Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.23 @ 10:12:16 Player: Neccer Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (96) 480 Value Destroyed (3557) 3557 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 8611 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/1000 Matter 249/300 Energy 333/520 System Corruption 3% Temperature Critical (654) Movement Treading (162) Location -5/Factory Parts ------- > --- POWER (3) -------- Reinforced Fission Core Reinforced Fission Core > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (4) ------ Targeting Computer Energy Filter Improved Thermal Shield > --- WEAPON (6) ------- High-powered Shock Rifle Tesla Rifle Gatling Laser Heavy Assault Rifle Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher > --- INVENTORY (5) ---- Improved Treads Improved Treads Improved Treads Precision Assault Rifle Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Targeting Computer Energy Filter Improved Thermal Shield System Restoration Module > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Gatling Laser Heavy Assault Rifle Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Precision Assault Rifle Heavy Shock Bomb Launcher [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Ion Cannon Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 2 | . . . . . . . 1 . . 1 Propulsion 2 | . . . 1 . . . . 1 . . Utility 2 | . . . . . . . 1 . 1 . Weapon 4 | . . . 1 . . . . 1 1 1 Parts Attached 86 | 7 . 13 5 1 . . 22 6 7 25 Power 10 | 2 . . . . . . 3 1 2 2 Engine 7 | 2 . . . . . . 3 1 1 . Core 2 | . . . . . . . . . . 2 Reactor 1 | . . . . . . . . . 1 . Propulsion 30 | 2 . 7 1 . . . 8 1 3 8 Treads 12 | . . . . . . . 3 1 . 8 Leg 5 | . . 3 1 . . . 1 . . . Wheel 4 | 2 . 2 . . . . . . . . Hover 4 | . . . . . . . 4 . . . Flight 5 | . . 2 . . . . . . 3 . Utility 15 | 1 . 3 1 1 . . 2 . 1 6 Device 11 | 1 . 1 . 1 . . 2 . 1 5 Storage 1 | . . . 1 . . . . . . . Processor 2 | . . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 . 3 3 . . . 9 4 1 9 Energy Gun 13 | 1 . . 2 . . . 6 . . 4 Energy Cannon 5 | . . . . . . . . 4 1 . Ballistic Gun 7 | 1 . 2 . . . . 1 . . 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . 1 . . . 2 . . 2 Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 1 | . . . . . . . 1 . . . Parts Lost 27 | . 1 3 . . . . 5 . 9 9 Power 3 | . . . . . . . 1 . 2 . Propulsion 8 | . 1 2 . . . . 1 . 3 1 Utility 7 | . . 1 . . . . . . . 6 Weapon 9 | . . . . . . . 3 . 4 2 Highest Loss Streak 6 | . 1 2 . . . . 2 . 4 6 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 6 | 1 3 4 7 9 10 10 7 5 4 3 Power . | . 1 1 . 1 2 3 1 . . . Propulsion 1 | . 1 . 1 2 2 2 1 . . 1 Utility 2 | . . . 2 3 3 3 2 3 2 1 Weapon 2 | . 1 2 2 3 3 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . 2 . . . . 7 . . 5 Power 2 | . . . . . . . 2 . . . Propulsion 4 | . . 1 . . . . 2 . . 1 Utility 5 | . . . . . . . 2 . . 3 Weapon 3 | . . 1 . . . . 1 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 92 96 100 100 100 97 94 88 72 Engine 11 | . 14 14 11 11 11 11 18 15 9 . Core 1 | . . . . . . . . . . 8 Treads 9 | . . . . . . . 7 27 19 18 Leg 12 | . . 17 30 33 33 33 10 . . . Hover 1 | . . . . . . . 7 . . . Device 13 | . 14 8 . 5 11 11 17 15 19 14 Storage 6 | . . . 8 11 11 11 9 7 6 . Processor 2 | . . 5 11 5 . . . . . 3 Protection 1 | . . 8 2 . . . . . . . Energy Gun 10 | . 14 7 11 11 11 10 19 4 . 8 Energy Cannon 5 | . . . . . . . . 20 29 . Ballistic Gun 8 | . 14 18 14 11 11 12 4 . . 7 Launcher 4 | . . . 7 11 11 11 1 1 . 7 Peak Build Rating 78 | 6 6 10 14 16 17 17 42 42 55 78 Average Rating 30 | 3 5 8 13 15 16 16 31 40 43 56 On Entrance 16 | . 6 5 10 14 16 17 17 36 41 23 Naked Turns 5 | . . . . . . . . . . 5 Heaviest Build 97 | 9 9 11 53 54 54 54 76 87 97 83 Greatest Support 117 | 20 20 25 35 35 35 35 66 88 88 117 Greatest Overweight (x) 20 | . . 