Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 20:06:08 Player: MORONI274 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (30) 150 Value Destroyed (1161) 1161 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1597) 1597 TOTAL SCORE: 6848 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 939 Met Imprinter 300 Was Imprinted 300 Friendly Fire -91 Cogmind --------- Core Integrity 800/1000 Matter 65/300 Energy 74/150 System Corruption 2% Temperature Cool (0) Movement Walking (330) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Force Field > --- WEAPON (4) ------- KE Penetrator Mass Driver > --- INVENTORY (25) --- Improved Deuterium Engine Fission Core Light Fission Core Carbon-fiber Leg VTOL Module VTOL Module High-capacity Storage Unit Advanced Sensor Array Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating EM Disruption Field Z-Drone Bay (2/2) Shock Rifle Variable Charge Gun Improved EM Pulse Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Battery High-capacity Matter Pod Improved Targeting Computer Hardened Medium Armor Plating Force Field Improved Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Assault Rifle Autogun Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Light Fission Core Carbon-fiber Leg VTOL Module VTOL Module Large Storage Unit Advanced Sensor Array Weapon Cycler Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating EM Disruption Field Z-Drone Bay Shock Rifle Variable Charge Gun KE Penetrator Flak Cannon Grenade Launcher Enhanced Flamer [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Improved Targeting Computer Device Force Field Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 6 | . . 2 . . . 2 2 Weapon 2 | . . . . . . 2 . Parts Attached 67 | 6 6 2 . 2 20 18 13 Power 5 | 1 . . . . 1 2 1 Engine 5 | 1 . . . . 1 2 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . . . . 5 3 . Treads 5 | 2 . . . . 3 . . Leg 5 | . . . . . 2 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 2 . 1 8 6 5 Device 7 | . . . . 1 3 2 1 Storage 6 | 1 1 . . . 1 1 2 Processor 4 | . 1 . . . 1 2 . Hackware 2 | . . . . . . 1 1 Protection 6 | . . 2 . . 3 . 1 Artifact . | . . . . . . . . Weapon 27 | 2 4 . . 1 6 7 7 Energy Gun 3 | . 2 . . . . 1 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | 2 . . . . 2 1 1 Ballistic Cannon 7 | . 2 . . 1 1 2 1 Launcher 7 | . . . . . 2 2 3 Special Weapon 3 | . . . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 14 | . . . . . 3 1 10 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . . . . 1 . 1 Utility 4 | . . . . . . . 4 Weapon 6 | . . . . . 1 1 4 Highest Loss Streak 10 | . . . . . 1 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 95 100 100 100 99 96 98 Engine 11 | . 14 11 11 11 10 9 10 Treads 14 | . 28 22 22 22 16 . . Leg 7 | . . . . . 5 19 17 Device 6 | . . . . 7 7 8 11 Storage 11 | . 14 11 11 11 12 6 16 Processor 10 | . 9 11 11 11 12 10 5 Hackware 1 | . . . . . . 3 4 Protection 9 | . . 22 22 14 11 9 4 Energy Gun 2 | . 9 11 11 1 . . . Energy Cannon 2 | . . . . . 2 6 4 Ballistic Gun 7 | . 9 . . . 6 13 10 Ballistic Cannon 10 | . 9 11 11 20 9 2 4 Launcher 1 | . . . . . 4 1 . Naked Turns . | . . . . . . . . Heaviest Build 142 | 12 49 53 53 56 86 96 142 Greatest Support 46 | 40 40 40 40 40 40 46 46 Greatest Overweight (x) 4 | . 1 1 1 1 4 3 3 Average Overweight (x) 1 | . . 1 1 1 1 1 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 Average Capacity 20 | 7 19 20 20 20 20 20 22 Most Carried 20 | 5 20 19 18 20 20 20 20 Average Carried 18 | 3 15 18 18 19 19 18 18 Final Capacity 25 | 8 20 20 20 20 20 20 25 Final Carried 20 | 4 20 18 18 20 19 19 17 Class Distribution -------------------- 69% | Mutant 19% | Scavenger-Tank 5% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1674 | 219 248 27 . 