Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.13 @ 19:28:11 // Winter2022/Polymind

Player: ExAliquo

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (686)      686
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1782)               1782
              TOTAL SCORE: 3333

 Bonus
-------
Polymind Skill             1774
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/400
Matter                     76/100
Energy                     215/215
System Corruption          0%
Temperature                Cool (24)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             .    | .   .   .   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     78   | .   .   69  80  
  Engine                   9    | .   .   6   9   
  Core                     2    | .   .   7   2   
  Treads                   15   | .   .   .   18  
  Leg                      5    | .   .   14  4   
  Wheel                    2    | .   .   13  .   
  Device                   19   | .   .   13  21  
  Protection               1    | .   .   .   1   
  Energy Gun               11   | .   .   7   12  
  Ballistic Gun            8    | .   .   .   10  
Naked Turns                214  | .   26  109 79  
Heaviest Build             18   | .   .   9   18  
  Greatest Support         40   | 3   3   20  40  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 1    | .   .   1   1   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           1    | .   .   1   1   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 70% | Sentry
 14% | Grunt
  9% | Cogmind
  3% | Tunneler

 Dominant Class 
----------------
 Cogmind | -10/Materials
   Grunt | -10/Mines
  Sentry | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           165  | .   .   40  125 
  Remotely                 .    | .   .   .   .   
Salvage Created            781  | .   .   53  728 
  Parts                    47   | .   .   4   43  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  22   | .   .   3   19  
  Guns                     22   | .   .   3   19  
Classes Destroyed          7    | .   .   2   5   
  Worker                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Watcher                  2    | .   .   .   2   
  Swarmer                  6    | .   .   2   4   
  Grunt                    14   | .   .   1   13  
  Duelist                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   .   2   4   
  Combat Bots Only         3    | .   .   2   3   
Max Kills in Single Turn   2    | .   .   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1274 | .    14   97   1163 
  Core                     424  | .    14   7    403  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   92   | .    .    .    92   
Core Remaining (%)         95   | 100  .    91   .    
Volleys Fired              72   | .    .    10   62   
  Largest                  2    | .    .    1    2    
  Hottest                  79   | .    .    65   79   
Shots Fired                125  | .    .    10   115  
  Gun                      125  | .    .    10   115  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  53   | .    .    .    53   
  Thermal                  72   | .    .    10   62   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    .    5    12   
  Robot Miss Streak        4    | .    .    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           81   | .    .    9    72   
  Core Hits                32   | .    .    4    28   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         7    | .    .    1    6    
    Burn                   6    | .    .    1    5    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1284 | .    .    138  1146 
  Guns                     1269 | .    .    138  1131 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  15   | .    .    .    15   
  Kinetic                  497  | .    .    .    497  
  Thermal                  772  | .    .    138  634  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             7    | .    .    .    7    
  Kicked                   .    | .    .    .    .    
  Crushed                  3    | .    .    .    3    
Highest Temperature        144  | .    .    17   144  
  Average Temperature      33   | .    .    11   35   
  Received Heat Transfer   363  | .    9    24   330  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    1    3    
  Heat Transferred         2294 | .    .    407  1887 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             423  | .   15  88  423 
  Initial                  33   | .   .   5   33  
  Average                  217  | .   8   18  260 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         39   | .   100 100 26  
  Level 1                  52   | .   .   .   63  
  Level 2                  8    | .   .   .   10  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   .   6   
  Investigation            6    | .   .   .   6   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   2   6   48  
  Peak Tracking Total      7    | .   2   3   7   
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   .   .   6   
  Reused                   1    | .   .   .   1   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          10   | .   1   .   9   
  Terminals                8    | .   1   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   2   .   34  
  Successful               16   | .   1   .   15  
