 . . . 936 87 228 . . 91 217 Effects 74 | . . 1 1 . . . . . . . . 1 71 Shutdowns 21 | . . . 1 . . . . . . . . 1 19 Energy Bleed 6 | . . 1 . . . . . . . . . . 5 Interference 7 | . . . . . . . . . . . . . 7 Matter Decay 13 | . . . . . . . . . . . . . 13 Short Circuit 4 | . . . . . . . . . . . . . 4 Damage (minor) 6 | . . . . . . . . . . . . . 6 Damage (major) 10 | . . . . . . . . . . . . . 10 Damage (core) 7 | . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 3 . . . . 1 Impact Corruptions 4 | . . . . . . . . . . . . . 4 Robots Melted 5 | . . . . . . . . . 1 . . 4 . Combat Hostiles 3 | . . . . . . . . . 1 . . 2 . Parts Melted 23 | . . . . . . . . 1 1 . . 17 4 Heat Transferred 7522 | . . . . . . . 80 1153 940 . 80 4097 1172 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Maximum Alert Level 2 | . . 1 1 . . . . . . . . 2 1 Low Security (%) 70 | 100 100 48 64 100 . . . 100 . . 100 51 48 Level 1 28 | . . 51 35 . . . . . . . . 40 51 Level 2 . | . . . . . . . . . . . . 7 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 428 | 5 140 328 397 175 . . . 89 . . 7 428 295 Initial 215 | . . 48 132 175 . . . 56 . . . . 215 Average 136 | 1 45 201 191 97 . . . 28 . . . 195 202 Influence Increases 4443 | 10 287 998 733 14 . . 691 405 120 . 7 756 422 Destroy 0b10 Robot/C 2800 | . 160 640 480 . . . 440 220 100 . . 480 280 Destroy 0b10 Robot/NC 250 | 10 10 70 15 10 . . 5 45 . . 5 50 30 Destroy Leader 628 | . 42 176 124 . . . . 94 20 . 2 110 60 Allied During Kill 21 | . . . . . . . 21 . . . . . . Successful Hack 86 | . 30 28 24 4 . . . . . . . . . Disable Machine 90 | . . 30 15 . . . . 15 . . . 30 . Destroy Structure 178 | . . 9 . . . . . 31 . . . 86 52 Lose Combat Pursuer 390 | . 45 45 75 . . . 225 . . . . . . Influence Decreases 4170 | 10 171 800 662 380 19 . 601 471 144 . 7 346 559 Entered New Map 707 | . . 68 182 210 8 . . 34 10 . . . 195 Time Decay 2733 | 10 151 642 440 170 11 . 331 317 114 . 7 286 254 Lost Part 650 | . 20 90 40 . . . 190 120 20 . . 60 110 Lost Ally 80 | . . . . . . . 80 . . . . . . Squads Dispatched 34 | . 3 4 5 1 . . . 10 . . 1 7 3 Investigation 3 | . 1 1 . . . . . 1 . . . . . Extermination 9 | . . . . . . . . 3 . . 1 3 2 Reinforcement 19 | . 2 3 3 1 . . . 5 . . . 4 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . 2 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . 1 1 Haulers Reinforced 4 | . . . . . . . . 2 . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Distress Signals 13 | . 1 3 2 . . . 1 1 . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 233 | . 18 53 37 . . 5 36 19 5 . . 41 19 Peak Tracking Total 11 | . 3 5 6 1 . 5 11 3 4 . . 5 4 Tactical Retreats 23 | . 2 2 3 . . 1 11 . . . . 4 . ECM-based Alert Blocks 5 | . . . . . . . . . . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Traps Triggered 6 | . . 1 . . . . . 2 . . 1 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Machines Disabled 13 | . . 2 1 . . . 7 1 . . . 2 . Max in Single Turn 2 | . . 1 1 . . . 2 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Machines Accessed 33 | . 4 9 5 1 . . 3 6 . . . 2 3 Terminals 22 | . 4 7 4 . . . 2 2 . . . 1 2 Fabricators 4 | . . . . 1 . . . 2 . . . 1 . Repair Stations 2 | . . . . . . . . 2 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 4 | . . 2 1 . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 95 | . 14 21 23 2 . . 10 14 . . . 7 4 Successful 43 | . 8 9 13 1 . . 10 2 . . . . . Failed 50 | . 6 11 9 1 . . . 12 . . . 7 4 Catastrophic 10 | . 1 1 1 . . . . 5 . . . . 2 Database Lockouts 2 | . . 1 1 . . . . . . . . . . Manual 52 | . 12 16 12 . . . 1 5 . . . 3 3 Terminals 75 | . 14 18 19 . . . 9 7 . . . 5 3 Fabricators 7 | . . . . 2 . . . 3 . . . 2 . Repair Stations 4 | . . . . . . . . 4 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 8 | . . 3 4 . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 16 | . 2 1 4 . . . 9 . . . . . . Record 8 | . . . . . . . 8 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . Scanalyzer 3 | . . 