Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 23:11:54

Player: BOTHUNTER

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (14)      70
Value Destroyed (418)      418
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (891)                891
              TOTAL SCORE: 4719

 Bonus
-------
Follower Combat Kills      91
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     222/300
Energy                     91/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
    Medium Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
           Transport Network Coupler
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Trap Extractor (0/6)
           Latent Energy Streamer
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
    Medium Storage Unit
           Weight Redist. System
  Advanced Weight Redist. System
           Visual Processing Unit
  Improved Signal Interpreter
           Transport Network Coupler
  Improved Targeting Computer
>          --- WEAPON -----------
           Latent Energy Streamer
           Spear
>          --- INVENTORY --------
           Flight Unit
           Cesium-ion Thruster
  Improved Trap Extractor
  Advanced Assault Cannon
     Heavy Rocket Launcher
           Datajack
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Datajack
  Energy Gun               Field Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             45   | 2   4   1   10  1   5   .   6   .   16  
  Power                    3    | .   .   .   2   .   .   .   .   .   1   
    Engine                 3    | .   .   .   2   .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   1   .   4   .   .   .   1   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   1   .   4   .   .   .   1   .   4   
  Utility                  16   | .   2   1   3   1   1   .   3   .   5   
    Device                 5    | .   .   1   1   .   1   .   .   .   2   
    Storage                6    | .   2   .   1   .   .   .   1   .   2   
    Processor              5    | .   .   .   1   1   .   .   2   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   .   1   .   4   .   2   .   6   
    Energy Gun             3    | 2   .   .   .   .   .   .   1   .   .   
    Energy Cannon          4    | .   .   .   .   .   3   .   .   .   1   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   3    | .   1   .   .   .   1   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   .   
Parts Lost                 15   | .   .   1   .   .   .   .   1   .   13  
  Power                    2    | .   .   .   .   .   .   .   1   .   1   
  Propulsion               5    | .   .   1   .   .   .   .   .   .   4   
  Utility                  5    | .   .   .   .   .   .   .   .   .   5   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      11   | .   .   1   .   .   .   .   1   .   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     73   | .   40  35  77  98  92  88  96  .   75  
  Engine                   4    | .   .   .   7   11  11  11  6   .   2   
  Flight                   13   | .   1   7   18  22  22  22  18  .   12  
  Device                   9    | .   .   8   21  13  11  11  9   .   8   
  Storage                  11   | .   11  .   7   11  11  11  18  .   11  
  Processor                15   | .   .   .   1   18  22  22  27  .   26  
  Energy Gun               5    | .   15  5   .   .   .   .   7   .   1   
  Ballistic Gun            1    | .   .   .   9   11  5   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   2   .   5   
  Special Melee Weapon     8    | .   12  14  11  11  9   11  6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 4   83  3   13  13  18  9   14  11  37  
  Greatest Support         18   | 3   4   4   14  14  14  14  15  15  18  
  Greatest Overweight (x)  27   | 1   27  .   1   .   1   .   .   .   12  
  Average Overweight (x)   .    | .   4   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 5   25  5   8   8   8   8   8   8   10  
  Average Capacity         9    | 5   20  5   7   8   8   8   8   8   8   
  Most Carried             8    | 3   4   5   8   8   8   8   8   8   8   
  Average Carried          6    | 1   3   4   6   7   8   8   8   8   6   
  Final Capacity           10   | 5   5   5   8   8   8   8   8   8   10  
  Final Carried            8    | 3   4   5   8   8   8   8   8   8   3   

 Class Distribution 
--------------------
 82% | Mutant
 13% | Scavenger-Mutant
  4% | Scavenger-Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Matter Collected           760  | 216 .   54  100 65  .   55  30  .   240 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            532  | .   .   39  6   18  .   .   66  .   403 
  Parts                    41   | .   .   3   1   1   .   .   4   .   32  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  11   | .   .   1   2   1   .   .   .   .   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     4    | .   .   1   2   1   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   2   
  AOE                      4    | .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          9    | .   .   1   1   .   .   .   2   .   5   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   
  Swarmer                  3    | .   .   .   2   1   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   
  Grunt                    2    | .   .   1   .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   .   1   2   1   .   .   1   .   4   
  Combat Bots Only         4    | .   .   1   2   1   .   .   .   .   4   
Max Kills in Single Turn   2    | .   .   1   1   1   .   .   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  
Damage Taken               1755 | .    .    39   67   .    .    .    156  .    1493 
  Core                     778  | .    .    10   27   .    .    .    27   .    714  
  Absorbed by Shields      58   | .    .    .    .    .    .    .    .    .    58   
Core Remaining (%)         96   | 100  .    96   .    .    .    93   95   .    .    
