Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 19:42:17

Player: CONM

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (515)      515
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1815

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     72/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
     Small Matter Pod (0)
           Hacking Suite
           Hacking Suite
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Seismic Detector
           Hacking Suite
>          --- WEAPON -----------
           Rocket Launcher
           Rocket Launcher
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Small Storage Unit
     Small Matter Pod
           Structural Scanner
           Salvage Targeting Computer
    Medium Laser
     Small Laser
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Rocket Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 7   6   3   21  
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   .   4   
    Treads                 2    | 2   .   .   .   
    Leg                    1    | .   1   .   .   
    Wheel                  4    | .   .   .   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   1   .   8   
    Device                 5    | 1   .   .   4   
    Storage                4    | 1   .   .   3   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   3   3   8   
    Energy Gun             7    | 2   2   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               8    | .   1   3   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   1   .   10  
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   1   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      3    | .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   98  100 77  
  Engine                   12   | .   14  14  9   
  Treads                   13   | .   20  14  1   
  Leg                      7    | .   5   14  3   
  Wheel                    2    | .   .   .   7   
  Device                   8    | .   10  .   16  
  Storage                  11   | .   14  14  6   
  Processor                1    | .   .   .   5   
  Hackware                 9    | .   3   14  11  
  Energy Gun               12   | .   23  5   5   
  Launcher                 11   | .   4   22  8   
Naked Turns                3    | .   .   .   3   
Heaviest Build             37   | 14  19  20  37  
  Greatest Support         40   | 40  40  20  32  
  Greatest Overweight (x)  7    | .   .   .   7   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 7   8   8   10  
  Most Carried             9    | 1   8   8   9   
  Average Carried          7    | .   7   7   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 1   8   8   5   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           509  | 147 71  72  219 
  Remotely                 .    | .   .   .   .   
Salvage Created            661  | 72  140 37  412 
  Parts                    60   | 9   11  10  30  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  29   | .   8   7   14  
  Guns                     7    | .   3   .   4   
  AOE                      21   | .   4   7   10  
Classes Destroyed          10   | 2   4   1   3   
  Worker                   3    | .   .   .   3   
  Builder                  1    | .   1   .   .   
  Tunneler                 2    | 2   .   .   .   
  Recycler                 4    | 1   .   .   3   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  24   | .   5   6   13  
  Grunt                    3    | .   3   .   .   
  Sentry                   1    | .   .   .   1   
  Assembled                1    | .   .   1   .   
Best Kill Streak           7    | 2   3   3   7   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   5    | 1   2   3   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        215  | .    55   12   148  
  Missed                   64   | .    12   3    49   
Damage Taken               1738 | .    487  166  1085 
  Core                     526  | .    98   20   408  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         76   | 100  .    52   .    
Volleys Fired              83   | 3    33   3    44   
  Largest                  2    | 2    2    2    2    
  Hottest                  90   | 90   90   66   90   
Shots Fired                118  | 6    53   6    53   
  Gun                      95   | 6    49   .    40   
  Cannon                   .    | .    .    .    .    
  Launcher                 23   | .    4    6    13   
  Special                  .    | .    .    .    .    
  Kinetic                  10   | .    .    .    10   
  Thermal                  85   | 6    49   .    30   
  Explosive                23   | .    4    6    13   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | 3    6    2    5    
  Robot Miss Streak        5    | 1    4    1    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           63   | 5    31   2    25   
  Core Hits                48   | 2    14   7    25   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2251 | 65   778  348  1060 
  Guns                     705  | 58   382  .    265  
  Cannons                  .    | .    .    .    .    
  Explosions               1535 | .    392  348  795  
  Melee                    .    | .    .    .    .    
  Ramming                  11   | 7    4    .    .    
  Kinetic                  108  | .    .    .    108  
  Thermal                  597  | 58   382  .    157  
  Explosive                1535 | .    392  348  795  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  10   | .    .    .    10   
    Message Errors         2    | .    .    .    2    
    Matter Fused           3    | .    .    .    3    
    Heat Flow Errors       2    | .    .    .    2    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            54   | .    1    23   30   
  Projectiles              .    | .    .    .    .    
  Explosions               54   | .    1    23   30   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | 1    .    .    .    
  Impact                   1    | 1    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      139  | .    16   51   72   
  Shots                    5    | .    1    2    2    
  Rammed                   2    | 1    1    .    .    
Targets Rammed             3    | 2    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | 1    .    .    .    
Highest Temperature        312  | 30   312  9    269  
  Average Temperature      78   | 18   93   6    71   
  Received Heat Transfer   465  | .    234  72   159  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             2    | 1    1    .    .    
  Heat Transferred         1492 | 149  993  .    350  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             354  | 15  145 168 354 
  Initial                  9    | .   9   .   .   
  Average                  69   | 4   58  31  135 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         93   | 100 100 100 75  
  Level 1                  6    | .   .   .   24  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           6    | .   3   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   27  7   25  
  Peak Tracking Total      7    | .   7   4   5   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   1   .   4   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   5   .   1   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   12  .   4   
  Successful               8    | .   4   .   4   
  Failed                   8    | .   8   .   .   
    Catastrophic           5    | .   5   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              4    | .   .   .   4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Record                   1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Process                  1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 4    | .   .   .   4   
  Insert Component         2    | .   .   .   2   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          71   | .   71  .   .   
  Retrieved Matter         71   | .   71  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3344 | 135  1220 1052 937  
Spaces Moved               1776 | 67   659  553  497  
  Core                     97   | 3    .    .    94   
  Treads                   1344 | 64   659  553  68   
  Legs                     28   | .    .    .    28   
  Wheels                   307  | .    .    .    307  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  50   
  Average Speed            160  | 155  160  160  161  
  Slowest Speed            400  | 160  160  160  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 5    80   79   44   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 10   | .    10   .    .    
Terrain Destroyed          135  | .    25   56   54   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      135  | .    25   56   54   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      2148 | 88  770 713 577 
  Wait                     223  | 9   60  153 1   
  Move                     1773 | 66  658 552 497 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 1   10  1   6   
  Fast Attach              10   | 7   .   .   3   
  Attach                   11   | .   2   .   9   
  Detach                   1    | .   .   .   1   
  Swap                     16   | .   4   3   9   
  Drop                     10   | .   2   1   7   
  Fire                     83   | 3   33  3   44  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    3    | 2   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 1 exit: Min)

