Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 20:07:07 Player: YBOUZL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (3876) 3876 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-44) -44 TOTAL SCORE: 8137 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 366 Entered Garrisons 400 Friendly Fire -981 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Laser Enhanced Autogun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg VSS Leg VSS Leg Improved VSS Leg > --- UTILITY ---------- Heat Sink Huge Storage Unit YI-UF0's Bottomless Matter Pit Improved Hardlight Generator > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Nuclear Core Improved Deuterium Engine Improved VSS Leg Insulated Plating Relay Coupler [Heavy] Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Laser High-powered Shotgun Enhanced Autogun Flak Gun Flak Cannon Flak Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Grenade Launcher Grenade Launcher [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg VSS Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Insulated Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 4 | . . 2 . . 2 . . . Utility 2 | . . . . 1 . . 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 80 | 6 5 13 7 20 3 6 8 12 Power 10 | 1 1 1 1 1 . . 3 2 Engine 8 | 1 1 1 1 1 . . 2 1 Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 2 4 2 7 3 3 1 3 Treads 9 | . 2 4 2 . . 1 . . Leg 18 | 2 . . . 7 3 2 1 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 2 1 2 2 . 2 1 2 Device 6 | . 1 1 1 1 . 1 1 . Storage 4 | 1 1 . 1 1 . . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 . 7 2 10 . 1 3 5 Energy Gun 12 | 1 . 3 1 2 . 1 3 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 7 | 1 . 1 . 3 . . . 2 Ballistic Cannon 4 | . . . . 2 . . . 2 Launcher 6 | . . 2 1 3 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 . . 1 . Corrupted Parts 2 | . . . 2 . . . . . System Corruption 6 | . . . 6 . . . . . Parts Lost 46 | . 1 5 2 7 1 3 1 26 Power 7 | . . 1 . 1 . . 1 4 Propulsion 20 | . 1 2 2 3 1 2 . 9 Utility 7 | . . 1 . 1 . . . 5 Weapon 12 | . . 1 . 2 . 1 . 8 Highest Loss Streak 9 | . 1 2 1 3 1 3 1 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 89 97 98 97 98 99 100 85 Engine 10 | . 14 11 11 8 7 7 12 11 Treads 18 | . 16 43 42 9 . . . . Leg 19 | . 11 . . 25 44 45 40 30 Device 7 | . 4 9 11 8 7 6 13 . Storage 13 | . 14 11 11 18 15 15 13 11 Energy Gun 12 | . 14 17 9 11 7 7 11 15 Energy Cannon 2 | . . . 11 3 . . . . Ballistic Gun 5 | . 14 4 . 8 7 7 3 1 Ballistic Cannon 1 | . . . . 1 7 7 3 1 Peak Build Rating 64 | 6 13 21 26 45 47 53 64 64 Average Rating 32 | 4 8 17 22 39 45 48 59 52 On Entrance 29 | . 6 13 18 26 41 45 53 63 Naked Turns . | . . . . . . . . . Heaviest Build 133 | 14 92 94 101 112 112 119 133 132 Greatest Support 92 | 20 46 92 92 92 77 71 71 76 Greatest Overweight (x) 34 | 1 8 1 1 2 1 2 1 34 Average Overweight (x) 1 | . 1 . 1 1 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 25 25 25 Most Carried 25 | 5 25 25 25 25 24 25 25 24 Average Carried 20 | 2 10 23 23 23 22 23 22 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 2 25 21 25 25 22 24 24 14 Class Distribution -------------------- 48% | Mutant 37% | Scavenger-Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Matter Collected 2947 | 260 153 162 676 1426 . 1 56 213 Remotely . | . . . . . . . . . Salvage Created 4349 | . 438 1056 401 1493 48 451 56 406 Parts 234 | . 20 77 31 79 1 13 1 12 Haulers Intercepted 7 | . 1 1 . 4 . . 1 . Recyclers Shooed 3 | . 1 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 86 | . 9 19 13 20 1 13 . 11 Guns 54 | . 9 15 4 10 . 6 . 10 Cannons 16 | . . . 5 3 1 7 . . AOE 15 | . . 4 4 7 . . . . Classes Destroyed 12 | . 3 6 . 1 . 1 . 1 Worker 4 | . . 3 . 1 . . . . Builder 5 | . . 2 1 2 . . . . Hauler 7 | . 1 1 . 4 . . 1 . Recycler 3 | . . 1 1 1 . . . . Mechanic 1 | . . 