Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 22:46:43 Player: Glogmind Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (187) 935 Value Destroyed (7122) 7122 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 14692 Bonus ------- High Alert Combat Kills 555 Cogmind --------- Core Integrity 0/1300 Matter 246/300 Energy 83/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Treads Remote Force Field Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads > --- UTILITY ---------- Medium Storage Unit Energy Well Experimental Energy Well Improved Armor Integrity Analyzer Matter Filter Improved Particle Charger Improved Weapon Cycler Remote Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Light Antimatter Reactor Matter Compressor Experimental Signal Interpreter Improved Shock Absorption System Remote Force Field Remote Force Field Hardcell Cannon Advanced Datajack Gravity Flail [Rating: 109] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Hybrid Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Makeshift Leg Flight Unit VTOL Module Utility Improved Light Armor Plating Device Matter Filter Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Improved EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 5 | . . . 1 1 2 1 . . . . . . Utility 6 | . . 1 1 1 . . . . . . 1 2 Weapon 2 | . . 1 . . . . . . . . 1 . Parts Attached 219 | 6 . 23 16 19 41 41 24 2 . 6 8 33 Power 20 | 1 . 1 . . 2 4 3 . . 2 1 6 Engine 9 | 1 . 1 . . 1 2 3 . . 1 . . Core 4 | . . . . . 1 2 . . . 1 . . Reactor 7 | . . . . . . . . . . . 1 6 Propulsion 54 | 2 . 4 7 10 18 6 6 . . . . 1 Treads 49 | 2 . 4 7 10 18 6 1 . . . . 1 Leg 4 | . . . . . . . 4 . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 76 | 1 . 6 4 7 9 21 6 2 . 3 5 12 Device 47 | . . 3 2 3 5 15 6 1 . 2 4 6 Storage 7 | 1 . 1 . 1 . . . 1 . . . 3 Processor 7 | . . 1 1 . . 1 . . . 1 1 2 Hackware . | . . . . . . . . . . . . . Protection 15 | . . 1 1 3 4 5 . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 69 | 2 . 12 5 2 12 10 9 . . 1 2 14 Energy Gun 22 | 2 . 6 2 . 1 3 1 . . . 1 6 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 24 | . . 2 1 1 9 3 7 . . 1 . . Ballistic Cannon 7 | . . . 2 1 . 2 . . . . . 2 Launcher 9 | . . 4 . . 2 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . 3 Slashing Weapon 2 | . . . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 4 . . 2 . . . . . 1 2 Corrupted Parts 6 | . . . 2 . . 1 2 . . . . 1 System Corruption 34 | . . . 4 . . 6 15 . . . . 9 Parts Lost 57 | . . 1 2 . 3 21 . . . 7 . 23 Power 4 | . . . . . . . . . . . . 4 Propulsion 12 | . . . . . . 7 . . . 3 . 2 Utility 24 | . . . 1 . 3 8 . . . 2 . 10 Weapon 17 | . . 1 1 . . 6 . . . 2 . 7 Highest Loss Streak 10 | . . 1 1 . 1 8 . . . 6 . 10 To Critical Strikes 1 | . . . . . . 1 . . . . . . Average Slot Usage (%) 87 | . 85 97 99 98 99 88 54 88 88 79 73 66 Engine 6 | . 14 11 9 7 3 7 9 11 11 5 2 . Core 1 | . . . . . 2 3 . . . 4 5 . Reactor 1 | . . . . . . . . . . . 2 8 Treads 24 | . 28 22 27 29 40 33 4 5 5 5 5 7 Leg 2 | . . . . . . . 4 23 23 21 10 . Device 14 | . . 10 17 14 12 13 20 21 17 15 20 17 Storage 6 | . 14 11 9 7 6 4 . . 5 5 5 9 Processor 3 | . . 9 9 7 3 1 . . . 1 5 4 Protection 3 | . . . . 6 9 5 . . . . . . Energy Gun 5 | . 28 23 24 . . 1 . . . . 3 5 Ballistic Gun 9 | . . 2 2 7 15 13 4 17 17 16 10 4 Ballistic Cannon 2 | . . . . 14 4 . . . . . . 1 Peak Build Rating 109 | 6 6 19 30 37 75 87 77 77 74 75 80 109 Average Rating 58 | 4 6 15 27 35 64 76 54 76 74 69 71 88 On Entrance 40 | . 