1 2 . . . . . . . . . . Retrieve Study 3 | . . 1 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 6 7 7 . . . . 1 . . . . . Terminals 21 | . 6 7 7 . . . . 1 . . . . . Assimilate 7 | . 2 2 3 . . . . . . . . . . Botnet 14 | . 4 5 4 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 27 | . 4 7 4 . . . 1 6 . . . 2 3 Full Trace Events 4 | . 1 1 1 . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 106 | . . . . 106 . . . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Total Allies 11 | . . . . . . 4 7 . . . . . . Largest Group 6 | . . . . . . 4 6 . . . . . . Highest-Rated Group 159 | . . . . . . 159 140 . . . . . . Highest-Rated Ally 46 | . . . . . . 41 46 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . . 69 . . . . . . Total Damage 1056 | . . . . . . . 1056 . . . . . . Kills 3 | . . . . . . . 3 . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted 4 | . . . . . . . 4 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Active Infowar (turns) 5241 | 11 421 . . 347 182 332 . 1184 802 87 384 1070 421 Optics 861 | . . . . 347 182 332 . . . . . . . Sensors 161 | . . . . . . . . 161 . . . . . Terrain 432 | 11 421 . . . . . . . . . . . . Seismic 1 | . . . . . . . . 1 . . . . . Decoding 3440 | . . . . . . . . 1184 802 87 384 983 . ECM 2270 | . . . . . . . . 8 387 . 384 1070 421 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 158 | . . . . . . . . 84 . . 10 64 . Items 158 | . . . . . . . . 84 . . 10 64 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Turns Passed 12209 | 92 630 2305 1082 348 182 985 2106 1595 802 87 384 1070 541 Spaces Moved 7222 | 50 403 1381 650 188 163 865 1237 822 407 49 168 541 298 Core 172 | . . . . . . . . 172 . . . . . Treads 435 | . . . . . . . 227 140 . . 68 . . Legs 1796 | 50 65 . . . . . 126 409 407 49 100 299 291 Wheels 4500 | . 338 1135 650 188 163 865 884 34 . . . 242 1 Hover 319 | . . 246 . . . . . 67 . . . . 6 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 105 105 105 110 110 110 95 50 180 180 115 115 118 Average Speed 132 | 120 111 127 109 110 110 110 140 156 180 180 206 135 121 Slowest Speed 250 | 120 120 172 120 110 110 110 250 250 180 180 245 185 197 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 72 80 56 6 21 89 91 22 65 13 3 18 6 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . . 1 . . . . Known Exits Taken 3 | . . . 1 . . . . . 1 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 . . 1 1 . Scrap Searched 10 | . . . . . 1 2 4 . 2 1 . . . Spaces Dug 6 | . . . . . . . . . . . . 6 . Terrain Destroyed 170 | . . . . . . . 44 51 10 . . 48 17 Melee . | . . . . . . . . . . . . . . Projectile 89 | . . . . . . . 10 4 10 . . 48 17 AOE 81 | . . . . . . . 34 47 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Total 8883 | 61 510 1750 878 320 165 910 1460 1002 436 48 201 741 401 Wait 609 | . 46 175 67 106 . 6 50 40 . . 18 81 20 Move 7209 | 49 402 1380 649 187 162 864 1236 821 406 48 167 540 298 Hop . | . . . . . . . . . . . . . . Pick Up 143 | 1 14 30 23 7 1 11 10 13 6 . 2 10 15 Fast Attach 63 | 1 . 6 3 . . 5 11 19 2 . 3 7 6 Attach 57 | . 2 9 5 2 . 1 14 6 1 . 2 4 11 Detach 11 | . . 1 2 . . . 3 1 1 . . 2 1 Swap 127 | . 7 22 18 6 1 4 15 20 1 . 6 15 12 Drop 138 | . 3 32 25 6 1 19 9 19 1 . 2 14 7 Fire 450 | 10 36 95 84 . . . 59 54 18 . 1 68 25 Melee 44 | . . . 2 6 . . 21 9 . . . . 6 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 32 | . . . . . . . 