Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 00:28:25 Player: Finestep Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (518) 2590 Value Destroyed (27879) 27879 Prototype IDs (93) 1860 Alien Tech Used (11) 2200 Bonus (22371) 22371 TOTAL SCORE: 66800 Bonus ------- Triggered High Security 500 High Alert Combat Kills 13932 Follower Combat Kills 2890 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -1651 Cogmind --------- Core Integrity 0/1600 Matter 274/300 Energy 57/100 System Corruption 53% Temperature Cool (61) Movement Core (150) Ox2 Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Machine Analyzer Experimental Targeting Computer > --- WEAPON (3) ------- Compact HERF Cannon > --- INVENTORY (5) ---- Experimental Matter Compressor (500) Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System High-capacity Storage Unit Experimental Targeting Computer Experimental Target Analyzer Core Analyzer Experimental Armor Integrity Analyzer Advanced Phase Shifter Heavy Regenerative Plating Graphene Brace Experimental EM Disruption Field Experimental Force Field System Mapper > --- WEAPON ----------- Graviton Cannon Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor Zionite Biocell Experimental Matter Compressor Experimental Matter Compressor Transmission Jammer Centrium Medium Armor Plating Phase Armor Beam Splitter Long-range Tractor Beam Dimensional Node Initializer Transdimensional Reconstructor Subatomic Replicator HERF Cannon Enhanced Nova Cannon Hypercooled Linear Accelerator Fusion Bomb Launcher Sigix Terminator [Rating: 250] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Carbon-fiber Leg Treads High-density Centrium Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Hypervelocity Coil Gun Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hypercooled Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . 2 . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . Utility 11 | . . 1 1 1 . . . . 1 . . . . 1 . . . . 2 . 2 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 602 | 8 11 15 25 31 6 15 1 . 19 13 12 12 24 22 8 8 13 4 35 8 27 31 29 90 21 31 83 Power 44 | 1 1 2 1 3 . . . . 5 2 1 . 4 3 1 1 1 . 2 3 . 2 1 4 . 4 2 Engine 9 | 1 1 2 . 1 . . . . 2 . 1 . 1 . . . . . . . . . . . . . . Core 21 | . . . 1 2 . . . . 2 2 . . 3 3 1 . . . 2 3 . 2 . . . . . Reactor 14 | . . . . . . . . . 1 . . . . . . 1 1 . . . . . 1 4 . 4 2 Propulsion 111 | 4 6 5 7 6 3 6 . . 4 2 4 2 5 4 . . 3 . 8 1 8 5 3 14 . 3 8 Treads 26 | 2 . . . 1 . . . . . . . . 1 3 . . . . . . 1 . . 11 . 3 4 Leg 79 | 2 6 5 7 2 1 6 . . 4 2 4 2 4 . . . 3 . 8 1 7 5 3 3 . . 4 Wheel 6 | . . . . 3 2 . . . . . . . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 255 | 1 1 4 8 11 3 6 . . 5 7 3 6 7 11 3 1 5 4 19 2 12 16 12 42 14 16 36 Device 157 | . 1 . 2 3 2 5 . . 2 3 2 . 6 6 2 . 1 2 12 2 10 10 9 32 8 10 27 Storage 15 | 1 . . 2 2 . . . . 1 . . . . 1 . . 1 . . . . 2 1 . . 2 2 Processor 24 | . . 1 1 1 . . . . 1 3 . 6 . 1 . 1 . 1 2 . . 2 1 2 . . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Protection 50 | . . 3 3 5 1 1 . . 1 1 1 . 1 3 1 . 3 1 5 . 2 2 1 6 3 3 3 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 Weapon 192 | 2 3 4 9 11 . 3 1 . 5 2 4 4 8 4 4 6 4 . 6 2 7 8 13 30 7 8 37 Energy Gun 30 | 1 . 2 7 5 . 1 . . . . . . . 1 . . . . . . 4 2 5 . . . 2 Energy Cannon 59 | . 2 . 1 . . . . . 4 2 2 3 4 . . . . . 1 . . 4 3 7 6 4 16 Ballistic Gun 47 | 1 1 2 1 4 . . . . . . . . 2 3 2 3 3 . 2 . . 1 3 13 . . 6 Ballistic Cannon 25 | . . . . . . 1 1 . . . . . . . . . . . 2 2 3 . . 8 . 3 5 Launcher 14 | . . . . 2 . 1 . . 1 . 1 . . . . . . . . . . 1 2 1 1 . 4 Special Weapon 6 | . . . . . . . . . . . . 1 2 . 1 2 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 10 | . . . . . . . . . . . 1 . . . 1 1 1 . 1 . . . . . . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 75 | . . 1 2 1 . . . . . 2 . 5 . 3 . . 5 . 7 . 3 13 2 22 2 3 4 Corrupted Parts 9 | . . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . 1 1 3 System Corruption 54 | . . . 1 . . . . . . . . . 13 . . . . . . 4 . . . . 9 8 19 Parts Lost 103 | . 3 . 7 12 1 . . . 6 . 1 . 8 . 1 1 . . 7 3 . 4 7 9 1 . 32 Power 10 | . 1 . . 1 . . . . 2 . . . 1 . . . . . . 1 . . . 2 . . 2 Propulsion 27 | . 1 . 4 6 1 . . . 3 . . . 3 . . . . . . . . 1 . 1 . . 7 Utility 49 | . . . 2 3 . . . . 1 . 1 . 3 . 1 1 . . 3 . . 3 7 4 1 . 19 Weapon 17 | . 1 . 1 2 . . . . . . . . 1 . . . . . 4 2 . . . 2 . . 4 Highest Loss Streak 12 | . 1 . 5 4 1 . . . 3 . 1 . 5 . 1 1 . . 3 1 . 2 4 4 1 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 83 98 98 92 90 95 84 92 93 93 92 92 95 94 87 86 80 91 94 93 97 97 89 87 78 75 74 Engine 2 | . 11 11 7 . 7 7 7 7 5 7 6 6 6 1 . . . . . . . . . . . . . Core 4 | . . . 1 6 . . . . 1 5 6 6 5 9 11 9 5 5 5 9 9 9 4 2 . . . Reactor 2 | . . . . . . . . . 2 . . . . . . 1 5 5 5 . . . 3 4 4 6 6 Treads 3 | . . . . . 7 1 . . . . . . 2 7 11 11 7 5 . . . . . 7 12 11 8 Leg 17 | . 28 33 35 19 9 29 38 38 31 30 31 31 27 12 . . 9 16 24 25 21 21 16 9 . . 1 Wheel 1 | . . . . 10 10 5 . . . . . . . 2 5 5 2 . . . . . . . . . . Device 17 | . 1 11 9 3 15 15 15 15 20 13 10 9 10 19 19 17 16 13 17 30 29 28 24 18 17 23 18 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 14 | . . 2 8 11 7 7 7 7 6 9 12 14 18 17 12 13 16 16 16 15 13 14 19 23 19 15 15 Protection 5 | . . 7 9 13 7 7 7 7 5 6 6 6 4 . 4 5 4 5 6 . 4 4 4 3 5 4 3 Energy Gun 2 | . 6 3 12 10 7 5 . . . . . . . . . . . . . . 5 8 5 . . . . Energy Cannon 3 | . 7 1 . . . . . . 7 12 11 11 9 . . . . . . . . 2 5 1 2 1 2 Ballistic Gun 4 | . 13 16 4 3 7 5 . . . . . . 2 16 15 15 2 16 12 . . . . 5 . . . Ballistic Cannon 1 | . . . . . . 1 . 7 2 . . . . . . . . . 1 8 7 . . 4 9 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 197 | 13 17 25 28 58 50 37 36 36 59 66 66 66 75 55 61 67 73 85 95 89 113 104 132 161 168 177 197 Greatest Support 270 | 40 20 30 47 62 52 82 67 67 87 90 90 93 93 73 28 28 90 90 148 148 146 162 192 270 270 270 255 Greatest Overweight (x) 3 | 2 1 . 1 2 1 . . . . . . . 1 1 2 2 2 . 1 . 1 1 . