Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.15 @ 08:54:35 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (5) 1000 Robots Destroyed (138) 690 Value Destroyed (4884) 4884 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 9840 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 1099/1150 Matter 428/500 Energy 270/270 System Corruption 2% Temperature Warm (189) Movement Walking (187) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Thunder Leg Advanced VSS Leg Shield Leg > --- UTILITY (9) ------ Advanced Cooling System Huge Storage Unit High-capacity Matter Pod Gravity Neutralizer Structural Scanner Improved Target Analyzer Core Analyzer Precision Matter Filter Improved Kinecellerator > --- WEAPON (4) ------- Advanced KE Penetrator Heavy Flak Cannon Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY (25) --- Subdweller Power Source Light Fission Core Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Large Matter Pod (150) High-capacity Matter Pod (200) Improved Transmission Jammer High-powered Shock Rifle Tesla Rifle Small Laser Beamcaster Wave Gun Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Improved KE Penetrator Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Improved Remote Datajack Mining Laser Heavy Pick Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Advanced VSS Leg Shield Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Gravity Neutralizer Structural Scanner Improved Target Analyzer Core Analyzer Precision Matter Filter Improved Kinecellerator > --- WEAPON ----------- Improved KE Penetrator Enhanced Coil Gun Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Ion Engine Subdweller Power Source Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Large Matter Pod High-capacity Matter Pod Improved Transmission Jammer High-powered Shock Rifle Tesla Rifle Small Laser Beamcaster Wave Gun Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Improved KE Penetrator Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Improved Remote Datajack Mining Laser Heavy Pick [Rating: 117] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage High-capacity Matter Pod Processor Targeting Computer Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Slots Evolved 13 | . 1 . . 10 2 Power 2 | . 1 . . . 1 Propulsion 2 | . . . . 2 . Utility 7 | . . . . 6 1 Weapon 2 | . . . . 2 . Parts Attached 77 | 7 5 4 1 49 11 Power 15 | 1 2 2 1 7 2 Engine 9 | 1 1 2 1 3 1 Core 5 | . 1 . . 4 . Reactor 1 | . . . . . 1 Propulsion 14 | 2 1 . . 8 3 Treads . | . . . . . . Leg 14 | 2 1 . . 8 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 . . . 16 2 Device 11 | . . . . 9 2 Storage 5 | 1 . . . 4 . Processor 4 | 1 . . . 3 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 28 | 2 2 2 . 18 4 Energy Gun 7 | . . . . 7 . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 2 1 . 6 1 Ballistic Cannon 7 | . . . . 4 3 Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . . . 7 1 Parts Lost 24 | . . 5 . 18 1 Power 8 | . . 3 . 5 . Propulsion 5 | . . . . 5 . Utility 3 | . . . . 3 . Weapon 8 | . . 2 . 5 1 Highest Loss Streak 3 | . . 2 . 3 1 To Critical Strikes . | . . . . . . Average Backups 13 | 1 8 9 10 14 24 Power 1 | . . . 1 1 2 Propulsion 2 | . . 1 1 3 2 Utility 3 | . 4 5 5 3 4 Weapon 4 | . 2 2 3 5 14 Tool/Special . | . . . . . . Unused Backups 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 3 | . . . . . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 99 95 100 91 99 Engine 10 | . 16 18 25 5 1 Core 5 | . 8 1 . 5 8 Leg 19 | . 24 25 25 16 20 Device 8 | . . . . 13 25 Storage 12 | . 12 12 12 13 10 Processor 14 | . 12 12 12 16 10 Energy Gun 3 | . . . . 6 . Ballistic Gun 15 | . 25 22 25 10 7 Ballistic Cannon 2 | . . . . 3 12 Peak Build Rating 117 | 7 11 11 13 95 117 Average Rating 48 | 5 10 9 10 68 113 On Entrance 21 | . 7 11 10 13 89 Avg Prop Armor Cover (%) 4 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 159 | 17 22 22 29 137 159 Greatest Support 98 | 20 20 20 20 88 98 Greatest Overweight (x) 2 | 2 1 1 1 2 2 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 25 | 10 10 10 10 25 25 Average Capacity 17 | 8 10 10 10 22 25 Most Carried 25 | 3 10 10 10 24 25 Average Carried 13 | 1 8 9 10 14 24 Final Capacity 25 | 10 10 10 10 25 25 Final Carried 25 | 3 10 10 10 23 25 Class Distribution -------------------- 49% | Scavenger-Gunner 39% | Hacker-Mutant 11% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -7 -5 -4 ----------- Run | Yrd Mat Sub Rec Fac Fac Matter Collected 3945 | 202 879 310 10 2386 158 Remotely . | . . . . . . Salvage Created 6768 | . 