Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 23:18:35 Player: BlackCaro Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (177) 885 Value Destroyed (6226) 6226 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1647) 1647 TOTAL SCORE: 14378 Bonus ------- High Alert Combat Kills 1647 Cogmind --------- Core Integrity 0/1150 Matter 276/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Myomer Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Compact Battery Improved Particle Charger Improved Weapon Cycler Improved Medium Armor Plating Improved Focal Shield Improved Thermal Defense Suite High-powered Tractor Beam > --- WEAPON ----------- Improved Arc Projector Nova Cannon Railgun Mass Driver > --- INVENTORY -------- Improved Ion Engine Compact Wheel Matter Neutralizer Makeshift Spear [Rating: 94] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . . . 4 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . . . . 1 Utility 7 | . . 2 . 1 . . . . 3 . . 1 Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 291 | 6 10 13 33 11 4 65 14 8 65 8 5 49 Power 33 | 1 . 2 2 2 1 6 2 3 9 1 . 4 Engine 19 | 1 . 2 2 . . 4 1 1 7 . . 1 Core 12 | . . . . 2 1 2 1 2 2 . . 2 Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 57 | 2 2 3 10 4 2 8 1 1 12 . 1 11 Treads 17 | . . . 9 4 2 . . . 2 . . . Leg 6 | . . . . . . . . . 3 . . 3 Wheel 30 | 2 . 3 1 . . 7 1 1 7 . 1 7 Hover 1 | . . . . . . . . . . . . 1 Flight 3 | . 2 . . . . 1 . . . . . . Utility 99 | 1 3 4 8 4 . 23 . 3 28 4 2 19 Device 48 | . 2 1 2 . . 11 . 1 19 2 . 10 Storage 14 | 1 . 1 3 2 . 2 . . . 1 . 4 Processor 13 | . 1 . . 1 . 4 . 1 3 . 1 2 Hackware 2 | . . . . . . . . . . 1 . 1 Protection 22 | . . 2 3 1 . 6 . 1 6 . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 102 | 2 5 4 13 1 1 28 11 1 16 3 2 15 Energy Gun 53 | 2 3 3 5 1 . 14 7 . 9 1 . 8 Energy Cannon 11 | . . 1 1 . . 3 1 1 2 . . 2 Ballistic Gun 18 | . 2 . 6 . . 6 . . 2 . . 2 Ballistic Cannon 9 | . . . . . . 2 3 . 1 2 . 1 Launcher 4 | . . . 1 . 1 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon 4 | . . . . . . . . . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 5 . . 2 2 . 1 . . 1 Parts Lost 97 | . . 7 2 . 5 11 . . 25 9 2 36 Power 10 | . . . . . 1 1 . . 4 1 . 3 Propulsion 23 | . . 4 . . 1 2 . . 7 1 1 7 Utility 29 | . . 2 1 . 1 3 . . 7 2 1 12 Weapon 35 | . . 1 1 . 2 5 . . 7 5 . 14 Highest Loss Streak 19 | . . 5 1 . 5 3 . . 14 9 2 19 Average Slot Usage (%) 85 | . 78 62 92 100 74 79 98 100 80 72 75 80 Engine 5 | . 14 4 9 . . 5 7 6 7 2 . . Core 1 | . . . . 6 5 . . . 1 5 5 4 Treads 6 | . . . 22 23 16 . . . 1 . . . Wheel 8 | . 10 6 3 . . 12 23 23 8 7 5 7 Device 15 | . 11 17 3 15 11 10 15 15 21 26 23 29 Storage 6 | . 6 9 17 7 5 5 7 7 1 . 5 3 Processor 5 | . . . . 7 5 9 7 7 8 5 5 3 Protection 5 | . . 2 10 7 5 5 7 7 3 2 3 3 Energy Gun 10 | . 7 7 9 15 10 14 18 15 9 5 . 3 Energy Cannon 2 | . . 3 . . . 2 . 6 3 . . 3 Ballistic Gun 7 | . 9 . 17 15 8 5 1 . 3 5 . 2 Ballistic Cannon 2 | . . . . . . 1 8 7 1 3 11 5 Naked Turns 79 | . . . . . 44 5 . . 9 . . 21 Heaviest Build 89 | 12 12 20 40 45 48 68 68 67 70 53 48 89 Greatest Support 60 | 20 20 20 60 60 60 44 30 30 54 38 28 60 Greatest Overweight (x) 11 | . 