Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.21 @ 23:05:37 Player: Jezoensis Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1117) 1117 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 5585 Bonus ------- Follower Combat Kills 88 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Ion Engine Hardened Heavy Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit 0b10 Alert Chip Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Medium Treads Improved Terrain Scanner Improved Terrain Scan Processor Improved Propulsion Shielding Improved Utility Shielding Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating System Shield Long-range Tractor Beam Sensor Drone Bay Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Cannon Rocket Launcher Axe [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor 0b10 Alert Chip Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . 1 . . . 1 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 47 | 7 7 . 4 4 1 3 11 7 3 Power 8 | 1 1 . 1 . . . 2 3 . Engine 8 | 1 1 . 1 . . . 2 3 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 1 . 1 . . . 2 1 1 Treads 8 | 2 1 . 1 . . . 2 1 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 2 4 . 2 3 1 . 3 1 1 Device 4 | . 1 . 1 1 . . . . 1 Storage 7 | 2 3 . . . 1 . . 1 . Processor 2 | . . . . . . . 2 . . Hackware . | . . . . . . . . . . Protection 4 | . . . 1 2 . . 1 . . Artifact . | . . . . . . . . . . Weapon 14 | 2 1 . . 1 . 3 4 2 1 Energy Gun 4 | 1 1 . . . . 1 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 1 . . . . . . 2 2 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . 2 1 . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 2 . Parts Lost 7 | . . . . . . . . 1 6 Power . | . . . . . . . . . . Propulsion 3 | . . . . . . . . 1 2 Utility 3 | . . . . . . . . . 3 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 6 | . . . . . . . . 1 6 Average Slot Usage (%) 96 | . 87 100 99 100 100 100 99 99 61 Engine 10 | . 14 14 11 11 11 11 9 7 3 Treads 30 | . 28 28 33 33 33 33 35 29 16 Device 5 | . 2 14 12 11 4 . . . 4 Storage 16 | . 14 14 11 11 17 22 18 23 17 Processor 2 | . . . . . . . 9 7 5 Protection 6 | . . . 8 10 11 11 8 7 . Energy Gun 7 | . 14 14 11 9 . 2 8 . . Ballistic Gun 13 | . 14 14 11 11 11 11 8 22 11 Special Weapon 1 | . . . . 1 11 . . . . Naked Turns 27 | . . . . . . . . . 27 Heaviest Build 76 | 15 26 26 33 33 47 50 54 76 76 Greatest Support 80 | 40 40 40 60 60 60 60 80 80 80 Greatest Overweight (x) 2 | . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 22 | 8 10 10 10 10 16 16 16 22 22 Average Capacity 13 | 7 9 10 10 10 13 16 16 22 17 Most Carried 20 | 4 10 10 10 10 13 13 16 20 20 Average Carried 11 | 1 7 9 9 9 11 13 14 15 16 Final Capacity 22 | 8 10 10 10 10 16 16 16 22 4 Final Carried 20 | 4 9 10 10 10 13 13 15 20 4 Class Distribution -------------------- 80% | Mutant 18% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 968 | 291 133 6 52 33 . 16 254 183 . Remotely . | . . . . . . . . . . Salvage Created 1439 | 96 468 24 34 203 . 31 352 231 . Parts 96 | 10 27 3 3 16 . 9 16 12 . Haulers Intercepted 3 | . 2 . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 36 | . 8 2 1 6 . 8 4 7 . Guns 27 | . 8 2 1 5 . 2 2 7 . AOE 9 | . . . . 1 . 6 2 . . Classes Destroyed 10 | 2 4 . . 2 . . . 2 . Builder 1 | . . . . 1 . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 3 | . 2 . . . . . 1 . . Recycler 1 | 1 . . . . . . . . . Watcher 5 | . 2 . . . . . 3 . . Swarmer 19 | . 2 2 . 3 . 8 . 4 . Grunt 13 | . 6 . 1 2 . . 4 . . Duelist 1 | . . . . 1 . . . . . Hunter 2 | . . . . . . . . 2 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 4 | 2 3 2 1 3 . 4 3 4 . Combat Bots Only 4 | . 3 2 1 3 . 4 3 4 . Max Kills in Single Turn 3 | 1 1 2 1 1 . 3 1 1 . Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . 1 . 3 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 1532 | . 165 36 26 90 . 76 72 314 753 Core 742 | . 22 6 . . . 12 . 11 691 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 96 | 100 . 88 . . . 97 100 . . Volleys Fired 94 | 7 22 2 4 13 . 7 20 19 . Largest 3 | 2 2 2 2 2 . 2 2 3 . Hottest 100 | 60 60 60 60 100 . 53 73 78 . Shots Fired 199 | 14 44 4 8 24 . 9 39 57 . Gun 189 | 14 44 4 8 22 . 4 36 57 . Cannon . | . . . . . . . . . . Launcher 8 | . . . . . . 5 3 . . Special 2 | . . . . 2 . . . . . Kinetic 123 | 7 22 2 4 11 . 4 16 57 . Thermal 2 | . . . . 2 . . . . . Explosive 8 | . . . . . . 5 3 . . Electromagnetic 66 | 7 22 2 4 11 . . 20 . . Robot Hit Streak 27 | 12 22 10 10 14 . 15 19 27 . Robot Miss Streak 2 | . 1 1 . 1 . 1 1 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 1 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 162 | 12 35 3 8 18 . 6 35 45 . Core Hits 81 | 3 16 2 3 10 . 8 19 20 . Critical Hits 1 | . . 1 . . . . . . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3042 | 168 482 43 104 290 . 622 650 683 . Guns 2155 | 168 474 39 104 224 . 