Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 03:09:40 Player: Maulwurf Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (69) 345 Value Destroyed (1788) 1788 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 9900 Bonus ------- Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Friendly Fire -414 Cogmind --------- Core Integrity 0/1450 Matter 81/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Light Quantum Reactor Light Quantum Reactor Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Q-thruster > --- UTILITY ---------- Medium Matter Pod 0b10 Decoder Chip [Looter] Experimental Armor Integrity Analyzer Point Defense System Hacking Suite > --- WEAPON ----------- Precision Phase Gun Advanced Plasma Cannon Ionic Axe > --- INVENTORY -------- VTOL Module Field Propulsion Drive [Rating: 96] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Ionic Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . 2 . . . . 2 2 2 2 Power 2 | . . . . . 1 . . . . . . . . 1 . . Propulsion 5 | . . 1 . 1 . . . 1 . . . . . 1 1 . Utility 7 | . . 1 . . 1 . . 1 . . . . 1 . 1 2 Weapon 2 | . . . . 1 . . . . . . . . 1 . . . Parts Attached 88 | 7 2 7 6 10 3 1 2 5 2 . 13 6 10 2 9 3 Power 15 | 1 . 2 . 2 1 1 . 1 1 . 3 . . . 2 1 Engine 9 | 1 . 2 . 1 1 1 . . 1 . 1 . . . 1 . Core 4 | . . . . 1 . . . 1 . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 1 Propulsion 25 | 2 1 2 2 2 . . 1 1 . . 3 2 4 1 3 1 Treads 5 | . . . . . . . . . . . 3 2 . . . . Leg 11 | 2 1 2 2 2 . . 1 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . 4 1 3 1 Utility 27 | 2 1 1 1 4 2 . . 3 . . 5 . 6 . 2 . Device 14 | 1 . . 1 4 1 . . 1 . . . . 5 . 1 . Storage 4 | 1 1 . . . . . . 1 . . . . . . 1 . Processor 6 | . . 1 . . . . . 1 . . 4 . . . . . Hackware 3 | . . . . . 1 . . . . . 1 . 1 . . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | 2 . 2 3 2 . . 1 . 1 . 2 4 . 1 2 1 Energy Gun 5 | 1 . 1 . . . . 1 . . . 1 . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . Ballistic Gun 3 | 1 . 1 . . . . . . . . . 1 . . . . Ballistic Cannon 4 | . . . 1 1 . . . . 1 . 1 . . . . . Launcher 3 | . . . 1 . . . . . . . . 2 . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . 1 1 . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . . . . 4 2 2 1 1 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . System Corruption 5 | . . . . . . . . . . . . 5 . . . . Parts Lost 46 | . . 9 1 1 . . 1 . 3 3 2 2 4 2 10 8 Power 8 | . . 1 1 1 . . . . . 1 . . 1 . 3 . Propulsion 17 | . . 4 . . . . 1 . 2 1 . . 1 . 4 4 Utility 11 | . . 1 . . . . . . . . 2 1 1 1 3 2 Weapon 10 | . . 3 . . . . . . 1 1 . 1 1 1 . 2 Highest Loss Streak 7 | . . 4 1 1 . . 1 . 2 3 2 2 1 1 7 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 8 | 4 7 4 2 3 4 5 5 5 8 10 13 13 6 1 2 3 Power . | . 1 . . . . . . . . 1 . . . . . 1 Propulsion . | 1 2 1 . . . . . . . . . . . 1 1 1 Utility 4 | . . . . 2 2 2 2 2 3 5 7 8 4 . . . Weapon 2 | 1 2 1 . . 1 1 1 1 2 2 4 4 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 12 | . 3 . . . . . . . . . 3 1 3 . . 2 Power 2 | . . . . . . . . . . . . . . . . 2 Propulsion 2 | . 2 . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . 1 . 2 . . . Weapon 5 | . 1 . . . . . . . . . 2 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 99 92 33 72 94 100 86 85 89 76 78 99 65 54 45 15 Engine 7 | . 13 10 4 4 2 9 14 8 6 6 10 . . . . . Core 3 | . . . . 4 7 5 . 4 6 3 . 13 10 5 2 . Treads 3 | . . . . . . . . . . . 2 27 9 . . . Leg 15 | . 