Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.21 @ 18:38:18 Player: Zedx Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1728) 1728 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4528 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Carbon-fiber Leg Heat Sink Large Storage Unit Trap Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Target Analyzer ECM Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Heat Sink Large Storage Unit Trap Scanner Matter Filter Reaction Control System Shock Rifle Beam Rifle Light Assault Rifle Light Assault Rifle Advanced EMP Blaster Hammer [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Hover Unit Utility Recoil Stabilizer Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Target Analyzer Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . . 2 Weapon 1 | . . . . 1 . Parts Attached 69 | 5 5 13 . 14 32 Power 14 | 1 2 2 . 2 7 Engine 9 | 1 2 2 . 2 2 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 17 | 2 2 4 . 1 8 Treads . | . . . . . . Leg 14 | 2 . 3 . 1 8 Wheel . | . . . . . . Hover 3 | . 2 1 . . . Flight . | . . . . . . Utility 19 | 1 . 4 . 5 9 Device 13 | . . 3 . 3 7 Storage 4 | 1 . 1 . 2 . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 1 1 3 . 6 8 Energy Gun 8 | . . . . 4 4 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 7 | 1 1 1 . . 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 44 | . . . . 6 38 Power 12 | . . . . 2 10 Propulsion 10 | . . . . 1 9 Utility 10 | . . . . 1 9 Weapon 12 | . . . . 2 10 Highest Loss Streak 16 | . . . . 6 16 To Critical Strikes . | . . . . . . Average Backups 13 | . 3 9 10 12 17 Power 3 | . 2 2 2 1 4 Propulsion 1 | . . 2 2 2 1 Utility 4 | . . 2 3 4 5 Weapon 4 | . . 2 3 4 6 Tool/Special . | . . . . . . Unused Backups 12 | . 1 7 . . 4 Power 1 | . . 1 . . . Propulsion 4 | . 1 3 . . . Utility 4 | . . 1 . . 3 Weapon 3 | . . 2 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 78 98 100 97 92 Engine 9 | . 14 11 11 17 4 Core 4 | . . . . . 8 Leg 24 | . 22 31 33 26 21 Device 18 | . . 20 22 17 21 Storage 8 | . 14 11 11 9 6 Processor 2 | . . . . . 5 Energy Gun 9 | . . . . 13 14 Energy Cannon 3 | . . 5 11 8 . Ballistic Gun 8 | . 22 14 11 4 5 Peak Build Rating 40 | 5 6 24 22 31 40 Average Rating 27 | 3 5 21 22 26 33 On Entrance 14 | . 5 6 22 22 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 8 | . . . . . 8 Heaviest Build 70 | 11 12 26 26 68 70 Greatest Support 51 | 20 20 51 51 51 51 Greatest Overweight (x) 4 | 1 1 . . 1 4 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 10 10 20 20 Average Capacity 15 | 7 8 9 10 15 19 Most Carried 20 | 1 8 10 10 20 20 Average Carried 13 | . 3 9 10 12 17 Final Capacity 20 | 8 8 10 10 20 5 Final Carried 18 | 1 8 10 10 18 5 Class Distribution -------------------- 45% | Scavenger-Gunner 31% | Mutant 15% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1338 | 212 60 261 . 223 582 Remotely . | . . . . . . Salvage Created 1662 | . 60 305 . 546 751 Parts 99 | . 7 14 . 40 38 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 46 | . 3 9 . 15 19 Guns 34 | . 3 3 . 10 18 Cannons 10 | . . 6 . 4 . AOE 1 | . . . . . 1 Classes Destroyed 7 | . 2 2 . 1 2 Operator 1 | . 1 . . . . Watcher 1 | . . . . 1 . Swarmer 17 | . 3 4 . 7 3 Grunt 18 | . . 2 . 4 12 Sentry 7 | . . 3 . 4 . Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Best Kill Streak 7 | . 3 5 . 7 3 Combat Bots Only 7 | . 3 5 . 7 3 Max Kills in Single Turn 1 | . 1 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 456 | . 16 40 . 135 265 Missed 116 | . 2 12 . 27 75 Hits 340 | . 14 28 . 108 190 Projectile 340 | . 14 28 . 108 190 Critical Strikes 10 | . . 2 . 2 6 Part Disruptions 2 | . . . . . 