Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:58:35 Player: mosstonic Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1432) 1432 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3348 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 180/400 Matter 137/300 Energy 66/250 System Corruption 0% Temperature Cool (88) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Makeshift ECM Suite > --- WEAPON (4) ------- Light EM Pulse Cannon > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Huge Storage Unit Huge Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating Light Armor Plating Particle Gun Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Huge Storage Unit Huge Storage Unit Improved Terrain Scanner Seismic Detector Makeshift ECM Suite Light Armor Plating Light Armor Plating Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 54 | 8 9 24 2 . 11 Power 5 | 2 . 2 . . 1 Engine 5 | 2 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 6 . . 2 Treads 8 | 2 . 4 . . 2 Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 3 . . . 2 Device 3 | 1 1 . . . 1 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 32 | 2 6 16 2 . 6 Energy Gun 6 | 2 . 4 . . . Energy Cannon 5 | . . 1 . . 4 Ballistic Gun 10 | . 3 5 . . 2 Ballistic Cannon 4 | . . 3 1 . . Launcher 7 | . 3 3 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . 4 1 . 12 Power 2 | . . 1 . . 1 Propulsion 3 | . . 1 . . 2 Utility 2 | . . . . . 2 Weapon 10 | . . 2 1 . 7 Highest Loss Streak 9 | . . 3 1 . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 96 94 100 83 Engine 10 | . 14 9 11 11 6 Treads 21 | . 28 19 22 22 15 Device 11 | . 14 11 11 11 6 Storage 11 | . 14 11 11 11 11 Energy Gun 3 | . 9 4 . . . Energy Cannon 3 | . . 3 . . 23 Ballistic Gun 19 | . 10 22 22 22 13 Ballistic Cannon 11 | . . 11 16 22 5 Launcher 1 | . 7 . . . . Naked Turns . | . . . . . . Heaviest Build 69 | 15 49 60 60 60 69 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 17 | . 1 2 1 1 17 Average Overweight (x) . | . . 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 20 Most Carried 20 | 5 15 20 19 20 20 Average Carried 14 | 2 11 12 18 19 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 5 15 18 19 20 11 Class Distribution -------------------- 67% | Skirmisher 25% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1603 | 235 137 927 86 47 171 Remotely . | . . . . . . Salvage Created 1595 | 70 174 996 130 . 225 Parts 142 | 8 28 68 14 . 24 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 22 | . . . . . 22 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 54 | . 9 26 8 . 11 Guns 28 | . 6 15 1 . 6 Cannons 18 | . . 11 2 . 5 AOE 8 | . 3 . 5 . . Classes Destroyed 11 | 1 4 5 . . 1 Worker 4 | . 1 3 . . . Tunneler 3 | 3 . . . . . Hauler 1 | . 1 . . . . Recycler 2 | . . 2 . . . Drone 2 | . . . . . 2 Watcher 6 | . 2 4 . . . Swarmer 32 | . 9 8 6 . 9 Grunt 12 | . . 11 1 . . Brawler 2 | . . 1 1 . . Duelist 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 5 | 3 5 5 3 . 5 Combat Bots Only 5 | . 3 3 3 . 5 Max Kills in Single Turn 3 | 1 2 2 3 . 2 Gunslinging 1 | . 1 . . . . Exploded 3 | . 2 . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 251 | . 43 80 11 4 113 Missed 61 | . 10 22 4 3 22 Damage Taken 2767 | . 304 851 64 21 1527 Core 289 | . 69 50 6 . 164 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 111 | . 41 70 . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 115 | 5 20 63 5 2 20 Largest 4 | 2 2 4 4 4 4 Hottest 224 | 90 80 162 134 134 224 Shots Fired 353 | 10 37 213 19 8 66 Gun 220 | 10 30 129 10 4 37 Cannon 118 | . . 78 7 4 29 Launcher 15 | . 7 6 2 . . Special . | . . . . . . Kinetic 283 | . 16 181 17 8 61 Thermal 44 | 5 14 25 . . . Explosive 15 | . 7 6 2 . . Electromagnetic 11 | 5 . 1 . . 5 Robot Hit Streak 13 | 3 3 13 4 2 3 Robot Miss Streak 10 | 3 5 10 2 2 7 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 152 | 4 14 102 10 4 18 Core Hits 96 | 3 17 49 9 1 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | 1 . . . . . Burn 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3758 | 66 477 2344 350 54 467 Guns 1442 | 66 147 867 102 18 242 Cannons 1138 | . . 874 70 36 158 Explosions 1178 | . 330 603 178 . 67 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2195 | . 71 1556 172 54 342 Thermal 659 | 25 76 491 . . 67 Explosive 805 | . 330 297 178 . . Electromagnetic 99 | 41 . . . . 58 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 5 . . . . Message Errors 2 | . 2 . . . . Heat Flow Errors 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 278 | . 5 255 . . 18 Projectiles 20 | . . 20 . . . Explosions 258 | . 5 235 . . 18 Melee . | . . . . . . Knockbacks 5 | . . 3 . 1 1 Impact . | . . . . . . Kinetic 5 | . . 3 . 1 1 Secondary . | . . . . . . Self-Inflicted Damage 286 | . 7 229 . . 50 Shots 5 | . 1 3 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 480 | 90 261 480 115 126 354 Average Temperature 118 | 36 105 118 44 67 175 Received Heat Transfer 354 | . . 234 12 . 108 Effects 10 | . 1 8 . . 1 Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . 1 . . . 1 Interference 6 | . . 6 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1114 | 148 222 644 . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 563 | 15 185 563 433 . . Initial 219 | . 9 14 219 . . Average 172 | 4 81 172 307 . . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 60 | 100 100 65 . . . Level 1 33 | . . 24 96 . . Level 2 5 | . . 10 3 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 14 31 9 1 21 Peak Tracking Total 11 | . 4 3 3 1 11 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 8 | . . 6 1 1 . Max in Single Turn 2 | . . 2 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 4 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 7 3 . . . Successful 6 | . 3 3 . . . Failed 4 | . 4 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 4 | . 2 2 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Record 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 3 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4500 | 127 908 1587 776 748 354 Spaces Moved 1739 | 62 439 526 313 309 90 Core 15 | 6 . . . . 9 Treads 1677 | 56 439 479 313 309 81 Legs 47 | . . 47 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 Average Speed 225 | 149 178 242 240 240 306 Slowest Speed 900 | 160 240 320 240 240 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 72 43 68 31 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 13 | . 8 5 . . . Terrain Destroyed 151 | . 40 84 19 . 8 Melee . | . . . . . . Projectile 19 | . . 13 3 . 3 AOE 132 | . 40 71 16 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2077 | 86 526 705 326 311 123 Wait 111 | . 43 63 5 . . Move 1734 | 61 438 525 312 308 90 Hop . | . . . . . . Pick Up 44 | 12 12 17 2 1 . Fast Attach . | . . . . . . Attach 40 | 7 3 18 1 . 11 Detach 9 | . 2 5 . . 2 Swap 14 | 1 6 6 1 . . Drop 10 | . 2 8 . . . Fire 115 | 5 20 63 5 2 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 14) 560 | -10/Materials | Repaired Grenade Launcher 839 | -10/Materials | Discovered new exit (range 3) 1036 | -10/Materials | Entered another Materials area 1036 | -9/Materials | Evolved 2 slots: Weapon x2 1194 | -9/Materials | Lost 3 parts (1n2w) 1516 | -9/Materials | Repaired Lgt. Treads 1746 | -9/Materials | Build established: Skirmisher 2070 | -9/Materials | Discovered new exit (range 7) 2497 | -9/Materials | Discovered new exit (range 7) 2623 | -9/Materials | Entered Mines 2636 | -9/Mines | Learned location of Zion (-7) 2779 | -9/Mines | Learned Materials garrison access intel 2787 | -9/Mines | Learned Materials trap positions 3149 | -9/Mines | Discovered new exit (range 11) 3388 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3399 | -9/Mines | Entered Zion 3986 | -7/Zion | Learned 12 Factory zone layouts 4048 | -7/Zion | Given A8's code to call for help 4125 | -7/Zion | Discovered new exit (range 9) 4147 | -7/Zion | Entered Proximity Caves 4150 | -6/Proximity Caves | Spotter reported a threat 4155 | -6/Proximity Caves | Spotter reported a threat 4252 | -6/Proximity Caves | Core integrity fell below 50% 4280 | -6/Proximity Caves | Lost 9 parts (1p2n2u4w) 4488 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4501 | -6/Proximity Caves | Self-destructed Last Messages --------------- Autogun fries itself beyond repair. Acquired 7 matter. Autogun fries itself beyond repair. VTOL Module fries itself beyond repair. Acquired 19 matter. Acquired 10 matter. Acquired 9 matter. Acquired 29 matter. Acquired 24 matter. Acquired 5 matter. Acquired 26 matter. S-27 Virus springs to life. Slug penetrates Wall. S-27 Virus destroyed. Slug penetrates Wall. Lgt. EM Pulse Cannon destroyed. VTOL Module fries itself beyond repair. Slug penetrates Wall. Lgt. EM Pulse Cannon destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ???????????????????????### ?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????? ????????++####?# ??????????????????????? | | ?????? ????????? 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" "?# #??????????????????????? | | ?????? #?????????? # ##?????????????????????? | | ?????# #??????????? # ##????????????????????? | | ?????# #???????????# # @ #????????????????????? | | ?????# #???????????# =# ##?????#?????????????? | | ?????# +???????????# %ggg ##??? #?????????????? | | ?????# +???????????# Y #?? #?????????????? | | ?????# #?????? + # ### #?????????????? | | ?????# #??# """" #### p #?????????????? | | ?????# #?????"""" ????# ##????????????? | | ?????# #??????"""?????# #????????????? | | ?????# #?????? ??????# ##????????????? | | ###### #??????????????# ##?????????????? | | ################ ###??????????????? | | #????????????????? | | ##### #???????????????? | | ????# ## #### #?????????????? | | ????##### ### #######??? ###?????????????? | | ????????#####?# #????????? ###???????????????? | | #?????????????# ????????? ##?????????????????? | | ####?????????? #????????# #??????????????????? | | #?????????# #?????????###??????????????????? | | #?????????######??????????????????????????????? | | ##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed FissionPhaseReactor Manual? 0 Play Time 00:39:48 Cumulative 2.4 hours Start 2024.04.02 @ 15:13:35 End 2024.04.02 @ 15:58:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd936a08-552d-41b7-973d-9e475fadcb2f