76 573 349 182 Remotely . | . . . . . . . . Salvage Created 823 | . 267 20 . . 249 230 57 Parts 42 | . 20 6 . . 5 11 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 26 | . 8 3 . . 8 5 2 Guns 4 | . 2 . . . 1 1 . Cannons 14 | . 6 3 . . 4 . 1 AOE 8 | . . . . . 3 4 1 Classes Destroyed 9 | . 3 . . . 3 3 . Builder 1 | . . . . . . 1 . Drone 1 | . . . . . 1 . . Watcher 3 | . 3 . . . . . . Swarmer 6 | . 3 3 . . . . . Grunt 15 | . 5 . . . 5 3 2 Brawler 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 1 | . . . . . 1 . . Behemoth 1 | . . . . . 1 . . Best Kill Streak 5 | . 5 3 . . 3 4 1 Combat Bots Only 4 | . 4 3 . . 3 3 1 Max Kills in Single Turn 2 | . 1 1 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 380 | . 49 24 . . 148 41 118 Missed 128 | . 15 8 . . 45 20 40 Damage Taken 4098 | . 314 126 . . 1921 301 1436 Core 591 | . 66 22 . . 300 3 200 Absorbed by Shields 473 | . . . . . . 203 270 Redirected to Shielding 65 | . . 1 . . 34 . 30 Regen/Repaired (Parts) 306 | . . . . 306 . . . Core Remaining (%) 72 | 100 73 . . . 19 99 . Volleys Fired 105 | . 32 12 . . 37 7 17 Largest 4 | . 2 1 . . 2 4 4 Hottest 180 | . 80 35 . . 79 162 180 Shots Fired 219 | . 50 12 . . 73 29 55 Gun 90 | . 22 . . . 21 17 30 Cannon 98 | . 28 12 . . 31 7 20 Launcher 29 | . . . . . 21 5 3 Special 2 | . . . . . . . 2 Kinetic 163 | . 40 12 . . 52 15 44 Thermal 2 | . . . . . . . 2 Explosive 29 | . . . . . 21 5 3 Electromagnetic 25 | . 10 . . . . 9 6 Robot Hit Streak 22 | . 9 2 . . 22 8 10 Robot Miss Streak 7 | . 4 6 . . 7 3 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 136 | . 33 5 . . 51 13 34 Core Hits 97 | . 14 3 . . 38 21 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . 1 . 2 Burn 1 | . . . . . . . 1 Blast 2 | . . . . . 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4219 | . 517 83 . . 1194 1207 1218 Guns 811 | . 235 . . . 187 146 243 Cannons 1459 | . 282 83 . . 435 161 498 Explosions 1915 | . . . . . 572 888 455 Melee . | . . . . . . . . Ramming 12 | . . . . . . 12 . Kinetic 1835 | . 413 83 . . 622 132 585 Thermal 237 | . . . . . . 80 157 Explosive 1700 | . . . . . 572 808 320 Electromagnetic 435 | . 104 . . . . 175 156 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 8 2 2 2 . 1 2 Average Corruption 2 | . 7 2 2 2 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 58 | . 36 1 . 1 . 17 3 Message Errors 10 | . 7 . . . . 2 1 Matter Fused 17 | . 11 . . . . 5 1 Heat Flow Errors 10 | . 5 . . 1 . 4 . Energy Discharges 7 | . 4 . . . . 3 . Parts Rejected 1 | . 1 . . . . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 5 | . 4 . . . . 1 . Data Loss (major) 2 | . . 1 . . . 1 . Misfires 4 | . 3 . . . . 1 . Alerts 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . . . . 7 Projectiles 7 | . . . . . . . 7 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 15 | . 1 . . . 9 1 4 Impact 1 | . . . . . . 1 . Kinetic 13 | . 1 . . . 9 . 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 42 | . . . . . 42 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . 2 . Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 338 | . 187 . . 261 338 263 65 Average Temperature 76 | . 50 . . 137 91 91 27 Received Heat Transfer 1209 | . 99 . . . 633 32 445 Effects 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 360 | . . . . . . 100 260 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 1085 | . 167 107 41 . . 1085 611 Initial 750 | . . 22 41 . . 750 485 Average 406 | . 63 70 41 . . 710 492 Maximum Alert Level 3 | . . . . . . 3 2 Low Security (%) 40 | 100 100 100 100 . . . . Level 1 4 | . . . . . . 11 . Level 2 29 | . . . . . . 28 100 Level 3 25 | . . . . . . 60 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 1 . . . 5 5 Investigation 2 | . . . . . . . 2 Extermination 4 | . . . . . . 3 1 Reinforcement 5 | . 