Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 11:14:35 Player: Vineheart01 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (705) 705 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 3273 Bonus ------- Follower Combat Kills 259 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/400 Matter 239/300 Energy 100/100 System Corruption 15% Temperature Cool (57) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light EM Pulse Cannon Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Transport Network Coupler Targeting Computer ECM Suite Phasing AFG > --- WEAPON ----------- Battle Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Treads High-powered Tractor Beam Light EM Pulse Cannon Light EM Pulse Cannon Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device ECM Suite Processor Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 49 | 7 8 23 . 7 4 Power 6 | 1 1 3 . 1 . Engine 4 | 1 . 2 . 1 . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 2 5 . . 1 Treads 3 | 2 . . . . 1 Leg 7 | . 2 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 3 5 . 3 . Device 9 | 2 2 2 . 3 . Storage . | . . . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 20 | 2 2 10 . 3 3 Energy Gun . | . . . . . . Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 10 | 2 . 6 . 1 1 Ballistic Cannon 5 | . 2 1 . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 11 | . . 5 . . 6 Power 2 | . . 2 . . . Propulsion 3 | . . 1 . . 2 Utility 6 | . . 2 . . 4 Weapon . | . . . . . . Highest Loss Streak 6 | . . 3 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 94 . 94 90 Engine 9 | . 7 6 . 11 11 Core 2 | . 6 3 . . . Treads 3 | . 14 . . . . Leg 19 | . 13 19 . 22 19 Device 19 | . 24 20 . 16 18 Processor 15 | . . 15 . 22 18 Protection 2 | . 3 5 . . . Ballistic Gun 15 | . 22 10 . 16 11 Ballistic Cannon 6 | . 5 8 . 5 9 Peak Build Rating 29 | 9 11 14 11 29 19 Average Rating 13 | 5 9 12 11 15 17 On Entrance 10 | . 9 11 11 11 19 Naked Turns . | . . . . . . Heaviest Build 23 | 10 14 16 15 23 21 Greatest Support 40 | 40 40 20 20 20 23 Greatest Overweight (x) 4 | . 1 1 . 1 4 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | 1 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 2 Class Distribution -------------------- 47% | Scavenger-Mutant 31% | Derelict-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1129 | 282 256 454 . 101 36 Remotely 77 | . . . . 50 27 Salvage Created 1151 | 116 408 498 . . 129 Parts 72 | 7 23 35 . . 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . 4 14 Prevented 10 | . . . . . 10 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 10 12 . . 2 Guns 15 | . 7 7 . . 1 Cannons 8 | . 2 5 . . 1 AOE 1 | . 1 . . . . Classes Destroyed 9 | 2 3 3 . . 1 Tunneler 2 | 2 . . . . . Hauler 1 | . . 1 . . . Recycler 5 | 1 2 2 . . . Operator 2 | . 1 1 . . . Watcher 1 | . . 1 . . . Swarmer 12 | . 5 7 . . . Grunt 8 | . 5 3 . . . Brawler 2 | . . . . . 2 Sentry 2 | . . 2 . . . Best Kill Streak 7 | 3 4 7 . . 2 Combat Bots Only 5 | . 3 5 . . 2 Max Kills in Single Turn 2 | 1 2 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 215 | . 58 121 . . 36 Missed 57 | . 10 37 . . 10 Damage Taken 1994 | . 496 888 . . 610 Core 472 | . 56 195 . . 221 Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . . 9 . . . Regen/Repaired (Parts) 113 | . . 113 . . . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 94 | 3 35 47 . . 9 Largest 2 | 2 2 2 . . 2 Hottest 112 | 40 70 112 . . 73 Shots Fired 185 | 6 70 94 . . 15 Gun 126 | 6 52 59 . . 9 Cannon 59 | . 18 35 . . 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 182 | 6 70 91 . . 15 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 3 | . . 3 . . . Robot Hit Streak 14 | 3 14 10 . . 6 Robot Miss Streak 5 | . 5 4 . . 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 106 | 3 39 56 . . 8 Core Hits 48 | 3 18 21 . . 6 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 3 | . 2 1 . . . Destroy 2 | . 1 1 . . . Blast 1 | . 1 . . . . Melee Attacks 6 | . . 3 . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1692 | 37 625 860 . . 170 Guns 1024 | 37 346 557 . . 84 Cannons 513 | . 124 303 . . 86 Explosions 155 | . 155 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1537 | 37 470 860 . . 170 Thermal 155 | . 155 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 22 | . 22 . . . . Projectiles . | . . . . . . Explosions 22 | . 22 . . . . Melee . | . . . . . . Knockbacks 7 | . 3 3 . . 1 Impact . | . . . . . . Kinetic 6 | . 3 2 . . 1 Secondary 1 | . . 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 75 | . 75 42 . . 48 Average Temperature 18 | . 23 11 . . 20 Received Heat Transfer 555 | . 216 267 . . 72 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 100 | . 100 . . . . Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 280 | 15 269 280 48 . . Initial 69 | . 9 69 48 . . Average 119 | 7 96 159 48 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 83 | 100 96 67 100 . . Level 1 16 | . 3 32 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 3 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 16 26 . . 15 Peak Tracking Total 9 | . 3 7 . . 9 Tactical Retreats 9 | . 2 5 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 13 13 . . . Successful 21 | . 10 11 . . . Failed 5 | . 3 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 20 | . 13 7 . . . Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 10 5 . . . Record 2 | . 