Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 22:03:16 Player: Lazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2996) 2996 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1411) 1411 TOTAL SCORE: 8492 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 220/290 System Corruption 3% Temperature Hot (249) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink IFF Parser > --- WEAPON (4) ------- Field Laser Heavy Laser Plasma Rifle > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Heavy Laser Heavy Machine Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Medium Battery Sensor Array Improved Terrain Scanner System Shield Gauss Rifle Flak Gun Flak Gun Mini Grenade Launcher Mini Grenade Launcher Heavy Mace Scythe [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 1 1 . 2 . . Weapon 2 | . . . 1 1 . . . . Parts Attached 95 | 8 3 19 10 2 20 13 9 11 Power 11 | 1 . 2 3 . 2 2 . 1 Engine 8 | 1 . 2 3 . . 1 . 1 Core 3 | . . . . . 2 1 . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 8 . . 8 3 3 2 Treads 3 | . . 1 . . 2 . . . Leg 12 | . . . . . 4 3 3 2 Wheel 10 | 2 1 7 . . . . . . Hover 2 | . . . . . 2 . . . Flight . | . . . . . . . . . Utility 24 | 2 2 4 1 1 4 2 5 3 Device 11 | 1 1 . 1 . 2 1 2 3 Storage 3 | 1 1 1 . . . . . . Processor 3 | . . 1 . . 1 1 . . Hackware 2 | . . . . . . . 2 . Protection 5 | . . 2 . 1 1 . 1 . Artifact . | . . . . . . . . . Weapon 33 | 3 . 5 6 1 6 6 1 5 Energy Gun 10 | 1 . 1 2 1 1 1 . 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 17 | 2 . 2 4 . 3 5 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 47 | . 1 9 3 . 9 8 15 2 Power 3 | . . 1 . . . 1 1 . Propulsion 21 | . 1 5 2 . 4 3 6 . Utility 9 | . . 2 . . 2 . 4 1 Weapon 14 | . . 1 1 . 3 4 4 1 Highest Loss Streak 7 | . 1 3 2 . 5 6 7 2 To Critical Strikes 2 | . . . . . . 1 1 . Average Backups 11 | 2 7 13 14 13 14 12 13 4 Power 1 | . . . 1 . 1 1 2 1 Propulsion . | . 3 . . . . . . . Utility 4 | . 2 6 7 6 6 4 5 1 Weapon 4 | . 1 4 5 7 6 5 5 1 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . 1 . . 1 1 2 3 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . . . . 1 . 1 1 Weapon 2 | . . . . . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 96 87 90 82 79 92 82 34 Engine 6 | . 14 10 9 7 1 1 5 2 Core 1 | . . . . . 3 3 . . Treads 1 | . . 2 . . 3 1 . . Leg 7 | . . . . . 7 19 19 7 Wheel 13 | . 25 32 28 15 1 . . . Device 8 | . 13 4 9 7 6 13 5 10 Storage 7 | . 14 11 9 7 7 6 5 . Processor 8 | . . 2 9 7 9 19 18 . Protection 1 | . . 2 . 7 4 . 3 . Energy Gun 6 | . . 3 14 13 14 1 . 6 Ballistic Gun 15 | . 27 16 11 15 13 18 15 4 Launcher 1 | . . . . . 1 4 2 . Peak Build Rating 54 | 9 10 17 26 32 42 46 54 39 Average Rating 24 | 4 9 11 20 31 32 38 41 24 On Entrance 19 | . 9 8 17 26 32 36 46 1 Avg Prop Armor Cover (%) 7 | . . 9 . . 6 7 . . Naked Turns 1 | . . . . . . . 1 . Heaviest Build 57 | 14 29 33 41 47 54 55 57 23 Greatest Support 60 | 26 26 46 40 20 40 50 60 35 Greatest Overweight (x) 16 | . 1 1 2 2 16 2 7 1 Average Overweight (x) . | . . . . 2 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 10 15 15 15 15 15 14 5 Most Carried 15 | 7 11 15 15 14 15 15 15 5 Average Carried 11 | 3 7 13 14 13 14 11 13 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 6 11 15 15 14 14 15 5 4 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Skirmisher 14% | Scavenger-Mutant 14% | Scavenger-Gunner 9% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Matter Collected 2446 | 332 56 628 104 . 