Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 22:57:44 Player: Ulinator001 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2396) 2396 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7826 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 66/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Weight Redist. System Improved Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Advanced Heat Sink Surveybot 17 Chip Recalibrator KE Penetrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Targeting Computer Core Analyzer Hacking Suite Hacking Suite Authchip [Processor] > --- WEAPON ----------- Missile Launcher Chainsword > --- INVENTORY -------- Antigrav System Advanced Heat Sink Surveybot 17 Chip Recalibrator Gauss Rifle Heavy Machine Gun KE Penetrator Improved Datajack Improved Remote Datajack Chainsword [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Authchip [Processor] Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 7 | . . . 2 . . . 3 2 Weapon . | . . . . . . . . . Parts Attached 112 | 7 1 6 6 26 1 16 26 23 Power 19 | 1 . 1 1 3 . 1 6 6 Engine 14 | 1 . 1 1 3 . . 4 4 Core 4 | . . . . . . 1 2 1 Reactor 1 | . . . . . . . . 1 Propulsion 29 | 2 . 2 2 8 . 4 4 7 Treads 4 | . . . . 2 . 2 . . Leg 21 | 2 . 2 2 5 . . 4 6 Wheel 2 | . . . . . . 2 . . Hover 1 | . . . . . . . . 1 Flight 1 | . . . . 1 . . . . Utility 36 | 2 . 3 3 5 1 6 11 5 Device 14 | 1 . 2 2 . . 1 6 2 Storage 6 | 1 . . . 1 1 3 . . Processor 7 | . . 1 . 1 . 1 3 1 Hackware 3 | . . . . . . 1 . 2 Protection 6 | . . . 1 3 . . 2 . Artifact . | . . . . . . . . . Weapon 28 | 2 1 . . 10 . 5 5 5 Energy Gun 5 | . . . . 4 . 1 . . Energy Cannon 3 | . . . . 2 . 1 . . Ballistic Gun 9 | 2 . . . 2 . 1 3 1 Ballistic Cannon 4 | . . . . 2 . . 2 . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 8 | . . . . 8 . . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 2 | . . . . . . 2 . . Parts Lost 47 | . . 1 . 2 . . 14 30 Power 12 | . . . . . . . 3 9 Propulsion 12 | . . . . . . . 5 7 Utility 16 | . . 1 . 1 . . 5 9 Weapon 7 | . . . . 1 . . 1 5 Highest Loss Streak 12 | . . 1 . 2 . . 4 12 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 3 6 7 7 8 9 14 9 11 Power 1 | . 1 1 1 1 1 1 2 2 Propulsion 2 | 1 2 2 2 1 3 3 . . Utility 4 | . 2 3 2 3 3 6 3 4 Weapon 2 | . 1 1 2 1 2 2 3 3 Tool/Special . | . . . . . . . . . Unused Backups 12 | . . 1 1 3 1 3 . 3 Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 6 | . . . . 1 1 2 . 2 Weapon 1 | . . . . . . 1 . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 99 99 99 98 92 85 69 Engine 9 | . 14 14 11 11 11 9 10 3 Core 1 | . . . . . . 1 2 5 Treads 9 | . . . . 1 22 17 . . Leg 8 | . 28 28 22 20 . 1 12 5 Wheel 1 | . . . . . . 1 2 1 Device 10 | . 14 1 21 6 11 8 13 14 Storage 9 | . 14 14 11 11 11 10 6 4 Processor 14 | . . 11 11 20 22 12 12 11 Hackware 5 | . . . . . . 10 6 5 Protection 1 | . . . . 5 . . 3 . Energy Gun 4 | . . . . 5 . 10 1 . Energy Cannon 2 | . . . . 2 10 . 2 . Ballistic Gun 8 | . 25 28 21 9 10 7 4 . Ballistic Cannon 2 | . . . . 4 . . 2 7 Peak Build Rating 59 | 7 7 9 11 18 18 29 57 59 Average Rating 26 | 5 7 7 10 14 16 20 47 48 On Entrance 15 | . 7 7 8 11 17 10 29 51 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 15 15 15 20 30 39 35 65 56 Greatest Support 79 | 20 20 20 20 40 40 43 60 79 Greatest Overweight (x) 14 | 1 . . . 2 . 