Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.05 @ 19:41:05 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (139) 695 Value Destroyed (4640) 4640 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3655) 3655 TOTAL SCORE: 15010 Bonus ------- High Alert Combat Kills 1127 Follower Combat Kills 4259 Met Data Miner 300 Met Imprinter 300 Friendly Fire -2331 Cogmind --------- Core Integrity 65/1000 Matter 290/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Targeting Computer Improved Targeting Computer Improved Power Shielding Improved Propulsion Shielding Makeshift Hacking Suite > --- WEAPON (4) ------- Variable Charge Gun Long-range Proton Cannon Heavy Machine Gun Katana > --- INVENTORY (20) --- Enhanced Nuclear Core Armored Wheel Armored Wheel Advanced Cooling System High-capacity Storage Unit Large Matter Pod (82) Compact Matter Pod (150) Matter Compressor (0) Makeshift Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating Layered Light Armor Plating Medium Insulated Plating System Restoration Module Advanced Plasma Cannon Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Targeting Computer Improved Targeting Computer Improved Power Shielding Improved Propulsion Shielding Makeshift Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Advanced Plasma Cannon Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Enhanced Nuclear Core Armored Wheel Armored Wheel Medium Storage Unit Large Matter Pod Compact Matter Pod Long-range Sensor Array Makeshift Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating Layered Light Armor Plating Medium Insulated Plating System Restoration Module Improved EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Katana [Rating: 67] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 8 | . . 1 . 1 . 2 . . . . 2 . . . . 2 Weapon 2 | . . 1 . 1 . . . . . . . . . . . . Parts Attached 321 | 6 13 28 6 32 26 72 14 1 4 17 19 7 15 . 15 46 Power 12 | 1 . 5 . . 4 1 . . . . . . . . . 1 Engine 5 | 1 . 3 . . 1 . . . . . . . . . . . Core 7 | . . 2 . . 3 1 . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 31 | 2 3 4 1 3 3 6 2 . 2 . 2 . . . . 3 Treads . | . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel 29 | . 3 4 1 3 3 6 2 . 2 . 2 . . . . 3 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 125 | 1 3 6 . 4 2 30 5 . 1 12 12 4 8 . 10 27 Device 71 | . . 2 . 1 . 18 3 . 1 9 6 2 6 . 7 16 Storage 6 | 1 2 . . 1 . . . . . . . . . . . 2 Processor 7 | . . 1 . 1 . 2 . . . . 1 . . . . 2 Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection 40 | . 1 3 . 1 2 10 2 . . 3 4 2 2 . 3 7 Artifact . | . . . . . . . . . . . . . . . . . Weapon 153 | 2 7 13 5 25 17 35 7 1 1 5 5 3 7 . 5 15 Energy Gun 12 | 1 . 5 . 2 3 . . . . . . . . . . 1 Energy Cannon 21 | . . . . 4 1 3 . 1 . . 1 . 2 . 1 8 Ballistic Gun 28 | 1 5 1 2 5 6 4 1 . . . 1 1 . . . 1 Ballistic Cannon 27 | . . 2 1 1 2 12 2 . 1 1 1 1 1 . 2 . Launcher 26 | . 1 5 2 5 1 5 2 . . 1 . . 2 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . Slashing Weapon 38 | . . . . 8 4 11 2 . . 3 2 1 2 . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 . . . . . . . . . . Parts Lost 3 | . . . . . 1 1 . . . . . . . . . 1 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . 1 . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . 1 1 . . . . . . . . . 1 Average Slot Usage (%) 99 | . 90 99 100 99 99 99 100 100 100 100 99 100 100 100 100 99 Engine 1 | . 14 5 . . 1 4 . . . . . . . . . . Core 5 | . . 5 11 9 7 2 7 7 7 7 6 6 6 6 6 5 Wheel 14 | . 13 22 22 17 18 15 15 15 15 15 13 13 13 13 13 10 Device 8 | . . . . 2 . 12 14 15 15 14 12 5 5 6 5 10 Storage 13 | . 