1 . . . . . . Watcher 6 | . 1 2 . 3 . . . . Swarmer 23 | . . 4 11 . . 4 . 4 Grunt 48 | . 9 12 2 11 . 8 . 6 Duelist 1 | . . . . . . 1 . . Sentry 11 | . . 3 . 7 1 . . . Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . . . . . 1 Best Kill Streak 12 | . 3 12 5 8 1 6 1 7 Combat Bots Only 7 | . 3 7 4 7 1 6 . 7 Max Kills in Single Turn 4 | . 1 3 4 3 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Hostile Shots Fired 603 | . 41 96 45 108 27 49 . 237 Missed 167 | . 13 23 13 32 16 13 . 57 Damage Taken 6972 | . 457 935 383 1263 90 589 63 3192 Core 1287 | . 136 93 9 101 18 79 21 830 Absorbed by Shields 240 | . . . . . . 132 . 108 Core Remaining (%) 77 | 100 45 . 74 81 . 86 . . Volleys Fired 248 | . 41 51 24 68 3 28 4 29 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 170 | . 70 105 125 170 119 138 138 114 Shots Fired 602 | . 82 102 51 182 9 78 12 86 Gun 483 | . 82 99 24 147 6 50 8 67 Cannon 106 | . . 1 25 26 3 28 4 19 Launcher 13 | . . 2 2 9 . . . . Special . | . . . . . . . . . Kinetic 236 | . 41 18 . 81 6 53 8 29 Thermal 238 | . 41 51 44 26 . 19 4 53 Explosive 8 | . . . 2 6 . . . . Electromagnetic 120 | . . 33 5 69 3 6 . 4 Robot Hit Streak 17 | . 8 10 5 17 7 4 5 9 Robot Miss Streak 12 | . 5 3 2 7 3 12 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 3 . 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 Shots Hit Robots 365 | . 53 65 27 109 7 39 7 58 Core Hits 233 | . 23 39 21 63 5 40 4 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 1 4 . 1 . . . 1 Burn 5 | . 1 3 . . . . . 1 Corrupt 2 | . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7978 | . 911 1178 715 2892 136 783 178 1185 Guns 4765 | . 677 972 190 1526 71 327 91 911 Cannons 1327 | . . . 262 322 65 317 87 274 Explosions 1869 | . 233 206 263 1028 . 139 . . Melee . | . . . . . . . . . Ramming 17 | . 1 . . 16 . . . . Kinetic 2461 | . 336 192 . 791 102 481 141 418 Thermal 3187 | . 574 540 461 652 . 234 37 689 Explosive 566 | . . . 213 353 . . . . Electromagnetic 1747 | . . 446 41 1080 34 68 . 78 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 6 . . . . 3 Average Corruption 5 | . . . 5 . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . 32 . . . . . Message Errors 7 | . . . 7 . . . . . Matter Fused 8 | . . . 8 . . . . . Heat Flow Errors 2 | . . . 2 . . . . . Energy Discharges 5 | . . . 5 . . . . . Data Loss (minor) 6 | . . . 6 . . . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 3 | . . . 3 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 217 | . 177 . 22 18 . . . . Projectiles . | . . . . . . . . . Explosions 217 | . 177 . 22 18 . . . . Melee . | . . . . . . . . . Knockbacks 20 | . . . . . . 11 . 9 Impact . | . . . . . . . . . Kinetic 19 | . . . . . . 11 . 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 334 | . 109 31 96 98 . . . . Shots 8 | . 1 1 2 4 . . . . Rammed . | . . . . . . . . . Targets Rammed 4 | . 1 . . 3 . . . . Kicked 4 | . 1 . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 543 | . 138 105 254 252 63 543 158 259 Average Temperature 79 | . 49 24 55 65 37 204 74 113 Received Heat Transfer 2255 | . 195 399 48 639 30 149 . 795 Effects 16 | . . . 2 2 . 12 . . Shutdowns 3 | . . . . . . 3 . . Energy Bleed 1 | . . . . . . 1 . . Interference 7 | . . . 2 2 . 3 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (major) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . 6 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . 3 1 . 1 . 1 . 3 Heat Transferred 6629 | . 1223 1556 975 1029 . 385 74 1387 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 1 1 3 . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Peak Influence 758 | . 186 410 241 436 233 758 404 408 Initial 397 | . . 14 129 46 198 163 397 278 Average 219 | . 95 143 106 250 218 384 396 326 Maximum Alert Level 3 | . . 2 1 2 1 3 2 2 Low Security (%) 51 | 100 100 79 81 33 30 34 . . Level 1 36 | . . 