2 2 3 . 1 6 2 2 3 1 1 11 Average Overweight (x) . | . . . . . . . 1 1 . . 1 1 Largest Inventory Capacity 12 | 6 6 6 6 10 10 12 12 12 12 4 4 4 Average Capacity 7 | 5 4 5 5 7 8 8 12 12 6 4 4 4 Most Carried 12 | 2 6 6 6 8 8 12 12 12 12 4 4 4 Average Carried 6 | . 3 4 5 7 6 7 11 11 6 3 2 3 Final Capacity 12 | 6 4 6 6 10 4 12 12 12 4 4 4 4 Final Carried 12 | 2 4 6 6 8 4 11 12 12 4 4 2 2 Class Distribution -------------------- 21% | Scavenger-Tank 20% | Scavenger-Gunner 20% | Scavenger-Mutant 14% | Gunner 14% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Matter Collected 5220 | 214 130 . 893 230 . 1205 234 121 943 222 100 928 Remotely 365 | . . . . . . . . . . . . 365 Salvage Created 7539 | . 134 92 1035 594 . 1902 356 337 1344 201 115 1429 Parts 372 | . 14 9 65 21 . 109 19 18 57 8 . 52 Haulers Intercepted 8 | . 1 . 2 2 . 2 1 . . . . . Recyclers Shooed 9 | . 2 1 1 1 . 1 . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 . . Prevented 2 | . . . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Combat Hostiles Destroyed 124 | . 3 4 22 9 . 29 6 8 22 4 1 16 Melee 1 | . . . . . . . . . . . . 1 Guns 82 | . 3 2 21 9 . 23 3 1 10 2 . 8 Cannons 31 | . . . . . . 5 2 6 9 2 1 6 AOE 7 | . . 2 1 . . 1 . . 3 . . . Classes Destroyed 16 | . 3 1 5 1 . 4 . 1 . . 1 . Worker 15 | . . . 2 . . 5 3 . 2 . . 3 Builder 13 | . . . 1 1 . 5 . 1 3 . . 2 Tunneler 2 | . 1 . . . . . . . . . . 1 Hauler 8 | . 1 . 2 2 . 2 1 . . . . . Recycler 10 | . . . 1 . . 3 . 3 1 . . 2 Mechanic 2 | . . . . . . 1 . . 1 . . . Drone 8 | . . . . . . . . 8 . . . . Watcher 1 | . . . . . . 1 . . . . . . Swarmer 18 | . 3 3 7 . . 4 . . . 1 . . Grunt 51 | . . 1 5 6 . 8 5 . 14 2 . 10 Brawler 2 | . . . . . . 1 . . . . . 1 Duelist 2 | . . . . 1 . 1 . . . . . . Sentry 23 | . . . 8 2 . 8 . . 1 1 1 2 Hunter 8 | . . . 2 . . 3 . . 3 . . . Programmer 12 | . . . . . . 4 1 . 4 . . 3 Decomposer 1 | . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . 1 . Best Kill Streak 11 | . 3 2 4 4 . 11 10 3 5 1 1 4 Combat Bots Only 6 | . 3 2 3 4 . 6 3 3 5 1 1 3 Max Kills in Single Turn 4 | . 1 2 2 2 . 4 1 1 3 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 1 . . 1 . . 2 . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Damage Taken 14574 | . 144 724 892 512 163 2219 286 34 3792 1094 56 4658 Core 2796 | . 38 244 111 79 35 216 43 . 755 88 15 1172 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 60 | 100 84 39 79 . . . . 46 . . 14 . Volleys Fired 423 | . 25 10 49 33 5 88 17 33 80 18 3 62 Largest 4 | . 2 1 3 4 4 4 4 4 4 4 2 4 Hottest 290 | . 60 63 151 164 177 290 231 218 280 213 114 278 Shots Fired 1169 | . 38 10 145 122 20 267 56 53 226 47 6 179 Gun 909 | . 38 9 143 122 15 229 50 22 146 39 . 96 Cannon 250 | . . 1 . . . 38 6 31 77 8 6 83 Launcher 10 | . . . 2 . 5 . . . 3 . . . Special . | . . . . . . . . . . . . . Kinetic 516 | . 15 . 107 60 5 107 6 2 77 28 6 103 Thermal 506 | . 12 4 35 62 10 108 50 22 133 19 . 51 Explosive 10 | . . . 2 . 5 . . . 3 . . . Electromagnetic 137 | . 11 6 1 . . 52 . 29 13 . . 25 Robot Hit Streak 30 | . 6 4 18 13 11 16 30 7 25 10 2 13 Robot Miss Streak 7 | . 