27 29 13 25 30 30 24 26 23 16 13 5 . . . . Flight 1 | . . . . . . . . . . . . . 7 15 14 5 Device 12 | . 14 8 2 12 23 23 15 10 13 13 13 12 10 9 2 1 Storage 4 | . 14 10 . . . . . 4 6 6 6 6 1 . 2 . Processor 6 | . . 10 . . . . . 2 6 6 9 13 11 10 6 3 Hackware 3 | . . . . . 7 7 7 6 6 6 2 . 1 5 2 . Energy Gun 2 | . 14 10 . . . . 6 6 5 . 1 . . . 2 . Ballistic Gun 1 | . 13 10 . . . . . . . . . . 1 . . . Ballistic Cannon 11 | . . . 5 9 15 15 15 13 13 16 16 15 . . . . Special Melee Weapon 1 | . . . 4 8 7 7 . . . . . . . . . . Peak Build Rating 96 | 9 9 12 16 28 36 37 38 46 47 47 74 77 83 81 96 52 Average Rating 45 | 7 8 10 6 18 33 36 33 37 44 40 53 74 65 78 72 30 On Entrance 35 | . 9 9 . 8 28 36 37 34 46 47 37 74 71 63 72 27 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . 6 5 . . . . Naked Turns 124 | . . 10 94 . . . . . . . . . . . . 20 Heaviest Build 76 | 15 15 15 25 24 30 35 38 57 64 64 66 63 76 21 33 22 Greatest Support 135 | 20 20 30 20 45 45 45 45 63 63 43 84 135 135 45 53 27 Greatest Overweight (x) 25 | . . . 1 1 . . 1 1 1 1 2 . 25 . . . Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 8 5 5 5 5 5 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 7 8 7 5 5 5 5 5 12 15 15 15 15 8 5 5 5 Most Carried 15 | 5 8 7 5 5 5 5 5 6 10 10 15 15 15 4 5 4 Average Carried 9 | 4 7 4 3 4 4 5 5 5 8 10 14 14 7 1 2 3 Final Capacity 15 | 8 8 5 5 5 5 5 5 15 15 15 15 15 5 5 5 5 Final Carried 15 | 5 8 4 5 5 5 5 5 6 10 10 15 15 4 2 4 3 Class Distribution -------------------- 29% | Skirmisher 22% | Derelict-Skirmisher 21% | Mutant 10% | Scavenger-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 2275 | 342 81 32 59 31 . 309 192 50 209 . 239 456 138 . 137 . Remotely 7 | . . . . 7 . . . . . . . . . . . . Salvage Created 1840 | 260 102 471 13 45 . 32 166 87 83 . . 175 253 . 153 . Parts 107 | 16 12 17 3 4 . 1 5 3 2 . . 9 19 . 16 . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 1 1 . 2 . 5 12 . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 42 | . 2 13 3 1 . 1 6 . 5 . . 4 6 . 1 . Melee 1 | . . . . . . . . . . . . . . . 1 . Guns 18 | . 2 13 . . . . 1 . 1 . . . 1 . . . Cannons 12 | . . . 1 . . 1 5 . 4 . . 1 . . . . AOE 11 | . . . 2 1 . . . . . . . 3 5 . . . Classes Destroyed 15 | 2 3 2 . 1 . 1 1 1 1 . . 2 1 . . . Worker 3 | . . . . 1 . . . . . . . . . . 2 . Builder 6 | . 1 . . . . . . . . . . . 3 . 2 . Tunneler 10 | 9 . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . 1 . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . Operator 2 | . 1 . . . . . . . . . . . 1 . . . Swarmer 16 | . . 4 3 . . . 1 . 4 . . . 4 . . . Grunt 16 | . 2 8 . 1 . . 3 . . . . 2 . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . Sentry 4 | . . 1 . . . . 1 . . . . . 2 . . . Programmer 4 | . . . . . . 1 . . 1 . . 1 . . 1 . Samaritan 1 | . . . . . . . . . 1 . . . . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . Mutant 2 | . . . . . . . . . . . . 1 1 . . . Best Kill Streak 9 | 5 2 7 3 2 . 1 4 1 4 . . 3 9 . 2 . Combat Bots Only 7 | . 2 7 3 1 . 1 4 . 4 . . 3 5 . 1 . Max Kills in Single Turn 5 | 1 1 1 2 1 . 1 1 1 1 . . 2 5 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 1 . . . . . . . 1 3 . . . Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 604 | . 8 139 8 13 . 10 51 . 55 10 . 17 49 18 105 121 Missed 222 | . 1 42 5 6 . 4 16 . 13 2 . 4 19 9 56 45 Hits 382 | . 7 97 3 7 . 6 35 . 42 8 . 13 30 9 49 76 Melee 1 | . . . . . . . 1 . . . . . . . . . Projectile 381 | . 7 97 3 7 . 6 34 . 42 8 . 