Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 15:09:15

Player: Quizer

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (231)     1155
Value Destroyed (10539)    10539
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (6851)               6851
              TOTAL SCORE: 26365

 Bonus
-------
High Alert Combat Kills    1052
Follower Combat Kills      186
Entered Garrisons          1000
Used RIF Installer         2500
Met Data Miner             300
Acquired SGEMP             2000
Friendly Fire              -187

 Cogmind 
---------
Core Integrity             0/1300
Matter                     178/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Location                   -3/Testing

 Parts 
-------
Power (1)
Propulsion (6)
Utility (9)
  Relay Coupler [NC] (30)
Weapon (5)
  Lance
Inventory (4)
  High-powered Shock Rifle
  Fusion Bomb Launcher
  SGEMP Prototype

 Peak State 
------------
Power
  Micro Fission Core
Propulsion
  Heavy Siege Treads
  Flexi-carbon Leg
  Flexi-carbon Leg
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  High-capacity Storage Unit
  Advanced Visual Processing Unit
  Improved Melee Analysis Suite
  Experimental Thermal Shield
  Relay Coupler [Grunt]
  Relay Coupler [Hunter]
Weapon
  Electrolaser
  Coil Gun
  Hardcell Cannon
  Makeshift Sword
Inventory
  Improved Ion Engine
  Micro Fission Core
  Light Antimatter Reactor
  Wheel
  Wheel
  Compact Wheel
  Compact Wheel
  Compact Wheel
  Relay Coupler [NC]
  Field Recycling Unit
  Mini Grenade Launcher
  Improved Remote Datajack
[Rating: 87]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Slots Evolved              14   | .   .   2   2   2   .   .   .   2   .   .   .   .   2   .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  7    | .   .   1   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             339  | 7   .   17  16  23  29  3   23  7   16  5   .   25  24  34  12  25  50  4   15  4   
  Power                    25   | 1   .   4   .   1   4   2   1   .   .   2   .   1   .   1   .   1   4   1   2   .   
    Engine                 14   | 1   .   4   .   1   4   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Core                   8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   3   .   2   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Propulsion               79   | 2   .   6   2   3   9   .   5   2   2   .   .   6   5   8   3   4   17  1   3   1   
    Treads                 57   | 2   .   5   2   3   9   .   5   2   2   .   .   4   5   4   3   4   7   .   .   .   
    Leg                    13   | .   .   1   .   .   .   .   .   .   .   .   .   2   .   4   .   .   6   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Utility                  109  | 2   .   5   5   14  10  1   6   4   3   1   .   8   9   8   5   9   9   1   7   2   
    Device                 59   | 1   .   .   3   7   5   .   3   2   1   1   .   7   4   3   3   6   7   1   4   1   
    Storage                4    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              7    | .   .   1   .   .   .   1   1   .   .   .   .   .   2   .   .   .   1   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   
    Protection             35   | .   .   3   2   6   5   .   2   2   2   .   .   1   3   4   2   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   126  | 2   .   2   9   5   6   .   11  1   11  2   .   10  10  17  4   11  20  1   3   1   
    Energy Gun             17   | 1   .   .   .   1   2   .   2   .   .   .   .   .   1   .   .   2   8   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          76   | 1   .   2   8   3   4   .   7   1   8   2   .   7   5   14  2   6   5   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
    Launcher               9    | .   .   .   1   1   .   .   1   .   .   .   .   2   .   .   .   .   3   .   1   .   
    Special Weapon         10   | .   .   .   .   .   .   .   1   .   3   .   .   1   .   1   1   2   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   1   1   2   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Parts Lost                 113  | .   .   .   1   1   9   .   3   .   2   .   .   9   3   9   .   11  38  14  3   10  
  Power                    8    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   1   1   2   1   
  Propulsion               26   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   2   13  5   1   2   
  Utility                  34   | .   .   .   .   .   2   .   1   .   1   .   .   2   1   4   .   3   10  5   .   5   
  Weapon                   45   | .   .   .   1   1   5   .   2   .   1   .   .   4   2   4   .   6   14  3   .   2   
  Highest Loss Streak      15   | .   .   .   1   1   3   .   1   .   2   .   .   5   2   3   .   8   15  11  2   10  
Average Slot Usage (%)     95   | .   100 99  99  99  99  99  99  100 100 100 100 97  98  99  98  91  80  55  31  27  
  Engine                   4    | .   14  11  9   7   7   6   7   6   6   6   6   5   .   .   .   .   .   2   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   4   1   .   .   