6 6 18 30 37 74 7 77 74 74 50 77 Naked Turns 35 | . . . . . . . . . . . . 35 Heaviest Build 145 | 12 12 39 54 117 126 145 49 58 58 63 61 82 Greatest Support 190 | 40 40 43 63 83 162 190 80 80 80 80 40 62 Greatest Overweight (x) 44 | . . . . 2 . 44 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 8 15 15 25 25 25 5 10 10 10 10 10 Average Capacity 16 | 6 8 9 15 21 25 24 5 5 10 10 10 9 Most Carried 25 | 2 4 11 15 21 25 25 5 6 6 10 9 10 Average Carried 15 | 1 2 8 13 17 24 23 4 5 6 7 7 8 Final Capacity 25 | 8 8 15 15 25 25 5 5 10 10 10 10 5 Final Carried 24 | 2 4 11 15 21 24 5 5 6 6 10 9 3 Class Distribution -------------------- 28% | Tank 20% | Scavenger-Tank 15% | Gunner 10% | Scavenger-Gunner 8% | Derelict-Tank 8% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Zhirov Derelict-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 5654 | 210 19 369 110 544 967 1543 388 371 . 480 . 653 Remotely 695 | . . . . 220 18 457 . . . . . . Salvage Created 7885 | . 185 596 935 667 1032 2693 76 187 . 395 . 1119 Parts 381 | . 15 46 46 36 61 107 1 3 . 21 . 45 Haulers Intercepted 11 | . . 2 1 2 3 2 . . . . . 1 Recyclers Shooed 6 | . . 3 . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 2 2 . 19 . . Prevented 5 | . . . . . . . 5 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 135 | . 3 17 12 12 19 45 . 3 . 9 . 15 Melee 1 | . . 1 . . . . . . . . . . Guns 91 | . 3 9 9 6 8 39 . 3 . 9 . 5 Cannons 11 | . . . . 6 2 . . . . . . 3 AOE 25 | . . 7 2 . 9 5 . . . . . 2 Classes Destroyed 17 | . 3 6 2 1 3 2 . . . . . . Worker 12 | . . 1 . 2 5 4 . . . . . . Builder 7 | . . 1 . 1 1 3 . . . . . 1 Tunneler 1 | . . . . . 1 . . . . . . . Hauler 11 | . . 2 1 2 3 2 . . . . . 1 Recycler 7 | . . 1 1 2 . 2 . . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . Watcher 11 | . 1 2 3 . 4 . . . . . . 1 Swarmer 27 | . . 10 . 3 4 6 . . . 4 . . Cutter 7 | . . . . . 4 3 . . . . . . Grunt 51 | . 3 5 5 7 2 21 . 2 . . . 6 Brawler 5 | . . . 1 . . 3 . 1 . . . . Duelist 3 | . . . 1 . . 2 . . . . . . Protector 1 | . . . . . . 1 . . . . . . Sentry 15 | . . 2 5 1 3 3 . . . 1 . . Hunter 10 | . . . . 1 2 4 . . . 2 . 1 Programmer 16 | . . . . . 4 2 . . . 2 . 8 Best Kill Streak 15 | . 3 4 4 5 6 15 . 3 . 4 . 4 Combat Bots Only 15 | . 1 4 3 3 6 15 . 3 . 4 . 4 Max Kills in Single Turn 5 | . 1 3 2 2 5 2 . 1 . 2 . 1 Gunslinging 1 | . . . . . . 1 . . . 1 . . Exploded 4 | . . 2 1 . 4 2 . . . . . 1 Melee 1 | . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 1076 | . 7 51 25 95 145 323 . 15 . 152 3 260 Missed 294 | . 5 6 5 30 57 78 . 2 . 46 . 65 Damage Taken 11477 | . 23 384 384 602 1055 3748 . 132 . 1502 57 3590 Core 2163 | . . 81 17 77 62 359 . 9 . 201 18 1339 Absorbed by Shields 3277 | . . 120 102 156 279 1007 . 117 . 434 21 1041 Ignored by Resistances 228 | . . . . . . 228 . . . . . . Core Remaining (%) 87 | 100 100 79 96 89 92 . . . . 43 98 . Volleys Fired 444 | . 14 30 30 40 74 149 5 10 . 41 . 51 Largest 4 | . 2 3 3 3 3 3 1 3 . 3 . 4 Hottest 300 | . 80 135 135 113 113 176 28 71 . 71 . 300 Shots Fired 1123 | . 28 56 74 112 199 392 6 32 . 111 . 113 Gun 913 | . 28 47 74 40 138 373 6 32 . 111 . 64 Cannon 177 | . . . . 72 52 7 . . . . . 46 Launcher 33 | . . 9 . . 9 12 . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 871 | . . 8 4 112 190 346 6 32 . 111 . 62 Thermal 52 | . . . . . . 34 . . . . . 18 Explosive 25 | . . 9 . . 9 4 . . . . . 3 Electromagnetic 175 | . 28 39 70 . . 8 . . . . . 30 Robot Hit Streak 24 | . 