Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.22 @ 02:22:49 Player: Seralth Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (3842) 3842 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 7272 Bonus ------- High Alert Combat Kills 45 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 149/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Enhanced Nuclear Core Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Weapon Cycler Improved Power Shielding Improved Weapon Shielding > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Medium Treads Gravmag System High-capacity Battery Layered Light Armor Plating Layered Light Armor Plating Recalibrator Improved Field Recycling Unit Heavy Ion Cannon Improved Proton Missile Launcher [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 . 2 Weapon 1 | . . 1 . . . Parts Attached 60 | 5 6 10 14 13 12 Power 5 | 1 . . 3 1 . Engine 2 | 1 . . 1 . . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 15 | 2 2 2 2 5 2 Treads 6 | . 2 2 2 . . Leg 4 | 2 . . . 2 . Wheel . | . . . . . . Hover 5 | . . . . 3 2 Flight . | . . . . . . Utility 20 | . 3 6 3 2 6 Device 8 | . 1 1 2 2 2 Storage 3 | . 1 1 . . 1 Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 7 | . . 3 1 . 3 Artifact . | . . . . . . Weapon 20 | 2 1 2 6 5 4 Energy Gun 2 | 1 . . . 1 . Energy Cannon 8 | . . . 4 3 1 Ballistic Gun 7 | 1 1 2 1 1 1 Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 24 | . . . 2 3 19 Power . | . . . . . . Propulsion 7 | . . . . 2 5 Utility 9 | . . . 1 . 8 Weapon 8 | . . . 1 1 6 Highest Loss Streak 3 | . . . 1 1 3 To Critical Strikes . | . . . . . . Average Backups 9 | . 1 5 10 12 9 Power 1 | . 1 1 2 1 1 Propulsion 2 | . . 1 3 2 1 Utility 4 | . . 2 3 7 4 Weapon 1 | . . 1 . . 2 Tool/Special . | . . . . . . Unused Backups 12 | . . . 7 2 3 Power 5 | . . . 4 . 1 Propulsion 1 | . . . . . 1 Utility 5 | . . . 2 2 1 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 98 98 98 97 87 Engine 6 | . 14 11 6 3 6 Core 1 | . . . 2 5 . Treads 13 | . 23 22 26 11 . Hover 8 | . . . . 13 16 Device 11 | . 9 . 7 14 17 Storage 11 | . 13 9 9 14 11 Processor 4 | . 4 10 9 3 . Protection 9 | . . 12 10 3 13 Energy Gun 2 | . 14 11 2 . . Energy Cannon 11 | . . . 4 23 15 Ballistic Gun 9 | . 14 21 19 3 . Launcher 1 | . . . . . 4 Peak Build Rating 51 | 5 7 24 40 41 51 Average Rating 34 | 3 6 21 34 37 42 On Entrance 18 | . 5 7 23 40 38 Naked Turns . | . . . . . . Heaviest Build 85 | 7 12 54 74 75 85 Greatest Support 60 | 20 40 40 60 60 27 Greatest Overweight (x) 28 | 2 1 1 1 24 28 Average Overweight (x) 1 | . . . . 1 3 Largest Inventory Capacity 20 | 5 5 20 20 20 20 Average Capacity 18 | 5 5 16 20 20 20 Most Carried 19 | 1 3 7 18 19 13 Average Carried 9 | . 1 6 10 12 9 Final Capacity 20 | 5 5 20 20 20 20 Final Carried 18 | 1 3 7 18 10 3 Class Distribution -------------------- 44% | Tank 39% | Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -8/Garrison Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 2065 | 145 94 325 881 318 302 Remotely 94 | . 94 . . . . Salvage Created 4879 | . 23 363 1712 626 2155 Parts 269 | . . 21 101 35 112 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 5 | . . . 2 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 87 | . . 7 28 21 31 Guns 39 | . . 7 27 4 1 Cannons 36 | . . . 1 17 18 AOE 10 | . . . . . 10 Classes Destroyed 14 | . 1 4 6 . 3 Worker 4 | . . . . . 4 Builder 5 | . . . 2 . 3 Tunneler 3 | . . . 1 . 2 Hauler 3 | . . . 3 . . Recycler 7 | . . . 3 . 4 Operator 3 | . . . 1 . 2 Watcher 9 | . 1 2 3 . 3 Swarmer 22 | . . 1 7 13 1 Grunt 41 | . . 1 14 8 18 Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 13 | . . 