Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.11 @ 15:17:06 Player: sussyscylla Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (826) 826 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3391 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 99/100 System Corruption 6% Temperature Cool (36) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Small Storage Unit Signal Interpreter Advanced Targeting Computer Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Improved Hover Unit Propulsion Shielding Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter Advanced Targeting Computer Propulsion Shielding Propulsion Shielding Improved Weapon Shielding > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Concussive RPG > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Improved Hover Unit ECM Suite Hacking Suite System Shield EM Pulse Cannon Chainsword [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Improved Hover Unit Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Precision Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Launcher Concussive RPG Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 49 | 4 4 18 15 8 Power 11 | 1 . 2 7 1 Engine 11 | 1 . 2 7 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 8 3 1 Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover 10 | . . 6 3 1 Flight 2 | . . 2 . . Utility 12 | 1 2 3 3 3 Device 3 | . 1 1 . 1 Storage 2 | 1 . 1 . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 12 | . 2 5 2 3 Energy Gun 2 | . . 2 . . Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | . 2 3 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 2 . Parts Lost 12 | . . . 2 10 Power 2 | . . . . 2 Propulsion 4 | . . . 1 3 Utility 3 | . . . 1 2 Weapon 3 | . . . . 3 Highest Loss Streak 5 | . . . 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 92 97 99 78 Engine 9 | . 14 11 9 3 Treads 8 | . 28 5 . . Hover 14 | . . 14 26 16 Device 5 | . 3 11 3 3 Storage 10 | . 14 11 9 7 Processor 11 | . 3 11 18 14 Protection 10 | . . 11 14 14 Energy Gun 2 | . . 2 6 . Ballistic Gun 17 | . 28 17 11 11 Peak Build Rating 33 | 4 7 15 27 33 Average Rating 15 | 3 6 10 21 24 On Entrance 10 | . 4 7 15 26 Naked Turns . | . . . . . Heaviest Build 31 | 10 14 16 31 24 Greatest Support 40 | 40 40 40 21 20 Greatest Overweight (x) 6 | . . 2 1 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 3 8 8 8 8 Average Carried 6 | 1 4 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 8 8 6 5 Class Distribution -------------------- 90% | Mutant 5% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 831 | 229 143 266 152 41 Remotely . | . . . . . Salvage Created 1121 | . 204 407 489 21 Parts 78 | . 17 32 26 3 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 24 | . 6 9 9 . Guns 24 | . 6 9 9 . Classes Destroyed 8 | . 3 3 2 . Worker 1 | . . 1 . . Hauler 2 | . . 1 1 . Operator 2 | . . . 1 1 Watcher 4 | . 2 1 1 . Swarmer 10 | . 3 4 3 . Grunt 10 | . 3 2 5 . Sentry 3 | . . 3 . . Hunter 1 | . . . 1 . Best Kill Streak 5 | . 4 3 5 1 Combat Bots Only 4 | . 3 3 4 . Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 309 | . 23 32 92 162 Missed 100 | . 4 10 39 47 Damage Taken 2340 | . 154 219 538 1429 Core 961 | . 39 91 128 703 Absorbed by Shields . | . . . . . Redirected to Shielding 182 | . . 13 68 101 Ignored by Resistances 679 | . 47 63 158 411 Regen/Repaired (Parts) 23 | . . 15 8 . Core Remaining (%) 84 | 100 84 77 76 . Volleys Fired 103 | . 23 34 43 3 Largest 3 | . 2 2 2 3 Hottest 119 | . 40 68 68 119 Shots Fired 182 | . 46 64 65 7 Gun 179 | . 46 64 65 4 Cannon 2 | . . . . 2 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 165 | . 46 58 57 4 Thermal . | . . . . . Explosive 1 | . . . . 1 Electromagnetic 16 | . . 6 8 2 Robot Hit Streak 33 | . 10 17 26 33 Robot Miss Streak 4 | . 2 4 1 . Penetration Max . | . . . . . Secondary Targets 7 | . 2 3 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 151 | . 34 50 60 7 Core Hits 65 | . 16 21 25 3 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 2 | . 1 1 . . Destroy 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2092 | . 324 544 1085 139 Guns 2023 | . 324 535 1085 79 Cannons 29 | . . . . 29 Explosions 28 | . . . . 28 Melee . | . . . . . Ramming 12 | . . 9 . 3 Kinetic 1725 | . 324 447 875 79 Thermal . | . . . . . Explosive 28 | . . . . 28 Electromagnetic 308 | . . 88 210 10 Impact 19 | . . . . 19 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 6 . 