Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 00:34:44 Player: Footbal Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2522) 2522 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 5095 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/550 Matter 251/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (3) ------- High-powered Shotgun Flak Cannon Blade Saw > --- INVENTORY (5) ---- VSS Leg High-capacity Matter Pod (200) Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved Lightning Gun Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Armored Treads Improved Heat Sink High-capacity Matter Pod Medium Armor Plating Blade Saw [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 62 | 6 2 28 7 19 Power 9 | 1 . 3 2 3 Engine 7 | 1 . 3 2 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 12 | 2 1 6 . 3 Treads 5 | . . 2 . 3 Leg . | . . . . . Wheel 7 | 2 1 4 . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 6 2 4 Device 5 | . . 2 1 2 Storage 4 | 1 . 2 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 27 | 2 . 13 3 9 Energy Gun 10 | 1 . 4 3 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 12 | 1 . 7 . 4 Ballistic Cannon 2 | . . 1 . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 1 . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . . 4 Parts Lost 32 | . 3 9 3 17 Power 3 | . . . . 3 Propulsion 8 | . 2 3 . 3 Utility 8 | . . 4 . 4 Weapon 13 | . 1 2 3 7 Highest Loss Streak 12 | . 2 2 2 12 To Critical Strikes . | . . . . . Average Backups 7 | 1 3 6 9 7 Power 1 | . 1 1 . . Propulsion 1 | . . 1 2 1 Utility 2 | . . 2 3 2 Weapon 2 | . 2 2 3 3 Tool/Special . | . . . . . Unused Backups 10 | . . 5 1 4 Power 2 | . . 1 . 1 Propulsion 4 | . . 2 1 1 Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 95 93 97 85 Engine 10 | . 14 10 11 6 Core 1 | . . . . 5 Treads 10 | . . 6 22 16 Wheel 9 | . 27 12 . . Device 7 | . . 8 11 9 Storage 11 | . 14 12 11 8 Processor 6 | . . 4 11 9 Protection 4 | . 10 5 . 4 Energy Gun 11 | . 13 8 29 4 Energy Cannon 1 | . . . . 5 Ballistic Gun 11 | . 14 17 . 8 Ballistic Cannon 2 | . . 4 . . Slashing Weapon 2 | . . 1 1 5 Peak Build Rating 31 | 6 7 21 24 31 Average Rating 16 | 5 6 13 21 22 On Entrance 10 | . 6 5 20 21 Avg Prop Armor Cover (%) 12 | . . . . 12 Naked Turns . | . . . . . Heaviest Build 36 | 14 15 25 27 36 Greatest Support 40 | 32 32 40 40 40 Greatest Overweight (x) 5 | . 1 2 . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 9 9 Most Carried 10 | 2 5 8 10 10 Average Carried 7 | 1 4 6 9 7 Final Capacity 10 | 8 8 8 10 5 Final Carried 10 | 2 5 8 10 3 Class Distribution -------------------- 30% | Mutant 16% | Skirmisher 14% | Scavenger-Tank 13% | Tank 11% | Scavenger-Mutant 8% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2406 | 196 181 1260 371 398 Remotely . | . . . . . Salvage Created 3424 | . 260 1431 1079 654 Parts 214 | . 18 95 61 40 Haulers Intercepted 5 | . 1 2 2 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 71 | . 8 32 19 12 Melee 1 | . . . . 1 Guns 50 | . 8 23 17 2 Cannons 15 | . . 7 . 8 AOE 4 | . . 2 1 1 Classes Destroyed 11 | . 4 5 1 1 Worker 3 | . 1 1 . 1 Builder 6 | . . 1 1 4 Hauler 5 | . 1 2 2 . Recycler 4 | . . 3 1 . Operator 1 | . . . 1 . Watcher 3 | . . 2 . 1 Swarmer 19 | . 5 11 . 3 Grunt 33 | . 3 10 15 5 Duelist 2 | . . 2 . . Sentry 15 | . . 9 4 2 Specialist 2 | . . . . 2 Best Kill Streak 9 | . 4 7 9 4 Combat Bots Only 6 | . 2 6 5 3 Max Kills in Single Turn 3 | . 1 2 3 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . 