Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 22:46:43

Player: Glogmind

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (187)     935
Value Destroyed (7122)     7122
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (555)                555
              TOTAL SCORE: 14692

 Bonus
-------
High Alert Combat Kills    555

 Cogmind 
---------
Core Integrity             0/1300
Matter                     246/300
Energy                     83/100
System Corruption          34%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heavy Treads
           Remote Force Field

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
        Hybrid Antimatter Reactor
>              --- PROPULSION -------
       Armored Medium Treads
               Biometal Medium Treads
>              --- UTILITY ----------
        Medium Storage Unit
               Energy Well
  Experimental Energy Well
      Improved Armor Integrity Analyzer
               Matter Filter
      Improved Particle Charger
      Improved Weapon Cycler
               Remote Force Field
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
               Gamma Rifle
               Gamma Rifle
>              --- INVENTORY --------
         Light Antimatter Reactor
               Matter Compressor
  Experimental Signal Interpreter
      Improved Shock Absorption System
               Remote Force Field
               Remote Force Field
               Hardcell Cannon
      Advanced Datajack
               Gravity Flail
[Rating: 109]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Makeshift Leg
  Flight Unit              VTOL Module
Utility                    Improved Light Armor Plating
  Device                   Matter Filter
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   1   2   1   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   1   .   .   .   .   .   .   1   2   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
Parts Attached             219  | 6   .   23  16  19  41  41  24  2   .   6   8   33  
  Power                    20   | 1   .   1   .   .   2   4   3   .   .   2   1   6   
    Engine                 9    | 1   .   1   .   .   1   2   3   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   1   2   .   .   .   1   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   1   6   
  Propulsion               54   | 2   .   4   7   10  18  6   6   .   .   .   .   1   
    Treads                 49   | 2   .   4   7   10  18  6   1   .   .   .   .   1   
    Leg                    4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  76   | 1   .   6   4   7   9   21  6   2   .   3   5   12  
    Device                 47   | .   .   3   2   3   5   15  6   1   .   2   4   6   
    Storage                7    | 1   .   1   .   1   .   .   .   1   .   .   .   3   
    Processor              7    | .   .   1   1   .   .   1   .   .   .   1   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   1   1   3   4   5   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   .   12  5   2   12  10  9   .   .   1   2   14  
    Energy Gun             22   | 2   .   6   2   .   1   3   1   .   .   .   1   6   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          24   | .   .   2   1   1   9   3   7   .   .   1   .   .   
    Ballistic Cannon       7    | .   .   .   2   1   .   2   .   .   .   .   .   2   
    Launcher               9    | .   .   4   .   .   2   2   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   4   .   .   2   .   .   .   .   .   1   2   
  Corrupted Parts          6    | .   .   .   2   .   .   1   2   .   .   .   .   1   
    System Corruption      34   | .   .   .   4   .   .   6   15  .   .   .   .   9   
Parts Lost                 57   | .   .   1   2   .   3   21  .   .   .   7   .   23  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               12   | .   .   .   .   .   .   7   .   .   .   3   .   2   
  Utility                  24   | .   .   .   1   .   3   8   .   .   .   2   .   10  
  Weapon                   17   | .   .   1   1   .   .   6   .   .   .   2   .   7   
  Highest Loss Streak      10   | .   .   1   1   .   1   8   .   .   .   6   .   10  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  97  99  98  99  88  54  88  88  79  73  66  
  Engine                   6    | .   14  11  9   7   3   7   9   11  11  5   2   .   
  Core                     1    | .   .   .   .   .   2   3   .   .   .   4   5   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   8   
  Treads                   24   | .   28  22  27  29  40  33  4   5   5   5   5   7   
  Leg                      2    | .   .   .   .   .   .   .   4   23  23  21  10  .   
  Device                   14   | .   .   10  17  14  12  13  20  21  17  15  20  17  
  Storage                  6    | .   14  11  9   7   6   4   .   .   5   5   5   9   
  Processor                3    | .   .   9   9   7   3   1   .   .   .   1   5   4   
  Protection               3    | .   .   .   .   6   9   5   .   .   .   .   .   .   