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 15)
  136 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 6)
  313 | -10/Materials | Build established: Mutant
  504 | -10/Materials | Discovered new exit (range 3)
  737 | -10/Materials | Discovered new exit (range 16)
 1202 | -10/Materials | Discovered new exit (range 7)
 1356 | -10/Materials | Entered Mines
 1363 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1720 | -10/Mines     | Learned location of Zion (-6)
 1728 | -10/Mines     | Assembled infested the area
 2094 | -10/Mines     | Learned 4 Materials zone layouts
 2396 | -10/Mines     | Discovered new exit (range 7)
 2408 | -10/Mines     | Entered Materials
 2408 | -9/Materials  | Evolved 2 slots: Utility x2
 2409 | -9/Materials  | Identified exit to Mines
 3221 | -9/Materials  | Lost 3 parts (1p1n1w)
 3243 | -9/Materials  | Core integrity fell below 50%
 3285 | -9/Materials  | Core integrity fell below 20%
 3342 | -9/Materials  | Released all parts (3)
 3345 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
03188_ Electrolysis Chamber disabled.
03190_ Imp. Ion Engine destroyed.
03192_ S-10 Pest destroyed.
03211_ U-05 Engineer lays Concrete.
03211_ R-06 Scavenger collects Lgt. Ion Engine.
03214_ U-05 Engineer lays Concrete. <x5>
03217_ U-05 Engineer builds a Wall.
03218_ U-05 Engineer lays Concrete. <x8>
03228_ Structural Scanner destroyed.
03231_ Hvy. Assault Rifle destroyed.
03237_ System corrupted: Component data lost.
03247_ U-05 Engineer lays Concrete.
03261_ S-10 Pest destroyed.
03269_ Com. Wheel destroyed.
03275_ Sml. Laser destroyed.
03286_ System corrupted: Heat flow error (+297).
03318_ System corrupted: Matter fused (-6).
03342_ Released Salvage Targeting Computer.
03342_ Released Hacking Suite.
03342_ Released Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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| ???????####################??????????????????????? |
| ???????#         #         #??#??#?????????#?????? |
| ???????#         #         ??????????????????????? |
| ???????#     *   #     """ #?????????????????????? |
| ???????#         # %   """ #?#???????#????#??????? |
| ???????# =!      #     """ #???????????#?????????? |
| ???????# =       #         #????????#????????????? |
| ???????# !       #         #????#??????#???#?????? |
| ??????##         #         #?????#?????????????##? |
| ???????#####"######+#########??????#######???????? |
| ???????##              ########################??? |
| ???????##                @    !!    Y        #???? |
| ???????##                 ###########    """ ##### |
| ???????#####     #####+##+######????#    """ #?### |
| ??????#???##     #             #????#    """ #?##  |
| ???#??#???##     #             #????#        #?##  |
| ?###########     #             #????#    """ #?##  |
| ?###########     #             #???##    """ ####  |
| ?##        #     #             #?####    """ #?##  |
| ?##   """  #     #             ######        ####  |
| ?##   """  #     ###+####################/#######  |
| ?##   """  #             T                         |
| ?##        +              %                        |
| ?##   " "  #    /  ""     =                        |
| ?##   """  #      ""        #############+######+# |
| ?##   "=" [#      """    %  #       #         #    |
| ?##  === =/#  ^    ""       # ?     #         #    |
| ?#####+#####                # ??""  #         #    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              250
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Terrain Scanner | -9/Materials | Scanalyzed
      Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatThermalCorpse
  Manual?         0
Play Time         00:29:00
  Cumulative      17.2 hours
  Start           2024.05.16 @ 19:13:33
  End             2024.05.16 @ 19:42:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2680a37a-0fb3-4554-a5a6-8e81361f77d9