13 30 9 49 76 AOE 2 | . . . . . . . . . . . . 1 . . . 1 Critical Strikes 15 | . . 2 . 1 . . . . 1 . . 1 2 1 5 2 Damage Taken 6726 | . 77 1011 26 162 . 87 394 . 616 150 20 371 677 176 1067 1892 Core 2279 | . 11 190 16 28 . 16 47 . 63 42 . 37 150 . 225 1454 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 163 | . 22 . . . . . . . . . 141 . . . . . Core Remaining (%) 86 | 100 95 . 48 94 . . 91 . . . . 83 85 100 82 . Volleys Fired 126 | 24 7 35 2 4 . 4 10 4 16 . 1 10 8 . 1 . Largest 4 | 2 2 2 2 2 . 2 3 3 3 . 3 3 4 . 2 . Hottest 192 | 70 70 70 70 70 . 73 153 153 153 . 125 125 165 . 192 . Shots Fired 300 | 48 14 70 4 6 . 9 30 12 48 . 4 30 23 . 2 . Gun 167 | 48 14 70 . . . . 10 4 9 . . 3 8 . 1 . Cannon 113 | . . . 2 4 . 9 20 8 39 . 4 21 5 . 1 . Launcher 20 | . . . 2 2 . . . . . . . 6 10 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 189 | 24 7 35 2 4 . 9 20 8 39 . 4 24 13 . . . Thermal 91 | 24 7 35 . . . . 10 4 9 . . . . . 2 . Explosive 20 | . . . 2 2 . . . . . . . 6 10 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 6 7 14 1 1 . 5 10 7 5 . 1 6 8 . 2 . Robot Miss Streak 9 | 2 1 4 1 1 . 2 3 2 9 . 4 9 6 . 1 . Penetration Max 1 | . . . . . . . . . . . . 1 . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 201 | 27 10 54 4 6 . 7 22 5 28 . 1 12 13 3 8 1 Core Hits 133 | 11 6 23 3 3 . 3 10 2 13 . . 23 32 1 3 . Critical Kills 3 | . . . . . . 1 1 . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . 2 . 1 . . . . . . . Critical Strikes 11 | 1 . 1 . . . 1 3 1 2 . . . 1 1 . . Burn 2 | 1 . 1 . . . . . . . . . . . . . . Destroy 6 | . . . . . . 1 3 . 1 . . . 1 . . . Blast 2 | . . . . . . . . 1 1 . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . Melee Attacks 32 | . . . 2 3 . 1 . . . . . . 1 7 15 3 Impact . | . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . . . . 7 15 . Piercing 3 | . . . . . . . . . . . . . . . . 3 Sneak Attacks 13 | . . . 2 2 . 1 . . . . . . 1 1 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5953 | 355 138 684 147 178 . 172 513 128 652 . 28 921 1130 179 672 56 Guns 1728 | 355 138 684 . . . . 164 76 179 . . . 104 . 28 . Cannons 1405 | . . . 37 30 . 172 349 52 473 . 8 268 16 . . . Explosions 1863 | . . . 110 148 . . . . . . . 653 952 . . . Melee 873 | . . . . . . . . . . . . . . 179 644 50 Ramming 84 | . . . . . . . . . . . 20 . 58 . . 6 Kinetic 2070 | 165 75 321 37 30 . 172 349 52 473 . 8 268 120 . . . Thermal 1063 | 190 63 363 . . . . 164 76 179 . . . . . 28 . Explosive 1863 | . . . 110 148 . . . . . . . 653 952 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 823 | . . . . . . . . . . . . . . 179 644 . Piercing 50 | . . . . . . . . . . . . . . . . 50 Highest Corruption 7 | . . . . . . 1 1 . 1 1 2 7 . . . 1 Average Corruption 2 | . . . . . . 1 1 . 1 1 1 4 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 70 | . . . . . . 7 4 . 5 . 36 18 . . . . Message Errors 14 | . . . . . . 1 . . . . 7 6 . . . . Matter Fused 19 | . . . . . . 1 3 . 2 . 9 4 . . . . Heat Flow Errors 13 | . . . . . . . 1 . . . 7 5 . . . . Energy Discharges 7 | . . . . . . 1 . . . . 5 1 . . . . Data Loss (minor) 10 | . . . . . . 3 . . 2 . 3 2 . . . . Data Loss (major) 4 | . . . . . . . . . . . 4 . . . . . Misfires 2 | . . . . . . 1 . . . . 1 . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 352 | . . . 8 12 . 1 40 . 18 . . 5 23 24 221 . Projectiles 59 | . . . . . . 1 40 . 18 . . . . . . . Explosions 42 | . . . 8 12 . . . . . . . 5 17 . . . Melee 251 | . . . . . . . . . . . . . 