Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.25 @ 16:23:47 Player: CatgirlLyra Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (103) 515 Value Destroyed (3319) 3319 Prototype IDs (61) 1220 Alien Tech Used (6) 1200 Bonus (11255) 11255 TOTAL SCORE: 27009 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 317 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1499/1600 Matter 290/300 Energy 53/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (16) ----- Medium Storage Unit Quantum Shading Machine Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite System Shield Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (10) --- Improved Fusion Compressor Q-thruster Impulse Thruster Array Advanced Signal Interpreter Sigix Containment Pod Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Quantum Shading Machine Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite System Shield Advanced System Shield Experimental System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Improved Fusion Compressor Q-thruster Impulse Thruster Array Advanced Signal Interpreter Sigix Containment Pod [Rating: 182] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Biomechanical Wings Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Quantum Shading Machine Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Core Stripper Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 Utility 14 | . . 2 1 1 . . . . 1 . . . . . . 2 . . . . 2 2 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 239 | 8 12 20 19 23 4 1 . 9 7 . 15 3 4 9 6 12 2 6 4 3 11 25 1 16 19 Power 34 | 2 3 3 1 . . . . 3 3 . 3 . . . . . . . . . 1 4 1 5 5 Engine 11 | 2 3 2 . . . . . . 3 . 1 . . . . . . . . . . . . . . Core 8 | . . 1 1 . . . . 3 . . 2 . . . . . . . . . 1 . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . . . 4 1 5 5 Propulsion 30 | 2 5 2 7 4 . . . . . . 4 . . . . . . . . . . 5 . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 10 | 2 5 2 1 . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . 6 4 . . . . . . 4 . . . . . . . . . . 5 . . 1 Utility 131 | 2 2 9 11 13 . . . 5 4 . 5 2 3 8 4 10 1 5 4 1 9 13 . 7 13 Device 77 | 1 . 4 4 7 . . . 2 3 . 5 1 1 3 2 6 1 3 3 1 5 11 . 6 8 Storage 11 | 1 1 2 1 1 . . . . . . . . . . . . . . 1 . . 1 . . 3 Processor 11 | . . . 2 4 . . . . 1 . . . . 4 . . . . . . . . . . . Hackware 8 | . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . 1 2 Protection 24 | . 1 3 3 1 . . . 3 . . . 1 2 1 2 2 . 2 . . 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 2 6 . 6 4 1 . 1 . . 3 1 1 1 2 2 1 1 . 2 1 3 . 4 . Energy Gun 9 | 1 . . . 1 . . . . . . 2 1 1 . 1 1 . . . 1 . . . . . Energy Cannon 5 | . . 2 . 1 . . . . . . . . . . . 1 . . . . . . . 1 . Ballistic Gun 4 | 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 10 | . . . . 2 2 . . 1 . . 1 . . . . . . 1 . . . 1 . 2 . Piercing Weapon 5 | . . . . . . . . . . . . . . 1 1 . . . . . 1 2 . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Unidentified Prototypes 19 | . . 1 1 2 . . . . . . 1 . . 4 . 1 . . 2 . . 3 . 4 . Parts Lost 17 | . 3 1 1 . . 1 . 2 . . . . . . 1 . . . . . . 4 . 1 3 Power 4 | . 1 . . . . . . 2 . . . . . . . . . . . . . 1 . . . Propulsion 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . 1 1 . . . . . . . . . . . . . . . . . . 2 . 1 3 Weapon 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . Highest Loss Streak 4 | . 2 1 1 . . 1 . 1 . . . . . . 1 . . . . . . 4 . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 97 88 92 86 84 86 86 100 99 99 100 98 97 96 95 100 100 100 99 91 78 83 81 Engine 3 | . 13 10 8 . . . . . 7 13 3 . . . . . . . . . . . . . . Core 5 | . . . . 7 7 7 7 6 . . 9 13 13 13 13 11 11 11 11 11 9 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 5 8 7 7 Leg 5 | . 27 22 24 . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . 2 30 30 30 30 30 26 26 26 26 26 26 26 23 23 23 23 23 21 13 8 8 8 Device 17 | . 3 17 14 16 15 15 15 14 18 20 20 19 16 19 16 16 12 16 17 17 18 27 26 29 24 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 13 | . . . 7 18 23 23 23 23 20 20 20 20 20 20 20 17 17 17 17 17 15 14 13 13 12 Hackware 6 | . . . . 2 . . . . . . . . . . . 11 11 11 11 11 17 14 13 15 20 Protection 3 | . 10 14 12 . . . . . . . . . 3 . 3 . 3 . . . . . . . . Energy Gun 2 | . 14 . . . . . . . . 6 6 5 6 4 3 1 . . . . . . . . . Energy Cannon 2 | . . 7 16 . . . . . . . . . . . . 