4 2 6 2 1 7 1 6 4 3 3 5 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 6 | . 1 . 3 . . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . 1 Shots Hit Robots 759 | . 21 6 89 67 19 185 43 21 162 31 5 110 Core Hits 349 | . 6 4 45 25 1 96 15 11 74 11 3 58 Critical Hits 12 | . . . 1 . . 1 2 . 1 1 . 6 Critical Kills 6 | . . . 1 . . . 1 . 1 1 . 2 Critical Parts Destroyed 6 | . . . . . . 1 1 . . . . 4 Melee Attacks 10 | . . . . . . 2 . . . . 3 5 Impact 2 | . . . . . . 2 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . 3 5 Sneak Attacks 8 | . . . . . . 2 . . . . 3 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18559 | . 223 219 1763 1283 686 3882 799 723 3606 707 343 4325 Guns 11348 | . 223 105 1544 1276 272 2965 662 171 1873 526 . 1731 Cannons 4467 | . . 20 . . . 403 137 484 1309 181 109 1824 Explosions 1804 | . . 76 166 . 414 332 . . 412 . . 404 Melee 702 | . . . . . . 119 . . . . 234 349 Ramming 238 | . . 18 53 7 . 63 . 68 12 . . 17 Kinetic 6713 | . 70 . 1061 493 93 1196 137 . 1139 436 109 1979 Thermal 8072 | . 69 127 483 783 179 1881 662 171 1809 271 . 1637 Explosive 992 | . . . 166 . 414 . . . 412 . . . Electromagnetic 1842 | . 84 74 . . . 623 . 484 234 . . 343 Impact 119 | . . . . . . 119 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 583 | . . . . . . . . . . . 234 349 Highest Corruption 20 | . . . 4 . 17 19 20 20 9 9 9 18 Average Corruption 13 | . . . 4 . 12 17 19 20 8 9 9 5 Corruption Purged . | . . . . . . . . . . . . . Effects 341 | . . . 16 . 14 155 27 52 39 17 3 18 Message Errors 46 | . . . 3 . 3 18 4 6 7 2 . 3 Matter Fused 40 | . . . 10 . 1 13 2 4 3 5 . 2 Heat Flow Errors 25 | . . . 1 . 1 12 1 6 3 . 1 . Energy Discharges 24 | . . . . . . 8 3 7 2 3 1 . Parts Rejected 8 | . . . . . . 3 1 . 2 . . 2 Data Loss (minor) 18 | . . . 1 . . 9 1 2 4 . . 1 Data Loss (major) 3 | . . . . . 1 1 . 1 . . . . Misfires 10 | . . . . . . 5 . 3 1 1 . . Alerts 2 | . . . . . . 1 1 . . . . . Misdirections 47 | . . . . . 5 22 5 14 . . . 1 Targeting Errors 98 | . . . 1 . 3 50 8 7 14 5 1 9 Weapon Failures 20 | . . . . . . 13 1 2 3 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 554 | . . . 10 . . 73 . 66 18 49 157 181 Projectiles 173 | . . . . . . . . 40 18 49 . 66 Explosions 168 | . . . 10 . . 43 . . . . . 115 Melee 213 | . . . . . . 30 . 26 . . 157 . Knockbacks 31 | . . . . 1 . 1 . . 13 2 . 14 Impact 2 | . . . . 1 . 1 . . . . . . Kinetic 26 | . . . . . . . . . 12 2 . 12 Secondary 3 | . . . . . . . . . 1 . . 2 Self-Inflicted Damage 309 | . . 22 . . 3 31 . 34 154 . . 65 Shots 5 | . . 1 . . 1 . . . 2 . . 1 Rammed 30 | . . 4 8 2 . 5 . 2 6 . . 3 Targets Rammed 31 | . . 4 9 2 . 5 . 2 6 . . 3 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . Highest Temperature 595 | . 24 57 262 520 132 583 203 259 595 230 196 463 Average Temperature 120 | . 8 19 61 167 62 146 99 103 112 114 90 140 Received Heat Transfer 3033 | . . 120 252 174 . 417 126 . 783 321 9 831 Effects 32 | . . . . 3 . 16 . . 8 . . 5 Shutdowns 10 | . . . . . . 3 . . 3 . . 4 Energy Bleed 2 | . . . . . . 1 . . 1 . . . Interference 8 | . . . . 2 . 3 . . 3 . . . Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 4 | . . . . . . 4 . . . . . . Damage (minor) 3 | . . . . . . 