6 24 221 . Knockbacks 14 | . . . . 1 . 3 3 . 5 . 1 . 1 . . . Impact 1 | . . . . . . . . . . . . . 1 . . . Kinetic 13 | . . . . 1 . 3 3 . 5 . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 243 | . . . . 59 . . . . . . 20 101 60 . . 3 Shots 7 | . . . . 2 . . . . . . . 3 2 . . . Rammed 4 | . . . . . . . . . . . . . 3 . . 1 Targets Rammed 5 | . . 1 . . . . . . . . . . 3 . . 1 Kicked 1 | . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 456 | 56 81 75 . 1 . 48 377 145 456 . 263 381 163 13 113 . Average Temperature 110 | 23 34 25 . 1 . 23 155 71 244 . 80 138 56 10 57 . Received Heat Transfer 1368 | . 42 321 6 36 . . 183 . . 75 . 390 72 81 81 81 Effects 9 | . . . . . . . 1 . 4 . 1 3 . . . . Shutdowns 4 | . . . . . . . . . 2 . . 2 . . . . Energy Bleed 4 | . . . . . . . 1 . 1 . 1 1 . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . 3 . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | 3 . . . . . . 1 . 1 . . . . . . . Heat Transferred 2923 | 629 185 1147 . . . . 375 175 375 . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Maximum Alert Level 1 | . . . . . . . . . . . . . 1 . . . Low Security (%) 94 | 100 100 100 100 100 100 . . 100 . . . . 69 100 100 100 Level 1 5 | . . . . . . . . . . . . . 30 . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 264 | 15 30 140 72 23 6 . . 41 . . . . 264 51 131 132 Initial 67 | . . . 46 16 . . . 7 . . . . 25 51 10 67 Average 47 | 1 3 55 39 2 . . . 7 . . . . 160 32 46 79 Influence Increases 2148 | 50 56 300 127 31 6 35 100 64 140 . . 254 369 60 346 210 Destroy 0b10 Robot/C 900 | . 40 260 60 20 . 20 100 . 100 . . 160 120 . 20 . Destroy 0b10 Robot/NC 135 | 50 10 . . 5 . 5 . 5 5 . . . 30 . 25 . Destroy Leader 142 | . . 40 10 . . 10 . 2 20 . . 30 20 . 10 . Allied During Kill 75 | . . . . . . . . . . . . 64 11 . . . Successful Hack 38 | . 6 . . . 6 . . 26 . . . . . . . . Disable Machine 90 | . . . . . . . . 30 . . . . 30 15 15 . Destroy Structure 153 | . . . 12 6 . . . 1 . . . . 128 . 6 . Partial Spotted 30 | . . . . . . . . . . . . . 15 . . 15 Lose Combat Pursuer 585 | . . . 45 . . . . . 15 . . . 15 45 270 195 Influence Decreases 2051 | 50 56 180 205 73 6 35 88 76 75 43 22 213 305 144 246 234 Entered New Map 275 | . . . 74 26 . . . 5 . 13 22 . 16 54 11 54 Time Decay 1319 | 50 56 90 121 39 6 35 78 71 75 . . 164 249 70 115 100 Lost Part 388 | . . 90 10 8 . . 10 . . 30 . . 40 20 100 80 Lost Ally 69 | . . . . . . . . . . . . 49 . . 20 . Squads Dispatched 16 | . . 3 . . . . . 1 . . . . 3 3 5 1 Investigation 8 | . . 1 . . . . . 1 . . . . 1 2 3 . Extermination 3 | . . . . . . . . . . . . . 1 . 1 1 Reinforcement 4 | . . 2 . . . . . . . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 6 | . 1 1 . . . . . . . . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 137 | . 4 24 5 3 . 1 6 . 7 4 . 8 14 11 25 25 Peak Tracking Total 12 | . 2 9 3 2 . 1 4 . 4 4 . 4 6 8 11 12 Tactical Retreats 16 | . . . 1 . . . . . 1 . . . 1 3 5 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 3 | . 2 1 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . 1 1 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 6 | . . . . . . . . 2 . . . . 2 1 1 . Max in Single Turn 1 | . . . . . . . . 1 . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 14 | . 2 1 1 3 1 1 . 3 . . . . . 2 . . Terminals 8 | . 1 . . 2 1 1 . 2 . . . . . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 39 | . 4 4 1 7 4 1 . 10 . . . . . 8 . . Successful 29 | . 