  Treads                   21   | .   28  31  27  22  22  23  23  26  26  26  26  24  22  17  21  17  13  3   .   .   
  Device                   13   | .   14  2   3   9   9   7   7   13  9   9   13  19  22  22  17  19  17  12  5   6   
  Storage                  6    | .   14  11  9   7   7   7   7   6   6   6   6   6   5   5   5   5   5   4   .   .   
  Processor                5    | .   .   11  9   7   7   6   6   6   6   6   6   .   5   5   5   5   5   9   8   5   
  Protection               11   | .   .   8   5   11  12  15  15  13  16  16  13  12  11  9   11  11  2   .   .   .   
  Energy Gun               1    | .   14  .   .   2   3   15  5   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Ballistic Gun            22   | .   14  21  35  27  26  15  23  26  25  26  26  25  20  22  21  19  12  2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 14  14  21  27  76  70  67  72  73  75  73  71  73  80  81  72  81  63  56  18  16  
  Greatest Support         191  | 40  40  60  60  60  63  60  60  80  80  80  80  80  83  86  113 116 191 70  29  20  
  Greatest Overweight (x)  4    | .   .   .   .   1   1   1   1   .   .   .   .   1   1   3   .   .   2   3   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  4   4   
  Average Capacity         11   | 5   6   6   6   10  12  12  12  12  12  12  12  12  12  12  12  12  12  10  4   4   
  Most Carried             12   | 5   6   6   6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  8   4   4   
  Average Carried          10   | 3   5   5   5   9   11  12  11  11  11  12  12  11  10  11  11  11  9   5   2   3   
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 55% | Scavenger-Tank
 18% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  9% | Scavenger-Gunner
  7% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Garrison
       Scavenger-Tank | -7/Factory
       Scavenger-Tank | -7/Garrison
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Data Miner
       Scavenger-Tank | -5/Proximity Caves
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Garrison
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Garrison
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Garrison
               Mutant | -3/Research
               Mutant | -3/Testing

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  
Matter Collected           9905  | 276  .    406  659  643  1297 .    542  69   763  116  .    976  464  1605 74   918  1069 28   .    .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11286 | 103  .    528  871  742  1307 .    544  69   729  125  .    1204 573  1755 74   874  1655 133  .    .    
  Parts                    523   | 5    .    39   39   29   61   .    36   4    23   8    .    50   30   70   3    33   87   6    .    .    
Haulers Intercepted        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6     | .    .    .    1    1    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    
Parts Field Recycled       4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Retrieved Matter         51    | .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    
Parts Self-Destructed      92    | .    .    .    .    .    .    .    .    .    35   10   .    47   .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Combat Hostiles Destroyed  200  | .   .   11  12  7   25  .   13  1   13  5   .   24  9   30  1   16  31  2   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     176  | .   .   11  10  7   25  .   13  1   13  5   .   20  9   30  1   16  15  .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  AOE                      17   | .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   11  .   .   .   
Classes Destroyed          15   | 2   .   6   2   1   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Worker                   6    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   .   3   5   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   2   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Swarmer                  51   | .   .   3   .   .   4   .   7   .   3   5   .   7   4   4   .   5   9   .   .   .   
  Grunt                    78   | .   .   4   9   4   11  .   2   .   5   .   .   8   .   16  .   3   16  .   .   .   
  Brawler                  9    | .   .   .   1   .   3   .   1   .   2   .   .   1   .   1   .   .   .   .   .   .   
  Duelist                  10   | .   .   1   .   .   1   .   .   .   2   .   .   3   .   1   .   2   .   .   .   .   
  Sentry                   30   | .   .   3   2   2   6   .   2   1   1   .   .   2   3   3   1   3   1   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   1   2   .   .   
  Programmer               12   | .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   .   3   4   .   .   .   
Best Kill Streak           10   | 2   .   4   6   5   6   .   4   1   5   5   .   7   4   6   1   5   10  2   .   .   
  Combat Bots Only         8    | .   .   4   6   2   6   .   4   1   5   5   .   7   4   5   1   5   8   2   .   .   
Max Kills in Single Turn   6    | 1   .   1   3   1   2   .   2   1   1   2   .   2   3   2   1   1   6   1   .   .   
