Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 14:04:06 Player: whisper Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (188) 940 Value Destroyed (7065) 7065 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2974) 2974 TOTAL SCORE: 17879 Bonus ------- High Alert Combat Kills 1204 Follower Combat Kills 1574 Met Imprinter 300 Was Imprinted 300 Friendly Fire -404 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Experimental Signal Interpreter Experimental Target Analyzer Advanced Core Analyzer Zionite Weapon Casing > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Myomer Leg Large Storage Unit Improved System Restoration Module Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Wheel Compact Wheel > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Experimental Signal Interpreter Terrain Scanner Improved Targeting Computer Improved Targeting Computer Experimental Target Analyzer Advanced Core Analyzer > --- WEAPON ----------- Precision Phase Gun Precision Phase Gun Precision Phase Gun Coil Gun > --- INVENTORY -------- Zionite Light DM Reactor Improved Heavy Treads Improved Heavy Treads Large Storage Unit Zionite Biocell High-capacity Matter Pod Improved Targeting Computer Improved Armor Integrity Analyzer Improved System Restoration Module Mobile Refinery Mk. CCLXVII Tesla Rifle Tesla Rifle Advanced Variable Charge Gun Precision Phase Gun Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Improved Grenade Launcher CR-A16's Behemoth Slayer [Rating: 123] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . . 1 1 . Utility 9 | . . . . . 4 1 . . . . 1 . 1 2 Weapon 2 | . . . . . . 1 . . . . 1 . . . Parts Attached 278 | 6 7 1 1 13 46 19 3 21 8 5 28 21 32 67 Power 31 | 1 1 . . 1 6 2 . 1 . . 2 4 3 10 Engine 12 | 1 1 . . 1 4 1 . 1 . . 2 . . 1 Core 7 | . . . . . 2 1 . . . . . 4 . . Reactor 12 | . . . . . . . . . . . . . 3 9 Propulsion 40 | 2 2 . . 2 7 1 . 1 . . 4 5 3 13 Treads 22 | . . . . 2 7 1 . 1 . . . 5 1 5 Leg 7 | 2 2 . . . . . . . . . 3 . . . Wheel 11 | . . . . . . . . . . . 1 . 2 8 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 115 | 1 4 1 1 4 15 9 2 13 6 2 11 10 17 19 Device 60 | . 1 1 1 3 4 7 1 9 2 2 8 6 11 4 Storage 13 | 1 2 . . 1 3 . 1 . . . . 1 1 3 Processor 15 | . 1 . . . 2 2 . 2 . . 1 1 . 6 Hackware . | . . . . . . . . . . . . . . . Protection 27 | . . . . . 6 . . 2 4 . 2 2 5 6 Artifact . | . . . . . . . . . . . . . . . Weapon 92 | 2 . . . 6 18 7 1 6 2 3 11 2 9 25 Energy Gun 29 | 2 . . . 1 3 . . . 1 3 3 . 4 12 Energy Cannon 3 | . . . . 1 . . . . . . 2 . . . Ballistic Gun 24 | . . . . 2 8 5 1 3 . . . . . 5 Ballistic Cannon 14 | . . . . . 1 . . . . . 5 2 3 3 Launcher 10 | . . . . 2 5 . . 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 2 . 1 . . . . . . Piercing Weapon 8 | . . . . . . . . . 1 . 1 . 2 4 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . 4 . . . 2 . . 1 7 3 Parts Lost 80 | . . . . 7 14 . . 5 . . 5 . 3 46 Power 15 | . . . . 2 4 . . 1 . . 1 . . 7 Propulsion 16 | . . . . 1 3 . . 1 . . . . . 11 Utility 21 | . . . . . 4 . . 2 . . 1 . 1 13 Weapon 28 | . . . . 4 3 . . 1 . . 3 . 2 15 Highest Loss Streak 21 | . . . . 3 8 . . 2 . . 2 . 2 21 Average Slot Usage (%) 93 | . 98 100 100 91 94 99 100 97 83 88 92 99 99 81 Engine 5 | . 14 14 14 9 7 5 . 1 7 7 5 5 1 . Core 1 | . . . . . . 1 7 4 . . . 4 2 . Treads 12 | . . . . 22 17 15 15 14 15 15 . 16 17 4 Leg 2 | . 