Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 12:52:04 Player: bruderalex Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (99) 495 Value Destroyed (3081) 3081 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9016 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Nuclear Core Improved Heat Sink Improved Heat Sink Experimental Heat Sink Trap Scanner Recoil Stabilizer Improved Kinecellerator Weapon Cycler Heavy Armor Plating Hardlight Generator KE Penetrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod Structural Scanner Modified TNC Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Nuclear Core Improved Heat Sink Improved Heat Sink Experimental Heat Sink Trap Scanner Recoil Stabilizer Weapon Cycler Heavy Armor Plating Hardlight Generator KE Penetrator [Rating: 58] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . 1 . . . . . Utility 4 | . . . . . . . 1 1 . . 2 . . Weapon 2 | . . . . . . . 1 . . . . 1 . Parts Attached 57 | 6 2 1 15 3 . 3 8 9 . . 2 4 4 Power 7 | 1 . . 2 1 . . . 2 . . . 1 . Engine 2 | 1 . . 1 . . . . . . . . . . Core 5 | . . . 1 1 . . . 2 . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 . 1 5 2 . 1 4 3 . . . 2 2 Treads 20 | 2 . 1 5 2 . . 4 3 . . . 1 2 Leg 1 | . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . Utility 12 | 1 2 . 1 . . 1 1 3 . . 2 . 1 Device 2 | . 1 . . . . . . 1 . . . . . Storage 5 | 1 1 . 1 . . . . 1 . . . . 1 Processor 3 | . . . . . . 1 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . . . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 16 | 2 . . 7 . . 1 3 1 . . . 1 1 Energy Gun 3 | 1 . . 2 . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 12 | 1 . . 4 . . 1 3 1 . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . . . . Parts Lost 41 | . . 1 6 3 . 3 5 5 1 . 2 . 15 Power 4 | . . 1 . 1 . . . . . . . . 2 Propulsion 18 | . . . 3 2 . 1 3 2 1 . 2 . 4 Utility 7 | . . . . . . 1 . 2 . . . . 4 Weapon 12 | . . . 3 . . 1 2 1 . . . . 5 Highest Loss Streak 14 | . . 1 2 3 . 2 2 2 1 . 2 . 14 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 87 88 94 99 100 87 91 95 97 92 90 86 92 Core 8 | . . . 9 10 11 11 9 6 7 7 6 11 10 Treads 32 | . 28 28 39 43 44 33 28 34 35 30 23 16 23 Device 5 | . 2 14 11 11 11 . . 2 7 7 6 5 4 Storage 9 | . 13 14 11 11 11 11 9 10 7 7 6 5 9 Processor 10 | . . . . . . 10 18 15 15 15 20 17 12 Protection 1 | . . . . . . . . . . . 6 5 4 Ballistic Gun 22 | . 14 14 16 22 22 21 26 23 23 23 20 22 22 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 112 | 11 17 17 94 94 94 94 97 98 96 96 100 109 112 Greatest Support 123 | 40 40 40 86 86 86 86 85 102 102 82 82 67 123 Greatest Overweight (x) 28 | . . . 1 2 1 1 4 1 1 1 2 2 28 Average Overweight (x) . | . . . . 1 1 1 1 . . 1 1 1 . Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 10 13 25 25 25 25 25 25 25 25 25 25 Most Carried 17 | 2 5 9 10 10 8 12 17 17 12 14 13 13 12 Average Carried 10 | 1 3 6 9 8 7 9 13 13 12 13 12 10 10 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 Final Carried 17 | 2 5 8 10 7 8 12 17 12 12 14 13 11 12 Class Distribution -------------------- 40% | Mutant 35% | Scavenger-Skirmisher 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Matter Collected 2824 | 99 55 129 325 192 . 127 832 325 94 24 142 . 480 Remotely . | . . . . . . . . . . . . . . Salvage Created 3628 | . 55 112 733 119 . 157 927 637 106 25 162 129 466 Parts 230 | . 4 4 60 12 . 15 54 38 6 . 10 4 23 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . Recyclers Shooed 4 | . . . 4 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 6 . . . 24 Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 81 | . 3 2 21 9 . 3 12 14 3 . 3 2 9 Guns 81 | . 3 2 21 9 . 3 12 14 3 . 3 2 9 Classes Destroyed 14 | . 1 1 4 1 . 2 3 1 . . . . 1 Worker 5 | . . . 1 1 . . 2 . . . 1 . . Builder 5 | . . . . . . 1 2 1 . . 1 . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . Watcher 7 | . . . 3 . . . 4 . . . . . . Swarmer 29 | . 3 . 10 7 . . . 3 2 . . . 4 Grunt 23 | . . . 7 . . . 5 7 . . . 2 2 Brawler 3 | . . . . . . . 1 1 . . . . 