Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 10:10:18 Player: XXYY00 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1851) 1851 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4786 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transport Network Coupler Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Terrain Scan Processor Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Ion Cannon Cooled Particle Cannon Rocket Launcher > --- INVENTORY -------- Light Treads Light Assault Rifle Mini Grenade Launcher Missile Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Terrain Scan Processor Device Reaction Control System Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 2 | . . . 1 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 49 | 6 5 7 16 12 3 Power 10 | 1 . 2 4 3 . Engine 9 | 1 . 2 4 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | 2 2 2 2 5 . Treads 8 | 2 2 2 2 . . Leg . | . . . . . . Wheel 5 | . . . . 5 . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 . 3 1 . Device 1 | . . . 1 . . Storage 1 | 1 . . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 20 | 2 2 3 7 3 3 Energy Gun 4 | 1 1 1 1 . . Energy Cannon 4 | . . . 1 3 . Ballistic Gun 6 | 1 . 1 4 . . Ballistic Cannon 3 | . 1 . 1 . 1 Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 36 | . . 7 9 9 11 Power 10 | . . 2 3 3 2 Propulsion 9 | . . 2 2 2 3 Utility 4 | . . . 1 1 2 Weapon 13 | . . 3 3 3 4 Highest Loss Streak 11 | . . 4 4 4 11 To Critical Strikes . | . . . . . . Average Backups 5 | . 4 4 6 5 4 Power . | . . . . . . Propulsion 1 | . 1 1 1 . . Utility . | . . . . . 1 Weapon 3 | . 2 2 4 5 2 Tool/Special . | . . . . . . Unused Backups 6 | . . . 3 2 1 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . 1 . . Weapon 3 | . . . 1 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 92 75 80 72 64 Engine 11 | . 14 9 13 9 6 Treads 15 | . 28 21 16 2 . Wheel 4 | . . . . 11 18 Storage 8 | . 14 11 9 4 . Processor 11 | . 6 11 9 20 12 Protection 1 | . . . 4 . . Energy Gun 5 | . 14 10 . . . Energy Cannon 4 | . . . 1 11 13 Ballistic Gun 9 | . 6 . 23 5 . Ballistic Cannon 4 | . 7 10 . 3 3 Peak Build Rating 25 | 6 12 12 23 25 24 Average Rating 15 | 4 10 11 18 18 19 On Entrance 12 | . 6 12 11 18 25 Avg Prop Armor Cover (%) 8 | . . . . 8 . Naked Turns 15 | . . . . . 15 Heaviest Build 34 | 12 15 18 31 32 34 Greatest Support 46 | 40 46 46 46 42 36 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 6 5 Most Carried 8 | 5 6 6 8 8 5 Average Carried 5 | . 4 4 6 5 3 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 5 | . 5 3 5 5 1 Class Distribution -------------------- 43% | Mutant 24% | Scavenger-Gunner 15% | Tank 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1455 | 256 135 111 583 248 122 Remotely . | . . . . . . Salvage Created 2252 | . 358 195 787 647 265 Parts 136 | . 23 18 48 41 6 Haulers Intercepted 3 | . . . 2 1 . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 51 | . 10 11 19 7 4 Guns 35 | . 8 9 18 . . Cannons 14 | . 2 1 1 6 4 AOE 2 | . . 1 . 1 . Classes Destroyed 12 | . 4 1 4 1 2 Worker 2 | . . . . 2 . Builder 4 | . . . 1 3 . Hauler 3 | . . . 2 1 . Recycler 3 | . 1 . . 2 . Watcher 4 | . 1 . 2 1 . Swarmer 21 | . 6 9 6 . . Grunt 18 | . 4 . 9 4 1 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Sentry 7 | . . 2 2 2 1 Hunter 2 | . . . 1 1 . Samaritan 1 | . . . . . 1 Best Kill Streak 7 | . 6 4 7 7 4 Combat Bots Only 5 | . 5 4 5 2 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 481 | . 53 112 165 101 50 Missed 133 | . 16 24 51 33 9 Hits 348 | . 37 88 114 68 41 Melee 18 | . . . 4 . 14 Projectile 330 | . 37 88 110 68 27 Critical Strikes 15 | . . 4 5 2 4 Damage Taken 4614 | . 445 866 1333 945 1025 Core 1205 | . 58 240 207 212 488 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 76 40 62 . . Volleys Fired 148 | . 25 32 48 26 17 Largest 3 | . 2 2 3 3 3 Hottest 160 | . 78 83 125 160 127 Shots Fired 346 | . 50 60 139 65 32 Gun 213 | . 41 36 119 13 4 Cannon 119 | . 9 22 16 45 27 Launcher 14 | . . 2 4 7 1 Special . | . . . . . . Kinetic 196 | . 25 30 108 20 13 Thermal 94 | . . 