3 5 3 . . . . . . . Ballistic Gun 1 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 13 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 3 6 1 . 2 6 6 5 6 6 1 . . . 1 5 5 3 . . . 4 Piercing Weapon 1 | . . . . . . . . . . . . . . 4 6 2 . . . . 1 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 52 | 14 22 42 45 20 24 19 17 23 28 30 32 38 39 39 40 41 41 43 31 31 35 47 36 43 52 Greatest Support 60 | 20 20 26 30 26 21 21 21 21 30 30 44 44 44 44 44 44 44 44 44 44 44 52 52 52 60 Greatest Overweight (x) 15 | 4 2 2 1 1 1 . . 1 . . . . . . . . . . . . . . . 1 15 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 9 13 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 6 10 15 15 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 3 9 12 14 9 9 10 10 9 7 9 9 10 9 9 10 9 10 9 9 10 9 9 9 9 9 Final Capacity 15 | 8 10 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 10 15 10 10 10 10 10 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 Class Distribution -------------------- 22% | Scout 20% | Hacker-Ninja 17% | Hacker-Scout 15% | Mutant 8% | Scavenger-Mutant 6% | Scavenger-Scout 4% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Matter Collected 3226 | 292 142 518 192 253 74 119 . 71 105 . 140 22 38 86 74 130 45 91 . 83 90 305 10 149 197 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4555 | 137 437 988 533 140 28 5 . . 399 . 212 . 51 . 59 23 . 53 . . 202 611 113 . 564 Parts 270 | 8 29 70 30 12 4 3 . . 22 . 4 . 1 . 4 3 . . . . 7 27 4 . 42 Haulers Intercepted 12 | . 2 3 1 . . . . . . . 2 . . . . . . . . . 1 2 1 . . Recyclers Shooed 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 3 8 . 5 . . . . 1 . 3 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 56 | . 10 22 7 1 3 3 . . . . . . 1 . 1 . . . . . . 2 . . 6 Melee 10 | . . . . . . . . . . . . . 1 . 1 . . . . . . 2 . . 6 Guns 11 | . 10 . . 1 . . . . . . . . . . . . . . . . . . . . . Cannons 26 | . . 19 7 . . . . . . . . . . . . . . . . . . . . . . AOE 8 | . . 2 . . 3 3 . . . . . . . . . . . . . . . . . . . Classes Destroyed 13 | 2 4 3 1 1 . . . . 2 . . . . . . . . . . . . . . . . Worker 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Builder 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . Tunneler 5 | 2 . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Hauler 12 | . 2 3 1 . . . . . . . 2 . . . . . . . . . 1 2 1 . . Recycler 5 | 1 . . 1 . . . . . 2 . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 18 | . 1 1 1 3 . . . . 1 . . . . . . 1 . . . . 2 3 1 . 4 Swarmer 14 | . 4 3 . . 3 3 . . . . . . 1 . . . . . . . . . . . . Grunt 24 | . 6 15 3 . . . . . . . . . . . . . . . . . . . . . . Sentry 7 | . . 4 3 . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Programmer 9 | . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . 5 Best Kill Streak 11 | 3 4 11 2 1 3 3 . . 4 . 1 . 1 . 1 1 . . . . 1 3 1 . 2 Combat Bots Only 8 | . 4 8 2 1 3 3 . . . . . . 1 . 1 . . . . . . 2 . . 2 Max Kills in Single Turn 3 | 1 1 3 2 1 2 1 . . 1 . 1 . 1 . 1 1 . . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . 2 1 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Damage Taken 4819 | . 559 364 466 190 36 152 . 278 . . 22 51 412 . 335 228 . 95 . . 72 783 . 95 681 Core 949 | . 115 35 117 71 . 30 . 46 . . . 12 33 . 119 74 . 20 . . 49 94 . 33 101 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1148 | . . . . . . . . . 104 3 44 . . 426 . 52 . . . . 47 . . 36 436 Core Remaining (%) 85 | 100 54 91 78 . . . . 79 . . . . . . 80 . . . . 90 95 92 . 92 93 Volleys Fired 192 | 12 47 48 31 6 7 4 . . . . . . 7 . . 15 . 15 . . . . . . . Largest 2 | 2 2 2 2 1 1 1 . . . . . . 1 . . 1 . 1 . . . . . . . Hottest 136 | 70 70 136 136 68 39 39 . . . . . . 65 . . 98 . 98 . . . . . . . Shots Fired 330 | 24 94 96 62 6 7 4 . . . . . . 7 . . 15 . 15 . . . . . . . Gun 129 | 24 94 . . 4 . . . . . . . . 7 . . . . . . . . . . . . Cannon 189 | . . 95 62 2 . . . . . . . . . . . 15 . 15 . . . . . . . Launcher 12 | . . 1 . . 7 4 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 113 | 12 47 54 . . . . . . . . . . . . . . . . . . . . . . . Thermal 198 | 12 47 41 62 6 . . . . . . . . . . . 15 . 15 . . . . . . . Explosive 12 | . . 1 . . 7 4 . . . . . . . . . . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . Robot Hit Streak 11 | 7 11 11 4 3 4 5 . . . . . . 2 . . 2 . 3 . . . . . . . Robot Miss Streak 5 | 3 3 5 5 2 . 3 . . . . . . 5 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 273 | 17 58 57 33 8 1 1 . . 