Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 17:59:52 Player: Demise Result: Destroyed self with Proton Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (164) 820 Value Destroyed (5081) 5081 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2713) 2713 TOTAL SCORE: 12254 Bonus ------- High Alert Combat Kills 546 Follower Combat Kills 21 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -154 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 962/1100 System Corruption 0% Temperature Cool (20) Movement Walking (150) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (8) ------ Experimental Heat Sink Large Storage Unit Large Storage Unit Assembled Biocell Array Assembled Suspension Frame Improved Signal Interpreter GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Proton Missile Launcher > --- INVENTORY (16) --- Zionite Light DM Reactor Zionite Light DM Reactor High-capacity Matter Pod (180) Advanced Sensor Array Makeshift Transmission Jammer Makeshift Hacking Suite Makeshift System Shield Makeshift System Restoration Module Hacking Drone Bay (1/1) Bomb Factory No. 2 GOLEM Unit Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Improved Signal Interpreter Makeshift Salvage Targeting Computer GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Laser-S Heavy Ion Cannon Proton Missile Launcher Remote Datajack [Rating: 102] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun Zionite Phaser-S Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 196 | 5 22 6 53 22 30 8 4 1 45 Power 19 | 1 . 2 10 1 1 1 . . 3 Engine 16 | 1 . 2 10 1 . 1 . . 1 Core 1 | . . . . . 1 . . . . Reactor 2 | . . . . . . . . . 2 Propulsion 38 | 2 4 . 13 6 4 3 1 . 5 Treads 32 | 2 4 . 13 5 2 2 1 . 3 Leg 3 | . . . . . . 1 . . 2 Wheel 3 | . . . . 1 2 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 52 | . 5 . 5 5 9 2 2 . 24 Device 14 | . . . 1 . 3 1 1 . 8 Storage 17 | . 5 . 2 3 1 . 1 . 5 Processor 2 | . . . . . 1 . . . 1 Hackware 7 | . . . 2 2 3 . . . . Protection 12 | . . . . . 1 1 . . 10 Artifact . | . . . . . . . . . . Weapon 87 | 2 13 4 25 10 16 2 1 1 13 Energy Gun 10 | 1 1 . . . 2 . . . 6 Energy Cannon 3 | . . . . . 1 . 1 . 1 Ballistic Gun 43 | 1 1 . 19 8 10 1 . . 3 Ballistic Cannon 15 | . 8 2 2 1 2 . . . . Launcher 6 | . 1 . 1 . . 1 . . 3 Special Weapon 9 | . 2 2 3 1 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . . . . 9 Parts Lost 34 | . . 1 12 2 6 . . . 13 Power 4 | . . 1 2 . 1 . . . . Propulsion 9 | . . . 3 1 3 . . . 2 Utility 9 | . . . 1 . 1 . . . 7 Weapon 12 | . . . 6 1 1 . . . 4 Highest Loss Streak 11 | . . 1 5 1 2 . . . 11 Average Slot Usage (%) 93 | . 97 99 97 99 96 99 94 89 85 Engine 7 | . 14 13 10 9 4 3 7 7 2 Treads 16 | . 27 28 21 17 11 10 15 15 9 Leg 1 | . . . . . . 3 . . 5 Device 5 | . . . . . 2 14 9 7 13 Storage 24 | . 25 28 32 32 29 23 22 23 13 Processor 4 | . . . . . . 7 7 7 12 Hackware 11 | . . . 9 20 26 15 15 15 2 Protection 1 | . . . . . . . . . 6 Energy Gun 1 | . 4 . . . 4 . . . 4 Energy Cannon 2 | . . . . . . . 3 4 5 Ballistic Gun 8 | . 4 . 18 16 10 15 10 4 2 Ballistic Cannon 3 | . 16 27 2 1 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 157 | 6 41 41 66 79 84 74 134 134 157 Greatest Support 70 | 40 40 40 43 40 40 40 40 40 70 Greatest Overweight (x) 6 | 1 1 1 3 6 6 3 3 3 5 Average Overweight (x) 1 | . . . 