19 18 50 69 22 91 84 Level 2 10 | . . . . 16 . 34 8 15 Level 3 1 | . . . . . . 8 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 2 . 4 1 . 1 . Investigation 4 | . . . . 3 1 . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 2 . 1 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Distress Signals 6 | . 2 3 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 18 28 14 29 1 23 . 20 Peak Tracking Total 9 | . 4 9 4 7 1 7 1 8 Tactical Retreats 6 | . . 2 1 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Traps Triggered 10 | . . . . 1 . 5 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Machines Disabled 11 | . 3 3 1 1 . 2 . 1 Max in Single Turn 3 | . 3 1 1 1 . 1 . 1 Garrison Relay 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Machines Accessed 13 | . 4 3 . 3 1 1 1 . Terminals 11 | . 4 3 . 3 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 45 | . 21 8 . 12 2 1 1 . Successful 29 | . 13 6 . 7 1 1 1 . Failed 16 | . 8 2 . 5 1 . . . Catastrophic 5 | . 1 1 . 2 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 42 | . 21 8 . 12 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 27 | . 13 6 . 7 . 1 . . Record 11 | . 6 3 . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . . . . 1 . 1 . . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . Locate Traps 3 | . . 2 . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 2 | . 2 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 4 3 . 3 1 1 . . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . . . 5 . 5 Machine Destruction 10 | . . . . . . 5 . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 142 | . . . . . . 142 . . Highest-Rated Ally 80 | . . . . . . 80 . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . . . 29 . . Total Damage 1465 | . . . . . . 1465 . . Kills 11 | . . . . . . 11 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Turns Passed 6275 | 60 847 878 1193 1183 72 761 258 1023 Spaces Moved 2111 | 48 233 305 443 427 31 314 111 199 Core 23 | 17 . . . . . . . 6 Treads 1018 | . 161 305 443 109 . . . . Legs 1070 | 31 72 . . 318 31 314 111 193 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 240 190 185 182 183 181 Average Speed 216 | 98 246 206 240 209 185 185 183 260 Slowest Speed 1750 | 120 680 240 240 260 186 266 183 1750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 40 31 85 36 2 47 4 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | . 15 2 23 47 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 87 | . 15 2 23 47 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Total 3342 | 60 424 455 526 593 39 443 156 646 Wait 732 | . 113 67 44 29 2 62 28 387 Move 2105 | 47 232 304 442 426 31 313 111 199 Hop . | . . . . . . . . . Pick Up 93 | 7 28 10 7 27 . 7 4 3 Fast Attach 1 | 1 . . . . . . . . Attach 60 | 5 4 9 2 16 3 4 4 13 Detach 5 | . 1 2 . 2 . . . . Swap 20 | . 1 4 5 4 . 2 4 . Drop 34 | . 3 8 2 18 . 2 1 . Fire 248 | . 41 51 24 68 3 28 4 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . 1 . . 3 . . . . Crush . | . . . . . . . . . Escape Stasis 40 | . . . . . . 25 . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 690 | -10/Materials | Core integrity fell below 50% 828 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Propulsion x2 1659 | -9/Materials | Destroyed 7 combat bots 1764 | -9/Materials | Discovered new exit (range 9) 1786 | -9/Materials | Entered Mines 1811 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1842 | -9/Mines | Murdered YI-UF0 1859 | -9/Mines | Found Corrupted Prototype Storage 1860 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 2125 | -9/Mines | Learned location of Zion (-6) 2604 | -9/Mines | Learned location of Storage (-8) 2934 | -9/Mines | Discovered new exit (range 8) 2979 | -9/Mines | Entered Materials 2979 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3531 | -8/Materials | Build established: Scavenger-Gunner 3532 | -8/Materials | Destroyed 7 combat bots 3980 | -8/Materials | Discovered new exit (range 16) 4063 | -8/Materials | Lost 3 parts (2n1w) 4162 | -8/Materials | Entered Factory 4162 | -7/Factory | Evolved 2 slots: Propulsion x2 4234 | -7/Factory | Identified exit to Garrison 4234 | -7/Factory | Entered Garrison 4436 | -7/Garrison | Found embedded Infiltrators 4456 | -7/Garrison | Triggered checkpoint 4494 | -7/Garrison | Garrison Relay disabled 4548 | -7/Garrison | Triggered checkpoint 4654 | -7/Garrison | Triggered checkpoint 4666 | -7/Garrison | Triggered checkpoint 4727 | -7/Garrison | Lost 3 parts (2n1w) 4766 | -7/Garrison | Triggered checkpoint 4884 | -7/Garrison | Build established: Scavenger-Tank 4923 | -7/Garrison | Discovered new exit (range 15) 4995 | -7/Garrison | Entered Factory 4995 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5253 | -6/Factory | Identified exit to Garrison 5253 | -6/Factory | Entered Garrison 5293 | -6/Garrison | Triggered checkpoint 5349 | -6/Garrison | Lost 3 parts (1n2u) 5464 | -6/Garrison | Garrison Relay disabled 5613 | -6/Garrison | Build established: Scavenger-Gunner 5979 | -6/Garrison | Triggered checkpoint 6047 | -6/Garrison | Destroyed 7 combat bots 6047 | -6/Garrison | Lost 6 parts (3n2u1w) 6146 | -6/Garrison | Lost 9 parts (2p3n4w) 6247 | -6/Garrison | Core integrity fell below 50% 6258 | -6/Garrison | Triggered checkpoint 6271 | -6/Garrison | Core integrity fell below 20% 6276 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06124_ Critical hit (Burn: +37). 06125_ G-67 Veteran destroyed. 06128_ G-50 Soldier destroyed. 06186_ Acquired Carbon-fiber Leg. 06211_ Acquired 34 matter. 06237_ Flak Cannon destroyed. 06243_ Carbon-fiber Leg destroyed. 06247_ Knocked back. 06248_ Hpw. Shotgun destroyed. 06251_ Carbon-fiber Leg destroyed. 06251_ Flak Gun destroyed. 06258_ Beams of light sweep through the air. An alarm sounds. 06258_ S-27 Virus destroyed. 06260_ Knocked back. 06262_ Nuclear Core destroyed. 06264_ Targeting Computer destroyed. 06264_ System corrupted by crushing effect (+3). 06267_ Knocked back. 06271_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ????????????????????????################ #??????? | | ????????????????????????#=[ ^^ #??????? | | ????????????????????????#==* % [! #??????? | | ????????????????????????#% #####+##### ####??????? | | ????????????????????????#^[#???# #???# #?????????? | | ????????????????????????#=%#???# #???# #?????????? | | ????????????????????????#[ ##### ##### #?????????? | | ????????????????????????# " % " #?#####???? | | ??????????????????#######% ##### ##### #?# #???? | | ??????????????????# # #???# #???# ### ##### | | ?????????########## # ##??# #???#[ | | ???????? #### #???############# | | ???????? #???????????????# | | ???????? * ######???????????????# | | ??????????#### ## #????????????????????? | | ?????????????# ## # ###??????????????????? | | ?????????????" #??????????????????? | | ?????????????" i#??????????????????? | | ?????????????" d#??????????????????? | | ?????????????" #??????????????????? | | ?????????????# ^ ## ## ###??????????????????? | | ?????????????# ## ## ##########???????????? | | ?????????????# ggs #????????? | | ?????????????# b@ #????????? | | ?????????????# ss ########?????????????? | | ?????????????# ## = ######????????????????????? | | ?????????????# ?#[%* #?????????????????????????? | | ?????????????# ??######?????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 29 Energy Capacity 490 Matter Stores 1727 Matter Capacity 1800 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed BehemothMultinovaFragment Manual? 0 Play Time 00:52:32 Cumulative 15.9 hours Start 2024.08.09 @ 10:53:29 End 2024.08.13 @ 20:07:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85841114-971b-4044-88a2-804c6a968a3d