Volleys Fired              53   | .    .    2    9    3    .    .    15   .    24   
  Largest                  1    | .    .    1    1    1    .    .    1    .    1    
  Hottest                  63   | .    .    40   24   24   .    .    63   .    60   
Shots Fired                53   | .    .    2    9    3    .    .    15   .    24   
  Gun                      29   | .    .    2    9    3    .    .    15   .    .    
  Cannon                   15   | .    .    .    .    .    .    .    .    .    15   
  Launcher                 9    | .    .    .    .    .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24   | .    .    .    9    3    .    .    .    .    12   
  Thermal                  15   | .    .    .    .    .    .    .    15   .    .    
  Explosive                9    | .    .    .    .    .    .    .    .    .    9    
  Electromagnetic          5    | .    .    2    .    .    .    .    .    .    3    
  Robot Hit Streak         8    | .    .    2    3    1    .    .    4    .    8    
  Robot Miss Streak        9    | .    .    .    9    8    .    .    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           48   | .    1    7    5    2    .    .    12   .    21   
  Core Hits                28   | .    .    2    2    1    .    .    3    .    20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    
    Impale                 1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              41   | .    1    7    .    1    .    .    17   .    15   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 30   | .    .    .    .    .    .    .    17   .    13   
  Sneak Attacks            9    | .    .    2    .    1    .    .    2    .    4    
    Combat Hostiles        3    | .    .    .    .    .    .    .    .    .    3    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1896 | .    .    27   102  15   .    .    278  .    1474 
  Guns                     312  | .    .    27   102  15   .    .    168  .    .    
  Cannons                  176  | .    .    .    .    .    .    .    .    .    176  
  Explosions               1181 | .    .    .    .    .    .    .    .    .    1181 
  Melee                    227  | .    .    .    .    .    .    .    110  .    117  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  281  | .    .    .    102  15   .    .    .    .    164  
  Thermal                  168  | .    .    .    .    .    .    .    168  .    .    
  Explosive                934  | .    .    .    .    .    .    .    .    .    934  
  Electromagnetic          286  | .    .    27   .    .    .    .    .    .    259  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 227  | .    .    .    .    .    .    .    110  .    117  
Highest Corruption         4    | .    .    .    1    1    1    1    .    .    4    
  Average Corruption       1    | .    .    .    1    1    1    1    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    1    .    .    1    .    .    1    
    Message Errors         3    | .    .    .    1    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    .    .    .    .    .    .    .    .    33   
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        76   | .    .    2    .    .    .    .    76   .    .    
  Average Temperature      32   | .    .    2    .    .    .    .    33   .    .    
  Received Heat Transfer   73   | .    .    6    .    .    .    .    9    .    58   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    .    .    
  Heat Transferred         370  | .    .    .    .    .    .    .    370  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         183  | .    .    .    .    .    .    .    .    .    183  
  LE Corruption            4    | .    .    .    .    .    .    .    .    .    4    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Peak Influence             401  | .   .   129 288 143 .   .   401 107 233 
  Initial                  117  | .   .   .   50  117 .   .   .   107 74  
  Average                  98   | .   .   67  148 130 .   .   142 107 125 
Maximum Alert Level        2    | .   .   .   1   .   .   .   2   .   1   
  Low Security (%)         84   | 100 100 100 65  100 .   100 66  100 89  
  Level 1                  14   | .   .   .   34  .   .   .   32  .   10  
  Level 2                  .    | .   .   .   .   .   .   .   1   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   2   .   .   .   4   .   3   
  Investigation            4    | .   .   .   1   .   .   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   .   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Distress Signals           2    | .   .   1   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              53   | .   .   5   20  1   .   .   14  .   13  
  Peak Tracking Total      13   | .   .   3   9   1   .   .   13  .   6   
  Tactical Retreats        9    | .   .   .   2   .   .   .   5   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Traps Triggered            4    | .   .   .   .   .   .   .   1   .   3   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Machines Accessed          12   | .   1   .   1   2   .   .   6   2   .   
  Terminals                8    | .   1   .   1   1   .   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   2   .   3   4   .   .   14  3   .   
  Successful               9    | .   1   .   .   3   .   .   3   2   .   
  Failed                   16   | .   1   .   3   .   .   .   11  1   .   