2 1 . . . 1 1 Assault 2 | . . . . . . 1 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . 2 . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . 1 . . . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 12 3 . . 15 23 16 Peak Tracking Total 11 | . 4 3 . . 3 5 11 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 7 | . 5 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 10 | . 2 . . . . 8 . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 7 | . 1 1 . . . 3 2 Terminals 4 | . 1 1 . . . 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 17 | . 3 2 . . . 6 6 Successful 10 | . 3 1 . . . 5 1 Failed 7 | . . 1 . . . 1 5 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 1 . . . . 10 2 Terminals 9 | . 3 2 . . . 1 3 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . 3 . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 3 1 . . . 1 1 Record 3 | . 2 1 . . . . . Open DSF 2 | . . . . . . 1 1 Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . Recycle Component 1 | . . . . . . 1 . Process 1 | . . . . . . 1 . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . . . 2 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 7 | . . . . 4 . 3 . Largest Group 4 | . . . . 4 4 3 1 Highest-Rated Group 220 | . . . . 150 150 220 96 Highest-Rated Ally 96 | . . . . 38 38 96 96 Zionite Dispatches 2 | . . . . . . 2 . Recon 1 | . . . . . . 1 . Melee Resupply 1 | . . . . . . 1 . Total Orders 1 | . . . . . 1 . . FOLLOW 1 | . . . . . 1 . . Ally Attacks 107 | . . . . . 32 57 18 Total Damage 3865 | . . . . . 608 2538 719 Kills 30 | . . . . . 4 19 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 8373 | 127 1353 285 39 1878 2089 1838 764 Spaces Moved 3223 | 90 524 108 17 778 707 765 234 Core 29 | 29 . . . . . . . Treads 2043 | 61 524 108 17 778 555 . . Legs 1151 | . . . . . 152 765 234 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 186 262 Average Speed 245 | 124 237 240 240 240 275 231 293 Slowest Speed 490 | 160 240 240 240 240 490 330 338 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 58 11 4 75 72 17 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 9 | . . . . . . 9 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 4 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 192 | . . . . . 85 89 18 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 188 | . . . . . 85 89 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 3496 | 105 588 123 16 793 779 821 271 Wait . | . . . . . . . . Move 3216 | 89 523 107 16 777 706 764 234 Hop . | . . . . . . . . Pick Up 73 | 10 22 1 . 8 8 19 5 Fast Attach 1 | . 1 . . . . . . Attach 26 | 6 1 2 . . 3 9 5 Detach 3 | . . . . . . 2 1 Swap 40 | . 4 . . 2 17 9 8 Drop 28 | . 5 1 . 6 6 9 1 Fire 105 | . 32 12 . . 37 7 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 1281 | -10/Materials | Discovered new exit (range 6) 1481 | -10/Materials | Entered another Materials area 1481 | -9/Materials | Evolved 2 slots: Utility x2 1653 | -9/Materials | Discovered new exit (range 8) 1766 | -9/Materials | Entered Mines 1767 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1805 | -9/Mines | Entered Zion 1930 | -7/Zion | System corruption cleaned by Quarantine Array 2440 | -7/Zion | Given the Hacking Drone Bay 2450 | -7/Zion | Found Prototype Device 2460 | -7/Zion | Identified Hacking Drone Bay 2611 | -7/Zion | Given A8's code to call for help 2873 | -7/Zion | Imprinted 2875 | -7/Zion | Declared Zion's savior 3279 | -7/Zion | Visited the Megawrench Repair Shop 3279 | -7/Zion | Megawrench repaired 7 parts 3652 | -7/Zion | Discovered new exit (range 12) 3683 | -7/Zion | Entered Proximity Caves 3683 | -6/Proximity Caves | Accompanied by 4 allies 3782 | -6/Proximity Caves | Spotter reported a threat 3923 | -6/Proximity Caves | Spotter reported a