  Gunslinging              2    | .   .   .   .   .   1   .   1   .   .   1   .   1   2   1   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  
Damage Taken               20461 | .    .    527  656  469  1909 .    626  173  877  148  .    1359 689  2245 71   2490 4769 1450 278  1725 
  Core                     3261  | .    .    116  60   .    121  .    59   14   108  14   .    51   62   245  .    109  403  579  84   1236 
  Absorbed by Shields      34    | .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    8    .    .    
  Reduced by Siege Mode    83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   .    .    .    
Core Remaining (%)         73    | 100  100  71   89   .    .    .    74   .    .    .    .    78   .    .    .    58   .    14   .    .    
Volleys Fired              545   | 2    .    37   31   32   71   .    30   3    32   6    .    54   24   92   3    50   76   2    .    .    
  Largest                  4     | 2    .    2    4    4    4    .    4    4    4    4    .    4    4    4    4    4    4    1    .    .    
  Hottest                  264   | 70   .    50   100  155  181  .    223  107  107  102  .    112  124  124  117  154  264  25   .    .    
Shots Fired                1792  | 4    .    74   118  124  260  .    96   12   111  21   .    161  76   347  9    163  214  2    .    .    
  Gun                      1737  | 4    .    74   116  123  260  .    94   12   106  21   .    149  76   346  8    161  185  2    .    .    
  Cannon                   22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    
  Launcher                 16    | .    .    .    2    1    .    .    .    .    .    .    .    7    .    .    .    .    6    .    .    .    
  Special                  17    | .    .    .    .    .    .    .    2    .    5    .    .    5    .    1    1    2    1    .    .    .    
  Kinetic                  1631  | 2    .    74   116  115  248  .    67   12   106  21   .    149  76   346  8    136  153  2    .    .    
  Thermal                  101   | 2    .    .    .    8    12   .    27   .    .    .    .    .    .    .    .    12   40   .    .    .    
  Explosive                16    | .    .    .    2    1    .    .    .    .    .    .    .    7    .    .    .    .    6    .    .    .    
  Electromagnetic          27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   14   .    .    .    
  Robot Hit Streak         27    | 3    .    17   27   23   20   .    13   16   25   5    .    24   18   19   6    23   21   .    .    .    
  Robot Miss Streak        6     | .    .    1    3    6    4    .    4    1    3    5    .    4    6    3    1    3    4    4    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    1    .    .    .    
  Secondary Targets        49    | .    .    3    3    1    9    .    3    .    6    2    .    5    2    4    .    6    5    .    .    .    
    Max Gunslinging Chain  2     | .    .    1    1    1    2    .    1    .    1    1    .    1    2    1    .    1    1    .    .    .    
Shots Hit Robots           1288  | 3    .    52   88   77   183  .    61   11   92   12   .    133  53   236  7    121  148  10   .    1    
  Core Hits                589   | 3    .    19   36   27   71   .    38   7    69   7    .    67   29   78   3    33   97   4    .    1    
  Critical Hits            21    | .    .    1    1    1    .    .    1    .    .    .    .    2    1    7    .    2    5    .    .    .    
  Critical Kills           7     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    4    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    3    .    1    5    .    .    .    
Melee Attacks              59    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    2    17   10   19   .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 57    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    2    17   10   19   .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26900 | 40   .    834  1890 1371 2886 .    884  285  1750 202  .    2944 924  4419 128  2652 5273 376  .    42   
  Guns                     22612 | 40   .    834  1341 1371 2886 .    884  285  1750 202  .    2279 924  4419 128  2652 2605 12   .    .    
  Cannons                  576   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    576  .    .    .    
  Explosions               3306  | .    .    .    549  .    .    .    .    .    .    .    .    665  .    .    .    .    2092 .    .    .    
  Melee                    393   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    364  .    29   
  Ramming                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  21065 | 15   .    834  1341 1182 2763 .    584  285  1750 202  .    2279 924  4419 128  2165 2182 12   .    .    
  Thermal                  2404  | 25   .    .    .    189  123  .    300  .    .    .    .    .    .    .    .    276  1491 .    .    .    
  Explosive                2495  | .    .    .    549  .    .    .    .    .    .    .    .    665  .    .    .    .    1281 .    .    .    
  Electromagnetic          530   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    211  319  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 364   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    364  .    .    