28 28 28 4 . . . . . . 1 . . . Wheel 1 | . . . . . . . . . . . 4 . 3 6 Device 8 | . 2 14 14 14 8 6 7 9 7 7 9 10 12 8 Storage 18 | . 22 14 14 14 18 15 22 23 23 23 20 17 15 13 Processor 14 | . 1 . . . 8 21 23 16 15 15 16 17 15 21 Protection 5 | . . . . . 17 8 . 3 6 7 5 . 2 1 Energy Gun 5 | . 28 28 28 3 . . . . . 6 12 5 10 11 Ballistic Gun 7 | . . . . . 12 22 23 21 . . . . . 1 Ballistic Cannon 2 | . . . . . 1 . . . . . 9 15 8 1 Piercing Weapon 1 | . . . . . . . . . 4 5 . 1 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 119 | 10 30 27 27 27 64 70 67 75 69 75 97 112 119 113 Greatest Support 150 | 20 20 20 20 40 56 42 42 48 48 48 48 83 110 150 Greatest Overweight (x) 8 | . 1 1 1 2 3 1 1 3 1 1 3 2 8 6 Average Overweight (x) 1 | . . 1 1 . . 1 1 1 1 1 2 1 2 2 Largest Inventory Capacity 26 | 6 10 10 10 10 16 16 22 22 22 22 22 22 22 26 Average Capacity 18 | 5 6 10 10 10 16 16 21 22 22 22 22 22 22 20 Most Carried 22 | 6 9 10 10 10 16 16 21 22 22 22 22 22 22 22 Average Carried 17 | 3 6 9 10 8 14 15 19 21 21 21 21 21 21 18 Final Capacity 22 | 6 10 10 10 10 16 16 22 22 22 22 22 22 22 4 Final Carried 22 | 6 9 10 10 9 16 16 21 21 22 22 21 22 22 4 Class Distribution -------------------- 26% | Mutant 20% | Hauler-Mutant 15% | Hauler-Gunner 12% | Scavenger-Gunner 8% | Gunner 6% | Hauler-Skirmisher 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Matter Collected 6781 | 197 176 . . 331 1460 653 98 643 130 164 1018 543 465 903 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8559 | . 176 . . 44 1816 778 . 680 . . 1188 729 378 2770 Parts 396 | . 10 . . 1 99 51 . 25 . . 52 20 23 115 Haulers Intercepted 13 | . 1 . . . 4 2 . . . . 1 3 . 2 Recyclers Shooed 8 | . . . . 1 2 . . . . . 1 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 17 4 1 . . . . Prevented 9 | . . . . . . . . 8 . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 124 | . 3 . . 8 35 10 . 16 . . 12 6 6 28 Melee 9 | . . . . . 1 . . . . . 1 . 1 6 Guns 58 | . 3 . . 3 14 10 . 7 . . . 1 2 18 Cannons 24 | . . . . . 5 . . . . . 11 5 3 . AOE 32 | . . . . 5 15 . . 9 . . . . . 3 Classes Destroyed 21 | . 2 . . 3 9 2 . 1 . . 1 . 1 2 Worker 16 | . . . . 1 4 2 . . . . 5 2 . 2 Builder 14 | . . . . . 2 3 . . . . 3 . 1 5 Tunneler 1 | . . . . . 1 . . . . . . . . . Hauler 13 | . 1 . . . 4 2 . . . . 1 3 . 2 Recycler 17 | . . . . . 7 . . . . . 4 2 . 4 Operator 2 | . . . . . . 1 . . . . . . 1 . Watcher 7 | . . . . . 3 1 . . . . 2 . . 1 Swarmer 8 | . . . . . 7 . . 1 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 43 | . 3 . . . 14 4 . 6 . . . 1 2 13 Brawler 8 | . . . . . 2 . . 5 . . . 1 . . Duelist 3 | . . . . . . . . . . . . . 1 2 Protector 3 | . . . . . 1 . . 1 . . . . . 1 Sentry 17 | . . . . . 10 2 . 1 . . 1 1 1 1 Demolisher 1 | . . . . 1 . . . . . . . . . . Hunter 16 | . . . . . 1 3 . . . . 6 . . 6 Programmer 15 | . . . . . . 1 . 1 . . 5 3 2 3 Behemoth 1 | . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . 1 . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 16 | . 2 . . 4 16 4 . 14 . . 6 3 2 6 Combat Bots Only 14 | . 2 . . 3 10 3 . 14 . . 2 3 2 6 Max Kills in Single Turn 4 | . 1 . . 2 4 2 . 3 . . 3 1 1 2 Gunslinging 1 | . . . . . 1 . . 1 . . . . . . Exploded 3 | . . . . 1 2 . . 3 . . . . . 1 Melee 1 | . . . . . 1 . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Damage Taken 15285 | . 128 . . 828 2287 783 . 1143 . . 1447 294 586 7789 Core 2350 | . 