  Failed                   20   | .   1   .   19  
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   2   .   18  
  Terminals                31   | .   2   .   29  
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   .   4   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   .   4   
  Robot Analysis           2    | .   1   .   1   
  Reprogram Traps          2    | .   .   .   2   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   .   .   9   
  Terminals                8    | .   .   .   8   
    Track                  1    | .   .   .   1   
    Assimilate             3    | .   .   .   3   
    Botnet                 1    | .   .   .   1   
    Disrupt                2    | .   .   .   2   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
    Extract                1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   1   .   8   
  Full Trace Events        6    | .   1   .   5   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   .   1   2   
  Non-combat               .    | .   .   .   .   
  Combat                   3    | .   .   1   2   
Robot Hacks Applied        3    | .   .   1   2   
  find_shortcuts           3    | .   .   1   2   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      10   | .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       6    | .   1   3   2   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2182 | .    26   357  1799 
Spaces Moved               1068 | 1    52   451  564  
  Core                     441  | 1    52   212  176  
  Treads                   313  | .    .    .    313  
  Legs                     162  | .    .    87   75   
  Wheels                   152  | .    .    152  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   
  Average Speed            108  | 50   50   73   141  
  Slowest Speed            250  | 50   50   120  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 2    13   78   37   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      1964 | .    51   466  1447 
  Wait                     819  | .    .    5    814  
  Move                     1065 | .    51   450  564  
  Hop                      .    | .    .    .    .    
  Pick Up                  .    | .    .    .    .    
  Fast Attach              .    | .    .    .    .    
  Attach                   .    | .    .    .    .    
  Detach                   .    | .    .    .    .    
  Swap                     .    | .    .    .    .    
  Drop                     .    | .    .    .    .    
  Fire                     72   | .    .    10   62   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    7    | .    .    .    7    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   1    | .    .    1    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   20 | -10/Materials | Discovered new exit (range 16)
   27 | -10/Materials | Entered Mines
   47 | -10/Mines     | Learned Materials terminal intel
  182 | -10/Mines     | Learned location of Storage (-7)
  291 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  373 | -10/Mines     | Discovered new exit (range 10)
  384 | -10/Mines     | Entered Materials
  385 | -9/Materials  | Loaded intel: 11 terminal locations
 1755 | -9/Materials  | Discovered new exit (range 9)
 1946 | -9/Materials  | Repaired Lgt. Treads
 2149 | -9/Materials  | Core integrity fell below 50%
 2169 | -9/Materials  | Core integrity fell below 20%
 2183 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
>>Repair
Repairing Lgt. Treads...
  ETC: 26
01925_ Connecting with Repair Station...
01925_ ALERT: Suspicious activity at Repair Station M001. Dispatching
  Investigation squad.
01946_ Repair station completes Lgt. Treads repairs.
01999_ G-34 Mercenary suffers critical hit (Destroy).
01999_ Destroyed Aluminum Leg.
02000_ Imp. Ion Engine destroyed.
02002_ Ion Engine melted.
02002_ Sml. Laser melted.
02002_ G-34 Mercenary destroyed. <x2>
02007_ K-01 Serf collects debris. <x2>
02014_ Acquired 8 Protomatter.
02015_ K-01 Serf collects debris. <x2>
02020_ U-05 Engineer builds a Door.
02102_ Released control of Y-45 Defender.
02168_ Took control of Y-45 Defender.
02175_ Destroyed Flight Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          19
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Terrain Scanner | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Hosts                      5    | .   .   3   2   
  Combat Hostiles          3    | .   .   1   2   
  Allies                   .    | .   .   .   .   
Unique Host Classes        4    | .   .   3   1   
Average Host Suspicion     74   | .   .   66  75  
  Unsuspicious Activity    664  | .   .   28  636 
  Returns to Shadow        1    | .   .   .   1   
  Fuzzy Dispatches         .    | .   .   .   .   
Protomatter Created        75   | .   .   4   71  
  Used                     86   | .   .   40  46  
  Decayed                  .    | .   .   .   .   
  Highest Spend            30   | .   .   30  23  
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 16)
  G-47 Trooper (-10/Mines: 6)

 Game 
------
Seed              DecoyFireCalibrator
  Manual?         0
Play Time         00:13:00
  Cumulative      30.2 hours
  Start           2023.01.13 @ 19:15:19
  End             2023.01.13 @ 19:28:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          51
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 99d97f59-f4ee-472a-aead-06b843f5ac33