13 11 11 13 18 15 15 15 15 15 13 13 13 13 13 11 Processor 15 | . . 11 11 9 9 15 15 15 15 15 20 20 20 20 20 23 Hackware 2 | . . . . . . . . . . . 5 6 6 6 6 5 Protection 4 | . 5 10 11 11 9 1 . . . . . 6 6 6 6 5 Energy Gun 1 | . 9 10 11 4 6 . . . . . . . . . . . Energy Cannon 2 | . . . . 4 . 1 . . 7 5 . . . . 2 3 Ballistic Gun 13 | . 18 19 19 13 23 14 15 15 7 7 8 12 13 13 13 12 Ballistic Cannon 6 | . . 2 2 4 2 8 7 7 13 9 10 6 6 13 8 . Slashing Weapon 3 | . . . . 6 2 4 5 7 1 4 5 5 5 . 1 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 101 | 12 42 49 48 71 79 83 77 75 83 83 87 82 83 82 89 101 Greatest Support 24 | 20 20 20 20 22 22 20 24 24 24 20 24 24 24 24 24 24 Greatest Overweight (x) 7 | . 2 2 2 3 3 4 3 3 4 4 3 3 3 3 3 7 Average Overweight (x) 2 | . . 2 2 2 2 3 2 2 3 3 3 3 3 3 3 3 Largest Inventory Capacity 20 | 6 14 12 12 18 18 18 18 18 18 18 18 18 18 18 18 20 Average Capacity 16 | 5 8 12 12 14 18 18 18 18 18 18 18 18 18 18 18 18 Most Carried 18 | 4 12 12 12 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Carried 16 | 2 7 11 12 13 17 17 18 17 17 18 17 17 18 18 18 17 Final Capacity 20 | 6 12 12 12 18 18 18 18 18 18 18 18 18 18 18 18 20 Final Carried 18 | 4 12 12 12 16 18 18 18 17 18 18 18 18 18 18 18 18 Class Distribution -------------------- 45% | Mutant 10% | Assassin 9% | Gunner 8% | Scavenger-Mutant 8% | Scavenger-Assassin 7% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Assassin | -6/Proximity Caves Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Assassin | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 7048 | 260 207 698 143 536 639 1953 309 103 74 253 237 343 310 . 253 730 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5080 | . 145 579 138 682 619 1089 215 . . 126 108 . 153 . 310 916 Parts 278 | . 17 46 6 41 42 62 5 . . 1 9 . 4 . 11 34 Haulers Intercepted 5 | . . 1 . 1 2 1 . . . . . . . . . . Recyclers Shooed 6 | . . 5 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . 15 . 1 3 . . 12 . 38 . Prevented 13 | . . . . . . . 3 . . 2 . . . . 8 . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 97 | . 6 11 3 12 13 18 8 . . . 2 . 4 . 6 14 Guns 38 | . 4 7 1 3 5 4 2 . . . 2 . . . 2 8 Cannons 22 | . . . . 4 1 8 . . . . . . 2 . 4 3 AOE 37 | . 2 4 2 5 7 6 6 . . . . . 2 . . 3 Classes Destroyed 14 | . 4 4 . 1 2 2 . . . . . . . . . 1 Worker 13 | . 1 2 1 1 2 4 . . . . 1 . . . . 1 Builder 6 | . . 2 . 1 . 3 . . . . . . . . . . Tunneler 2 | . . . . 1 . 1 . . . . . . . . . . Hauler 5 | . . 1 . 1 2 1 . . . . . . . . . . Recycler 8 | . . 2 . 3 . 1 . . . . . . . . . 2 Operator 1 | . . . . . 1 . . . . . . . . . . . Watcher 7 | . 1 2 . . . 3 . . . . . . . . . 1 Swarmer 26 | . 5 4 . 2 3 3 4 . . . . . . . . 5 Grunt 50 | . 1 5 3 8 6 10 4 . . . . . 3 . 4 6 Brawler 2 | . . . . . . 1 . . . . . . . . . 1 Duelist 3 | . . . . . 1 . . . . . . . 1 . 1 . Sentry 12 | . . 2 . 2 3 3 . . . . 1 . . . . 1 Hunter 1 | . . . . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . 1 . . . . 1 . . . 1 . Best Kill Streak 7 | . 2 5 2 5 6 7 4 . . . 2 . 3 . 3 6 Combat Bots Only 5 | . 2 4 2 4 5 5 4 . . . 1 . 3 . 3 5 Max Kills in Single Turn 4 | . 2 3 1 2 3 4 4 . . . 1 . 2 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 1 2 3 3 3 . . . . . 1 . . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 3140 | . 216 157 57 375 660 779 152 . . 137 59 . 40 . 103 405 Core 285 | . 47 26 . 15 67 91 13 . . 11 . . . . . 15 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 43 | 100 8 . 68 . 15 . . . . 16 . . . . 56 . Volleys Fired 275 | . 30 42 12 28 29 64 9 . . 7 5 5 9 . 9 26 Largest 4 | . 2 3 3 4 4 4 4 . . 4 4 4 4 . 4 4 Hottest 242 | . 