Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.27 @ 15:27:54 Player: Michael Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2165) 2165 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-239) -239 TOTAL SCORE: 4851 Bonus ------- Follower Combat Kills 71 Friendly Fire -310 Cogmind --------- Core Integrity 0/550 Matter 233/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Rolling (140) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Axe > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Nuclear Core Light Nuclear Core Fission Core High-capacity Storage Unit High-capacity Matter Pod (200) Improved Terrain Scanner Long-range Tractor Beam Long-range Tractor Beam Heavy Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Ion Cannon Light Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Light Nuclear Core Fission Core Fission Core Wheel Wheel Wheel High-capacity Matter Pod Improved Terrain Scanner Hardened Light Armor Plating Long-range Tractor Beam Long-range Tractor Beam Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Assault Cannon Axe Signal Generator [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 2 | . . . 2 . . . . Parts Attached 130 | 6 18 . 41 14 1 2 48 Power 9 | 1 3 . 4 . . . 1 Engine 5 | 1 1 . 3 . . . . Core 4 | . 2 . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 52 | 2 7 . 20 5 1 2 15 Treads 16 | . . . 9 1 . 1 5 Leg 7 | 2 5 . . . . . . Wheel 29 | . 2 . 11 4 1 1 10 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 6 . 3 . . . 16 Device 14 | . 4 . 2 . . . 8 Storage 4 | 1 2 . . . . . 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 6 | . . . . . . . 6 Artifact . | . . . . . . . . Weapon 43 | 2 2 . 14 9 . . 16 Energy Gun . | . . . . . . . . Energy Cannon 8 | . . . 4 1 . . 3 Ballistic Gun 20 | 2 2 . 8 6 . . 2 Ballistic Cannon 6 | . . . . 1 . . 5 Launcher 5 | . . . 2 1 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . . . 1 7 . . 17 Power 1 | . . . . . . . 1 Propulsion 8 | . . . . 2 . . 6 Utility 3 | . . . . . . . 3 Weapon 13 | . . . 1 5 . . 7 Highest Loss Streak 7 | . . . 1 4 . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 92 100 100 95 Engine 10 | . 11 14 10 11 11 11 6 Core 1 | . 2 . . . . . 1 Leg 7 | . 27 . . . . . . Wheel 15 | . . 28 20 20 22 21 15 Device 7 | . 13 14 9 . . . 3 Storage 11 | . 14 14 11 11 11 11 9 Processor 6 | . . . 1 11 11 11 18 Energy Cannon 6 | . . . 12 9 11 11 5 Ballistic Gun 25 | . 28 28 30 22 22 22 16 Ballistic Cannon 3 | . . . . 5 11 11 8 Naked Turns . | . . . . . . . . Heaviest Build 70 | 12 48 48 68 62 60 60 70 Greatest Support 20 | 20 20 20 20 20 20 20 20 Greatest Overweight (x) 6 | . 2 2 6 5 2 2 6 Average Overweight (x) 1 | . . 2 2 2 2 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 20 20 20 20 20 20 Most Carried 20 | 3 11 12 20 20 20 20 20 Average Carried 15 | 2 8 11 18 18 19 20 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 3 11 12 20 20 20 20 12 Class Distribution -------------------- 45% | Mutant 35% | Scavenger-Gunner 9% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2609 | 184 608 4 830 202 . 46 735 Remotely 300 | . 88 . . . . . 212 Salvage Created 2817 | . 621 23 890 244 . 54 985 Parts 187 | . 39 2 80 17 . 2 47 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 5 | . 2 . . 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 74 | . 11 . 20 23 . 1 19 Guns 26 | . 11 . 11 1 . . 3 Cannons 17 | . . . 3 2 . 1 11 AOE 31 | . . . 6 20 . . 5 Classes Destroyed 15 | . 4 . 7 2 . 1 1 Worker 7 | . 1 1 1 2 . . 2 Builder 5 | . . . 2 . . . 3 Tunneler 4 | . 1 . . 3 . . . Hauler 1 | . . . 1 . . . . Recycler 5 | . 1 . 2 . . . 2 Operator 1 | . . . 1 . . . . Watcher 2 | . . . 2 . . . . Swarmer 11 | . . . 10 1 . . . Grunt 30 | . 11 . 6 . . . 13 Duelist 1 | . . . 1 . . . . Sentry 7 | . . . 4 . . . 3 Demolisher 2 | . . . . 2 . . . Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . 1 1 Assembled 20 | . . . . 20 . . . Thug 1 | . . . . 1 . . . Best Kill Streak 22 | . 2 1 5 22 . 1 7 Combat Bots Only 20 | . 2 . 4 20 . 1 5 Max Kills in Single Turn 7 | . 1 1 3 7 . 1 3 Gunslinging . | . . . . . . . . Exploded 7 | . . . 3 7 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 4332 | . 634 43 696 646 . 64 2249 Core 922 | . 115 18 141 70 . 20 558 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 68 | . 68 . . . . . . Core Remaining (%) 62 | 100 . 