Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.12 @ 15:00:44 Player: The Sun Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3291) 3291 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 7082 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Focal Shield > --- WEAPON (3) ------- Flak Gun Heavy Flail > --- INVENTORY (5) ---- Rocket Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Weapon Cycler Transmission Jammer Focal Shield > --- WEAPON ----------- Field Laser Heavy Laser Heavy Beamcaster > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Lightning Gun Rocket Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . 1 . 1 . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . 1 1 . 1 . Weapon 1 | . . . . 1 . . Parts Attached 86 | 7 2 16 15 24 4 18 Power 22 | 2 . 7 5 7 . 1 Engine 13 | 2 . 7 2 2 . . Core 8 | . . . 3 5 . . Reactor 1 | . . . . . . 1 Propulsion 21 | 2 . 3 5 6 . 5 Treads . | . . . . . . . Leg 21 | 2 . 3 5 6 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 2 1 5 3 2 Device 8 | . . . 1 4 3 . Storage 1 | 1 . . . . . . Processor 3 | . . 2 . . . 1 Hackware . | . . . . . . . Protection 3 | . 1 . . 1 . 1 Artifact . | . . . . . . . Weapon 28 | 2 1 4 4 6 1 10 Energy Gun 12 | 1 . 2 2 2 1 4 Energy Cannon 3 | . . 1 . . . 2 Ballistic Gun 9 | 1 1 1 1 4 . 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . Corrupted Parts 6 | . . . . . . 6 System Corruption 25 | . . . . . . 25 Parts Lost 58 | . 1 3 13 14 . 27 Power 15 | . . 1 5 5 . 4 Propulsion 16 | . . . 5 2 . 9 Utility 10 | . . 1 . 4 . 5 Weapon 17 | . 1 1 3 3 . 9 Highest Loss Streak 9 | . 1 2 5 4 . 9 To Critical Strikes . | . . . . . . . Average Backups 3 | 1 1 3 3 3 2 2 Power . | . 1 . . . . . Propulsion . | . . . . . . . Utility . | . . . . 1 . . Weapon 1 | . . 1 2 2 2 1 Tool/Special . | . . . . . . . Unused Backups 12 | . . 6 . 4 . 2 Power . | . . . . . . . Propulsion 6 | . . 3 . 2 . 1 Utility 2 | . . 2 . . . . Weapon 4 | . . 1 . 2 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 77 | . 96 97 78 85 94 53 Engine 8 | . 14 21 10 7 6 . Core 4 | . . . 5 7 13 1 Leg 18 | . 28 21 15 19 22 14 Device 9 | . . . 3 11 25 15 Storage 2 | . 14 7 . . . . Processor 7 | . . 12 18 7 6 3 Protection 5 | . 10 11 8 7 . . Energy Gun 6 | . 10 4 5 7 6 5 Energy Cannon 1 | . . 2 3 . . 2 Ballistic Gun 8 | . 17 15 1 13 13 2 Peak Build Rating 55 | 6 7 18 24 37 45 55 Average Rating 25 | 4 6 14 19 29 40 31 On Entrance 19 | . 6 7 17 24 35 44 Avg Prop Armor Cover (%) 11 | . . . . . . 11 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 14 23 21 38 37 42 Greatest Support 61 | 20 20 23 35 33 40 61 Greatest Overweight (x) 9 | . . . 4 1 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 7 5 5 5 5 Most Carried 7 | 5 3 7 5 5 4 5 Average Carried 3 | 1 1 3 3 3 2 2 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 4 | 2 1 3 4 3 2 1 Class Distribution -------------------- 41% | Scavenger-Gunner 35% | Mutant 18% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2210 | 235 61 409 254 571 . 680 Remotely . | . . . . . . . Salvage Created 3303 | . 119 740 449 1130 . 865 Parts 162 | . 7 47 31 48 . 29 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . . 4 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented 11 | . . . . . . 11 Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 82 | . 5 16 16 27 . 18 Melee 1 | . . . . . . 