  Energy Gun               5    | .   28  23  24  .   .   1   .   .   .   .   3   5   
  Ballistic Gun            9    | .   .   2   2   7   15  13  4   17  17  16  10  4   
  Ballistic Cannon         2    | .   .   .   .   14  4   .   .   .   .   .   .   1   
Peak Build Rating          109  | 6   6   19  30  37  75  87  77  77  74  75  80  109 
  Average Rating           58   | 4   6   15  27  35  64  76  54  76  74  69  71  88  
  On Entrance              40   | .   6   6   18  30  37  74  7   77  74  74  50  77  
Naked Turns                35   | .   .   .   .   .   .   .   .   .   .   .   .   35  
Heaviest Build             145  | 12  12  39  54  117 126 145 49  58  58  63  61  82  
  Greatest Support         190  | 40  40  43  63  83  162 190 80  80  80  80  40  62  
  Greatest Overweight (x)  44   | .   .   .   .   2   .   44  1   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 25   | 8   8   15  15  25  25  25  5   10  10  10  10  10  
  Average Capacity         16   | 6   8   9   15  21  25  24  5   5   10  10  10  9   
  Most Carried             25   | 2   4   11  15  21  25  25  5   6   6   10  9   10  
  Average Carried          15   | 1   2   8   13  17  24  23  4   5   6   7   7   8   
  Final Capacity           25   | 8   8   15  15  25  25  5   5   10  10  10  10  5   
  Final Carried            24   | 2   4   11  15  21  24  5   5   6   6   10  9   3   

 Class Distribution 
--------------------
 28% | Tank
 20% | Scavenger-Tank
 15% | Gunner
 10% | Scavenger-Gunner
  8% | Derelict-Tank
  8% | Mutant
  5% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
             Tank | -7/Factory
   Scavenger-Tank | -6/Factory
             Tank | -5/Factory
  Derelict-Mutant | -5/Upper Caves
    Derelict-Tank | -5/Upper Caves
    Derelict-Tank | -5/Zhirov
    Derelict-Tank | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           5654 | 210  19   369  110  544  967  1543 388  371  .    480  .    653  
  Remotely                 695  | .    .    .    .    220  18   457  .    .    .    .    .    .    
Salvage Created            7885 | .    185  596  935  667  1032 2693 76   187  .    395  .    1119 
  Parts                    381  | .    15   46   46   36   61   107  1    3    .    21   .    45   
Haulers Intercepted        11   | .    .    2    1    2    3    2    .    .    .    .    .    1    
Recyclers Shooed           6    | .    .    3    .    .    .    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    2    2    .    19   .    .    
  Prevented                5    | .    .    .    .    .    .    .    5    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  135  | .   3   17  12  12  19  45  .   3   .   9   .   15  
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     91   | .   3   9   9   6   8   39  .   3   .   9   .   5   
  Cannons                  11   | .   .   .   .   6   2   .   .   .   .   .   .   3   
  AOE                      25   | .   .   7   2   .   9   5   .   .   .   .   .   2   
Classes Destroyed          17   | .   3   6   2   1   3   2   .   .   .   .   .   .   
  Worker                   12   | .   .   1   .   2   5   4   .   .   .   .   .   .   
  Builder                  7    | .   .   1   .   1   1   3   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   2   1   2   3   2   .   .   .   .   .   1   
  Recycler                 7    | .   .   1   1   2   .   2   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  11   | .   1   2   3   .   4   .   .   .   .   .   .   1   
  Swarmer                  27   | .   .   10  .   3   4   6   .   .   .   4   .   .   
  Cutter                   7    | .   .   .   .   .   4   3   .   .   .   .   .   .   
  Grunt                    51   | .   3   5   5   7   2   21  .   2   .   .   .   6   
  Brawler                  5    | .   .   .   1   .   .   3   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   15   | .   .   2   5   1   3   3   .   .   .   1   .   .   
  Hunter                   10   | .   .   .   .   1   2   4   .   .   .   2   .   1   
  Programmer               16   | .   .   .   .   .   4   2   .   .   .   2   .   8   
Best Kill Streak           15   | .   3   4   4   5   6   15  .   3   .   4   .   4   
  Combat Bots Only         15   | .   1   4   3   3   6   15  .   3   .   4   .   4   
Max Kills in Single Turn   5    | .   1   3   2   2   5   2   .   1   .   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Exploded                 4    | .   .   2   1   .   4   2   .   .   .   .   .   1   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Hostile Shots Fired        1076  | .    7    51   25   95   145  323  .    15   .    152  3    260  
  Missed                   294   | .    5    6    5    30   57   78   .    2    .    46   .    65   
Damage Taken               11477 | .    23   384  384  602  1055 3748 .    132  .    1502 57   3590 
  Core                     2163  | .    .    81   17   77   62   359  .    9    .    201  18   1339 
  Absorbed by Shields      3277  | .    .    120  102  156  279  1007 .    117  .    434  21   1041 
  Ignored by Resistances   228   | .    .    .    .    .    .    228  .    .    .    .    .    .    