60 99 99 165 130 153 134 . . 173 140 140 190 . 199 242 Shots Fired 877 | . 59 121 36 90 112 208 29 . . 16 20 20 36 . 36 94 Gun 569 | . 58 106 29 45 98 100 14 . . 3 10 10 18 . 18 60 Cannon 249 | . . 8 4 34 10 92 11 . . 9 10 10 13 . 17 31 Launcher 59 | . 1 7 3 11 4 16 4 . . 4 . . 5 . 1 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 660 | . 41 82 21 55 90 182 25 . . 9 20 20 28 . 28 59 Thermal 25 | . . . . . 1 . . . . . . . 3 . 7 14 Explosive 59 | . 1 7 3 11 4 16 4 . . 4 . . 5 . 1 3 Electromagnetic 133 | . 17 32 12 24 17 10 . . . 3 . . . . . 18 Robot Hit Streak 15 | . 3 8 8 15 14 13 5 . . 7 8 6 7 . 9 10 Robot Miss Streak 7 | . 6 4 6 7 2 4 4 . . 1 1 2 3 . 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . 1 . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 491 | . 26 65 21 52 77 102 12 . . 13 12 14 21 . 19 57 Core Hits 281 | . 15 39 12 35 38 58 12 . . 4 6 1 15 . 12 34 Critical Hits 6 | . . . . 1 . 1 . . . 1 . 1 . . . 2 Critical Kills 2 | . . . . 1 . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 1 . . . 1 . 1 . . . . Melee Attacks 135 | . . . . 15 9 42 . . . 5 9 1 . . 1 53 Impact . | . . . . . . . . . . . . . . . . . Slashing 135 | . . . . 15 9 42 . . . 5 9 1 . . 1 53 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . 8 . 5 . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13952 | . 458 1267 553 2146 1639 3170 568 . . 359 313 209 740 . 496 2034 Guns 4841 | . 320 725 197 335 849 818 95 . . 29 169 84 170 . 230 820 Cannons 3038 | . . 62 18 457 72 910 104 . . 144 144 125 224 . 222 556 Explosions 4178 | . 138 480 338 575 655 907 369 . . . . . 346 . 44 326 Melee 1895 | . . . . 779 63 535 . . . 186 . . . . . 332 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 5693 | . 186 504 111 406 765 1447 199 . . 126 313 209 329 . 278 820 Thermal 1002 | . 27 30 35 . 63 250 . . . . . . 65 . 174 358 Explosive 3762 | . 111 450 303 575 609 657 369 . . . . . 346 . 44 298 Electromagnetic 1600 | . 134 283 104 386 139 281 . . . 47 . . . . . 226 Impact . | . . . . . . . . . . . . . . . . . Slashing 1895 | . . . . 779 63 535 . . . 186 . . . . . 332 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . . . . . . . . . . Average Corruption 1 | . . . . . . 1 . . . . . . . . . . Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . Effects 5 | . . . . . . 5 . . . . . . . . . . Message Errors 1 | . . . . . . 1 . . . . . . . . . . Matter Fused 1 | . . . . . . 1 . . . . . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . Targeting Errors 1 | . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 864 | . . . . 276 27 309 . . . 27 . . . . . 225 Projectiles 50 | . . . . 3 . 20 . . . 27 . . . . . . Explosions 116 | . . . . 6 10 95 . . . . . . . . . 5 Melee 698 | . . . . 267 17 194 . . . . . . . . . 220 Knockbacks 11 | . . . . 1 1 7 1 . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . 1 1 6 1 . . 1 . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 193 | . 16 . . 27 . 90 20 . . . . . . . . 40 Shots 7 | . 1 . . 1 . 3 1 . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 40 189 81 267 183 324 6 . . 69 84 216 240 . 212 188 Average Temperature 73 | . 15 28 35 89 54 123 3 . . 33 48 112 83 . 69 62 Received Heat Transfer 844 | . 12 40 . 126 207 270 45 . . 54 . . 18 . 36 36 Effects 2 | . . . . 1 . . . . . . . 1 . . . . Energy Bleed 2 | . . . . 1 . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1349 | . 50 50 50 . 49 250 . . . . . . 100 . 250 550 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 1 . 1 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1649 | . 150 636 415 905 1286 1649 . . . . 362 . . . . 715 Average Influence 498 | . 