1 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 437 | . 59 104 67 207 Missed 124 | . 15 28 17 64 Hits 313 | . 44 76 50 143 Melee 4 | . . 4 . . Projectile 309 | . 44 72 50 143 Critical Strikes 7 | . . 3 3 1 Damage Taken 4778 | . 433 1290 702 2353 Core 947 | . 68 252 36 591 Absorbed by Shields . | . . . . . Redirected to Shielding 30 | . 22 8 . . Regen/Repaired (Parts) 33 | . . 33 . . Core Remaining (%) 66 | 100 72 . 28 . Volleys Fired 220 | . 34 75 46 65 Largest 3 | . 2 3 3 3 Hottest 168 | . 70 150 168 147 Shots Fired 545 | . 68 210 125 142 Gun 447 | . 68 166 125 88 Cannon 98 | . . 44 . 54 Launcher . | . . . . . Special . | . . . . . Kinetic 297 | . 34 194 . 69 Thermal 179 | . 34 2 81 62 Explosive . | . . . . . Electromagnetic 69 | . . 14 44 11 Robot Hit Streak 16 | . 10 15 16 7 Robot Miss Streak 5 | . 4 3 2 5 Penetration Max . | . . . . . Secondary Targets 5 | . 2 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 345 | . 42 129 77 97 Core Hits 142 | . 15 64 30 33 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 12 | . 2 1 5 4 Burn 7 | . 2 . 5 . Destroy 3 | . . 1 . 2 Sever 2 | . . . . 2 Melee Attacks 35 | . . 17 7 11 Impact . | . . . . . Slashing 35 | . . 17 7 11 Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6291 | . 547 2284 1449 2011 Guns 4338 | . 544 1670 1347 777 Cannons 1151 | . . 386 . 765 Explosions 516 | . . 228 88 200 Melee 269 | . . . . 269 Ramming 17 | . 3 . 14 . Kinetic 2694 | . 280 1873 . 541 Thermal 2287 | . 264 29 954 1040 Explosive 199 | . . 199 . . Electromagnetic 825 | . . 183 481 161 Impact . | . . . . . Slashing 269 | . . . . 269 Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 2 | . . 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . 11 10 . Message Errors 6 | . . 4 2 . Matter Fused 7 | . . 2 5 . Heat Flow Errors 4 | . . 4 . . Energy Discharges 2 | . . 1 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 139 | . . 116 . 23 Projectiles 21 | . . 10 . 11 Explosions 118 | . . 106 . 12 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary 2 | . . . . 2 Self-Inflicted Damage 345 | . 1 243 37 64 Shots 5 | . . 3 1 1 Rammed 4 | . 1 . 3 . Targets Rammed 4 | . 1 . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 619 | . 117 254 470 619 Average Temperature 103 | . 41 39 147 180 Received Heat Transfer 1161 | . 147 231 324 459 Effects 51 | . . . 15 36 Shutdowns 9 | . . . 2 7 Energy Bleed 3 | . . . 1 2 Interference 10 | . . . 6 4 Matter Decay 6 | . . . 1 5 Short Circuit 4 | . . . . 4 Damage (minor) 4 | . . . 1 3 Damage (major) 12 | . . . 4 8 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 1 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 11 | . 2 . 5 4 Heat Transferred 5036 | . 925 . 2407 1704 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 1 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 49 | 100 100 43 20 54 Level 1 27 | . . 11 68 45 Level 2 22 | . . 44 11 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 467 | . 146 467 425 273 Initial 190 | . . 32 190 153 Average 216 | . 42 254 291 180 Influence Increases 2399 | . 242 1101 554 502 Destroy 0b10 Robot/C 1420 | . 160 640 380 240 Destroy 0b10 Robot/NC 110 | . 10 45 25 30 Destroy Leader 366 | . 42 168 94 62 Successful Hack 73 | . . 38 21 14 Disable Machine 120 | . . 90 15 15 Destroy Structure 70 | . . 60 4 6 Lose Combat Pursuer 240 | . 30 60 15 135 Influence Decreases 2330 | . 164 727 642 797 Entered New Map 519 | . . 46 262 211 Time Decay 1501 | . 