4 6 . 3 Hunter 3 | . . . . . 3 Programmer 6 | . . . . . 6 Best Kill Streak 16 | . 1 3 16 6 7 Combat Bots Only 10 | . . 2 10 6 4 Max Kills in Single Turn 3 | . 1 2 2 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 605 | . . 35 140 127 303 Missed 194 | . . 8 38 39 109 Hits 411 | . . 27 102 88 194 Melee 16 | . . 1 . . 15 Projectile 395 | . . 26 102 88 179 AOE 2 | . . . . . 2 Critical Strikes 22 | . . 1 9 4 8 Actively Blocked 1 | . . . . . 1 Part Disruptions 2 | . . . . . 2 Actively Blocked 1 | . . . . . 1 Damage Taken 4743 | . . 322 1011 830 2580 Core 1122 | . . 34 226 154 708 Absorbed by Shields 195 | . . . 195 . . Redirected to Shielding 255 | . . 37 17 8 193 Ignored by Resistances 1393 | . . 91 318 254 730 Regen/Repaired (Parts) 53 | . . . . . 53 Core Remaining (%) 80 | 100 100 91 . 30 . Volleys Fired 240 | . 2 20 92 37 89 Largest 3 | . 2 3 3 3 3 Hottest 195 | . 60 90 155 195 195 Shots Fired 553 | . 4 58 226 91 174 Gun 292 | . 4 58 205 15 10 Cannon 232 | . . . 21 76 135 Launcher 29 | . . . . . 29 Special . | . . . . . . Kinetic 251 | . 2 40 185 14 10 Thermal 273 | . 2 18 41 77 135 Explosive . | . . . . . . Electromagnetic 29 | . . . . . 29 Robot Hit Streak 30 | . 3 9 30 29 14 Robot Miss Streak 3 | . . 1 3 3 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 6 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 400 | . 3 39 177 58 123 Core Hits 198 | . 2 16 72 29 79 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 2 | . . . 2 . . Destroy 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10530 | . 35 654 3208 1595 5038 Guns 3780 | . 32 654 2801 215 78 Cannons 4611 | . . . 378 1380 2853 Explosions 2099 | . . . . . 2099 Melee . | . . . . . . Ramming 40 | . 3 . 29 . 8 Kinetic 3430 | . 8 505 2624 215 78 Thermal 5557 | . 24 149 555 1380 3449 Explosive . | . . . . . . Electromagnetic 1503 | . . . . . 1503 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . . 20 Message Errors 5 | . . . . . 5 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 177 | . . . 12 34 131 Projectiles 112 | . . . 12 34 66 Explosions 65 | . . . . . 65 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 148 | . . . . . 148 Shots 16 | . . . . . 16 Rammed 13 | . 1 1 6 . 5 Targets Rammed 13 | . 1 1 6 . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 617 | . 20 180 606 557 617 Average Temperature 159 | . 15 54 146 188 243 Received Heat Transfer 1725 | . . 132 648 495 450 Effects 34 | . . . 15 3 16 Shutdowns 6 | . . . 4 . 2 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . 4 . . Matter Decay 6 | . . . 3 1 2 Short Circuit 3 | . . . 1 2 . Damage (minor) 2 | . . . . . 2 Damage (major) 10 | . . . 2 . 8 Damage (core) 2 | . . . 1 . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 18 | . . . 2 4 12 Heat Transferred 7576 | . 50 325 918 1809 4474 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . . . 8 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Maximum Alert Level 3 | . . . 1 3 1 Low Security (%) 69 | 100 100 100 67 32 77 Level 1 22 | . . . 32 30 22 Level 2 5 | . . . . 24 . Level 3 2 | . . . . 13 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 722 | . 7 58 273 722 328 Initial 328 | . . . 9 84 328 Average 163 | . . 11 141 365 142 Influence Increases 2874 | . 7 215 865 668 1119 Destroy 0b10 Robot/C 1740 | . . 140 560 420 620 Destroy 0b10 Robot/NC 170 | . 5 10 65 . 90 Destroy Leader 404 | . 2 54 132 30 186 Successful Hack 80 | . . 10 16 12 42 Disable Machine 99 | . . . 9 . 90 Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 81 | . . 1 8 11 61 Lose Combat Pursuer 150 | . . . 75 45 30 Influence Decreases 2747 | . 