Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 18:22:17 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (150) 750 Value Destroyed (4350) 4350 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1564) 1564 TOTAL SCORE: 11424 Bonus ------- High Alert Combat Kills 1188 Follower Combat Kills 2131 Friendly Fire -1755 Cogmind --------- Core Integrity 27/850 Matter 266/300 Energy 90/160 System Corruption 9% Temperature Cool (0) Movement Treading (570) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Advanced Beam Rifle Advanced Beam Rifle Coil Gun Assault Cannon > --- INVENTORY (25) --- Cold Fusion Reactor Armored Wheel Armored Huge Wheel Medium Storage Unit Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Assault Rifle Improved Assault Rifle Heavy Assault Cannon Advanced Assault Cannon Faulty Antimatter Cannon Missile Launcher Missile Launcher Axe Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Advanced Beam Rifle Coil Gun Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Cold Fusion Reactor Armored Wheel Armored Huge Wheel Medium Storage Unit Huge Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Beam Rifle Assault Rifle Improved Assault Rifle Assault Cannon Heavy Assault Cannon Advanced Assault Cannon Antimatter Cannon Missile Launcher Missile Launcher Axe [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 Utility 4 | . . . . . . . 1 2 . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 226 | 5 12 2 27 . . 3 63 45 8 4 2 8 47 Power 19 | 1 1 . 4 . . . 6 2 2 . . . 3 Engine 10 | 1 1 . 3 . . . 4 . 1 . . . . Core 9 | . . . 1 . . . 2 2 1 . . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 41 | 2 1 1 3 . . 1 17 9 . . . . 7 Treads 8 | . . . . . . . 6 1 . . . . 1 Leg 8 | 2 1 1 3 . . 1 . . . . . . . Wheel 25 | . . . . . . . 11 8 . . . . 6 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 55 | 1 4 . 1 . . . 10 7 2 4 . 7 19 Device 42 | . . . . . . . 6 6 2 4 . 7 17 Storage 5 | 1 2 . 1 . . . 1 . . . . . . Processor 7 | . 1 . . . . . 3 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 111 | 1 6 1 19 . . 2 30 27 4 . 2 1 18 Energy Gun 9 | . . . 1 . . . 1 2 . . . . 5 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 48 | 1 2 1 7 . . 1 22 8 2 . . . 4 Ballistic Cannon 22 | . 3 . 6 . . . 3 5 . . 1 1 3 Launcher 20 | . 1 . 5 . . 1 4 6 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . 6 1 . 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . . . Parts Lost 21 | . . . 1 . . . 8 4 . . . 1 7 Power 3 | . . . . . . . 1 . . . . . 2 Propulsion 6 | . . . . . . . 3 1 . . . . 2 Utility 5 | . . . . . . . 1 3 . . . . 1 Weapon 7 | . . . 1 . . . 3 . . . . 1 2 Highest Loss Streak 6 | . . . 1 . . . 6 2 . . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 99 100 100 100 95 88 91 92 92 91 91 Engine 5 | . 14 14 10 . . . 5 . 2 7 7 7 . Core 3 | . . . . 11 11 11 3 7 4 . . . 5 Treads 3 | . . . . . . . 8 2 7 7 7 7 5 Leg 9 | . 28 28 22 22 22 22 . . . . . . . Wheel 7 | . . . . . . . 17 15 7 7 7 7 12 Device 5 | . . . . . . . 5 13 7 7 7 7 13 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 Processor 14 | . 3 14 11 11 11 11 12 16 23 23 23 23 19 Energy Gun 2 | . . . . . . . . 4 7 7 7 7 5 Ballistic Gun 20 | . 16 14 29 44 44 43 29 7 14 15 15 8 2 Ballistic Cannon 8 | . 11 14 14 . . . 2 8 7 7 6 13 11 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 112 | 12 29 29 56 51 51 51 103 111 108 105 104 108 112 Greatest Support 52 | 20 20 20 20 20 20 23 23 40 28 28 28 28 52 Greatest Overweight (x) 10 | . 1 1 2 2 2 2 10 5 3 3 3 3 3 Average Overweight (x) 2 | . . 