2 2 1 1 1 20 1 3 13 Average Overweight (x) . | . . . . 1 1 1 1 . 1 . Largest Inventory Capacity 20 | 5 5 5 20 20 20 20 20 20 20 20 Average Capacity 15 | 5 5 5 16 20 20 20 20 20 20 7 Most Carried 12 | 5 3 5 10 10 11 11 12 11 8 5 Average Carried 6 | . 3 4 7 9 10 10 7 5 4 3 Final Capacity 20 | 5 5 5 20 20 20 20 20 20 20 5 Final Carried 11 | 3 3 5 10 9 11 10 6 5 4 5 Class Distribution -------------------- 31% | Gunner 20% | Scavenger-Skirmisher 14% | Scavenger-Gunner 12% | Mutant 10% | Scavenger-Mutant 10% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1715 | 273 . 176 73 33 . 6 535 54 167 398 Remotely . | . . . . . . . . . . . Salvage Created 3853 | 75 42 117 200 . . 15 1691 157 890 666 Parts 207 | 6 4 3 21 . . 4 99 4 28 38 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 3 | . . . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 81 | 1 1 7 9 . . 4 28 3 18 10 Guns 36 | 1 1 7 4 . . 1 16 . . 6 Cannons 16 | . . . . . . . . 3 12 1 AOE 26 | . . . 5 . . 3 10 . 6 2 Classes Destroyed 15 | 2 . 2 2 . . . 6 . 2 1 Worker 5 | 1 . . . . . . 3 . 1 . Builder 5 | . . . 3 . . . 2 . . . Tunneler 2 | . . . . . . . 2 . . . Hauler 1 | . . . . . . . 1 . . . Recycler 2 | . . . . . . . 1 . 1 . Operator 1 | . . . . . . . . . . 1 Watcher 3 | . . . 1 . . . 2 . . . Swarmer 18 | . . 1 5 . . 4 4 . 4 . Grunt 41 | 1 1 2 4 . . . 18 3 12 . Brawler 4 | . . . . . . . 1 . . 3 Sentry 6 | . . . . . . . 4 . . 2 Hunter 2 | . . . . . . . 1 . . 1 Programmer 5 | . . . . . . . . . 1 4 Heavy 1 | . . . . . . . . . 1 . Assembled 4 | . . 4 . . . . . . . . Best Kill Streak 7 | 1 1 4 4 . . 4 7 3 7 3 Combat Bots Only 6 | 1 1 4 3 . . 4 5 3 6 3 Max Kills in Single Turn 4 | 1 1 1 4 . . 2 3 1 4 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 . . 2 2 . 3 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 427 | 2 19 21 17 . . 9 134 8 89 128 Missed 110 | 1 5 3 6 . . 2 39 4 24 26 Hits 317 | 1 14 18 11 . . 7 95 4 65 102 Melee 26 | . . . . . . . 1 . . 25 Projectile 291 | 1 14 18 11 . . 7 94 4 65 77 Critical Strikes 19 | . . . . . . . 8 . 4 7 Damage Taken 5406 | 8 144 182 149 . . 79 1341 86 1110 2307 Core 1491 | . 28 60 6 . . 24 186 . 119 1068 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1451 | 3 43 53 44 . . 24 374 24 301 585 Regen/Repaired (Parts) 37 | . . . 37 . . . . . . . Core Remaining (%) 84 | 100 . 64 . . . 92 66 100 86 . Volleys Fired 178 | 3 7 22 10 . . 2 71 7 29 27 Largest 6 | 2 2 2 3 . . 3 3 4 5 6 Hottest 320 | 70 70 120 118 . . 118 166 240 300 320 Shots Fired 531 | 6 14 44 30 . . 6 201 28 122 80 Gun 335 | 6 14 42 23 . . 4 188 . . 58 Cannon 152 | . . . . . . . . 28 118 6 Launcher 42 | . . . 7 . . 2 13 . 4 16 Special 2 | . . 2 . . . . . . . . Kinetic 105 | 3 7 22 13 . . 2 28 . . 30 Thermal 267 | 3 7 22 10 . . 2 59 28 118 18 Explosive 22 | . . . 7 . . 2 7 . 4 2 Electromagnetic 137 | . . . . . . . 107 . . 30 Robot Hit Streak 28 | 4 13 23 6 . . 3 28 23 22 17 Robot Miss Streak 6 | . 1 1 4 . . 4 6 2 3 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . 1 1 . . . . 5 . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . 1 Shots Hit Robots 391 | 4 13 33 16 . . 4 154 20 89 58 Core Hits 207 | 3 5 13 29 . . 7 73 5 43 29 Critical Kills 2 | . . . 1 . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . 1 1 . . . 2 . . 1 Burn 3 | . . 1 . . . . 2 . . . Destroy 2 | . . . 1 . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9730 | 45 124 343 697 . . 203 3128 502 3165 1523 Guns 3566 | 45 124 343 166 . . 20 1976 . . 892 Cannons 2879 | . . . . . . . . 462 2281 136 Explosions 3195 | . . . 523 . . 183 1119 . 878 492 Melee . | . . . . . . . . . . . Ramming 90 | . . . 8 . . . 33 40 6 3 Kinetic 907 | 7 50 103 27 . . 7 230 . . 483 Thermal 4806 | 38 74 240 139 . . 13 1056 462 2281 503 Explosive 2193 | . . . 523 . . 183 348 . 878 261 Electromagnetic 1734 | . . . . . . . 1461 . . 