3 3 1 3 3 1 . 9 . . . . . 6 . . Failed 8 | . 1 . . 4 1 . . 1 . . . . . 1 . . Catastrophic 2 | . . . . 1 1 . . . . . . . . . . . Database Lockouts 2 | . . 1 . . . . . . . . . . . 1 . . Manual 27 | . 3 . . 4 3 . . 3 . . 4 . . 1 6 3 Terminals 17 | . 1 . . 4 4 1 . 5 . . . . . 2 . . Fabricators 5 | . . . . . . . . 5 . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . Scanalyzers 10 | . . 4 . . . . . . . . . . . 6 . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 9 | . . . 1 . 3 1 . 3 . . . . . 1 . . Record 2 | . . . . . . 1 . 1 . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 5 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Load Schematic 4 | . . . . . . . . 4 . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer 8 | . . 3 . . . . . . . . . . . 5 . . Insert Component 2 | . . 1 . . . . . . . . . . . 1 . . Analyze 2 | . . 1 . . . . . . . . . . . 1 . . Retrieve Study 4 | . . 1 . . . . . . . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . 1 . . . 1 . . . . . . . . Terminals 3 | . 1 . . 1 . . . 1 . . . . . . . . Assimilate 3 | . 1 . . 1 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . 3 1 . . 2 . . . . . 1 . . Full Trace Events 2 | . . . . . . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 1 . . 1 . . . . . 15 . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . . . . . . . . . . 3 . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 1 1 . 1 . . . . . . 1 . . . Non-combat 3 | . . . 1 . . 1 . . . . . . 1 . . . Combat 1 | . . . . 1 . . . . . . . . . . . . Robot Hacks Applied 5 | . . . 2 1 . 1 . . . . . . 1 . . . parse_system 3 | . . . 1 1 . 1 . . . . . . . . . . no_distress 1 | . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Total Allies 11 | . . . . . . . . . . . 9 . . . 2 . Largest Group 9 | . . . . . . . . . . . 9 9 1 . 1 . Highest-Rated Group 291 | . . . . . . . . . . . 291 291 32 . 31 . Highest-Rated Ally 41 | . . . . . . . . . . . 41 41 32 . 31 . Zionite Dispatches 2 | . . . . . . . . . . . . . . . 2 . Trap Resupply 1 | . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . . . 42 . . . . Total Damage 741 | . . . . . . . . . . . . 741 . . . . Kills 4 | . . . . . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Active Infowar (turns) 9376 | 233 438 228 . 230 105 642 411 369 1213 4 3369 934 556 147 322 175 Sensors 7162 | . . . . 230 105 642 411 369 1213 4 3369 819 . . . . IFF 6133 | . . . . . . . . 115 1213 4 3369 934 498 . . . Terrain 899 | 233 438 228 . . . . . . . . . . . . . . Decoding 3917 | . . . . . . . . . . . 1783 934 556 147 322 175 Jamming 207 | . . . . . . . . . . . . . 207 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . 2 1 . 1 . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 84 | . . . . . . . . . . . . . 37 12 23 12 Items 84 | . . . . . . . . . . . . . 37 12 23 12 Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 9927 | 310 440 285 280 321 105 642 411 369 1213 4 3369 934 556 147 322 219 Spaces Moved 6982 | 140 218 133 256 216 83 522 215 217 669 3 1650 528 715 255 707 455 Core 229 | 4 . 18 146 . . . . . . . . . 10 . . 51 Treads 685 | . . . . . . . . . . . 72 528 85 . . . Legs 4082 | 136 218 115 110 216 83 522 215 217 669 3 1578 . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1986 | . . . . . . . . . . . . . 620 255 707 404 Fastest Speed 31 | 50 120 50 50 120 120 120 120 120 120 190 160 160 32 34 31 35 Average Speed 122 | 118 120 110 83 123 120 120 173 156 167 190 188 160 62 34 34 42 Slowest Speed 1300 | 120 120 120 190 190 120 120 190 190 190 190 360 160 1300 34 45 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . 4 . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 6 28 19 59 23 2 60 19 5 74 2 92 70 15 9 22 13 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 6 | . . . 1 . . 1 . . . . 4 . . . . . Known Exits Taken 4 | . . . . 1 . . . 1 . . . 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 . 1 1 1 . . 1 1 . Scrap Searched 14 | . . . 1 . . 2 . . 4 . 3 4 . . . . Spaces Dug 7 | . . . . . . . . . . . . . . . 7 . Terrain Destroyed 166 | . . . 17 5 . 2 3 . 6 . . 55 70 . 8 . Melee 7 | . . . . . . . . . . . . . . . 7 . Projectile 20 | . . . 2 1 . 2 3 . 6 . . 4 1 . 1 . AOE 139 | . . . 15 4 . . . . . . . 51 69 . . . Terrain Rammed 1 | . . . . . . . . . . . 1 . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . 1 . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Total 8023 | 237 382 199 318 261 88 531 228 236 723 2 1901 590 792 300 758 477 Wait 655 | 55 139 20 45 22 . 1 . 9 33 . 206 42 24 30 22 7 Move 6958 | 139 217 132 255 215 82 521 214 216 668 2 1649 527 706 254 706 455 Hop 4 | . . . . . . . . . . . . . 4 . . . Pick Up 59 | 12 9 3 6 4 2 1 . . 4 . 10 1 3 1 1 2 Fast Attach 54 | . 3 . . 5 1 . 2 4 . . 15 3 12 . 7 2 Attach 42 | 7 1 7 6 4 1 . . . 1 . 1 1 4 3 1 5 Detach 19 | . . . 1 1 . . . 1 . . 6 . 5 1 2 2 Swap 18 | . 2 1 1 2 1 1 1 1 1 . 3 3 . . 1 . Drop 40 | . 4 . . 1 1 2 1 1 . . 9 3 16 . 2 . Fire 126 | 24 7 35 2 4 . 4 10 4 16 . 1 10 8 . 1 . Melee 32 | . . . 2 3 . 1 . . . . . . 1 7 15 3 Ram 3 | . . . . . . . . . . . 1 . 1 . . 1 Kick 1 | . . 1 . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . . . . . . . . . 6 4 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low / DSF) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 311 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 7) 553 | -10/Materials | Repaired Aluminum Leg 751 | -10/Materials | Entered another Materials area 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 764 | -9/Materials | Central database locked down 960 | -9/Materials | Destroyed 7 combat bots 966 | -9/Materials | Lost 4 parts (1p1n2w) 1026 | -9/Materials | Released all parts (5) 1028 | -9/Materials | Discovered new exit (range 15) 1036 | -9/Materials | Entered Mines 1044 | -9/Mines | Learned location of 1 exit from Materials 1051 | -9/Mines | Found a hidden stash of uninstalled traps 1055 | -9/Mines | Lost 3 parts (2n1w) 1124 | -9/Mines | Discovered new exit (range 8) 1128 | -9/Mines | Found the Drone Emporium 1134 | -9/Mines | Found Prototype Device 1135 | -9/Mines | Identified Sensor Drone Bay 1167 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1263 | -9/Mines | Core integrity fell below 50% 1316 | -9/Mines | Entered Materials 1316 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1317 | -8/Materials | Identified exit to Factory 1602 | -8/Materials | Discovered exit to Factory (range 10) 1637 | -8/Materials | Entered Factory 1637 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1707 | -7/Factory | Discovered new exit (range 13) 1742 | -7/Factory | Entered Lower Caves 1771 | -7/Lower Caves | Build established: Scavenger-Mutant 2141 | -7/Lower Caves | Encountered a Warlord checkpoint 2179 | -7/Lower Caves | Learned Factory emergency access door positions 2226 | -7/Lower Caves | Learned location of Zion (-6) 2299 | -7/Lower Caves | Discovered new exit (range 10) 2384 | -7/Lower Caves | Entered