1 1 2 2 2 3 2 3 3 3 3 2 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 21 | 6 11 15 16 20 20 20 22 25 25 25 25 25 25 Most Carried 25 | 5 15 15 20 20 20 20 25 25 25 24 24 24 25 Average Carried 20 | 4 9 14 15 19 20 19 21 23 24 24 24 23 23 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 5 15 15 20 20 20 19 25 24 24 24 24 23 20 Class Distribution -------------------- 57% | Gunner 27% | Scavenger-Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 4999 | 192 315 41 597 40 . 83 1084 1124 277 76 13 45 1112 Remotely 839 | . . . . . . . 574 265 . . . . . Salvage Created 4757 | . 287 5 546 51 . 183 1237 1337 182 44 . 80 805 Parts 273 | . 28 3 42 4 . 10 87 60 4 1 . 2 32 Haulers Intercepted 5 | . . . 4 . . . 1 . . . . . . Recyclers Shooed 8 | . 1 . 1 1 . . 2 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 8 1 . 18 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 100 | . 7 1 16 1 . 2 26 21 5 1 . 2 18 Melee 2 | . . . . . . . . . . . . . 2 Guns 29 | . 2 . 2 1 . 2 13 4 2 1 . . 2 Cannons 29 | . 2 1 5 . . . 1 11 . . . 2 7 AOE 40 | . 3 . 9 . . . 12 6 3 . . . 7 Classes Destroyed 18 | . 7 . 3 . . . 3 4 1 . . . . Worker 11 | . . . 1 1 . . 4 4 . . . . 1 Builder 7 | . 1 . 3 . . . 3 . . . . . . Tunneler 2 | . 1 . . . . . 1 . . . . . . Hauler 5 | . . . 4 . . . 1 . . . . . . Recycler 13 | . 1 . . . . 2 4 5 . . . . 1 Mechanic 2 | . . . . . . . . 1 . . . . 1 Operator 4 | . 1 . 1 . . . 1 1 . . . . . Watcher 6 | . 3 . . . . . . . . . . . 3 Swarmer 33 | . 4 1 8 . . . 13 . 3 . . . 4 Grunt 26 | . 3 . 6 1 . 2 5 6 . . . 1 2 Brawler 6 | . . . . . . . 1 2 1 . . . 2 Duelist 3 | . . . . . . . . 3 . . . . . Protector 4 | . . . . . . . 1 1 . . . . 2 Sentry 14 | . . . 2 . . . 5 5 . . . . 2 Specialist 3 | . . . . . . . 1 . . . . . 2 Hunter 5 | . . . . . . . . 1 . 1 . 1 2 Programmer 5 | . . . . . . . . 3 . . . . 2 Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 5 1 5 2 . 2 6 7 3 1 . 1 7 Combat Bots Only 5 | . 3 1 4 1 . 2 5 4 3 1 . 1 5 Max Kills in Single Turn 4 | . 4 1 3 1 . 2 4 2 2 1 . 1 3 Gunslinging 1 | . . . . . . 1 1 . . . . . . Exploded 4 | . 3 . 2 . . . 4 2 2 . . . 2 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 421 | . 30 20 46 3 . 11 71 96 48 4 . 3 89 Missed 129 | . 12 7 13 . . 3 23 28 17 1 . 1 24 Damage Taken 5068 | . 166 187 560 42 . 123 1112 1005 341 39 . 86 1407 Core 862 | . 41 36 97 11 . 43 228 135 48 . . . 223 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 4 | . 4 . . . . . . . . . . . . Regen/Repaired (Parts) 212 | . . . 103 . . . 109 . . . . . . Core Remaining (%) 41 | 100 . 24 . . . 25 54 . . . . 3 . Volleys Fired 263 | . 20 10 36 6 . 8 57 64 11 3 . 4 44 Largest 4 | . 2 2 4 4 . 4 4 4 4 4 . 4 4 Hottest 214 | . 55 55 114 83 . 90 114 169 151 151 . 176 214 Shots Fired 793 | . 38 20 118 24 . 29 191 165 36 14 . 13 145 Gun 499 | . 19 10 55 24 . 27 174 78 25 11 . 6 70 Cannon 262 | . 18 10 55 . . . 11 79 8 3 . 7 71 Launcher 32 | . 1 . 8 . . 2 6 8 3 . . . 4 Special . | . . . . . . . . . . . . . . Kinetic 694 | . 37 20 110 24 . 27 185 136 25 10 . 10 110 Thermal 67 | . . . . . . . . 21 8 4 . 3 31 Explosive 32 | . 1 . 8 . . 2 6 8 3 . . . 4 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 17 | . 6 8 9 4 . 5 10 14 13 13 . 2 17 Robot Miss Streak 6 | . 5 2 6 2 . 1 3 3 1 3 . 1 3 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 4 | . . . . . . 1 3 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . Shots Hit Robots 510 | . 20 14 56 17 . 22 130 100 27 8 . 7 109 Core Hits 281 | . 16 4 32 9 . 16 66 64 9 2 . 4 59 Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 3 1 . . . . . Critical Strikes 23 | . . . . . . 1 5 8 3 1 . 1 4 Burn 4 | . . . . . . . . . 2 1 . . 1 Destroy 5 | . . . . . . 1 3 1 . . . . . Blast 13 | . . . . . . . 2 7 1 . . 1 2 Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 63 | . . . . . . . . 33 1 . 1 . 