15 . . 178 273 190 . 202 . . 133 9 35 1315 Absorbed by Shields 112 | . . . . . . . . . . . . 89 23 . Reduced by Siege Mode 128 | . . . . . . . . . . . . . . 128 Core Remaining (%) 70 | 100 . . . 22 50 . . . . 44 84 99 96 . Volleys Fired 390 | . 14 . . 34 109 48 . 29 . 1 50 18 18 69 Largest 4 | . 2 . . 2 2 3 . 3 . 3 4 4 4 4 Hottest 347 | . 90 . . 90 109 81 . 81 . 185 254 229 256 347 Shots Fired 980 | . 28 . . 50 165 138 . 72 . 3 173 69 61 221 Gun 649 | . 28 . . 35 107 138 . 63 . 3 34 18 35 188 Cannon 285 | . . . . 5 38 . . . . . 139 51 26 26 Launcher 46 | . . . . 10 20 . . 9 . . . . . 7 Special . | . . . . . . . . . . . . . . . Kinetic 592 | . . . . 4 140 138 . 63 . . 116 51 26 54 Thermal 259 | . 28 . . 36 5 . . . . 1 30 18 35 106 Explosive 38 | . . . . 10 17 . . 4 . . . . . 7 Electromagnetic 91 | . . . . . 3 . . 5 . 2 27 . . 54 Robot Hit Streak 46 | . 8 . . 6 30 21 . 12 . 1 14 12 13 46 Robot Miss Streak 8 | . 3 . . 5 7 2 . 3 . 2 8 3 3 2 Penetration Max 1 | . . . . . . . . 1 . . . . . 1 Secondary Targets 10 | . . . . . 2 2 . 3 . . . . . 3 Max Gunslinging Chain 2 | . . . . . 1 1 . 2 . . . . . 1 Shots Hit Robots 716 | . 17 . . 27 128 102 . 49 . 2 115 47 41 188 Core Hits 436 | . 9 . . 17 119 38 . 32 . 1 61 27 24 108 Critical Hits 18 | . . . . . . 1 . 1 . . 3 1 1 11 Critical Kills 7 | . . . . . . . . . . . 1 1 1 4 Critical Parts Destroyed 9 | . . . . . . 1 . 1 . . 2 . . 5 Melee Attacks 40 | . . . . . 6 2 . 1 . . 3 . 7 21 Impact . | . . . . . . . . . . . . . . . Slashing 9 | . . . . . 6 2 . 1 . . . . . . Piercing 31 | . . . . . . . . . . . 3 . 7 21 Sneak Attacks 2 | . . . . . 1 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21012 | . 202 . . 658 4637 1571 . 2297 . 57 2955 1374 1186 6075 Guns 9415 | . 202 . . 146 1153 1571 . 945 . 57 408 370 595 3968 Cannons 4942 | . . . . 52 697 . . . . . 2259 1004 460 470 Explosions 5707 | . . . . 456 2582 . . 1352 . . 253 . . 1064 Melee 944 | . . . . . 205 . . . . . 35 . 131 573 Ramming 4 | . . . . 4 . . . . . . . . . . Kinetic 8612 | . . . . 27 1784 1571 . 945 . . 1824 1004 460 997 Thermal 4905 | . 202 . . 171 178 . . . . 20 790 370 595 2579 Explosive 4078 | . . . . 456 2118 . . 776 . . . . . 728 Electromagnetic 2469 | . . . . . 352 . . 576 . 37 306 . . 1198 Impact . | . . . . . . . . . . . . . . . Slashing 205 | . . . . . 205 . . . . . . . . . Piercing 739 | . . . . . . . . . . . 35 . 131 573 Highest Corruption 15 | . . . . . 8 2 2 15 15 15 1 . 5 7 Average Corruption 8 | . . . . . 4 1 2 9 15 15 1 . 4 1 Corruption Purged 1 | . . . . . . . . . . . . . 1 . Effects 233 | . . . . . 33 8 3 61 87 34 1 . 1 5 Message Errors 51 | . . . . . 8 4 3 9 20 6 1 . . . Matter Fused 52 | . . . . . 10 . . 18 15 7 . . 1 1 Heat Flow Errors 15 | . . . . . 4 . . 3 5 2 . . . 1 Energy Discharges 31 | . . . . . 5 2 . 6 12 5 . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . . . . Data Loss (minor) 21 | . . . . . 2 2 . 4 8 5 . . . . Data Loss (major) 10 | . . . . . 1 . . 4 5 . . . . . Misfires 5 | . . . . . 2 . . 3 . . . . . . Alerts 8 | . . . . . . . . 3 4 1 . . . . Misdirections 31 | . . . . . . . . 5 18 8 . . . . Targeting Errors 7 | . . . . . . . . 6 . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 318 | . . . . 17 79 . . 3 . . 89 40 13 77 Projectiles 108 | . . . . 8 . . . . . . 37 40 13 10 Explosions 183 | . . . . 9 52 . . 3 . . 52 . . 67 Melee 27 | . . . . . 