375 424 . 5765 204 Parts 311 | . 32 31 . 238 10 Haulers Intercepted 4 | . 1 . . 3 . Recyclers Shooed 7 | . . . . 5 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Combat Hostiles Destroyed 83 | . 13 10 . 56 4 Melee 1 | . . . . 1 . Guns 59 | . 13 10 . 36 . Cannons 21 | . . . . 17 4 Classes Destroyed 17 | . 5 2 . 10 . Worker 11 | . . . . 10 1 Builder 12 | . . . . 12 . Tunneler 3 | . 1 . . 2 . Hauler 4 | . 1 . . 3 . Recycler 16 | . . . . 16 . Mechanic 1 | . . . . 1 . Turret 2 | . . 2 . . . Watcher 6 | . 1 . . 5 . Swarmer 12 | . 9 3 . . . Cutter 4 | . . . . 4 . Grunt 24 | . 4 . . 20 . Sentry 5 | . . . . 3 2 Specialist 2 | . . . . 2 . Hunter 7 | . . . . 7 . Programmer 20 | . . . . 18 2 Heavy 2 | . . . . 2 . Subdweller 7 | . . 7 . . . Best Kill Streak 16 | . 5 5 . 16 2 Combat Bots Only 6 | . 4 2 . 6 2 Max Kills in Single Turn 4 | . 2 2 . 4 1 Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Fac Hostile Shots Fired 549 | . 64 119 . 321 45 Missed 155 | . 18 45 . 81 11 Hits 394 | . 46 74 . 240 34 Melee 16 | . . . . 16 . Projectile 378 | . 46 74 . 224 34 AOE 4 | . . . . 4 . Critical Strikes 17 | . 2 1 . 14 . Part Disruptions 1 | . . . . 1 . Damage Taken 4936 | . 296 637 . 3435 568 Core 717 | . 63 136 . 467 51 Absorbed by Shields . | . . . . . . Ignored by Resistances 2936 | . 194 399 . 2011 332 Regen/Repaired (Parts) 127 | . 41 . . 86 . Core Remaining (%) 57 | 100 . . 20 53 . Volleys Fired 252 | . 37 53 . 155 7 Largest 4 | . 2 2 . 4 4 Hottest 261 | . 40 100 . 261 185 Shots Fired 772 | . 67 94 . 583 28 Gun 625 | . 67 86 . 465 7 Cannon 139 | . . . . 118 21 Launcher . | . . . . . . Special 8 | . . 8 . . . Kinetic 583 | . 67 86 . 402 28 Thermal 175 | . . 8 . 167 . Explosive . | . . . . . . Electromagnetic 14 | . . . . 14 . Robot Hit Streak 39 | . 17 39 . 26 12 Robot Miss Streak 5 | . 2 2 . 5 4 Penetration Max 2 | . . . . 2 1 Secondary Targets 7 | . 2 2 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Autonomous 54 | . . . . 54 . Shots Hit Robots 571 | . 50 76 . 425 20 Core Hits 385 | . 20 26 1 323 15 Critical Kills 12 | . . 2 . 9 1 Critical Parts Destroyed 18 | . 1 1 . 15 1 Critical Strikes 39 | . 1 3 . 32 3 Burn 4 | . . . . 4 . Destroy 30 | . 1 3 . 24 2 Blast 1 | . . . . . 1 Corrupt 4 | . . . . 4 . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . 1 . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13600 | . 678 1016 4 10998 904 Guns 10291 | . 678 1016 . 8398 199 Cannons 2991 | . . . . 2319 672 Explosions 230 | . . . . 197 33 Melee 24 | . . . . 24 . Ramming 64 | . . . 4 60 . Kinetic 10600 | . 678 1016 . 8035 871 Thermal 2426 | . . . . 2426 . Explosive 230 | . . . . 197 33 Electromagnetic 256 | . . . . 256 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 24 | . . . . 24 . Highest Corruption 15 | . . . . 15 2 Average Corruption 9 | . . . . 9 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 116 | . . . . 112 4 Message Errors 24 | . . . . 23 1 Matter Fused 26 | . . . . 25 1 Heat Flow Errors 18 | . . . . 17 1 Energy Discharges 10 | . . . . 9 1 Parts Rejected 1 | . . . . 1 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 15 | . . . . 15 . Data Loss (major) 5 | . . . . 5 . Misfires 3 | . . . . 3 . Alerts 2 | . . . . 2 . Weapon Failures 10 | . . . . 10 . Overload Shots . | . . . . . . Overflow Damage 48 | . . . . 33 15 Projectiles 12 | . . . . . 12 Explosions 24 | . . . . 21 3 Melee 12 | . . . . 12 . Knockbacks 43 | . . . . 38 5 Impact . | . . . . . . Kinetic 42 | . . . . 37 5 Secondary 1 | . . . . 1 . Self-Inflicted Damage 63 | . . . . . 63 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 6 | . . . 2 4 . Kicked 6 | . . . 2 4 . Crushed . | . . . . . . Highest Temperature 334 | . 106 . . 334 183 Average Temperature 76 | . 67 . . 77 76 Received Heat Transfer 1290 | . 198 348 . 648 96 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . . . . 1 . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 14 | . . . . 14 . Heat Transferred 6258 | . . . . 6258 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Maximum Alert Level 2 | . . . . 2 . Low Security (%) 86 | 100 100 . 100 79 100 Level 1 12 | . . . . 18 . Level 2 1 | . . . . 