6 Average Corruption 3 | . . 3 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . 10 . 3 Message Errors 2 | . . 1 . 1 Matter Fused 3 | . . 3 . . Heat Flow Errors 3 | . . 3 . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . 2 . 1 Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 20 | . . . . 20 Shots 1 | . . . . 1 Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 157 | . 27 157 65 69 Average Temperature 29 | . 11 38 26 27 Received Heat Transfer 993 | . 93 78 297 525 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 235 | . 235 170 213 102 Initial 64 | . . 12 55 64 Average 72 | . 73 79 87 58 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 97 | 100 93 100 94 100 Level 1 2 | . 6 . 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 1 3 3 Investigation 5 | . . 1 3 1 Extermination 1 | . . . . 1 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 11 10 19 12 Peak Tracking Total 8 | . 4 3 8 5 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 3 2 4 3 Terminals 6 | . 2 1 1 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 40 | . 7 8 20 5 Successful 27 | . 6 4 16 1 Failed 13 | . 1 4 4 4 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 6 4 3 3 Fabricators 2 | . . . . 2 Repair Stations 7 | . . 4 3 . Recycling Units 4 | . 1 . 3 . Scanalyzers 11 | . . . 11 . Garrison Access . | . . . . . Terminal Hacks 9 | . 5 2 1 1 Record 3 | . 3 . . . Open DSF 1 | . . . . 1 Level Access Points 1 | . . . 1 . Alert Level 2 | . 1 1 . . Patrol Status 1 | . 1 . . . Transport Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 3 | . 1 . 2 . Report Inventory 2 | . 1 . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 11 | . . . 11 . Insert Component 6 | . . . 6 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 9 | . 1 2 4 2 Full Trace Events 7 | . 1 1 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 70 | . . 26 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed 5 | . . . 5 . Part Schematics Acquired 5 | . . . 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2278 | 65 542 570 569 532 Spaces Moved 1516 | 44 288 422 400 362 Core 149 | 14 . . . 135 Treads 400 | 30 288 82 . . Legs . | . . . . . Wheels . | . . . . . Hover 942 | . . 315 400 227 Flight 25 | . . 25 . . Fastest Speed 50 | 50 160 56 52 52 Average Speed 122 | 125 160 98 107 134 Slowest Speed 350 | 160 160 180 116 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 43 30 32 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1787 | 54 328 524 482 399 Wait 23 | . 4 14 . 5 Move 1512 | 43 287 421 399 362 Hop . | . . . . . Pick Up 51 | 7 9 17 13 5 Fast Attach 2 | . . . 1 1 Attach 24 | 4 3 6 6 5 Detach . | . . . . . Swap 23 | . 1 12 8 2 Drop 34 | . 1 19 12 2 Fire 103 | . 23 34 43 3 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis 13 | . . . . 13 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 10) 459 | -10/Materials | Identified exit to Materials 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Utility x2 678 | -9/Materials | Repaired Hover Unit 1133 | -9/Materials | Discovered new exit (range 15) 1175 | -9/Materials | Identified exit to Materials 1178 | -9/Materials | Entered another Materials area 1178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -8/Materials | Identified exit to Factory 1482 | -8/Materials | Repaired Broken Imp. Hover Unit 1747 | -8/Materials | Entered Factory 1747 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2181 | -7/Factory | Lost 5 parts (3n2u) 2252 | -7/Factory | Core integrity fell below 50% 2275 | -7/Factory | Core integrity fell below 20% 2279 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. U-05 Engineer lays Concrete. EM Pulse Cannon destroyed. U-05 Engineer lays Concrete. Lgt. EM Pulse Cannon destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Heat Sink. Lgt. Deuterium Engine destroyed. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. M-28 Smith repairs G-47 Trooper. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. 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"" ??????????????? | | ??????????????????????# ?? ????????????????? | | ??????????????????????# ??? ???????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 54 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralDirtyAutohacker Manual? 0 Play Time 00:41:06 Cumulative 18.7 hours Start 2024.10.11 @ 11:48:03 End 2024.10.11 @ 15:17:06 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5bcb88d1-282e-4a51-ad10-0f9cb7d14f4f