28 Impact . | . . . . . . . . . . . . . . Slashing 63 | . . . . . . . . 33 1 . 1 . 28 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14492 | . 468 168 1718 155 . 387 2821 4073 819 132 . 128 3623 Guns 4509 | . 114 64 260 155 . 211 1412 911 348 96 . 58 880 Cannons 4650 | . 230 104 522 . . . 352 2006 124 36 . 70 1206 Explosions 4853 | . 124 . 936 . . 176 1057 1098 347 . . . 1115 Melee 480 | . . . . . . . . 58 . . . . 422 Ramming . | . . . . . . . . . . . . . . Kinetic 8304 | . 344 168 782 155 . 211 1764 2602 312 92 . 108 1766 Thermal 1059 | . . . . . . . . 519 160 40 . 20 320 Explosive 4506 | . 124 . 936 . . 176 1057 767 347 . . . 1099 Electromagnetic 143 | . . . . . . . . 127 . . . . 16 Impact . | . . . . . . . . . . . . . . Slashing 480 | . . . . . . . . 58 . . . . 422 Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 3 3 3 3 . 9 Average Corruption 3 | . . . . . . . . 2 3 3 3 . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 52 | . . . . . . . . 13 14 9 1 . 15 Message Errors 12 | . . . . . . . . 6 2 2 . . 2 Matter Fused 11 | . . . . . . . . 1 5 . 1 . 4 Heat Flow Errors 5 | . . . . . . . . 1 . 1 . . 3 Energy Discharges 11 | . . . . . . . . 1 3 3 . . 4 Data Loss (minor) 4 | . . . . . . . . 1 2 1 . . . Misfires 5 | . . . . . . . . 2 1 2 . . . Alerts 1 | . . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 216 | . . . 32 . . . 49 100 . . . . 35 Projectiles 83 | . . . . . . . . 83 . . . . . Explosions 133 | . . . 32 . . . 49 17 . . . . 35 Melee . | . . . . . . . . . . . . . . Knockbacks 29 | . 2 3 4 . . . . 9 . 2 . . 9 Impact . | . . . . . . . . . . . . . . Kinetic 29 | . 2 3 4 . . . . 9 . 2 . . 9 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 126 | . . . 23 . . . . 103 . . . . . Shots 3 | . . . 1 . . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 301 | . 14 55 132 59 . 104 92 282 69 192 . 12 301 Average Temperature 48 | . 6 22 42 29 . 42 26 62 18 75 . 8 73 Received Heat Transfer 1236 | . 30 90 144 24 . 72 171 423 156 . . 9 117 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . Heat Transferred 1709 | . . . . . . . . 629 444 120 . 37 479 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 1396 | . 306 147 535 232 . 180 687 1396 . . . . 1264 Initial 442 | . . 60 35 164 . . 70 312 . . . . 442 Average 441 | . 194 108 319 86 . 94 390 819 . . . . 814 Maximum Alert Level 4 | . 1 . 2 1 . . 2 4 . . . . 4 Low Security (%) 29 | 100 46 100 29 73 . 100 16 . . . . . . Level 1 19 | . 53 . 28 26 . . 26 3 . . . . . Level 2 31 | . . . 42 . . . 56 40 . . . . 30 Level 3 13 | . . . . . . . . 32 . . . . 53 Level 4 6 | . . . . . . . . 22 . . . . 15 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 1 . . 1 5 9 . . . . 10 Investigation 2 | . 1 . 1 . . . . . . . . . . Extermination 5 | . . . . . . . . 4 . . . . 1 Reinforcement 12 | . 1 . . . . 1 3 3 . . . . 4 Assault 7 | . . . . . . . 1 2 . . . . 4 Garrison 2 | . . . . . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 . 1 . . . 3 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 224 | . 20 4 40 2 . 6 48 43 7 1 . 5 48 Peak Tracking Total 10 | . 4 3 6 2 . 3 6 6 3 1 . 2 10 Tactical Retreats 5 | . . . 1 . . . . 2 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . . . . . 3 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 25 | . 1 1 . . . 1 1 13 1 . . . 7 Max in Single Turn 3 | . 1 1 . . . 1 1 3 1 . . . 2 Garrison Access 3 | . . . . . . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 52 | . 7 . 15 . 1 . 10 15 1 . . . 3 Terminals 37 | . 5 . 12 . . . 7 10 1 . . . 2 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . . Recycling Units 7 | . 2 . 2 . . . 1 2 . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . 1 Total Hacks 94 | . 13 . 28 . 1 . 22 25 1 . . . 