2 2 14 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 10 14 15 14 Most Carried 15 | 5 7 8 8 10 13 15 15 13 Average Carried 11 | 3 6 7 7 8 9 14 10 11 Final Capacity 15 | 8 8 8 8 10 15 15 15 5 Final Carried 15 | 5 7 8 8 9 13 15 13 5 Class Distribution -------------------- 43% | Scavenger-Mutant 42% | Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -9/Recycling Scavenger-Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Matter Collected 2711 | 203 46 213 127 663 95 237 579 548 Remotely . | . . . . . . . . . Salvage Created 3281 | 81 46 213 179 946 51 . 1062 703 Parts 203 | 12 2 9 15 81 4 . 44 36 Haulers Intercepted 4 | . . . . 4 . . . . Recyclers Shooed 8 | . . . 1 1 . . 5 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 49 | . 1 2 4 20 1 . 13 8 Melee 2 | . . . . . . . . 2 Guns 23 | . 1 2 4 7 . . 9 . Cannons 21 | . . . . 12 1 . 3 5 AOE 1 | . . . . 1 . . . . Classes Destroyed 13 | 1 1 1 1 5 . . 3 1 Worker 3 | . . . . 1 . . . 2 Builder 2 | . . . . . . . . 2 Tunneler 6 | 4 . 1 . . . . 1 . Hauler 4 | . . . . 4 . . . . Recycler 6 | . . 1 . . . . 4 1 Operator 2 | . . . . 1 . . . 1 Watcher 2 | . . . . 2 . . . . Swarmer 8 | . . . . 4 . . 4 . Grunt 22 | . 1 2 2 10 . . 2 5 Sentry 9 | . . . 2 6 1 . . . Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . . . 3 . Programmer 5 | . . . . . . . 2 3 Best Kill Streak 8 | 2 1 4 3 8 1 . 6 3 Combat Bots Only 8 | . 1 2 3 8 1 . 4 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Hostile Shots Fired 444 | . 6 27 28 98 . . 127 158 Missed 112 | . 1 3 8 24 . . 29 47 Hits 332 | . 5 24 20 74 . . 98 111 Projectile 332 | . 5 24 20 74 . . 98 111 Critical Strikes 17 | . . . 1 . . . 4 12 Damage Taken 6591 | . 72 336 252 810 . . 2068 3053 Core 1523 | . 16 88 27 142 . . 246 1004 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 18 | . . . . 18 . . . . Core Remaining (%) 71 | 100 . 58 . . . 57 71 . Volleys Fired 218 | 9 6 12 12 58 10 . 67 44 Largest 2 | 2 2 2 2 2 2 . 2 1 Hottest 120 | 40 100 40 100 120 58 . 79 44 Shots Fired 364 | 18 10 24 23 112 13 . 121 43 Gun 188 | 18 8 24 22 52 3 . 59 2 Cannon 172 | . . . . 59 10 . 62 41 Launcher . | . . . . . . . . . Special 4 | . 2 . 1 1 . . . . Kinetic 243 | 18 8 24 22 80 3 . 77 11 Thermal 95 | . 2 . 1 12 10 . 38 32 Explosive . | . . . . . . . . . Electromagnetic 26 | . . . . 20 . . 6 . Robot Hit Streak 20 | 2 6 6 10 20 3 . 11 10 Robot Miss Streak 5 | 3 1 4 2 4 . . 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 242 | 9 7 14 17 72 1 . 72 50 Core Hits 136 | 4 3 7 9 36 1 . 48 28 Critical Kills 3 | . . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 9 | . . . . 3 . . 4 2 Meltdown 3 | . . . . . . . 3 . Destroy 1 | . . . . . . . 1 . Blast 3 | . . . . 3 . . . . Sever 2 | . . . . . . . . 2 Melee Attacks 19 | . . . . . . . . 19 Impact . | . . . . . . . . . Slashing 19 | . . . . . . . . 19 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5523 | 130 88 213 218 1368 30 . 1773 1703 Guns 2080 | 130 88 213 218 558 . . 834 39 Cannons 2734 | . . . . 717 30 . 939 1048 Explosions 93 | . . . . 93 . . . . Melee 566 | . . . . . . . . 566 Ramming 50 | . . . . . . . . 50 Kinetic 2899 | 130 88 213 218 867 . . 1183 200 Thermal 1639 | . . . . 222 30 . 500 887 Explosive . | . . . . . . . . . Electromagnetic 369 | . . . . 279 . . 90 . Impact . | . . . . . . . . . Slashing 566 | . . . . . . . . 566 Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . 2 2 2 18 8 Average Corruption 8 | . . . . 2 2 2 15 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 81 | . . . . . 10 . 50 21 Message Errors 18 | . . . . . 4 . 9 5 Matter Fused 18 | . . . . . 4 . 8 6 Heat Flow Errors 10 | . . . . . . . 9 1 Energy Discharges 9 | . . . . . . . 6 3 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 8 1 Data Loss (major) 5 | . . . . . 2 . 2 1 Misfires 4 | . . . . . . . 4 . Alerts 3 | . . . . . . . 1 2 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 131 | . . . . 14 . . 20 97 Projectiles 38 | . . . . 14 . . 20 4 Explosions . | . . . . . . . . . Melee 93 | . . . . . . . . 93 Knockbacks 25 | . . . . 8 . . 10 7 Impact 1 | . . . . . . . . 1 Kinetic 23 | . . . . 7 . . 10 6 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 46 | . . . . 25 . . . 21 Shots 1 | . . . . 1 . . . . Rammed 5 | . . . . . . . . 5 Targets Rammed 8 | . . . . . . . . 8 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 341 | . 40 12 8 45 . . 341 278 Average Temperature 59 | . 15 4 4 9 . . 83 118 Received Heat Transfer 1446 | . 42 183 108 201 . . 297 615 Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 2 . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . 3 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Melted 12 | . . . . . . . 7 5 Heat Transferred 2374 | . . . . 274 50 . 750 1300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 93 | 100 100 100 100 61 100 . 100 100 Level 1 6 | . . . . 38 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 257 | 10 37 45 70 257 90 . 130 61 Initial 90 | . . 10 . 20 90 . . 61 Average 45 | . 13 5 30 162 21 . 33 11 Influence Increases 1869 | 20 72 60 125 632 183 . 503 274 Destroy 0b10 Robot/C 980 | . 20 40 80 400 20 . 260 160 Destroy 0b10 Robot/NC 125 | 20 . 10 . 40 . . 25 30 Destroy Leader 272 | . 10 10 30 112 . . 70 40 Successful Hack 63 | . 12 . . 9 7 . 35 . Select Force Hacks 150 | . . . . . 150 . . . Disable Machine 105 | . 15 . 15 45 . . 30 . Destroy Structure 54 | . . . . 11 6 . 23 14 Partial Spotted 30 | . . . . . . . 30 . Lose Combat Pursuer 90 | . 15 . . 15 . . 30 30 Influence Decreases 1869 | 20 45 87 75 449 385 31 377 400 Entered New Map 286 | . . 17 . 30 143 31 . 65 Time Decay 1385 | 20 45 60 75 399 242 . 348 196 Lost Part 198 | . . 10 . 20 . . 29 139 Squads Dispatched 15 | . . . 1 4 . . 5 5 Investigation 3 | . . . . 1 . . 2 . Extermination 4 | . . . . . . . 2 2 Reinforcement 7 | . . . 1 2 . . 1 3 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Distress Signals 5 | . . . 1 2 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 3 2 9 25 1 . 27 17 Peak Tracking Total 5 | . 2 2 4 5 1 . 4 5 Tactical Retreats 11 | . 1 . . 1 . . 7 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Disabled 7 | . 1 . 1 3 . . 2 . Max in Single Turn 1 | . 1 . 1 1 . . 1 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Accessed 42 | . 1 . 2 9 11 8 9 2 Terminals 21 | . 1 . 2 6 4 . 7 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . 1 . . 1 . Recycling Units 7 | . . . . 1 5 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 137 | . 2 . 5 21 41 46 20 2 Successful 98 | . 2 . . 10 34 46 5 1 Failed 39 | . . . 5 11 7 . 15 1 Catastrophic 7 | . . . 1 2 . . 4 . Database Lockouts . | . . . . . . . . . Manual 32 | . 1 . 5 6 6 . 13 1 Terminals 50 | . 2 . 5 14 12 . 16 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 4 | . . . . 