18 . 5 . 6 . 3 1 . 1 . . 11 25 4 . 24 Core Hits 127 | 6 23 30 16 6 5 3 . . 7 . 3 . 2 . 1 1 . . . . 3 9 2 . 10 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | 1 3 2 . . . . . . . . . . . . 1 . . . . . . 2 . . 1 Burn 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impale 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Melee Attacks 278 | . . . . 30 . . . 4 26 . 15 3 11 . 4 6 . 3 . . 44 56 7 10 59 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 186 | . . . . 30 . . . 4 26 . 15 3 11 . . . . 3 . . 31 . . 4 59 Piercing 92 | . . . . . . . . . . . . . . . 4 6 . . . . 13 56 7 6 . Sneak Attacks 21 | . . . . . . . . . 9 . 2 . . . . . . . . . 2 4 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9655 | 178 645 1445 718 246 175 403 . . 966 . 249 . 161 . 122 34 . 34 . . 696 1265 279 . 2039 Guns 914 | 178 638 . . 64 . . . . . . . . 34 . . . . . . . . . . . . Cannons 2106 | . . 1302 716 20 . . . . . . . . . . . 34 . 34 . . . . . . . Explosions 713 | . . 135 . . 175 403 . . . . . . . . . . . . . . . . . . . Melee 5905 | . . . . 162 . . . . 966 . 249 . 127 . 122 . . . . . 696 1265 279 . 2039 Ramming 17 | . 7 8 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 1028 | 65 231 732 . . . . . . . . . . . . . . . . . . . . . . . Thermal 1958 | 113 407 570 716 84 . . . . . . . . . . . 34 . 34 . . . . . . . Explosive 713 | . . 135 . . 175 403 . . . . . . . . . . . . . . . . . . . Electromagnetic 34 | . . . . . . . . . . . . . 34 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4127 | . . . . 162 . . . . 966 . 249 . 127 . . . . . . . 584 . . . 2039 Piercing 1778 | . . . . . . . . . . . . . . . 122 . . . . . 112 1265 279 . . Highest Corruption 7 | . . . . 1 1 1 1 1 . . . . . 2 3 4 4 4 4 4 . 7 . . 4 Average Corruption 3 | . . . . 1 1 1 1 1 . . . . . 2 2 1 4 4 4 4 . 6 . . 3 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 58 | . . . . 4 . 2 . 1 . . . . . 4 5 1 4 10 2 4 . 10 . . 11 Message Errors 16 | . . . . 1 . . . . . . . . . 2 2 . 1 3 1 1 . 2 . . 3 Matter Fused 16 | . . . . 1 . 1 . . . . . . . 1 1 1 2 4 1 . . 3 . . 1 Heat Flow Errors 5 | . . . . . . 1 . 1 . . . . . . . . . 2 . 1 . . . . . Energy Discharges 7 | . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . 3 Data Loss (minor) 6 | . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . . 2 Data Loss (major) 7 | . . . . 1 . . . . . . . . . 1 1 . . . . 1 . 1 . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 779 | . . 7 . 2 . 16 . . 202 . . . 32 . . . . 19 . . 88 112 63 . 238 Projectiles 26 | . . 7 . . . . . . . . . . . . . . . 19 . . . . . . . Explosions 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . Melee 737 | . . . . 2 . . . . 202 . . . 32 . . . . . . . 88 112 63 . 238 Knockbacks 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . 21 15 . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . 4 2 1 . . . . . . . . . . . . . . . . . . . . . . Kicked 7 | . 4 2 1 . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | 180 169 252 432 88 . 119 . 137 . . . . 156 . . 178 . 261 . 260 . 22 . 9 . Average Temperature 78 | 92 71 58 160 32 . 59 . 71 . . . . 69 . . 57 . 118 . 140 . 13 . 2 . Received Heat Transfer 744 | . 201 162 126 36 . . . 69 . . 12 12 36 . . 27 . 18 . . 18 9 . 18 . Effects 5 | . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4318 | 407 1369 999 1295 148 . . . . . . . . . . . 50 . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Peak Influence 540 | 15 275 460 484 393 . . . . 167 58 540 . . . . 140 . . . . 206 255 89 237 282 Initial 200 | . 9 3 200 137 . . . . 70 58 40 . . . . 69 . . . . 9 108 39 49 141 Average 166 | 6 108 273 319 262 . . . . 116 58 372 . . . . 77 . . . . 81 135 59 144 125 Maximum Alert Level 2 | . 1 2 2 1 . . . . . . 2 . . . . . . . . . 1 1 . 1 1 Low Security (%) 66 | 100 82 26 . 28 . . . . 100 100 13 . . . . 100 . . . . 97 87 100 78 75 Level 1 27 | . 17 55 74 71 . . . . . . 39 . . . . . . . . . 2 12 . 21 24 Level 2 6 | . . 17 25 . . . . . . . 46 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 4 1 4 . . . . 2 . 2 . . . . . . . . . 2 2 . . 3 Investigation 6 | . . 1 1 2 . . . . 2 . . . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . 3 Reinforcement 9 | . 2 3 . 2 . . . . . . 1 . . . . . . . . . 1 . . . . Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Distress Signals 10 | . 1 1 3 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . Communications Jammed 28 | . . . . . . . . . . . . . . . . . . . . . . 