Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 17:34:27 Player: mehbruh Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (289) 1445 Value Destroyed (10715) 10715 Prototype IDs (62) 1240 Alien Tech Used (1) 200 Bonus (2510) 2510 TOTAL SCORE: 22210 Bonus ------- High Alert Combat Kills 1610 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 21/300 Energy 340/340 System Corruption 10% Temperature Cool (0) Movement Core (1150) Ox22 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Hacking Suite Advanced System Shield System Guard > --- WEAPON (3) ------- Enhanced Gauss Cannon > --- INVENTORY (20) --- Neutrino Core Compact Wheel Power Amplifier Advanced Cooling System Compact Matter Pod (0) 0b10 Decoder Chip [Skirmisher] Launcher Loader Improved Hardlight Generator Improved Shield Generator Improved Hacking Suite Advanced System Shield Enhanced Gauss Cannon Smartbomb Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Improved Hardlight Generator Hacking Suite System Shield System Guard > --- WEAPON ----------- Magnetic Acceleration Cannon Precision Grenade Launcher Longsword +1 > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Treads Wheel Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Compact Matter Pod 0b10 Decoder Chip [Skirmisher] Launcher Loader Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Improved Hacking Suite Coil Gun Gauss Cannon Mini Assault Cannon Magnetic Acceleration Cannon [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Smartbomb Launcher Slashing Weapon Longsword +1 Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . Utility 7 | . . . . . 3 1 . . . . 2 1 . . . . . . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Parts Attached 303 | 6 16 6 . 4 30 49 9 2 . 10 35 63 4 46 6 5 7 5 Power 18 | 1 2 1 . . 3 3 . . . . 3 3 . 1 . . 1 . Engine 13 | 1 2 1 . . 3 2 . . . . 2 1 . 1 . . . . Core 3 | . . . . . . 1 . . . . . 2 . . . . . . Reactor 2 | . . . . . . . . . . . 1 . . . . . 1 . Propulsion 67 | 2 1 1 . . 7 10 1 . . 1 7 19 3 12 2 . 1 . Treads 22 | 2 1 1 . . 7 6 . . . . . 5 . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 45 | . . . . . . 4 1 . . 1 7 14 3 12 2 . 1 . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 92 | 1 5 2 . 1 10 20 . 2 . 1 10 15 . 16 2 . 5 2 Device 35 | . 1 . . . 1 10 . . . . 4 8 . 9 1 . 1 . Storage 6 | 1 1 . . . 1 1 . . . . . 1 . . . . 1 . Processor 7 | . . . . . 3 . . 1 . 1 2 . . . . . . . Hackware 4 | . . . . . 1 . . . . . 1 1 . 1 . . . . Protection 40 | . 3 2 . 1 4 9 . 1 . . 3 5 . 6 1 . 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 126 | 2 8 2 . 3 10 16 8 . . 8 15 26 1 17 2 5 . 3 Energy Gun 10 | 2 5 . . . 2 . . . . . 1 . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . . . . . 1 . . . . Ballistic Gun 24 | . 3 2 . 2 4 6 . . . . 1 4 . 2 . . . . Ballistic Cannon 53 | . . . . . 1 6 4 . . 4 7 13 . 10 2 3 . 3 Launcher 21 | . . . . . 1 2 4 . . 4 2 3 1 2 . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . 1 1 2 . . . . 4 5 . 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 3 5 . . . . 3 1 . 1 . . 5 . Parts Lost 66 | . 1 6 . . 7 4 . 2 . 2 7 17 3 5 4 1 . 7 Power 2 | . . 1 . . . . . . . . . 1 . . . . . . Propulsion 24 | . . 1 . . 2 1 . . . 1 2 6 3 4 2 1 . 1 Utility 25 | . . 2 . . 4 2 . 2 . . 3 6 . 1 1 . . 4 Weapon 15 | . 1 2 . . 1 1 . . . 1 2 4 . . 1 . . 2 Highest Loss Streak 6 | . 1 6 . . 4 2 . 1 . 2 4 5 3 2 2 1 . 4 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 89 | . 92 96 71 90 96 89 84 83 84 83 88 93 82 95 95 80 70 67 Engine 6 | . 13 11 14 14 9 6 7 7 7 7 1 1 . 3 5 5 1 . Treads 10 | . 27 27 28 28 26 10 . . . . . 