27 . . . . . . . . . Knockbacks 49 | . . . . . 12 . . . . . 17 8 6 6 Impact . | . . . . . . . . . . . . . . . Kinetic 46 | . . . . . 11 . . . . . 16 8 5 6 Secondary 3 | . . . . . 1 . . . . . 1 . 1 . Self-Inflicted Damage 396 | . . . . 49 61 . . 53 . . 101 . . 132 Shots 8 | . . . . 1 2 . . 2 . . 1 . . 2 Rammed 1 | . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 620 | . 294 . . 18 291 81 . 170 224 208 620 263 391 394 Average Temperature 90 | . 103 . . 6 72 20 . 45 103 91 129 84 134 128 Received Heat Transfer 2377 | . 72 . . 40 801 123 . 198 . . 75 45 87 936 Effects 21 | . 1 . . . 1 . . . 1 . 11 1 1 5 Shutdowns 1 | . . . . . . . . . . . 1 . . . Energy Bleed 4 | . 1 . . . . . . . . . 2 . . 1 Interference 6 | . . . . . 1 . . . 1 . 2 1 . 1 Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 3 | . . . . . . . . . . . . . 1 2 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . 5 . . . Siege Activations 2 | . . . . . . . . . . . . . . 2 Total Turns 40 | . . . . . . . . . . . . . . 40 Longest Duration 26 | . . . . . . . . . . . . . . 26 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . 4 . . 3 . . 2 . . 9 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 21 | . 2 . . . . . . . . . 1 2 3 13 Heat Transferred 7327 | . 557 . . 445 387 . . . . 37 970 800 977 3154 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Peak Influence 1049 | . 168 . . 30 1049 433 . . . . 675 668 959 802 Initial 503 | . . . . . 11 413 . . . . 49 330 300 503 Average 393 | . 56 . . 4 597 341 . . . . 247 391 640 613 Maximum Alert Level 3 | . . . . . 3 2 . . . . 2 2 3 3 Low Security (%) 28 | 100 100 100 . 100 27 1 . . . . 51 . . . Level 1 24 | . . . . . 2 67 . . . . 23 67 2 . Level 2 32 | . . . . . 23 30 . . . . 24 32 57 85 Level 3 14 | . . . . . 46 . . . . . . . 40 14 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . . . 9 3 . 1 . . 8 2 3 6 Investigation 7 | . . . . . 2 1 . . . . 3 . . 1 Extermination 8 | . . . . . . 2 . . . . 3 1 1 1 Reinforcement 9 | . 2 . . . 2 . . . . . 2 1 . 2 Assault 6 | . . . . . 1 . . 1 . . . . 2 2 Garrison 4 | . . . . . 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 2 . . . . . 2 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Distress Signals 13 | . 2 . . . 5 . . . . . 2 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 239 | . 13 . . 16 57 19 . 14 . 3 22 18 26 51 Peak Tracking Total 10 | . 4 . . 5 10 3 . 9 . 3 3 5 5 10 Tactical Retreats 16 | . 1 . . 3 7 . . . . . . . 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Traps Triggered 4 | . . . . . 3 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Disabled 29 | . . . . . 8 1 . 2 . . 4 5 7 2 Max in Single Turn 3 | . . . . . 2 1 . 2 . . 1 1 3 1 Garrison Access 5 | . . . . . 1 2 . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . 2 Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Accessed 35 | . 3 . 1 1 7 16 . 1 1 . 2 2 . 1 Terminals 18 | . 3 . . 1 5 9 . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers 4 | . . . . . 1 2 . . . . 1 . . . Garrison Access 5 | . . . . . 1 2 . . . . 1 1 . . Total Hacks 93 | . 9 . 1 2 25 40 . 1 8 . 4 2 . 1 Successful 59 | . 3 . 1 1 16 24 . 1 8 . 2 2 . 1 Failed 34 | . 6 . . 1 9 16 . . . . 2 . . . Catastrophic 4 | . 1 . . . 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 64 | . 6 . . 2 12 14 . . 1 . 5 9 9 6 Terminals 56 | . 9 . . 2 18 27 . . . . . . . . Fabricators 4 | . . . . . . 