Core Remaining (%)         87    | 100  100  79   96   89   92   .    .    .    .    43   98   .    
Volleys Fired              444   | .    14   30   30   40   74   149  5    10   .    41   .    51   
  Largest                  4     | .    2    3    3    3    3    3    1    3    .    3    .    4    
  Hottest                  300   | .    80   135  135  113  113  176  28   71   .    71   .    300  
Shots Fired                1123  | .    28   56   74   112  199  392  6    32   .    111  .    113  
  Gun                      913   | .    28   47   74   40   138  373  6    32   .    111  .    64   
  Cannon                   177   | .    .    .    .    72   52   7    .    .    .    .    .    46   
  Launcher                 33    | .    .    9    .    .    9    12   .    .    .    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  871   | .    .    8    4    112  190  346  6    32   .    111  .    62   
  Thermal                  52    | .    .    .    .    .    .    34   .    .    .    .    .    18   
  Explosive                25    | .    .    9    .    .    9    4    .    .    .    .    .    3    
  Electromagnetic          175   | .    28   39   70   .    .    8    .    .    .    .    .    30   
  Robot Hit Streak         24    | .    7    12   15   14   11   24   6    13   .    10   .    6    
  Robot Miss Streak        6     | .    3    3    6    4    4    4    2    3    .    5    .    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    .    .    1    .    1    7    .    2    .    3    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    1    .    1    .    1    .    .    
Shots Hit Robots           739   | .    16   26   58   65   119  284  5    23   .    66   .    77   
  Core Hits                372   | .    9    34   37   31   61   126  6    8    .    20   .    40   
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    2    .    .    .    1    .    3    
  Critical Strikes         21    | .    1    .    .    2    2    7    .    .    .    1    .    8    
    Burn                   3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    .    .    3    .    .    .    1    .    1    
    Blast                  8     | .    .    .    .    2    2    1    .    .    .    .    .    3    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              30    | .    .    .    .    .    .    .    .    .    .    .    .    30   
  Impact                   30    | .    .    .    .    .    .    .    .    .    .    .    .    30   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21421 | .    213  1163 1341 1451 3922 8232 102  531  .    1298 .    3168 
  Guns                     13666 | .    211  455  1145 560  2093 6647 102  531  .    1298 .    624  
  Cannons                  2721  | .    .    .    .    867  822  180  .    .    .    .    .    852  
  Explosions               3695  | .    .    691  192  .    988  1370 .    .    .    .    .    454  
  Melee                    1237  | .    .    .    .    .    .    .    .    .    .    .    .    1237 
  Ramming                  102   | .    2    17   4    24   19   35   .    .    .    .    .    1    
  Kinetic                  13553 | .    .    77   64   1427 2915 6240 102  531  .    1298 .    899  
  Thermal                  1304  | .    .    103  192  .    .    587  .    .    .    .    .    422  
  Explosive                2808  | .    .    588  .    .    988  778  .    .    .    .    .    454  
  Electromagnetic          2417  | .    211  378  1081 .    .    592  .    .    .    .    .    155  
  Impact                   1237  | .    .    .    .    .    .    .    .    .    .    .    .    1237 
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         40    | .    .    .    5    1    4    22   37   37   37   40   .    34   
  Average Corruption       11    | .    .    .    1    1    1    6    22   37   37   39   .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  184   | .    .    .    4    2    16   39   30   25   1    41   .    26   
    Message Errors         36    | .    .    .    2    .    5    6    6    5    .    6    .    6    
    Matter Fused           43    | .    .    .    .    1    5    2    13   7    .    7    .    8    
    Heat Flow Errors       17    | .    .    .    2    .    .    6    3    3    .    3    .    .    
    Energy Discharges      27    | .    .    .    .    1    1    10   3    4    .    6    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Parts Fused            3     | .    .    .    .    .    .    1    .    1    .    1    .    .    
    Data Loss (minor)      22    | .    .    .    .    .    2    7    4    1    1    4    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    .    1    .    .    
    Misfires               14    | .    .    .    .    .    .    3    1    3    .    4    .    3    
    Alerts                 3     | .    .    .    .    .    2    1    .    .    .    .    .    .    