40 447 659 . Cannons . | . . . . . . . . . . Explosions 849 | . . . . 66 . 580 203 . . Melee . | . . . . . . . . . . Ramming 38 | . 8 4 . . . 2 . 24 . Kinetic 1251 | 71 179 15 52 84 . 40 151 659 . Thermal 167 | . . . . 66 . . 101 . . Explosive 682 | . . . . . . 580 102 . . Electromagnetic 904 | 97 295 24 52 140 . . 296 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . 15 Average Corruption 8 | . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 75 | . . . . . . 66 . 9 . Projectiles . | . . . . . . . . . . Explosions 66 | . . . . . . 66 . . . Melee 9 | . . . . . . . . 9 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 35 | . . . . 23 . 12 . . . Shots 2 | . . . . 1 . 1 . . . Rammed 6 | . 3 1 . . . 1 . 1 . Targets Rammed 6 | . 3 1 . . . 1 . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 260 | . 30 . 6 23 . . 36 130 260 Average Temperature 38 | . 14 . 6 12 . . 12 65 141 Received Heat Transfer 171 | . 93 . 18 6 . . 54 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | 1 . . . 1 . . 2 . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 150 | . . . . 100 . . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 268 | 15 160 74 104 109 . 213 268 177 . Initial 70 | . 8 . . 34 . . 70 26 . Average 51 | 7 56 12 31 33 . 117 141 37 . Maximum Alert Level 1 | . . . . . . 1 1 . . Low Security (%) 95 | 100 100 100 100 100 . 95 68 100 100 Level 1 4 | . . . . . . 5 31 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . 2 . . . 1 2 . Investigation 2 | . 1 . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . . . 2 . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 59 | . 12 3 6 9 . 8 9 8 4 Peak Tracking Total 4 | . 3 3 3 3 . 4 2 4 4 Tactical Retreats 1 | . 1 . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 1 | . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 15 | . 7 . 1 2 1 . . 4 . Terminals 11 | . 7 . 1 1 . . . 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 34 | . 15 . 2 5 1 . . 11 . Successful 17 | . 8 . . 3 1 . . 5 . Failed 17 | . 7 . 2 2 . . . 6 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 20 | . 13 . . 4 1 . . 2 . Terminals 26 | . 15 . 2 4 . . . 5 . Fabricators 3 | . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 13 | . 6 . . 3 1 . . 3 . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 4 | . 4 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . 1 . Zone Layout 2 | . . . . 1 . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Botnet 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 7 . 1 1 . . . 4 . Full Trace Events 2 | . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 2 . . . . . Highest-Rated Group 52 | . . 52 52 43 . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . 3 15 14 . . . . . Total Damage 334 | . . 43 147 144 . . . . . Kills 6 | . . 1 2 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 4 | . 4 . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 4761 | 109 849 639 120 812 549 240 508 815 120 Spaces Moved 2683 | 47 465 394 62 474 341 137 252 463 48 Core 11 | 11 . . . . . . . . . Treads 2672 | 36 465 394 62 474 341 137 252 463 48 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 Average Speed 159 | 134 160 160 160 160 160 160 160 160 170 Slowest Speed 200 | 160 160 160 160 160 160 160 160 160 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 60 89 11 80 63 43 30 16 39 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 1 . 1 . . . Spaces Dug 2 | . . . . 2 . . . . . Terrain Destroyed 99 | . . . . 9 . 55 35 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . 2 . . . . . AOE 97 | . . . . 7 . 55 35 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 2990 | 78 526 399 76 500 345 147 323 511 85 Wait 86 | 10 14 . 1 6 . . 15 6 34 Move 2675 | 46 464 393 61 473 340 136 251 463 48 Hop . | . . . . . . . . . . Pick Up 50 | 8 8 2 3 1 3 . 14 11 . Fast Attach 10 | 3 2 . 1 2 1 . . . 1 Attach 20 | 4 1 . 3 1 . . 5 5 1 Detach 2 | . . . 1 . . . 1 . . Swap 17 | . 4 . . 1 . 3 6 2 1 Drop 30 | . 8 1 2 3 1 . 11 4 . Fire 94 | 7 22 2 4 13 . 7 20 19 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . 3 1 . . . 1 . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Entered Mines 977 | -10/Mines | Learned location of 1 exit from Materials 1079 | -10/Mines | Found a hidden stash of uninstalled traps 1248 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1296 | -10/Mines | Learned location of Zion (-7) 1424 | -10/Mines | Discovered new exit (range 8) 1462 | -10/Mines | Discovered new exit (range 13) 1598 | -10/Mines | Entered Materials 1598 | -9/Materials | Accompanied by 2 allies 1598 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1599 | -9/Materials | Identified exit to Materials 1603 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1710 | -9/Materials | Discovered new exit (range 6) 1718 | -9/Materials | Entered Mines 1718 | -9/Mines | Accompanied by 2 allies 1820 | -9/Mines | Learned