3 . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units 2 | . . . . . . 2 . . . . . . . . Scanalyzers 12 | . . . . . 4 5 . . . . 3 . . . Garrison Access 8 | . . . . . 3 3 . . . . 1 1 . . Terminal Hacks 28 | . 2 . 1 1 7 8 . 1 8 . . . . . Record 2 | . . . 1 . 1 . . . . . . . . . Part Schematic 9 | . . . . . . 1 . . 8 . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . Prototype ID Bank 5 | . 1 . . . 2 2 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . Scanalyzer 9 | . . . . . 4 4 . . . . 1 . . . Insert Component 5 | . . . . . 2 2 . . . . 1 . . . Analyze 4 | . . . . . 2 2 . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . . . . 1 . . Seal Access 3 | . . . . . . 2 . . . . . 1 . . Unauthorized Hacks 14 | . 1 . . . 5 6 . . . . 1 . . 1 Terminals 11 | . 1 . . . 4 6 . . . . . . . . Assimilate 4 | . . . . . . 4 . . . . . . . . Botnet 4 | . . . . . 3 1 . . . . . . . . Operators 3 | . 1 . . . 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . Jam 2 | . . . . . 1 . . . . . 1 . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . . 1 7 14 . . . . 1 . . . Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 2 3 . . 8 . . . . . Parts Built 3 | . . . . . . 3 . . . . . . . . Matter 314 | . . . . . . 314 . . . . . . . . Time 109 | . . . . . . 109 . . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 2 2 . . . . 1 . . . Part Schematics Acquired 4 | . . . . . 2 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Total Allies 28 | . . 2 . . . 2 . 2 4 . 5 3 5 5 Largest Group 7 | . . 2 2 . . 2 2 2 6 6 7 3 7 3 Highest-Rated Group 530 | . . 43 43 . . 36 36 46 198 198 204 199 530 288 Highest-Rated Ally 103 | . . 31 31 . . 26 26 30 39 39 85 85 96 103 Zionite Dispatches 7 | . . . . . . . . . . . 2 2 1 2 Heavy 2 | . . . . . . . . . . . 1 . . 1 Light 2 | . . . . . . . . . . . . . 1 1 Fire 1 | . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . 3 2 . FOLLOW 2 | . . . . . . . . . . . . 1 1 . DROP 1 | . . . . . . . . . . . . 1 . . PICKUP 2 | . . . . . . . . . . . . 1 1 . Ally Attacks 218 | . . . . . . . . 9 . 17 35 45 83 29 Total Damage 9795 | . . . . . . . . 145 . 655 1261 2469 3614 1651 Kills 53 | . . . . . . . . 1 . 3 11 16 17 5 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Main Access 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Turns Passed 14352 | 58 466 273 233 796 1893 1680 497 1697 1870 641 1068 1218 769 1193 Spaces Moved 7280 | 42 306 178 145 432 817 790 284 715 1022 341 605 548 395 660 Core 134 | 9 . . . . . . . . . . . . . 125 Treads 5218 | . . . . 377 817 790 284 715 1022 341 28 517 234 93 Legs 812 | 33 306 178 145 55 . . . . . . 64 31 . . Wheels 1116 | . . . . . . . . . . . 513 . 161 442 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 152 172 172 172 180 180 120 180 120 50 Average Speed 161 | 105 126 150 150 159 176 172 172 177 180 180 131 182 156 113 Slowest Speed 220 | 120 150 150 150 180 220 172 172 220 180 180 200 183 185 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 41 | 4 37 45 49 73 49 21 57 70 90 54 19 14 12 24 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . 1 1 . . . . . 1 . . . . . Known Exits Taken 8 | . . . . 1 . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . . 1 . . . . . Scrap Searched 12 | . . . . 2 . . 3 5 2 . . . . . Spaces Dug 18 | . . . . 9 1 2 . 1 . . 2 . 2 1 Terrain Destroyed 396 | . . . . 101 127 2 . 24 . . 