Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 19:17:58

Player: ILikeMonsters1890

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (729)      729
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1839

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     259/300
Energy                     125/125
System Corruption          27%
Temperature                Cool (6)
Movement                   Rolling (80)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Wheel
         Wheel
>        --- UTILITY (4) ------
   Small Storage Unit
         Sensor Array
         Signal Interpreter
>        --- WEAPON (2) -------
         Assault Rifle
>        --- INVENTORY (8) ----
         Wheel
  Medium Storage Unit
         EM Pulse Gun
         EM Pulse Gun
         EM Pulse Gun
         Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
  Medium Storage Unit
         Visual Processing Unit
         Signal Interpreter
         Seismic Detector
>        --- WEAPON -----------
         Mace
         Mace
>        --- INVENTORY --------
   Light Ion Engine
   Light Nuclear Core
         Wheel
         Wheel
   Small Storage Unit
         Assault Rifle
         Assault Rifle
         Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Mace
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 9   8   25  
  Power                    6    | 1   1   4   
    Engine                 4    | 1   .   3   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               17   | 4   3   10  
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  12   | 4   3   5   
    Hover                  .    | .   .   .   
    Flight                 5    | .   .   5   
  Utility                  10   | 2   1   7   
    Device                 4    | 1   .   3   
    Storage                3    | 1   1   1   
    Processor              3    | .   .   3   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 23   | .   4   19  
  Power                    4    | .   .   4   
  Propulsion               10   | .   2   8   
  Utility                  5    | .   1   4   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      9    | .   3   9   
  To Critical Strikes      2    | .   .   2   
Average Slot Usage (%)     93   | .   99  89  
  Engine                   6    | .   1   8   
  Core                     5    | .   12  2   
  Wheel                    15   | .   28  10  
  Flight                   4    | .   .   6   
  Device                   12   | .   14  11  
  Storage                  11   | .   14  11  
  Processor                12   | .   .   17  
  Ballistic Gun            11   | .   24  4   
  Impact Weapon            11   | .   .   17  
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 13  20  20  
  Greatest Support         32   | 32  20  20  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   9   
  Most Carried             10   | 8   10  10  
  Average Carried          7    | 3   8   8   
  Final Capacity           10   | 8   10  8   
  Final Carried            10   | 8   10  6   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           820  | 326 212 282 
  Remotely                 .    | .   .   .   
Salvage Created            1192 | 181 496 515 
  Parts                    59   | 16  18  25  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  16   | .   8   8   
  Melee                    2    | .   .   2   
  Guns                     11   | .   8   3   
Classes Destroyed          7    | 2   2   3   
  Worker                   5    | .   .   5   
  Tunneler                 7    | 6   .   1   
  Hauler                   2    | .   1   1   
  Recycler                 2    | 1   1   .   
  Watcher                  2    | .   .   2   
  Grunt                    12   | .   8   4   
  Sentry                   4    | .   .   4   
Best Kill Streak           5    | 2   3   5   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1968 | .    496  1472 
  Core                     493  | .    85   408  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   33   | .    33   .    
Core Remaining (%)         83   | 100  66   .    
Volleys Fired              93   | 18   54   21   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 40   70   40   
Shots Fired                179  | 36   105  38   
  Gun                      179  | 36   105  38   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  169  | 36   95   38   
  Thermal                  10   | .    10   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 9    11   10   
  Robot Miss Streak        3    | 3    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           154  | 25   62   67   
  Core Hits                55   | 12   26   17   
  Critical Kills           3    | .    .    3    
  Critical Parts Destroyed 4    | .    .    4    
  Critical Strikes         8    | .    1    7    
    Burn                   1    | .    1    .    
    Destroy                2    | .    .    2    
    Smash                  5    | .    .    5    
Melee Attacks              45   | .    .    45   
  Impact                   45   | .    .    45   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            3    | .    .    3    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        5    | .    .    5    
Damage Inflicted           2297 | 210  585  1502 
  Guns                     1177 | 210  585  382  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1105 | .    .    1105 
  Ramming                  15   | .    .    15   
  Kinetic                  1114 | 210  522  382  
  Thermal                  63   | .    63   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   1105 | .    .    1105 
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         27   | .    .    27   
  Average Corruption       25   | .    .    25   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  13   | .    .    13   
    Message Errors         3    | .    .    3    
