Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 19:24:01 Player: Lunace Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3178) 3178 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 8673 Bonus ------- Aligned with FarCom 300 Friendly Fire -65 Cogmind --------- Core Integrity 0/1000 Matter 34/300 Energy 100/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Hypervelocity Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Layered Heavy Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Firepult Heavy Assault Cannon > --- INVENTORY -------- Compact Wheel Improved Heat Sink Huge Storage Unit Compact Battery High-capacity Matter Pod Improved Terrain Scan Processor Launcher Guidance Computer Improved Weapon Cycler Improved Transmission Jammer Improved Hardlight Generator System Restoration Module Heavy Assault Cannon Enhanced Gauss Cannon Rocket Launcher [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Layered Heavy Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . . . 4 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . 2 . . . Utility 5 | . . . . . 4 . 1 . . Weapon 2 | . . . . . . . 1 1 . Parts Attached 73 | 6 7 2 2 3 6 9 12 24 2 Power 7 | 1 1 . . 1 . 1 1 2 . Engine 5 | 1 1 . . 1 . 1 1 . . Core 2 | . . . . . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 14 | 2 . . . . 1 6 3 2 . Treads 10 | 2 . . . . 1 4 3 . . Leg . | . . . . . . . . . . Wheel 4 | . . . . . . 2 . 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 2 1 . 2 . 5 2 5 15 1 Device 24 | 1 . . 1 . 2 2 4 13 1 Storage 3 | 1 1 . 1 . . . . . . Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . 1 . 1 2 . Artifact . | . . . . . . . . . . Weapon 19 | 1 5 2 . 2 . . 3 5 1 Energy Gun 3 | . 3 . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 3 | 1 . . . . . . 1 . 1 Ballistic Cannon 9 | . 2 1 . . . . 2 4 . Launcher 3 | . . 1 . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 28 | . . 1 . . . 1 2 21 3 Power 4 | . . . . . . 1 . 3 . Propulsion 7 | . . . . . . . 1 5 1 Utility 11 | . . 1 . . . . 1 8 1 Weapon 6 | . . . . . . . . 5 1 Highest Loss Streak 7 | . . 1 . . . 1 1 7 2 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 82 | . 99 90 89 95 81 86 84 74 16 Engine 8 | . 14 14 14 14 9 7 5 3 . Treads 21 | . 28 28 28 28 18 18 21 17 . Wheel 1 | . . . . . . 6 1 2 2 Device 15 | . 14 4 4 14 24 23 21 16 4 Storage 8 | . 14 14 14 14 9 7 6 5 2 Processor 3 | . . . . . 4 7 6 5 5 Protection 3 | . . . . . 7 7 5 4 . Energy Cannon 3 | . . . . 3 9 7 6 3 . Ballistic Cannon 11 | . 23 27 28 14 . . 5 8 . Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 94 | 10 90 90 90 53 63 63 84 94 21 Greatest Support 98 | 40 40 40 40 40 42 62 98 96 12 Greatest Overweight (x) 7 | . 2 2 2 1 1 3 2 7 6 Average Overweight (x) 1 | . 1 2 1 . 1 2 . 3 . Largest Inventory Capacity 25 | 8 25 25 25 15 15 15 15 15 15 Average Capacity 16 | 7 20 25 24 15 15 15 15 15 9 Most Carried 17 | 6 15 15 17 15 13 15 15 15 13 Average Carried 13 | 3 10 15 15 14 12 13 13 13 7 Final Capacity 25 | 8 25 25 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 13 13 15 15 14 3 Class Distribution -------------------- 48% | Mutant 34% | Scavenger-Skirmisher 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Matter Collected 2046 | 273 228 145 111 366 93 105 142 583 . Remotely 436 | 65 228 143 . . . . . . . Salvage Created 3071 | 95 206 80 . 149 551 503 650 837 . Parts 148 | 7 15 8 . 20 24 16 18 40 . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 5 | 1 . . . 1 . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 74 | . 5 5 . 