22 16 38 18 Explosive 14 | . . 2 4 7 1 Electromagnetic 42 | . 25 6 11 . . Robot Hit Streak 10 | . 8 8 10 7 6 Robot Miss Streak 7 | . 3 7 4 2 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 3 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 204 | . 28 34 82 37 23 Core Hits 113 | . 15 13 47 25 13 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . 1 4 3 . . Burn 3 | . . 3 . . . Destroy 2 | . . . 2 . . Blast 2 | . 1 1 . . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4345 | . 519 507 1621 1133 565 Guns 1884 | . 376 295 1092 92 29 Cannons 1502 | . 84 162 175 618 463 Explosions 830 | . 38 47 328 354 63 Melee . | . . . . . . Ramming 129 | . 21 3 26 69 10 Kinetic 1775 | . 211 215 953 191 205 Thermal 1247 | . 38 228 175 519 287 Explosive 792 | . . 47 328 354 63 Electromagnetic 402 | . 249 14 139 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 50 | . 18 2 . 24 6 Projectiles 5 | . . 2 . 3 . Explosions 39 | . 18 . . 21 . Melee 6 | . . . . . 6 Knockbacks 7 | . 1 3 . 3 . Impact 2 | . . . . 2 . Kinetic 5 | . 1 3 . 1 . Secondary . | . . . . . . Self-Inflicted Damage 172 | . 55 35 . 32 50 Shots 5 | . 2 2 . . 1 Rammed 19 | . 5 2 3 8 1 Targets Rammed 19 | . 5 2 3 8 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 521 | . 126 134 487 521 271 Average Temperature 101 | . 48 41 117 129 172 Received Heat Transfer 1095 | . 147 135 288 417 108 Effects 7 | . . . 2 5 . Shutdowns 2 | . . . 1 1 . Energy Bleed 3 | . . . 1 2 . Matter Decay 1 | . . . . 1 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . 1 . Heat Transferred 2418 | . 50 888 259 814 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 176 | . 107 127 176 145 . Initial 68 | . . 37 50 68 . Average 55 | . 44 49 92 27 . Influence Increases 1639 | . 315 334 566 344 80 Destroy 0b10 Robot/C 1020 | . 200 220 380 140 80 Destroy 0b10 Robot/NC 80 | . 10 . 25 45 . Destroy Leader 194 | . 32 50 68 44 . Successful Hack 10 | . 5 . . 5 . Disable Machine 135 | . 30 30 30 45 . Destroy Structure 125 | . 8 19 48 50 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 60 | . 30 15 . 15 . Influence Decreases 1639 | . 227 303 533 359 217 Entered New Map 256 | . . 51 69 84 52 Time Decay 1110 | . 227 204 374 205 100 Lost Part 273 | . . 48 90 70 65 Squads Dispatched 3 | . . . 1 2 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . 2 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 18 21 28 10 11 Peak Tracking Total 8 | . 8 8 6 3 8 Tactical Retreats 3 | . 1 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 9 | . 2 2 2 3 . Max in Single Turn 2 | . 1 1 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 7 | . 1 2 3 1 . Terminals 5 | . 1 1 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 22 | . 5 7 7 3 . Successful 11 | . 3 4 3 1 . Failed 10 | . 2 3 3 2 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 15 | . 5 3 4 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 4 3 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 1 2 1 . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 3 1 . . Retrieve Study 4 | . . 3 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 3 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 3 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2876 | 73 648 444 867 603 241 Spaces Moved 1652 | 51 343 211 409 407 231 Core 48 | 18 . . . . 30 Treads 1060 | 33 343 211 409 64 . Legs . | . . . . . . Wheels 544 | . . . . 343 201 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 86 50 Average Speed 138 | 121 160 160 165 118 81 Slowest Speed 240 | 160 160 160 240 240 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 4 | . . . 2 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 50 24 30 8 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 144 | . 7 15 52 58 12 Melee . | . . . . . . Projectile 13 | . . 3 8 1 1 AOE 131 | . 7 12 44 57 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1947 | 62 388 258 508 474 257 Wait . | . . . . . . Move 1647 | 50 342 210 408 406 231 Hop . | . . . . . . Pick Up 58 | 6 8 5 22 16 1 Fast Attach . | . . . . . . Attach 43 | 6 1 8 13 11 4 Detach 1 | . . 