  Piercing                 29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
Highest Corruption         6     | .    .    .    .    1    1    1    5    .    .    .    .    4    1    2    2    6    4    4    .    3    
  Average Corruption       2     | .    .    .    .    1    1    1    4    .    .    .    .    3    1    1    2    5    3    4    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  147   | .    .    .    .    .    7    1    30   .    .    .    .    32   .    14   4    38   15   4    .    2    
    Message Errors         31    | .    .    .    .    .    2    1    6    .    .    .    .    3    .    6    3    6    3    .    .    1    
    Matter Fused           24    | .    .    .    .    .    .    .    4    .    .    .    .    6    .    .    .    10   2    2    .    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    3    .    .    .    .    4    .    2    .    2    .    1    .    1    
    Energy Discharges      17    | .    .    .    .    .    1    .    2    .    .    .    .    6    .    1    .    5    1    1    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    3    .    4    .    .    .    .    2    .    .    1    4    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       39    | .    .    .    .    .    1    .    9    .    .    .    .    11   .    5    .    5    8    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            165   | .    .    .    6    .    .    .    .    .    .    .    .    6    .    .    .    .    123  30   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               135   | .    .    .    6    .    .    .    .    .    .    .    .    6    .    .    .    .    123  .    .    .    
  Melee                    30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      49    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    37   .    .    6    
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        512   | 18   .    232  341  321  416  .    512  36   54   .    .    221  22   145  .    7    144  228  .    81   
  Average Temperature      87    | 10   .    27   159  71   128  .    129  26   21   .    .    85   16   21   .    7    51   127  .    58   
  Received Heat Transfer   3870  | .    .    141  315  111  639  .    105  36   222  .    .    171  63   567  18   459  969  36   18   .    
  Effects                  10    | .    .    .    .    .    2    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Total Turns              21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    
  Longest Duration         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         3782  | 74   .    .    .    400  296  .    666  .    .    .    .    .    .    .    .    330  2016 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Peak Influence             914  | 10  33  302 367 235 727 395 666 409 .   .   .   .   264 914 545 473 604 402 246 146 
  Average Influence        373  | 5   26  165 201 135 538 383 467 381 .   .   .   .   176 612 488 391 341 379 214 112 
Maximum Alert Level        3    | .   .   1   1   1   3   1   2   2   .   .   .   .   1   3   2   2   2   2   1   .   
  Low Security (%)         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   2   1   5   .   .   .   .   .   .   .   1   1   .   .   .   8   .   1   .   
  Investigation            3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Reinforcement            10   | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Distress Signals           7    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              305  | .   2   14  18  13  25  2   15  2   19  5   .   27  13  42  3   19  45  12  12  17  
  Peak Tracking Total      11   | .   1   4   6   3   6   2   7   2   7   5   .   7   4   10  2   8   8   10  10  11  
  Tactical Retreats        28   | .   .   1   .   2   1   .   .   1   1   1   .   .   2   10  1   2   1   1   2   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Traps Triggered            14   | .   .   1   .   2   2   .   4   .   .   .   .   .   .   .   .   3   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Machines Disabled          15   | .   .   1   2   .   .   .   1   .   .   .   .   .   1   2   .   .   8   .   .   .   
  Max in Single Turn       3    | .   .   1   2   .   .   .   1   .   .   .   .   .   1   1   .   .   3   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Machines Accessed          32   | .   4   2   2   6   .   2   .   .   1   .   4   .   4   .   4   .   2   .   .   1   
  Terminals                13   | .   4   2   2   2   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Fabricators              3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
Total Hacks                95   | .   7   5   7   13  .   2   .   .   1   .   29  .   12  .   9   .   8   .   .   2   
  Successful               78   | .   7   5   5   9   .   2   .   .   1   .   29  .   9   .   5   .   5   .   .   1   
  Failed                   17   | .   .   .   2   4   .   .   .   .   .   .   .   .   3   .   4   .   3   .   .   1   
    Catastrophic           3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   4   2   3   4   .   1   .   .   .   .   .   .   3   .   1   .   2   .   .   .   
  Terminals                35   | .   7   5   7   5   .   1   .   .   .   .   .   .   3   .   .   .   7   .   .   .   
  Fabricators              6    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          18   | .   .   .   .   4   .   .   .   .   .   .   .   .   8   .   4   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
Terminal Hacks             44   | .   3   3   3   2   .   .   .   .   1   .   29  .   .   .   .   .   3   .   .   .   
  Record                   15   | .   .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   .   3   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   .   .   2   .   .   .   .   .   .   .   .   7   .   3   .   .   .   .   1   
  Scan Component           7    | .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   
  Repair                   5    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Unlock Access            5    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
Unauthorized Hacks         31   | .   8   4   5   5   .   2   .   .   .   .   .   .   4   .   .   .   3   .   .   .   