2 . . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Disarm Traps 1 | . 1 . . . . Security Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 90 | . . 90 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 3 . . . Non-combat 3 | . . 3 . . . Combat . | . . . . . . Robot Hacks Applied 3 | . . 3 . . . parse_system 2 | . . 2 . . . check_alert 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 33 | . . . . . 33 Total Damage 804 | . . . . . 804 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3553 | 128 790 817 3 1413 402 Spaces Moved 2030 | 70 466 397 3 909 185 Core 20 | 6 . . . . 14 Treads 268 | 64 203 . . . 1 Legs 1742 | . 263 397 3 909 170 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 Average Speed 146 | 150 137 123 120 150 192 Slowest Speed 250 | 160 190 190 120 190 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 59 31 3 90 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . 14 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 14 | . 14 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2437 | 87 550 630 2 956 212 Wait 201 | . 22 139 . 31 9 Move 2025 | 69 465 396 2 908 185 Hop . | . . . . . . Pick Up 35 | 8 11 13 . 3 . Fast Attach 10 | . 2 4 . 4 . Attach 21 | 7 1 10 . . 3 Detach 2 | . . 1 . . 1 Swap 18 | . 5 9 . 3 1 Drop 25 | . 9 8 . 7 1 Fire 94 | 3 35 47 . . 9 Melee 6 | . . 3 . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 129 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 744 | -10/Materials | Discovered new exit (range 15) 816 | -10/Materials | Discovered new exit (range 7) 919 | -10/Materials | Entered another Materials area 919 | -9/Materials | Evolved 2 slots: Utility x2 942 | -9/Materials | Build established: Scavenger-Mutant 973 | -9/Materials | Repaired Aluminum Leg 1000 | -9/Materials | Repaired Aluminum Leg 1042 | -9/Materials | Repaired Lgt. Nuclear Core 1500 | -9/Materials | Lost 3 parts (1p1n1u) 1556 | -9/Materials | Identified exit to Materials 1643 | -9/Materials | Discovered new exit (range 15) 1736 | -9/Materials | Entered Mines 1737 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1739 | -9/Mines | Entered Zion 1784 | -7/Zion | Discovered new exit (range 13) 1799 | -7/Zion | Received a hallucinogenic algorithm 1882 | -7/Zion | Learned location of Armory (-3) 1889 | -7/Zion | Learned Factory trap positions 2203 | -7/Zion | Met Imprinter 2234 | -7/Zion | Imprinted 2236 | -7/Zion | Declared Zion's savior 2621 | -7/Zion | Found Prototype Device 2622 | -7/Zion | Identified Phasing AFG 2665 | -7/Zion | Build established: Derelict-Mutant 2716 | -7/Zion | Found CR-A16's Pointy Stick 2839 | -7/Zion | Given A8's code to call for help 3152 | -7/Zion | Entered Proximity Caves 3152 | -6/Proximity Caves | Accompanied by 4 allies 3458 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3458 | -6/Proximity Caves | Core integrity fell below 50% 3497 | -6/Proximity Caves | System corruption reached 10% 3507 | -6/Proximity Caves | Core integrity fell below 20% 3522 | -6/Proximity Caves | Lost 4 allies 3541 | -6/Proximity Caves | Lost 6 parts (2n4u) 3554 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted by crushing effect (+5). Self-destruct Interrupter emitting active interruption sequence. Knocked back. System corrupted: CR-A16's Pointy Stick rejected. B-48 Gladiator destroyed. Mace fries itself beyond repair. Imp. Light Armor Plating fries itself beyond repair. C-30 ARC knocked back. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. E-15 Imp unfolds itself. Adv. Assault Cannon blown off. Imp. Deuterium Engine blown off. Battle Rifle blown off. E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ####???????????????????????????????????????????? | | ##????????????#####?????????????????????????? | | # #???????????## #?????????????????????????? | | # # #???????????# #?????????????????????????? | | # #?#####????????# #?????????????????????????? | | # ### ##??????## #??????????????????????????? | | # ## ####??## #??????????????????????????? | | # # #### ##?????????????????????????? | | # ## ##?##?????????????????????? | | # b gg /*##%#?????????????????????? | | # %g!=%*@]##????????????????????? | | ## %###%%=*[#????????????????????? | | ?## / #?####= #???????????????????? | | ??# ##?????# #???????????????????? | | ??## ##???????###???????????????????? | | ???# ## #??????? #????? ????????????? | | ???# ##### #??????? #??? ????????????? | | ???# #???## ####???! !## #????????????? | | ??# ????## ##?#[!=%%!= #?????????????? | | ??## ????# ##!!%=*%= #??????????????? | | ???#### #???## &*=[[% ! #???????????????? | | ??????# ##????## [%[%[% ??????????? | | ?????? ##??????#######= ??????????? | | ?????? ##??????????????? #### ????????????? | | ????? ##????????????????? ##????????????????? | | ????? #??????????????????? #?????????????????? | | ???? #???????????????????? #????????????????? | | ?????? ?????????????????????? ##????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 80 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Loot Pinata Robot Respite Shopping List System Compromised The One Tourist What Is This Thing? Challenges ------------ None Game ------ Seed FieldBarrageNetwork Manual? 0 Play Time 00:56:10 Cumulative 1.5 hours Start 2024.11.24 @ 10:14:38 End 2024.11.24 @ 11:14:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0e4013d5-b964-4524-ba01-1c34bf45867c