2 Damage Taken 4933 | . 119 338 . 1122 3354 Core 1010 | . 34 45 . 218 713 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 86 . 88 60 . Volleys Fired 176 | . 34 26 . 34 82 Largest 3 | . 2 2 . 3 3 Hottest 179 | . 40 91 . 179 166 Shots Fired 400 | . 50 49 . 87 214 Gun 353 | . 50 23 . 67 213 Cannon 46 | . . 26 . 20 . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 182 | . 50 23 . 17 92 Thermal 214 | . . 26 . 70 118 Explosive . | . . . . . . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 11 | . 4 11 . 7 10 Robot Miss Streak 4 | . 2 3 . 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 232 | . 10 29 . 56 137 Core Hits 94 | . 7 12 . 22 53 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 15 | . . . . 3 12 Burn 11 | . . . . 3 8 Destroy 4 | . . . . . 4 Melee Attacks 9 | . . 9 . . . Impact 9 | . . 9 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4068 | . 85 468 . 935 2580 Guns 3123 | . 85 162 . 648 2228 Cannons 593 | . . 306 . 287 . Explosions 286 | . . . . . 286 Melee . | . . . . . . Ramming 66 | . . . . . 66 Kinetic 1319 | . 85 162 . 190 882 Thermal 2484 | . . 306 . 745 1433 Explosive 138 | . . . . . 138 Electromagnetic 61 | . . . . . 61 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . . . . 40 Message Errors 13 | . . . . . 13 Matter Fused 6 | . . . . . 6 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 3 | . . . . . 3 Misfires 2 | . . . . . 2 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 108 | . . . . . 108 Projectiles . | . . . . . . Explosions 108 | . . . . . 108 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 479 | . . . . . 479 Shots 10 | . . . . . 10 Rammed 17 | . . . . . 17 Targets Rammed 18 | . . . . . 18 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 476 | . . 198 . 476 231 Average Temperature 116 | . . 77 . 182 64 Received Heat Transfer 1161 | . . 117 . 243 801 Effects 9 | . . . . 9 . Shutdowns 6 | . . . . 6 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | . . . . 7 6 Heat Transferred 5872 | . . 555 . 1813 3504 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 172 | . 60 155 44 143 172 Initial 48 | . . . 44 . 48 Average 36 | . 12 59 8 50 32 Influence Increases 1464 | . 75 250 . 432 707 Destroy 0b10 Robot/C 920 | . 60 180 . 300 380 Destroy 0b10 Robot/NC 10 | . 5 . . 5 . Destroy Leader 192 | . 10 50 . 62 70 Successful Hack 37 | . . . . 35 2 Disable Machine 135 | . . . . 15 120 Destroy Structure 50 | . . 5 . . 45 Lose Combat Pursuer 120 | . . 15 . 15 90 Influence Decreases 1452 | . 75 135 115 325 802 Entered New Map 130 | . . . 71 . 59 Time Decay 910 | . 75 135 44 273 383 Lost Part 412 | . . . . 52 360 Squads Dispatched 9 | . . 1 . 1 7 Investigation . | . . . . . . Extermination 4 | . . . . . 4 Reinforcement 4 | . . 1 . . 3 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 4 14 . 19 47 Peak Tracking Total 7 | . 3 7 . 7 5 Tactical Retreats 14 | . . 1 . 1 12 ECM-based Alert Blocks 12 | . . . . . 12 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . 2 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . . . 1 8 Max in Single Turn 5 | . . . . 1 5 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 15 | . 2 2 . 6 5 Terminals 9 | . 2 2 . 4 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 5 5 . 16 6 Successful 13 | . 1 1 . 8 3 Failed 19 | . 4 4 . 8 3 Catastrophic 4 | . 1 1 . 2 . Database Lockouts . | . . . . . . Manual 7 | . 2 4 . 1 . Terminals 21 | . 5 5 . 10 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 1 | . . . . . 1 Scanalyzers 7 | . . . . 5 2 Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 1 . . 3 . Alert Level 1 | . . . . 1 . Disarm Traps 1 | . 1 . . . . Surveillance Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 5 | . . . . 