1 Guns 55 | . 3 15 4 26 . 7 Cannons 16 | . . 1 11 . . 4 AOE 6 | . 2 . . 1 . 3 Classes Destroyed 11 | . 2 5 1 2 . 1 Worker 4 | . . 3 1 . . . Builder 1 | . . . . 1 . . Operator 2 | . . 1 1 . . . Watcher 4 | . . 2 . 2 . . Swarmer 29 | . 3 3 7 11 . 5 Grunt 35 | . 2 8 6 12 . 7 Brawler 2 | . . 1 . . . 1 Duelist 5 | . . . 2 . . 3 Sentry 8 | . . 4 1 2 . 1 Programmer 2 | . . . . 2 . . Behemoth 1 | . . . . . . 1 Best Kill Streak 9 | . 3 9 4 5 . 4 Combat Bots Only 5 | . 3 5 4 5 . 4 Max Kills in Single Turn 3 | . 2 1 2 1 . 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 . . 1 . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 637 | . 32 105 93 154 . 253 Missed 187 | . 6 20 27 51 . 83 Hits 450 | . 26 85 66 103 . 170 Melee 8 | . . 2 1 . . 5 Projectile 442 | . 26 83 65 103 . 165 Critical Strikes 10 | . . . 2 2 . 6 Actively Blocked 1 | . . . 1 . . . Part Disruptions 2 | . . . . 2 . . Damage Taken 7267 | . 272 1091 1033 1905 64 2902 Core 1575 | . 25 193 162 327 . 868 Absorbed by Shields 159 | . . . . 159 . . Redirected to Shielding 111 | . 5 41 31 34 . . Ignored by Resistances 139 | . . . . . . 139 Regen/Repaired (Parts) 141 | . . 95 46 . . . Core Remaining (%) 72 | 100 90 51 70 53 . . Volleys Fired 281 | . 12 70 42 78 . 79 Largest 3 | . 2 2 2 3 . 3 Hottest 213 | . 60 124 124 152 . 213 Shots Fired 531 | . 24 125 65 170 . 147 Gun 443 | . 24 120 29 170 . 100 Cannon 72 | . . 5 36 . . 31 Launcher 16 | . . . . . . 16 Special . | . . . . . . . Kinetic 298 | . 19 91 28 105 . 55 Thermal 116 | . . 23 36 17 . 40 Explosive 16 | . . . . . . 16 Electromagnetic 101 | . 5 11 1 48 . 36 Robot Hit Streak 23 | . 13 19 23 20 . 20 Robot Miss Streak 8 | . 2 3 3 8 . 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . . 2 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 405 | . 19 97 48 136 . 105 Core Hits 244 | . 8 41 45 110 . 40 Critical Kills 3 | . 1 . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 15 | . 1 3 3 . . 8 Burn 10 | . . 3 2 . . 5 Meltdown 1 | . . . 1 . . . Destroy 1 | . 1 . . . . . Corrupt 1 | . . . . . . 1 Smash 2 | . . . . . . 2 Melee Attacks 9 | . . . . . . 9 Impact 9 | . . . . . . 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7852 | . 202 1305 965 2439 . 2941 Guns 4951 | . 158 1148 316 2127 . 1202 Cannons 1337 | . . 42 618 . . 677 Explosions 1213 | . 44 71 31 273 . 794 Melee 268 | . . . . . . 268 Ramming 83 | . . 44 . 39 . . Kinetic 3379 | . 114 782 482 1322 . 679 Thermal 2017 | . 44 359 483 363 . 768 Explosive 619 | . . . . 60 . 559 Electromagnetic 1486 | . 44 120 . 655 . 667 Impact 268 | . . . . . . 268 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 27 | . . . . 1 1 27 Average Corruption 16 | . . . . 1 1 21 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 89 | . . . . 3 3 83 Message Errors 17 | . . . . . . 17 Matter Fused 20 | . . . . 2 . 18 Heat Flow Errors 6 | . . . . . 1 5 Energy Discharges 11 | . . . . . 1 10 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 14 | . . . . . 1 13 Data Loss (major) 3 | . . . . 1 . 2 Misfires 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Misdirections 6 | . . . . . . 6 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 168 | . 24 . 61 22 . 61 Projectiles 3 | . . . 3 . . . Explosions 122 | . 24 . 58 22 . 18 Melee 43 | . . . . . . 43 Knockbacks 18 | . . . 17 . . 1 Impact 1 | . . . . . . 1 Kinetic 15 | . . . 