7 . . . . . . Wheel 10 | . . . . . . 9 15 15 15 14 15 12 17 21 18 7 10 6 Device 5 | . 2 . . . 2 6 7 7 7 7 6 6 11 8 5 5 5 5 Storage 7 | . 14 14 14 14 8 7 7 7 7 7 6 5 5 5 5 5 5 5 Processor 14 | . . . . . 14 15 15 14 15 15 23 20 17 17 17 17 17 14 Hackware 7 | . . . . . 9 7 7 7 7 7 8 11 11 11 11 11 11 11 Protection 7 | . 5 14 14 14 7 6 7 7 7 7 6 4 . 5 10 11 10 9 Energy Gun 1 | . 17 . . . 2 . . . . . . . . . . . . . Ballistic Gun 4 | . 10 27 . 9 9 7 . . . . . 1 . . . . . . Ballistic Cannon 7 | . . . . . 3 6 11 15 15 13 10 8 5 13 17 9 . 5 Slashing Weapon 1 | . . . . 9 1 . . . . . 1 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 14 38 36 30 36 44 111 114 114 114 114 119 123 88 93 89 89 80 95 Greatest Support 89 | 40 40 40 40 40 60 80 56 56 56 56 60 89 44 60 52 36 26 26 Greatest Overweight (x) 31 | 2 . . . . . 1 2 2 2 2 4 8 7 4 2 8 7 31 Average Overweight (x) 1 | . . . . . . . 1 2 2 1 1 . 1 1 1 6 2 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 15 15 14 19 25 25 25 25 25 21 20 20 20 20 20 20 Most Carried 25 | 3 15 15 12 15 15 25 25 25 23 24 25 25 20 20 20 20 20 20 Average Carried 18 | 2 12 10 11 13 13 18 24 23 23 22 22 20 18 19 18 19 19 18 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 20 20 20 20 20 20 20 Final Carried 25 | 3 15 9 11 14 15 25 25 23 23 21 24 20 18 20 18 20 20 16 Class Distribution -------------------- 56% | Mutant 12% | Hacker-Mutant 11% | Scavenger-Mutant 6% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Gunner | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Matter Collected 9466 | 230 313 126 . 284 449 1255 615 290 . 331 776 2392 335 1292 417 279 . 82 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10462 | . 431 126 . 485 1034 1300 558 130 . 171 939 2104 1250 1458 224 231 . 21 Parts 460 | . 35 3 . 25 52 87 18 9 . 6 41 105 2 65 3 9 . . Haulers Intercepted 8 | . 1 . . . 1 5 . . . . . 1 . . . . . . Recyclers Shooed 8 | . 1 . . 1 . . . . . . 1 4 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 14 9 . 6 . . . . 9 7 . . Prevented 4 | . . . . . . . . . . . . . . . . 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 230 | . 9 8 . 8 20 30 20 7 . 10 16 48 5 34 6 8 . 1 Melee 17 | . . . . 4 5 . . . . . 2 3 . 3 . . . . Guns 47 | . 6 8 . 4 9 15 . . . . . 3 . 2 . . . . Cannons 105 | . . . . . 6 12 6 7 . 2 14 26 . 22 6 3 . 1 AOE 61 | . 3 . . . . 3 14 . . 8 . 16 5 7 . 5 . . Classes Destroyed 19 | . 7 3 . 1 1 2 2 . . . . 1 1 1 . . . . Worker 24 | . 2 . . 2 4 3 . . . . 6 5 . 2 . . . . Builder 7 | . . 1 . 1 1 . . . . . . 4 . . . . . . Tunneler 4 | . . . . 1 . 1 . . . . . 2 . . . . . . Hauler 8 | . 1 . . . 1 5 . . . . . 1 . . . . . . Recycler 14 | . 1 . . 2 3 1 . . . . 2 3 . 2 . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . . . . . Watcher 4 | . 1 . . . . . . . . . 1 2 . . . . . . Swarmer 63 | . 3 . . 4 7 9 2 4 . 4 2 18 . 9 . 1 . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . Grunt 93 | . 6 2 . 4 6 12 14 2 . 5 4 16 . 13 5 4 . . Brawler 9 | . . . . . . . 1 1 . . 1 3 . 3 . . . . Duelist 4 | . . . . . . . 2 . . . . . . 2 . . . . Sentry 25 | . . . . . 7 4 1 . . 1 5 4 . 1 1 1 . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . Hunter 10 | . . . . . . 1 . . . . 2 3 . 1 . 2 . 1 Programmer 14 | . . . . . . 4 . . . . 2 4 . 4 . . . . Compactor 5 | . . . . . . . . . . . . . 5 . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 4 4 . 4 5 6 8 4 . 4 4 12 2 7 2 3 . 1 Combat Bots Only 9 | . 4 4 . 4 3 6 8 4 . 4 4 9 2 6 2 3 . 1 Max Kills in Single Turn 6 | . 3 1 . 1 4 3 3 1 . 2 1 6 1 4 1 2 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . Exploded 5 | . 3 . . . . 3 3 . . 2 . 5 1 4 . 2 . . Melee 1 | . . . . 