14 9 10 13 18 . Guns 1 | . 1 . . . . . . . . Cannons 20 | . 4 2 . 1 2 2 1 8 . AOE 41 | . . 3 . 13 6 5 5 9 . Classes Destroyed 17 | 2 2 1 . 1 4 3 3 1 . Worker 4 | . . . . . 2 . 1 1 . Builder 4 | . . . . . 1 1 . 2 . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 3 | 1 . . . . . . . 2 . Operator 3 | . . . . . . . . 3 . Watcher 7 | . 1 . . . 2 . 1 3 . Swarmer 32 | . . 3 . 11 3 . 5 10 . Grunt 24 | . 5 2 . 2 5 7 2 1 . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 1 | . . . . . . . 1 . . Specialist 2 | . . . . . . . 2 . . Hunter 3 | . . . . . 1 . . 2 . Programmer 7 | . . . . . . 1 1 5 . Heavy 2 | . . . . . . . 2 . . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 6 | 1 2 3 . 4 5 5 6 5 . Combat Bots Only 5 | . 2 3 . 4 3 4 5 5 . Max Kills in Single Turn 4 | 1 2 3 . 4 3 2 2 3 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . 3 . 4 2 1 1 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Hostile Shots Fired 497 | . 18 13 . 8 30 47 85 230 66 Missed 147 | . 6 4 . 3 13 11 34 62 14 Damage Taken 6759 | . 156 144 . 61 258 619 698 3921 902 Core 1241 | . 63 32 . . 30 37 73 329 677 Absorbed by Shields 132 | . . . . . . . 54 78 . Regen/Repaired (Parts) 134 | . . . . . . . 134 . . Core Remaining (%) 88 | 100 . . . 62 94 94 91 . . Volleys Fired 160 | 13 15 7 . 21 15 16 20 52 1 Largest 3 | 1 2 2 . 2 1 1 2 3 1 Hottest 310 | 20 100 70 . 250 250 250 285 310 33 Shots Fired 256 | 13 30 14 . 35 15 16 36 96 1 Gun 28 | 13 14 . . . . . . . 1 Cannon 218 | . 16 13 . 29 15 16 36 93 . Launcher 10 | . . 1 . 6 . . . 3 . Special . | . . . . . . . . . . Kinetic 167 | 13 16 13 . 28 . . 17 79 1 Thermal 79 | . 14 . . 1 15 16 19 14 . Explosive 10 | . . 1 . 6 . . . 3 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | 5 13 6 . 4 10 13 11 4 4 Robot Miss Streak 5 | 1 1 1 . 2 4 5 3 5 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 155 | 10 20 10 . 6 13 14 26 55 1 Core Hits 171 | 5 9 6 . 18 30 27 28 47 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . . . 1 2 . Blast 3 | . . . . . . . 1 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7693 | 79 370 257 . 627 1010 795 1342 3197 16 Guns 221 | 79 137 . . . . . . . 5 Cannons 3051 | . 233 144 . 66 128 130 389 1961 . Explosions 4409 | . . 113 . 561 882 664 953 1236 . Melee . | . . . . . . . . . . Ramming 12 | . . . . . . 1 . . 11 Kinetic 2453 | 79 233 144 . 53 . . 165 1774 5 Thermal 3799 | . 137 . . 59 888 794 1177 744 . Explosive 1429 | . . 113 . 515 122 . . 679 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 2 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged 7 | . . . . . . . . 5 2 Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . . 5 1 Message Errors 1 | . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 322 | . . . . 40 14 . 29 239 . Projectiles 192 | . . . . . . . 29 163 . Explosions 130 | . . . . 40 14 . . 76 . Melee . | . . . . . . . . . . Knockbacks 24 | . 3 4 . . . . 2 15 . Impact . | . . . . . . . . . . Kinetic 23 | . 3 4 . . . . 2 14 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 829 | . . 39 . 6 . 180 131 468 5 Shots 56 | . . 1 . 1 . 13 15 26 . Rammed 5 | . . . . . . 1 . . 4 Targets Rammed 5 | . . . . . . 1 . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 494 | . 309 114 . 186 424 345 284 494 . Average Temperature 146 | . 96 57 . 106 179 140 116 167 . Received Heat Transfer 816 | . 84 60 . . 144 180 57 174 117 Effects 10 | . . . . . 4 . . 6 . Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . 1 . Interference 6 | . . . . . 4 . . 2 . Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 14 | . . . . . 