Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 01:03:12 Player: Merc Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (97) 97 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 927 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 271/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Compact Wheel Hacking Suite Makeshift System Shield Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Ion Engine Compact Wheel Heat Sink Hacking Suite Grenade Launcher Blade Trap Blade Trap Blade Trap [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 14 | 6 1 3 1 3 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 1 . 2 Treads . | . . . . . Leg 4 | 2 . . . 2 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 2 | 1 1 . . . Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 2 . 2 1 . Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . . 2 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . 2 . . System Corruption 5 | . . 5 . . Parts Lost 3 | . . . 3 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 3 . To Critical Strikes . | . . . . . Average Backups 2 | 1 2 5 7 5 Power . | . 1 1 1 . Propulsion 1 | . 1 1 3 3 Utility . | . . 1 2 2 Weapon . | . . . 1 . Tool/Special . | . . . . . Unused Backups 4 | . . 1 1 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon . | . . . . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 96 | . 97 99 95 77 Engine 13 | . 14 14 11 11 Leg 27 | . 28 28 28 26 Device 12 | . 11 14 12 . Storage 13 | . 14 14 14 13 Energy Gun 3 | . 28 2 . . Ballistic Gun 22 | . . 25 26 13 Launcher 1 | . . . 1 11 Peak Build Rating 12 | 6 7 12 12 9 Average Rating 6 | 5 6 10 10 8 On Entrance 6 | . 6 7 11 7 Avg Prop Armor Cover (%) 7 | . . 7 7 . Naked Turns 6 | . . . . 6 Heaviest Build 15 | 11 12 15 15 14 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 3 3 8 7 7 Average Carried 2 | 1 2 6 6 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | 2 3 7 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 679 | 260 . 192 55 172 Remotely . | . . . . . Salvage Created 136 | . . 76 60 . Parts 8 | . . . 8 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 9 | . . 4 5 . Guns 9 | . . 4 5 . Classes Destroyed 4 | . . 2 2 . Tunneler 1 | . . 1 . . Swarmer 4 | . . . 4 . Subdweller 1 | . . . 1 . Assembled 4 | . . 4 . . Best Kill Streak 2 | . . 2 2 . Combat Bots Only 2 | . . 2 2 . Max Kills in Single Turn 1 | . . 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 116 | . 1 10 85 20 Missed 49 | . 1 5 38 5 Hits 67 | . . 5 47 15 Projectile 67 | . . 5 47 15 Critical Strikes 2 | . . . 1 1 Damage Taken 720 | . 30 84 365 241 Core 252 | . 10 . 78 164 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 39 | 1 3 16 18 1 Largest 2 | 2 2 2 2 2 Hottest 90 | 90 90 50 55 55 Shots Fired 74 | 2 6 33 31 2 Gun 66 | 2 6 33 24 1 Cannon . | . . . . . Launcher 8 | . . . 7 1 Special . | . . . . . Kinetic 58 | . . 33 24 1 Thermal 8 | 2 6 . . . Explosive 8 | . . . 7 1 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 2 3 9 1 Robot Miss Streak 7 | . 3 5 7 1 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 31 | . 3 11 16 1 Core Hits 15 | . . 8 7 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 710 | . 35 264 394 17 Guns 417 | . 35 196 186 . Cannons . | . . . . . Explosions 280 | . . 55 208 17 Melee . | . . . . . Ramming 13 | . . 13 . . Kinetic 382 | . . 196 186 . Thermal 90 | . 35 55 . . Explosive 225 | . . . 208 17 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 5 5 6 Average Corruption 4 | . . 4 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 40 | . . 31 3 6 Message Errors 17 | . . 14 1 2 Matter Fused 6 | . . 2 1 3 Heat Flow Errors 7 | . . 5 1 1 Energy Discharges 3 | . . 3 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 5 | . . 5 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 4 | . . 4 . . Projectiles . | . . . . . Explosions 4 | . . 4 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 26 | . . 8 . 18 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 269 | 30 72 257 269 257 Average Temperature 73 | 18 42 63 134 115 Received Heat Transfer 549 | . . 40 467 42 Effects 2 | . . 1 . 1 Energy Bleed 1 | . . 1 . . Interference 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 187 | . 87 100 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 91 | . . 26 . 91 Initial 91 | . . . . 91 Average . | . . 1 . 51 Influence Increases 356 | . . 61 290 5 Destroy 0b10 Robot/C 80 | . . . 