1 1 . . . . . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Hostile Shots Fired 1266 | . 34 62 . 26 97 182 41 38 . 101 154 250 . 79 34 44 . 124 Missed 400 | . 12 12 . 6 28 67 13 6 . 46 52 71 . 26 8 15 . 38 Damage Taken 14135 | . 235 920 . 175 1051 1638 458 606 . 711 1212 3357 196 1062 535 494 . 1485 Core 1782 | . 24 94 . 7 103 136 74 79 . 121 134 439 49 136 16 22 . 348 Absorbed by Shields 672 | . . . . . . 301 . . . . 221 150 . . . . . . Redirected to Shielding 18 | . . . . . 18 . . . . . . . . . . . . . Regen/Repaired (Parts) 768 | . 31 . . . 186 147 . . . . 404 . . . . . . . Core Remaining (%) 71 | 100 . . . 50 81 . . . . 41 84 . . . . . . . Volleys Fired 456 | . 28 24 . 5 41 81 20 18 . 15 38 87 19 45 15 13 . 7 Largest 3 | . 2 2 . 2 2 2 2 2 . 2 2 3 1 3 3 3 . 3 Hottest 171 | . 130 46 . 46 98 76 96 96 . 96 106 154 46 171 171 171 . 171 Shots Fired 993 | . 56 48 . 11 82 160 39 34 . 24 76 227 19 125 44 27 . 21 Gun 300 | . 56 48 . 11 59 83 . . . . 2 33 . 8 . . . . Cannon 630 | . . . . . 23 76 22 34 . 14 72 188 . 115 44 21 . 21 Launcher 63 | . . . . . . 1 17 . . 10 2 6 19 2 . 6 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 874 | . 16 48 . 11 66 159 22 34 . 14 74 221 . 123 44 21 . 21 Thermal 28 | . 12 . . . 16 . . . . . . . . . . . . . Explosive 63 | . . . . . . 1 17 . . 10 2 6 19 2 . 6 . . Electromagnetic 28 | . 28 . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 12 15 . 5 18 27 12 4 . 14 14 14 22 16 10 4 . 6 Robot Miss Streak 8 | . 4 8 . 5 2 3 2 2 . 1 5 4 . 4 2 2 . 4 Penetration Max 1 | . . . . . . . . 1 . . . 1 . 1 . . . . Secondary Targets 5 | . 1 3 . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 744 | . 42 33 . 22 89 118 23 22 . 16 71 163 8 86 29 12 . 10 Core Hits 480 | . 37 20 . 13 36 62 37 9 . 18 38 109 9 63 11 15 . 3 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . . . 1 . . . . . . Critical Strikes 64 | . . 1 . 1 4 3 1 3 . . 3 17 . 20 7 1 . 3 Burn 1 | . . . . . 1 . . . . . . . . . . . . . Destroy 3 | . . 1 . . 1 . . . . . . 1 . . . . . . Blast 54 | . . . . . . 3 1 3 . . 3 13 . 20 7 1 . 3 Sever 6 | . . . . 1 2 . . . . . . 3 . . . . . . Melee Attacks 106 | . . . . 15 25 3 . . . . 24 27 . 12 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 106 | . . . . 15 25 3 . . . . 24 27 . 12 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . 6 2 . . . . . 6 7 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 33444 | 4 682 472 . 1042 2962 3070 2000 673 . 1334 3055 8263 2816 4519 1045 1204 . 303 Guns 4020 | . 561 466 . 84 740 1342 . . . . 46 609 . 172 . . . . Cannons 12937 | . . . . . 552 1486 413 673 . 272 1316 3742 . 2831 1045 304 . 303 Explosions 10840 | . 110 . . . 353 170 1587 . . 1062 410 2534 2816 898 . 900 . . Melee 5526 | . . . . 955 1294 . . . . . 1281 1378 . 618 . . . . Ramming 121 | 4 11 6 . 3 23 72 . . . . 2 . . . . . . . Kinetic 16260 | . 143 466 . 84 1013 2828 413 673 . 272 1362 4351 . 3003 1045 304 . 303 Thermal 536 | . 257 . . . 279 . . . . . . . . . . . . . Explosive 10730 | . . . . . 353 170 1587 . . 1062 410 2534 2816 898 . 900 . . Electromagnetic 271 | . 271 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 5526 | . . . . 955 1294 . . . . . 1281 1378 . 618 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . 1 1 1 1 . 7 4 8 8 8 1 9 18 18 10 10 10 10 Average Corruption 5 | . 1 1 1 1 . 1 4 7 8 8 1 4 12 13 10 10 10 10 Corruption Purged 20 | . . . . . . 3 . . . . . 7 . 10 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 244 | . 4 5 6 6 . 24 21 20 4 15 1 26 7 51 20 18 7 9 Message Errors 63 | . 1 2 1 3 . 5 8 5 . 4 . 4 3 14 5 5 2 1 Matter Fused 57 | . . 1 1 2 . 