    Weapon Failures        15    | .    .    .    .    .    1    2    .    1    .    8    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            658   | .    .    37   33   14   27   8    .    .    .    .    .    539  
  Projectiles              37    | .    .    .    .    14   9    .    .    .    .    .    .    14   
  Explosions               105   | .    .    37   33   .    18   8    .    .    .    .    .    9    
  Melee                    516   | .    .    .    .    .    .    .    .    .    .    .    .    516  
Knockbacks                 29    | .    .    .    .    12   5    2    .    .    .    .    .    10   
  Impact                   7     | .    .    .    .    .    1    .    .    .    .    .    .    6    
  Kinetic                  18    | .    .    .    .    10   4    2    .    .    .    .    .    2    
  Secondary                4     | .    .    .    .    2    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      426   | .    .    37   132  .    .    125  .    .    .    .    .    132  
  Shots                    11    | .    .    1    3    .    .    5    .    .    .    .    .    2    
  Rammed                   19    | .    2    4    1    3    2    4    .    .    .    .    .    3    
Targets Rammed             21    | .    2    5    1    4    2    4    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    1    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        1030  | .    102  98   438  253  195  430  193  265  .    97   .    1030 
  Average Temperature      99    | .    46   27   89   107  51   63   94   73   .    58   .    250  
  Received Heat Transfer   1505  | .    12   112  81   85   155  643  .    66   .    41   6    304  
  Effects                  39    | .    .    .    .    .    .    3    .    1    .    .    .    35   
    Shutdowns              7     | .    .    .    .    .    .    1    .    .    .    .    .    6    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    1    .    .    .    .    .    7    
    Matter Decay           3     | .    .    .    .    .    .    1    .    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Damage (major)         12    | .    .    .    .    .    .    .    .    .    .    .    .    12   
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    2    1    .    1    .    .    .    .    .    7    
  Combat Hostiles          7     | .    .    .    1    .    .    1    .    .    .    .    .    5    
  Parts Fried              28    | .    1    .    7    .    .    5    .    .    .    .    .    15   
  Impact Corruptions       19    | .    .    .    .    1    .    .    .    .    .    .    .    18   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    3    .    .    .    .    .    1    
  Heat Transferred         1775  | .    .    150  200  .    .    1055 .    .    .    .    .    370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    3    4    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Peak Influence             790  | .   133 296 364 274 372 790 .   .   .   .   33  194 
  Initial                  182  | .   .   1   69  141 119 182 .   .   .   .   18  17  
  Average                  210  | .   64  102 243 122 177 524 .   .   .   .   18  69  
Maximum Alert Level        3    | .   .   1   1   1   1   3   .   .   .   .   .   .   
  Low Security (%)         62   | 100 100 95  34  89  59  4   .   .   .   .   100 100 
  Level 1                  23   | .   .   4   65  10  40  23  .   .   .   .   .   .   
  Level 2                  6    | .   .   .   .   .   .   33  .   .   .   .   .   .   
  Level 3                  7    | .   .   .   .   .   .   38  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   1   4   3   8   12  .   .   .   .   .   6   
  Investigation            5    | .   .   1   .   1   1   1   .   .   .   .   .   1   
  Extermination            9    | .   .   .   .   1   3   2   .   .   .   .   .   3   
  Reinforcement            9    | .   .   .   .   1   3   5   .   .   .   .   .   .   
  Assault                  3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   4   .   .   2   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           9    | .   1   4   3   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              190  | .   4   24  18  16  28  58  .   4   .   12  1   25  
  Peak Tracking Total      7    | .   2   3   5   5   5   7   .   3   .   5   1   5   
  Tactical Retreats        9    | .   .   .   .   1   .   3   .   .   .   2   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            9    | .   .   1   1   3   2   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          15   | .   2   2   1   2   2   5   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   1   1   1   1   1   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          25   | .   5   3   .   1   8   3   2   .   .   .   1   2   
  Terminals                21   | .   5   3   .   .   7   2   1   .   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                48   | .   11  5   .   3   12  8   2   .   .   .   2   5   
  Successful               15   | .   5   1   .   .   5   1   2   .   .   .   .   1   
  Failed                   32   | .   5   4   .   3   7   7   .   .   .   .   2   4   
    Catastrophic           11   | .   .   1   .   1   5   2   .   .   .   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   6   5   .   .   6   4   .   .   .   .   .   .   