144 591 350 416 Lost Part 310 | . 20 90 30 170 Squads Dispatched 13 | . 3 4 3 3 Investigation 7 | . 2 2 2 1 Extermination . | . . . . . Reinforcement 6 | . 1 2 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 10 | . 2 4 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 124 | . 27 45 21 31 Peak Tracking Total 7 | . 7 6 3 5 Tactical Retreats 12 | . 2 3 1 6 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 1 5 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 8 | . . 6 1 1 Max in Single Turn 2 | . . 2 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 27 | . 5 13 5 4 Terminals 20 | . 2 9 5 4 Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 65 | . 11 33 8 13 Successful 31 | . 5 18 3 5 Failed 34 | . 6 15 5 8 Catastrophic 10 | . 2 3 2 3 Database Lockouts . | . . . . . Manual 5 | . 1 3 1 . Terminals 46 | . 3 22 8 13 Fabricators . | . . . . . Repair Stations 11 | . 3 8 . . Recycling Units 6 | . 5 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 19 | . . 11 3 5 Robot Analysis 2 | . . 1 . 1 Prototype ID Bank 4 | . . 2 . 2 Open Door 3 | . . . 3 . Emergency Access Points 2 | . . 1 . 1 Alert Level 1 | . . 1 . . Locate Traps 3 | . . 3 . . Hauler Manifests 1 | . . 1 . . Zone Layout 3 | . . 2 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 1 5 . . Scan Component 4 | . 1 3 . . Repair 2 | . . 2 . . Recycling Unit Hacks 4 | . 3 1 . . Report Inventory 3 | . 2 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals 1 | . . 1 . . Track 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 22 | . 3 12 3 4 Full Trace Events 5 | . 1 1 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 2 . . Time 64 | . . 64 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 1971 | . . 1602 298 71 Sensors 1233 | . . 864 298 71 Seismic 738 | . . 738 . . Robot Analysis Total 2 | . . 1 . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 4570 | 57 544 2154 799 1016 Spaces Moved 2551 | 49 436 1356 339 371 Core 8 | 5 . . . 3 Treads 1028 | . . 321 339 368 Legs . | . . . . . Wheels 1515 | 44 436 1035 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 170 170 Average Speed 128 | 94 95 113 170 188 Slowest Speed 300 | 100 100 170 170 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 43 | 4 67 72 40 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 11 | . . 11 . . Terrain Destroyed 58 | . . 51 2 5 Melee 11 | . . 11 . . Projectile . | . . . . . AOE 47 | . . 40 2 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 3302 | 56 493 1762 444 547 Wait 334 | . 18 228 25 63 Move 2548 | 48 436 1355 338 371 Hop . | . . . . . Pick Up 33 | 2 3 17 6 5 Fast Attach 42 | 6 2 24 3 7 Attach 22 | . . 7 2 13 Detach 7 | . . 3 . 4 Swap 30 | . . 19 8 3 Drop 28 | . . 17 6 5 Fire 220 | . 34 75 46 65 Melee 35 | . . 17 7 11 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 5) 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 669 | -9/Materials | Discovered new exit (range 21) 941 | -9/Materials | Build established: Tank 1091 | -9/Materials | Discovered new exit (range 3) 1798 | -9/Materials | Core integrity fell below 50% 1847 | -9/Materials | Crushed by falling debris 2461 | -9/Materials | Repaired Shock Rifle 2488 | -9/Materials | Repaired Ion Engine 2748 | -9/Materials | Identified exit to Storage 2756 | -9/Materials | Entered Storage 2758 | -9/Storage | Build established: Skirmisher 3362 | -9/Storage | Discovered new exit (range 16) 3553 | -9/Storage | Identified exit to Materials 3555 | -9/Storage | Entered