2 3 8 1 . Combat Hostiles 12 | . . . . . 1 3 7 1 . Parts Melted 74 | . . . . 1 15 12 30 16 . Heat Transferred 20487 | . 407 . . 320 5040 4320 6560 3840 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Peak Influence 377 | 10 80 166 . 377 338 238 326 272 . Initial 98 | . 6 31 . . 68 98 42 59 . Average 118 | 3 58 102 . 136 221 129 155 94 . Maximum Alert Level 1 | . . . . 1 1 1 1 1 . Low Security (%) 82 | 100 100 100 . 77 29 82 70 94 . Level 1 17 | . . . . 22 70 17 29 5 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . . 1 2 3 5 6 . Investigation 2 | . . . . 1 . . . 1 . Extermination 5 | . . . . . . 1 1 3 . Reinforcement 11 | . 1 . . . 2 2 4 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 1 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Distress Signals 6 | . . . . . 3 . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 8 5 . 4 13 12 17 33 15 Peak Tracking Total 11 | . 3 3 . 3 6 4 5 5 11 Tactical Retreats 10 | . 1 . . . . . 2 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Traps Triggered 2 | . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Machines Disabled 19 | . . . . 2 2 4 2 9 . Max in Single Turn 2 | . . . . 1 1 2 2 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Machines Accessed 19 | . 2 . 2 1 1 2 4 7 . Terminals 7 | . 2 . . . 1 . 1 3 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . . . . . . 2 1 . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 3 | . . . . . . 1 1 1 . Total Hacks 36 | . 4 . 3 1 1 3 11 13 . Successful 12 | . 2 . 3 1 . . 4 2 . Failed 24 | . 2 . . . 1 3 7 11 . Catastrophic 10 | . 1 . . . 1 2 4 2 . Database Lockouts . | . . . . . . . . . . Manual 22 | . 2 . 1 . 1 . 6 12 . Terminals 14 | . 4 . . . 1 . 2 7 . Fabricators 2 | . . . . . . 2 . . . Repair Stations 7 | . . . . . . . 5 2 . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 6 | . . . . . . 1 4 1 . Terminal Hacks 6 | . 1 . 3 1 . . . 1 . Record 2 | . . . 2 . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . Scan Component 2 | . . . . . . . 2 . . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . Terminals 2 | . 1 . . . . . . 1 . Assimilate 1 | . . . . . . . . 1 . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 . . . 1 2 4 7 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 63 | . . . . . . . 63 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . . 10 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Turns Passed 7286 | 124 765 480 711 505 680 830 829 2121 241 Spaces Moved 3259 | 55 254 139 235 237 246 492 434 894 273 Core 180 | 4 . . . . . . . . 176 Treads 1922 | 51 254 139 235 237 246 24 269 467 . Legs . | . . . . . . . . . . Wheels 1157 | . . . . . . 468 165 427 97 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 320 160 160 232 130 130 105 50 Average Speed 189 | 152 265 320 300 179 237 140 151 191 74 Slowest Speed 350 | 160 320 320 320 240 240 240 165 246 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 6 36 42 62 61 28 10 12 19 34 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 261 | . . 10 . 60 85 20 3 83 . Melee . | . . . . . . . . . . Projectile 45 | . . . . . 1 . . 44 . AOE 216 | . . 10 . 60 84 20 3 39 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Total 4116 | 82 319 161 241 286 326 616 573 1200 312 Wait 524 | 3 22 14 . 17 56 90 92 204 26 Move 3250 | 54 253 138 234 236 245 491 433 893 273 Hop . | . . . . . . . . . . Pick Up 52 | 6 13 . 3 3 2 3 5 15 2 Fast Attach 30 | 6 4 . . . 3 3 7 7 . Attach 23 | . . . 1 1 2 3 4 10 2 Detach 7 | . . . . . . 2 2 3 . Swap 20 | . 