1 1 2 1 2 3 1 Largest Inventory Capacity 36 | 4 16 16 22 28 28 22 36 36 36 Average Capacity 24 | 4 12 16 21 25 27 22 31 36 20 Most Carried 36 | 4 16 16 22 28 28 22 25 36 36 Average Carried 22 | 2 11 15 20 25 27 22 23 32 18 Final Capacity 36 | 4 16 16 22 28 22 22 36 36 16 Final Carried 36 | 4 16 16 22 28 22 22 25 36 14 Class Distribution -------------------- 54% | Hauler-Mutant 22% | Mutant 13% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 5342 | 256 702 198 1800 932 563 161 81 . 649 Remotely . | . . . . . . . . . . Salvage Created 6942 | 187 732 62 2732 1369 1120 168 . . 572 Parts 398 | 11 57 4 178 81 47 10 . . 10 Haulers Intercepted 10 | . 2 . 4 3 1 . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . Parts Field Recycled 37 | . . . . . 8 . . . 29 Retrieved Matter 202 | . . . . . 52 . . . 150 Parts Self-Destructed 18 | . . . . . . 10 8 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 131 | . 15 5 53 20 15 4 . . 19 Melee 1 | . . . 1 . . . . . . Guns 83 | . 6 . 40 18 13 2 . . 4 Cannons 23 | . 4 5 9 2 2 . . . 1 AOE 24 | . 5 . 3 . . 2 . . 14 Classes Destroyed 18 | 3 6 . 4 1 1 . . . 3 Worker 6 | 2 . . 1 1 2 . . . . Builder 2 | . 1 . . 1 . . . . . Tunneler 5 | 3 . . . 1 1 . . . . Hauler 10 | . 2 . 4 3 1 . . . . Recycler 9 | 1 1 . 4 1 2 . . . . Operator 7 | . 2 . 4 1 . . . . . Watcher 8 | . 3 . 3 1 1 . . . . Swarmer 12 | . 3 3 6 . . . . . . Grunt 72 | . 12 2 31 12 11 4 . . . Brawler 3 | . . . 2 1 . . . . . Duelist 3 | . . . 3 . . . . . . Protector 1 | . . . 1 . . . . . . Sentry 18 | . . . 10 5 3 . . . . Hunter 2 | . . . . 2 . . . . . Programmer 1 | . . . . . 1 . . . . Z-Light 2 | . . . . . . . . . 2 Assembled 13 | . . . . . . . . . 13 Golem 3 | . . . . . . . . . 3 Savage 1 | . . . . . . . . . 1 Best Kill Streak 14 | 5 3 2 7 3 5 4 . . 14 Combat Bots Only 14 | . 3 2 7 3 3 4 . . 14 Max Kills in Single Turn 7 | 1 3 1 3 1 2 2 . . 7 Gunslinging 1 | . . . . . . 1 . . . Exploded 7 | . 3 . 3 . . 2 . . 7 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 9704 | . 537 193 2694 1161 1266 342 . . 3511 Core 1345 | . 122 19 381 118 189 18 . . 498 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 56 | 100 . 43 4 78 . . . . . Volleys Fired 582 | 18 69 19 204 110 71 5 3 2 81 Largest 2 | 2 2 2 2 2 2 2 1 1 2 Hottest 122 | 60 100 100 100 100 122 67 65 65 120 Shots Fired 1024 | 24 117 35 376 206 128 10 3 2 123 Gun 813 | 24 65 . 327 188 116 9 . . 84 Cannon 180 | . 46 32 43 15 6 . 3 2 33 Launcher 9 | . 1 . 1 . . 1 . . 6 Special 22 | . 5 3 5 3 6 . . . . Kinetic 809 | 6 94 32 370 203 65 9 . . 30 Thermal 132 | . 5 3 5 3 63 . 3 2 48 Explosive 8 | . 1 . 1 . . 1 . . 5 Electromagnetic 36 | 18 17 . . . . . . . 1 Phasic 39 | . . . . . . . . . 39 Robot Hit Streak 24 | 5 13 3 24 23 18 9 . . 13 Robot Miss Streak 7 | 2 5 2 4 5 7 2 . . 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 10 | . 1 . 5 . 2 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . 1 Shots Hit Robots 675 | 15 73 19 257 144 90 8 . . 69 Core Hits 314 | 9 36 7 100 56 43 9 . . 54 Critical Hits 12 | . 1 1 7 1 2 . . . . Critical Kills 3 | . . . 2 . 1 . . . . Critical Parts Destroyed 7 | . 1 1 4 1 . . . . . Melee Attacks 31 | . . . . . . . . 31 . Impact . | . . . . . . . . . . Slashing 31 | . . . . . . . . 31 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14745 | 191 1375 346 4244 2423 2023 425 . . 3718 Guns 10439 | 159 597 . 3545 2242 1914 190 . . 1792 Cannons 1889 | . 426 341 506 174 109 . . . 333 Explosions 2329 | 32 317 . 152 . . 235 . . 1593 Melee . | . . . . . . . . . . Ramming 64 | . 11 5 41 7 . . . . . Kinetic 9263 | 35 841 341 4051 2416 1026 190 . . 363 Thermal 1788 | 32 152 . . . 997 . . . 607 Explosive 2090 | . 189 . 152 . . 235 . . 1514 Electromagnetic 385 | 124 182 . . . . . . . 