  Terminals                12   | .   4   2   2   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Botnet                 12   | .   4   2   2   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   2   1   3   .   1   .   .   .   .   .   .   4   .   3   .   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 153  | .   .   .   .   153 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Time                     135  | .   .   .   .   13  .   .   .   .   .   .   .   .   90  .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Used RIF Installer         5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   2   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   1   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   2   1   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Machine Destruction      13   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Attached                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   
Robots Rewired             6    | .   .   .   .   .   .   .   2   .   2   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Total Allies               10   | .   .   .   .   1   .   .   2   .   2   .   .   3   .   .   1   .   1   .   .   .   
  Largest Group            2    | .   .   .   .   1   1   .   2   .   2   .   .   2   .   .   1   1   1   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   10  10  .   76  .   61  .   .   94  .   .   49  49  56  .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   10  10  .   38  .   32  .   .   94  .   .   49  49  56  .   .   .   
Total Orders               12   | .   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   6   .   .   .   .   
  STAY                     5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   
  GOTO                     5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  COLLECT                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   .   .   8   .   12  .   .   13  .   .   .   5   .   .   .   .   
  Total Damage             1033 | .   .   .   .   .   .   .   198 .   262 .   .   384 .   .   .   189 .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   4   .   2   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  
Turns Passed               14294 | 115  176  628  532  896  1220 356  1077 160  1898 462  150  1002 747  1713 437  1113 1098 168  168  178  
Spaces Moved               7448  | 58   107  274  249  406  541  198  470  78   1081 269  93   488  314  778  215  501  516  135  331  346  
  Core                     276   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   81   136  
  Treads                   6287  | 57   107  274  249  406  541  198  470  78   1081 269  93   488  314  588  215  501  357  1    .    .    
  Legs                     342   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    190  .    .    152  .    .    .    
  Wheels                   83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    76   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   460   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    250  210  
  Fastest Speed            37    | 50   160  160  160  160  160  160  180  160  160  162  162  162  162  120  162  160  103  50   37   40   
  Average Speed            151   | 158  160  160  160  168  171  177  180  160  161  162  162  167  163  157  162  160  149  79   41   44   
  Slowest Speed            250   | 160  160  160  160  180  180  180  180  160  162  162  162  183  183  230  163  163  180  180  50   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 4    30   19   26   15   54   3    65   2    91   52   75   75   10   75   6    62   13   40   17   41   
  Regions Visited          20
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    1    .    1    .    .    .    .    .    1    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             17    | .    .    .    .    .    .    .    .    .    12   2    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 46    | .    .    .    .    9    .    .    .    .    .    .    .    .    10   1    2    14   10   .    .    .    
Terrain Destroyed          197   | .    .    .    41   9    .    .    2    .    .    .    .    28   13   10   3    19   72   .    .    .    
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    2    14   10   .    .    .    
  Projectile               35    | .    .    .    .    .    .    .    2    .    .    .    .    8    5    10   1    5    4    .    .    .    
  AOE                      128   | .    .    .    41   9    .    .    .    .    .    .    .    20   .    .    .    .    58   .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  
Total                      9468 | 74   112  408  329  555  723  203  650  106  1169 284  92   591  498  1106 295  683  705  173  349  363  
  Wait                     813  | 3    5    59   25   74   49   .    92   15   28   .    .    9    106  169  54   80   23   8    3    11   
  Move                     7402 | 57   106  273  248  405  539  197  468  77   1080 268  92   487  313  776  214  499  516  134  313  340  
  Hop                      11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    
  Pick Up                  112  | 5    1    6    3    11   12   .    9    1    4    .    .    7    10   13   2    4    20   .    3    1    
  Fast Attach              115  | 7    .    6    2    10   3    3    3    .    1    4    .    7    11   12   3    10   18   1    11   3    
  Attach                   87   | .    .    2    5    5    9    .    3    2    4    .    .    8    4    8    .    7    23   2    4    1    
  Detach                   9    | .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    1    2    .    2    .    
  Swap                     137  | .    .    9    9    8    17   .    17   5    11   1    .    10   9    14   9    8    9    1    .    .    
  Drop                     160  | .    .    16   5    9    19   3    21   3    7    5    .    9    13   20   8    7    8    1    5    1    
  Fire                     545  | 2    .    37   31   32   71   .    30   3    32   6    .    54   24   92   3    50   76   2    .    .    