32 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 93 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 680 | -10/Materials | Discovered new exit (range 13) 681 | -10/Materials | Discovered new exit (range 7) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 830 | -9/Materials | Lost 4 parts (2p2n) 1483 | -9/Materials | Discovered new exit (range 11) 1597 | -9/Materials | Discovered new exit (range 15) 1766 | -9/Materials | Discovered new exit (range 3) 2657 | -9/Materials | Discovered new exit (range 5) 2862 | -9/Materials | Central database locked down 3028 | -9/Materials | Entered another Materials area 3028 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3074 | -8/Materials | Identified exit to Factory 3912 | -8/Materials | Central database locked down 3964 | -8/Materials | Garrison activated, responded to threat 4110 | -8/Materials | Entered Factory 4110 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4274 | -7/Factory | Fabricated Imp. Weapon Cycler (x2) 4401 | -7/Factory | Discovered new exit (range 11) 4458 | -7/Factory | Entered Lower Caves 4614 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4640 | -7/Lower Caves | Entered Zion 4769 | -7/Zion | Build established: Tank 4953 | -7/Zion | Found Prototype Processor 4953 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4960 | -7/Zion | Found Exp. Armor Integrity Analyzer 4962 | -7/Zion | Found Prototype Processor 4962 | -7/Zion | Identified Exp. Melee Analysis Suite 4966 | -7/Zion | Found Prototype Processor 4966 | -7/Zion | Identified Exp. Core Analyzer 4972 | -7/Zion | Found Prototype Processor 4972 | -7/Zion | Identified Exp. Targeting Computer 4983 | -7/Zion | Found Exp. Core Analyzer 5220 | -7/Zion | Found Prototype Launcher 5241 | -7/Zion | Build established: Gunner 5325 | -7/Zion | Met Imprinter 5341 | -7/Zion | Imprinted 5343 | -7/Zion | Declared Zion's savior 5539 | -7/Zion | Found Prototype Device 5546 | -7/Zion | Attacked by Zionites 5567 | -7/Zion | Spotted NN-0IJ(B) 5569 | -7/Zion | Spotted 9T-N3W(B) 5613 | -7/Zion | Discovered new exit (range 12) 5625 | -7/Zion | Entered Proximity Caves 5627 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 5708 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 5972 | -6/Proximity Caves | Learned 8 Factory zone layouts 5984 | -6/Proximity Caves | Learned Factory emergency access door positions 6025 | -6/Proximity Caves | 0b10 base defense nominally successful 6240 | -6/Proximity Caves | Discovered new exit (range 7) 6414 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6423 | -6/Proximity Caves | Found Prototype Special Weapon 6481 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6725 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 6756 | -6/Proximity Caves | Lost 5 parts (2n3w) 7075 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 7076 | -6/Proximity Caves | Core integrity fell below 50% 7142 | -6/Proximity Caves | Core integrity fell below 20% 7149 | -6/Proximity Caves | Build established: Scavenger-Mutant 7189 | -6/Proximity Caves | Lost 11 parts (5n2u4w) 7205 | -6/Proximity Caves | Learned Armory garrison access intel 7205 | -6/Proximity Caves | Learned Armory terminal intel 7205 | -6/Proximity Caves | Learned Factory stockpile data 7205 | -6/Proximity Caves | Learned location of 1 exit from Research 7205 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 7456 | -6/Proximity Caves | Build established: Gunner 7731 | -6/Proximity Caves | Entered Factory 7731 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7732 | -6/Factory | Identified exit to Factory 8140 | -6/Factory | Identified Molecular Deconstructor 8200 | -6/Factory | Lost 12 parts (2p2n2u6w) 8244 | -6/Factory | Identified Bomb Factory No. 2 8443 | -6/Factory | Build established: Mutant 8751 | -6/Factory | System corruption reached 10% 8819 | -6/Factory | Build established: Gunner 9114 | -6/Factory | Discovered new exit (range 14) 9280 | -6/Factory | Garrison activated, responded to threat 9326 | -6/Factory | Entered Lower Caves 9327 | -6/Lower Caves | Identified exit to Lower Caves 9329 | -6/Lower Caves | Core integrity fell below 50% 9371 | -6/Lower Caves | Spotted B-75 Beast 9406 | -6/Lower Caves | Destroyed B-75 Beast 9706 | -6/Lower Caves | Encountered a Warlord checkpoint 9784 | -6/Lower Caves | Learned location of Extension (-6) 10128 | -6/Lower Caves | Entered another Lower Caves area 10215 | -6/Lower Caves | Entered Factory 10215 | -5/Factory | Evolved 2 slots: Utility x2 10345 | -5/Factory | Discovered new exit (range 15) 10599 | -5/Factory | Entered another Factory area 10599 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11339 | -4/Factory | Build established: Scavenger-Gunner 11420 | -4/Factory | Discovered new exit (range 14) 11586 | -4/Factory | System corruption reached 10% 11629 | -4/Factory | Lost 3 parts (3u) 11669 | -4/Factory | Entered Research 11669 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11670 | -3/Research | Identified exit to Research 11782 | -3/Research | Found Quantum Capacitor 12012 | -3/Research | Destroyed 7 combat bots 12113 | -3/Research | Lost 4 parts (2n2w) 12145 | -3/Research | Core integrity fell below 50% 12208 | -3/Research | Core integrity fell below 20% 12211 | -3/Research | Core melted Last Messages --------------- 12204_ K-01 Serf collects debris. 12205_ Overheating: Core damaged (-221). 12206_ Overheating: Matter decay (-33). 12206_ R-10 Processor collects Myomer Leg. 12206_ U-05 Engineer builds a Door. 12206_ Gamma Rifle destroyed. 12207_ Overheating: Quantum Capacitor damaged (-30). 12207_ Overheating: Prc. Energy Filter damaged (-16). 12207_ Slug penetrates H-77 Assassin. 12207_ H-77 Assassin suffers critical hit (Destroy). 12207_ Imp. Targeting Computer melted. 12207_ H-77 Assassin destroyed. 12207_ R-10 Processor collects Wheel. 12208_ Overheating: Core damaged (-221). 12208_ System corrupted: FCS attempts to trigger Coil Gun. 12208_ System corrupted: Coil Gun misfires. 12209_ R-10 Processor collects Imp. Phase Shifter. 12210_ Overheating: Matter decay (-21). 12211_ Power failure, Neutrino Core shutdown. 12211_ Overheating: Core damaged (-247). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????#/##??######????????????? | | ????????????????????????? +? ????????????? | | ?????????????????????????# #? ! ?????????????? | | ?????????????????????????# # ???????????????? | | ?????????????????????????# # ????????????????? | | ?????????????????????????#Ru/ ?????????????????? | | ?????????????????????????# %; ??????????????????? | | ??????????????????????##?#%[[[???????????????????? | | ??????????################w!#????????????????????? | | ??????????# u k %%!#????????????????????? | | ??????????# ! A R@ #????????????????????? | | ??????????# =############/######?????????????????? | | ??????????#% ##########[ #?????????????????? | | ??????????# [#|=* ## [ #?????????????????? | | ??????????# %#=! = ## #?????????????????? | | #########?# #| != ## #?????????????????? | | # ?# /= !!! ## #?????????????????? | | # #%%#!%!! ## #?????????????????? | | # #% ########## #?????????????????? | | # |/ # # #?????????????????? | | # # / # #?????????????????? | | # | # # """ ##########?????????????????? | | # !!%!?# # """ #??????????????????????????? | | # == ?# # """ #??????????????????????????? | | ####+###??# # """ #??????????????????????????? | | ???? ?????# # """ #??????????????????????????? | | ???#??????# + #??????????????????????????? | | ???#??????# # #??????????????????????????? | | ???# ????## ###########?????????????????????????? | | ???# ###### # #?????????????????????????? | | ???# # #?????????????????????????? | | ???# + #?????????????????????????? | | ???# # #?????????????????????????? | | " # # #?????????????????????????? | | + # """ #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 100 Energy Generation 37 Energy Capacity 785 Matter Stores 500 Matter Capacity 500 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 75 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Cycler | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Arm. Wheel | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialTrapRedirector Manual? 0 Play Time 02:02:17 Cumulative 70.4 hours Start 2026.11.04 @ 03:54:43 End 2026.11.05 @ 00:58:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 38x17 Zoom Use 65% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7f8e491-c293-4632-ae12-b04512bd2ff0