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 430 | . 70 . 42 430 87 Initial 250 | . . . 42 250 28 Average 65 | . 9 . 4 96 10 Influence Increases 3031 | . 349 190 53 2262 177 Destroy 0b10 Robot/C 1560 | . 260 100 . 1120 80 Destroy 0b10 Robot/NC 265 | . 15 . . 245 5 Destroy Leader 380 | . 54 . . 296 30 Successful Hack 88 | . 20 . 53 15 . Disable Machine 76 | . . . . 68 8 Destroy Structure 292 | . . . . 238 54 Advance Influence 250 | . . . . 250 . Lose Combat Pursuer 120 | . . 90 . 30 . Influence Decreases 2944 | . 349 70 173 2182 170 Entered New Map 130 | . . . 78 . 52 Time Decay 2674 | . 349 60 95 2052 118 Lost Part 140 | . . 10 . 130 . Squads Dispatched 25 | . . . . 23 2 Investigation 7 | . . . . 7 . Extermination 9 | . . . . 8 1 Reinforcement 9 | . . . . 8 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 3 | . . . . 2 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Distress Signals 5 | . 1 . . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 21 17 . 70 11 Peak Tracking Total 8 | . 5 6 . 7 8 Tactical Retreats 5 | . . 3 . 2 . Traps | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Traps Triggered 5 | . . . . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -5 -4 ---------- Run | Yrd Mat Sub Rec Fac Fac Machines Disabled 20 | . . 1 . 17 2 Max in Single Turn 4 | . . 1 . 4 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Machines Accessed 26 | . 9 . 5 11 1 Terminals 22 | . 8 . 5 8 1 Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 102 | . 41 . 19 40 2 Successful 70 | . 36 . 14 19 1 Failed 32 | . 5 . 5 21 1 Catastrophic 5 | . . . . 5 . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 93 | . 38 . 19 34 2 Fabricators 2 | . . . . 2 . Repair Stations 7 | . 3 . . 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 64 | . 33 . 14 16 1 Record 27 | . 12 . 6 9 . Part Schematic 2 | . . . 2 . . Prototype ID Bank 2 | . 2 . . . . Open DSF 2 | . . . . 1 1 Level Access Points 1 | . . . . 1 . Branch Access Points 3 | . 1 . 1 1 . Emergency Access Points 1 | . . . . 1 . Recycling Unit Index 2 | . 1 . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 5 | . 4 . . 1 . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Investigation Status 4 | . 3 . . 1 . Reinforcement Status 2 | . 1 . 1 . . Recall Investigation 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 6 | . 2 . 3 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 3 . . 3 . Scan Component 4 | . 2 . . 2 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 8 . 5 9 1 Full Trace Events 17 | . 5 . 5 7 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 . . 1 . Time 58 | . 26 . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 ------------ Run | Yrd Mat Sub Rec Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Active Infowar (turns) 4537 | . . . . 4118 419 Structural 4537 | . . . . 4118 419 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -5 -4 ------------- Run | Yrd Mat Sub Rec Fac Fac Turns Passed 7348 | 82 1276 928 523 4120 419 Spaces Moved 3599 | 62 687 561 270 1820 199 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 3585 | 48 687 561 270 1820 199 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 116 187 Average Speed 168 | 111 162 129 190 179 187 Slowest Speed 260 | 150 190 190 190 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 95 33 61 41 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 150 | . . . . 125 25 Melee . | . . . . . . Projectile 54 | . . . . 42 12 AOE 96 | . . . . 83 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Total 4305 | 71 782 647 279 2300 226 Wait 297 | . 46 22 6 223 . Move 3594 | 61 686 560 269 1819 199 Hop . | . . . . . . Pick Up 24 | 3 6 3 . 11 1 Fast Attach 46 | 7 1 2 1 33 2 Attach 31 | . 1 3 . 23 4 Detach 17 | . . . . 15 2 Swap 27 | . 4 4 . 12 7 Drop 10 | . 1 . 1 4 4 Fire 252 | . 37 53 . 155 7 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick 6 | . . . 