79 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 1155 | . . . . . . . . . 1155 Highest Corruption 3 | . . . . . 3 3 3 3 . Average Corruption 2 | . . . . . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . Effects 46 | . . . . . 12 10 21 3 . Message Errors 12 | . . . . . 3 1 7 1 . Matter Fused 11 | . . . . . 3 3 5 . . Heat Flow Errors 4 | . . . . . 1 2 1 . . Energy Discharges 10 | . . . . . 2 3 5 . . Data Loss (minor) 9 | . . . . . 3 1 3 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 178 | . 17 . . . . 5 . . 156 Projectiles 15 | . 15 . . . . . . . . Explosions 163 | . 2 . . . . 5 . . 156 Melee . | . . . . . . . . . . Knockbacks 20 | . 6 9 2 3 . . . . . Impact . | . . . . . . . . . . Kinetic 18 | . 6 7 2 3 . . . . . Secondary 2 | . . 2 . . . . . . . Self-Inflicted Damage 176 | . 17 . . . . 46 . . 113 Shots 5 | . 1 . . . . 1 . . 3 Rammed 15 | . 4 1 8 2 . . . . . Targets Rammed 15 | . 4 1 8 2 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 525 | 40 87 114 45 15 525 201 208 20 238 Average Temperature 49 | 16 19 36 9 9 141 83 58 12 147 Received Heat Transfer 3153 | . 270 75 978 468 576 153 . . 633 Effects 7 | . . . . . 7 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 1 | . . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 2433 | . 100 . . . 1702 . . . 631 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 952 | 30 239 211 952 710 442 . . . . Initial 393 | . 19 48 . 393 287 . . . . Average 300 | 10 127 57 359 529 297 . . . . Maximum Alert Level 3 | . 1 1 3 3 2 . . . . Low Security (%) 40 | 100 85 99 31 . 19 . . . . Level 1 30 | . 14 . 35 9 72 . . . . Level 2 23 | . . . 17 86 8 . . . . Level 3 5 | . . . 15 3 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 4 . 12 4 5 . . . . Investigation 8 | . 1 . 4 1 2 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 12 | . 3 . 5 2 2 . . . . Assault 4 | . . . 3 1 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 6 | . 2 . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 253 | . 30 10 87 44 32 8 . . 42 Peak Tracking Total 35 | . 4 3 7 5 4 4 . . 35 Tactical Retreats 18 | . 2 2 4 2 8 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 8 | . 3 . 3 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . . . 2 Triggered . | . . . . . . . . . . Fabricated Traps 3 | . . . . . . . . . 3 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 9 | . 1 . 3 1 2 . . . 2 Max in Single Turn 1 | . 1 . 1 1 1 . . . 1 Garrison Access 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 37 | . 7 . 12 11 7 . . . . Terminals 21 | . 5 . 7 7 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . . . 1 1 1 . . . . Recycling Units 6 | . 2 . 2 1 1 . . . . Scanalyzers 4 | . . . 2 1 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 121 | . 21 . 48 33 19 . . . . Successful 97 | . 16 . 43 25 13 . . . . Failed 24 | . 5 . 5 8 6 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 63 | . 17 . 17 23 5 . . 1 . Terminals 63 | . 17 . 16 24 6 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 9 | . . . 5 2 2 . . . . Recycling Units 14 | . 4 . 6 1 3 . . . . Scanalyzers 29 | . . . 21 4 4 . . . . Garrison Access 4 | . . . . 2 2 . . . . Terminal Hacks 21 | . 5 . 5 9 2 . . . . Part Schematic 2 | . . . . 2 . . . . . Robot Analysis 7 | . 3 . 1 3 . . . . . Level Access Points 2 | . . . 1 1 . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . Terminal Index 3 | . . . 1 1 1 . . . . Locate Traps 4 | . 2 . 1 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 8 | . . . 