72 378 351 466 1016 844 . . . . 100 . . . . 340 Maximum Alert Level 5 | . . 2 2 3 4 5 . . . . 1 . . . . 3 Low Security (%) 23 | 100 100 26 2 19 . . . . . . 75 . . . . 17 Level 1 18 | . . 17 41 20 5 . . . . . 24 . . . . 43 Level 2 33 | . . 55 56 28 11 44 . . . . . . . . . 37 Level 3 14 | . . . . 31 24 32 . . . . . . . . . 2 Level 4 8 | . . . . . 58 17 . . . . . . . . . . Level 5 1 | . . . . . . 5 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . . 1 . 2 9 15 . . . . 3 . . . 1 7 Investigation 6 | . . . . . 1 4 . . . . . . . . . 1 Extermination 6 | . . . . . . 3 . . . . 2 . . . . 1 Reinforcement 15 | . . 1 . 2 4 4 . . . . 1 . . . . 3 Assault 4 | . . . . . 1 1 . . . . . . . . 1 1 Garrison 7 | . . . . . 3 3 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 1 2 . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 19 | . . 4 . 2 4 7 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 244 | . 13 23 17 27 36 54 11 . . 3 7 2 11 . 14 26 Peak Tracking Total 9 | . 4 5 7 9 7 6 8 . . 3 3 2 3 . 5 6 Tactical Retreats 6 | . 2 1 . . . 1 . . . . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 9 | . . . . . . 5 . . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 37 | . 2 2 1 3 4 12 . . . . 7 . . . 1 5 Max in Single Turn 4 | . 1 . . . 1 4 . . . . . . . . 1 1 Garrison Access 4 | . . . . . . 1 . . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 66 | . 6 6 . 4 7 17 . . 1 . 5 1 . 2 . 17 Terminals 29 | . 3 3 . 1 6 5 . . . . 1 . . . . 10 Fabricators 5 | . . . . . . 3 . . . . 1 . . . . 1 Repair Stations 6 | . 1 . . 2 . 2 . . . . . . . . . 1 Recycling Units 11 | . 2 2 . 1 1 3 . . . . 1 . . . . 1 Scanalyzers 6 | . . 1 . . . 2 . . . . 1 . . . . 2 Garrison Access 5 | . . . . . . 2 . . . . 1 . . . . 2 Total Hacks 159 | . 18 18 . 11 15 31 . . 2 . 9 1 . 11 . 43 Successful 94 | . 9 12 . 7 8 16 . . 2 . 5 1 . 11 . 23 Failed 65 | . 9 6 . 4 7 15 . . . . 4 . . . . 20 Catastrophic 10 | . 2 1 . . 1 4 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 26 | . 2 6 . . 6 3 . . . . 1 . . . . 8 Terminals 71 | . 11 10 . 2 14 7 . . . . 2 . . . . 25 Fabricators 12 | . . . . . . 7 . . . . 2 . . . . 3 Repair Stations 19 | . 4 . . 7 . 5 . . . . . . . . . 3 Recycling Units 16 | . 3 3 . 2 1 4 . . . . 1 . . . . 2 Scanalyzers 17 | . . 5 . . . 4 . . . . 2 . . . . 6 Garrison Access 10 | . . . . . . 4 . . . . 2 . . . . 4 Terminal Hacks 39 | . 2 5 . . 6 1 . . 2 . 1 1 . 11 . 10 Record 1 | . . . . . . . . . . . . . . 1 . . Part Schematic 11 | . . 1 . . . . . . 2 . . . . 7 . 1 Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . Open Door 2 | . . . . . 1 . . . . . . 1 . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . . . . . Terminal Index 2 | . . 1 . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 Unreport Threat 4 | . . . . . 1 . . . . . . . . . . 3 Locate Traps 9 | . 1 2 . . 2 . . . . . 1 . . . . 3 Security Status 1 | . . . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 4 . . . . 2 . . . . 1 Load Schematic 5 | . . . . . . 3 . . . . 1 . . . . 1 Build 2 | . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 14 | . 4 . . 6 . 3 . . . . . . . . . 1 Scan Component 8 | . 2 . . 3 . 2 . . . . . . . . . 1 Repair 6 | . 2 . . 3 . 1 . . . . . . . . . . Recycling Unit Hacks 10 | . 2 1 . 1 1 2 . . . . 1 . . . . 2 Process 2 | . . . . . . 1 . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 Retrieve Components 7 | . 2 1 . 1 1 1 . . . . 1 . . . . . Scanalyzer 12 | . . 5 . . . 4 . . . . . . . . . 3 Insert Component 6 | . . 2 . . . 2 . . . . . . . . . 2 Analyze 6 | . . 3 . . . 2 . . . . . . . . . 1 Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . 2 Seal Access 3 | . . . . . . 1 . . . . . . . . . 2 Unauthorized Hacks 9 | . 1 1 . . 1 1 . . . . 1 . . . . 4 Terminals 9 | . 1 1 . . 1 1 . . . . 1 . . . . 4 Assimilate 3 | . . . . . . . . . . . . . . . . 3 Botnet 6 | . 1 1 . . 1 1 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 48 | . 3 5 . 1 5 14 . . . . 5 . . . . 15 Full Trace Events 2 | . . . . . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 3 . . . 2 . . 2 . . . . 7 . 2 Parts Built 4 | . . . . . . 2 . . . . 2 . . . . . Matter 336 | . . . . . . 212 . . . . 124 . . . . . Time 137 | . . . . . . 106 . . . . 31 . . . . . Total Part Build Rating 16 | . . . . . . 12 . . . . 4 . . . . . Parts Repaired 6 | . 2 . . 3 . 1 . . . . . . . . . . Time 149 | . 52 . . 84 . 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 81 | . . . . . . . . . . . . . . . . 81 Retrieved Matter 81 | . . . . . . . . . . . . . . . . 81 Retrieved Components 37 | . 12 9 . 10 2 3 . . . . 1 . . . . . Parts Scanalyzed 6 | . . 2 . . . 2 . . . . . . . . . 2 Part Schematics Acquired 5 | . . 2 . . . 2 . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 6 | . 1 . 2 . . . 1 . . . . . . . 1 1 Largest Group 3 | . 1 1 3 1 1 1 2 2 2 2 1 1 1 1 2 3 Highest-Rated Group 229 | . 60 65 113 78 78 97 105 109 117 117 126 128 128 117 213 229 Highest-Rated Ally 135 | . 60 65 68 78 78 97 94 89 97 97 126 128 128 117 123 135 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 436 | . 16 27 23 39 48 99 10 . . 4 18 10 23 . 51 68 Total Damage 18616 | . 177 545 1373 3027 2017 3643 329 . . 131 903 336 754 . 1826 3555 Kills 191 | . 1 15 21 29 24 39 5 . . 3 9 2 6 . 15 22 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . 2 . . . 1 1 2 . . 2 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . . . . . . 11 . . . . 34 Items 45 | . . . . . . . . . . . 11 . . . . 34 Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14516 | 55 624 660 492 923 510 2141 596 613 1466 845 628 822 1140 98 1109 1794 Spaces Moved 10612 | 41 412 438 440 578 301 1500 435 491 1279 701 457 659 870 82 740 1188 Core 9 | 9 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 244 | 32 212 . . . . . . . . . . . . . . . Wheels 10359 | . 200 438 440 578 301 1500 435 491 1279 701 457 659 870 82 740 1188 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 105 100 110 110 110 110 110 120 120 120 120 120 Average Speed 113 | 104 108 100 100 109 109 110 111 110 112 111 117 120 120 120 120 120 Slowest Speed 160 | 120 120 100 100 115 115 120 120 120 120 120 120 120 120 120 120 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 65 37 85 47 75 46 59 63 89 75 16 77 72 69 84 37 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . 1 . . . 1 1 . . Known Exits Taken 13 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 18 | . . . 1 . . . 1 3 3 1 . 6 . . 3 . Spaces Dug 233 | . . . . 28 2 103 . . . 40 9 1 4 . 1 45 Terrain Destroyed 617 | . 20 44 25 86 26 228 33 . . 41 9 2 33 . 14 56 Melee 98 | . . . . 6 2 31 . . . 3 9 1 . . 1 45 Projectile 21 | . . . . 1 1 7 . . . 1 . 1 1 . 4 5 AOE 498 | . 20 44 25 79 23 190 33 . . 37 . . 32 . 9 6 Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 12229 | 50 538 570 464 775 397 1774 523 563 1303 736 519 675 937 81 930 1394 Wait 695 | . 45 41 4 104 13 51 54 71 14 7 20 . 44 . 166 61 Move 10596 | 40 411 437 439 577 300 1499 434 490 1278 700 456 658 869 81 739 1188 Hop . | . . . . . . . . . . . . . . . . . Pick Up 78 | 4 21 6 1 6 5 17 1 . 4 . 4 2 . . . 7 Fast Attach 46 | 6 3 5 . 8 4 9 1 . . . 1 . . . . 9 Attach 16 | . . 2 . 4 1 3 . . . . 2 . . . . 4 Detach 21 | . 1 4 . 6 3 2 . . . . 1 . . . . 4 Swap 259 | . 10 21 6 20 21 60 13 1 4 17 16 7 15 . 