15 . . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 588 | . 36 . 113 343 . 96 Shots 11 | . 1 . 1 6 . 3 Rammed . | . . . . . . . Targets Rammed 14 | . . 10 . 4 . . Kicked 14 | . . 10 . 4 . . Crushed . | . . . . . . . Highest Temperature 586 | . 32 414 440 586 143 468 Average Temperature 124 | . 13 119 157 131 82 97 Received Heat Transfer 1980 | . 72 435 432 255 . 786 Effects 29 | . . 10 5 13 . 1 Shutdowns 9 | . . 5 2 2 . . Energy Bleed 4 | . . 1 . 2 . 1 Interference 11 | . . 2 3 6 . . Matter Decay 2 | . . 2 . . . . Short Circuit 2 | . . . . 2 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 5 | . . . . 2 . 3 Impact Corruptions 2 | . . . . . . 2 Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 8 | . . 3 . 1 . 4 Heat Transferred 4113 | . 50 1025 1160 483 . 1395 Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 1 1 . 2 . 2 Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 78 | 100 100 95 100 60 39 . Level 1 11 | . . 4 . 14 60 . Level 2 10 | . . . . 24 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 560 | . 83 206 149 560 259 . Initial 259 | . . 34 72 41 259 . Average 125 | . 17 68 76 189 207 . Influence Increases 2660 | . 123 477 516 1047 22 475 Destroy 0b10 Robot/C 1640 | . 100 320 320 540 . 360 Destroy 0b10 Robot/NC 55 | . . 30 10 15 . . Destroy Leader 348 | . 20 94 60 134 . 40 Successful Hack 38 | . . . 16 . 22 . Disable Machine 180 | . . 15 30 135 . . Destroy Structure 84 | . 3 3 20 58 . . Lose Combat Pursuer 315 | . . 15 60 165 . 75 Influence Decreases 2660 | . 40 388 596 610 400 626 Entered New Map 527 | . . 49 100 51 270 57 Time Decay 1488 | . 30 315 237 419 130 357 Lost Part 506 | . 10 24 120 140 . 212 Purge Threat 139 | . . . 139 . . . Squads Dispatched 15 | . 1 3 1 9 1 . Investigation 6 | . 1 1 1 2 1 . Extermination 2 | . . . . 2 . . Reinforcement 4 | . . 2 . 2 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 6 24 20 40 . 24 Peak Tracking Total 6 | . 3 5 4 6 . 6 Tactical Retreats 17 | . . 1 4 7 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 5 | . 1 . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 13 | . . 1 2 9 . 1 Max in Single Turn 5 | . . 1 1 5 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 14 | . . 3 6 3 2 . Terminals 6 | . . 1 4 . 1 . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . 1 1 . 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access . | . . . . . . . Total Hacks 41 | . . 10 19 5 7 . Successful 21 | . . 7 12 . 2 . Failed 19 | . . 3 6 5 5 . Catastrophic 3 | . . . . 2 1 . Database Lockouts 1 | . . . 1 . . . Manual 1 | . . 1 . . . . Terminals 15 | . . 2 11 . 2 . Fabricators 1 | . . . . 1 . . Repair Stations 12 | . . 5 2 . 5 . Recycling Units 2 | . . . . 2 . . Scanalyzers 11 | . . 3 6 2 . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 2 6 . 1 . Record 4 | . . 2 1 . 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . 2 . . . Unreport Threat 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 4 2 . 1 . Scan Component 4 | . . 2 1 . 1 . Repair 3 | . . 2 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 1 4 . . . Retrieve Study 5 | . . 1 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 13 | . . 3 5 3 2 . Full Trace Events 4 | . . 1 1 1 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 1 4 . . . Parts Repaired 3 | . . 2 1 . . . Time 78 | . . 