    Matter Fused           4    | .    .    4    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Misfires               1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            234  | .    .    234  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    234  | .    .    234  
Knockbacks                 2    | .    .    2    
  Impact                   2    | .    .    2    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      7    | .    .    7    
  Shots                    .    | .    .    .    
  Rammed                   3    | .    .    3    
Targets Rammed             3    | .    .    3    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        245  | .    128  245  
  Average Temperature      37   | .    22   125  
  Received Heat Transfer   789  | .    270  519  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    .    3    
  Impact Corruptions       10   | .    .    10   
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         259  | .    259  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             178  | 35  178 153 
  Initial                  40   | .   22  40  
  Average                  54   | 12  94  43  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   3   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   16  19  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 4    | .   4   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          12   | .   5   7   
  Terminals                7    | .   3   4   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Total Hacks                32   | .   16  16  
  Successful               20   | .   13  7   
  Failed                   12   | .   3   9   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                23   | .   12  11  
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   2   1   
  Recycling Units          2    | .   2   .   
  Scanalyzers              4    | .   .   4   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   7   3   
  Robot Analysis           3    | .   1   2   
  Prototype ID Bank        1    | .   1   .   
  Disarm Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   .   1   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 4    | .   .   4   
  Insert Component         2    | .   .   2   
  Analyze                  2    | .   .   2   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         11   | .   4   7   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       3    | .   1   2   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2075 | 229  595  1251 
Spaces Moved               1158 | 181  412  565  
  Core                     12   | 9    .    3    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   975  | 172  412  391  
  Hover                    .    | .    .    .    
  Flight                   171  | .    .    171  
  Fastest Speed            50   | 50   80   80   
  Average Speed            89   | 85   80   97   
  Slowest Speed            300  | 100  80   300  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       31   | 8    65   22   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    .    1    
Terrain Destroyed          1    | .    .    1    
  Melee                    1    | .    .    1    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1968 | 226  587  1155 
  Wait                     559  | .    90   469  
  Move                     1156 | 180  411  565  
  Hop                      .    | .    .    .    
  Pick Up                  56   | 17   15   24   
  Fast Attach              .    | .    .    .    
  Attach                   30   | 7    3    20   
  Detach                   .    | .    .    .    
  Swap                     12   | 2    5    5    
  Drop                     19   | 2    9    8    
  Fire                     93   | 18   54   21   
  Melee                    40   | .    .    40   
  Ram                      3    | .    .    3    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  230 | -11/Scrapyard | Entered Materials
  473 | -10/Materials | Lost 3 parts (2n1w)
  478 | -10/Materials | Discovered new exit (range 16)
  531 | -10/Materials | Repaired Wheel
  586 | -10/Materials | Discovered new exit (range 16)
  589 | -10/Materials | Build established: Scavenger-Mutant
  713 | -10/Materials | Discovered new exit (range 14)
  825 | -10/Materials | Entered another Materials area
  825 | -9/Materials  | Evolved 2 slots: Utility x2
 1120 | -9/Materials  | Lost 4 parts (1p3n)
 1360 | -9/Materials  | Build established: Mutant
 1792 | -9/Materials  | Core integrity fell below 50%
 1822 | -9/Materials  | System corruption reached 10%
 1830 | -9/Materials  | Core integrity fell below 20%
 1855 | -9/Materials  | Lost 9 parts (1p3n3u2w)
 2076 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02004_ Acquired Wheel.
02008_ Dropped Lgt. Treads.
02009_ Acquired Wheel.
02011_ System corrupted: Component data lost.
02011_ Dropped Flight Unit. <x2>
02012_ Acquired 28 matter.
02013_ Acquired 16 matter.
02014_ Acquired 15 matter.
02015_ Acquired Wheel. <x2>
02021_ Acquired 8 matter.
02026_ System corrupted: FCS attempts to trigger Assault Rifle.
02026_ System corrupted: Assault Rifle misfires.
02041_ System corrupted: Matter fused (-6).
02047_ Lgt. Ion Engine destroyed.
02052_ R-06 Scavenger collects Flight Unit.
02059_ Wheel destroyed.
02061_ System corrupted: Matter fused (-5).
02062_ Heat Sink destroyed.
02064_ Y-45 Defender destroyed.
02066_ Assault Rifle destroyed.

 Map 
-----
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed
       Hover Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanRegenerativeExpander
  Manual?         0
Play Time         00:21:21
  Cumulative      64.6 hours
  Start           2022.09.19 @ 18:57:59
  End             2022.09.19 @ 19:17:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6880ff40-ac3d-43c3-b168-47192e827bd9