7 5 5 1 3 . 6 2 10 4 5 2 3 Heat Flow Errors 19 | . . 1 . . . 1 3 . 1 . . 1 . 7 4 . . 1 Energy Discharges 32 | . 1 . 1 . . 3 1 2 . 5 1 2 . 6 1 4 2 3 Parts Rejected 6 | . . . . . . 1 . . . . . . 1 2 1 . . 1 Parts Fused 6 | . . . . . . 2 . 1 . . . 1 . 2 . . . . Data Loss (minor) 27 | . . 1 1 . . . 2 3 2 3 . 5 1 3 2 3 1 . Data Loss (major) 8 | . 1 . 1 . . . . 1 . . . 1 . 3 1 . . . Misfires 4 | . . . . 1 . 2 . . . . . . . 1 . . . . Alerts 11 | . 1 . 1 . . 2 1 1 . . . 2 . 2 . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . 1 . . . Weapon Failures 10 | . . . . . . 1 1 2 . . . 4 . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1274 | . 22 . . 126 228 15 9 26 . 84 232 439 25 49 . 19 . . Projectiles 210 | . . . . . 7 15 . 26 . 33 2 92 . 35 . . . . Explosions 301 | . 22 . . . 45 . 9 . . 51 . 116 25 14 . 19 . . Melee 763 | . . . . 126 176 . . . . . 230 231 . . . . . . Knockbacks 128 | . . 1 . . 3 17 3 3 . 4 4 51 . 29 4 4 . 5 Impact 2 | . . 1 . . . 1 . . . . . . . . . . . . Kinetic 114 | . . . . . 3 14 3 3 . 4 4 45 . 25 4 4 . 5 Secondary 12 | . . . . . . 2 . . . . . 6 . 4 . . . . Self-Inflicted Damage 626 | . . . . . 83 75 60 . . 14 1 192 201 . . . . . Shots 13 | . . . . . 1 1 2 . . 1 . 2 6 . . . . . Rammed 18 | 2 2 1 . 1 4 7 . . . . 1 . . . . . . . Targets Rammed 22 | 2 3 1 . 1 5 9 . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 4 | . 1 . . . 1 2 . . . . . . . . . . . . Highest Temperature 348 | . 256 204 . . 125 215 115 . 70 23 5 348 . 235 225 9 . 80 Average Temperature 63 | . 88 60 . . 45 56 61 . 47 11 4 96 . 42 82 9 . 42 Received Heat Transfer 2896 | . 123 114 . 42 441 380 108 117 . 246 92 690 . 261 225 57 . . Effects 2 | . 1 . . . . . . . . . . 1 . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 840 | . 285 . . . 555 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Peak Influence 1254 | . 174 116 . 120 357 557 . . . . 441 1254 583 1214 . . . . Initial 435 | . . 36 . . 1 144 . . . . 44 215 435 408 . . . . Average 330 | . 81 80 . 42 188 199 . . . . 199 699 529 753 . . . . Maximum Alert Level 4 | . . . . . 1 2 . . . . 2 4 2 4 . . . . Low Security (%) 49 | 100 100 100 . 100 47 72 . . . . 47 . . . . . . . Level 1 19 | . . . . . 52 16 . . . . 44 21 . . . . . . Level 2 17 | . . . . . . 11 . . . . 8 33 100 55 . . . . Level 3 7 | . . . . . . . . . . . . 24 . 24 . . . . Level 4 6 | . . . . . . . . . . . . 20 . 20 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . . . 2 8 . . . . 5 7 . 6 . . . . Investigation 2 | . . . . . . 2 . . . . . . . . . . . . Extermination 13 | . . . . . . 4 . . . . 3 3 . 3 . . . . Reinforcement 8 | . 2 . . . 1 2 . . . . 1 1 . 1 . . . . Assault 6 | . . . . . . . . . . . 1 3 . 2 . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Distress Signals 9 | . . . . . 2 1 . . . . 1 2 . 3 . . . . Communications Jammed 44 | . . . . . . 27 . . . . . 17 . . . . . . Distress Signals 44 | . . . . . . 27 . . . . . 17 . . . . . . Times Spotted 326 | . 18 24 . 11 27 50 17 7 . 10 25 67 6 45 9 8 . 2 Peak Tracking Total 17 | . 3 17 . 4 4 5 4 4 . 6 4 9 3 9 3 3 . 2 Tactical Retreats 16 | . 1 . . . 2 2 . . . . 1 3 . 4 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Traps Triggered 17 | . 3 . . . . 7 . . . . . 1 . 6 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . 2 . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Machines Disabled 29 | . 2 . . . 4 2 . . . . 4 11 . 6 . . . . Max in Single Turn 4 | . 2 . . . 4 1 . . . . 2 2 . 1 . . . . Garrison Access 7 | . . . . . 1 3 . . . . 1 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Machines Accessed 76 | . 8 . 1 . 9 19 . . 4 . 14 7 . 4 1 . 9 . Terminals 42 | . 