2 . . 2 . Recycling Units 8 | . . . . 2 5 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 82 | . 1 . . 5 28 46 2 . Record 72 | . . . . 1 24 46 1 . Part Schematic 2 | . . . . . 1 . 1 . Robot Schematic 1 | . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 3 | . . . . 2 . . 1 . Scan Component 2 | . . . . 1 . . 1 . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . 2 . . . 1 Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 8 | . 1 . . . 6 . 1 . Terminals 3 | . 1 . . . 1 . 1 . Botnet 3 | . 1 . . . 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . Tunnel 5 | . . . . . 5 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 1 . 2 7 3 . 8 1 Full Trace Events 3 | . . . . . 1 . 2 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Active Infowar (turns) 7196 | 22 106 47 219 971 1013 2628 1357 833 Sensors 2492 | . . . 209 463 1013 5 341 461 IFF 1043 | . . . . . . . 671 372 Terrain 17 | . . 17 . . . . . . Seismic 3154 | 22 106 30 218 106 . 2305 367 . T.N.C. 2201 | . . . . 865 1013 323 . . ECM 1201 | . . . . . . . 818 383 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Turns Passed 8629 | 127 106 451 219 971 1013 2999 1503 1240 Spaces Moved 4644 | 74 60 328 123 411 613 1928 647 460 Core 12 | 6 . . . . . . . 6 Treads 2147 | . . . . 39 613 1495 . . Legs 1582 | 68 60 328 123 372 . 137 347 147 Wheels 850 | . . . . . . 296 300 254 Hover 53 | . . . . . . . . 53 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 100 115 50 Average Speed 148 | 115 120 120 120 160 160 151 155 137 Slowest Speed 750 | 120 120 120 120 260 160 190 260 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 41 | 4 15 57 11 64 99 95 20 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 12 | . . 2 . . 5 5 . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 7 | . . . . . . 7 . . Spaces Dug 29 | . . . . 1 9 . 18 1 Terrain Destroyed 45 | . . . . 7 9 . 22 7 Melee 1 | . . . . . . . . 1 Projectile 40 | . . . . 3 9 . 22 6 AOE 4 | . . . . 4 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total 5965 | 94 79 362 171 612 634 2010 1021 982 Wait 763 | . 10 10 18 63 4 . 244 414 Move 4636 | 73 59 327 122 410 612 1927 646 460 Hop . | . . . . . . . . . Pick Up 64 | 5 2 3 4 9 3 22 9 7 Fast Attach 71 | 7 . . 1 19 . 19 12 13 Attach 38 | . . 1 2 2 . 4 16 13 Detach 15 | . . . . 3 2 2 6 2 Swap 55 | . 2 5 6 18 1 7 14 2 Drop 78 | . . 4 6 30 2 29 7 . Fire 218 | 9 6 12 12 58 10 . 67 44 Melee 19 | . . . . . . . . 19 Ram 5 | . . . . . . . . 5 Kick 3 | . . . . . . . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Identified exit to Mines 234 | -10/Materials | Entered Mines 303 | -10/Mines | Discovered new exit (range 5) 311 | -10/Mines | Identified exit to Materials 331 | -10/Mines | Build established: Mutant 382 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 459 | -10/Mines | Learned location of Storage (-9) 466 | -10/Mines | Discovered exit to Materials (range 15) 685 | -10/Mines | Entered Materials 685 | -9/Materials | Evolved 2 slots: Utility x2 866 | -9/Materials | Discovered new exit (range 13) 903 | -9/Materials | Identified exit to Storage 904 | -9/Materials | Entered Storage 987 | -9/Storage | Build established: Scavenger-Mutant 1040 | -9/Storage | Garrison activated, responded to threat 1181 | -9/Storage | Destroyed 8 combat bots 1364 | -9/Storage | Discovered new exit (range 