46 . . . 42 . Volleys Fired 212 | . 76 2 43 23 . 3 65 Largest 4 | . 2 2 4 4 . 4 4 Hottest 200 | . 40 40 200 142 . 139 168 Shots Fired 524 | . 152 4 160 49 . 12 147 Gun 376 | . 152 4 130 26 . 6 58 Cannon 135 | . . . 27 19 . 6 83 Launcher 13 | . . . 3 4 . . 6 Special . | . . . . . . . . Kinetic 441 | . 152 4 130 29 . 9 117 Thermal 70 | . . . 27 16 . 3 24 Explosive 13 | . . . 3 4 . . 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 15 4 14 7 . 6 12 Robot Miss Streak 7 | . 3 . 4 7 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 321 | . 110 3 95 21 . 7 85 Core Hits 187 | . 43 2 46 48 . 3 45 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 2 | . 1 . . . . . 1 Destroy 1 | . 1 . . . . . . Sever 1 | . . . . . . . 1 Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5964 | . 875 20 1423 1454 . 99 2093 Guns 2156 | . 875 20 781 181 . 18 281 Cannons 1754 | . . . 371 233 . 81 1069 Explosions 1874 | . . . 271 1040 . . 563 Melee 180 | . . . . . . . 180 Ramming . | . . . . . . . . Kinetic 2851 | . 875 20 781 209 . 54 912 Thermal 1059 | . . . 371 205 . 45 438 Explosive 1874 | . . . 271 1040 . . 563 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 180 | . . . . . . . 180 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 130 | . . . 15 28 . . 87 Projectiles 29 | . . . 15 . . . 14 Explosions 67 | . . . . 28 . . 39 Melee 34 | . . . . . . . 34 Knockbacks 8 | . . . . . . 1 7 Impact . | . . . . . . . . Kinetic 8 | . . . . . . 1 7 Secondary . | . . . . . . . . Self-Inflicted Damage 241 | . . . 103 118 . . 20 Shots 7 | . . . 3 3 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 374 | . 27 . 135 173 . 126 374 Average Temperature 77 | . 10 . 32 40 . 54 122 Received Heat Transfer 1716 | . 375 24 141 60 . . 1116 Effects 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . . 1 . Heat Transferred 1702 | . . . 592 333 . 74 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 370 | . 208 74 370 201 . 30 341 Initial 109 | . . 39 28 109 . . 11 Average 122 | . 85 51 195 111 . 29 153 Maximum Alert Level 1 | . 1 . 1 1 . . 1 Low Security (%) 78 | 100 93 100 48 98 . 100 58 Level 1 21 | . 6 . 51 1 . . 41 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 4 . 1 . . . 5 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 8 | . 4 . 1 . . . 3 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 1 . 1 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 29 2 36 26 . 1 33 Peak Tracking Total 20 | . 5 2 5 20 . 1 13 Tactical Retreats 5 | . 1 1 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 23 | . 7 . 11 . 1 . 4 Terminals 14 | . 4 . 7 . . . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 67 | . 16 . 40 . 1 . 10 Successful 44 | . 10 . 29 . 1 . 4 Failed 23 | . 6 . 11 . . . 6 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . 2 . . . 3 Terminals 40 | . 11 . 20 . . . 9 Fabricators . | . . . . . . . . Repair Stations 6 | . 3 . 3 . . . . Recycling Units 5 | . 2 . 3 . . . . Scanalyzers 14 | . . . 14 . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 22 | . 6 . 13 . 1 . 2 Record 1 | . . . . . 1 . . Prototype ID Bank 3 | . 2 . 1 . . . . Level Access Points 1 | . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 3 | . 1 . 2 . . . . Patrol Status 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 3 | . . . 2 . . . 1 Registered Components 2 | . 1 . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . Retrieve Components 3 | . 2 . 1 . . . . Scanalyzer 13 | . . . 13 . . . . Insert Component 6 | . . . 6 . . . . Analyze 7 | . . . 7 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 2 | . . . 1 . . . 1 Terminals 2 | . . . 1 . . . 1 Assimilate 1 | . . . . . . . 1 Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 . 8 . . . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 1 . 9 . . . . Parts Scanalyzed 6 | . . . 6 . . . . Part Schematics Acquired 6 | . . . 6 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 5 | . . 3 . 2 . . . Largest Group 3 | . . 3 3 2 2 . . Highest-Rated Group 52 | . . 40 40 52 52 . . Highest-Rated Ally 31 | . . 16 16 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . 11 5 . . . Total Damage 264 | . . . 161 103 . . . Kills 5 | . . . 2 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4988 | 62 1281 387 1141 838 323 155 801 Spaces Moved 3252 | 46 789 345 756 610 165 130 411 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 813 | 39 774 . . . . . . Wheels 2432 | . 