threat 4060 | -6/Proximity Caves | Spotter reported a threat 4209 | -6/Proximity Caves | Spotter reported a threat 4311 | -6/Proximity Caves | Spotter reported a threat 4339 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4579 | -6/Proximity Caves | Spotted B-75 Beast 4630 | -6/Proximity Caves | Core integrity fell below 50% 4630 | -6/Proximity Caves | Destroyed B-75 Beast 5208 | -6/Proximity Caves | Core integrity fell below 20% 5409 | -6/Proximity Caves | Discovered new exit (range 9) 5772 | -6/Proximity Caves | Entered Factory 5772 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5847 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5852 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5902 | -6/Factory | Discovered new exit (range 7) 6077 | -6/Factory | Build established: Gunner 6122 | -6/Factory | Search patrols dispatched 6472 | -6/Factory | Search patrols dispatched 6548 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6549 | -6/Factory | Zion Melee Resupply teleported in 6731 | -6/Factory | Zion Recon squad teleported in 6801 | -6/Factory | Build established: Scavenger-Tank 7089 | -6/Factory | Terminal network hard line cut 7172 | -6/Factory | First assault squad dispatched 7610 | -6/Factory | Entered another Factory area 7610 | -5/Factory | Accompanied by 1 ally 7610 | -5/Factory | Evolved 2 slots: Utility x2 7611 | -5/Factory | Identified exit to Upper Caves 8210 | -5/Factory | First assault squad dispatched 8374 | -5/Factory | Self-destructed Last Messages --------------- 08366_ B-60 Warrior overheating. 08368_ Slug penetrates G-50 Soldier. 08368_ U-05 Engineer builds a Wall. 08368_ B-60 Warrior overheating. 08369_ B-60 Warrior heat spikes uncontrollably. 08369_ B-60 Warrior overheating. 08369_ Critical hit (Burn: +18). 08370_ B-60 Warrior overheating. 08371_ B-60 Warrior heat damages Rnf. Fission Core. 08371_ Slug penetrates G-50 Soldier. 08371_ Destroyed Lgt. Angular Momentum Engine. 08371_ B-60 Warrior overheating. 08372_ B-60 Warrior heat short circuits Imp. Treads. 08372_ U-05 Engineer lays Concrete. 08372_ B-60 Warrior overheating. 08372_ U-05 Engineer lays Concrete. 08373_ B-60 Warrior overheating. 08373_ U-05 Engineer lays Concrete. 08373_ Imp. VSS Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####????????????? #???????????? | | ?????????????#######T ############ k#???????????? | | ?????????????# % b g #???????????? | | ?????????????# g g #???????????? | | ?????????????# g A#???????????? | | ?????????????# ig @ % k ????????? | | ?????????????# u g % % ????????? | | ?????????????# u ############### s ????????? | | ??????????? # ?????????????????#??????????? | | ?????????? # % % ????????????????????????????? | | ????????? # % ????????????????????????????? | | ???????? ????????????????????????????? | | ???????? ????????????????????????????? | | ???????? ? # ????????????????????????????? | | ?????????? # # ????????????????????????????? | | ##############% # ????????????????????????????? | | # ????????????????????????????? | | # ""??????????????????????????? | | + ""??????????????????????????? | | # ????????????????????????????? | | #?????????????????????????????? | | ###############?????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##+#######???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 680 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! Made in Tau Ceti IV Robot Respite Serviceable Loadout Significant Disruption Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed DecoyArmorThruster Manual? 0 Play Time 01:17:10 Cumulative 2.4 hours Start 2024.03.30 @ 18:00:36 End 2024.03.30 @ 20:06:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 59x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e5101c6a-7e73-4862-95da-dfad07cab436