  Melee                    59   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    2    17   10   19   .    2    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    4    .    7    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Sto] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: [*Fac x3])
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison
-3/Research (discovered 2 exits: [*Arm] / *Tes)
-3/Testing

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 14)
   116 | -11/Scrapyard      | Entered Materials
   265 | -10/Materials      | Discovered new exit (range 10)
   292 | -10/Materials      | Entered another Materials area
   292 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   339 | -9/Materials       | Build established: Mutant
   877 | -9/Materials       | Discovered new exit (range 11)
   920 | -9/Materials       | Entered another Materials area
   920 | -8/Materials       | Evolved 2 slots: Weapon x2
  1200 | -8/Materials       | Build established: Scavenger-Tank
  1413 | -8/Materials       | Discovered new exit (range 16)
  1452 | -8/Materials       | Entered Factory
  1452 | -7/Factory         | Evolved 2 slots: Utility x2
  1588 | -7/Factory         | Build established: Scavenger-Skirmisher
  1831 | -7/Factory         | Discovered new exit (range 15)
  2200 | -7/Factory         | Repaired Lgt. Treads
  2318 | -7/Factory         | Identified exit to Garrison
  2341 | -7/Factory         | Fabricated A-02 Transporter (x1)
  2348 | -7/Factory         | Entered Garrison
  2348 | -7/Garrison        | Accompanied by 1 ally
  2535 | -7/Garrison        | Triggered checkpoint
  2644 | -7/Garrison        | Triggered checkpoint
  2656 | -7/Garrison        | Triggered checkpoint
  2757 | -7/Garrison        | Discovered new exit (range 8)
  2895 | -7/Garrison        | Triggered checkpoint
  2917 | -7/Garrison        | Triggered checkpoint
  2991 | -7/Garrison        | Lost 3 parts (1p1u1w)
  3008 | -7/Garrison        | Triggered checkpoint
  3020 | -7/Garrison        | Discovered new exit (range 14)
  3140 | -7/Garrison        | Triggered checkpoint
  3271 | -7/Garrison        | Lost 3 parts (3w)
  3333 | -7/Garrison        | Discovered new exit (range 10)
  3358 | -7/Garrison        | Installed Relay Interface Framework
  3509 | -7/Garrison        | Build established: Scavenger-Tank
  3568 | -7/Garrison        | Entered Factory
  3594 | -7/Factory         | Identified exit to Garrison
  3924 | -7/Factory         | Entered Garrison
  4278 | -7/Garrison        | Triggered checkpoint
  4296 | -7/Garrison        | Triggered checkpoint
  4394 | -7/Garrison        | Discovered new exit (range 12)
  4564 | -7/Garrison        | Discovered new exit (range 8)
  4590 | -7/Garrison        | Build established: Scavenger-Mutant
  4645 | -7/Garrison        | Triggered checkpoint
  4684 | -7/Garrison        | Triggered checkpoint
  4787 | -7/Garrison        | Discovered new exit (range 14)
  4820 | -7/Garrison        | Expanded RIF knowledge: Program Shield
  4864 | -7/Garrison        | Triggered checkpoint
  4915 | -7/Garrison        | Garrison Relay disabled
  4963 | -7/Garrison        | Build established: Scavenger-Tank
  5001 | -7/Garrison        | Entered Factory
  5001 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5027 | -6/Factory         | Discovered new exit (range 12)
  5161 | -6/Factory         | Entered Lower Caves
  5329 | -6/Lower Caves     | Build established: Scavenger-Gunner
  5936 | -6/Lower Caves     | Spotted B-75 Beast
  6134 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  6463 | -6/Lower Caves     | Build established: Scavenger-Tank
  6596 | -6/Lower Caves     | Learned 8 Factory zone layouts
  6946 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7019 | -6/Lower Caves     | Discovered new exit (range 14)
  7059 | -6/Lower Caves     | Entered another Lower Caves area
  7234 | -6/Lower Caves     | Identified exit to Factory
  7459 | -6/Lower Caves     | Discovered new exit (range 14)
  7521 | -6/Lower Caves     | Entered Data Miner
  7521 | -6/Data Miner      | Discovered new exit (range 6)
  7552 | -6/Data Miner      | Met Data Miner
  7601 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7601 | -6/Data Miner      | Learned location of Section 7 (-2)
  7633 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7671 | -6/Data Miner      | Entered Proximity Caves
  7950 | -5/Proximity Caves | Learned 8 Factory zone layouts
  7975 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8103 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  8132 | -5/Proximity Caves | Found Prototype Device