2 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -7/Recycling -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 387 | -10/Materials | Identified exit to Mines 387 | -10/Materials | Discovered exit to Mines (range 15) 583 | -10/Materials | Identified exit to Materials 583 | -10/Materials | Discovered exit to Materials (range 17) 703 | -10/Materials | Discovered exit to Materials (range 12) 877 | -10/Materials | Repaired Aluminum Leg 960 | -10/Materials | Discovered exit to Materials (range 13) 983 | -10/Materials | Derelicts attacked the area 1340 | -10/Materials | Identified exit to Subcaves 1340 | -10/Materials | Discovered exit to Subcaves (range 11) 1359 | -10/Materials | Entered Subcaves 1821 | -10/Subcaves | Core integrity fell below 50% 2077 | -10/Subcaves | Learned location of Zion (-7) 2077 | -10/Subcaves | Met a Zionite searching for "candidates" 2145 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2197 | -10/Subcaves | Identified exit to Recycling 2197 | -10/Subcaves | Discovered exit to Recycling (range 14) 2287 | -10/Subcaves | Entered Recycling 2778 | -7/Recycling | Identified exit to Factory 2778 | -7/Recycling | Discovered exit to Factory (range 14) 2810 | -7/Recycling | Entered Factory 2810 | -5/Factory | Evolved 10 slots: Propulsion x2, Utility x6, Weapon x2 3104 | -5/Factory | Build established: Hacker-Gunner 3284 | -5/Factory | Lost 3 parts (1p1n1w) 3433 | -5/Factory | Build established: Scavenger-Gunner 3831 | -5/Factory | Repaired Sub. Machine Gun 3948 | -5/Factory | Cargo convoy interrupted 5023 | -5/Factory | System corruption reached 10% 5103 | -5/Factory | Identified exit to Upper Caves 6306 | -5/Factory | Identified exit to Factory 6930 | -5/Factory | Entered another Factory area 6930 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6938 | -4/Factory | Identified exit to DSF 7341 | -4/Factory | Spotted B-86 Titan 7349 | -4/Factory | Self-destructed Last Messages --------------- 07341_ Destroyed Com. Wheel. 07342_ Slug penetrates G-67 Veteran. 07342_ G-67 Veteran suffers critical hit (Destroy). 07342_ Destroyed Flexi-carbon Leg. 07342_ Slug penetrates G-67 Veteran. 07343_ Penetrated by Slug. 07343_ W-44 Eye distress signal alerts nearby ally. 07344_ Knocked back. 07346_ Slug penetrates R-10 Processor. 07346_ Destroyed Com. Wheel. 07346_ R-10 Processor knocked back. 07346_ A-15 Conveyor calls for reinforcements. 07346_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07347_ Penetrated by Slug. 07347_ Slug penetrates G-67 Veteran. 07348_ B-86 Titan activates siege mode. 07348_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ##?????????????????## # ?????????????????????? | | ##?????????????????##h # ?????????????????????? | | #??????????????????## % # ?????????????????????? | | ???????????????????## R # ?????? ##????????????? | | ??????????????????? #g g # ?????? ##????????????? | | ??????????????????? # # ????? ##????????????? | | ??????????????????? # # ??? ??????????????? | | ??????????????????? # w##??##;##??????????????? | | ??????????????????? # ## ##;;####????????????? | | ??????????????????? + ##+##%[####????????????? | | ? ?????????????? # [ %!##????????????? | | ?##+##????????????? # *!! ##????????????? | | ?## ################# *!! ##????????????? | | ### ################# % R !! !##????????????? | | ### #### # ##????????????? | | ####""" + @ " ##????????????? | | ####"F" # ""##????????????? | | "" ####" # R "##????????????? | | "" ####""" # % ##????????????? | | "" ####""" [ # ####????????????? | | ### # uu ????????????? | | "" ### # ! R ####????????????? | | "" + """"""""" # % ;###????????????? | | "" ### + [[BB##????????????? | | ### """"""""" # ^ [ABB##????????????? | | ### # ####????????????? | | ! ################ ####????????????? | | ##??????????????? | | ???gg ##??????????????? | | ??? !!! ##??????????????? | | ???? !!! ? ##??????????????? | | ???????? !! ????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | "" ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????????????????????? | | #+##### ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 44 Energy Capacity 315 Matter Stores 850 Matter Capacity 850 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 6 Core Analysis 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Gauss Cannon | -7/Recycling | Hacked Tesla Rifle | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 54% | -10/Materials Sub. Machine Gun | 4% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Drive-By Challenges ------------ None Game ------ Seed ServoSupercompositeAutobeam Manual? 0 Play Time 00:56:34 Cumulative 2244.8 hours Start 2026.01.15 @ 08:00:32 End 2026.01.15 @ 08:54:35 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1099 Rogue 62 Adventurer 0 Explorer 1037 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08799ad2-3bd6-450c-a522-0b945b095ecb