Materials emergency access door positions 1823 | -9/Mines | Learned location of Storage (-9) 2123 | -9/Mines | Found the Drone Emporium 2129 | -9/Mines | Found Prototype Device 2129 | -9/Mines | Identified Sensor Drone Bay 2187 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2522 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2524 | -9/Mines | Discovered new exit (range 5) 2530 | -9/Mines | Entered Exiles 2569 | -9/Exiles | Met 8R-AWN 2598 | -9/Exiles | Met EX-HEX 2642 | -9/Exiles | Met EX-BIN 2678 | -9/Exiles | Met EX-DEC 2734 | -9/Exiles | Discovered new exit (range 14) 2880 | -9/Exiles | Aligned with FarCom system 2882 | -9/Exiles | Given EX-Vault access code 2918 | -9/Exiles | Opened EX-Vault 2930 | -9/Exiles | Found 0b10 Alert Chip 2964 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3079 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3079 | -9/Exiles | Entered Mines 3302 | -8/Mines | Discovered exit to Materials (range 6) 3319 | -8/Mines | Entered Materials 3319 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3780 | -8/Materials | Discovered new exit (range 15) 3807 | -8/Materials | Identified exit to Factory 3827 | -8/Materials | Entered Factory 3827 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4098 | -7/Factory | Build established: Hauler-Skirmisher 4423 | -7/Factory | Identified exit to Lower Caves 4642 | -7/Factory | Sucked down chute 4642 | -7/Factory | Entered Waste 4655 | -7/Waste | Spotted C-40 Crusher 4657 | -7/Waste | EMP discharged 4658 | -7/Waste | Spotted C-40 Crusher 4700 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4703 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4707 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4723 | -7/Waste | Spotted C-40 Crusher 4732 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4735 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4735 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4748 | -7/Waste | Core integrity fell below 50% 4757 | -7/Waste | EMP discharged 4757 | -7/Waste | Core integrity fell below 20% 4757 | -7/Waste | System corruption reached 10% 4762 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04721_ System corrupted: Matter fused (-10). 04732_ Lrg. Storage Unit crushed. 04732_ Lgt. Treads crushed. 04735_ Lrg. Storage Unit crushed. 04735_ Imp. Utility Shielding crushed. 04735_ Rocket Launcher crushed. 04735_ Enh. Autogun crushed. 04735_ Imp. Terrain Scanner crushed. 04735_ 0b10 Alert Chip crushed. 04738_ Enh. Autogun crushed. 04738_ Imp. Deuterium Engine crushed. 04738_ Sensor Drone Bay crushed. 04747_ ALERT: Foreign system detected. Charging EMP. 04749_ System corrupted: Heat flow error (+294). 04757_ System Shield fried beyond repair. 04757_ Axe fried beyond repair. 04757_ Broken Imp. Melee Analysis Suite fried beyond repair. 04757_ System corrupted (+7). 04757_ Gauss Cannon fried beyond repair. 04757_ Lrn. Tractor Beam fried beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?#???????????????????????????????? | | ??????????????######?????????????????????????????? | | ??????#???????# #?????????????????????????????? | | ??????????#???# #?????????????????????????????? | | ??????????????# #???????? ????????????????????? | | ??????????????# #?????????????????????????????? | | ?????????#??### [#??#??????????????????????????? | | ????????????# =#?##????????#?????????????????? | | ????????????# ##????????? #?????????????????? | | ????????????# " #?????????? #?????????????????? | | ??#???#??#??# #??????#?? #?????????????????? | | ????????????### #?#??????? #?????????????????? | | ############??# #???????? #?????????????????? | | # #??# #???????? #?????????????????? | | # #??# #??????? #?????????????????? | | # #### ######## #?????????????????? | | # CC #?????????????????? | | # CC !=CC #?????????????????? | | # CCCC@! #?????????????????? | | # CC! [ #?????????????????? | | # #### ######## #?????????????????? | | # #??# #??????? #?????????????????? | | # #??# #???????? #?????????????????? | | ############??# #????????? #?????????????????? | | ???#??????????# #??#??????? #???#?????????????? | | ????????????#? =????????? ?????????????????? | | ?????#??????? ???????? ????????????????? | | ????????????# ???????? ???????????????? | | ????????????# ??????? ??????????????? | | ????????????### ########??????###?????????????? | | ??????????????# #??????#??????????????????????? | | ??????????????# !#?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ???????????????#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterWarpSuite Manual? 0 Play Time 00:42:29 Cumulative 160.6 hours Start 2021.08.21 @ 22:22:16 End 2021.08.21 @ 23:05:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 4 Adventurer 60 Explorer 2 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 62 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e1a4246-4e13-45ca-a09b-0cb80f311ef7