  8141 | -5/Proximity Caves | Destroyed 7 combat bots
  8490 | -5/Proximity Caves | Identified Exp. Thermal Shield
  8604 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  8610 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8668 | -5/Proximity Caves | Lost 5 parts (1p1u3w)
  8673 | -5/Proximity Caves | Entered Factory
  8673 | -5/Factory         | Evolved 2 slots: Utility x2
  8674 | -5/Factory         | Identified exit to Upper Caves
  8674 | -5/Factory         | Identified exit to Factory
  9024 | -5/Factory         | Repaired Arm. Treads
  9056 | -5/Factory         | Repaired Lgt. Treads
  9084 | -5/Factory         | Repaired Lgt. Treads
  9354 | -5/Factory         | Spotted B-75 Beast
  9418 | -5/Factory         | Identified exit to Garrison
  9420 | -5/Factory         | Entered Garrison
  9631 | -5/Garrison        | Triggered checkpoint
  9688 | -5/Garrison        | Triggered checkpoint
  9755 | -5/Garrison        | Garrison Relay disabled
  9897 | -5/Garrison        | Triggered checkpoint
  9966 | -5/Garrison        | Lost 3 parts (2u1w)
 10044 | -5/Garrison        | Triggered checkpoint
 10341 | -5/Garrison        | Discovered new exit (range 10)
 10420 | -5/Garrison        | Triggered checkpoint
 10756 | -5/Garrison        | Triggered checkpoint
 10794 | -5/Garrison        | Garrison Relay disabled
 10849 | -5/Garrison        | Discovered new exit (range 12)
 10939 | -5/Garrison        | Triggered checkpoint
 11086 | -5/Garrison        | Discovered new exit (range 19)
 11125 | -5/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 11133 | -5/Garrison        | Entered Factory
 11294 | -5/Factory         | Repaired Imp. Treads
 11568 | -5/Factory         | Identified exit to Garrison
 11570 | -5/Factory         | Entered Garrison
 11570 | -5/Garrison        | Accompanied by 1 ally
 11776 | -5/Garrison        | Triggered checkpoint
 11886 | -5/Garrison        | Triggered checkpoint
 11887 | -5/Garrison        | Lost 8 parts (2n2u4w)
 11985 | -5/Garrison        | Spotted B-75 Beast
 11985 | -5/Garrison        | Spotted B-75 Beast
 12283 | -5/Garrison        | Discovered exit to Factory (range 19)
 12386 | -5/Garrison        | Triggered checkpoint
 12464 | -5/Garrison        | Discovered exit to Factory (range 12)
 12637 | -5/Garrison        | Discovered exit to Factory (range 19)
 12674 | -5/Garrison        | Expanded RIF knowledge: Autoassimilate
 12683 | -5/Garrison        | Entered Factory
 12683 | -4/Factory         | Evolved 2 slots: Propulsion x2
 12728 | -4/Factory         | Incoming investigation squad redirected
 13242 | -4/Factory         | Lost 4 parts (2n2u)
 13395 | -4/Factory         | Lost 11 parts (3n3u5w)
 13493 | -4/Factory         | Lost 15 parts (1p4n3u7w)
 13506 | -4/Factory         | Destroyed 8 combat bots
 13693 | -4/Factory         | Garrison activated, responded to threat
 13781 | -4/Factory         | Identified exit to Garrison
 13781 | -4/Factory         | Entered Garrison
 13787 | -4/Garrison        | Expanded RIF knowledge: Patrol Navigation
 13805 | -4/Garrison        | Lost 6 parts (2n2u2w)
 13842 | -4/Garrison        | Triggered checkpoint
 13843 | -4/Garrison        | Spotted B-86 Titan
 13877 | -4/Garrison        | Lost 3 parts (1n1u1w)
 13897 | -4/Garrison        | Core integrity fell below 50%
 13929 | -4/Garrison        | Triggered checkpoint
 13933 | -4/Garrison        | Core integrity fell below 20%
 13942 | -4/Garrison        | Discovered new exit (range 15)
 13949 | -4/Garrison        | Entered Research
 13949 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 13961 | -3/Research        | Lost 11 parts (1p4n4u2w)
 13987 | -3/Research        | Found Prototype Device
 13987 | -3/Research        | Identified Exp. Shield Generator
 14024 | -3/Research        | Found Prototype Device
 14024 | -3/Research        | Identified Exp. Transmission Jammer
 14036 | -3/Research        | Found Fusion Bomb Launcher
 14078 | -3/Research        | Spotted B-86 Titan
 14115 | -3/Research        | Discovered new exit (range 7)
 14117 | -3/Research        | Discovered new exit (range 16)
 14117 | -3/Research        | Entered Testing
 14206 | -3/Testing         | Build established: Mutant
 14209 | -3/Testing         | Spotted Striker
 14210 | -3/Testing         | Spotted Striker
 14214 | -3/Testing         | Spotted Alpha 7
 14221 | -3/Testing         | Stole the SGEMP Prototype
 14246 | -3/Testing         | Core integrity fell below 50%
 14277 | -3/Testing         | Core integrity fell below 20%
 14278 | -3/Testing         | Lost 10 parts (1p2n5u2w)
 14295 | -3/Testing         | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
14237_ Penetrated by Slug.