7 . . . 6 10 . . . . 10 5 . 4 . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations 8 | . 1 . . . 1 3 . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 2 . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 3 . . . . 1 2 . . . . . . Total Hacks 254 | . 21 . 1 . 40 40 . . 28 . 44 22 . 9 1 . 48 . Successful 171 | . 9 . 1 . 28 24 . . 28 . 18 9 . 5 1 . 48 . Failed 82 | . 11 . . . 12 16 . . . . 26 13 . 4 . . . . Catastrophic 9 | . . . . . 1 2 . . . . 3 2 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 103 | . 20 . 1 . 24 16 . . . . 21 13 . 8 . . . . Terminals 127 | . 19 . . . 29 23 . . . . 28 19 . 9 . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . Repair Stations 27 | . 2 . . . 6 5 . . . . 14 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 4 4 . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 5 . . . . 2 3 . . . . . . Terminal Hacks 106 | . 2 . 1 . 12 6 . . 28 . 3 3 . 2 1 . 48 . Record 48 | . . . . . . . . . 11 . . 1 . . . . 36 . Part Schematic 13 | . . . . . . . . . 9 . . . . . . . 4 . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . Robot Analysis 15 | . 2 . . . 7 2 . . . . . . . . . . 4 . Prototype ID Bank 9 | . . . . . 1 1 . . 3 . . . . . . . 4 . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . Branch Access Points 4 | . . . . . 1 1 . . . . 1 . . 1 . . . . Alert Level 5 | . . . . . 2 1 . . . . 1 1 . . . . . . Locate Traps 4 | . . . . . 1 1 . . . . . 1 . 1 . . . . Disarm Traps 1 | . . . . . . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 20 | . 2 . . . 5 4 . . . . 9 . . . . . . . Scan Component 12 | . 1 . . . 3 2 . . . . 6 . . . . . . . Repair 8 | . 1 . . . 2 2 . . . . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 2 . . . . . . . . . . . . Insert Component 3 | . . . . . 2 1 . . . . . . . . . . . . Analyze 3 | . . . . . 2 1 . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 3 . . . . . 2 . . . . . . Seal Access 6 | . . . . . 1 3 . . . . . 2 . . . . . . Unauthorized Hacks 31 | . 5 . . . 6 7 . . . . 6 4 . 3 . . . . Terminals 31 | . 5 . . . 6 7 . . . . 6 4 . 3 . . . . Botnet 31 | . 5 . . . 6 7 . . . . 6 4 . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 8 . . . 8 17 . . . . 14 6 . 3 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 2 1 . . 9 . . . . . . . 4 . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . . . . Parts Repaired 8 | . 1 . . . 2 2 . . . . 3 . . . . . . . Time 336 | . 26 . . . 52 82 . . . . 176 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Total Allies 1 | . . . . 1 . . . . . . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . 4 7 . . . . . . . . . . . . . Total Damage 166 | . . . . 43 123 . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Robot Analysis Total 15 | . 2 . . . 7 2 . . . . . . . . . . 4 . Derelict Logs Recovered 9 | . . . . 1 . . 1 1 . 3 . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Turns Passed 17155 | 63 1161 392 421 1018 1355 3418 738 409 98 547 1916 2667 146 1354 424 553 230 245 Spaces Moved 9688 | 35 592 184 262 584 580 1937 516 272 76 376 1200 1169 106 908 312 290 169 120 Core 15 | 9 . . . . . . . . . . . . . . . . . 6 Treads 3232 | 26 592 184 262 584 580 647 . . . . . 357 . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 6441 | . . . . . . 1290 516 272 76 376 1200 812 106 908 312 290 169 114 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 100 115 130 130 115 115 95 100 92 100 116 120 120 Average Speed 133 | 138 160 160 160 160 160 126 125 130 130 129 121 126 112 108 112 173 126 184 Slowest Speed 1600 | 160 160 160 160 160 160 240 130 130 130 130 160 240 195 160 116 200 185 1600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 96 45 68 96 48 57 72 55 72 67 35 33 85 20 57 56 63 24 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . . 1 . . . . . . . 3 . Known Exits Taken 4 | . . . . . 1 1 . . . . 1 . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 . . . . 1 1 1 . Scrap Searched 11 | . . . . 2 . . 3 1 . 1 . . . . 2 2 . . Spaces Dug 58 | . . . . . . 10 17 . . . . 11 14 6 . . . . Terrain Destroyed 815 | . 17 . . . 18 20 129 9 . 43 71 120 169 90 21 99 . 9 Melee 7 | . . . . . . 2 . . . . . 5 . . . . . . Projectile 138 | . . . . . . 10 5 9 . 6 9 29 . 28 21 12 . 9 AOE 670 | . 17 . . . 18 8 124 . . 37 62 86 169 62 . 87 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Total 12936 | 46 749 233 265 641 907 2754 563 291 75 410 1566 2145 132 1166 351 321 186 135 Wait 2024 | . 69 19 . 29 171 620 17 . . 8 216 751 . 98 19 5 . 2 Move 9671 | 34 591 183 261 583 579 1936 515 271 75 375 1199 1169 105 907 311 289 168 120 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 171 | 4 25 . 1 4 34 28 1 . . 1 29 19 2 20 . 3 . . Fast Attach 80 | 5 11 . . . 9 15 . . . . 4 10 1 17 1 . 7 . Attach 104 | 1 1 6 . 2 10 5 1 2 . 3 13 24 3 20 3 4 1 5 Detach 25 | . . . 2 . . . . . . 1 3 7 . 5 . 4 2 1 Swap 120 | . 4 . . 2 11 29 8 . . 7 18 29 . 9 2 1 . . Drop 141 | . 17 . 1 . 22 28 1 . . . 21 22 2 17 . 2 8 . Fire 456 | . 28 24 . 5 41 81 20 18 . 15 38 87 19 45 15 13 . 7 Melee 106 | . . . . 15 25 3 . . . . 24 27 . 12 . . . . Ram 3 | . . . . . . 2 . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 19 | 2 3 1 . 1 5 7 . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . 16 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 13) 273 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 13) 585 | -10/Materials | Discovered new exit (range 3) 669 | -10/Materials | Central database locked down 851 | -10/Materials | Discovered new exit (range 13) 894 | -10/Materials | Repaired Ion Engine 1225 | -10/Materials | Entered Mines 1259 | -10/Mines | Assembled infested the area 1341 | -10/Mines | Lost 6 parts (1p1n2u2w) 1610 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1610 | -10/Mines | Discovered new exit (range 5) 1617 | -10/Mines | Entered Exiles 1658 | -10/Exiles | Met 8R-AWN 1686 | -10/Exiles | Met EX-HEX 1732 | -10/Exiles | Met EX-BIN 1750 | -10/Exiles | Aligned with FarCom system 1751 | -10/Exiles | Given EX-Vault access code 1794 | -10/Exiles | Opened EX-Vault 1809 | -10/Exiles | Found Longsword +1 1842 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1889 | -10/Exiles | Met EX-DEC 2018 | -10/Exiles | Discovered new exit (range 14) 2038 | -10/Exiles | Left Exiles lab with Longsword +1 2038 | -10/Exiles | Entered Mines 2097 | -9/Mines | Discovered new exit (range 11) 2531 | -9/Mines | Learned location of 1 exit from Materials 2580 | -9/Mines | Found a hidden stash of uninstalled traps 2856 | -9/Mines | Received a Mining Laser from a helpful Derelict 3043 | -9/Mines | Discovered new exit (range 9) 3056 | -9/Mines | Entered Materials 3056 | -8/Materials | Accompanied by 1 ally 3056 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3057 | -8/Materials | Identified exit to Factory 3123 | -8/Materials | Garrison activated, responded to threat 3156 | -8/Materials | Lost 4 parts (1n2u1w) 3556 | -8/Materials | Discovered exit to Factory (range 20) 3760 | -8/Materials | Build established: Scavenger-Mutant 3914 | -8/Materials | Identified exit to Storage 4122 | -8/Materials | Build established: Mutant 4141 | -8/Materials | Repaired Lrg. Storage Unit 4208 | -8/Materials | Repaired Lgt. Treads 4411 | -8/Materials | Entered Factory 