15 33 Drop 100 | . 17 12 2 7 12 27 3 1 3 . 5 2 . . . 9 Fire 275 | . 30 42 12 28 29 64 9 . . 7 5 5 9 . 9 26 Melee 135 | . . . . 15 9 42 . . . 5 9 1 . . 1 53 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . 8 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 22) 303 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 12) 574 | -10/Materials | Discovered new exit (range 3) 608 | -10/Materials | Core integrity fell below 50% 616 | -10/Materials | Repaired Hcp. Storage Unit 658 | -10/Materials | Core integrity fell below 20% 667 | -10/Materials | Repaired Lgt. Assault Rifle 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Accompanied by 1 ally 680 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1016 | -9/Materials | Discovered new exit (range 10) 1073 | -9/Materials | Identified exit to Mines 1254 | -9/Materials | Build established: Gunner 1295 | -9/Materials | Discovered new exit (range 15) 1340 | -9/Materials | Entered Mines 1340 | -9/Mines | Accompanied by 1 ally 1510 | -9/Mines | Discovered new exit (range 7) 1637 | -9/Mines | Discovered new exit (range 5) 1640 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1735 | -9/Mines | Assembled infested the area 1737 | -9/Mines | Learned location of 1 exit from Materials 1832 | -9/Mines | Entered Materials 1832 | -8/Materials | Accompanied by 1 ally 1832 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1833 | -8/Materials | Identified exit to Storage 1834 | -8/Materials | Identified exit to Factory 2018 | -8/Materials | Repaired Assault Rifle 2110 | -8/Materials | Discovered exit to Factory (range 8) 2234 | -8/Materials | Repaired EM Pulse Gun 2267 | -8/Materials | Repaired Arm. Wheel 2450 | -8/Materials | Core integrity fell below 50% 2755 | -8/Materials | Entered Storage 2755 | -8/Storage | Accompanied by 1 ally 2809 | -8/Storage | Garrison activated, responded to threat 2914 | -8/Storage | Core integrity fell below 20% 3112 | -8/Storage | Discovered exit to Factory (range 5) 3155 | -8/Storage | First assault squad dispatched 3265 | -8/Storage | Entered Factory 3265 | -7/Factory | Accompanied by 1 ally 3265 | -7/Factory | Evolved 2 slots: Utility x2 3645 | -7/Factory | Repaired Propulsion Shielding 3665 | -7/Factory | Build established: Scavenger-Assassin 3665 | -7/Factory | First assault squad dispatched 3713 | -7/Factory | Discovered new exit (range 4) 3716 | -7/Factory | Identified exit to Factory 4105 | -7/Factory | Fabricated System Restoration Module (x2) 4131 | -7/Factory | Build established: Scavenger-Mutant 4830 | -7/Factory | Core integrity fell below 50% 4832 | -7/Factory | Identified exit to Lower Caves 5406 | -7/Factory | Entered Lower Caves 5406 | -7/Lower Caves | Accompanied by 1 ally 5549 | -7/Lower Caves | Encountered a Warlord checkpoint 5610 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5696 | -7/Lower Caves | Discovered new exit (range 14) 5710 | -7/Lower Caves | Identified exit to Lower Caves 5791 | -7/Lower Caves | Build established: Mutant 6002 | -7/Lower Caves | Entered another Lower Caves area 6002 | -7/Lower Caves | Accompanied by 2 allies 6147 | -7/Lower Caves | Encountered a Warlord checkpoint 6204 | -7/Lower Caves | Learned Factory emergency access door positions 6578 | -7/Lower Caves | Discovered new exit (range 9) 6585 | -7/Lower Caves | Identified exit to Zion 6615 | -7/Lower Caves | Entered Zion 6615 | -7/Zion | Accompanied by 2 allies 6829 | -7/Zion | Discovered new exit (range 14) 6844 | -7/Zion | Identified exit to Proximity Caves 7061 | -7/Zion | Learned location of Extension (-4) 7239 | -7/Zion | Given