13 . . 15 Distress Signals 28 | . . . . . . . . . . . . . . . . . . . . . . 13 . . 15 Times Spotted 214 | . 18 31 9 17 5 7 . 17 1 . 7 1 14 . 11 25 1 10 . 1 12 11 1 3 12 Peak Tracking Total 18 | . 5 5 4 4 4 4 . 12 1 . 4 1 7 . 4 18 1 4 . 1 6 3 1 2 3 Tactical Retreats 35 | . 1 2 1 6 1 1 . 3 . . 2 1 3 . 1 1 1 4 . 1 1 3 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Traps Triggered 7 | . . . . 2 . . . . 1 . . . . . . . . . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Disabled 12 | . . 3 1 . . . . . . . . . . . . . . . . . . . . 7 1 Max in Single Turn 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Accessed 83 | . 4 3 3 11 . . 4 . 6 . 6 2 . 1 . 6 1 . 5 . 11 3 3 5 9 Terminals 39 | . 4 2 1 6 . . . . 3 . 3 1 . . . 1 . . . . 7 1 1 4 5 Fabricators 9 | . . . . 2 . . . . 2 . 1 . . . . 1 . . . . 2 . . . 1 Repair Stations 7 | . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . 1 1 Recycling Units 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 1 1 1 . . . . . . 1 . . . . 2 . . . . 1 1 1 . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Total Hacks 297 | . 20 11 14 21 . . 28 . 12 . 10 2 . 5 . 30 1 . 15 . 49 14 15 18 32 Successful 199 | . 12 6 9 11 . . 28 . 7 . 4 2 . 5 . 25 1 . 15 . 28 8 7 13 18 Failed 97 | . 7 5 5 10 . . . . 5 . 6 . . . . 5 . . . . 21 6 8 5 14 Catastrophic 16 | . . 1 . 4 . . . . 3 . 1 . . . . . . . . . 1 3 1 . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 79 | . 14 4 10 . . . . . 2 . . 1 . 6 . 2 . . . . 19 8 4 3 6 Terminals 162 | . 20 7 9 11 . . . . 4 . 5 1 . . . 7 . . . . 35 12 8 16 27 Fabricators 15 | . . . . 3 . . . . 5 . 2 . . . . 2 . . . . 2 . . . 1 Repair Stations 20 | . . . . . . . . . 3 . 2 . . . . 5 . . . . 6 . . 2 2 Recycling Units 6 | . . . 1 5 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 39 | . . 4 4 2 . . . . . . 1 . . . . 16 . . . . 6 1 5 . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 Terminal Hacks 118 | . 10 2 4 2 . . 28 . 1 . . 2 . 5 . 3 1 . 15 . 14 6 2 11 12 Record 23 | . . . . . . . 11 . . . . 1 . . . 1 . . 3 . 3 . . 3 1 Part Schematic 18 | . . . . . . . 9 . . . . . . 5 . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 13 | . 4 . 4 . . . . . . . . . . . . . . . 4 . 1 . . . . Prototype ID Bank 19 | . 4 . . . . . 3 . . . . . . . . 1 . . 4 . 4 1 . 2 . Open Door 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Open DSF 3 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Branch Access Points 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Emergency Access Points 3 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Alert Level 4 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 6 | . 1 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . 1 . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Zone Layout 6 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 3 Fabricator Hacks 13 | . . . . 2 . . . . 4 . 2 . . . . 2 . . . . 2 . . . 1 Network Status 6 | . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . 1 Load Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Build 5 | . . . . 1 . . . . 2 . 1 . . . . 1 . . . . . . . . . Repair Station Hacks 15 | . . . . . . . . . 2 . 2 . . . . 4 . . . . 3 . . 2 2 Scan Component 7 | . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . 1 1 Repair 7 | . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . 1 1 Refit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . . 1 5 . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 36 | . . 4 4 2 . . . . . . . . . . . 15 . . . . 6 1 4 . . Insert Component 18 | . . 2 2 1 . . . . . . . . . . . 7 . . . . 4 1 1 . . Analyze 18 | . . 2 2 1 . . . . . . . . . . . 8 . . . . 2 . 3 . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Unauthorized Hacks 7 | . 2 . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 Terminals 7 | . 2 . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 Botnet 5 | . 2 . . . . . . . . . . . . . . 1 . . . . 2 . . . . Operators 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 55 | . 4 3 3 10 . . . . 5 . 6 . . . . 4 . . . . 7 1 2 3 7 Full Trace Events 6 | . . 1 1 2 . . . . 2 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 5 . . . . . . . . . . . . . . . . 1 . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . 84 . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . Part Schematics Acquired 34 | . . 1 2 1 . . 9 . . . . . . 5 . 6 . . 4 . 2 . 