  Terminals                41   | .   11  5   .   .   11  6   1   .   .   .   2   5   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             14   | .   5   1   .   .   4   1   2   .   .   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           7    | .   3   1   .   .   2   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   3   .   1   6   3   .   .   .   .   1   2   
  Full Trace Events        4    | .   .   1   .   1   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   3   2   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               11   | .   .   .   .   .   .   .   4   3   .   4   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   2   2   .   2   .   .   
  RETURN                   5    | .   .   .   .   .   .   .   2   1   .   2   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       7    | .   3   1   .   .   2   1   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   1   .   1   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   2   4   .   6   .   .   
  Drone Recoveries         12   | .   .   .   .   .   .   .   2   4   .   6   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               10799 | 83   281  883  792  1060 2560 1775 622  400  12   657  252  1422 
Spaces Moved               4925  | 48   145  420  349  398  1269 727  402  204  9    330  115  509  
  Core                     200   | 3    .    .    .    .    .    60   76   .    .    .    .    61   
  Treads                   3916  | 45   145  420  349  398  1269 667  144  41   .    .    .    438  
  Legs                     707   | .    .    .    .    .    .    .    80   163  9    330  115  10   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   102   | .    .    .    .    .    .    .    102  .    .    .    .    .    
  Fastest Speed            35    | 50   160  160  160  162  161  50   35   140  140  140  210  50   
  Average Speed            168   | 153  160  160  161  206  161  162  134  162  140  146  210  212  
  Slowest Speed            2250  | 160  160  160  163  325  161  2250 250  250  140  210  210  237  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 3    44   44   31   13   31   22   92   61   7    73   3    14   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             5     | .    .    .    .    .    .    .    3    .    .    2    .    .    
Spaces Dug                 24    | .    .    .    .    .    .    .    .    .    .    .    .    24   
Terrain Destroyed          287   | .    .    38   16   5    128  21   .    .    .    1    .    78   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29    | .    .    .    .    5    1    2    .    .    .    1    .    20   
  AOE                      258   | .    .    38   16   .    127  19   .    .    .    .    .    58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total                      6624 | 55   165  576  517  548  1670 1077 472  253  8    425  125  733  
  Wait                     768  | .    3    65   101  72   228  119  28   35   .    43   .    74   
  Move                     4914 | 47   144  420  348  397  1268 726  401  203  8    329  114  509  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 2    2    13   12   10   20   14   1    1    .    3    1    8    
  Fast Attach              93   | 6    .    14   3    10   6    8    20   1    .    4    4    17   
  Attach                   48   | .    .    .    5    1    10   17   2    .    .    1    3    9    
  Detach                   16   | .    .    .    .    .    4    6    1    .    .    1    .    4    
  Swap                     78   | .    .    9    8    8    25   16   2    1    .    1    1    7    
  Drop                     120  | .    .    21   9    6    33   18   7    2    .    2    2    20   
  Fire                     444  | .    14   30   30   40   74   149  5    10   .    41   .    51   
  Melee                    30   | .    .    .    .    .    .    .    .    .    .    .    .    30   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    20   | .    2    4    1    4    2    4    .    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    .    .    .    5    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
    84 | -11/Scrapyard      | Entered Materials
   159 | -10/Materials      | Central database locked down
   313 | -10/Materials      | Build established: Mutant
   337 | -10/Materials      | Discovered new exit (range 8)
   365 | -10/Materials      | Entered another Materials area
   365 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   821 | -9/Materials       | Build established: Gunner
  1143 | -9/Materials       | Discovered new exit (range 15)
  1248 | -9/Materials       | Entered another Materials area
  1248 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1269 | -8/Materials       | Garrison activated, responded to threat
  1562 | -8/Materials       | Garrison activated, responded to threat
  1934 | -8/Materials       | Discovered new exit (range 5)
  2040 | -8/Materials       | Entered Factory
  2040 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2323 | -7/Factory         | Build established: Tank
  2706 | -7/Factory         | Discovered new exit (range 9)
  3100 | -7/Factory         | Entered another Factory area
