Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 22:46:37 Player: Gargash Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1878) 1878 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4523 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Large Storage Unit Hardened Medium Armor Plating Improved EM Pulse Cannon Great Maul Peak State ------------ > --- POWER ------------ Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit > --- WEAPON ----------- Plasma Cannon Plasma Cannon Great Maul > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Battery Hardened Medium Armor Plating Layered Light Armor Plating System Restoration Module Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Flak Gun Advanced Assault Cannon [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 2 . 1 Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 124 | 6 2 32 32 52 Power 18 | 1 . 4 6 7 Engine 10 | 1 . 3 4 2 Core 8 | . . 1 2 5 Reactor . | . . . . . Propulsion 40 | 2 . 10 8 20 Treads 1 | . . . 1 . Leg 30 | 2 . 6 4 18 Wheel 7 | . . 4 2 1 Hover . | . . . . . Flight 2 | . . . 1 1 Utility 29 | 1 1 8 6 13 Device 13 | . . 3 4 6 Storage 4 | 1 . 2 . 1 Processor 5 | . 1 1 2 1 Hackware . | . . . . . Protection 7 | . . 2 . 5 Artifact . | . . . . . Weapon 37 | 2 1 10 12 12 Energy Gun 14 | 2 1 7 4 . Energy Cannon 11 | . . 2 2 7 Ballistic Gun 4 | . . . 3 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 5 | . . 1 3 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 41 | . . 7 11 23 Power 7 | . . 1 2 4 Propulsion 13 | . . 2 3 8 Utility 9 | . . 2 3 4 Weapon 12 | . . 2 3 7 Highest Loss Streak 22 | . . 4 4 22 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 95 | . 94 98 94 95 Engine 5 | . 14 6 3 5 Core 6 | . . 4 5 8 Leg 28 | . 28 31 18 33 Wheel 6 | . . 11 11 2 Device 8 | . . 2 11 11 Storage 8 | . 14 11 9 7 Processor 2 | . 8 2 3 1 Protection 1 | . . 5 . 1 Energy Gun 8 | . 28 18 9 . Energy Cannon 10 | . . 2 3 19 Ballistic Gun 2 | . . . 7 . Slashing Weapon 2 | . . . 5 1 Naked Turns 22 | . . . . 22 Heaviest Build 64 | 13 13 35 38 64 Greatest Support 72 | 20 20 40 48 72 Greatest Overweight (x) 13 | 3 . 1 2 13 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 8 11 15 14 Most Carried 15 | 4 8 15 15 15 Average Carried 12 | 1 5 10 14 14 Final Capacity 15 | 8 8 15 15 5 Final Carried 15 | 4 7 14 15 5 Class Distribution -------------------- 37% | Scavenger-Mutant 23% | Scavenger-Gunner 18% | Mutant 8% | Scavenger-Tank 4% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1283 | 201 79 290 352 361 Remotely 58 | . . . 58 . Salvage Created 2400 | . 198 611 700 891 Parts 104 | . 6 34 24 40 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 4 13 11 15 Guns 26 | . 4 11 11 . Cannons 12 | . . . . 12 AOE 2 | . . 2 . . Classes Destroyed 10 | . 2 4 1 3 Worker 1 | . . 1 . . Recycler 4 | . . . 3 1 Mechanic 1 | . 1 . . . Watcher 4 | . . 1 . 3 Swarmer 6 | . . 2 4 . Grunt 25 | . 4 7 7 7 Protector 1 | . . . . 1 Sentry 7 | . . 4 . 3 Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Best Kill Streak 7 | . 3 5 7 4 Combat Bots Only 5 | . 2 5 4 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 465 | . 22 67 91 285 Missed 123 | . 3 16 24 80 Damage Taken 5943 | . 232 732 1092 3887 Core 1043 | . 71 86 173 713 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 174 | . . . . 174 Core Remaining (%) 79 | 100 71 78 68 . Volleys Fired 145 | . 25 41 35 44 Largest 3 | . 2 2 3 3 Hottest 240 | . 90 112 126 240 Shots Fired 337 | . 50 74 87 126 Gun 199 | . 50 61 87 1 Cannon 138 | . . 13 . 125 Launcher . | . . . . . Special . | . . . . . Kinetic 37 | . . . 29 8 Thermal 228 | . 34 43 35 116 Explosive . | . . . . . Electromagnetic 72 | . 16 31 23 2 Robot Hit Streak 24 | . 21 18 16 24 Robot Miss Streak 5 | . 5 4 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 212 | . 35 46 57 74 Core Hits 91 | . 14 24 24 29 Critical Kills 3 | . . . . 3 Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 2 1 5 3 Burn 7 | . 1 1 5 . Meltdown 3 | . . . . 3 Corrupt 1 | . 1 . . . Melee Attacks 56 | . . 3 31 22 Impact 4 | . . . . 4 Slashing 52 | . . 3 31 18 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4173 | . 433 813 987 1940 Guns 1840 | . 433 530 856 21 Cannons 2054 | . . 135 . 1919 Explosions 185 | . . 148 37 . Melee 94 | . . . 94 . Ramming . | . . . . . Kinetic 412 | . . . 260 152 Thermal 2950 | . 275 524 391 1760 Explosive . | . . . . . Electromagnetic 717 | . 158 289 242 28 Impact . | . . . . . Slashing 94 | . . . 94 . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 57 | . . 4 32 21 Projectiles 21 | . . . . 21 Explosions 36 | . . 4 32 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 135 | . . 102 33 . Shots 5 | . . 4 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 369 | . 349 321 369 342 Average Temperature 118 | . 147 81 144 117 Received Heat Transfer 1536 | . 156 228 540 612 Effects 7 | . 2 1 4 . Energy Bleed 4 | . 2 1 1 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Melted 14 | . . 3 4 7 Heat Transferred 6748 | . 770 1397 1358 3223 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 4 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 301 | . 154 301 158 230 Initial 103 | . . 65 103 2 Average 98 | . 67 166 80 91 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 91 | 100 100 63 100 96 Level 1 8 | . . 36 . 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 1 2 5 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 5 | . . 1 2 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 8 19 15 28 Peak Tracking Total 7 | . 3 7 5 7 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 1 5 1 7 Terminals 10 | . 1 4 . 5 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 35 | . 3 10 4 18 Successful 18 | . 2 5 2 9 Failed 17 | . 1 5 2 9 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 7 | . 1 3 2 1 Terminals 20 | . 3 7 . 10 Fabricators . | . . . . . Repair Stations 8 | . . . . 8 Recycling Units 4 | . . . 4 . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 2 . 4 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Locate Traps 2 | . . . . 2 Investigation Status 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 3 | . . . . 3 Repair 2 | . . . . 2 Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Reject 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 4 . 7 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 76 | . . . . 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3635 | 71 249 655 1122 1538 Spaces Moved 1855 | 46 127 379 414 889 Core 51 | 6 . . . 45 Treads . | . . . . . Legs 1270 | 40 127 146 247 710 Wheels 534 | . . 233 167 134 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 80 100 50 Average Speed 124 | 121 120 102 158 118 Slowest Speed 700 | 200 120 190 190 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 25 34 26 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 30 | . . 2 16 12 Terrain Destroyed 43 | . . 12 18 13 Melee 30 | . . 2 16 12 Projectile 1 | . . . . 1 AOE 12 | . . 10 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2788 | 61 173 558 756 1240 Wait 467 | . 14 74 210 169 Move 1851 | 45 126 378 413 889 Hop . | . . . . . Pick Up 81 | 10 5 20 21 25 Fast Attach 16 | . . 5 6 5 Attach 44 | 6 1 9 9 19 Detach 4 | . . . . 4 Swap 64 | . 1 18 17 28 Drop 60 | . 1 10 14 35 Fire 145 | . 25 41 35 44 Melee 56 | . . 3 31 22 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Propulsion x2 848 | -9/Materials | Lost 4 parts (1p2n1w) 854 | -9/Materials | Build established: Scavenger-Mutant 922 | -9/Materials | Discovered new exit (range 16) 976 | -9/Materials | Entered another Materials area 976 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1393 | -8/Materials | Lost 3 parts (1n2w) 1558 | -8/Materials | Lost 4 parts (1p1n1u1w) 2082 | -8/Materials | Discovered new exit (range 8) 2098 | -8/Materials | Entered Factory 2098 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2450 | -7/Factory | Build established: Scavenger-Gunner 2827 | -7/Factory | Garrison activated, responded to threat 3327 | -7/Factory | Repaired Carbon-fiber Leg 3367 | -7/Factory | Repaired Carbon-fiber Leg 3417 | -7/Factory | Cargo convoy interrupted 3511 | -7/Factory | Build established: Scavenger-Mutant 3515 | -7/Factory | Discovered new exit (range 13) 3581 | -7/Factory | Core integrity fell below 50% 3609 | -7/Factory | Core integrity fell below 20% 3636 | -7/Factory | Lost 22 parts (4p8n3u7w) 3636 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Lyr. Light Armor Plating destroyed. Critical hit (Blast). Penetrated by Slug. Acquired Lgt. Nuclear Core. Penetrated by Slug. RHGBL5A NK>>%4ACJA3R Hvy. Ion Cannon destroyed. Flak Gun destroyed. Penetrated by Slug. G-47 Trooper destroyed. Penetrated by Slug. Knocked back. Hvy. Particle Cannon destroyed. Dropped System Restoration Module. Knocked back. Dropped Hcp. Battery. Acquired 7 matter. Slug penetrates Wall. Nuclear Reactor explodes. The unstable cave ceiling collapses. 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