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 Average Capacity 12 | 7 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 19 20 20 20 19 Most Carried 20 | 5 8 8 8 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 Average Carried 12 | 2 7 7 7 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 14 18 19 19 19 16 Final Capacity 20 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 5 Final Carried 20 | 5 8 8 8 10 10 9 9 10 9 10 10 10 10 10 10 10 10 10 7 10 10 15 20 20 19 20 1 Class Distribution -------------------- 53% | Scavenger-Mutant 21% | Scavenger-Gunner 9% | Gunner 4% | Alien-Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Extension Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Matter Collected 18861 | 202 275 269 444 553 164 291 . 64 546 176 175 66 363 665 218 448 123 367 1828 667 699 705 293 2560 1287 1920 3493 Remotely 3556 | . . . . . . . . . . . . . . . . . . . . 126 234 370 . 493 702 512 1119 Salvage Created 28801 | 125 531 426 1562 800 372 486 . 21 1034 87 307 . 864 1087 192 284 186 530 3265 665 1112 1344 1215 2573 1033 1089 7611 Parts 1174 | 7 26 24 111 44 16 23 . . 30 4 17 . 24 55 9 18 6 27 177 13 33 55 55 131 28 48 193 Haulers Intercepted 18 | . 1 3 2 2 . . . . 2 . . . . 2 . . . . 2 . . 1 1 1 . 1 . Recyclers Shooed 14 | . 1 . . . . . . . 3 . . . . 1 . . . . 4 . . . 2 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . 14 24 . . . 3 4 . 23 . 3 9 4 26 . . . . . . . . . Prevented 18 | . . . . . . . . 2 . . . . 11 . 3 . . 2 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 408 | . 8 6 24 15 7 10 . . 9 1 8 . 19 17 6 9 . 8 28 4 16 15 13 28 16 22 119 Melee 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 4 Guns 201 | . 5 5 18 8 7 7 . . . . . . . 17 3 2 . 8 21 . 6 9 4 22 . . 59 Cannons 106 | . 2 1 . . . . . . 5 1 3 . 9 . 1 1 . . 7 4 8 1 5 4 12 20 22 AOE 68 | . 1 . 6 6 . 3 . . 4 . 2 . 9 . 2 6 . . . . . . . . 2 . 27 Classes Destroyed 32 | 2 5 1 4 3 1 2 . . . 1 2 . . . . 1 . . . . 1 2 . 1 . 3 3 Worker 24 | . 3 1 4 3 . . . . 1 . . . . . . . . . 5 . . . 1 1 . . 5 Builder 16 | . 1 . 3 1 . . . . 1 . . . . 1 . . . . 4 1 1 1 2 . . . . Tunneler 4 | 2 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 18 | . 1 3 2 2 . . . . 2 . . . . 2 . . . . 2 . . 1 1 1 . 1 . Recycler 25 | 1 2 . 2 1 . . . . 4 . . . . . . . . . 6 3 2 . . 1 1 . 2 Minesweeper 4 | . . . . . . 1 . 1 . . . . . . 1 . . 1 . . . . . . . . . Mechanic 11 | . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . . . 7 Operator 7 | . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . 2 1 . 1 Watcher 15 | . 1 . 2 1 . . . . . . . . . . . . . . 2 1 1 1 . 2 1 1 2 Swarmer 81 | . . . 7 7 . 1 . . 1 . 3 . 6 8 5 8 . 3 2 . 5 . . 4 . 5 16 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Grunt 126 | . 8 5 10 . 6 6 . . 5 . . . 10 4 1 . . 3 7 1 5 4 . 4 6 3 38 Brawler 19 | . . . . . . 1 . . 1 . . . . 1 . . . 1 1 2 . 1 . . . . 11 Duelist 12 | . . . . . 1 . . . . . . . . . . . . . 1 . 2 1 . . . 1 6 Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Researcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 27 | . . 1 4 3 . 1 . . . . . . 2 . . 1 . 1 3 1 2 . . 2 . 1 5 Specialist 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 30 | . . . 1 3 . 1 . . 1 . . . 1 . . . . . 5 . . . 5 1 5 . 7 Programmer 65 | . . . . 1 . . . . 1 1 1 . . 4 . . . . 8 . 1 6 8 5 3 6 20 Heavy 4 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 8 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 6 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 4 | . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 23 | 3 4 5 8 7 3 3 . 1 5 1 3 . 8 4 6 5 . 8 8 2 5 4 8 5 6 6 23 Combat Bots Only 17 | . 2 3 6 6 3 3 . . 3 1 3 . 8 4 6 5 . 8 6 2 4 4 6 4 5 6 17 Max Kills in Single Turn 10 | 1 3 1 3 2 1 3 . 1 2 1 2 . 2 2 3 5 . 2 3 2 1 2 2 2 2 1 10 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Exploded 7 | . 1 . 2 2 . 3 . . 2 . 2 . 2 . 2 4 . . . . . . . . 2 . 7 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Damage Taken 37506 | . 640 243 1294 1299 310 409 . . 1159 . 584 . 1777 280 403 503 . 298 2466 523 554 1777 2338 4186 1238 1535 13690 Core 3990 | . 123 30 120 111 39 20 . . 135 . 44 . 160 27 68 13 . 23 289 52 68 261 138 508 148 15 1598 Absorbed by Shields 6576 | . . . 44 . 102 . . . 22 . . . . . . . . . . . 228 341 606 214 1173 1593 2253 Reduced by Siege Mode 1157 | . . . . . . . . . . . . . . . . . . 50 11 . . . . . 66 72 958 Redirected to Core 1071 | . . . . . . . . . . . . . . . . . . . . . . . . 206 . . 865 Redirected to Shielding 211 | . . . . . . . . . . . . . . . . . . . 87 . 21 . . . . . 103 Regen/Repaired (Parts) 3425 | . . . . . . . . . 102 . . 58 . . . . . . . . . . . . 250 1030 1985 Core Remaining (%) 73 | 100 50 92 78 . . . . 75 . . . . 60 . . . . 86 . 70 . 74 . . 45 . . Volleys Fired 1485 | 10 54 30 73 62 22 30 . 5 56 16 27 1 50 32 18 17 . 18 113 37 55 75 66 115 42 117 344 Largest 3 | 2 2 2 2 2 2 2 . 1 2 2 2 1 2 3 3 3 . 3 3 2 3 3 3 3 3 3 3 Hottest 313 | 70 120 120 100 122 89 89 . 60 175 175 175 85 180 105 105 105 . 105 174 140 240 313 290 200 140 140 165 Shots Fired 2718 | 20 108 60 146 116 44 59 . 6 78 27 47 2 76 96 53 40 . 55 299 51 155 159 140 297 85 122 377 Gun 1718 | 20 88 54 146 108 44 58 . . . . . . 12 96 51 34 . 55 242 . 97 141 53 227 . . 192 Cannon 951 | . 20 6 . . . . . 6 76 27 45 2 57 . . . . . 57 51 58 18 84 70 83 122 169 Launcher 34 | . . . . 8 . 1 . . 2 . 2 . . . . . . . . . . . 3 . 2 . 16 Special 15 | . . . . . . . . . . . . . 7 . 2 6 . . . . . . . . . . . Kinetic 1579 | 10 60 43 66 43 22 29 . 6 33 . . . 12 96 51 34 . 55 292 51 58 . 2 252 59 77 228 Thermal 860 | 10 48 17 . 65 22 29 . . 43 27 45 2 46 . . . . . . . 97 159 126 45 13 6 60 Explosive 45 | . . . . 8 . 1 . . 2 . 2 . 7 . 2 6 . . . . . . . . 2 . 15 Electromagnetic 234 | . . . 80 . . . . . . . . . 11 . . . . . 7 . . . 12 . 11 39 74 Robot Hit Streak 87 | 5 11 13 14 26 24 20 . 10 19 20 6 . 17 13 19 30 . 23 15 9 13 10 10 40 32 36 87 Robot Miss Streak 9 | 1 6 4 4 2 1 2 . . 2 1 2 . 2 4 1 6 . 6 7 4 9 3 4 4 2 2 5 Penetration Max 3 | . . . . . . . . . . . . . . 2 1 . . . 3 1 . . . . . . 2 Secondary Targets 24 | . . 1 3 1 2 . . . . . . . . . . . . 3 2 . 1 1 . 4 . . 6 Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . . . . . . 1 1 . 1 1 . 1 . . 1 Shots Hit Robots 1784 | 14 62 38 104 94 40 43 . 1 53 8 30 . 49 52 20 28 4 44 164 25 87 92 70 172 52 102 336 Core Hits 1210 | 4 30 13 65 41 16 25 . 1 26 2 15 . 34 29 11 16 3 18 92 10 43 45 31 100 40 50 450 Critical Kills 92 | . . . . . . . . . 1 . . . 2 19 3 2 . 9 31 . 2 3 . 8 . . 12 Critical Parts Destroyed 103 | . . . 1 . . 1 . . . . . . 6 18 6 6 . 