7 12 15 14 11 24 6 13 . 10 . 6 Robot Miss Streak 6 | . 3 3 6 4 4 4 2 3 . 5 . 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 14 | . . . 1 . 1 7 . 2 . 3 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 . 1 . . Shots Hit Robots 739 | . 16 26 58 65 119 284 5 23 . 66 . 77 Core Hits 372 | . 9 34 37 31 61 126 6 8 . 20 . 40 Critical Kills 2 | . . . . . . 1 . . . . . 1 Critical Parts Destroyed 6 | . . . . . . 2 . . . 1 . 3 Critical Strikes 21 | . 1 . . 2 2 7 . . . 1 . 8 Burn 3 | . . . . . . 3 . . . . . . Destroy 5 | . . . . . . 3 . . . 1 . 1 Blast 8 | . . . . 2 2 1 . . . . . 3 Corrupt 1 | . 1 . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . 4 Melee Attacks 30 | . . . . . . . . . . . . 30 Impact 30 | . . . . . . . . . . . . 30 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21421 | . 213 1163 1341 1451 3922 8232 102 531 . 1298 . 3168 Guns 13666 | . 211 455 1145 560 2093 6647 102 531 . 1298 . 624 Cannons 2721 | . . . . 867 822 180 . . . . . 852 Explosions 3695 | . . 691 192 . 988 1370 . . . . . 454 Melee 1237 | . . . . . . . . . . . . 1237 Ramming 102 | . 2 17 4 24 19 35 . . . . . 1 Kinetic 13553 | . . 77 64 1427 2915 6240 102 531 . 1298 . 899 Thermal 1304 | . . 103 192 . . 587 . . . . . 422 Explosive 2808 | . . 588 . . 988 778 . . . . . 454 Electromagnetic 2417 | . 211 378 1081 . . 592 . . . . . 155 Impact 1237 | . . . . . . . . . . . . 1237 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 40 | . . . 5 1 4 22 37 37 37 40 . 34 Average Corruption 11 | . . . 1 1 1 6 22 37 37 39 . 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 184 | . . . 4 2 16 39 30 25 1 41 . 26 Message Errors 36 | . . . 2 . 5 6 6 5 . 6 . 6 Matter Fused 43 | . . . . 1 5 2 13 7 . 7 . 8 Heat Flow Errors 17 | . . . 2 . . 6 3 3 . 3 . . Energy Discharges 27 | . . . . 1 1 10 3 4 . 6 . 2 Parts Rejected 2 | . . . . . . . . . . 1 . 1 Parts Fused 3 | . . . . . . 1 . 1 . 1 . . Data Loss (minor) 22 | . . . . . 2 7 4 1 1 4 . 3 Data Loss (major) 2 | . . . . . . 1 . . . 1 . . Misfires 14 | . . . . . . 3 1 3 . 4 . 3 Alerts 3 | . . . . . 2 1 . . . . . . Weapon Failures 15 | . . . . . 1 2 . 1 . 8 . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 658 | . . 37 33 14 27 8 . . . . . 539 Projectiles 37 | . . . . 14 9 . . . . . . 14 Explosions 105 | . . 37 33 . 18 8 . . . . . 9 Melee 516 | . . . . . . . . . . . . 516 Knockbacks 29 | . . . . 12 5 2 . . . . . 10 Impact 7 | . . . . . 1 . . . . . . 6 Kinetic 18 | . . . . 10 4 2 . . . . . 2 Secondary 4 | . . . . 2 . . . . . . . 2 Self-Inflicted Damage 426 | . . 37 132 . . 125 . . . . . 132 Shots 11 | . . 1 3 . . 5 . . . . . 2 Rammed 19 | . 2 4 1 3 2 4 . . . . . 3 Targets Rammed 21 | . 2 5 1 4 2 4 . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . Highest Temperature 1030 | . 102 98 438 253 195 430 193 265 . 97 . 1030 Average Temperature 99 | . 46 27 89 107 51 63 94 73 . 58 . 250 Received Heat Transfer 1505 | . 12 112 81 85 155 643 . 66 . 41 6 304 Effects 39 | . . . . . . 3 . 1 . . . 35 Shutdowns 7 | . . . . . . 1 . . . . . 6 Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 8 | . . . . . . 1 . . . . . 7 Matter Decay 3 | . . . . . . 1 . . . . . 2 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 5 | . . . . . . . . . . . . 5 Damage (major) 12 | . . . . . . . . . . . . 12 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 11 | . . . 2 1 . 1 . . . . . 7 Combat Hostiles 7 | . . . 1 . . 1 . . . . . 5 Parts Fried 28 | . 1 . 7 . . 5 . . . . . 15 Impact Corruptions 19 | . . . . 1 . . . . . . . 