3 2 1 2 1 3 1 7 . Drop 45 | . 9 . 2 6 2 4 9 9 4 Fire 160 | 13 15 7 . 21 15 16 20 52 1 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 477 | -10/Materials | Identified exit to Mines 660 | -10/Materials | Discovered new exit (range 12) 890 | -10/Materials | Entered Mines 1037 | -10/Mines | Assembled infested the area 1354 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1357 | -10/Mines | Discovered new exit (range 5) 1370 | -10/Mines | Entered Exiles 1450 | -10/Exiles | Met 8R-AWN 1502 | -10/Exiles | Met EX-HEX 1604 | -10/Exiles | Met EX-BIN 1639 | -10/Exiles | Aligned with FarCom system 1642 | -10/Exiles | Given EX-Vault access code 1716 | -10/Exiles | Opened EX-Vault 1735 | -10/Exiles | Found Firepult 1826 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1910 | -10/Exiles | Met EX-DEC 2063 | -10/Exiles | Discovered new exit (range 12) 2081 | -10/Exiles | Left Exiles lab with Firepult 2081 | -10/Exiles | Entered Mines 2158 | -9/Mines | Excavation squad dispatched 2158 | -9/Mines | A large section of the Mines collapsed 2343 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2408 | -9/Mines | Excavation squad dispatched 2425 | -9/Mines | Met a Derelict shopkeep closing up shop 2550 | -9/Mines | Learned Materials terminal intel 2555 | -9/Mines | Learned Materials trap positions 2562 | -9/Mines | Discovered new exit (range 7) 2586 | -9/Mines | Entered Materials 2586 | -8/Materials | Evolved 4 slots: Utility x4 2587 | -8/Materials | Loaded intel: 13 trap records 2588 | -8/Materials | Loaded intel: 12 terminal locations 2878 | -8/Materials | Build established: Skirmisher 3150 | -8/Materials | Discovered new exit (range 6) 3266 | -8/Materials | Entered Factory 3266 | -7/Factory | Evolved 2 slots: Propulsion x2 3834 | -7/Factory | Build established: Mutant 4060 | -7/Factory | Discovered new exit (range 16) 4096 | -7/Factory | Entered another Factory area 4096 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4585 | -6/Factory | Repaired Coolant Injector 4656 | -6/Factory | Build established: Scavenger-Skirmisher 4822 | -6/Factory | Repaired Deuterium Engine 4890 | -6/Factory | Discovered new exit (range 12) 4925 | -6/Factory | Entered another Factory area 4925 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6252 | -5/Factory | Lost 3 parts (1p2w) 6526 | -5/Factory | Identified exit to Upper Caves 6955 | -5/Factory | Lost 7 parts (2n2u3w) 7046 | -5/Factory | Entered Upper Caves 7067 | -5/Upper Caves | Lost 7 parts (1p2n4u) 7144 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7213 | -5/Upper Caves | Build established: Mutant 7267 | -5/Upper Caves | Core integrity fell below 50% 7278 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7284 | -5/Upper Caves | Core integrity fell below 20% 7287 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07264_ Penetrated by Slug. 07266_ System Restoration Module destroyed. 07266_ Penetrated by Slug. 07267_ HV Slug penetrates H-66 Slayer. 07269_ Penetrated by Slug. 07269_ Hyp. Gauss Rifle destroyed. 07269_ Penetrated by Slug. 07273_ Slug penetrates Wall. 07277_ Penetrated by Slug. 07277_ Slug penetrates Wall. 07278_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 07281_ S-27 Virus destroyed. 07282_ Y-72 Warden: "REQUESTING BACKUP." 07282_ Imp. Terrain Scan Processor severed. 07284_ Slammed into G-50 Soldier. 07284_ Penetrated by Slug. 07285_ Slammed into G-50 Soldier. 07285_ Y-72 Warden suffers critical hit (Burn). 07286_ Slammed into G-50 Soldier. 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