1 3 . Parts Built 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 426 | . . . . 58 . . . . 304 . 64 . . . . . . . . . . . . . . Total Part Build Rating 23 | . . . . 7 . . . . . . 16 . . . . . . . . . . . . . . Parts Repaired 7 | . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . 1 1 Time 205 | . . . . . . . . . 22 . 19 . . . . 81 . . . . 16 . . 31 36 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 57 | . . . . 57 . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 57 | . . . . 57 . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . 9 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 13 | . . 1 2 1 . . . . . . . . . . . 6 . . . . 2 . 1 . . Part Schematics Acquired 13 | . . 1 2 1 . . . . . . . . . . . 6 . . . . 2 . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total Allies 24 | . . . . . . . . 1 . 20 . . . . . 3 . . . . . . . . . Largest Group 20 | . . . . . . . . 1 . 20 20 . . . . 3 . . . . . . . . . Highest-Rated Group 653 | . . . . . . . . 96 . 653 653 . . . . 90 . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . 50 50 . . . . 30 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 54 | . . . . . . . . 9 . . 44 . . . . 1 . . . . . . . . . Total Damage 1058 | . . . . . . . . 373 . . 685 . . . . . . . . . . . . . . Kills 13 | . . . . . . . . 2 . . 11 . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Robot Analysis Total 13 | . 4 . 4 . . . . . . . . . . . . . . . 4 . 1 . . . . Derelict Logs Recovered 14 | . . . . . 1 1 . 2 . . . . 1 2 1 . 1 3 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Turns Passed 10793 | 135 1003 1055 528 729 176 132 23 321 347 104 370 177 288 480 153 776 306 431 59 156 723 842 274 273 932 Spaces Moved 17606 | 64 462 420 237 1830 526 397 83 683 715 125 801 489 451 1374 385 1458 669 731 150 410 1511 1539 464 414 1218 Core 28 | 14 . . . . . . . . . . . . . . . . . . . . . . . 4 10 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1118 | 50 462 420 186 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16460 | . . . 51 1830 526 397 83 683 715 125 801 489 451 1374 385 1458 669 731 150 410 1511 1539 464 410 1208 Fastest Speed 28 | 50 120 190 32 28 28 28 28 28 28 28 28 31 31 31 31 31 31 31 31 31 31 31 42 42 37 Average Speed 42 | 132 173 201 159 28 28 28 28 28 28 28 30 31 31 31 31 31 31 31 31 31 31 34 42 42 46 Slowest Speed 800 | 250 260 260 190 98 96 28 28 96 28 28 31 31 31 31 31 31 31 31 31 31 31 42 42 100 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 102 | . . . . 26 . . . 2 1 . 9 . . . . 24 . 1 . . 10 10 . 1 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 50 | 3 79 40 17 51 72 65 73 77 13 90 23 65 63 86 47 31 74 68 63 65 33 39 9 44 30 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . 1 . . . . . . 3 . . . . . 1 . . . . . Known Exits Taken 20 | . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . . 2 1 . . . . . 1 1 3 2 . 1 5 . 3 . . . . . Spaces Dug 182 | . . . . 20 30 . . 4 4 . 9 3 3 . . 20 . 17 . . 26 20 3 3 20 Terrain Destroyed 300 | . . 6 . 20 96 46 . 4 4 . 9 3 3 . . 20 . 17 . . 26 20 3 3 20 Melee 124 | . . . . 20 . . . 4 4 . 9 3 3 . . 6 . 3 . . 26 20 3 3 20 Projectile 29 | . . 1 . . . . . . . . . . . . . 14 . 14 . . . . . . . AOE 147 | . . 5 . . 96 46 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total 20092 | 88 582 537 329 1966 541 412 82 802 821 193 895 508 573 1429 409 1730 767 911 161 438 1690 1748 533 490 1457 Wait 1592 | . 36 14 11 53 3 11 . 105 68 67 56 11 99 28 13 257 95 156 . 23 118 112 59 36 161 Move 17395 | 63 461 419 236 1784 525 396 82 679 713 124 783 488 450 1373 384 1414 668 728 149 409 1493 1518 463 411 1182 Hop 84 | . . . . 19 . . . 1 1 . 8 . . . . 19 . 1 . . 7 10 . 1 17 Pick Up 94 | 5 9 14 12 10 1 . . 1 3 2 4 1 1 6 . 3 1 1 2 . 7 4 1 3 3 Fast Attach 103 | 7 3 6 1 11 . . . . 3 . 8 1 . 6 2 5 1 . 4 2 3 15 . 14 11 Attach 41 | . . 3 11 4 1 . . 5 2 . 1 . . . . 2 . . . . 2 4 . 3 3 Detach 12 | . . . 1 3 . . . 2 1 . . . . . . . . . . . . 4 . . 1 Swap 98 | 1 9 11 7 8 3 1 . 4 2 . 6 2 4 3 4 5 1 6 1 1 6 6 1 1 5 Drop 178 | . 13 20 18 20 1 . . 1 2 . 14 2 1 13 2 4 1 1 5 3 10 19 2 11 15 Fire 192 | 12 47 48 31 6 7 4 . . . . . . 7 . . 15 . 15 . . . . . . . Melee 278 | . . . . 30 . . . 4 26 . 15 3 11 . 4 6 . 3 . . 44 56 7 10 59 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 4 2 1 . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / Upp x2 / *Ext x2) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 9) 847 | -10/Materials | Discovered new exit (range 11) 1004 | -10/Materials | Central database locked down 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Utility x2 1359 | -9/Materials | Discovered new exit (range 7) 1443 | -9/Materials | Discovered new exit (range 3) 1601 | -9/Materials | Destroyed 8 combat bots 2193 | -9/Materials | Build established: Scavenger-Mutant 2194 | -9/Materials | Entered another Materials area 2194 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2504 | -8/Materials | Discovered new exit (range 5) 2721 | -8/Materials | Identified exit to Factory 2722 | -8/Materials | Entered Factory 2722 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2809 | -7/Factory | Identified exit to DSF 2974 | -7/Factory | Fabricated Adv. Power Amplifier? 2974 | -7/Factory | Build established: Scavenger-Scout 3395 | -7/Factory | Discovered new exit (range 5) 3396 | -7/Factory | Identified exit to Lower Caves 3437 | -7/Factory | Discovered exit to Lower Caves (range 13) 3451 | -7/Factory | Entered Lower Caves 3520 | -7/Lower Caves | Learned Factory emergency access door positions 3617 | -7/Lower Caves | Discovered new exit (range 8) 3618 | -7/Lower Caves | Identified exit to Lower Caves 3627 | -7/Lower Caves | Entered another Lower Caves area 3630 | -7/Lower Caves | Discovered new exit (range 9) 3632 | -7/Lower Caves | Identified exit to Factory 3649 | -7/Lower Caves | Encountered a Warlord checkpoint 3695 | -7/Lower Caves | Learned Factory terminal intel 3716 | -7/Lower Caves | Build established: Scout 3742 | -7/Lower Caves | Discovered new exit (range 11) 3759 | -7/Lower Caves | Identified exit to Data Miner 3759 | -7/Lower Caves | Entered Data Miner 3759 | -7/Data Miner | Discovered new exit (range 6) 3764 | -7/Data Miner | Met Data Miner 3771 | -7/Data Miner | Learned location of Section 7 (-2) 3771 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3776 | -7/Data Miner | Received God Mode back door access code from Data Miner 3782 | -7/Data Miner | Identified exit to Proximity Caves 3782 | -7/Data Miner | Entered Proximity Caves 3782 | -6/Proximity Caves | Learned 4 Factory zone layouts 3783 | -6/Proximity Caves | Learned 12 Factory zone layouts 3833 | -6/Proximity Caves | Escorted by Enhanced Grunt 3947 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4012 | -6/Proximity Caves | Spotted B-75 Beast 4099 | -6/Proximity Caves | Discovered exit to Factory (range 11) 4103 | -6/Proximity Caves | Entered Factory 4103 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4104 | -6/Factory | Identified exit to Factory 4106 | -6/Factory | Loaded intel: 26 terminal locations 4203 | -6/Factory | Identified exit to DSF 4292 | -6/Factory | Repaired Imp. Medium Armor Plating 4370 | -6/Factory | Incoming investigation squad redirected 4387 | -6/Factory | Incoming investigation squad redirected 4450 | -6/Factory | Sucked down chute 4450 | -6/Factory | Entered Waste 4451 | -6/Waste | Joined by Warlord forces that had cleared the area 4486 | -6/Waste | Discovered new exit (range 13) 4489 | -6/Waste | Identified exit to Factory 4554 | -6/Waste | Entered Factory 4554 | -6/Factory | Accompanied by 20 allies 4647 | -6/Factory | Incoming assault squad redirected 4717 | -6/Factory | Spotted B-75 Beast 4782 | -6/Factory | Fabricated Mic. Antimatter Reactor? 4863 | -6/Factory | Discovered new exit (range 21) 4904 | -6/Factory | First assault squad dispatched 4917 | -6/Factory | Repaired Scythe 4924 | -6/Factory | Incoming assault squad redirected 4924 | -6/Factory | Identified exit to Lower Caves 4924 | -6/Factory | Entered Lower Caves 5011 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5089 | -6/Lower Caves | Discovered new exit (range 10) 5100 | -6/Lower Caves | Identified exit to Lower Caves 5101 | -6/Lower Caves | Entered another Lower Caves area 5173 | -6/Lower Caves | Learned location of 1 exit from Factory 5383 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5387 | -6/Lower Caves | Discovered new exit (range 8) 5389 | -6/Lower Caves | Identified exit to Zion 5389 | -6/Lower Caves | Entered Zion 5397 | -6/Zion | Received a visual enhancement algorithm 5433 | -6/Zion | Discovered new exit (range 21) 5442 | -6/Zion | Identified exit to Proximity Caves 5486 | -6/Zion | Learned Factory emergency access door positions 5502 | -6/Zion | Learned location of Armory (-3) 5507 | -6/Zion | Given the Hacking Drone Bay 5508 | -6/Zion | Found Prototype Device 5576 | -6/Zion | Discovered new exit (range 20) 5577 | -6/Zion | Visited the Megawrench Repair Shop 5639 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5674 | -6/Zion | Found Prototype Processor 5674 | -6/Zion | Identified Exp. Melee Analysis Suite 5676 | -6/Zion | Found Prototype Processor 5676 | -6/Zion | Identified Spectral Analyzer 5681 | -6/Zion | Found Prototype Processor 5681 | -6/Zion | Identified Exp. Signal Interpreter 5754 | -6/Zion | Found Prototype Hackware 5780 | -6/Zion | Megawrench repaired 9 parts 5869 | -6/Zion | Entered Proximity Caves 5876 | -5/Proximity Caves | Learned Factory emergency access door positions 6017 | -5/Proximity Caves | Discovered exit to Factory (range 3) 6022 | -5/Proximity Caves | Entered Factory 6022 | -5/Factory | Evolved 2 slots: Utility x2 6023 | -5/Factory | Identified exit to Factory 6024 | -5/Factory | Identified Exp. System Shield 6290 | -5/Factory | Fabricated B-60 Warrior? 6323 | -5/Factory | Build established: Hacker-Scout 6347 | -5/Factory | Repaired Adv. Terrain Scanner 6486 | -5/Factory | Repaired Lance? 6695 | -5/Factory | Discovered new exit (range 18) 6696 | -5/Factory | Identified Hacking Drone Bay 6797 | -5/Factory | Identified exit to Upper Caves 6798 | -5/Factory | Entered Upper Caves 6800 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7061 | -5/Upper Caves | Learned Factory security intel 7080 | -5/Upper Caves | Discovered new exit (range 21) 7104 | -5/Upper Caves | Identified exit to Upper Caves 7104 | -5/Upper Caves | Entered another Upper Caves area 7104 | -5/Upper Caves | Spotted B-75 Beast 7114 | -5/Upper Caves | Discovered exit to Factory (range 18) 7116 | -5/Upper Caves | Learned 4 Factory zone layouts 7386 | -5/Upper Caves | Learned Factory security intel 7525 | -5/Upper Caves | Discovered new exit (range 21) 7534 | -5/Upper Caves | Identified exit to Zhirov 7535 | -5/Upper Caves | Entered Zhirov 7537 | -5/Zhirov | Discovered new exit (range 3) 7543 | -5/Zhirov | Met Zhirov 7554 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7561 | -5/Zhirov | Found Alien Artifact 7561 | -5/Zhirov | Identified Integrated Reactor 7561 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7579 | -5/Zhirov | Found Alien Artifact 7593 | -5/Zhirov | Identified exit to Proximity Caves 7594 | -5/Zhirov | Entered Proximity Caves 7606 | -4/Proximity Caves | Learned location of Testing (-3) 7741 | -4/Proximity Caves | Discovered exit to Factory (range 12) 7742 | -4/Proximity Caves | Learned Research stockpile data 7750 | -4/Proximity Caves | Entered Factory 7750 | -4/Factory | Evolved 2 slots: Utility x2 7751 | -4/Factory | Identified exit to Research 7805 | -4/Factory | Identified exit to DSF 7938 | -4/Factory | Repaired Lgt. Fission Core 8125 | -4/Factory | Identified Transdimensional Reconstructor 8169 | -4/Factory | Identified exit to Upper Caves 8169 | -4/Factory | Identified exit to Extension 8367 | -4/Factory | Build established: Hacker-Ninja 8423 | -4/Factory | Discovered exit to Research (range 8) 8473 | -4/Factory | Entered Research 8473 | -3/Research | Evolved 2 slots: Utility x2 8720 | -3/Research | Spotted B-86 Titan 8935 | -3/Research | Lost 4 parts (1p2u1w) 8956 | -3/Research | Spotted B-86 Titan 8977 | -3/Research | Identified exit to Armory 8977 | -3/Research | Identified exit to Testing 8977 | -3/Research | Identified exit to Research 9315 | -3/Research | Entered another Research area 9315 | -2/Research | Evolved 2 slots: Utility x2 9322 | -2/Research | Discovered new exit (range 12) 9326 | -2/Research | Identified exit to Quarantine 9589 | -2/Research | Entered Quarantine 9596 | -2/Quarantine | Found Alien Reactor 9596 | -2/Quarantine | Identified Matter Drive 9621 | -2/Quarantine | Found Alien Artifact 9621 | -2/Quarantine | Identified Terrabomb 9621 | -2/Quarantine | Used Terrabomb 9632 | -2/Quarantine | Cryocooling Duct disabled 9646 | -2/Quarantine | Cryocooling Duct disabled 9647 | -2/Quarantine | Ambient heat levels rising (+20) 9647 | -2/Quarantine | Non-combat units ordered to evacuate 9654 | -2/Quarantine | Warped through subspace 9661 | -2/Quarantine | Ambient heat levels rising (+20) 9661 | -2/Quarantine | Combat units ordered to evacuate 9672 | -2/Quarantine | Met incapacitated Sigix Warrior 9672 | -2/Quarantine | Lockdown squad dispatched 9673 