614 412 102 198 Remotely . | . . . . . . . . . Salvage Created 3172 | 150 243 841 356 . 732 458 121 271 Parts 179 | 12 13 58 25 . 33 26 3 9 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 59 | . 4 18 5 . 17 8 3 4 Guns 44 | . 4 12 4 . 11 7 3 3 Cannons 1 | . . . . . . . . 1 AOE 14 | . . 6 1 . 6 1 . . Classes Destroyed 13 | 2 1 6 2 . 2 . . . Worker 2 | . . 2 . . . . . . Tunneler 4 | 3 . . . . . 1 . . Hauler 2 | . . 1 1 . . . . . Recycler 2 | 1 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 4 | . . 4 . . . . . . Grunt 34 | . 4 8 2 . 12 3 2 3 Brawler 2 | . . . . . 1 . . 1 Sentry 13 | . . 6 2 . 1 3 1 . Hunter 3 | . . . 1 . . 2 . . Programmer 3 | . . . . . 3 . . . Best Kill Streak 7 | 4 5 7 5 . 7 4 2 3 Combat Bots Only 7 | . 4 6 3 . 7 3 2 3 Max Kills in Single Turn 4 | 1 1 4 1 . 2 2 1 1 Gunslinging 1 | . . . . . 1 1 . . Exploded 3 | . . 3 1 . 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Hostile Shots Fired 697 | . 17 102 26 . 157 127 232 36 Missed 245 | . 5 34 5 . 44 46 101 10 Hits 452 | . 12 68 21 . 113 81 131 26 Melee 12 | . . . . . 1 . 10 1 Projectile 440 | . 12 68 21 . 112 81 121 25 AOE 3 | . . . . . . . 3 . Critical Strikes 14 | . . 4 . . 2 2 6 . Actively Blocked 1 | . . . . . 1 . . . Damage Taken 6784 | . 163 1165 228 . 1709 1147 1849 523 Core 1515 | . 43 224 46 . 345 142 598 117 Absorbed by Shields 10 | . . . . . . . 10 . Redirected to Shielding 107 | . . . . . 107 . . . Regen/Repaired (Parts) 118 | . . 28 36 . . 54 . . Core Remaining (%) 73 | 100 82 44 91 . 50 . . . Volleys Fired 205 | 14 15 72 18 . 33 25 11 17 Largest 4 | 2 2 2 3 . 4 4 4 3 Hottest 207 | 60 40 68 118 . 196 155 118 207 Shots Fired 500 | 28 30 132 50 . 113 73 44 30 Gun 455 | 28 30 121 50 . 100 69 34 23 Cannon 7 | . . . . . . . . 7 Launcher 38 | . . 11 . . 13 4 10 . Special . | . . . . . . . . . Kinetic 316 | 24 30 94 18 . 44 64 34 8 Thermal 80 | . . . . . 56 2 . 22 Explosive 38 | . . 11 . . 13 4 10 . Electromagnetic 66 | 4 . 27 32 . . 3 . . Robot Hit Streak 13 | 10 5 12 11 . 8 8 7 13 Robot Miss Streak 6 | 2 2 5 4 . 3 5 6 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 9 | . . 1 2 . 3 1 1 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 1 Shots Hit Robots 331 | 20 19 87 39 . 71 42 29 24 Core Hits 191 | 6 11 40 21 . 42 30 29 12 Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 6 | . . . 1 . 2 2 1 . Critical Strikes 10 | . . 1 1 . 5 2 1 . Burn 1 | . . . . . 1 . . . Destroy 8 | . . . 1 . 4 2 1 . Corrupt 1 | . . 1 . . . . . . Melee Attacks 4 | . . 1 . . . . 3 . Impact 3 | . . . . . . . 3 . Slashing 1 | . . 1 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6889 | 283 197 1292 583 . 2004 997 1020 513 Guns 4768 | 246 197 1027 449 . 1235 782 493 339 Cannons 174 | . . . . . . . . 174 Explosions 1947 | 37 . 265 134 . 769 215 527 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3208 | 208 197 733 135 . 569 744 493 129 Thermal 1221 | 37 . . 134 . 666 . . 384 Explosive 1776 | . . 265 . . 769 215 527 . Electromagnetic 684 | 38 . 294 314 . . 38 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . 13 . . 7 . 3 3 Average Corruption 7 | . . 13 . . 6 . 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . 19 . . 