1 . . . Swap 16 | . 5 . 6 5 . Drop 15 | . 2 . 8 2 3 Fire 148 | . 25 32 48 26 17 Melee . | . . . . . . Ram 9 | . . . . 8 1 Kick . | . . . . . . Crush 10 | . 5 2 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 697 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Lost 4 parts (1p2n1w) 1142 | -9/Materials | Core integrity fell below 50% 1158 | -9/Materials | Discovered new exit (range 4) 1166 | -9/Materials | Entered another Materials area 1166 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1178 | -8/Materials | Lost 3 parts (1p2w) 1199 | -8/Materials | Central database locked down 1432 | -8/Materials | Build established: Gunner 1820 | -8/Materials | Build established: Tank 1908 | -8/Materials | Lost 4 parts (2p1n1w) 1992 | -8/Materials | Lost 3 parts (1n1u1w) 2004 | -8/Materials | Discovered new exit (range 10) 2033 | -8/Materials | Entered Factory 2033 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2282 | -7/Factory | Build established: Scavenger-Gunner 2504 | -7/Factory | Lost 4 parts (1p2n1w) 2543 | -7/Factory | Discovered new exit (range 15) 2636 | -7/Factory | Entered Lower Caves 2645 | -7/Lower Caves | Encountered a Warlord checkpoint 2767 | -7/Lower Caves | Learned Factory machine intel 2810 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2847 | -7/Lower Caves | Core integrity fell below 50% 2860 | -7/Lower Caves | Core integrity fell below 20% 2877 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Com. Wheel destroyed. Lgt. Treads fries itself beyond repair. Imp. Deuterium Engine fries itself beyond repair. Terrain Scan Processor destroyed. Imp. Deuterium Engine destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+2). Particle Gun fries itself beyond repair. Cld. Particle Cannon severed. Acquired 10 matter. Missile Launcher severed. Acquired 10 matter. Axe fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. Mni. Grenade Launcher destroyed. Carbon-fiber Leg fries itself beyond repair. Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+2). System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????## ????????????????????????? | | ???????????????????### ????????????????????????? | | ??????????????????## ????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????? ##??????????????????????? | | ????????????????????? ##?????????????????????? | | ?????????????????????# % ##????????????????????? | | ?????????????????? ??#s! ##???????????????????? | | ????????????????? ??# ????????????????????? | | ??????? ??????? ???? s#?????????????????????? | | ????? ??????? ?????#@ #?????????????????????? | | ????? ?????# ??????# #?????????????????????? | | ????# ##### ??????# #?????????????????????? | | ????? *% ??????# #?????????????????????? | | ??????? = ??????# #####?????????????????? | | ???????? ???????# #?????????????????? | | ????????? ??###### #?????????????????? | | ??????# ??? ??? ###### #?????????????????? | | ??????# ?? ?#### ##???# #?????????????????? | | ?????## ### # ##### #?????????????##??? | | ?????# #"## % #????????????## ### | | ?????# %% ]] % ##### #????????????# | | ???????## ### ##?# ??????????# | | ????????## #""""# # ###?????????# | | ?????????##### # "# # ## #???????????## | | ?????????????# # # #### #????????????# | | ?????????????# # # #??# #????????????# | | ?????????????# # "# # #### #????????????# | | ?????????????# #""""# ## #????????????# | | ?????????????# ####### ##? ???##??###### | | ?????????????# % #??###??## # ] %/ | | ?????????????##### ####### ## #?# =!/ | | ?????????????????# % ## # ### | | ?????????????????## ###### ###???## | | ??????????????????# #????# ##### #??????# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 160 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Overwhelming Power Corrupts Resistances Are Futile Challenges ------------ None Game ------ Seed OvertunedHugeComputer Manual? 0 Play Time 00:27:39 Cumulative 2.8 hours Start 2026.01.27 @ 09:39:36 End 2026.01.27 @ 10:10:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 872c1926-1cb5-43bc-a8cf-11b19fe9c75a