273 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 2 1 . 5 Average Corruption 1 | . . . . . . . 1 1 . 3 Corruption Purged 6 | . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . . . . . 18 3 . 1 Message Errors 3 | . . . . . . . 3 . . . Matter Fused 9 | . . . . . . . 8 1 . . Heat Flow Errors 2 | . . . . . . . 1 1 . . Energy Discharges 3 | . . . . . . . 2 1 . . Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 2 | . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 295 | . . . 22 . . . 8 37 188 40 Projectiles 68 | . . . . . . . . 19 49 . Explosions 209 | . . . 22 . . . 8 . 139 40 Melee 18 | . . . . . . . . 18 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 502 | . . . 73 . . 38 137 . 63 191 Shots 25 | . . . 4 . . 1 8 . 2 10 Rammed 5 | . . . . . . . 1 1 2 1 Targets Rammed 15 | . . . 4 . . . 7 1 2 1 Kicked 9 | . . . 4 . . . 5 . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 654 | 46 44 79 144 . . 96 472 368 330 654 Average Temperature 139 | 22 23 21 51 . . 49 155 162 89 188 Received Heat Transfer 1455 | 6 108 102 24 . . . 792 36 378 9 Effects 23 | . . . . . . . 11 1 . 11 Shutdowns 9 | . . . . . . . 4 1 . 4 Energy Bleed 3 | . . . . . . . 2 . . 1 Interference 3 | . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . 1 . . 1 Damage (major) 4 | . . . . . . . 4 . . . Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Robots Corrupted 3 | . . . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . . . 2 . . 1 Parts Fried 9 | . . . . . . . 7 . . 2 Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 16 | . . 2 . . . . 3 2 8 1 Heat Transferred 8496 | 111 222 777 180 . . 15 2015 740 3589 847 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 4 . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . 1 1 Low Security (%) 95 | 100 100 100 100 100 . 100 99 100 89 84 Level 1 4 | . . . . . . . . . 10 15 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 280 | 20 20 61 101 23 . 122 213 93 280 239 Initial 105 | . 5 3 . 23 . . 36 82 10 105 Average 63 | 4 7 8 31 4 . 18 99 49 47 112 Influence Increases 2686 | 25 20 123 309 . . 122 876 93 535 583 Destroy 0b10 Robot/C 1580 | 20 20 100 180 . . 80 560 60 360 200 Destroy 0b10 Robot/NC 95 | 5 . . 20 . . . 55 . 10 5 Destroy Leader 348 | . . 20 42 . . 10 136 10 70 60 Allied During Kill 2 | . . 2 . . . . . . . . Successful Hack 21 | . . . . . . . . 21 . . Disable Machine 99 | . . . 9 . . 9 9 . 36 36 Anti-Garrison Action 150 | . . . . . . . . . . 150 Destroy Structure 331 | . . 1 58 . . 23 71 2 44 132 Lose Combat Pursuer 60 | . . . . . . . 45 . 15 . Influence Decreases 2523 | 15 20 133 238 71 . 10 775 281 310 670 Entered New Map 427 | . 5 7 . 48 . . 76 131 15 145 Time Decay 1778 | 15 5 106 180 23 . 10 649 150 205 435 Lost Part 260 | . 10 20 . . . . 50 . 90 90 Purge Threat 58 | . . . 58 . . . . . . . Squads Dispatched 21 | . . . 3 . . . 5 2 3 8 Investigation 7 | . . . 2 . . . 3 1 . 1 Extermination 3 | . . . . . . . . . 1 2 Reinforcement 8 | . . . 1 . . . 1 1 2 3 Assault 1 | . . . . . . . . . . 1 Garrison 2 | . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . . 1 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | 1 4 11 11 . . 4 37 4 24 17 Peak Tracking Total 7 | 1 4 3 3 . . 3 5 3 7 4 Tactical Retreats 4 | . . . . . . . 3 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . . . . . . . 2 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 12 | . . . 1 . . 1 1 . 4 5 Max in Single Turn 4 | . . . 1 . . 1 1 . 4 1 Garrison Access 2 | . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 14 | . . 1 3 . 1 . 5 1 2 1 Terminals 7 | . . 1 2 . . . 3 . 1 . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 65 | . . 4 10 . 23 . 20 3 3 2 Successful 56 | . . 3 7 . 23 . 18 1 3 1 Failed 9 | . . 1 3 . . . 2 2 . 1 Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 25 | . . 4 7 . . . 13 . 1 . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 6 | . . . 