2 . . 1 . . . Damage (major) 4 | . . . . 1 . 2 . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . 1 Parts Fried 6 | . . . . . . . . 4 1 . . 1 Impact Corruptions 3 | . . . . . . 2 . 1 . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 21 | . . . 1 3 . 8 5 . 4 . . . Heat Transferred 14013 | . 150 211 999 1480 333 3604 1369 370 3515 444 . 1538 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . 2 . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Peak Influence 1473 | . 112 81 370 232 103 898 533 451 1473 . . 684 Average Influence 435 | . 71 47 198 121 79 289 437 311 1256 . . 529 Maximum Alert Level 4 | . . . 1 1 . 3 2 2 4 . . 2 Low Security (%) 42 | 100 100 100 52 93 100 62 . . . . . . Level 1 17 | . . . 47 6 . . 42 88 . . . . Level 2 19 | . . . . . . 21 57 11 . . . 100 Level 3 6 | . . . . . . 15 . . 14 . . . Level 4 14 | . . . . . . . . . 85 . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 3 1 . 8 2 . 10 . . 8 Investigation 1 | . . . . . . . 1 . . . . . Extermination 4 | . . . . . . 2 . . 1 . . 1 Reinforcement 13 | . 2 . . 1 . 3 1 . 3 . . 3 Assault 7 | . . . . . . . . . 3 . . 4 Garrison 9 | . . . 3 . . 3 . . 3 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . 1 . . 2 Haulers Reinforced 2 | . . . . . . 1 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Distress Signals 9 | . . . 3 . . . 2 . 3 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 237 | . 7 7 40 10 5 39 7 24 51 6 1 40 Peak Tracking Total 13 | . 3 6 7 3 5 5 3 4 9 4 1 13 Tactical Retreats 16 | . 1 1 1 . . 3 . . 6 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Traps Triggered 5 | . . . . 1 . 1 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Machines Disabled 33 | . . . 1 . . 20 . 1 5 . . 6 Max in Single Turn 19 | . . . 1 . . 19 . 1 1 . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Machines Accessed 19 | . . 1 3 . . 4 2 6 2 . . 1 Terminals 13 | . . 1 3 . . 3 2 3 1 . . . Fabricators 2 | . . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 38 | . . 3 6 . . 9 4 10 4 . . 2 Successful 15 | . . 1 4 . . 2 . 3 4 . . 1 Failed 23 | . . 2 2 . . 7 4 7 . . . 1 Catastrophic 6 | . . . 2 . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . . 2 2 . . 4 2 . . . . . Terminals 27 | . . 3 6 . . 6 4 6 2 . . . Fabricators 4 | . . . . . . . . . 2 . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . 1 4 . . . . 1 2 . . . Record 3 | . . . . . . . . 1 2 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . 1 Load Schematic 1 | . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . Report Inventory 2 | . . . . . . . . 2 . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . . 1 3 . . 3 3 4 2 . . 1 Full Trace Events 3 | . . . 1 . . . 1 1 . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . . 1 . . 1 Matter 424 | . . . . . . . . . 168 . . 256 Time 106 | . . . . . . . . . 42 . . 64 Total Part Build Rating 12 | . . . . . . . . . 4 . . 8 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . 2 . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . Highest-Rated Group 49 | . . . . . . . . . 49 . . . Highest-Rated Ally 49 | . . . . . . . . . 