14237_ Slug penetrates Door.
14239_ MXRWSIN/|9OSQ|74JQYY
14239_ Penetrated by Slug. <x2>
14244_ Acquired Q-thruster.
14244_ U-05 Engineer builds a Door.
14244_ Q-thruster destroyed.
14245_ U-05 Engineer lays Concrete.
14246_ Slug penetrates Wall.
14246_ U-05 Engineer lays Concrete.
14247_ Imp. Melee Analysis Suite destroyed.
14248_ U-05 Engineer lays Concrete. <x2>
14254_ K-01 Serf cleans the Fabricator. <x3>
14258_ U-05 Engineer lays Concrete.
14260_ K-01 Serf cleans the Fabricator.
14265_ System corrupted: Heat flow error (+127).
14287_ Slammed into S-43 Plague.
14289_ Acquired Unknown Piercing Weapon.
14289_ Identified Lance.
14293_ Slug penetrates Door.

 Map 
-----
+----------------------------------------------------+
|   ?#  #?????? """??????#   """ !!        ######### |
|  ??#  #?????  """?????#    """ !              """" |
| ???#  #??? ]  ""??????#    """     !!         """" |
| ???#  #??? ?? ? ??????#            !!         "" F |
| ???#  #???????????????+            !               |
| ???#  #???????????????##+###############+###       |
| ???#  #????????????????????????????????????#       |
| ???#  #????????????????????????????????????#       |
| ???#  #????????????????????????????????????#       |
| ???#  #????????????????????????????????????#       |
| ???#  #????????????????????????????????????#       |
| ???#  #????????????????????????????????????#       |
| ???#  #????####+#??????????????????????????#    ## |
| ???#  #????+     ??????????????????????????#    #? |
| ???#  #????#    #?????????????????????#+#??#    #? |
| ???#  #????#    #??????????????????#### ####    +? |
| ???#  #????#    #??????????????????#            #? |
| ??##  ##???#    #??????????????????#            #? |
| ??#    #???#    #??????#+##+######## #######    #? |
| ??##  ##???#    #??????#             #?????##+###? |
| ####++####?#    #??????#             #???????????? |
| """      #?#    ########             #???????????? |
| "        #?#                         #???????????? |
| "       ##?# ###T##########;####     #???????????? |
|  !     "#??# ###########K      #     #???????????? |
| " " "  "#??#      K    s @ """ +     #???????????? |
| """"""""#??#############s  """ #######???????????? |
| #########??????????????# = """ #?????????????????? |
| ???????????????????????#       #?????????????????? |
| ????????????????????????########?????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           127
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         18
Terrain Scan Density       60
Base Temperature (-)       200
Armor Coverage             675
Resistance: TH             30
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                68
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            6
Recoil Reduction           6
Kinecelleration            30

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 A-02 Transporter | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Backstab
Brute Force
Dangerous Findings
Error 47
Factory Defaults
Gun Specialist
Gunslinger
Hey, That's Mine!
I'm Back, Baby!
Infiltrator
Librarian
More Dakka Please
My Command Is Your Wish
Oops
Part-time Excavator
Please Form A Line
Power Corrupts
Quantum Hacking
Serviceable Loadout
Shopping List
Storm Trooper
The Oracle
Tourist

 Challenges 
------------
None

 Game 
------
Seed              CouplerMolecularDatajack
  Manual?         0
Play Time         04:30:30
  Cumulative      31.9 hours
  Start           2019.10.27 @ 10:08:10
  End             2019.10.27 @ 15:09:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          30
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f04b4fa9-86bf-4886-a1e2-5bd3d89f2e86