another Lower Caves area 2384 | -7/Lower Caves | Discovered new exit (range 15) 2390 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2608 | -7/Lower Caves | Learned Factory machine intel 2674 | -7/Lower Caves | Build established: Skirmisher 2795 | -7/Lower Caves | Entered Factory 2795 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2797 | -6/Factory | Loaded intel: 310 machine locations 2813 | -6/Factory | Identified exit to DSF 3065 | -6/Factory | Discovered new exit (range 5) 3071 | -6/Factory | Identified exit to Lower Caves 3164 | -6/Factory | Entered Lower Caves 3189 | -6/Lower Caves | Build established: Scavenger-Skirmisher 3314 | -6/Lower Caves | Learned Factory trap positions 3569 | -6/Lower Caves | Encountered a Warlord checkpoint 3740 | -6/Lower Caves | Build established: Skirmisher 4360 | -6/Lower Caves | Discovered new exit (range 7) 4377 | -6/Lower Caves | Entered another Lower Caves area 4377 | -6/Lower Caves | Discovered new exit (range 1) 4381 | -6/Lower Caves | Entered Zion 4410 | -6/Zion | Lost 3 parts (1p1n1w) 4547 | -6/Zion | Discovered new exit (range 15) 4649 | -6/Zion | System corruption cleaned by Quarantine Array 4737 | -6/Zion | Learned 8 Factory zone layouts 4872 | -6/Zion | Gained Derelict followers 4950 | -6/Zion | Learned location of Armory (-3) 4961 | -6/Zion | Found Prototype Device 5479 | -6/Zion | Found Prototype Launcher 5634 | -6/Zion | Found Prototype Device 5695 | -6/Zion | Found Unknown Hackware 6052 | -6/Zion | Found Prototype Processor 6052 | -6/Zion | Identified Exp. Targeting Computer 6055 | -6/Zion | Found Exp. Targeting Computer 6061 | -6/Zion | Found Prototype Hackware 6061 | -6/Zion | Identified Exp. Hacking Suite 6067 | -6/Zion | Found Prototype Processor 6067 | -6/Zion | Identified Spectral Analyzer 6072 | -6/Zion | Found Prototype Processor 6072 | -6/Zion | Identified Exp. Armor Integrity Analyzer 6169 | -6/Zion | Build established: Derelict-Skirmisher 6320 | -6/Zion | Met Imprinter 6365 | -6/Zion | Imprinted 6367 | -6/Zion | Declared Zion's savior 7010 | -6/Zion | Learned 4 Factory zone layouts 7750 | -6/Zion | Entered Proximity Caves 7750 | -5/Proximity Caves | Accompanied by 9 allies 8010 | -5/Proximity Caves | Identified exit to Factory 8050 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8078 | -5/Proximity Caves | Lost 4 allies 8108 | -5/Proximity Caves | Spotted B-75 Beast 8178 | -5/Proximity Caves | Allies destroyed B-75 Beast 8329 | -5/Proximity Caves | Learned Factory emergency access door positions 8398 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 8565 | -5/Proximity Caves | Identified Rocket Array 8684 | -5/Proximity Caves | Entered Factory 8684 | -5/Factory | Accompanied by 1 ally 8684 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8685 | -5/Factory | Identified exit to Upper Caves 8685 | -5/Factory | Identified exit to Factory 8686 | -5/Factory | Loaded intel: 122 trap records 8745 | -5/Factory | Garrison activated, responded to threat 8982 | -5/Factory | Identified Relay Coupler [Programmer] 8984 | -5/Factory | Identified Bomb Factory No. 2 8987 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 9240 | -5/Factory | Entered another Factory area 9240 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9290 | -4/Factory | Central database locked down 9359 | -4/Factory | Build established: Mutant 9381 | -4/Factory | Discovered new exit (range 15) 9387 | -4/Factory | Entered Research 