7 187 744 95 1714 Entered New Map 478 | . . . 19 65 394 Time Decay 2029 | . 7 187 705 . 1130 Lost Part 240 | . . . 20 30 190 Squads Dispatched 13 | . . . 2 . 11 Investigation 2 | . . . . . 2 Extermination 3 | . . . . . 3 Reinforcement 8 | . . . 2 . 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 8 | . . 2 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 2 9 42 23 37 Peak Tracking Total 10 | . 1 4 10 6 6 Tactical Retreats 9 | . . . 5 2 2 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 7 | . . . 1 5 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 11 | . . . 1 . 10 Max in Single Turn 4 | . . . 1 . 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 21 | . 4 2 6 3 6 Terminals 12 | . 3 1 3 3 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers 4 | . . 1 2 . 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 67 | . 9 6 29 7 16 Successful 43 | . 6 3 23 1 10 Failed 24 | . 3 3 6 6 6 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 4 | . 3 . . 1 . Terminals 37 | . 8 3 12 7 7 Fabricators . | . . . . . . Repair Stations 4 | . 1 . . . 3 Recycling Units 2 | . . . . . 2 Scanalyzers 20 | . . 3 14 . 3 Garrison Access 4 | . . . 3 . 1 Terminal Hacks 19 | . 6 2 7 1 3 Record 8 | . 3 2 3 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . . 1 Alert Level 2 | . . . 1 . 1 Maintenance Status 2 | . . . 1 . 1 Registered Components 1 | . . . 1 . . Zone Layout 3 | . 2 . 1 . . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 17 | . . 1 14 . 2 Insert Component 9 | . . 1 7 . 1 Analyze 8 | . . . 7 . 1 Garrison Access Hacks 3 | . . . 2 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 2 3 3 5 Full Trace Events 5 | . . 2 . 1 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . 7 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 25 | . . . . . 25 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed 8 | . . 1 6 . 1 Part Schematics Acquired 8 | . . . 7 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 1 | . . . . . 1 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 6609 | 61 440 774 1678 1392 2264 Spaces Moved 2533 | 49 275 313 639 575 682 Core 51 | 17 . . . 4 30 Treads 1388 | . 223 313 639 213 . Legs 90 | 32 52 . . 6 . Wheels . | . . . . . . Hover 1004 | . . . . 352 652 Flight . | . . . . . . Fastest Speed 50 | 50 120 160 170 172 172 Average Speed 220 | 108 152 223 219 214 259 Slowest Speed 1450 | 150 190 250 250 1250 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 35 32 41 54 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 65 | . . . 4 . 61 Melee . | . . . . . . Projectile 14 | . . . 4 . 10 AOE 51 | . . . . . 51 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 3153 | 54 288 357 787 671 996 Wait 205 | . 1 1 5 15 183 Move 2528 | 48 274 312 638 574 682 Hop . | . . . . . . Pick Up 42 | 1 3 7 22 5 4 Fast Attach 20 | 5 1 2 2 3 7 Attach 24 | . 1 1 4 5 13 Detach 9 | . . 1 . 5 3 Swap 37 | . 4 7 9 9 8 Drop 31 | . 1 5 9 14 2 Fire 240 | . 2 20 92 37 89 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 8 | . 1 1 6 . . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Met a group of wandering Federalists 128 | -10/Materials | Lost 6 allies 305 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 7) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 857 | -9/Materials | Build established: Gunner 898 | -9/Materials | Discovered new exit (range 16) 1266 | -9/Materials | Discovered new exit (range 3) 1276 | -9/Materials | Entered another Materials area 1276 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1576 | -8/Materials | Build established: Tank 1692 | -8/Materials | Destroyed 10 combat bots 2932 | -8/Materials | Identified exit to Garrison 2954 | -8/Materials | Entered Garrison 2987 | -8/Garrison | Build established: Gunner 3058 | -8/Garrison | Triggered checkpoint 3358 | -8/Garrison | Triggered checkpoint 3384 | -8/Garrison | Triggered checkpoint 3410 | -8/Garrison | Core integrity fell below 50% 3480 | -8/Garrison | Triggered checkpoint 3912 | -8/Garrison | Triggered checkpoint 3920 | -8/Garrison | Triggered checkpoint 3946 | -8/Garrison | Triggered checkpoint 4136 | -8/Garrison | Discovered new exit (range 68) 4136 | -8/Garrison | Discovered new exit (range 98) 4136 | -8/Garrison | Discovered new exit (range 26) 4346 | -8/Garrison | Entered Factory 4346 | -7/Factory | Evolved 2 slots: Utility x2 4883 | -7/Factory | Build established: Tank 5650 | -7/Factory | Repaired Lgt. Angular Momentum Engine 6156 | -7/Factory | Lost 3 parts (3n) 6365 | -7/Factory | Lost 3 parts (1u2w) 6381 | -7/Factory | Core integrity fell below 50% 6421 | -7/Factory | Lost 3 parts (1u2w) 6509 | -7/Factory | Build established: Mutant 6537 | -7/Factory | Lost 3 parts (2u1w) 6572 | -7/Factory | Core integrity fell below 20% 6610 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06548_ U-05 Engineer lays Concrete. 06552_ S-27 Virus destroyed. 06567_ Hvy. Assault Rifle severed. 06569_ Lgt. Angular Momentum Engine severed. 06571_ Weapon Cycler severed. 06574_ Slammed into L-41 Fighter. 06576_ CHJA#KE<7TYDFSF2OH6G 06589_ Acquired Hvy. Assault Rifle. 06591_ 3KUV%X>4CT6OTZ7CSM3WC TEPJCKPV 06599_ Lyr. Light Armor Plating destroyed. 06601_ Hvy. Assault Rifle severed. 06602_ Slammed into L-41 Fighter. 06602_ Destabilizing: System corrupted (+1). 06603_ Recalibrator destroyed. 06605_ K-01 Serf collects debris. 06607_ R-06 Scavenger collects Autogun. 06608_ K-01 Serf collects debris. 06609_ Slammed into L-41 Fighter. 06609_ R-06 Scavenger collects VTOL Module. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##############???????????????????? | | ???????????????## #???????????????????? | | ???????????????## ] #???????????????????? | | ???????????????## *[ #???????????????????? | | ????????????##### !@ #???????????????????? | | ???????????? # l #????########???????? | | ???????????# # m #?? ! ???????? | | ???????????+ # # ""?????????? | | ???????????# # # ""?????????? | | ???????????# # # "" ""?????????? | | ???????????# # *= #"Y ???????????? | | ???????????# # !=!r %%#""" ???????????? | | ???????????? # !%%k #! [ ????????????? | | ???????????? #######r########"####????????????? | | ????????????###### # [%%[! ??????????? | | ?????????????????#?# =! ??????????? | | ??????????????????## ??????????? | | ??????????????#### # ???????????? | | ??????? ???????????? | | ?????????????#########+##############????????????? | | ????????????????# %%= #???????????????????? | | ????????????????# !% """ #???????????????????? | | ????????????????# [=["""" #???????????????????? | | ????????????????# "Y=! """" #???????????????????? | | ????????????????# ""== """" #???????????????????? | | ????????????????# ""= #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# """" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Power Shielding | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 11% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Power Corrupts Safety First Serviceable Loadout Challenges ------------ None Game ------ Seed MicrowarpMachineKatana Manual? 0 Play Time 01:07:53 Cumulative 3.3 hours Start 2025.05.22 @ 01:11:29 End 2025.05.22 @ 02:22:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 25x20 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ab7599d-2a0a-4934-a4ed-c49c9d3cc5ff