4 2 2 . . . . Scan Component 4 | . . . 2 1 1 . . . . Repair 4 | . . . 2 1 1 . . . . Recycling Unit Hacks 8 | . 2 . 4 1 1 . . . . Process 1 | . . . 1 . . . . . . Report Inventory 5 | . 2 . 1 1 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 29 | . . . 21 4 4 . . . . Insert Component 13 | . . . 9 2 2 . . . . Analyze 16 | . . . 12 2 2 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 28 | . 9 . 9 8 2 . . . . Terminals 22 | . 7 . 7 8 . . . . . Track 3 | . 1 . . 2 . . . . . Assimilate 3 | . . . 2 1 . . . . . Botnet 12 | . 4 . 4 4 . . . . . Disrupt 1 | . 1 . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . Fabricators 1 | . . . . . 1 . . . . Siphon 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . 2 . 1 . . . . Reject 4 | . 2 . 1 . 1 . . . . Mask 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 31 | . 6 . 9 9 7 . . . . Full Trace Events 5 | . 1 . 3 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . 9 3 2 . . . . Parts Built 2 | . . . . . 2 . . . . Matter 126 | . . . . . 126 . . . . Time 42 | . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Parts Repaired 4 | . . . 2 1 1 . . . . Time 112 | . . . 64 32 16 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 190 | . . . 190 . . . . . . Retrieved Matter 206 | . . . 206 . . . . . . Retrieved Components 1 | . . . 1 . . . . . . Parts Scanalyzed 13 | . . . 9 2 2 . . . . Part Schematics Acquired 13 | . . . 9 2 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 8 | . . 2 . 1 . . . 5 . Largest Group 5 | . . 2 . 1 1 . . 5 5 Highest-Rated Group 141 | . . 45 . 10 10 . . 141 141 Highest-Rated Ally 42 | . . 31 . 10 10 . . 42 42 Total Orders 2 | . . . . . 2 . . . . STAY 1 | . . . . . 1 . . . . FOLLOW 1 | . . . . . 1 . . . . Ally Attacks 33 | . . 9 . . . . . . 24 Total Damage 804 | . . 168 . . . . . . 636 Kills 13 | . . 3 . . . . . . 10 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total 7 | . 3 . 1 3 . . . . . Derelict Logs Recovered 6 | . . 1 . . . 2 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 17376 | 129 1531 1010 2890 1676 1864 794 993 3113 3376 Spaces Moved 7460 | 54 771 520 1168 684 811 380 450 1305 1317 Core 11 | 11 . . . . . . . . . Treads 6867 | 43 771 520 1168 682 714 380 450 1305 834 Legs 483 | . . . . . . . . . 483 Wheels 99 | . . . . 2 97 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 115 185 185 230 150 Average Speed 194 | 144 165 178 180 185 192 201 211 230 195 Slowest Speed 260 | 160 180 180 220 220 220 220 230 230 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 66 | 5 99 97 92 64 27 58 60 85 76 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . . . 3 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 6 | . . 1 . . . 2 3 . . Spaces Dug 26 | . 2 2 5 3 1 . 1 7 5 Terrain Destroyed 132 | 2 25 3 24 6 1 27 2 7 35 Melee 6 | . . . . . . . . 6 . Projectile 55 | . 3 3 17 6 1 3 2 1 19 AOE 71 | 2 22 . 7 . . 24 . . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 9290 | 80 895 556 1607 909 980 396 488 1354 2025 Wait 725 | . 8 11 120 63 35 1 18 2 467 Move 7451 | 53 770 519 1167 683 810 379 449 1304 1317 Hop . | . . . . . . . . . . Pick Up 127 | 4 15 . 23 12 12 . 10 12 39 Fast Attach 51 | 5 6 . 13 4 5 3 1 . 14 Attach 50 | . 1 1 12 5 8 . . 1 22 Detach 25 | . . . 3 2 3 . . . 17 Swap 95 | . 15 5 28 13 17 5 3 . 9 Drop 136 | . 7 . 29 15 19 3 4 2 57 Fire 582 | 18 69 19 204 110 71 5 3 2 81 Melee 31 | . . . . . . . . 31 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 15 | . 4 1 8 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 2 | . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 805 | -10/Materials | Discovered new exit (range 6) 1032 | -10/Materials | Discovered new exit (range 16) 1414 | -10/Materials | Discovered new exit (range 7) 1537 | -10/Materials | Discovered new exit (range 16) 1661 | -10/Materials | Entered Mines 1832 | -10/Mines | Learned 2 Materials zone layouts 1866 | -10/Mines | Discovered new exit (range 3) 1919 | -10/Mines | Learned location of Storage (-9) 2052 | -10/Mines | Core integrity fell below 50% 2096 | -10/Mines | Discovered new exit (range 11) 2671 | -10/Mines | Entered Materials 2671 | -9/Materials | Evolved 2 slots: Utility x2 2672 | -9/Materials | Identified exit to Mines 2867 | -9/Materials | Lost 4 parts (1p1n2w) 2928 | -9/Materials | Discovered new exit (range 15) 3271 | -9/Materials | Build established: Scavenger-Mutant 3477 | -9/Materials | Core integrity fell below 50% 3546 | -9/Materials | Identified exit to Storage 3546 | -9/Materials | Identified exit to Materials 3836 | -9/Materials | Build established: Hauler-Mutant 4317 | -9/Materials | Repaired Hvy. Assault Rifle 4351 | -9/Materials | Repaired Autogun 4675 | -9/Materials | Destroyed 7 combat bots 5071 | -9/Materials | First assault squad dispatched 5089 | -9/Materials | Core integrity fell below 20% 5144 | -9/Materials | Destroyed 7 combat bots 5217 | -9/Materials | Lost 5 parts (1p2n2w) 5561 | -9/Materials | Entered another Materials area 5561 | -8/Materials | Evolved 2 slots: Utility x2 5622 | -8/Materials | Repaired Hvy. Assault Rifle? 5888 | -8/Materials | Build established: Hacker-Mutant 6102 | -8/Materials | Identified exit to Factory 6421 | -8/Materials | Build established: Hauler-Mutant 7161 | -8/Materials | First assault squad dispatched 7237 | -8/Materials | Entered Factory 7237 | -7/Factory | Accompanied by 1 ally 7237 | -7/Factory | Evolved 2 slots: Utility x2 7293 | -7/Factory | Repaired Hvy. Assault Rifle 7412 | -7/Factory | Fabricated Gauss Rifle? 7557 | -7/Factory | Build established: Hacker-Mutant 8607 | -7/Factory | Discovered new exit (range 15) 8636 | -7/Factory | Discovered new exit (range 10) 8727 | -7/Factory | Identified exit to Lower Caves 9101 | -7/Factory | Entered Lower Caves 9331 | -7/Lower Caves | Build established: Hauler-Mutant 9582 | -7/Lower Caves | Identified exit to Lower Caves 9652 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9836 | -7/Lower Caves | Build established: Scavenger-Mutant 9895 | -7/Lower Caves | Entered another Lower Caves area 10010 | -7/Lower Caves | Encountered a Warlord checkpoint 10029 | -7/Lower Caves | Learned Factory stockpile data 10520 | -7/Lower Caves | Build established: Hauler-Mutant 10665 | -7/Lower Caves | Discovered new exit (range 16) 10732 | -7/Lower Caves | Spotted B-75 Beast 10819 | -7/Lower Caves | Identified exit to Zion 10888 | -7/Lower Caves | Entered Zion 10941 | -7/Zion | Learned Factory trap positions 11043 | -7/Zion | System corruption cleaned by Quarantine Array 11105 | -7/Zion | Gained Derelict followers 11190 | -7/Zion | Discovered new exit (range 10) 11210 | -7/Zion | Identified exit to Proximity Caves 11754 | -7/Zion | Learned location of Data Miner (-6) 12182 | -7/Zion | Learned location of Quarantine (-3) 12262 | -7/Zion | Found Prototype Device 12383 | -7/Zion | Gained Derelict followers 12477 | -7/Zion | Given the Hacking Drone Bay 12477 | -7/Zion | Found Prototype Device 12657 | -7/Zion | Received a hallucinogenic algorithm 13987 | -7/Zion | Discovered new exit (range 3) 