4411 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4481 | -7/Factory | Repaired Hrd. Medium Armor Plating 5690 | -7/Factory | Repaired Imp. Medium Armor Plating 5841 | -7/Factory | Identified exit to Lower Caves 6318 | -7/Factory | Discovered new exit (range 5) 7318 | -7/Factory | Fabricated Imp. Medium Armor Plating (x1) 7726 | -7/Factory | Discovered new exit (range 12) 7829 | -7/Factory | Entered Lower Caves 7959 | -7/Lower Caves | Destroyed 8 combat bots 7985 | -7/Lower Caves | Learned Factory security intel 8208 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8556 | -7/Lower Caves | Discovered new exit (range 10) 8567 | -7/Lower Caves | Entered another Lower Caves area 8612 | -7/Lower Caves | Learned Factory trap positions 8900 | -7/Lower Caves | Encountered a Warlord checkpoint 8971 | -7/Lower Caves | Discovered new exit (range 4) 8976 | -7/Lower Caves | Entered Data Miner 8976 | -7/Data Miner | Discovered new exit (range 6) 8996 | -7/Data Miner | Met Data Miner 9023 | -7/Data Miner | Learned location of Section 7 (-3) 9023 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9044 | -7/Data Miner | Received God Mode back door access code from Data Miner 9074 | -7/Data Miner | Entered Proximity Caves 9074 | -6/Proximity Caves | Spotted B-75 Beast 9263 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9283 | -6/Proximity Caves | Core integrity fell below 50% 9433 | -6/Proximity Caves | Learned 12 Factory zone layouts 9480 | -6/Proximity Caves | Learned 8 Factory zone layouts 9505 | -6/Proximity Caves | Learned Factory stockpile data 9519 | -6/Proximity Caves | Discovered new exit (range 13) 9621 | -6/Proximity Caves | Entered Factory 9621 | -6/Factory | Evolved 2 slots: Utility x2 9622 | -6/Factory | Identified exit to Factory 9623 | -6/Factory | Loaded intel: 105 trap records 9971 | -6/Factory | Lost 4 parts (1n1u2w) 9996 | -6/Factory | Build established: Hacker-Mutant 10062 | -6/Factory | Repaired Arm. Huge Wheel 10151 | -6/Factory | Repaired Broken Prc. Grenade Launcher 10204 | -6/Factory | Repaired Gauss Cannon 10384 | -6/Factory | Discovered new exit (range 18) 10482 | -6/Factory | Found Launcher Loader 10631 | -6/Factory | Build established: Scavenger-Mutant 11227 | -6/Factory | Identified exit to Lower Caves 11537 | -6/Factory | Entered another Factory area 11537 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11834 | -5/Factory | Build established: Hacker-Mutant 12344 | -5/Factory | Destroyed 9 combat bots 12437 | -5/Factory | First assault squad dispatched 12893 | -5/Factory | Build established: Scavenger-Gunner 13203 | -5/Factory | Lost 3 parts (1n1u1w) 13211 | -5/Factory | Destroyed 9 combat bots 13356 | -5/Factory | Lost 5 parts (3n1u1w) 13594 | -5/Factory | Build established: Scavenger-Mutant 13749 | -5/Factory | Lost 3 parts (1p1u1w) 13884 | -5/Factory | Lost 3 parts (1n1u1w) 14204 | -5/Factory | Sucked down chute 14204 | -5/Factory | Entered Waste 14218 | -5/Waste | Spotted C-40 Crusher 14219 | -5/Waste | EMP discharged 14219 | -5/Waste | System corruption reached 10% 14231 | -5/Waste | Destroyed C-40 Crusher 14241 | -5/Waste | Spotted C-40 Crusher 14244 | -5/Waste | Destroyed C-40 Crusher 14261 | -5/Waste | Lost 3 parts (3n) 14265 | -5/Waste | Spotted C-40 Crusher 14265 | -5/Waste | Spotted C-40 Crusher 14267 | -5/Waste | Destroyed C-40 Crusher 14269 | -5/Waste | Destroyed C-40 Crusher 14275 | -5/Waste | Spotted C-40 Crusher 14277 | -5/Waste | Spotted C-40 Crusher 14291 | -5/Waste | Destroyed C-40 Crusher 14319 | -5/Waste | EMP discharged 14325 | -5/Waste | Discovered new exit (range 22) 