3 . . . . 3 . . Recycling Units 6 | . . . . . . . 6 . . . Scanalyzers 2 | . . . . . . . . . 2 . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 43 | . . 3 5 . 23 . 11 . 1 . Record 37 | . . 3 2 . 23 . 8 . 1 . Alert Level 4 | . . . 2 . . . 2 . . . Unreport Threat 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 3 | . . . 2 . . . . 1 . . Scan Component 2 | . . . 1 . . . . 1 . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 6 . . . Recycle Component 3 | . . . . . . . 3 . . . Process 1 | . . . . . . . 1 . . . Report Inventory 2 | . . . . . . . 2 . . . Scanalyzer 2 | . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . 1 2 . . . 2 1 . 1 Full Trace Events 6 | . . 1 2 . . . 2 1 . . Feedback Events 2 | . . . . . . . 1 1 . . Corruption 2 | . . . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled 3 | . . . . . . . 3 . . . Recycled Matter 88 | . . . . . . . 88 . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . 15 . . . . . . . . Total Damage 236 | . . 236 . . . . . . . . Kills 4 | . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Active Infowar (turns) 1066 | . . . . 92 376 101 497 . . . Sensors 1066 | . . . . 92 376 101 497 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 5313 | 88 57 695 565 180 376 101 1372 310 678 891 Spaces Moved 2692 | 82 47 529 301 94 197 50 557 170 237 428 Core 39 | 20 . . . . . . 1 . . 18 Treads 959 | . . . . . . . 142 170 237 410 Legs 1229 | . . 351 301 94 197 50 236 . . . Wheels 209 | 62 47 100 . . . . . . . . Hover 178 | . . . . . . . 178 . . . Flight 78 | . . 78 . . . . . . . . Fastest Speed 50 | 50 80 80 120 190 190 190 172 145 225 50 Average Speed 168 | 72 80 112 169 190 190 190 198 161 238 173 Slowest Speed 1050 | 80 80 200 260 190 190 190 1050 225 385 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 1 | . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 9 14 91 27 28 56 17 43 6 10 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 2 | . . 2 . . . . . . . . Terrain Destroyed 285 | . . 2 64 . . 23 68 . 55 73 Melee . | . . . . . . . . . . . Projectile 3 | . . 2 . . . . . . . 1 AOE 282 | . . . 64 . . 23 68 . 55 72 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 3125 | 102 53 584 332 95 199 53 699 194 293 521 Wait 30 | 5 . . . . . . . . . 25 Move 2682 | 81 46 528 300 93 196 49 556 169 236 428 Hop . | . . . . . . . . . . . Pick Up 55 | 5 . 10 8 . 2 . 14 6 6 4 Fast Attach 46 | 4 . 3 2 . . . 12 . 3 22 Attach 36 | 2 . 5 3 . . 1 12 6 5 2 Detach 11 | . . . 1 . . . 6 . 1 3 Swap 18 | 1 . 8 2 1 . . 1 . 4 1 Drop 52 | 1 . 8 2 . . 1 20 5 7 8 Fire 178 | 3 7 22 10 . . 2 71 7 29 27 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . Kick 9 | . . . 4 . . . 5 . . . Crush 5 | . . . . . . . 1 1 2 1 Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . 1 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 9) 146 | -10/Materials | Entered Mines 147 | -10/Mines | Assembled infested the area 149 | -10/Mines | Received a Mining Laser from a helpful Derelict 189 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 198 | -10/Mines | Discovered new exit (range 15) 535 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 695 | -10/Mines | Identified exit to Subcaves 698 | -10/Mines | Build established: Scavenger-Mutant 736 | -10/Mines | Learned Materials non-interactive machine intel 841 | -10/Mines | Entered Materials 841 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 842 | -9/Materials | Loaded intel: 35 non-interactive machine locations 1147 | -9/Materials | Build established: Scavenger-Gunner 1237 | -9/Materials | Discovered new exit (range 8) 1329 | -9/Materials | Repaired Ion Engine? 