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 9674 | -2/Quarantine | Unlocked Sigix quarantine chamber 9679 | -2/Quarantine | Spotted Lightning 9681 | -2/Quarantine | Spotted Lightning 9756 | -2/Quarantine | Repaired Imp. Cloaking Device 9761 | -2/Quarantine | Quarantine Guard activated 9787 | -2/Quarantine | Identified exit to Access 9810 | -2/Quarantine | Found Alien Slashing Weapon 9810 | -2/Quarantine | Identified Sigix Broadsword 9832 | -2/Quarantine | Found Alien Impact Weapon 9832 | -2/Quarantine | Identified Core Stripper 9862 | -2/Quarantine | Entered Access 9862 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9870 | -1/Access | Spotted B-99 Colossus 10221 | -1/Access | Repaired Quantum Shading Machine 10509 | -1/Access | Identified exit to Surface 10520 | -1/Access | Identified exit to Command 10543 | -1/Access | Build established: Wizard-Ninja 10794 | *** | Destroyed 0B10! Last Messages --------------- 10682_ Penetrated by Slug. 10682_ Slug penetrates Terminal. 10682_ Imp. Terrain Scanner destroyed. 10686_ U-05 Engineer builds a Wall. 10688_ Penetrated by Slug. 10688_ Slug penetrates Wall. 10688_ Adv. Sensor Array destroyed. 10690_ H-88 Terminator destroyed. 10693_ Acquired 20 matter. 10694_ Acquired 10 matter. 10697_ K-01 Serf collects debris. 10711_ Acquired Q-thruster. 10713_ Connecting with Repair Station... 10734_ Dropped Mic. Antimatter Reactor. 10735_ Dropped Lgt. Quantum Reactor. 10747_ U-05 Engineer builds a Wall. 10755_ Dropped Matter Drive. 10761_ U-05 Engineer builds a Wall. 10782_ Main Access Shell breached. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ### # # #####?###??# ## "" | | # # ###########?####?# ## | | # # # =! ######## ## | | # # # ! # ## | | # # [# # ## | | # ############## # ## | | # # ! # # ########## | | ### # # # #?#?###??? | | # # # # ###????#?? | | # # # # ########## | | # # # "" # # | | # # # """== #u # | | # # # ""== + # """" | | + + # ""F" # # ""R"" | | # # """ """ # """" ######## # "" "" | | # # """S""" # """ #??????# + | | # # # #??????# # | | # # ! # ?? ###????# # | | # ################Y#??#### ##???# ########## | | # #??##?####?#????##??# ##u #???# #????????? | | ### #####??#?????#########""####### #????????? | | ??# #?? ?? ? "?"" "* #????????? | | ??# #???? BB ?""" "* #????????? | | ??# ###??? BB????" """""" " #????????? | | ?## ????????????? " " #????????? | | #?# ?? ?????????" "@ " " #????????? | | ??# ?????? ??????" "" " " #????????? | | ??# ???? ?? ?""??" " " #????????? | | ??####+##?????BB??????"""""" " #????????? | | ??????????????BB??????????? """" """ #????????? | | ??????? ?? ???????????????? """"T""" #????????? | | ???????????????????????????###"####### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 54 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 20 Armor Coverage 450 Evasion (%) 64 Offensive Hacking 30 Defensive Hacking 40 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Lgt. Fission Core | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Bore Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Adv. Power Amplifier | -5/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Scanalyzed System Shield | -5/Factory | Scanalyzed Transmission Jammer | -5/Factory | Scanalyzed Xenon Bombardment Thruster | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Signal Interpreter | -4/Factory | Scanalyzed Imp. Fusion Compressor | -4/Factory | Scanalyzed Mic. Antimatter Reactor | -2/Research | Scanalyzed Particle Accelerator | -2/Quarantine | Archive Cld. Gravmag System | -2/Quarantine | Archive Prc. Energy Filter | -2/Quarantine | Archive Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free T-07 Excavator | -2/Quarantine | Archive Fabricated ------------ Adv. Power Amplifier | x1 | -7/Factory | Preloaded Mic. Antimatter Reactor | x2 | -6/Factory | Preloaded B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Matter Drive Terrabomb Transdimensional Reconstructor Sigix Broadsword Core Stripper Achievements -------------- Payload Armed We Are Legion Challenges ------------ None Game ------ Seed GrenadePointNanosword Manual? 0 Play Time 04:32:39 Cumulative 42.1 hours Start 2023.01.24 @ 12:48:37 End 2023.01.25 @ 16:23:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type 3 Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 45 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82dbc32c-142e-4eac-afdb-c2661a800107