9387 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9396 | -3/Research | Zion Trap Resupply teleported in 9548 | -3/Research | Spotted B-86 Titan 9552 | -3/Research | Zion Defense Resupply teleported in 9597 | -3/Research | Spotted B-86 Titan 9645 | -3/Research | Lost 7 parts (1p3n3u) 9704 | -3/Research | Discovered new exit (range 11) 9709 | -3/Research | Entered another Research area 9709 | -2/Research | Evolved 2 slots: Utility x2 9710 | -2/Research | Lost 3 parts (2p1n) 9844 | -2/Research | Retrieved Zion intel report: Component Stockpiles 9879 | -2/Research | Spotted B-90 Cyclops 9893 | -2/Research | Core integrity fell below 50% 9923 | -2/Research | Core integrity fell below 20% 9928 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09875_ >> DECODED: Adv. Power Amplifier location. 09881_ Impulse Thruster Array destroyed. 09884_ Field Propulsion Drive destroyed. 09884_ Ionic Axe destroyed. 09884_ 0b10 Decoder Chip [Looter] destroyed. 09885_ Antiparticle Reservoir explodes. 09885_ S-43 Plague destroyed. 09885_ W-44 Eye destroyed. 09885_ K-01 Serf collects debris. 09886_ U-05 Engineer lays Concrete. 09886_ K-01 Serf collects debris. 09887_ B-90 Cyclops activates siege mode. 09887_ U-05 Engineer lays Concrete. 09888_ Slammed into K-01 Serf. 09892_ Acquired Field Propulsion Array. 09899_ U-05 Engineer lays Concrete. 09904_ Field Propulsion Array destroyed. 09917_ Catalytron disabled. 09926_ Lance destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##############?????????????????????? | | #####?????????# s s sss #?????????????????????? | | #?????????# s #?????????????????????? | | #??????#### """ """@p#?????????????????????? | | ! #?????? # """ """ #?????????????????????? | | !! #?????? # """ "" #?????????????????????? | | #???? # #?????????????????????? | | #????""" # #?????????????????????? | | #????""" # """ """ #?????????????????????? | | #?????"" #* """ """ #?????????????????????? | | #?????" # """ """ #?????????????????????? | | +####?????? # #?????????????????????? | | #????????? # #?????????????????????? | | ###########"######/#+######?????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | # ############## ^ #?????????????????????????? | | # #????????????# #?????????????????????????? | | # #????????????# #?????????????????????????? | | # #????????????+ #?????????????????????????? | | # #????????????? #?????????????????????????? | | # #????????????? +?????????????????????????? | | # #????????????? #?????????????????????????? | | # #?????????????#####?????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Point Defense Rating 80 Evasion (%) 63 Armor Integrity Analysis 50 Recoil Reduction 5 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hvy. Plasma Cannon | -7/Factory | Hacked Adv. Field Recycling Unit | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Coil Gun | -6/Zion | Archive Lance | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive VTOL Module | -4/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 75% | -10/Materials Studied --------- Datajack | -9/Materials | Hacked Fission Core | -4/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Imp. Plasma Cutter | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed WarlordChargeConstruct Manual? 0 Play Time 01:54:31 Cumulative 11.8 hours Start 2025.12.31 @ 00:05:14 End 2025.12.31 @ 03:09:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84f462e4-c0db-46fd-963e-56b657fafecb