3 2 Retrieve Study 5 | . . . . 3 2 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 2 | . . 1 . 1 . Terminals 2 | . . 1 . 1 . Botnet 1 | . . 1 . . . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 13 | . 2 2 . 5 4 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . . . 3 2 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 3380 | . . 193 286 907 1994 Seismic 2604 | . . 193 286 907 1218 ECM 776 | . . . . . 776 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4514 | 75 319 661 286 923 2250 Spaces Moved 2306 | 55 235 359 210 531 916 Core 13 | 10 . . . . 3 Treads . | . . . . . . Legs 2191 | 45 148 344 210 531 913 Wheels . | . . . . . . Hover 102 | . 87 15 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 52 130 115 50 Average Speed 148 | 122 96 126 130 135 183 Slowest Speed 385 | 190 120 130 130 185 385 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 28 30 56 33 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . 3 . . . Terrain Destroyed 50 | . . 3 . . 47 Melee 3 | . . 3 . . . Projectile 1 | . . . . . 1 AOE 46 | . . . . . 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3053 | 60 287 509 223 662 1312 Wait 380 | . . 72 14 58 236 Move 2301 | 54 234 358 209 530 916 Hop . | . . . . . . Pick Up 49 | 1 8 14 . 14 12 Fast Attach 18 | 5 3 4 . 1 5 Attach 38 | . . 4 . 9 25 Detach 7 | . 2 2 . 2 1 Swap 28 | . 2 6 . 9 11 Drop 29 | . 4 14 . 5 6 Fire 176 | . 34 26 . 34 82 Melee 9 | . . 9 . . . Ram 17 | . . . . . 17 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 889 | -9/Materials | Discovered new exit (range 14) 1056 | -9/Materials | Entered Mines 1125 | -9/Mines | Learned 4 Materials zone layouts 1143 | -9/Mines | Assembled infested the area 1327 | -9/Mines | Discovered new exit (range 6) 1342 | -9/Mines | Entered Materials 1342 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1343 | -8/Materials | Identified exit to Factory 1646 | -8/Materials | Build established: Gunner 1761 | -8/Materials | Garrison activated, responded to threat 1904 | -8/Materials | Lost 6 parts (2p1n1u2w) 1923 | -8/Materials | Destroyed 7 combat bots 2265 | -8/Materials | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Utility x2 2363 | -7/Factory | Build established: Scavenger-Gunner 2532 | -7/Factory | Lost 3 parts (1p1n1w) 4299 | -7/Factory | Lost 3 parts (1p1u1w) 4351 | -7/Factory | Lost 5 parts (1p2n1u1w) 4444 | -7/Factory | Core integrity fell below 50% 4478 | -7/Factory | System corruption reached 10% 4500 | -7/Factory | Core integrity fell below 20% 4515 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04498_ Slammed into H-55 Commando. 04499_ Penetrated by Slug. 04500_ Slammed into H-55 Commando. 04500_ Lgt. Assault Rifle destroyed. 04501_ Slammed into H-55 Commando. 04501_ Imp. Heat Sink broken. 04501_ Destabilizing: Short circuit. 04502_ Slammed into H-55 Commando. 04504_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 04505_ Slammed into H-55 Commando. 04507_ Broken Imp. Heat Sink destroyed. 04507_ System corrupted by crushing effect (+1). 04507_ Destabilizing: Core damaged (-28). 04508_ System corrupted: Component data lost. 04508_ Slammed into H-55 Commando. 04510_ Slug penetrates Wall. 04511_ Slammed into H-55 Commando. 04515_ Penetrated by Slug. 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Ion Engine | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Aluminum Leg | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed ZipOpticalMantle Manual? 0 Play Time 00:34:34 Cumulative 52.2 hours Start 2026.01.21 @ 18:05:12 End 2026.01.21 @ 18:38:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5e2713e-8cda-4016-a611-ba02a0a475c2