8 33 1 . . . 13 . . 10 Critical Strikes 292 | . 4 2 1 3 4 2 . 1 3 . 3 . 10 38 9 8 . 18 71 11 8 10 2 27 7 11 39 Burn 25 | . 4 2 . 3 4 1 . . . . . . . . . . . . . . 4 7 . . . . . Meltdown 5 | . . . . . . . . . 1 . . . . . . . . . . . . 3 . 1 . . . Destroy 200 | . . . 1 . . 1 . . . . . . 8 38 9 8 . 18 69 3 2 . . 21 . . 22 Blast 43 | . . . . . . . . 1 2 . . . . . . . . . 2 8 2 . . 5 6 8 9 Corrupt 11 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 3 5 Sever 8 | . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . . 3 Melee Attacks 42 | . . . . . . . . . . . 10 . . . 1 4 4 . 1 . . . . 1 . . 21 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . . . . . 10 . . . 1 4 4 . 1 . . . . . . . 21 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 78616 | 140 1156 595 2448 2194 724 998 . 58 2423 225 1246 . 2709 525 438 1789 385 290 3735 1603 2534 2919 3541 5706 2890 4234 33111 Guns 31103 | 140 562 542 1843 1685 724 799 . . . . . . 83 525 165 162 . 290 2502 . 1734 2676 990 4440 . . 11241 Cannons 22844 | . 192 53 . . . . . 58 1933 225 698 . 1149 . . . . . 1206 1592 792 243 2105 1266 2243 4104 4985 Explosions 21397 | . 402 . 605 509 . 199 . . 490 . 209 . 1259 . 239 1150 . . 27 . . . 435 . 647 130 15096 Melee 2857 | . . . . . . . . . . . 339 . . . . 372 385 . . . . . . . . . 1761 Ramming 58 | . . . . . . . . . . . . . . . . . . . . 11 8 . 11 . . . 28 Kinetic 33753 | 66 360 424 680 723 403 424 . 58 925 . . . 83 525 165 162 . 290 3612 1592 792 . 25 4897 1842 3118 12587 Thermal 26662 | 74 796 171 605 962 321 375 . . 1008 225 698 . 1238 . . . . . . . 1734 2919 2856 809 159 342 11370 Explosive 9905 | . . . . 509 . 199 . . 490 . 209 . 941 . 239 1150 . . . . . . . . 647 . 5521 Electromagnetic 5024 | . . . 1163 . . . . . . . . . 229 . . . . . 123 . . . 649 . 242 774 1844 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3214 | . . . . . . . . . . . 339 . 218 . 34 477 385 . . . . . . . . . 1761 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 53 | . . . 2 1 1 1 1 1 1 1 5 5 13 2 3 3 3 3 7 11 . 4 10 17 15 9 53 Average Corruption 9 | . . . 1 1 1 1 1 1 1 1 2 5 12 1 2 3 3 3 1 7 . 3 6 16 10 5 30 Corruption Purged 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Corruption Blocked 24 | . . . . . . . . . . 1 . . . . . . . . . 23 . . . . . . . Effects 520 | . . . 8 5 4 3 . 4 7 14 13 2 11 3 7 15 3 7 13 27 . 21 21 132 11 8 181 Message Errors 113 | . . . 4 . 1 . . . 3 1 2 . 5 1 . . 1 2 3 6 . 5 9 26 . 1 43 Matter Fused 116 | . . . 2 2 1 2 . . 2 4 5 . 3 1 2 5 1 3 3 3 . 2 3 30 3 3 36 Heat Flow Errors 56 | . . . . 1 . . . 2 . 3 3 . . 1 2 3 . . . 3 . 4 . 16 2 . 16 Energy Discharges 57 | . . . 1 . . 1 . . . 1 . . . . 1 3 . . 1 6 . 2 . 16 2 1 22 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 Parts Fused 6 | . . . . . . . . . . . 1 1 1 . . . . . . . . 1 . . . . 2 Data Loss (minor) 57 | . . . . 1 1 . . 1 1 2 1 . 1 . . 1 . . 2 6 . 3 4 12 1 1 19 Data Loss (major) 19 | . . . . . 1 . . . . . . . 1 . 1 2 . 1 1 . . 1 2 6 1 . 2 Misfires 26 | . . . . 1 . . . 1 1 1 . 1 . . 1 1 . 1 2 1 . . 3 8 . 1 3 Alerts 14 | . . . 1 . . . . . . 1 1 . . . . . 1 . . . . 2 . 4 1 1 2 Misdirections 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 6 Weapon Failures 42 | . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 . 11 . . 27 Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . 1 7 . . . . . Overflow Damage 2770 | . 105 . 4 7 . . . . 85 44 69 . 70 . 33 133 89 . 15 143 . . 91 6 70 66 1740 Projectiles 902 | . . . . . . . . . 85 44 44 . 40 . . 21 . . 15 143 . . 85 6 39 66 314 Explosions 1553 | . 105 . 4 7 . . . . . . 25 . 30 . 33 94 . . . . . . 6 . 31 . 1218 Melee 315 | . . . . . . . . . . . . . . . . 18 89 . . . . . . . . . 208 Knockbacks 77 | . . . . . . . . . 6 . . . . . . . . . 5 5 1 . . . 17 28 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 65 | . . . . . . . . . 6 . . . . . . . . . 5 4 1 . . . 12 26 11 Secondary 12 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 2 4 Self-Inflicted Damage 566 | . 27 . 64 . . . . . . . . . 58 . . . . . . . . . . . . . 417 Shots 7 | . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 3 Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . 3 Kicked 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 543 | 100 330 63 87 212 367 20 . 256 361 263 415 36 370 78 233 228 . . 83 277 296 344 354 403 150 330 543 Average Temperature 110 | 42 118 29 24 73 150 8 . 110 119 79 143 20 110 53 89 115 . . 26 71 111 71 97 137 28 109 163 Received Heat Transfer 3838 | . 234 126 423 162 179 138 . . 258 . 198 . 357 36 9 27 . 54 180 63 72 81 128 76 68 116 853 Effects 52 | . 1 . . . . . . . 1 . 2 . . . . . . . . . 4 . . 6 . 1 37 Shutdowns 18 | . . . . . . . . . . . 2 . . . . . . . . . . . . 5 . . 11 Energy Bleed 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Interference 18 | . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . 1 12 Matter Decay 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 20 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . 3 6 8 Total Turns 833 | . . . . . . . . . . . . . . . . . . 61 9 . . . . . 62 162 539 Longest Duration 145 | . . . . . . . . . . . . . . . . . . 58 9 . . . . . 25 61 145 Robots Corrupted 15 | . . . . . . . . . . . . . 1 . . . . . . . . . 4 . 1 1 8 Combat Hostiles 14 | . . . . . . . . . . . . . 1 . . . . . . . . . 4 . 1 1 7 Parts Fried 43 | . . . 3 . . . . . . . . . . . . . . . 1 . . . 12 . 1 6 20 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Robots Melted 12 | . . . . 2 . . . . 2 . . . . . . . . . . . 2 5 . 1 . . . Combat Hostiles 9 | . . . . 1 . . . . . . . . . . . . . . . . 2 5 . 1 . . . Parts Melted 79 | . 3 . . 11 . 1 . . 7 1 4 . . . . . . . . . 13 24 8 4 . . 3 Heat Transferred 23402 | 222 1495 518 600 2294 999 888 . . 1492 298 933 . 909 . . . . . . . 3091 4494 2553 777 111 285 1443 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 6 . . . . . . . . . 2 . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Peak Influence 4146 | 15 340 341 840 565 . . . . 477 . . . . 593 . . . . 1129 905 1027 1054 829 1205 1176 1387 4146 Initial 887 | . 9 143 65 352 . . . . . . . . . 106 . . . . 150 517 369 561 500 449 645 606 887 Average 811 | 3 168 258 485 446 . . . . 295 . . . . 346 . . . . 599 641 578 926 573 991 902 1005 1615 Maximum Alert Level 5 | . 1 1 3 2 . . . . 2 . . . . 2 . . . . 