52 8 49 33 Melee 9 | . . . . . 1 2 . 1 . . 2 . 2 1 Projectile 43 | . . . . . . . . 4 . . 19 8 6 6 AOE 344 | . . . . 101 126 . . 19 . . 31 . 41 26 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Total 9040 | 53 359 185 160 483 1101 1012 292 1088 1056 367 760 721 489 914 Wait 763 | . 19 4 15 1 63 134 . 306 8 13 31 112 10 47 Move 7265 | 41 305 177 144 431 816 789 283 713 1021 340 604 547 394 660 Hop . | . . . . . . . . . . . . . . . Pick Up 110 | 6 5 1 . 2 28 7 5 6 5 5 15 8 4 13 Fast Attach 119 | 6 4 1 . 3 20 5 1 2 7 . 14 6 17 33 Attach 67 | . . . . 3 12 3 . 5 . 2 10 5 6 21 Detach 42 | . 2 1 . . 7 2 . 2 1 . 6 3 7 11 Swap 92 | . 3 . 1 7 14 11 2 14 1 3 4 10 9 13 Drop 142 | . 7 1 . . 26 11 1 2 13 3 23 12 17 26 Fire 390 | . 14 . . 34 109 48 . 29 . 1 50 18 18 69 Melee 40 | . . . . . 6 2 . 1 . . 3 . 7 21 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . . . Rewire 8 | . . . . 1 . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 525 | -10/Materials | Entered Mines 678 | -10/Mines | Learned location of Mines (-9) 734 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 738 | -10/Mines | Found Prototype Device 738 | -10/Mines | Identified Exp. Sensor Array 759 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 788 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 788 | -10/Mines | Discovered new exit (range 5) 798 | -10/Mines | Entered Exiles 798 | -10/Exiles | Accompanied by 2 allies 828 | -10/Exiles | Led the pair of lost Derelicts to a safe place 833 | -10/Exiles | Met 8R-AWN 894 | -10/Exiles | Met EX-HEX 954 | -10/Exiles | Met EX-DEC 965 | -10/Exiles | Learned location of Zion (-7) 1017 | -10/Exiles | Discovered new exit (range 10) 1031 | -10/Exiles | Entered Mines 1032 | -9/Mines | Assembled infested the area 1037 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1037 | -9/Mines | Identified exit to Materials 1156 | -9/Mines | Core integrity fell below 50% 1178 | -9/Mines | Lost 3 parts (1n2w) 1827 | -9/Mines | Entered Materials 1827 | -8/Materials | Evolved 4 slots: Utility x4 2316 | -8/Materials | Garrison activated, responded to threat 2420 | -8/Materials | Garrison activated, responded to threat 2421 | -8/Materials | Destroyed 10 combat bots 2455 | -8/Materials | Lost 8 parts (2p2n2u2w) 3027 | -8/Materials | First assault squad dispatched 3165 | -8/Materials | Discovered new exit (range 16) 3720 | -8/Materials | Entered Factory 3720 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4105 | -7/Factory | Fabricated Imp. Targeting Computer (x1) 4345 | -7/Factory | Build established: Gunner 4530 | -7/Factory | Identified exit to Lower Caves 4942 | -7/Factory | Fabricated Magnetic Acceleration Cannon (x2) 5400 | -7/Factory | Entered Lower Caves 5400 | -7/Lower Caves | Accompanied by 2 allies 5724 | -7/Lower Caves | Build established: Hauler-Gunner 5737 | -7/Lower Caves | Encountered a Warlord checkpoint 5875 | -7/Lower Caves | Discovered new exit (range 14) 5896 | -7/Lower Caves | Identified exit to Lower Caves 5897 | -7/Lower Caves | Entered another Lower Caves area 5897 | -7/Lower Caves | Accompanied by 2 allies 5951 | -7/Lower Caves | Discovered new exit (range 10) 5971 | -7/Lower Caves | Identified exit to Factory 6069 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6136 | -7/Lower Caves | Destroyed 14 combat bots 6887 | -7/Lower Caves | Build established: Hauler-Skirmisher 6893 | -7/Lower