18 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 3 . . . . . 1 Heat Transferred 1775 | . . 150 200 . . 1055 . . . . . 370 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . 3 4 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 790 | . 133 296 364 274 372 790 . . . . 33 194 Initial 182 | . . 1 69 141 119 182 . . . . 18 17 Average 210 | . 64 102 243 122 177 524 . . . . 18 69 Maximum Alert Level 3 | . . 1 1 1 1 3 . . . . . . Low Security (%) 62 | 100 100 95 34 89 59 4 . . . . 100 100 Level 1 23 | . . 4 65 10 40 23 . . . . . . Level 2 6 | . . . . . . 33 . . . . . . Level 3 7 | . . . . . . 38 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . . 1 4 3 8 12 . . . . . 6 Investigation 5 | . . 1 . 1 1 1 . . . . . 1 Extermination 9 | . . . . 1 3 2 . . . . . 3 Reinforcement 9 | . . . . 1 3 5 . . . . . . Assault 3 | . . . . . 1 2 . . . . . . Garrison 8 | . . . 4 . . 2 . . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 9 | . 1 4 3 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 190 | . 4 24 18 16 28 58 . 4 . 12 1 25 Peak Tracking Total 7 | . 2 3 5 5 5 7 . 3 . 5 1 5 Tactical Retreats 9 | . . . . 1 . 3 . . . 2 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 9 | . . 1 1 3 2 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 15 | . 2 2 1 2 2 5 . . . . . 1 Max in Single Turn 1 | . 1 1 1 1 1 1 . . . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 25 | . 5 3 . 1 8 3 2 . . . 1 2 Terminals 21 | . 5 3 . . 7 2 1 . . . 1 2 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 48 | . 11 5 . 3 12 8 2 . . . 2 5 Successful 15 | . 5 1 . . 5 1 2 . . . . 1 Failed 32 | . 5 4 . 3 7 7 . . . . 2 4 Catastrophic 11 | . . 1 . 1 5 2 . . . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 21 | . 6 5 . . 6 4 . . . . . . Terminals 41 | . 11 5 . . 11 6 1 . . . 2 5 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 14 | . 5 1 . . 4 1 2 . . . . 1 Record 1 | . . . . . . . 1 . . . . . Robot Analysis 7 | . 3 1 . . 2 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Open DSF 3 | . . . . . 2 . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 3 3 . 1 6 3 . . . . 1 2 Full Trace Events 4 | . . 1 . 1 . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 117 | . . . . . 117 . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 3 2 . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . Programmers 3 | . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 11 | . . . . . . . 4 3 . 4 . . EXPLORE 6 | . . . . . . . 2 2 . 2 . . RETURN 5 | . . . . . . . 2 1 . 2 . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 7 | . 3 1 . . 2 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 . . Drone Launches 12 | . . . . . . . 2 4 . 6 . . Drone Recoveries 12 | . . . . . . . 2 4 . 6 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 10799 | 83 281 883 792 1060 2560 1775 622 400 12 657 252 1422 Spaces Moved 4925 | 48 145 420 349 398 1269 727 402 204 9 330 115 509 Core 200 | 3 . . . . . 60 76 . . . . 61 Treads 3916 | 45 145 420 349 398 1269 667 144 41 . . . 438 Legs 707 | . . . . . . . 80 163 9 330 115 10 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 102 | . . . . . . . 102 . . . . . Fastest Speed 35 | 50 160 160 160 162 161 50 35 140 140 140 210 50 Average Speed 168 | 153 160 160 161 206 161 162 134 162 140 146 210 212 Slowest Speed 2250 | 160 160 160 163 325 161 2250 250 250 140 210 210 237 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 44 44 31 13 31 22 92 61 7 73 3 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . . . . . . 3 . . 2 . . Spaces Dug 24 | . . . . . . . . . . . . 24 Terrain Destroyed 287 | . . 38 16 5 128 21 . . . 1 . 78 Melee . | . . . . . . . . . . . . . Projectile 29 | . . . . 5 1 2 . . . 1 . 20 AOE 258 | . . 38 16 . 127 19 . . . . . 58 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Total 6624 | 55 165 576 517 548 1670 1077 472 253 8 425 125 733 Wait 768 | . 3 65 101 72 228 119 28 35 . 43 . 74 Move 4914 | 47 144 420 348 397 1268 726 401 203 8 329 114 509 Hop . | . . . . . . . . . . . . . Pick Up 87 | 2 2 13 12 10 20 14 1 1 . 3 1 8 Fast Attach 93 | 6 . 14 3 10 6 8 20 1 . 4 4 17 Attach 48 | . . . 5 1 10 17 2 . . 1 3 9 Detach 16 | . . . . . 4 6 1 . . 1 . 4 Swap 78 | . . 9 8 8 25 16 2 1 . 1 1 7 Drop 120 | . . 21 9 6 33 18 7 2 . 2 2 20 Fire 444 | . 14 30 30 40 74 149 5 10 . 41 . 51 Melee 30 | . . . . . . . . . . . . 30 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 20 | . 2 4 1 4 2 4 . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . . 5 . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 8) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 821 | -9/Materials | Build established: Gunner 1143 | -9/Materials | Discovered new exit (range 15) 1248 | -9/Materials | Entered another Materials area 1248 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1269 | -8/Materials | Garrison activated, responded to threat 1562 | -8/Materials | Garrison activated, responded to threat 1934 | -8/Materials | Discovered new exit (range 5) 2040 | -8/Materials | Entered Factory 2040 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2323 | -7/Factory | Build established: Tank 2706 | -7/Factory | Discovered new exit (range 9) 3100 | -7/Factory | Entered another Factory area 3100 | -6/Factory | Evolved 2 slots: Propulsion x2 3243 | -6/Factory | Identified exit to DSF 3564 | -6/Factory | Build established: Scavenger-Tank 3762 | -6/Factory | Fabricated Phase Gun (x2) 5396 | -6/Factory | Build established: Tank 5650 | -6/Factory | Discovered new exit (range 5) 5660 | -6/Factory | Entered another Factory area 5660 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6542 | -5/Factory | Garrison activated, responded to threat 6647 | -5/Factory | Destroyed 15 combat bots 6782 | -5/Factory | System corruption reached 10% 6831 | -5/Factory | Lost 8 parts (2n4u2w) 7160 | -5/Factory | First assault squad dispatched 7193 | -5/Factory | Build established: Scavenger-Tank 7344 | -5/Factory | Lost 5 parts (4n1w) 7428 | -5/Factory | Discovered new exit (range 12) 7433 | -5/Factory | Lost 4 parts (2u2w) 7435 | -5/Factory | Entered Upper Caves 7452 | -5/Upper Caves | Identified exit to Upper Caves 7532 | -5/Upper Caves | Found DCF Scrap (15 items) 7832 | -5/Upper Caves | Build established: Derelict-Mutant 8017 | -5/Upper Caves | Encountered a Warlord checkpoint 8040 | -5/Upper Caves | System corruption reached 30% 8057 | -5/Upper Caves | Entered another Upper Caves area 8331 | -5/Upper Caves | Build established: Derelict-Tank 8398 | -5/Upper Caves | Learned Factory emergency access door positions 8426 | -5/Upper Caves | Discovered new exit (range 15) 8457 | -5/Upper Caves | Entered Zhirov 8457 | -5/Zhirov | Discovered new exit (range 3) 8469 | -5/Zhirov | Entered Proximity Caves 8473 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8919 | -4/Proximity Caves | Learned location of Armory (-3) 8970 | -4/Proximity Caves | Discovered new exit (range 16) 9037 | -4/Proximity Caves | Core