15 345 756 610 165 130 411 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 110 110 Average Speed 117 | 109 119 110 116 118 110 110 126 Slowest Speed 170 | 120 120 110 170 155 110 110 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 3 93 98 79 95 55 35 31 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug 9 | . . . . . . . 9 Terrain Destroyed 123 | . . . 25 34 . . 64 Melee 3 | . . . . . . . 3 Projectile 23 | . . . 3 3 . . 17 AOE 97 | . . . 22 31 . . 44 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 4026 | 54 1008 349 928 681 308 134 564 Wait 326 | . 98 2 51 26 135 . 14 Move 3245 | 45 788 344 755 609 164 129 411 Hop . | . . . . . . . . Pick Up 43 | 3 10 1 13 5 4 . 7 Fast Attach 29 | 6 5 . 10 4 . . 4 Attach 17 | . . . 2 4 . . 11 Detach 14 | . 3 . 9 . . . 2 Swap 84 | . 13 . 29 6 1 2 33 Drop 47 | . 15 . 16 4 4 . 8 Fire 212 | . 76 2 43 23 . 3 65 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 694 | -10/Materials | Discovered new exit (range 16) 874 | -10/Materials | Discovered new exit (range 8) 947 | -10/Materials | Repaired Lgt. Assault Rifle 1344 | -10/Materials | Entered Mines 1351 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1369 | -10/Mines | Discovered new exit (range 16) 1419 | -10/Mines | Learned Materials stockpile data 1532 | -10/Mines | Core integrity fell below 50% 1584 | -10/Mines | Learned Materials security intel 1627 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1709 | -10/Mines | Discovered new exit (range 10) 1731 | -10/Mines | Entered Materials 1731 | -9/Materials | Accompanied by 3 allies 1731 | -9/Materials | Evolved 2 slots: Weapon x2 2276 | -9/Materials | Discovered new exit (range 7) 2314 | -9/Materials | Identified exit to Mines 2385 | -9/Materials | Discovered new exit (range 15) 2521 | -9/Materials | Build established: Scavenger-Gunner 2658 | -9/Materials | Discovered new exit (range 16) 2872 | -9/Materials | Entered Mines 2873 | -9/Mines | Assembled infested the area 2904 | -9/Mines | Destroyed 20 combat bots 2914 | -9/Mines | Lost 3 parts (1n2w) 2955 | -9/Mines | Core integrity fell below 50% 2982 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2983 | -9/Mines | Lost 4 parts (1n3w) 3159 | -9/Mines | Met a Derelict testing a Signal Generator 3167 | -9/Mines | Found Signal Generator 3360 | -9/Mines | Discovered new exit (range 15) 3384 | -9/Mines | Build established: Mutant 3417 | -9/Mines | Discovered new exit (range 15) 3679 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3681 | -9/Mines | Discovered new exit (range 5) 3710 | -9/Mines | Entered Exiles 3710 | -9/Exiles | Accompanied by 2 allies 3740 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3744 | -9/Exiles | Build established: Scavenger-Gunner 3744 | -9/Exiles | Met 8R-AWN 3762 | -9/Exiles | Met EX-HEX 3812 | -9/Exiles | Met EX-DEC 3831 | -9/Exiles | Learned location of Zion (-7) 3885 | -9/Exiles | Discovered new exit (range 12) 4033 | -9/Exiles | Entered Mines 4110 | -8/Mines | Discovered new exit (range 7) 4188 | -8/Mines | Entered Materials 4188 | -8/Materials | Evolved 2 slots: Utility x2 4501 | -8/Materials | Identified exit to Factory 4775 | -8/Materials | Lost 4 parts (1n1u2w) 4936 | -8/Materials | Core integrity fell below 50% 4972 | -8/Materials | Lost 7 parts (1p2n1u3w) 4989 | -8/Materials | Core integrity fell below 20% 4989 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04972_ Lgt. Assault Rifle destroyed. 04974_ Wheel destroyed. 04979_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04984_ C-30 ARC: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL. NEUTRALIZING." 04984_ C-30 ARC bursts open, deploying its payload. 04984_ B-36 Bruiser unfolds itself. 04984_ I-25 Savior unfolds itself. 04984_ Imp. Targeting Computer destroyed. 04984_ System corrupted by crushing effect (+4). 04984_ Knocked back. 04987_ Dropped Rigged Fission Core. 04988_ W-25 Informer sends out distress signal. 04988_ Rigged Fission Core explodes. 04988_ Nuclear Reactor explodes. 04988_ G-47 Trooper destroyed. 04988_ I-25 Savior destroyed. 04988_ G-47 Trooper destroyed. 04988_ H-61 Shepherd: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL. NEUTRALIZING." 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