Caves | Crushed by falling debris 6894 | -7/Lower Caves | Core integrity fell below 50% 6894 | -7/Lower Caves | System corruption reached 10% 7530 | -7/Lower Caves | Discovered new exit (range 16) 7591 | -7/Lower Caves | Identified exit to Zion 7594 | -7/Lower Caves | Entered Zion 7594 | -7/Zion | Accompanied by 2 allies 7760 | -7/Zion | Given A8's code to call for help 7775 | -7/Zion | Discovered new exit (range 14) 7863 | -7/Zion | Build established: Hauler-Mutant 7887 | -7/Zion | Found Prototype Device 7887 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8085 | -7/Zion | Found Prototype Device 8085 | -7/Zion | Identified Phasing AFG 8236 | -7/Zion | Found CR-A16's Pointy Stick 8719 | -7/Zion | Received a visual enhancement algorithm 8838 | -7/Zion | Learned location of 1 exit from Proximity Caves 9016 | -7/Zion | Imprinted 9018 | -7/Zion | Declared Zion's savior 9464 | -7/Zion | Entered Proximity Caves 9464 | -6/Proximity Caves | Accompanied by 6 allies 9466 | -6/Proximity Caves | Learned Factory emergency access door positions 10105 | -6/Proximity Caves | Entered Factory 10105 | -6/Factory | Accompanied by 4 allies 10105 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10294 | -6/Factory | Build established: Derelict-Skirmisher 10410 | -6/Factory | Zion Fire squad teleported in 10654 | -6/Factory | P-60 Hacker assimilated allied LJ-APW(i) 10905 | -6/Factory | Build established: Hauler-Gunner 11061 | -6/Factory | Discovered new exit (range 8) 11070 | -6/Factory | Identified exit to Factory 11124 | -6/Factory | Zion Heavy squad teleported in 11173 | -6/Factory | Entered another Factory area 11173 | -5/Factory | Accompanied by 2 allies 11173 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11407 | -5/Factory | Build established: Hauler-Mutant 11728 | -5/Factory | Build established: Hauler-Gunner 11866 | -5/Factory | Retrieved Zion intel report: Main Access 11866 | -5/Factory | Identified exit to Factory 11867 | -5/Factory | Zion Infowar Resupply teleported in 11895 | -5/Factory | Found Prototype Processor 11896 | -5/Factory | Identified Exp. Signal Interpreter 12335 | -5/Factory | Zion Demo squad teleported in 12391 | -5/Factory | Entered another Factory area 12391 | -4/Factory | Accompanied by 3 allies 12391 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12525 | -4/Factory | Zion Light squad teleported in 12585 | -4/Factory | Build established: Scavenger-Gunner 12617 | -4/Factory | Enhanced Grunt warped into view, answering call for help 12617 | -4/Factory | Enhanced Grunt warped into view, answering call for help 12641 | -4/Factory | First assault squad dispatched 12813 | -4/Factory | Found Prototype Protection 12813 | -4/Factory | Identified Zio. Weapon Casing 13133 | -4/Factory | Discovered new exit (range 8) 13141 | -4/Factory | Identified exit to Research 13154 | -4/Factory | Found Quantum Capacitor 13160 | -4/Factory | Entered Research 13160 | -3/Research | Accompanied by 1 ally 13160 | -3/Research | Evolved 2 slots: Utility x2 13299 | -3/Research | Spotted B-86 Titan 13320 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 13323 | -3/Research | Destroyed B-86 Titan 13340 | -3/Research | Lost 3 parts (2n1w) 13545 | -3/Research | Lost 4 parts (2u2w) 13659 | -3/Research | Found Prototype Processor 13659 | -3/Research | Identified Exp. Target Analyzer 13910 | -3/Research | First assault squad dispatched 14069 | -3/Research | Lost 15 parts (3p3n3u6w) 14233 | -3/Research | Core integrity fell below 50% 14252 | -3/Research | Zion Heavy squad teleported in 14271 | -3/Research | Found Zio. Weapon Casing 14278 | -3/Research | Core integrity fell below 20% 14314 | -3/Research | Lost 21 parts (3p6n6u6w) 14315 | -3/Research | Zion Light squad teleported in 14353 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14318_ Imp. Targeting Computer destroyed. 