4 Successful 41 | . 6 . 14 . 1 . 12 6 1 . . . 1 Failed 53 | . 7 . 14 . . . 10 19 . . . . 3 Catastrophic 15 | . 2 . 3 . . . 2 6 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 1 . 8 . . . 3 5 . . . . 2 Terminals 67 | . 10 . 19 . . . 17 17 1 . . . 3 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 5 | . . . 3 . . . 2 . . . . . . Recycling Units 14 | . 3 . 6 . . . 1 4 . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . Garrison Access 4 | . . . . . . . 2 1 . . . . 1 Terminal Hacks 22 | . 4 . 8 . 1 . 7 1 1 . . . . Record 2 | . . . . . 1 . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . Emergency Access Points 3 | . . . 2 . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Locate Traps 4 | . 1 . . . . . 2 1 . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . . . . . Scan Component 2 | . . . 1 . . . 1 . . . . . . Repair 2 | . . . 1 . . . 1 . . . . . . Recycling Unit Hacks 6 | . 2 . 3 . . . 1 . . . . . . Process 1 | . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Retrieve Components 4 | . 2 . 1 . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . 1 Seal Access 3 | . . . . . . . 1 1 . . . . 1 Unauthorized Hacks 3 | . . . 1 . . . 1 1 . . . . . Terminals 3 | . . . 1 . . . 1 1 . . . . . Botnet 3 | . . . 1 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 39 | . 5 . 10 . . . 8 14 . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . . Time 64 | . . . 32 . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 96 | . . . 96 . . . . . . . . . . Retrieved Matter 96 | . . . 96 . . . . . . . . . . Retrieved Components 23 | . 12 . 2 . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 10 | . 1 . . . . . . . 3 . 3 . 3 Largest Group 7 | . 1 1 1 1 1 1 1 1 4 1 4 4 7 Highest-Rated Group 302 | . 59 59 65 65 65 65 84 101 176 100 200 200 302 Highest-Rated Ally 111 | . 59 59 65 65 65 65 84 101 101 100 102 102 111 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 389 | . 53 6 46 1 . 7 52 82 11 2 . 21 108 Total Damage 9906 | . 406 166 1211 123 . 176 769 3184 349 37 . 426 3059 Kills 96 | . 9 4 16 1 . 3 11 23 3 . . 6 20 Allies Corrupted 2 | . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 13017 | 62 1034 501 2165 1143 333 207 1760 2290 876 432 745 367 1102 Spaces Moved 7040 | 46 581 247 921 433 129 70 1121 1333 545 266 480 236 632 Core 10 | 10 . . . . . . . . . . . . . Treads 2 | . . . . . . . 2 . . . . . . Legs 2417 | 36 581 247 921 433 129 70 . . . . . . . Wheels 4611 | . . . . . . . 1119 1333 545 266 480 236 632 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 260 260 260 110 125 145 145 145 145 123 Average Speed 159 | 104 159 190 210 260 260 260 126 132 145 145 145 145 125 Slowest Speed 260 | 120 190 190 260 260 260 260 240 155 145 145 145 145 145 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 96 80 91 96 49 21 78 49 83 48 72 34 22 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . . . . 1 . Known Exits Taken 7 | . . . 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . Scrap Searched 7 | . . 1 . . . . . . 4 1 1 . . Spaces Dug 88 | . . . 11 . . . . 60 . . . 1 16 Terrain Destroyed 394 | . 7 . 62 . . 21 57 153 29 . . 3 62 Melee 44 | . . . . . . . . 32 . . . . 12 Projectile 37 | . . . . . . . 1 26 . . . 3 7 AOE 313 | . 7 . 62 . . 21 56 95 29 . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 8195 | 57 654 263 1079 440 128 82 1343 1658 604 303 526 249 809 Wait 407 | 2 14 1 65 . . . 53 142 16 31 44 2 37 Move 7027 | 45 580 246 920 432 128 69 1120 1332 544 265 479 235 632 Hop . | . . . . . . . . . . . . . . Pick Up 70 | 5 16 1 12 1 . . 18 9 1 . . . 7 Fast Attach 43 | 5 3 . 5 . . . 15 8 2 . . . 5 Attach 42 | . 1 . 4 . . . 14 7 . . . 1 15 Detach 33 | . 2 . 4 . . . 8 8 1 . . . 