integrity fell below 50% 9077 | -4/Proximity Caves | Lost 6 parts (2n2u2w) 9126 | -4/Proximity Caves | Entered Factory 9126 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9284 | -4/Factory | Found Prototype Processor 9284 | -4/Factory | Identified Exp. Signal Interpreter 9288 | -4/Factory | Found Exp. Signal Interpreter 9359 | -4/Factory | Discovered new exit (range 9) 9378 | -4/Factory | Entered Research 9378 | -3/Research | Evolved 2 slots: Utility x2 9709 | -3/Research | Build established: Scavenger-Gunner 10547 | -3/Research | System corruption reached 10% 10602 | -3/Research | Lost 10 parts (2p1n3u4w) 10686 | -3/Research | Garrison activated, responded to threat 10760 | -3/Research | Core integrity fell below 50% 10778 | -3/Research | Found Fusion Bomb Launcher 10781 | -3/Research | Lost 10 parts (2p1n5u2w) 10785 | -3/Research | System corruption reached 30% 10788 | -3/Research | Core integrity fell below 20% 10800 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- System corrupted (+1). Dropped Imp. Shock Absorption System. Acquired Adv. Heavy Treads. Dropped Adv. Datajack. Acquired Fusion Bomb Launcher. Destroyed Adv. Heat Sink. P-80 Master destroyed. A-15 Conveyor destroyed. System corrupted: Fusion Bomb Launcher failed to launch. Critical hit (Burn: +37). The unstable cave ceiling collapses. Mic. Antimatter Reactor crushed. The unstable cave ceiling collapses. System corrupted: Fusion Bomb Launcher failed to launch. System corrupted: Fusion Bomb Launcher rejected. Acquired 28 matter. Penetrated by Slug. Dropped Gravity Flail. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#########???????????????????????????????? | | ????????## # # ###?????????????????????????????? | | ???????## #?????????????????????????????? | | ??????## # # #?????????? #????????????????? | | ??????# ] ######### ##### ????????? | | ??????#] % ????????? | | ??????# [/p @ H ????????? | | ??????# # = g/ ##### ! ????????? | | ??????# /!!* #?????????+## ????????? | | ??????# !!%!! #????????????????????????? | | ??????### !!/ #????????????????????????? | | ????????### ## #! #????????????????????????? | | ??????????### ! #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ??????????# #?########???????????????? | | ??????????## # ^# #???????????????? | | ???????????## !# ^ # #???????????????? | | ????????????######## / """ #???????????????? | | ???????????????????# # "G" #???????????????? | | ???????????????????# # " " ????????????????? | | ???????????????????# #? #???????????????? | | ???????????????????# #? #???????????????? | | ???????????????????# #?? #???????????????? | | ???????????????????# #?? +???????????????? | | ???????????????????# #???+#####???????????????? | | ???????????????????# #??# #???????????????????? | | ???????????????????# #??# ???????????????????? | | ???????????????????# #??# ???????????????????? | | ???????????????????# #??# ???????????????????? | | ???????????????????# #??# ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 2700 Matter Stores 372 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 7 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Phase Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Leap Before You Look Challenges ------------ None Game ------ Seed SeismicReflectiveMachine Manual? 0 Play Time 01:43:31 Cumulative 43.2 hours Start 2025.04.16 @ 21:03:50 End 2025.04.16 @ 22:46:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 7d2398b7-7107-4bdd-94fa-0f28a7b240b4