1 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 12 | . . 2 4 . . . 3 1 1 . . . 1 Hunter 8 | . . . . . . 3 3 . . . 2 . . Programmer 3 | . . . . . . . . 2 . . 1 . . Decomposer 2 | . . . . . . . . . . 1 . . 1 Assembled 2 | . . . . 2 . . . . . . . . . Best Kill Streak 5 | . 3 2 4 4 . 1 5 3 3 . 2 2 4 Combat Bots Only 4 | . 3 2 4 4 . 1 3 3 3 . 2 2 4 Max Kills in Single Turn 2 | . 2 1 2 2 . 1 2 1 1 1 1 1 2 Gunslinging 1 | . 1 . 1 1 . . . . . . . . 1 Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Hostile Shots Fired 675 | . 33 20 144 64 . 32 67 77 31 . 31 4 172 Missed 191 | . 9 5 40 19 . 13 23 21 12 . 9 2 38 Damage Taken 6911 | . 198 233 1150 395 . 296 679 711 142 . 259 40 2808 Core 1536 | . 17 44 160 37 . 32 140 60 16 . 17 . 1013 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 52 | . . . . . . . . 52 . . . . . Core Remaining (%) 79 | 100 . 75 . . . 42 74 . . 89 98 . . Volleys Fired 277 | . 11 6 78 17 . 21 63 35 5 2 12 3 24 Largest 4 | . 2 2 2 2 . 2 3 3 3 3 3 4 4 Hottest 109 | . 70 70 100 46 . 46 76 76 76 76 76 104 109 Shots Fired 699 | . 22 12 149 34 . 39 189 104 15 6 36 12 81 Gun 699 | . 22 12 149 34 . 39 189 104 15 6 36 12 81 Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 645 | . 11 6 112 34 . 39 189 104 15 6 36 12 81 Thermal 54 | . 11 6 37 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | . 2 8 20 7 . 9 18 19 15 4 13 4 8 Robot Miss Streak 10 | . 5 1 5 4 . 3 10 5 2 1 4 3 5 Penetration Max 1 | . . . . . . . 1 . . . . . 1 Secondary Targets 8 | . 1 . 2 3 . . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . . . . 1 Shots Hit Robots 456 | . 5 10 101 18 . 28 118 74 11 3 25 9 54 Core Hits 235 | . 3 4 41 11 . 12 44 38 7 2 28 8 37 Critical Kills 2 | . . . . . . . 1 . . . . . 1 Critical Parts Destroyed 4 | . . . 1 . . . 1 1 . . 1 . . Critical Strikes 8 | . . . 3 . . . 2 1 . . 1 . 1 Burn 2 | . . . 2 . . . . . . . . . . Destroy 6 | . . . 1 . . . 2 1 . . 1 . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7403 | . 78 104 1270 334 . 313 2024 1273 196 69 427 157 1158 Guns 7148 | . 75 101 1256 290 . 310 1915 1273 196 60 393 157 1122 Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 255 | . 3 3 14 44 . 3 109 . . 9 34 . 36 Kinetic 6663 | . 24 37 886 290 . 310 1915 1273 196 60 393 157 1122 Thermal 485 | . 51 64 370 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . 11 Average Corruption 10 | . . . . . . . . . . . . . 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 22 | . . . . . . . . . . 4 . . 18 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 22 | . . . . . . . . . . 4 . . 18 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 29 | . 1 1 5 4 . 1 10 . . 2 2 . 3 Targets Rammed 31 | . 1 1 6 4 . 1 10 . . 2 3 . 3 Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . 1 . . Highest Temperature 302 | . 90 100 302 18 . . 104 75 44 22 56 105 189 Average Temperature 47 | . 33 58 75 10 . . 29 27 21 16 21 50 64 Received Heat Transfer 1253 | . . 72 390 80 . . 198 183 24 . . 18 288 Effects 1 | . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . 2 . . 2 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . Heat Transferred 1531 | . 148 185 1198 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Peak Influence 381 | . 86 78 381 166 . 65 172 125 . . 40 65 . Initial 101 | . . 33 29 101 . . . 39 . . . . . Average 65 | . 68 66 197 87 . 24 68 41 . . 11 10 . Maximum Alert Level 1 | . . . 1 . . . . . . . . . . Low Security (%) 93 | 100 100 100 47 100 . 100 100 100 . . 100 100 . Level 1 6 | . . . 52 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 2 . . . 2 4 . . 3 1 . Investigation . | . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . 2 . . 2 . . Reinforcement 8 | . . . 2 . . . 2 2 . . 1 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Distress Signals 3 | . . . 2 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 121 | . 8 2 34 10 . 3 18 15 3 . 5 3 20 Peak Tracking Total 9 | . 4 2 5 4 . 1 3 4 3 . 2 2 9 Tactical Retreats 1 | . . . . . . . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Traps Triggered 1 | . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Machines Disabled 1 | . . . 1 . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Machines Accessed 7 | . . . 3 . . . . 3 . . 1 . . Terminals 6 | . . . 3 . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 9 | . . . 5 . . . . 3 . . 1 . . Successful 5 | . . . 3 . . . . 1 . . 1 . . Failed 4 | . . . 2 . . . . 2 . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . 1 . 1 . . . . . . . . Terminals 8 | . . . 5 . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 4 | . . . 3 . . . . 1 . . . . . Record 3 | . . . 3 . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . . . 3 . . . . 2 . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 17 | . . . . . . . . . . . 17 . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Turns Passed 11308 | 85 281 157 886 670 1698 950 1819 1147 554 518 831 380 1332 Spaces Moved 4731 | 49 152 84 356 253 707 363 612 548 300 213 311 144 639 Core 6 | 3 . . . . . . . . . . . . 3 Treads 4725 | 46 152 84 356 253 707 363 612 548 300 213 311 144 636 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 235 157 159 238 238 246 164 Average Speed 216 | 153 160 160 173 240 240 240 253 184 180 238 252 251 196 Slowest Speed 1450 | 160 160 160 240 320 240 240 480 236 238 238 325 325 1450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 29 27 36 78 91 72 39 12 57 15 7 4 87 Regions Visited 13 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . 1 . 1 . . 2 1 . . 4 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . 1 1 . . . . . Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . 1 1 . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Total 5241 | 56 170 96 483 276 709 402 736 625 304 218 333 159 674 Wait 56 | . . . 7 . . 10 21 13 . . 5 . . Move 4718 | 48 151 83 355 252 706 362 611 547 299 212 310 143 639 Hop . | . . . . . . . . . . . . . . Pick Up 58 | 2 3 3 11 . 1 4 15 10 . 1 1 4 3 Fast Attach 27 | 6 2 1 9 . . 2 3 1 . . . 1 2 Attach 27 | . . . 3 3 . 1 5 8 . . 2 3 2 Detach 8 | . 1 1 1 . . 1 . 2 . . . 1 1 Swap 3 | . . . 3 . . . . . . . . . . Drop 30 | . 1 1 10 . . . 5 9 . . . 4 . Fire 277 | . 11 6 78 17 . 21 63 35 5 2 12 3 24 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 31 | . 1 1 6 4 . 1 10 . . 2 3 . 3 Escape Stasis . | . . . . . . . . . . . . . . Rewire 6 | . . . . . 2 . 3 . . 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 340 | -10/Materials | Build established: Mutant 367 | -10/Materials | Entered Mines 475 | -10/Mines | Discovered new exit (range 13) 524 | -10/Mines | Entered Materials 524 | -9/Materials | Evolved 2 slots: Propulsion x2 1386 | -9/Materials | Discovered new exit (range 7) 1410 | -9/Materials | Entered Mines 1452 | -9/Mines | Assembled infested the area 1656 | -9/Mines | Learned Materials stockpile data 1767 | -9/Mines | Discovered new exit (range 9) 1783 | -9/Mines | Lost 3 parts (1p2n) 2064 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2064 | -9/Mines | Discovered new exit (range 6) 2080 | -9/Mines | Entered Exiles 2121 | -9/Exiles | Discovered new exit (range 14) 2167 | -9/Exiles | Met 8R-AWN 2210 | -9/Exiles | Met EX-HEX 2325 | -9/Exiles | Met EX-BIN 2368 | -9/Exiles | Aligned with FarCom system 2370 | -9/Exiles | Given EX-Vault access code 2699 | -9/Exiles | Met EX-DEC 2794 | -9/Exiles | Visited The Gauntlet 3182 | -9/Exiles | Discovered new exit (range 14) 3518 | -9/Exiles | Opened EX-Vault 3534 | -9/Exiles | Found Prototype Processor 3588 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3778 | -9/Exiles | Left Exiles lab with Modified TNC 3778 | -9/Exiles | Entered Mines 4292 | -8/Mines | Core integrity fell below 50% 4709 | -8/Mines | Discovered new exit (range 11) 4711 | -8/Mines | Discovered new exit (range 6) 4728 | -8/Mines | Entered Materials 4728 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4728 | -8/Materials | Identified Modified TNC 5151 | -8/Materials | Build established: Scavenger-Skirmisher 6525 | -8/Materials | Discovered new exit (range 10) 6547 | -8/Materials | Entered Factory 6547 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7664 | -7/Factory | Discovered new exit (range 14) 7694 | -7/Factory | Entered Lower Caves 7983 | -7/Lower Caves | Build established: Scavenger-Gunner 8036 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8236 | -7/Lower Caves | Discovered new exit (range 4) 8248 | -7/Lower Caves | Entered another Lower Caves area 8272 | -7/Lower Caves | Discovered new exit (range 11) 8766 | -7/Lower Caves | Entered Factory 8766 | -6/Factory | Evolved 2 slots: Utility x2 9073 | -6/Factory | Build established: Scavenger-Skirmisher 9280 | -6/Factory | Discovered new exit (range 12) 9597 | -6/Factory | Entered another Factory area 9597 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9965 | -5/Factory | Discovered new exit (range 5) 9977 | -5/Factory | Entered Upper Caves 10283 | -5/Upper Caves | Build established: Scavenger-Gunner 10547 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10850 | -5/Upper Caves | Identified exit to Upper Caves 11251 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11267 | -5/Upper Caves | System corruption reached 10% 11288 | -5/Upper Caves | Core integrity fell below 50% 11299 | -5/Upper Caves | Core integrity fell below 20% 11309 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11266_ Modified TNC destroyed. 11266_ System corrupted by crushing effect (+2). [Achievement: System Compromised] 11267_ System corrupted: Gauss Rifle jammed. 11270_ Gauss Rifle destroyed. 11270_ Slug penetrates S-27 Virus. 11271_ Arm. Medium Treads severed. 11272_ Slug penetrates B-60 Warrior. 11273_ Arm. Treads destroyed. 11275_ Gauss Rifle destroyed. 11278_ B-60 Warrior destroyed. 11282_ Imp. Medium Armor Plating fries itself beyond repair. 11283_ Structural Scanner destroyed. 11285_ Med. Matter Pod severed. 11286_ System corrupted: Component data lost. 11287_ Imp. Treads fries itself beyond repair. 11288_ S-27 Virus destroyed. 11303_ VTOL Module fries itself beyond repair. 11306_ Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#######????????????????? | | ??????????????????????????########???????????????? | | ??????????????????????????## ###??????????###### | | ??????????????????????????## ######????######## | | ??????????????????????????## ############## # | | ??????????????## ?????????## ######## | | ??????????????## ????????### ## | | ??????????????## ??????#### ## | | ??????????????### ####### # " "" ## | | ???????????????## ###### ## """""" ## | | ??????????????### ## " " ## | | ????????????#### ### # | | ????????????## ###### ### """" "" | | ????????????## ?? ##### ## """"" | | ????????????## ??????## ### " | | ?????????????????????## ### # | | ?????????????????????### ##### | | ?????????????????????### ###### ###### ### | | ??????????????????????## ###### ######### ### | | ?????????? ????????#### ############??### | | ???????????? ?????#### # ##### ####?#### # | | ????????????## ? ####; ### ####?### # | | ????????????## #;## ## ###### # | | ????????????## Yg @ ;### #### ## | | ???????????### g %l ###### ## #### | | ???????????## ### %=s ###### ### | | ???????????## ?? ### %s ### | | ???????????###???? ### ####### ### ### | | ???????????????????### #""""# ## #### ### | | ???????????????????? # ????"# ### ##### %## | | ???????????????????? ???????### # #### | | ???????????????????? # ??????### % | | ??????????????????? # ??????#### # | | ??????????????????? ? #"??????? ########## ## | | ?????????????????? ###????????########## ## | | ????????????????## ? ????????????????####### | | ????????????????## ####???>??????????????####### | | ????????????????#########????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 240 Matter Stores 440 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Storm Trooper System Compromised Challenges ------------ None Game ------ Seed PhaseMetafiberRail Manual? 0 Play Time 01:08:14 Cumulative 4.9 hours Start 2024.04.03 @ 08:53:56 End 2024.04.03 @ 12:52:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 1 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8aeb2008-ff9a-4f49-970f-e6d54ea9770c