4 3 3 3 3 4 4 4 5 Low Security (%) 6 | 100 53 31 16 . . . . . 20 . . . . 30 . . . . 3 . . . . . . . . Level 1 14 | . 46 68 19 35 . . . . 62 . . . . 16 . . . . 34 . 24 . . . . . . Level 2 25 | . . . 34 64 . . . . 17 . . . . 52 . . . . 10 71 49 . 90 19 15 15 . Level 3 25 | . . . 29 . . . . . . . . . . . . . . . 50 28 26 99 9 20 72 43 10 Level 4 22 | . . . . . . . . . . . . . . . . . . . 1 . . . . 59 11 40 64 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 111 | . 3 1 6 10 . . . . 3 . . . . 4 . . . . 13 1 4 5 7 2 6 10 36 Investigation 17 | . 1 1 1 4 . . . . 1 . . . . . . . . . 1 1 1 1 1 . . . 4 Extermination 23 | . . . . 1 . . . . 1 . . . . 2 . . . . 4 . 1 1 2 1 2 3 5 Reinforcement 21 | . 2 . 1 2 . . . . 1 . . . . 2 . . . . 2 . . 1 4 1 2 3 . Assault 40 | . . . . . . . . . . . . . . . . . . . 3 . 2 2 . . 2 4 27 Garrison 10 | . . . 4 3 . . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 16 | . . . . . . . . . . . . . . . . . . . 4 1 2 1 . . . 2 6 Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Haulers Reinforced 5 | . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Distress Signals 21 | . 1 . 1 1 . . . . . . . . . . . . . . 2 4 . 1 2 . 3 2 4 Communications Jammed 385 | . . . . . . . . . 1 . . . . 2 1 . . . 22 104 9 1 . 9 1 18 217 Distress Signals 358 | . . . . . . . . . 1 . . . . 2 1 . . . 21 104 9 1 . . 1 1 217 Times Spotted 664 | . 15 11 31 19 9 12 . 1 15 1 8 . 27 29 6 11 . 10 48 24 32 27 27 35 25 39 202 Peak Tracking Total 26 | . 3 4 8 6 4 4 . . 4 1 4 . 8 12 5 5 . 5 8 4 5 5 9 5 7 7 26 Tactical Retreats 46 | . . . 4 1 1 1 . . 1 . 2 . 5 7 1 1 . 1 1 . . 1 1 3 . 2 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Traps Triggered 16 | . 1 . 2 1 . . . . 1 . . . . . . . . . 1 . 1 . 3 2 . 2 2 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Triggered 17 | . . . . . . . . 7 . . . . 4 1 2 . . 2 1 . . . . . . . . Most Traps Carried 6 | . . . . . . 4 4 4 4 4 4 4 . . . . . 6 6 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Machines Disabled 76 | . 4 . 3 . . . . . 9 1 2 . 3 3 . . . . 5 4 2 9 1 19 3 . 8 Max in Single Turn 4 | . 4 . 1 . . . . . 4 1 1 . 1 . . . . . 2 1 1 1 1 1 1 . 2 Garrison Access 5 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Machines Accessed 45 | . 3 2 4 8 . . 4 1 4 . . . 1 1 . 2 4 1 2 . 2 1 1 1 . 1 2 Terminals 19 | . 3 1 4 2 . . . 1 2 . . . 1 . . . . 1 . . 1 . . 1 . . 2 Fabricators 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . 1 . Total Hacks 141 | . 6 8 10 24 . . 30 1 9 . . . 4 1 . 9 17 1 4 . 4 1 2 2 . 3 5 Successful 99 | . 2 6 8 9 . . 30 1 3 . . . 4 1 . 9 17 1 1 . 2 1 2 1 . 1 . Failed 42 | . 4 2 2 15 . . . . 6 . . . . . . . . . 3 . 2 . . 1 . 2 5 Catastrophic 12 | . 2 . . 5 . . . . 1 . . . . . . . . . 1 . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 3 5 3 5 . . . . . . . . . 5 . . . . 18 11 9 20 5 9 4 6 6 Terminals 51 | . 6 6 10 9 . . . 1 6 . . . 4 . . . . 1 . . 1 . . 2 . . 5 Fabricators 5 | . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . 2 . 5 . . . . . . . . . . . . . . 4 . . . . . . . . Scanalyzers 4 | . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 10 | . . . . 2 . . . . 1 . . . . . . . . . . . 3 1 . . . 3 . Terminal Hacks 78 | . 2 3 7 2 . . 30 1 . . . . 4 . . 9 17 1 . . 1 . . 1 . . . Record 30 | . . . . . . . 11 1 . . . . 4 . . 8 5 1 . . . . . . . . . Part Schematic 15 | . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 7 | . . 1 1 . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 10 | . 1 . 2 . . . 3 . . . . . . . . . 4 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 3 | . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . . 2 1 2 . . . . . . . . . . . . . . . . 1 1 . . . . . Terminals 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 1 3 8 . . . 1 3 . . . 1 1 . . . . 2 . 1 . 1 . . 1 2 Full Trace Events 7 | . . . . 3 . . . . 1 . . . . . . . . . 1 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . 1 1 . . . 5 . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . . . . . 11 . . . . 15 . . . . 4 . . 12 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . 69 . . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . 50 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . 2 . 10 . . . . . . . . . . . . . . 10 . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Programmers 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Total Allies 42 | . . . . . . . . 1 . . . 4 . 5 . . . . 6 10 6 . . . . 3 7 Largest Group 9 | . . . . . . . . 1 1 . . 4 4 3 . . . . 6 9 4 . . . . 2 5 Highest-Rated Group 482 | . . . . . . . . 96 96 . . 152 152 210 . . . . 362 482 167 . . . . 269 244 Highest-Rated Ally 269 | . . . . . . . . 96 96 . . 42 42 70 . . . . 103 81 58 . . . . 269 122 Zionite Dispatches 9 | . . . . . . . . . . . . . . 2 . . . . 2 1 2 . . . . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Hacker 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 469 | . . . . . . . . 4 23 . . . 40 34 . . . . 46 142 61 . . . . 39 80 Total Damage 16973 | . . . . . . . . 184 931 . . . 698 689 . . . . 2719 3338 1008 . . . . 4725 2681 Kills 82 | . . . . . . . . 1 5 . . . 6 9 . . . . 16 17 7 . . . . 13 8 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 . 1 . 2 1 . 1 . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . . 4 2 . 6 1 3 1 . 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Turns Passed 27771 | 96 364 426 1062 1317 534 754 112 586 901 1327 1091 1548 865 1394 862 929 280 515 1712 837 901 1209 696 2806 551 1010 3086 Spaces Moved 16474 | 38 144 253 576 941 429 504 89 453 550 984 749 1159 511 915 500 654 200 346 1048 537 596 761 376 1544 239 385 993 Core 25 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Treads 2325 | 23 . . . . . . . . . . . . . . . . . 1 . . . . . 710 231 385 975 Legs 11755 | 8 144 253 576 714 . 380 89 453 550 984 749 1159 511 577 . . 111 345 1048 537 596 761 376 834 . . . Wheels 2361 | . . . . 227 429 124 . . . . . . . 338 500 654 89 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 95 93 93 125 125 120 120 128 128 120 115 115 130 115 120 114 114 107 104 112 115 160 155 50 Average Speed 127 | 136 120 120 117 113 108 117 125 125 122 125 128 128 126 118 120 130 119 120 118 114 108 107 114 138 160 157 198 Slowest Speed 410 | 160 190 120 190 195 115 126 125 125 126 128 128 128 190 120 130 130 190 160 190 114 180 190 115 225 160 160 410 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 47 | 5 36 26 45 24 60 54 68 65 16 86 76 90 60 13 57 80 61 61 23 57 16 72 17 90 12 13 39 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 12 | . . 