15) 1565 | -9/Storage | Identified exit to Recycling 1608 | -9/Storage | Repaired Sensor Array 1870 | -9/Storage | Used back door to open Recycling access 1875 | -9/Storage | Entered Recycling 1876 | -9/Recycling | Met a Zionite searching for Scraptown 1896 | -9/Recycling | Build established: Scavenger-Skirmisher 2566 | -9/Recycling | Discovered new exit (range 14) 2590 | -9/Recycling | Identified exit to Factory 2831 | -9/Recycling | Scanned before Scraplab entrance 2876 | -9/Recycling | Discovered new exit (range 3) 2878 | -9/Recycling | Identified exit to Scraptown 2888 | -9/Recycling | Entered Scraptown 2892 | -9/Scraptown | System corruption cleaned by C-Scrubber 2896 | -9/Scraptown | System corruption cleaned by C-Scrubber 3142 | -9/Scraptown | Build established: Scavenger-Mutant 3499 | -9/Scraptown | Build established: Mutant 3538 | -9/Scraptown | Discovered new exit (range 3) 3698 | -9/Scraptown | Visited Awakened 3744 | -9/Scraptown | Visited SPCMW 3824 | -9/Scraptown | Visited TADAMA 3864 | -9/Scraptown | Visited Symbiants 3884 | -9/Scraptown | Build established: Scavenger-Mutant 3915 | -9/Scraptown | Visited Cave Peace 4298 | -9/Scraptown | Visited Cyclists 4354 | -9/Scraptown | Visited Fellowship of the Rings 4417 | -9/Scraptown | Visited UFD Registry 4417 | -9/Scraptown | Registered with UFD as "Steeltail" 4452 | -9/Scraptown | Entered Cyclist Reading Room 4532 | -9/Scraptown | Visited Observation Area 4596 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4620 | -9/Scraptown | Found DCF Scrap (26 items) 4832 | -9/Scraptown | Visited Research Penetration Think Tank 4908 | -9/Scraptown | Build established: Mutant 5071 | -9/Scraptown | Visited Derelict Rescue Squad 5085 | -9/Scraptown | Found DRS Beacon 5128 | -9/Scraptown | Visited Scrap Suit Storage 5181 | -9/Scraptown | Visited Science Testing Area 5198 | -9/Scraptown | Visited Cartography Club 5234 | -9/Scraptown | Found Surveybot 17 Chip 5379 | -9/Scraptown | Learned location of Quarantine (-3) 5379 | -9/Scraptown | Learned location of Upper Caves (-5) 5379 | -9/Scraptown | Learned location of Zion (-6) 5379 | -9/Scraptown | Learned location of Cetus (-5) 5379 | -9/Scraptown | Learned 8 Materials zone layouts 5379 | -9/Scraptown | Learned 8 Factory zone layouts 5379 | -9/Scraptown | Learned 20 Factory zone layouts 5379 | -9/Scraptown | Learned 24 Factory zone layouts 5379 | -9/Scraptown | Learned 8 Access zone layouts 5379 | -9/Scraptown | Learned 4 Storage zone layouts 5379 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 5379 | -9/Scraptown | Learned Research emergency access door positions 5379 | -9/Scraptown | Learned location of 3 exits from Factory 5379 | -9/Scraptown | Learned location of 2 exits from Lower Caves 5379 | -9/Scraptown | Learned 12 Upper Caves zone layouts 5379 | -9/Scraptown | Learned 4 Mines zone layouts 5507 | -9/Scraptown | Visited Junk Repository 5576 | -9/Scraptown | Visited Curators Association 5601 | -9/Scraptown | Visited Modified Component R&D 5745 | -9/Scraptown | Discovered new exit (range 3) 5749 | -9/Scraptown | Identified exit to Factory 5813 | -9/Scraptown | Met Optimus 5813 | -9/Scraptown | Accepted into 0bPrime 5887 | -9/Scraptown | Civil war broke out across Scraptown 5887 | -9/Scraptown | Entered Factory 5887 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5888 | -6/Factory | Identified exit to Factory 5888 | -6/Factory | Identified exit to Lower Caves 6142 | -6/Factory | Lost 3 parts (1p1n1w) 6254 | -6/Factory | Crushed by falling debris 6254 | -6/Factory | System corruption reached 10% 6285 | -6/Factory | Lost 4 parts (1n3u) 7114 | -6/Factory | Lost 4 parts (1p2n1u) 7390 | -6/Factory | Entered another Factory area 7390 | -5/Factory | Evolved 2 slots: Utility x2 7893 | -5/Factory | Lost 3 parts (1p1n1u) 8192 | -5/Factory | Build established: Scavenger-Mutant 8333 | -5/Factory | Lost 9 parts (3p2n2u2w) 8456 | -5/Factory | Core integrity fell below 50% 8503 | -5/Factory | Lost 6 parts (3p2u1w) 8623 | -5/Factory | Core integrity fell below 20% 8630 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Hacking Suite destroyed. Flexi-carbon Leg destroyed. Critical hit (Blast). Knocked back. Slug penetrates Wall. H-71 Marshal calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. ALERT: Cargo convoy en route, clear transfer corridor. Lrg. Storage Unit destroyed. Carbon-fiber Leg destroyed. Critical hit (Blast). Knocked back. System corrupted: IFF burst signal emitted. Knocked back. P-70 Sage resets P-70 Sage, system corruption cleaned. P-70 Sage resets H-71 Marshal, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????# """ """ """ #???????? | | ???????????????????????????# """ """ """ #???????? | | ???????????????????????????# """ """ """ #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# """ """ """ #???????? | | ???????????????????????????# """ """ """ #???????? | | ???????????????????????????# """ """ """ #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# ! #???????? | | ?????????????????????#############+##########+#+## | | ???????????????+#+#### = | | ??????????????? = | | ??????????????? k | | ?????????????? | | ?????????????? k | | ?????????????? | | ?????????????????????# % ^ | | ?????????????????????# % ################+#### | | ?????????????????????# p ;###????????????????? | | ?????????????????????# ## #????????????????? | | ????????????????????## p %#;#?????????????????? | | ????????????????????# % ! #??????????????????? | | ????????????????????# % % #??????????????????? | | ????????????????????# ] #??????????????????? | | ????????????????????# =[ #??????????????????? | | ????????????????????+ @ #??????????????????? | | ??????????????????? # % H #??????????????????? | | ?????????????????? ?# % #??????????????????? | | ??????????????????? + #??????????????????? | | ????????????????? # #??????????????????? | | ??????????????? ?### ###??????????????????? | | ????????????? ????#w #????????????????????? | | ????????????+####?????# t g #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# +????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# g#????????????????????? | | ??????????????????????# k ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Gauss Cannon | -9/Recycling | Hacked Imp. Sensor Array | -6/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Sensor Array | 10% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Brute Force \\IAMDERELICT Challenges ------------ None Game ------ Seed BoreShockCrosscalibrator Manual? 0 Play Time 02:44:54 Cumulative 17.1 hours Start 2025.05.08 @ 15:04:59 End 2025.05.11 @ 22:57:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 21927227-15e9-4cab-98bc-e7e7179bd4be