14321_ Penetrated by Slug. 14322_ Slug penetrates Wall. 14322_ H-77 Assassin destroyed. 14325_ Acquired Adv. Core Analyzer. 14328_ Slug penetrates Wall. 14328_ Slug penetrates BA-VGM(z). 14330_ H-77 Assassin suffers critical hit. 14330_ Destroyed Imp. Targeting Computer. 14332_ Fabricator zaps U-05 Engineer with an electromagnetic arc. 14332_ U-05 Engineer system terminally corrupted. 14332_ Slug penetrates KV-GN1(z). 14332_ Slug penetrates Wall. 14338_ H-77 Assassin heat damages core (-14). 14338_ H-77 Assassin destroyed. 14340_ Dropped Mobile Refinery Mk. CCLXVII. 14340_ Acquired Myomer Leg. 14341_ Acquired 15 matter. 14345_ System corrupted: Heat flow error (+179). 14350_ Detecting system override signal. Map ----- +----------------------------------------------------+ | # """ #????????????? | | # #????????????? | | ![ + #????????????? | | ##########"" ""######% ! # #????????????? | | ?????????#########??## [ # #????????????? | | ????????????######### % # #????????????? | | ????????????# # # #????????????? | | ????????????# # ##########????????????? | | ????????????# # #?????????????????????? | | ????????????# """ + #?????????????????????? | | ????????????# """ # #??########???????????? | | ?????????????? """ # #??! #???????????? | | ????????????? ?# #? #???????????? | | ????????????# ?# #? #???????????? | | ????????????########??# # #???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# + #???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# z# #???????????? | | ??????????????????????#k #?###########?????????? | | ??????????????????????# ### #???????? | | ??????????????????????# zz #???????? | | ??????????????????????# #???????? | | ??????????????????????+ #???????? | | ??????????????????????# """"" ###+###????????? | | ??????????????????????# @""T"" #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# s #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????######## ss#??????????????? | | ?????????????????????????????? s #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ????????????????????????????????? #??????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????????????????????+??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 49 Energy Capacity 505 Matter Stores 363 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 12 Core Analysis 10 Recoil Reduction 4 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Magnetic Acceleration Cannon | -7/Factory | Scanalyzed Lyr. Heavy Armor Plating | -7/Factory | Hacked Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Targeting Computer | x1 | -7/Factory Magnetic Acceleration Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed LightningPhasingReplicator Manual? 0 Play Time 03:51:48 Cumulative 69.7 hours Start 2020.12.13 @ 21:03:31 End 2021.01.01 @ 14:04:06 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5da60b7a-3e99-4afb-a896-90507b6975dc