1 . 1 1 . 1 . . 1 . . . . . . 3 . 4 . . . . . . . . Known Exits Taken 10 | . . . . 1 . . . . . . . . 1 1 1 . . 1 . 1 1 1 1 . 1 . . Unknown Exits Taken 17 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . . . 1 1 . 1 . . . . 1 . 1 . Scrap Searched 24 | . . . . . 1 2 . 3 . 4 1 3 1 . 4 4 . 1 . . . . . . . . . Spaces Dug 131 | . . . . 13 . . . 3 3 7 18 . 25 . 7 . . . 2 2 4 10 18 10 3 . 6 Terrain Destroyed 1774 | . 11 . 25 55 . 18 . 6 106 19 33 1 100 . 41 52 . 3 26 18 34 23 37 52 74 20 1020 Melee 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 2 Projectile 326 | . . . . . . . . 6 22 19 18 1 17 . . 2 . . 19 18 34 23 37 51 14 14 31 AOE 1419 | . 11 . 25 55 . 18 . . 84 . 15 . 83 . 32 49 . . . . . . . . 60 6 981 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Com Total 20845 | 60 236 320 818 1076 459 616 90 466 706 1050 819 1223 649 1163 715 695 236 405 1313 714 770 1062 540 1984 336 662 1662 Wait 1542 | . 13 3 110 3 . 45 . 6 62 25 13 38 51 161 185 5 . 33 77 41 42 146 47 130 34 108 164 Move 16441 | 37 143 252 575 940 428 503 88 452 549 983 748 1158 510 914 498 653 199 345 1047 536 596 760 375 1543 232 384 993 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 189 | 5 6 3 14 18 1 9 . 2 8 2 1 2 7 7 1 4 4 2 11 6 13 17 10 20 1 5 10 Fast Attach 269 | 6 5 8 10 13 2 1 1 . 8 8 1 7 5 12 2 . 13 1 14 1 16 19 5 58 4 14 35 Attach 112 | . 1 1 7 4 1 5 . . 5 . 1 1 6 4 1 1 1 1 7 3 3 4 10 19 2 2 22 Detach 34 | . . 2 1 1 . . . . . . 1 2 . 1 . . . . . . . 1 5 11 1 . 8 Swap 227 | 2 5 6 8 15 3 9 . . 6 6 10 4 13 6 5 7 . 2 14 4 8 8 14 14 16 15 27 Drop 398 | . 9 15 20 20 2 14 1 1 12 10 7 10 7 26 3 4 15 3 23 4 29 32 7 73 4 17 30 Fire 1485 | 10 54 30 73 62 22 30 . 5 56 16 27 1 50 32 18 17 . 18 113 37 55 75 66 115 42 117 344 Melee 42 | . . . . . . . . . . . 10 . . . 1 4 4 . 1 . . . . 1 . . 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 7 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 5 Rewire 88 | . . . . . . . . . . . . . . . . . . . . 81 7 . . . . . . Trap 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Ext) -4/Extension -3/Research (discovered 2 exits: [Arm] / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 13) 97 | -11/Junkyard | Entered Materials 330 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 11) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 743 | -9/Materials | Build established: Scavenger-Mutant 808 | -9/Materials | Discovered new exit (range 14) 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -8/Materials | Garrison activated, responded to threat 1613 | -8/Materials | Garrison activated, responded to threat 1658 | -8/Materials | Lost 5 parts (3n1u1w) 1926 | -8/Materials | Discovered new exit (range 12) 1949 | -8/Materials | Entered Factory 1949 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2023 | -7/Factory | Garrison activated, responded to threat 2820 | -7/Factory | Lost 3 parts (2n1u) 2932 | -7/Factory | Identified exit to Lower Caves 3095 | -7/Factory | Discovered new exit (range 14) 3161 | -7/Factory | Lost 4 parts (1p1n1u1w) 3266 | -7/Factory | Entered Lower Caves 3314 | -7/Lower Caves | Learned location of Extension (-4) 3667 | -7/Lower Caves | Discovered new exit (range 11) 3684 | -7/Lower Caves | Encountered a Warlord checkpoint 3791 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3800 | -7/Lower Caves | Entered another Lower Caves area 3907 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3950 | -7/Lower Caves | Learned Factory trap positions 4170 | -7/Lower Caves | Encountered a Warlord checkpoint 4518 | -7/Lower Caves | Discovered new exit (range 15) 4554 | -7/Lower Caves | Entered Data Miner 4555 | -7/Data Miner | Discovered new exit (range 6) 4579 | -7/Data Miner | Met Data Miner 4600 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4600 | -7/Data Miner | Learned location of Section 7 (-2) 4624 | -7/Data Miner | Received God Mode back door access code from Data Miner 4666 | -7/Data Miner | Entered Proximity Caves 4670 | -6/Proximity Caves | Learned 12 Factory zone layouts 4802 | -6/Proximity Caves | Escorted by Enhanced Grunt 5104 | -6/Proximity Caves | Discovered new exit (range 16) 5252 | -6/Proximity Caves | Entered Factory 5252 | -6/Factory | Accompanied by 1 ally 5252 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5253 | -6/Factory | Identified exit to Factory 5254 | -6/Factory | Loaded intel: 103 trap records 5738 | -6/Factory | Discovered new exit (range 10) 5857 | -6/Factory | Lost 3 parts (2n1u) 6083 | -6/Factory | Repaired Flexi-carbon Leg 6153 | -6/Factory | Entered Lower Caves 6450 | -6/Lower Caves | Learned location of 1 exit from Factory 6646 | -6/Lower Caves | Discovered new exit (range 11) 7223 | -6/Lower Caves | Found Alien Artifact 7223 | -6/Lower Caves | Identified Core Expander 7223 | -6/Lower Caves | Installed Core Expander, added new Utility slot 7480 | -6/Lower Caves | Entered another Lower Caves area 8126 | -6/Lower Caves | Discovered new exit (range 13) 8258 | -6/Lower Caves | Ambushed by wild Derelicts 8370 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8571 | -6/Lower Caves | Entered Zion 8625 | -6/Zion | Given A8's code to call for help 8656 | -6/Zion | System corruption cleaned by Quarantine Array 8704 | -6/Zion | Discovered new exit (range 10) 9114 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9419 | -6/Zion | Found Prototype Processor 9419 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9422 | -6/Zion | Found Prototype Processor 9422 | -6/Zion | Identified Exp. Signal Interpreter 9425 | -6/Zion | Found Prototype Processor 9425 | -6/Zion | Identified Exp. Target Analyzer 9429 | -6/Zion | Found Prototype Processor 9429 | -6/Zion | Identified Spectral Analyzer 9601 | -6/Zion | Found Prototype Special Weapon 9601 | -6/Zion | Identified RU-N14's Throwing Claymores 9606 | -6/Zion | Found RU-N14's Throwing Claymores 9799 | -6/Zion | Imprinted 9801 | -6/Zion | Declared Zion's savior 10119 | -6/Zion | Entered Proximity Caves 10119 | -5/Proximity Caves | Accompanied by 4 allies 10295 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10415 | -5/Proximity Caves | Attracted the attention of an 0b10 base 10501 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 10508 | -5/Proximity Caves | Destroyed 8 combat bots 10581 | -5/Proximity Caves | Learned location of 2 exits from Lower Caves 10581 | -5/Proximity Caves | Learned 8 Factory zone layouts 10581 | -5/Proximity Caves | Learned Armory stockpile data 10762 | -5/Proximity Caves | System corruption reached 10% 10865 | -5/Proximity Caves | Spotted B-75 Beast 10984 | -5/Proximity Caves | Entered Factory 10984 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10985 | -5/Factory | Identified exit to Upper Caves 11105 | -5/Factory | Discovered exit to Upper Caves (range 8) 11298 | -5/Factory | Build established: Scavenger-Gunner 11311 | -5/Factory | Zion Hacker squad teleported in 11723 | -5/Factory | Zion Light squad teleported in 11781 | -5/Factory | Fabricated Adv. Heavy Siege Treads (x2) 12083 | -5/Factory | Build established: Gunner 12188 | -5/Factory | Terminal network hard line cut 12378 | -5/Factory | Entered Upper Caves 12568 | -5/Upper Caves | Identified exit to Upper Caves 12704 | -5/Upper Caves | Crushed by falling debris 13240 | -5/Upper Caves | Entered another Upper Caves area 13265 | -5/Upper Caves | Discovered new exit (range 15) 13526 | -5/Upper Caves | Encountered a Warlord checkpoint 13623 | -5/Upper Caves | Learned location of 2 exits from Factory 13842 | -5/Upper Caves | Learned location of 1 exit from Factory 13842 | -5/Upper Caves | Learned location of 1 exit from Research 13864 | -5/Upper Caves | Destroyed 7D-DJY(g) 14041 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14121 | -5/Upper Caves | Discovered new exit (range 18) 14169 | -5/Upper Caves | Entered Zhirov 14169 | -5/Zhirov | Discovered new exit (range 3) 14194 | -5/Zhirov | Met Zhirov 14215 | -5/Zhirov | Learned location of Command (-1) 14215 | -5/Zhirov | Learned location of Testing (-3) 14215 | -5/Zhirov | Learned location of Quarantine (-2) 14226 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14244 | -5/Zhirov | Found Alien Artifact 14244 | -5/Zhirov | Identified Integrated Reactor 14244 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14395 | -5/Zhirov | Found Alien Artifact 14449 | -5/Zhirov | Entered Proximity Caves 14450 | -4/Proximity Caves | Identified exit to Factory 14535 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14566 | -4/Proximity Caves | Destroyed 8 combat bots 14719 | -4/Proximity Caves | Build established: Derelict-Gunner 14825 | -4/Proximity Caves | Spotter reported a threat 14964 | -4/Proximity Caves | Entered Factory 14964 | -4/Factory | Evolved 2 slots: Utility x2 14965 | -4/Factory | Identified exit to Research 15045 | -4/Factory | Retrieved Zion intel report: Active Terminals 15492 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15559 | -4/Factory | Zion Heavy squad teleported in 15640 | -4/Factory | Build established: Scavenger-Gunner 15645 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15749 | -4/Factory | First assault squad dispatched 15777 | -4/Factory | Incoming assault squad redirected 15780 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15781 | -4/Factory | Zion Fire squad teleported in 15798 | -4/Factory | P-70 Sage assimilated allied 1L-EKM(i) 15803 | -4/Factory | P-70 Sage assimilated allied 95-WWF(Z) 15993 | -4/Factory | Incoming assault squad redirected 16046 | -4/Factory | Cargo convoy interrupted 16136 | -4/Factory | Found Prototype Protection 16136 | -4/Factory | Identified Zio. Weapon Casing 16140 | -4/Factory | Found Prototype Protection 16140 | -4/Factory | Identified Zio. Heavy Carapace 16170 | -4/Factory | Found Prototype Device 16170 | -4/Factory | Identified Exp. Transmission Jammer 16186 | -4/Factory | Found Prototype Device 16186 | -4/Factory | Identified Exp. Focal Shield 16208 | -4/Factory | Found Exp. Armor Integrity Analyzer 16230 | -4/Factory | Incoming assault squad redirected 16288 | -4/Factory | Terminal network hard line cut 16336 | -4/Factory | Incoming investigation squad redirected 16501 | -4/Factory | Lost 3 parts (1u2w) 16645 | -4/Factory | Discovered new exit (range 16) 16676 | -4/Factory | Entered Extension 16680 | -4/Extension | Disrupted transfer network 16693 | -4/Extension | Zion Hacker squad teleported in 16813 | -4/Extension | Build established: Scavenger-Mutant 16897 | -4/Extension | Rescued a captive Derelict 16899 | -4/Extension | Rescued a captive Derelict 16998 | -4/Extension | Retrieved Zion intel report: Emergency Access 17021 | -4/Extension | Retrieved Zion intel report: Component Schematics 17024 | -4/Extension | Rescued a captive Derelict 17263 | -4/Extension | Incoming investigation squad redirected 17282 | -4/Extension | Spotted B-86 Titan 17294 | -4/Extension | Spotted B-86 Titan 17301 | -4/Extension | Allies destroyed B-86 Titan 17308 | -4/Extension | Discovered exit to Research (range 17) 17314 | -4/Extension | Allies destroyed B-86 Titan 17348 | -4/Extension | System corruption reached 10% 17383 | -4/Extension | Rescued a captive Derelict 17444 | -4/Extension | Found Hvy. Reflective Plating 17513 | -4/Extension | Entered Research 17513 | -3/Research | Evolved 2 slots: Utility x2 17514 | -3/Research | Identified exit to Testing 17670 | -3/Research | Build established: Scavenger-Gunner 17830 | -3/Research | Identified exit to DSF 17997 | -3/Research | Discovered new exit (range 20) 18031 | -3/Research | Zion Thermal Resupply teleported in 18087 | -3/Research | Zion Fire squad teleported in 18175 | -3/Research | P-80 Master assimilated allied YL-4ES(i) 18263 | -3/Research | First assault squad dispatched 18286 | -3/Research | Incoming assault squad redirected 18288 | -3/Research | Incoming assault squad redirected 18344 | -3/Research | Build established: Gunner 18414 | -3/Research | Entered Testing 18582 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18649 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 18664 | -3/Testing | First assault squad dispatched 18744 | -3/Testing | Spotted Alpha 7 18830 | -3/Testing | Spotted Striker 18831 | -3/Testing | Spotted Striker 18832 | -3/Testing | Stole the SGEMP Prototype 18852 | -3/Testing | Destroyed Striker 18872 | -3/Testing | Destroyed Alpha 7 18900 | -3/Testing | Destroyed Striker 18957 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 18977 | -3/Testing | Found Prototype Device 18977 | -3/Testing | Identified Exp. Sensor Array 19002 | -3/Testing | Retrieved Zion intel report: Main Access 19002 | -3/Testing | Identified exit to Research 19072 | -3/Testing | Found Prototype Hackware 19187 | -3/Testing | Found Prototype Launcher 19187 | -3/Testing | Identified Tesla Bomb Launcher 19193 | -3/Testing | Incoming assault squad redirected 19226 | -3/Testing | Found Prototype Energy Cannon 19226 | -3/Testing | Identified Disintegrator 19308 | -3/Testing | Spotted PH-ZOYV76FLGB 19350 | -3/Testing | Found Prototype Hackware 19357 | -3/Testing | Found Fusion Bomb Launcher 19367 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19389 | -3/Testing | Retrieved Zion intel report: Trap Installations 19533 | -3/Testing | Found Prototype Leg 19533 | -3/Testing | Identified Myomer Exoskeleton 19623 | -3/Testing | Entered Research 19623 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19772 | -2/Research | Identified Exp. System Shield 19772 | -2/Research | Identified System Mapper 19821 | -2/Research | Build established: Scavenger-Mutant 20091 | -2/Research | Retrieved Zion intel report: Branch Access 20091 | -2/Research | Identified exit to Quarantine 20180 | -2/Research | System corruption reached 10% 20268 | -2/Research | Found Unknown Launcher 20268 | -2/Research | Identified Gamma Bomb Array 20319 | -2/Research | Entered Quarantine 20341 | -2/Quarantine | Lost 4 parts (4u) 20349 | -2/Quarantine | Spotted Alpha 7 20352 | -2/Quarantine | Destroyed Alpha 7 20373 | -2/Quarantine | Found Prototype Ballistic Gun 20373 | -2/Quarantine | Identified Multirail 20376 | -2/Quarantine | Found Prototype Processor 20376 | -2/Quarantine | Identified Exp. Targeting Computer 20380 | -2/Quarantine | Found Prototype Device 20380 | -2/Quarantine | Identified Exp. ECM Suite 20404 | -2/Quarantine | Found Alien Launcher 20542 | -2/Quarantine | Found Alien Artifact 20542 | -2/Quarantine | Identified Phase Redirector 20607 | -2/Quarantine | Found Prototype Launcher 20607 | -2/Quarantine | Identified Gui. Micro-nuke Launcher 20659 | -2/Quarantine | Found Gui. Micro-nuke Launcher 20720 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 20774 | -2/Quarantine | Build established: Scavenger-Gunner 20832 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20869 | -2/Quarantine | Cryocooling Duct disabled 20884 | -2/Quarantine | Ambient heat levels rising (+20) 20884 | -2/Quarantine | Non-combat units ordered to evacuate 20997 | -2/Quarantine | Discovered new exit (range 6) 21040 | -2/Quarantine | Cryocooling Duct disabled 21054 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 21055 | -2/Quarantine | Ambient heat levels rising (+20) 21055 | -2/Quarantine | Combat units ordered to evacuate 21155 | -2/Quarantine | Quarantine Guard activated 21185 | -2/Quarantine | Spotted Quarantine Guard 21189 | -2/Quarantine | Spotted Quarantine Guard 21195 | -2/Quarantine | Destroyed Quarantine Guard 21208 | -2/Quarantine | Destroyed Quarantine Guard 21213 | -2/Quarantine | Spotted Quarantine Guard 21218 | -2/Quarantine | Spotted Quarantine Guard 21232 | -2/Quarantine | Destroyed Quarantine Guard 21234 | -2/Quarantine | Spotted Quarantine Guard 21271 | -2/Quarantine | Lost 4 parts (1p1n1u1w) 21274 | -2/Quarantine | Found Alien Impact Weapon 21465 | -2/Quarantine | Destroyed Quarantine Guard 21578 | -2/Quarantine | Destroyed Quarantine Guard 21652 | -2/Quarantine | Found Alien Artifact 21652 | -2/Quarantine | Identified Phase Armor 21682 | -2/Quarantine | Found Alien Slashing Weapon 21726 | -2/Quarantine | Spotted Quarantine Guard 21737 | -2/Quarantine | Destroyed Quarantine Guard 21750 | -2/Quarantine | Spotted Quarantine Guard 21755 | -2/Quarantine | Spotted Quarantine Guard 21787 | -2/Quarantine | Destroyed Quarantine Guard 21788 | -2/Quarantine | Lost 3 parts (1p1u1w) 21800 | -2/Quarantine | Destroyed Quarantine Guard 21919 | -2/Quarantine | Terminal network hard line cut 22081 | -2/Quarantine | Spotted Fortress 22086 | -2/Quarantine | Identified Core Stripper 22105 | -2/Quarantine | Destroyed Fortress 22112 | -2/Quarantine | Found Prototype Reactor 22112 | -2/Quarantine | Identified Vortex Chain Reactor 22117 | -2/Quarantine | Found Vortex Chain Reactor 22143 | -2/Quarantine | Found Prototype Device 22143 | -2/Quarantine | Identified Exp. EM Disruption Field 22155 | -2/Quarantine | Found Prototype Device 22155 | -2/Quarantine | Identified Exp. Force Field 22158 | -2/Quarantine | Found Prototype Protection 22158 | -2/Quarantine | Identified Centrium Heavy Armor Plating 22184 | -2/Quarantine | Found Prototype Device 22184 | -2/Quarantine | Identified Thermal Barrier 22314 | -2/Quarantine | Discovered new exit (range 6) 22314 | -2/Quarantine | Spotted Quarantine Guard 22328 | -2/Quarantine | Destroyed Quarantine Guard 22644 | -2/Quarantine | Found Alien Artifact 22700 | -2/Quarantine | Spotted Quarantine Guard 22705 | -2/Quarantine | Destroyed Quarantine Guard 22755 | -2/Quarantine | Found Alien Artifact 22794 | -2/Quarantine | Found Alien Artifact 22794 | -2/Quarantine | Identified Dimensional Node Initializer 22794 | -2/Quarantine | Initialized slip node 22804 | -2/Quarantine | Found Dimensional Node Initializer 23125 | -2/Quarantine | Entered Section 7 23125 | -2/Section 7 | Identified Core Reset Matrix 23125 | -2/Section 7 | Identified Subatomic Replicator 23125 | -2/Section 7 | Identified Sigix Terminator 23125 | -2/Section 7 | Identified Transdimensional Reconstructor 23125 | -2/Section 7 | Identified Sigix Broadsword 23125 | -2/Section 7 | Used Core Reset Matrix 23129 | -2/Section 7 | Sensed 22 artifacts in vicinity 23179 | -2/Section 7 | Retrieved Zion intel report: Main Access 23179 | -2/Section 7 | Identified exit to Access 23332 | -2/Section 7 | Found Spacefold Activator 23363 | -2/Section 7 | Spotted S7 Guard 23394 | -2/Section 7 | Destroyed S7 Guard 23426 | -2/Section 7 | Found Corrupted Prototype Protection 23426 | -2/Section 7 | Identified Hvy. Regenerative Plating 23544 | -2/Section 7 | Spotted B-90 Cyclops 23643 | -2/Section 7 | Core integrity fell below 50% 23660 | -2/Section 7 | First assault squad dispatched 23676 | -2/Section 