A8's code to call for help 7804 | -7/Zion | Learned 12 Factory zone layouts 8081 | -7/Zion | Entered Proximity Caves 8081 | -6/Proximity Caves | Accompanied by 2 allies 8518 | -6/Proximity Caves | Build established: Scavenger-Assassin 8745 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8754 | -6/Proximity Caves | Core integrity fell below 20% 8755 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8926 | -6/Proximity Caves | Entered Factory 8926 | -6/Factory | Accompanied by 1 ally 8926 | -6/Factory | Evolved 2 slots: Utility x2 8927 | -6/Factory | Identified exit to Lower Caves 8927 | -6/Factory | Identified exit to Factory 9048 | -6/Factory | Discovered exit to Lower Caves (range 15) 9064 | -6/Factory | Fabricated Arm. Wheel (x2) 9371 | -6/Factory | Build established: Assassin 9554 | -6/Factory | Entered Lower Caves 9554 | -6/Lower Caves | Accompanied by 1 ally 9665 | -6/Lower Caves | Encountered a Warlord checkpoint 9891 | -6/Lower Caves | Learned 8 Factory zone layouts 9897 | -6/Lower Caves | Learned Factory stockpile data 9898 | -6/Lower Caves | Build established: Mutant 9964 | -6/Lower Caves | Discovered new exit (range 9) 9975 | -6/Lower Caves | Identified exit to Lower Caves 10376 | -6/Lower Caves | Entered another Lower Caves area 10376 | -6/Lower Caves | Accompanied by 1 ally 10423 | -6/Lower Caves | Discovered exit to Factory (range 14) 10895 | -6/Lower Caves | Discovered new exit (range 7) 10905 | -6/Lower Caves | Identified exit to Data Miner 11206 | -6/Lower Caves | Learned Factory stockpile data 11388 | -6/Lower Caves | Spotted B-75 Beast 11427 | -6/Lower Caves | Allies destroyed B-75 Beast 11516 | -6/Lower Caves | Entered Data Miner 11516 | -6/Data Miner | Accompanied by 1 ally 11516 | -6/Data Miner | Discovered new exit (range 6) 11525 | -6/Data Miner | Identified exit to Proximity Caves 11540 | -6/Data Miner | Met Data Miner 11572 | -6/Data Miner | Learned location of Section 7 (-2) 11584 | -6/Data Miner | Received God Mode back door access code from Data Miner 11614 | -6/Data Miner | Entered Proximity Caves 11614 | -5/Proximity Caves | Accompanied by 1 ally 11622 | -5/Proximity Caves | Learned 8 Factory zone layouts 11879 | -5/Proximity Caves | Learned 8 Factory zone layouts 11932 | -5/Proximity Caves | Spotted B-75 Beast 11939 | -5/Proximity Caves | Allies destroyed B-75 Beast 11942 | -5/Proximity Caves | Escorted by Enhanced Grunt 12227 | -5/Proximity Caves | Build established: Skirmisher 12275 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12419 | -5/Proximity Caves | Discovered exit to Factory (range 3) 12723 | -5/Proximity Caves | Entered Factory 12723 | -5/Factory | Accompanied by 2 allies 12723 | -5/Factory | Evolved 2 slots: Utility x2 12724 | -5/Factory | Identified exit to Upper Caves 12725 | -5/Factory | Identified exit to Factory 13065 | -5/Factory | Build established: Assassin 13918 | -5/Factory | Garrison activated, responded to threat 13994 | -5/Factory | Build established: Mutant 14307 | -5/Factory | Build established: Assassin 14487 | -5/Factory | Core integrity fell below 50% 14513 | -5/Factory | Core integrity fell below 20% 14517 | -5/Factory | Self-destructed Last Messages --------------- 14373_ Dropped Hcp. Storage Unit. 14378_ Acquired Hcp. Storage Unit. 14379_ Dropped Lrg. Storage Unit. 14387_ W-25 Informer sends out distress signal. 14390_ Terminal disabled. 14404_ >> DECODED: Med. Storage Unit location. 14426_ Acquired 80 matter. 14426_ U-05 Engineer lays Concrete. 14467_ Connecting with Repair Station... >>Scan(Arm. Wheel) Scanning Arm. Wheel... Ready to Repair: Arm. Wheel Rating: 2 Time: 16 14472_ >> DECODED: Hacking Suite location. 