10 Swap 141 | . 8 2 18 . . 3 34 30 6 4 2 7 27 Drop 82 | . 10 3 15 1 . 2 24 17 4 . . . 6 Fire 263 | . 20 10 36 6 . 8 57 64 11 3 . 4 44 Melee 61 | . . . . . . . . 33 1 . 1 . 26 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . Rewire 18 | . . . . . . . . . 18 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 6) 376 | -10/Materials | Core integrity fell below 50% 385 | -10/Materials | Discovered new exit (range 3) 598 | -10/Materials | Discovered new exit (range 16) 1097 | -10/Materials | Entered Mines 1247 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1252 | -10/Mines | Learned Materials terminal intel 1382 | -10/Mines | Learned 8 Materials zone layouts 1540 | -10/Mines | Discovered new exit (range 16) 1598 | -10/Mines | Entered Materials 1598 | -9/Materials | Evolved 2 slots: Weapon x2 1599 | -9/Materials | Identified exit to Materials 1599 | -9/Materials | Identified exit to Mines 1600 | -9/Materials | Loaded intel: 12 terminal locations 1790 | -9/Materials | Repaired Imp. Treads 1897 | -9/Materials | Build established: Gunner 2027 | -9/Materials | Discovered exit to Materials (range 4) 3320 | -9/Materials | Core integrity fell below 50% 3741 | -9/Materials | Build established: Scavenger-Gunner 3763 | -9/Materials | Entered Mines 3779 | -9/Mines | Met a Derelict bent on vengeance 3818 | -9/Mines | Discovered exit to Materials (range 3) 3967 | -9/Mines | Learned location of Zion (-7) 4651 | -9/Mines | Discovered exit to Materials (range 2) 4895 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4895 | -9/Mines | Discovered new exit (range 5) 4906 | -9/Mines | Entered Exiles 4969 | -9/Exiles | Met 8R-AWN 5013 | -9/Exiles | Met EX-HEX 5114 | -9/Exiles | Met EX-DEC 5211 | -9/Exiles | Discovered new exit (range 14) 5239 | -9/Exiles | Entered Mines 5420 | -8/Mines | Discovered exit to Materials (range 9) 5446 | -8/Mines | Entered Materials 5446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5673 | -8/Materials | Garrison activated, responded to threat 5753 | -8/Materials | Build established: Gunner 5782 | -8/Materials | Discovered new exit (range 16) 6106 | -8/Materials | Build established: Scavenger-Gunner 6222 | -8/Materials | Discovered new exit (range 14) 6508 | -8/Materials | Repaired Imp. Treads 6672 | -8/Materials | Lost 6 parts (1p2n1u2w) 6761 | -8/Materials | Discovered new exit (range 4) 6856 | -8/Materials | Build established: Gunner 7046 | -8/Materials | First assault squad dispatched 7206 | -8/Materials | Entered Factory 7206 | -7/Factory | Evolved 2 slots: Utility x2 7338 | -7/Factory | Build established: Scavenger-Gunner 7951 | -7/Factory | Discovered new exit (range 5) 8315 | -7/Factory | Build established: Gunner 8406 | -7/Factory | First assault squad dispatched 8614 | -7/Factory | Core integrity fell below 50% 9051 | -7/Factory | Discovered new exit (range 12) 9164 | -7/Factory | Identified exit to Storage 9255 | -7/Factory | Core integrity fell below 20% 9485 | -7/Factory | Discovered new exit (range 3) 9488 | -7/Factory | Identified exit to Lower Caves 9496 | -7/Factory | Entered Lower Caves 9685 | -7/Lower Caves | Learned Factory emergency access door positions 9733 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9830 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10070 | -7/Lower Caves | Lost 3 allies 10331 | -7/Lower Caves | Discovered new exit (range 5) 10355 | -7/Lower Caves | Identified exit to Lower Caves 10372 | -7/Lower Caves | Entered another Lower Caves area 10373 | -7/Lower Caves | Encountered a Warlord checkpoint 10424 | -7/Lower Caves | Learned Factory interactive machine intel 10788 | -7/Lower Caves | Discovered new exit (range 12) 10803 | -7/Lower