13987 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13989 | -7/Zion | Identified exit to Deep Caves 14001 | -7/Zion | Entered Deep Caves 14001 | -7/Deep Caves | Accompanied by 5 allies 14391 | -7/Deep Caves | Identified Hacking Drone Bay 14394 | -7/Deep Caves | Identified Bomb Factory No. 2 14580 | -7/Deep Caves | Attacked by Z-Imprinter 14601 | -7/Deep Caves | Destroyed Z-Imprinter 14681 | -7/Deep Caves | Found Prototype Protection 14681 | -7/Deep Caves | Identified Zio. Weapon Casing 14948 | -7/Deep Caves | Z-Facility disabled 15737 | -7/Deep Caves | Discovered new exit (range 7) 15749 | -7/Deep Caves | Identified exit to Proximity Caves 15948 | -7/Deep Caves | Spotted as-35298 15985 | -7/Deep Caves | Core integrity fell below 50% 16031 | -7/Deep Caves | Core integrity fell below 20% 16044 | -7/Deep Caves | Destroyed as-35298 16069 | -7/Deep Caves | Found GOLEM Unit 16074 | -7/Deep Caves | Lost 11 parts (2n6u3w) 16493 | -7/Deep Caves | Build established: Golem 16825 | -7/Deep Caves | Build established: Mutant 17339 | -7/Deep Caves | Exposed GOLEM chamber 17359 | -7/Deep Caves | Triggered Deep Caves wall 17360 | -7/Deep Caves | Found GOLEM Unit 17377 | -7/Deep Caves | Destroyed self with Proton Missile Launcher Last Messages --------------- 17372_ 47-II7(s) destroyed. 17372_ Destroyed Asb. F-torch. 17374_ Destroyed Asb. Hover Unit. 17374_ as-65643 destroyed. 17374_ Destroyed Asb. F-torch. 17374_ as-49806 destroyed. 17374_ as-05633 destroyed. 17374_ Destroyed Asb. Hover Unit. 17374_ as-20141 destroyed. 17374_ Destroyed Asb. Blade. 17374_ as-62022 destroyed. 17374_ Destroyed Asb. Hover Unit. 17374_ Destroyed Asb. Maul. 17374_ as-81730 destroyed. 17374_ Destroyed Asb. Hover Unit. 17374_ as-34346 destroyed. 17376_ Hvy. Rocket Launcher destroyed. 17377_ Destroyed Asb. F-torch. 17377_ as-00722 destroyed. 17377_ as-99222 destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????# | | ??????????????????????????????## | | ???????????????????????????????# | | ???????????????????????????????# | | ????????? ??????????????????## ### | | ????????? * ? ???????????????###?## # | | ???????? * ??????????????????##### | | ???????? ???????????####?????? | | ???????? ???? ????## ##????? | | ???????? ] ? ???# #????? | | ???????? ] ???# #????? | | ????????? bg ] #??## #????? | | ????????? a *! #???# ##????? | | ?????????" a aa #??## #??#### | | ?????????"a a ! gh #?## #### # | | ?????????" aa a / / #?# ## | | ???????""" aa /[ ### | | ???????" " aaa [ ### | | ???????##! a #?## | | ????????"! aa [ #??## | | ????????" a ###### | | ????????" a | | ????????""" a | | ????????" | | ????????"" % ##### | | ????????" @ #???## #### | | ????????"" /[[ ##????####??## | | ????????" ;[%/! #????????????# | | ????????" ## ;;=;# ##????????????? | | ????????""" ####?# #;[;###?????????????? | | ?????????" ????###" ;#???????????????? | | ?????????#######?????#####???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 1100 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 10 Armor Coverage 825 Weapon Shielding 100 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Beam Rifle | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Adv. Sensor Array | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledDispersionSabre Manual? 0 Play Time 01:43:23 Cumulative 164.9 hours Start 2020.12.25 @ 15:57:04 End 2020.12.25 @ 17:59:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 67 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95e1c79b-586f-479d-8ee8-b9d4c074f3f0