14350 | -5/Waste | Entered Factory 14376 | -5/Factory | Discovered new exit (range 22) 14607 | -5/Factory | Core integrity fell below 50% 14650 | -5/Factory | First assault squad dispatched 15423 | -5/Factory | Identified exit to Upper Caves 15498 | -5/Factory | Cargo convoy interrupted 15704 | -5/Factory | Entered Upper Caves 15788 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15847 | -5/Upper Caves | Build established: Scavenger-Tank 15865 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 16118 | -5/Upper Caves | Discovered new exit (range 9) 16128 | -5/Upper Caves | Entered another Upper Caves area 16130 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16368 | -5/Upper Caves | Learned Factory emergency access door positions 16454 | -5/Upper Caves | Encountered a Warlord checkpoint 16534 | -5/Upper Caves | Build established: Hacker-Tank 16677 | -5/Upper Caves | Discovered new exit (range 2) 16681 | -5/Upper Caves | Entered Zhirov 16681 | -5/Zhirov | Discovered new exit (range 3) 16717 | -5/Zhirov | Met Zhirov 16812 | -5/Zhirov | Found Alien Artifact 16812 | -5/Zhirov | Identified Integrated Dissipator 16812 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16867 | -5/Zhirov | Learned location of Quarantine (-3) 16867 | -5/Zhirov | Learned location of Testing (-2) 16867 | -5/Zhirov | Learned location of Command (-1) 16878 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16911 | -5/Zhirov | Entered Proximity Caves 16912 | -4/Proximity Caves | Identified exit to Factory 17006 | -4/Proximity Caves | Build established: Hacker-Mutant 17070 | -4/Proximity Caves | Core integrity fell below 20% 17103 | -4/Proximity Caves | Lost 4 parts (1n3u) 17156 | -4/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. System corrupted: Lyr. Light Armor Plating rejected. Slug penetrates Wall. Penetrated by Slug. Enh. Gauss Cannon destroyed. Slug penetrates Wall. System corrupted: Matter fused (-7). Penetrated by Slug. Acquired 7 matter. Enh. Gauss Cannon destroyed. Penetrated by Slug. Acquired 1 matter. System corrupted: Energy discharge (-132). Slug penetrates Wall. Penetrated by Slug. Lyr. Light Armor Plating destroyed. Slug penetrates Wall. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #?????????????????????? | | ??????####??????????????? #?????????????????????? | | ?????## #??????????????? #?????????????????????? | | ?????# #??????????????# ##????????????????????? | | ????## #?????????????## ;#????????????????????? | | ?#### #????#####???? ;###??????????????????? | | ## #???? ###### % ???????????????????? | | # #????# ? % #????????????????????? | | #?#### ?? %#?????????????????????? | | ##?# ???#;%%h##????????????????????? | | ###??# #??## == ;##???????????????????? | | #?????? #?##; @%; #???????????????????? | | ## #????????# ###;; ####???????????????????? | | #######??????# ! #??????????????????????? | | #####?## ! ##??????????????????????? | | ! ### ##### #???????????????????????? | | ! ! ##???# ??????????????????????? | | ! ##????#####?????????????????????? | | ### ## #???????????????????????????????? | | #####?######### ##???????????????????????????????? | | #?????????????###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 8 Armor Coverage 450 Utility Shielding 66 Evasion (%) 41 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Imp. Medium Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed SuspensionSpikedReactor Manual? 0 Play Time 03:01:41 Cumulative 29.0 hours Start 2024.04.08 @ 14:21:55 End 2024.04.08 @ 17:34:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d7491963-a49b-40e5-b3e3-17bc1d06b89a