14485_ Acquired Matter Compressor. 14517_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ##?????????????????????##########????????????????? | | ???????????????????????# ?????????????????? | | ???????????????######### ?????????????????? | | #######????????# # ?????????????????? | | # ########## # ?????????????????? | | # # """"""?????????????????? | | + """"""?????????????????? | | # # """"""?????????????????? | | # ########## + """"""?????????????????? | | ###+#####??????# # """"""?????????????????? | | ?# ###########+####! """""" ????????????????? | | ?# """ ## # """""" #??????????????? | | ?# ""R" ## !!! """ # """""" #??????????????? | | ?# "" " "" !! """ # """""" #??????????????? | | ?# ## !!! """ #] #??????????????? | | ?#! [## # ! #??????????????? | | ?######### ]##;#########??????????????? | | ##???????################;#########??????????????? | | #???????????????????# / ! ! #??????????????? | | ##??????????????????# @ !! #??????????????? | | #???????????????????# ""T"" !! #??????????????? | | ##??????????????????# """"" ! +??????????????? | | #???????????????????# ! #??????????????? | | ####??#?????????????##############??????????????? | | #????#####????????????????????????????????????? | | ###### #??????????????#####?????????????????? | | k / ###########????# ?????????????????? | | ###### # #????# ?????????????????? | | #????## ## """ #????# ?????????????????? | | ####?????# ## ! """ #????# ?????????????????? | | ????????## ## R" #????# ?????????????????? | | ????????# R# """ #????# ?????????????????? | | ######### + #????###+#?????????????????? | | # # #????# ?????????????????? | | # # #????# ?????????????????? | | # ###+#######????# ?????????????????? | | # ########### g ?????????????????? | | + gg?????????????????? | | # g #?????????????????? | | ## """ """ #?????????????????? | | ## """ """ #?????????????????? | | ## """ """ ?????????????????? | | ########## ?????????????????? | | # ### ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Offensive Hacking 11 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Arm. Wheel | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Lyr. Light Armor Plating | -5/Factory | Scanalyzed KE Penetrator | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -7/Factory | Preloaded Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . 2 . 2 . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 2 . 1 . . . . . . . . . . . Utility 4 | . 1 . . . 1 . . . . 1 . . . . 1 . Weapon 2 | . 1 . . . . . . . . . . . . . 1 . Parts Attached 249 | . 11 27 11 49 19 60 2 2 4 1 15 2 4 . 9 33 Parts Lost 101 | . 3 1 4 15 4 27 4 . . . 4 1 5 . 5 28 Damage Taken 13215 | . 635 245 624 1434 1064 2290 323 . . 37 579 545 1168 . 703 3568 Core 2428 | . 181 12 87 308 77 375 79 . . 19 65 14 185 . 106 920 Player 2/Cogmind (%) 89 | . 79 31 100 95 53 80 85 . . 63 100 100 100 . 100 98 Absorbed by Shields 1129 | . . . . . . . . . . . . . . . . 1129 Damage Inflicted 17850 | . 177 545 1227 3027 2017 3643 329 . . 131 903 336 754 . 1206 3555 Player 2/Cogmind (%) 56 | . 27 30 68 58 55 53 36 . . 26 74 61 50 . 70 63 Combat Hostiles Destroyed 134 | . 1 5 15 18 19 27 5 . . 3 8 2 6 . 10 15 Player 2/Cogmind (%) 58 | . 14 31 83 60 59 60 38 . . 100 80 100 60 . 62 51 Game ------ Seed SpreadRestorationLauncher Manual? 0 Play Time 05:01:12 Cumulative 198.9 hours Start 2020.09.04 @ 13:07:20 End 2020.09.05 @ 19:41:05 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 73 Rogue 37 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 02c8cd81-afd9-4b51-b5dc-d8c6a4bc95fa