    Catastrophic           3    | .   1   .   1   .   .   .   1   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   
  Manual                   13   | .   1   .   3   2   1   .   6   .   .   
  Terminals                18   | .   2   .   3   3   .   .   9   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   4   2   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   .   3   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   2   1   .   
  Report Inventory         2    | .   .   .   .   .   .   .   1   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
    Extract                1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   1   1   .   .   5   1   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   4   .   1   .   .   .   .   .   
  Non-combat               3    | .   .   2   .   1   .   .   .   .   .   
  Combat                   2    | .   .   2   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   5   .   1   .   .   .   .   .   
  parse_system             5    | .   .   4   .   1   .   .   .   .   .   
  no_distress              1    | .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   18  9   .   .   .   .   .   .   
  Total Damage             235  | .   .   126 109 .   .   .   .   .   .   
  Kills                    10   | .   .   4   6   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  
Turns Passed               1613 | 36   235  210  172  94   93   50   430  8    285  
Spaces Moved               1842 | 34   90   258  260  159  220  128  553  22   118  
  Core                     323  | 34   52   108  55   .    .    .    .    .    74   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1519 | .    38   150  205  159  220  128  553  22   44   
  Fastest Speed            34   | 50   40   40   37   37   37   37   34   34   34   
  Average Speed            53   | 89   251  44   40   37   37   37   36   34   94   
  Slowest Speed            1400 | 100  1400 50   100  37   117  37   37   34   650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    1    .    .    4    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    27   48   30   37   63   46   42   1    67   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    
Spaces Dug                 15   | .    .    .    .    .    .    .    13   .    2    
Terrain Destroyed          55   | .    .    .    .    .    .    .    13   .    42   
  Melee                    15   | .    .    .    .    .    .    .    13   .    2    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      40   | .    .    .    .    .    .    .    .    .    40   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF 
Total                      2352 | 38  97  347 318 192 231 130 735 21  243 
  Wait                     317  | .   .   78  30  17  .   3   145 .   44  
  Move                     1821 | 33  89  257 259 156 219 127 544 21  116 
  Hop                      6    | .   .   .   .   1   .   .   4   .   1   
  Pick Up                  18   | 3   .   1   6   6   .   .   1   .   1   
  Fast Attach              25   | 2   4   1   5   1   5   .   4   .   3   
  Attach                   11   | .   .   .   2   .   .   .   .   .   9   
  Detach                   5    | .   1   .   .   .   1   .   .   .   3   
  Swap                     9    | .   .   .   3   .   .   .   2   .   4   
  Drop                     23   | .   2   1   4   7   6   .   3   .   .   
  Fire                     53   | .   .   2   9   3   .   .   15  .   24  
  Melee                    41   | .   1   7   .   1   .   .   17  .   15  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            22   | .   .   .   .   .   .   .   .   .   22  
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   37 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 11)
  272 | -10/Materials | Entered Mines
  273 | -10/Mines     | Assembled infested the area
  275 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  307 | -10/Mines     | Build established: Mutant
  315 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  442 | -10/Mines     | Discovered new exit (range 6)
  482 | -10/Mines     | Entered Materials
  482 | -9/Materials  | Accompanied by 3 allies
  482 | -9/Materials  | Evolved 2 slots: Utility x2
  653 | -9/Materials  | Discovered new exit (range 5)
  654 | -9/Materials  | Entered Mines
  655 | -9/Mines      | Central database locked down
  672 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  687 | -9/Mines      | Met a Derelict bent on vengeance
  701 | -9/Mines      | Discovered new exit (range 13)
  707 | -9/Mines      | Discovered new exit (range 10)
  735 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  746 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  746 | -9/Mines      | Discovered new exit (range 5)
  748 | -9/Mines      | Entered Exiles
  758 | -9/Exiles     | Met 8R-AWN
  764 | -9/Exiles     | Met EX-HEX
  776 | -9/Exiles     | Met EX-BIN
  780 | -9/Exiles     | Aligned with FarCom system
  781 | -9/Exiles     | Given EX-Vault access code
  789 | -9/Exiles     | Opened EX-Vault
  791 | -9/Exiles     | Found Prototype Energy Cannon
  791 | -9/Exiles     | Identified Latent Energy Streamer
  794 | -9/Exiles     | Found Prototype Energy Cannon
  794 | -9/Exiles     | Identified YOLO Cannon
  814 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  824 | -9/Exiles     | Met EX-DEC
  837 | -9/Exiles     | Discovered new exit (range 15)
  841 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
  841 | -9/Exiles     | Entered Mines
  842 | -8/Mines      | Discovered new exit (range 13)
  863 | -8/Mines      | Discovered new exit (range 3)
  891 | -8/Mines      | Entered Materials
  891 | -8/Materials  | Evolved 2 slots: Utility x2
 1275 | -8/Materials  | Discovered new exit (range 17)
 1280 | -8/Materials  | Identified exit to Factory
 1321 | -8/Materials  | Entered Factory
 1321 | -7/Factory    | Evolved 2 slots: Utility x2
 1329 | -7/Factory    | Identified exit to DSF
 1329 | -7/Factory    | Entered DSF
 1354 | -7/DSF        | Discovered new exit (range 17)
 1394 | -7/DSF        | Additional patrols routed to DSF
 1552 | -7/DSF        | Core integrity fell below 50%
 1591 | -7/DSF        | Core integrity fell below 20%
 1614 | -7/DSF        | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01584_ Slug penetrates Wall.