17 . . 4 Message Errors 11 | . . 5 . . 3 . . 3 Matter Fused 7 | . . 2 . . 4 . . 1 Heat Flow Errors 3 | . . 2 . . 1 . . . Energy Discharges 2 | . . . . . 2 . . . Parts Rejected 2 | . . 2 . . . . . . Data Loss (minor) 4 | . . 1 . . 3 . . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 4 | . . 3 . . 1 . . . Weapon Failures 6 | . . 4 . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 88 | . . 10 41 . 10 27 . . Projectiles . | . . . . . . . . . Explosions 88 | . . 10 41 . 10 27 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 251 | . . . 46 . 64 91 50 . Shots 8 | . . . 1 . 3 2 2 . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 434 | . 15 270 227 . 434 78 32 240 Average Temperature 85 | . 9 36 63 . 177 23 12 66 Received Heat Transfer 1716 | . 93 459 45 . 561 195 189 174 Effects 3 | . . . . . 3 . . . Shutdowns 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 3 . . 1 Heat Transferred 2207 | 50 . . 150 . 1198 . . 809 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 1 . . 3 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Maximum Alert Level 2 | . . 1 . . 2 1 1 . Low Security (%) 72 | 100 100 90 100 100 56 44 17 100 Level 1 22 | . . 9 . . 18 55 82 . Level 2 5 | . . . . . 25 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 434 | 10 90 243 192 65 434 259 311 115 Initial 227 | . . 12 98 65 31 227 167 105 Average 140 | 1 28 80 142 57 230 209 236 74 Influence Increases 2026 | 20 128 653 197 . 493 252 183 100 Destroy 0b10 Robot/C 1180 | . 80 360 100 . 340 160 60 80 Destroy 0b10 Robot/NC 70 | 20 5 25 15 . . 5 . . Destroy Leader 268 | . 20 114 44 . 30 40 . 20 Successful Hack 80 | . 8 34 10 . . . 28 . Select Force Hacks 30 | . . 30 . . . . . . Disable Machine 45 | . . . 15 . 15 15 . . Anti-Garrison Action 50 | . . . . . . . 50 . Destroy Structure 168 | . . 30 13 . 48 32 45 . Lose Combat Pursuer 135 | . 15 60 . . 60 . . . Influence Decreases 1981 | 20 98 448 287 100 104 447 222 255 Entered New Map 623 | . . 18 137 80 14 207 72 95 Time Decay 764 | 20 88 216 120 20 . 160 . 140 Lost Part 454 | . 10 74 30 . 90 80 150 20 Purge Threat 140 | . . 140 . . . . . . Squads Dispatched 9 | . 1 3 1 . . 4 . . Investigation 5 | . . 3 1 . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Distress Signals 3 | . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 10 27 8 . 20 7 12 5 Peak Tracking Total 8 | . 5 7 2 . 8 3 8 3 Tactical Retreats 8 | . 1 3 . . 4 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Traps Triggered 5 | . 1 . . . 2 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 1 | . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Machines Disabled 4 | . . . 1 . 1 1 1 . Max in Single Turn 1 | . . . 1 . 1 1 1 . Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Machines Accessed 16 | . 1 6 2 1 1 2 2 1 Terminals 9 | . 1 4 1 . 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 1 . . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 38 | . 4 18 7 2 1 2 3 1 Successful 20 | . 1 11 3 1 . 2 2 . Failed 18 | . 3 7 4 1 1 . 1 1 Catastrophic 4 | . . 2 . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 17 | . 4 6 6 . . 1 . . Terminals 26 | . 4 12 6 . 1 . 3 . Fabricators . | . . . . . . . . . Repair Stations 5 | . . 2 1 . . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access 3 | . . . . 2 . 1 . . Terminal Hacks 10 | . . 