1406 | -9/Materials | Entered Mines 1531 | -9/Mines | Met a Derelict bent on vengeance 1574 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1576 | -9/Mines | Discovered new exit (range 5) 1586 | -9/Mines | Entered Exiles 1636 | -9/Exiles | Met 8R-AWN 1680 | -9/Exiles | Met EX-HEX 1800 | -9/Exiles | Build established: Scavenger-Skirmisher 1806 | -9/Exiles | Met EX-DEC 1886 | -9/Exiles | Learned location of Zion (-7) 1939 | -9/Exiles | Discovered new exit (range 14) 1962 | -9/Exiles | Entered Mines 2040 | -8/Mines | Discovered new exit (range 5) 2063 | -8/Mines | Entered Materials 2063 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3115 | -8/Materials | Build established: Gunner 3291 | -8/Materials | Garrison activated, responded to threat 3395 | -8/Materials | Discovered new exit (range 11) 3435 | -8/Materials | Entered Factory 3435 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3711 | -7/Factory | Discovered new exit (range 13) 3745 | -7/Factory | Entered another Factory area 3745 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4225 | -6/Factory | Discovered new exit (range 12) 4333 | -6/Factory | Lost 4 parts (1p2n1w) 4384 | -6/Factory | Lost 4 parts (1p3w) 4423 | -6/Factory | Entered another Factory area 4423 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4565 | -5/Factory | Lost 6 parts (1n3u2w) 4568 | -5/Factory | Core integrity fell below 50% 5055 | -5/Factory | Build established: Scavenger-Executioner 5314 | -5/Factory | Core integrity fell below 20% 5315 | -5/Factory | Core destroyed Last Messages --------------- Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. System Restoration Module destroyed. Imp. Heat Sink melted. P-70 Sage destroyed. Chain reaction triggered in Corrupted Mic. Fission Core. Door malfunctions. Construction Platform disabled. U-05 Engineer builds a Wall. Door malfunctions. Power failure, Rnf. Fission Core shutdown. Overheating: Core damaged (-170). Overheating: Core damaged (-110). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????######### | | ????????????????????????# #?????????????? | | ????????????????????????# #??????????????# ? | | ????????????????????????/ #????###+####### ?? | | ????????????????????????# #????# ^ #?? | | ????????????????????????#@#????# #?? | | ????????????????????????# #????# """"""" #?? | | ????????????????????????# #????# """"""" #?? | | ????????????????????????#p####?# ^"" """" [[ #?? | | ????????????????????????# ### """ [! #?? | | ???????????????????######### # " [ #?? | | ???????????????????# # """ ### | | ???????????????????# """" /= % | | ???????????????????# ""S"" ##"#[# ############# | | ?????????????????????"" "" #?## # #???????????# | | ???????????????????? #### ###???????????# | | ???????????????????########## #???????????# | | ??????????????????????####### ####????###?# | | ??????????????????????# T /????? ?# | | ??????????????????????# ## #### ?? # | | ??????????????????????# ## #?????? # | | ??????????????????????# ##+####+###?????????? + | | ??????????????????????# ## #???????????# | | ??????????????????????# ## """ #???????????# | | ??????????????????????# ## "T #???????????# | | ??????????????????????# ## """ #???????????# | | ??????????????????????# ## #???????????# | | ?????????????????????## ## """ #???????????# | | ?????????????????????# # """ #?????####### | | ?????????????????????# " + """ #?????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 33 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 38% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness I Survived The Infestation Leap Before You Look Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Safety First Serviceable Loadout Storm Trooper Tourist Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed BiocellMetaWand Manual? 0 Play Time 01:19:28 Cumulative 1.2 hours Start 2025.08.22 @ 15:29:14 End 2025.08.23 @ 10:12:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 19% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c192f37-78c9-42d0-a189-f928f5a44486