01584_ Cesium-ion Thruster destroyed.
01587_ Slug penetrates Wall.
01591_ H-55 Commando knocked back.
01594_ Slug penetrates Wall.
01596_ Flight Unit destroyed.
01597_ H-55 Commando Carbon-fiber Leg blasted off.
01597_ Slug penetrates Wall.
01599_ H-55 Commando destroyed.
01605_ Critical hit (Destroy).
01605_ Adv. Assault Cannon destroyed.
01609_ Sml. Storage Unit destroyed.
01610_ C-30 ARC bursts open, deploying its payload.
01610_ S-27 Virus unfolds itself. <x3>
01611_ Acquired 50 matter.
01611_ A-02 Transporter delivers Hvy. Mace.
01611_ Acquired 8 matter.
01612_ A-02 Transporter delivers Hvy. Mace.
01612_ Adv. Weight Redist. System destroyed.
01613_ A-02 Transporter delivers Hvy. Mace.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????#??????????????????????????##???????????  |
| ????????""#?????????????????????????#""??????????  |
| ????????#"#?????????????????????????#"#??????????  |
| ?????####"##???????#########???????##"####???????  |
| ?????#"""""#########!s//   #########"""""#???????  |
| ?????#"""%%##==#===#!!%a   #!!!#!!##"""""#???????  |
| ???"##""%%%g^^      !ss                ""##"#????  |
| ??#"""""%%=! x          [@          [* """""#????  |
| ?????#"" "%##  #   ###   ###   #!!## = ""####????  |
| ?????###" ##"  "   #?#   #?#   #!!###  ###???????  |
| ??????## "##########!!     ##########  ##????????  |
| ??????#=  ==#??????#!!     #??????#!!  !#????????  |
| ??????#=====#??????#!!     #??????#!!  !#????????  |
| ??????## =###??????###   ###??????###  ##????????  |
| ??????#=  ==#????????!   !????????#    !#????????  |
| ??????#=  = #???????!!   !!???????#    !#????????  |
| ??????#=  = ##??????!!   !!???????#    !#????????  |
| ?????##      ##     #    ###??????###  ###???????  |
| ???###               #   #??????????#  !!#???????  |
| ???#%      #       ! =  =%??????????#  !!#???????  |
| ???###            =%=%=H=*! ?????        #???????  |
| ?????#             * !      ?            #???????  |
| ????#                *!=           ^     #???????  |
| ???#  ==   #[[[     # =   ##!!!#   ##    #???????  |
| ???###==  ##[[[      #   ###!??#   ?#    #???????  |
| ?????######?###       ?????????###??#  ###???????  |
| ??????????????? #  # !??????????????!   ?????????  |
| ????????????????####????????????????!   ?????????  |
| ????????????????????????????????????!   ?????????  |
| ????????????????????????????????????#  #?????????  |
| ????????????????????????????????????!   ?????????  |
| ????????????????????????????????????!   ?????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Evasion (%)                63
Targeting Accuracy         6
Salvage Targeting          2

 Item Schematics 
-----------------
     Imp. Aluminum Leg | -8/Materials | Extracted
 Lgt. Deuterium Engine | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireCryofiberAutohacker
  Manual?         0
Play Time         00:33:05
  Cumulative      157.6 hours
  Start           2022.03.21 @ 22:38:08
  End             2022.03.21 @ 23:11:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          235
  Rogue           211
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 184f2110-107f-4731-9849-92983e0fc3da