7 1 . . . 2 . Prototype ID Bank 2 | . . 1 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . . Unreport Threat 2 | . . 2 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Garrison Registry 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 7 | . 1 3 2 . . 1 . . Terminals 3 | . 1 1 1 . . . . . Botnet 2 | . . 1 1 . . . . . Detonate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 1 . . 1 . . Patch 3 | . . 1 1 . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Extract 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 5 1 1 1 1 . 1 Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 9 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . 1 . Watcher Feeds 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Machine Destruction 4 | . . . . . . . 4 . Attached 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Active Infowar (turns) 2647 | 20 324 431 258 46 605 320 401 242 Sensors 1034 | . 11 297 258 46 1 320 34 67 IFF 175 | . . . . . . . . 175 Terrain 571 | 20 313 . . . . 205 33 . Machine Analysis 1764 | . . 134 258 46 605 320 401 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Turns Passed 3035 | 118 332 674 258 46 605 320 402 280 Spaces Moved 1493 | 69 158 354 203 43 178 104 244 140 Core 63 | 16 . . . . 1 . 37 9 Treads 24 | . . . . . 24 . . . Legs 555 | . . . . . 113 104 207 131 Wheels 847 | 53 158 354 203 43 36 . . . Hover 4 | . . . . . 4 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 70 70 100 100 120 50 50 Average Speed 123 | 80 100 87 79 100 243 185 132 120 Slowest Speed 850 | 90 115 105 100 100 850 260 400 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 7 | . . 7 . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 19 | 6 35 35 21 1 35 3 35 3 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 58 | . . 58 . . . . . . Terrain Destroyed 190 | 5 . 73 16 . 32 34 29 1 Melee 1 | . . 1 . . . . . . Projectile 5 | . . . . . 1 2 1 1 AOE 184 | 5 . 72 16 . 31 32 28 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Total 2270 | 105 304 589 266 46 271 175 288 226 Wait 315 | . 116 118 17 . 14 8 . 42 Move 1486 | 68 157 352 202 43 177 104 243 140 Hop . | . . . . . . . . . Pick Up 87 | 14 9 17 9 1 15 14 1 7 Fast Attach 12 | . . 3 . . 2 . 1 6 Attach 66 | 7 4 11 5 2 12 11 5 9 Detach 3 | . . . . . . 1 1 1 Swap 43 | 1 2 9 5 . 10 8 8 . Drop 37 | 1 1 5 10 . 8 4 4 4 Fire 205 | 14 15 72 18 . 33 25 11 17 Melee 4 | . . 1 . . . . 3 . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 11 | . . 1 . . . . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 6) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x2 748 | -9/Materials | Crushed by falling debris 749 | -9/Materials | System corruption reached 10% 779 | -9/Materials | Lost 3 parts (1p1n1u) 1037 | -9/Materials | Core integrity fell below 50% 1105 | -9/Materials | Discovered new exit (range 16) 1106 | -9/Materials | Identified exit to Mines 1115 | -9/Materials | Build established: Scavenger-Mutant 1125 | -9/Materials | Entered another Materials area 1125 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1311 | -8/Materials | Discovered new exit (range 14) 1383 | -8/Materials | Entered Factory 1383 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1429 | -7/Factory | Identified exit to Garrison 1429 | -7/Factory | Entered Garrison 1467 | -7/Garrison | Triggered checkpoint 1689 | -7/Garrison | Triggered checkpoint 1706 | -7/Garrison | Triggered checkpoint 1807 | -7/Garrison | Destroyed 7 combat bots 1808 | -7/Garrison | Lost 5 parts (1n1u3w) 1973 | -7/Garrison | Installed Relay Interface Framework 2013 | -7/Garrison | Discovered new exit (range 11) 2034 | -7/Garrison | Entered Factory 2034 | -6/Factory | Evolved 2 slots: Utility x2 2148 | -6/Factory | Lost 6 parts (2n4w) 2203 | -6/Factory | Garrison activated, responded to threat 2333 | -6/Factory | Build established: Scavenger-Skirmisher 2354 | -6/Factory | Identified exit to Garrison 2354 | -6/Factory | Entered Garrison 2418 | -6/Garrison | Triggered checkpoint 2471 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 2480 | -6/Garrison | Garrison Relay disabled 2545 | -6/Garrison | Spotted B-75 Beast 2548 | -6/Garrison | Triggered checkpoint 2612 | -6/Garrison | Discovered new exit (range 60) 2612 | -6/Garrison | Discovered new exit (range 94) 2612 | -6/Garrison | Discovered new exit (range 61) 2646 | -6/Garrison | Lost 4 parts (1n1u2w) 2722 | -6/Garrison | Lost 7 parts (1p2n2u2w) 2731 | -6/Garrison | Core integrity fell below 50% 2751 | -6/Garrison | Core integrity fell below 20% 2756 | -6/Garrison | Entered Factory 3036 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02864_ Acquired Hvy. Laser. 02869_ Acquired 64 matter. 02872_ >DQW A7RFICRC|F7KS>%J,EUDAWHFO I|BBGMN4 02872_ Acquired Hvy. Laser. 02875_ Acquired Adv. Heat Sink. 02923_ Dropped Hvy. Laser. 02925_ Dropped Adv. Heat Sink. 02932_ Acquired Hvy. Laser. 02946_ Dropped Hvy. Machine Gun. 02947_ Acquired Plasma Rifle. 02948_ Dropped Coil Gun. 02950_ 6OVTF241QPS&LSNTVW3IE 02953_ Acquired Hvy. Machine Gun. 02957_ Acquired Field Laser. 03027_ Knocked back. 03028_ Rnf. Deuterium Engine melted. 03028_ B-48 Gladiator destroyed. 03028_ Switching to secondary target: G-50 Soldier. 03035_ CB&P|G0OHIK/11Z9P:5:J7RLGCN69A8#I Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? "????????????????????????????? | | ?????????????????? ????????????????????????????? | | #????????????????? "?? 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""" #??????????????????? | | #####+############ =!! #??????????????????? | | ^!! !!! =#??????????????????? | | !! #??????????????????? | | !! #??????????????????? | | ! #??????????????????? | | #??????????????????? | | ###################+#######??????????????????????? | | #???# =%=@#??????????????????????? | | " "" #???# g #??????????????????????? | | " "" #???# #??????????????????????? | | " """ #???# #??????????????????????? | | """ #???# #??????????????????????? | | """ #???# #??????????????????????? | | #???# #??????????????????????? | | #???# #??????????????????????? | | ! #???# #??????????????????????? | | ! #???# #??????????????????????? | | #???# #??????????????????????? | | #???# #??????????????????????? | | ##########???##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Spread Laser | -9/Materials | Extracted Wheel | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Lgt. Ion Engine | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneImprinterDeck Manual? 0 Play Time 00:47:09 Cumulative 126.8 hours Start 2026.01.13 @ 20:36:26 End 2026.01.13 @ 22:03:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: dcbc758c-8e12-486e-97bd-5bd231c5a7b9