Caves | Identified exit to Zion 10804 | -7/Lower Caves | Entered Zion 10868 | -7/Zion | Discovered new exit (range 10) 10952 | -7/Zion | System corruption cleaned by Quarantine Array 11105 | -7/Zion | Given A8's code to call for help 11250 | -7/Zion | Gained Derelict followers 11546 | -7/Zion | Identified exit to Proximity Caves 11549 | -7/Zion | Entered Proximity Caves 11549 | -6/Proximity Caves | Accompanied by 3 allies 11610 | -6/Proximity Caves | Spotter reported a threat 11645 | -6/Proximity Caves | Spotter reported a threat 11890 | -6/Proximity Caves | Learned Factory security intel 11906 | -6/Proximity Caves | Discovered new exit (range 5) 11912 | -6/Proximity Caves | Identified exit to Factory 11916 | -6/Proximity Caves | Entered Factory 11916 | -6/Factory | Accompanied by 3 allies 11916 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11919 | -6/Factory | Loaded intel: 52 interactive machine locations 12140 | -6/Factory | Allied Derelicts emerged from ambush trap array 12187 | -6/Factory | Garrison activated, responded to threat 12253 | -6/Factory | Discovered new exit (range 16) 12266 | -6/Factory | First assault squad dispatched 12305 | -6/Factory | Identified exit to Factory 12384 | -6/Factory | Lost 3 allies 12558 | -6/Factory | Discovered exit to Factory (range 14) 12832 | -6/Factory | Lost 4 parts (1p1u2w) 12842 | -6/Factory | Cargo convoy interrupted 12858 | -6/Factory | Core integrity fell below 50% 12863 | -6/Factory | Core integrity fell below 20% 13018 | -6/Factory | Self-destructed Last Messages --------------- 12993_ Player 2 drops Imp. Deuterium Engine. 12996_ K-01 Serf collects debris. 12997_ Player 2 attaches Com. Battery. 12997_ K-01 Serf collects debris. 13009_ Player 2 attaches Com. Wheel. 13011_ System corrupted: Heat flow error (+116). 13012_ C-30 ARC bursts open, deploying its payload. 13012_ G-67 Veteran unfolds itself. 13012_ L-41 Fighter unfolds itself. 13012_ I-36 Angel unfolds itself. 13012_ Player 2 suffers critical hit (Burn). 13015_ H-61 Shepherd calls for reinforcements. 13015_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13015_ Lgt. Nuclear Core destroyed. 13015_ Critical hit (Blast). 13017_ K-01 Serf collects debris. 13017_ L-41 Fighter system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ????????+????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ########+###########??????? ????????????????? | | # #??????? #??????????????? | | # #??????? #??????????????? | | # ] #??????? #??????????????? | | # #??????? #??????????????? | | "" # """ #??????? #??????????????? | | "" " ! 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Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . 1 . Utility 2 | . . 1 . . . . 1 . . . . . . Weapon 2 | . . . . . . . 1 . . . . 1 . Parts Attached 103 | . 22 . 18 . . . 20 18 2 . 2 1 20 Parts Lost 23 | . 4 . 1 . . . 1 4 . . . 1 12 Damage Taken 6080 | . 528 31 490 . . 229 369 1864 45 38 . 217 2269 Core 1373 | . 103 10 112 . . 35 20 452 . 18 . 23 600 Player 2/Cogmind (%) 61 | . 71 21 53 . . 44 8 77 . 100 . 100 72 Absorbed by Shields . | . . . . . . . . . . . . . . Damage Inflicted 8752 | . 406 166 1211 123 . 176 769 3184 236 37 . 266 2178 Player 2/Cogmind (%) 37 | . 46 49 41 44 . 31 21 43 22 21 . 67 37 Combat Hostiles Destroyed 73 | . 9 4 9 1 . 3 8 18 2 . . 5 14 Player 2/Cogmind (%) 42 | . 56 80 36 50 . 60 23 46 28 . . 71 43 Game ------ Seed EnergySuperchargedCalibrator Manual? 0 Play Time 03:52:11 Cumulative 922.6 hours Start 2024.04.09 @ 13:59:35 End 2024.04.14 @ 18:22:17 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 287 Rogue 251 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f8264d7d-cd18-48bf-b9e8-2c80bde66031