7 | Entered Access 23676 | -1/Access | Evolved 2 slots: Power x1, Utility x1 23741 | -1/Access | Found Prototype Device 23741 | -1/Access | Identified Beam Splitter 23926 | -1/Access | First assault squad dispatched 23952 | -1/Access | Incoming assault squad redirected 23983 | -1/Access | Zion Experimental squad teleported in 24107 | -1/Access | Spotted B-99 Colossus 24144 | -1/Access | Destroyed B-99 Colossus 24333 | -1/Access | Incoming assault squad redirected 24579 | -1/Access | Zion Heavy squad teleported in 24648 | -1/Access | Discovered new exit (range 7) 24686 | -1/Access | Entered Command 24686 | -1/Command | Accompanied by 2 allies 24716 | -1/Command | Spotted B-99 Colossus 24740 | -1/Command | Build established: Scavenger-Mutant 24779 | -1/Command | Destroyed B-99 Colossus 24882 | -1/Command | Found Corrupted Prototype Ballistic Gun 24889 | -1/Command | Found Corrupted Prototype Ballistic Gun 25086 | -1/Command | Incoming investigation squad redirected 25144 | -1/Command | Retrieved Zion intel report: Active Terminals 25255 | -1/Command | System corruption reached 10% 25473 | -1/Command | Identified Multirail (x2) 25565 | -1/Command | Lost 8 parts (1p1n6u) 25567 | -1/Command | Destroyed 11 combat bots 25686 | -1/Command | First assault squad dispatched 25726 | -1/Command | Incoming investigation squad redirected 25768 | -1/Command | Incoming assault squad redirected 25905 | -1/Command | Terminal network hard line cut 25947 | -1/Command | System corruption reached 30% 26497 | -1/Command | Incoming assault squad redirected 26716 | -1/Command | Incoming assault squad redirected 26885 | -1/Command | Found Prototype Launcher 26885 | -1/Command | Identified Gui. Micro-nuke Launcher 27006 | -1/Command | Incoming assault squad redirected 27046 | -1/Command | Core integrity fell below 50% 27095 | -1/Command | High security lockdown imminent 27123 | -1/Command | Destroyed 15 combat bots 27175 | -1/Command | High security lockdown engaged 27395 | -1/Command | Spotted Striker 27418 | -1/Command | Destroyed 17 combat bots 27425 | -1/Command | Destroyed Striker 27426 | -1/Command | Emitted hypermatrix ping 27431 | -1/Command | Assembled emerged from beneath the floor 27431 | -1/Command | Spotted Investigator 27431 | -1/Command | Spotted Executioner 27440 | -1/Command | Destroyed Executioner 27455 | -1/Command | Scanned by Researcher 27456 | -1/Command | Allies destroyed Investigator 27512 | -1/Command | Destroyed 11 combat bots 27566 | -1/Command | Spotted Striker 27570 | -1/Command | Spotted Striker 27570 | -1/Command | Spotted Striker 27584 | -1/Command | Destroyed Striker 27588 | -1/Command | Destroyed Striker 27665 | -1/Command | Fired Sigix Terminator 27665 | -1/Command | Destroyed Striker 27686 | -1/Command | Destroyed 13 combat bots 27734 | -1/Command | Core integrity fell below 20% 27748 | -1/Command | Destroyed Striker 27750 | -1/Command | Destroyed Striker 27760 | -1/Command | Spotted Striker 27760 | -1/Command | Spotted Striker 27760 | -1/Command | Spotted Investigator 27760 | -1/Command | Spotted Striker 27766 | -1/Command | Failed to warp due to unstable space 27771 | -1/Command | Destroyed 15 combat bots 27772 | -1/Command | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 27759_ Slug penetrates H-88 Terminator. 27759_ Penetrated by Slug. 27760_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 27765_ Detected hypermatrix ping. 27766_ Held in stasis. 27766_ Investigator is analyzing... 27766_ Engulfed in stasis bubble. 27766_ Investigator engulfed in stasis bubble. 27766_ Warp failed due to unstable space. 27768_ System corrupted: Heat flow error (+175). 27768_ Knocked back. 27768_ Stasis bubble strength at 194. 27769_ Acquired 4 matter. 27769_ Quantum Router disabled. 27770_ Investigator stasis bubble strength at 191. 27771_ Investigator stasis bubble strength at 182. 27771_ Stasis bubble strength at 188. 27772_ Investigator stasis bubble strength at 173. 27772_ Stasis bubble strength at 182. Map ----- +----------------------------------------------------+ | # """ #?# # #????????? | | " " ### #? /#????????? | | " #?#########????????? | | " ??????????????????? | | ###????????????????? | | % ####?????????????? | | %! # ?????????????? | | % ?????????????? | | # ?????????????? | | " ?# #?????????????? | | #?# #?????????????? | | #?# #?????????????? | | ##?# #?????????????? | | % # "### #?????????????? | | +?????????????? | | % ###+## #????????#????? | | %!]] [ # #??????? #????? | | % =!]!!* # #??????? #????? | | =!!% ! # #??????? #????? | | # %%%# # ######## #????? | | # # =#lc #????? | | # # # # #????? | | "######### #????? | | " ?????# K +????? | | # ] ????# ""KK #????? | | # ??# """ @ #????? | | ## """" ?+ """" +????? | | #? """"??# "" % #????? | | #? """"??# #????? | | ##? """"??# #????? | | #??! ?????# #????? | | ##?? !?????# #????? | | ###???????????# #????? | | ###?????????????? #????? | | ????????????????? #????? | | ????????????????? ##+######????? | | ??????????""""???###?????????????? | | ??????????""""???????????????????? | | ??????????""""???????????????????? | | ??????????""""???????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 120 Energy Generation 127 Energy Capacity 950 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 22 Power Amplification 40 EM Shielding 4 Corruption Block 11 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 75 Resistance: EM 75 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 20 Target Analysis 14 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 50 Particle Charging 25 Offensive Hacking 20 Defensive Hacking 12 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Phase Redirector Phase Armor Core Stripper Dimensional Node Initializer Core Reset Matrix Spacefold Activator Sigix Broadsword Sigix Terminator Transdimensional Reconstructor Achievements -------------- Equal Opportunity Bot Challenges ------------ None Game ------ Seed ClaymoresFissionShredder Manual? 0 Play Time 03:49:23 Cumulative 625.3 hours Start 2023.03.11 @ 20:42:14 End 2023.03.12 @ 00:28:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 391 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/1/0/0/0/0 Lore% 86 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8dea46e-9d61-49d4-a9d3-d66a0e56cfaa