80 . Destroy 0b10 Robot/NC 5 | . . 5 . . Disable Machine 15 | . . 15 . . Destroy Structure 16 | . . 11 . 5 Lose Combat Pursuer 240 | . . 30 210 . Influence Decreases 340 | . . 61 100 179 Entered New Map 99 | . . . . 99 Time Decay 211 | . . 61 70 80 Lost Part 30 | . . . 30 . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 6 13 12 5 Peak Tracking Total 5 | . 4 3 4 5 Tactical Retreats 10 | . . 6 4 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . 3 . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 2 | . 1 1 . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 2 1 . . Successful 3 | . 2 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Record 2 | . 2 . . . Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1565 | . 112 1321 132 . Structural 1565 | . 112 1321 132 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 12399 | 10628 124 1321 149 177 Spaces Moved 3329 | 2302 94 797 79 57 Core 13 | 2 . . . 11 Treads . | . . . . . Legs 3314 | 2300 94 795 79 46 Wheels 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 120 50 Average Speed 125 | 119 120 145 127 106 Slowest Speed 190 | 120 120 190 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 106 24 85 5 14 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . . 3 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . . 12 47 5 Melee . | . . . . . Projectile . | . . . . . AOE 64 | . . 12 47 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 11469 | 10164 98 936 101 170 Wait 8066 | 7853 . 104 1 108 Move 3325 | 2301 93 796 78 57 Hop . | . . . . . Pick Up 14 | 3 1 9 1 . Fast Attach 8 | 5 1 2 . . Attach 4 | 1 . 1 . 2 Detach . | . . . . . Swap 5 | . . 1 2 2 Drop 7 | . . 6 1 . Fire 39 | 1 3 16 18 1 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 10629 | -11/Scrapyard | Entered Materials 10630 | -10/Materials | Build established: Mutant 10687 | -10/Materials | Discovered new exit (range 14) 10753 | -10/Materials | Entered Mines 10754 | -10/Mines | Learned location of Storage (-9) 10794 | -10/Mines | Met a Derelict bent on vengeance 10854 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 10898 | -10/Mines | Learned location of Zion (-6) 10934 | -10/Mines | Assembled infested the area 11226 | -10/Mines | Discovered new exit (range 7) 11295 | -10/Mines | Discovered new exit (range 10) 11316 | -10/Mines | Discovered new exit (range 8) 11358 | -10/Mines | Found a hidden stash of uninstalled traps 12074 | -10/Mines | Entered Subcaves 12074 | -10/Subcaves | Discovered new exit (range 9) 12124 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 12223 | -10/Subcaves | Entered Recycling 12224 | -9/Recycling | Met a Zionite searching for Scraptown 12252 | -9/Recycling | Lost 3 parts (1p1u1w) 12394 | -9/Recycling | Released all parts (6) 12396 | -9/Recycling | Core integrity fell below 50% 12399 | -9/Recycling | Core integrity fell below 20% 12400 | -9/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 12230_ Acquired 84 matter. 12231_ Acquired 42 matter. 12235_ Acquired 10 matter. 12236_ System corrupted: Matter fused (-6). 12236_ Acquired 16 matter. 12238_ Acquired 10 matter. 12251_ System corrupted: Heat flow error (+275). 12254_ Overheating: System interference. 12254_ Minigun temporarily disabled. 12267_ TVNIV NM3XPI7GF1LW>BGCHJ0ZF069W N>RMA 12294_ System corrupted: Matter fused (-6). 12328_ System corrupted: Matter fused (-9). 12389_ Y-45 Defender springs to life. 12394_ Released Aluminum Leg. 12394_ Released Sml. Storage Unit. 12394_ Released Minigun. 12394_ Released Lgt. Ion Engine. 12394_ Released Aluminum Leg. 12394_ Released Grenade Launcher. 12397_ VEQ|1EBI7KD1NUBD 1 D% Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????????????????????????#####?#####????# | | ???????????# ###########+###????# #?#[ [#???## | | ???????????# r ###### Y ###[[[##### | | ???????????# r@ g r | | ???????????+ =*]p | | ???????????# """ """ u !=p | | ????????????????""" 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""T"" ????#% % #????? | | ????????????????""""" ????#############????? | | ??????????????????? ###????????????????????? | | ??????????????????? rg???????????????????????? | | ??????????????????######/#???????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalSmartBeam Manual? 0 Play Time 00:31:52 Cumulative 14.1 hours Start 2026.01.30 @ 00:28:15 End 2026.01.30 @ 01:03:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2f657c3-2b44-4166-9977-1225499e4609