49 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 . . . Total Damage 137 | . . . . . . . . . 137 . . . Kills 1 | . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Turns Passed 7417 | 37 201 198 1230 671 211 1623 241 593 1193 359 90 770 Spaces Moved 4834 | 34 226 182 602 313 171 1103 150 494 760 295 64 440 Core 299 | 3 . 48 . . 87 42 . . 83 . . 36 Treads 947 | . . . 530 313 84 . . . 20 . . . Legs 179 | . . . . . . . . . 97 . . 82 Wheels 3033 | 31 41 58 72 . . 948 150 494 560 295 64 320 Hover 2 | . . . . . . . . . . . . 2 Flight 374 | . 185 76 . . . 113 . . . . . . Fastest Speed 37 | 50 37 37 90 160 50 40 90 90 50 90 110 50 Average Speed 108 | 77 48 72 152 169 110 99 95 99 99 104 110 108 Slowest Speed 600 | 80 205 150 180 170 190 140 100 100 200 110 110 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . 1 1 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 44 18 56 7 78 28 34 92 15 38 8 9 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 224 | . . 3 22 . 28 48 2 2 72 5 3 39 Melee . | . . . . . . . . . . . . . Projectile 51 | . . . . . . 6 2 2 7 5 3 26 AOE 173 | . . 3 22 . 28 42 . . 65 . . 13 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Rec Fac Upp Upp Fac Total 6188 | 41 285 235 808 390 181 1432 209 547 1037 323 76 624 Wait 281 | . . 21 65 8 . 83 1 . 67 . . 36 Move 4819 | 33 223 179 601 313 170 1102 149 493 759 294 63 440 Hop 2 | . 1 1 . . . . . . . . . . Pick Up 106 | 2 7 2 18 9 1 35 6 3 14 2 . 7 Fast Attach 166 | 6 5 8 14 3 1 35 9 3 41 5 3 33 Attach 62 | . 4 4 3 2 2 15 2 . 16 2 2 10 Detach 43 | . 9 4 . . . 9 3 1 6 . 2 9 Swap 64 | . 1 1 17 6 1 15 3 5 8 1 . 6 Drop 163 | . 10 1 32 14 1 43 11 7 30 1 . 13 Fire 423 | . 25 10 49 33 5 88 17 33 80 18 3 62 Melee 10 | . . . . . . 2 . . . . 3 5 Ram 17 | . . 4 . . . 5 . 2 3 . . 3 Kick . | . . . . . . . . . . . . . Crush 14 | . . . 9 2 . . . . 3 . . . Escape Stasis 8 | . . . . . . . 8 . . . . . Rewire 10 | . . . . . . . . . 10 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 6) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Utility x2 400 | -9/Materials | Discovered new exit (range 10) 404 | -9/Materials | Lost 5 parts (3n2u) 408 | -9/Materials | Core integrity fell below 50% 437 | -9/Materials | Entered another Materials area 437 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 758 | -8/Materials | Build established: Tank 1082 | -8/Materials | Build established: Scavenger-Tank 1113 | -8/Materials | Garrison activated, responded to threat 1616 | -8/Materials | Discovered new exit (range 10) 1667 | -8/Materials | Entered Factory 1667 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2338 | -7/Factory | Sucked down chute 2338 | -7/Factory | Entered Waste 2353 | -7/Waste | EMP discharged 2358 | -7/Waste | Build established: Gunner 2400 | -7/Waste | Spotted C-40 Crusher 2435 | -7/Waste | Spotted C-40 Crusher 2453 | -7/Waste | EMP discharged 2453 | -7/Waste | System corruption reached 10% 2462 | -7/Waste | Spotted C-40 Crusher 2464 | -7/Waste | Spotted C-40 Crusher 2479 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2482 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2482 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2491 | -7/Waste | Spotted C-40 Crusher 2505 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2505 | -7/Waste | Released all parts (4) 2536 | -7/Waste | Lost 5 parts (1p1n1u2w) 2541 | -7/Waste | Discovered new exit (range 13) 2549 | -7/Waste | Entered Factory 3254 | -7/Factory | Garrison activated, responded to threat 3258 | -7/Factory | Build established: Scavenger-Gunner 3873 | -7/Factory | Lost 3 parts (1n2w) 4142 | -7/Factory | Discovered new exit (range 9) 4172 | -7/Factory | Entered Storage 4269 | -7/Storage | Core integrity fell below 50% 4410 | -7/Storage | Used back door to open Recycling access 4410 | -7/Storage | Discovered new exit (range 5) 4413 | -7/Storage | Entered Recycling 4440 | -7/Recycling | Spotter reported a threat 4454 | -7/Recycling | Spotter reported a threat 4455 | -7/Recycling | Spotter reported a threat 4455 | -7/Recycling | Spotter reported a threat 4481 | -7/Recycling | Spotter reported a threat 4548 | -7/Recycling | Spotter reported a threat 4550 | -7/Recycling | Spotter reported a threat 4556 | -7/Recycling | Spotter reported a threat 4610 | -7/Recycling | Spotter reported a threat 4656 | -7/Recycling | Spotter reported a threat 4677 | -7/Recycling | Spotter reported a threat 4677 | -7/Recycling | Spotter reported a threat 4683 | -7/Recycling | Spotter reported a threat 4703 | -7/Recycling | Spotter reported a threat 4709 | -7/Recycling | Spotter reported a threat 4729 | -7/Recycling | Spotter reported a threat 4736 | -7/Recycling | Build established: Scavenger-Mutant 4736 | -7/Recycling | Spotter reported a threat 4758 | -7/Recycling | Spotter reported a threat 4775 | -7/Recycling | Spotter reported a threat 4794 | -7/Recycling | Spotter reported a threat 4794 | -7/Recycling | Spotter reported a threat 4856 | -7/Recycling | Spotter reported a threat 4926 | -7/Recycling | Spotter reported a threat 4960 | -7/Recycling | Spotter reported a threat 4985 | -7/Recycling | Spotter reported a threat 4990 | -7/Recycling | Spotter reported a threat 4996 | -7/Recycling | Discovered new exit (range 8) 5006 | -7/Recycling | Entered Factory 5006 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 5073 | -5/Factory | Fabricated Imp. Medium Armor Plating? 5085 | -5/Factory | Garrison activated, responded to threat 5159 | -5/Factory | Lost 5 parts (1n3u1w) 5183 | -5/Factory | Spotted B-75 Beast 5306 | -5/Factory | First assault squad dispatched 5399 | -5/Factory | Released all parts (6) 5429 | -5/Factory | Lost 14 parts (2p6n3u3w) 5449 | -5/Factory | Core integrity fell below 50% 5828 | -5/Factory | Lost 4 parts (1p1u2w) 6088 | -5/Factory | Found Unknown Protection 6088 | -5/Factory | Identified Hvy. Reflective Plating 6127 | -5/Factory | Discovered new exit (range 15) 6199 | -5/Factory | Entered Upper Caves 6226 | -5/Upper Caves | Spotted B-75 Beast 6338 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6373 | -5/Upper Caves | Core integrity fell below 20% 6397 | -5/Upper Caves | Lost 9 parts (1p1n2u5w) 6500 | -5/Upper Caves | Discovered new exit (range 15) 6558 | -5/Upper Caves | Entered another Upper Caves area 6560 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6634 | -5/Upper Caves | Discovered new exit (range 16) 6648 | -5/Upper Caves | Entered Factory 6648 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6739 | -4/Factory | Fabricated Nova Cannon (x1) 6898 | -4/Factory | First assault squad dispatched 6927 | -4/Factory | Spotted B-86 Titan 7192 | -4/Factory | Lost 14 parts (1p4n6u3w) 7281 | -4/Factory | Lost 3 parts (3w) 7367 | -4/Factory | System corruption reached 10% 7386 | -4/Factory | Core integrity fell below 50% 7397 | -4/Factory | Released all parts (6) 7404 | -4/Factory | Core integrity fell below 20% 7418 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07388_ K-01 Serf destroyed. 07389_ Tesla Rifle destroyed. 07389_ Acquired Antigrav System. 07391_ Rnf. Fission Core destroyed. 07392_ Acquired Hpw. Shock Rifle. 07395_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 07395_ Acquired Imp. Target Analyzer. 07397_ Hpw. Shock Rifle destroyed. 07397_ Released Imp. Ion Engine. 07397_ Released Structural Scanner. 07397_ Released Imp. Weapon Cycler. 07397_ Released Imp. Target Analyzer. 07397_ Released Antigrav System. 07397_ Released Imp. Target Analyzer. 07397_ Acquired Myomer Leg. 07398_ ALERT: Significant disruption in Zone 1X, assault forces dispatched. 07398_ Slammed into M-36 Artificer. 07408_ 7IM5QT9 DZ ZQ&NPSW |OFSWFG8 07416_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ???????????????????# ##/########?????????????????? | | ???????????????????# g @ #?????????????????? | | ???????????? k/ lg""" #?????????????????? | | ?????????????####### g """ ########??????????? | | ???????????????????# " /p #??????????? | | ???????????????????# "F" ###### #??????????? | | ???????????????????# """ #????# #??????????? | | ???????????????????# #????# #??????????? | | ???????????????????# #????# #??????????? | | ???????????????????# """"""" #????# #??????????? | | ???????????????????# """" = #????# #??????????? | | ???????????????????# =!g!= #????# #??????????? | | ???????????????????# % *!g%%! #??### #######????? | | ??????????????????## !% !* *=%!#??# #????? | | ?????????????????########+######### #????? | | ##########+####### # #????? | | # # %# #????? | | # # + % % ? | | # + # ##### | | # # # #????? | | # # # %####### #????? | | # " "" = # # #? #??# #????? | | # """" = # # ##?#??###########????? | | # """" = # # ##???????????????????? | | # """" ###### #????????????????????? | | # """" #????# ##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 35 Energy Capacity 840 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 2 Additional Mass Support 18 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Resistance: EX 25 Power Shielding 66 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 10 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Offensive Hacking 24 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Armor Plating | x1 | -5/Factory Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed MolecularSalvageBoregun Manual? 0 Play Time 01:53:45 Cumulative 47.0 hours Start 2020.03.07 @ 21:18:55 End 2020.03.07 @ 23:18:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c2e7e3ea-b809-42f6-983a-9d8abaaa4d79