Materials 3555 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3857 | -8/Materials | Lost 3 parts (2n1u) 3954 | -8/Materials | Discovered new exit (range 4) 3957 | -8/Materials | Identified exit to Factory 4271 | -8/Materials | Build established: Scavenger-Tank 4279 | -8/Materials | Core integrity fell below 50% 4292 | -8/Materials | Core integrity fell below 20% 4330 | -8/Materials | Lost 12 parts (3p1n2u6w) 4571 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04509_ K-01 Serf cleans the Fusion Modulator. 04514_ Sneak attack on K-01 Serf. 04530_ W-25 Informer sends out distress signal. 04532_ Destroyed Imp. Hover Unit. 04534_ C-30 ARC bursts open, deploying its payload. 04534_ G-50 Soldier unfolds itself. 04534_ G-47 Trooper unfolds itself. 04545_ G-50 Soldier knocked back. [Achievement: Bumper Bots] 04548_ G-50 Soldier knocked back. 04548_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04558_ Med. Storage Unit destroyed. 04559_ Fusion Modulator explodes. 04559_ G-50 Soldier destroyed. 04560_ K-01 Serf collects debris. 04563_ W-25 Informer sends out distress signal. 04565_ K-01 Serf collects debris. 04571_ Arm. Treads blasted off. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????###H####???##+##???????????????????????? | | ??????????# ???# ???????????????????????? | | ??????????# ??? %#???????????????????????? | | ?###???#### w ??# #???????????????????????? | | ?# ?? # ??# #???????????????????????? | | ?# """ # ??# #???????????????????????? | | ?# """"" # ### #???????????????????????? | | ?# """"" # = ;#; #??????????????#????????? | | ?# """"" # ;;; #??????????????# ???????? | | ?# """ #= ; #??????????????# ???????? | | ?# #??#;;;;;;;; #??????????????# ???????? | | ?# "T * #??#; ;k #??????????????# ??????? | | ?# ![% =|#??#; ; #??????????????# ??????? | | ?######+######; ; #??????????????# ??????? | | ?????# u/ k ; #### ####### ######? | | ?????# ###### ; @ % k #? | | ????## = ##???# # " #? | | ?????# #????######## w #? | | ?????# #???????????####+### ##########+##### | | ?????# #???????????????????? ###????????# | | ?????# #????????????????????? #??????????# """ | | ?????# #??????????????????????#??????????# """ | | ######| #?????????????????????????????????#= """ | | #%! #?????????????????????????????????# """ | | + %=#?????????????????????????????????# """ | | #*! #???#######???????????????????????# """ | | ######[ #?? #???????????????????????# """ | | ????## ##? !#????????????????###????# | | ????# # #????????????????#!!!???###+### | | ????# ! # #????????????????#!!!!????# ## | | ????# + #????????????????# ???# ## | | ????# # #??????????????????# ??# ## | | ????# # #?????????? ##### ###=## | | ????## ##? #?????????? %%%# | | ?????# #?? #?????????? [+ | | ?????# #???#######??????????????##### ##+### | | ?????# #????????????????????????????## ## ## | | ?????# ########??????????????????????# ## T ## | | ?????# # #??????????????????????# ## ## | | ?????# # #???????????????######## ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 310 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shock Rifle | 72% | -9/Materials Ion Engine | 70% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Heavy Suspicion Hydra Challenges ------------ None Game ------ Seed MetafiberChromionShearcannon Manual? 0 Play Time 01:18:55 Cumulative 28.5 hours Start 2025.11.29 @ 15:50:45 End 2025.12.03 @ 00:34:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32fbcc77-cfc8-4841-a36a-9e96882cecdd