52 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 1093 | . . . . . 229 864 Jamming 1093 | . . . . . 229 864 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 5678 | 112 169 1107 598 1606 265 1821 Spaces Moved 3506 | 90 111 649 354 1037 185 1080 Core 391 | 16 . . 5 . . 370 Treads . | . . . . . . . Legs 3115 | 74 111 649 349 1037 185 710 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 90 105 105 50 Average Speed 125 | 107 120 112 117 124 136 138 Slowest Speed 500 | 120 120 120 250 175 175 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 20 40 25 25 4 72 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 4 Spaces Dug . | . . . . . . . Terrain Destroyed 179 | . 3 2 30 73 . 71 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 178 | . 3 2 30 73 . 70 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 4351 | 104 126 914 473 1253 197 1284 Wait 294 | . 1 120 43 64 1 65 Move 3499 | 89 110 648 353 1035 184 1080 Hop . | . . . . . . . Pick Up 106 | 8 1 26 17 28 4 22 Fast Attach . | . . . . . . . Attach 72 | 6 2 7 15 19 2 21 Detach 4 | . . . . 2 . 2 Swap 35 | 1 . 16 2 11 3 2 Drop 36 | . . 17 1 11 3 4 Fire 281 | . 12 70 42 78 . 79 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick 14 | . . 10 . 4 . . Crush . | . . . . . . . Escape Stasis 1 | . . . . 1 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 113 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 320 | -9/Materials | Build established: Mutant 563 | -9/Materials | Repaired Aluminum Leg+ 591 | -9/Materials | Repaired Sml. Storage Unit 1313 | -9/Materials | Discovered new exit (range 16) 1346 | -9/Materials | Build established: Scavenger-Mutant 1389 | -9/Materials | Entered another Materials area 1389 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1478 | -8/Materials | Repaired Core Shielding 1649 | -8/Materials | Lost 5 parts (2p1n2w) 1751 | -8/Materials | Lost 4 parts (1p3n) 1933 | -8/Materials | Central database locked down 1963 | -8/Materials | Discovered new exit (range 11) 1987 | -8/Materials | Entered Factory 1987 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2285 | -7/Factory | Build established: Scavenger-Gunner 2790 | -7/Factory | Garrison activated, responded to threat 2871 | -7/Factory | Lost 4 parts (2p1n1w) 3251 | -7/Factory | Discovered new exit (range 16) 3462 | -7/Factory | Lost 3 parts (1p1u1w) 3593 | -7/Factory | Entered another Factory area 3593 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3804 | -6/Factory | Discovered new exit (range 13) 3858 | -6/Factory | Entered Lower Caves 3961 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4042 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4130 | -6/Lower Caves | Lost 4 parts (2p1n1w) 4256 | -6/Lower Caves | System corruption reached 10% 4714 | -6/Lower Caves | Spotted B-75 Beast 4746 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 4843 | -6/Lower Caves | Core integrity fell below 50% 4891 | -6/Lower Caves | Learned Factory garrison access intel 4901 | -6/Lower Caves | Lost 9 parts (3n3u3w) 5189 | -6/Lower Caves | Destroyed B-75 Beast 5207 | -6/Lower Caves | Lost 3 parts (2n1u) 5449 | -6/Lower Caves | Build established: Mutant 5514 | -6/Lower Caves | Core integrity fell below 20% 5679 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. Acquired 7 matter. Dropped Corrupted Imp. Treads. TD< GDCBZ7E>UY9ITM4YSP,