  3100 | -6/Factory         | Evolved 2 slots: Propulsion x2
  3243 | -6/Factory         | Identified exit to DSF
  3564 | -6/Factory         | Build established: Scavenger-Tank
  3762 | -6/Factory         | Fabricated Phase Gun (x2)
  5396 | -6/Factory         | Build established: Tank
  5650 | -6/Factory         | Discovered new exit (range 5)
  5660 | -6/Factory         | Entered another Factory area
  5660 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6542 | -5/Factory         | Garrison activated, responded to threat
  6647 | -5/Factory         | Destroyed 15 combat bots
  6782 | -5/Factory         | System corruption reached 10%
  6831 | -5/Factory         | Lost 8 parts (2n4u2w)
  7160 | -5/Factory         | First assault squad dispatched
  7193 | -5/Factory         | Build established: Scavenger-Tank
  7344 | -5/Factory         | Lost 5 parts (4n1w)
  7428 | -5/Factory         | Discovered new exit (range 12)
  7433 | -5/Factory         | Lost 4 parts (2u2w)
  7435 | -5/Factory         | Entered Upper Caves
  7452 | -5/Upper Caves     | Identified exit to Upper Caves
  7532 | -5/Upper Caves     | Found DCF Scrap (15 items)
  7832 | -5/Upper Caves     | Build established: Derelict-Mutant
  8017 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8040 | -5/Upper Caves     | System corruption reached 30%
  8057 | -5/Upper Caves     | Entered another Upper Caves area
  8331 | -5/Upper Caves     | Build established: Derelict-Tank
  8398 | -5/Upper Caves     | Learned Factory emergency access door positions
  8426 | -5/Upper Caves     | Discovered new exit (range 15)
  8457 | -5/Upper Caves     | Entered Zhirov
  8457 | -5/Zhirov          | Discovered new exit (range 3)
  8469 | -5/Zhirov          | Entered Proximity Caves
  8473 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8919 | -4/Proximity Caves | Learned location of Armory (-3)
  8970 | -4/Proximity Caves | Discovered new exit (range 16)
  9037 | -4/Proximity Caves | Core integrity fell below 50%
  9077 | -4/Proximity Caves | Lost 6 parts (2n2u2w)
  9126 | -4/Proximity Caves | Entered Factory
  9126 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9284 | -4/Factory         | Found Prototype Processor
  9284 | -4/Factory         | Identified Exp. Signal Interpreter
  9288 | -4/Factory         | Found Exp. Signal Interpreter
  9359 | -4/Factory         | Discovered new exit (range 9)
  9378 | -4/Factory         | Entered Research
  9378 | -3/Research        | Evolved 2 slots: Utility x2
  9709 | -3/Research        | Build established: Scavenger-Gunner
 10547 | -3/Research        | System corruption reached 10%
 10602 | -3/Research        | Lost 10 parts (2p1n3u4w)
 10686 | -3/Research        | Garrison activated, responded to threat
 10760 | -3/Research        | Core integrity fell below 50%
 10778 | -3/Research        | Found Fusion Bomb Launcher
 10781 | -3/Research        | Lost 10 parts (2p1n5u2w)
 10785 | -3/Research        | System corruption reached 30%
 10788 | -3/Research        | Core integrity fell below 20%
 10800 | -3/Research        | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
System corrupted (+1).
Dropped Imp. Shock Absorption System.
Acquired Adv. Heavy Treads.
Dropped Adv. Datajack.
Acquired Fusion Bomb Launcher.
Destroyed Adv. Heat Sink.
P-80 Master destroyed. <x2>
A-15 Conveyor destroyed.
System corrupted: Fusion Bomb Launcher failed to
  launch.
Critical hit (Burn: +37).
The unstable cave ceiling collapses. <x2>
Mic. Antimatter Reactor crushed.
The unstable cave ceiling collapses.
System corrupted: Fusion Bomb Launcher failed to
  launch.
System corrupted: Fusion Bomb Launcher rejected.
Acquired 28 matter.
Penetrated by Slug.
Dropped Gravity Flail.

 Map 
-----
+----------------------------------------------------+
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| ??????#]               %                 ????????? |
| ??????#     [/p          @             H ????????? |
| ??????#      # =  g/    #####        !   ????????? |
| ??????#           /!!*  #?????????+##    ????????? |
| ??????#          !!%!!  #????????????????????????? |
| ??????###         !!/   #????????????????????????? |
| ????????### ##     #!   #????????????????????????? |
| ??????????###     !     #????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          37
Energy Capacity            2700
Matter Stores              372
Matter Capacity            550
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             525
Resistance: TH             20
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         8
Armor Integrity Analysis   40
Recoil Reduction           7
Matter Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Phase Gun | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
Leap Before You Look

 Challenges 
------------
None

 Game 
------
Seed              SeismicReflectiveMachine
  Manual?         0
Play Time         01:43:31
  Cumulative      43.2 hours
  Start           2025.04.16 @ 21:03:50
  End             2025.04.16 @ 22:46:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          36
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7d2398b7-7107-4bdd-94fa-0f28a7b240b4